Front-end: Add a function selector under implicit type conversion.

Use the new function selector for #version 400 and above,
parameterized for the GLSL #version 400 selection rules.

This can be used for both GLSL and HLSL, and other languages
as well.
This commit is contained in:
John Kessenich 2016-08-19 07:31:31 -06:00
parent 0a04b4df02
commit 370234888d
4 changed files with 881 additions and 9 deletions

View File

@ -4,6 +4,103 @@ in double d; // ERROR, no doubles
in dvec3 d3; // ERROR, no doubles
in dmat4 dm4; // ERROR, no doubles
// function selection under type conversion
void foo1(double a, uint b) {}
void foo1(double a, int b) {}
void foo1(double a, float b) {}
void foo1(double a, double b){}
void foo2(double a, float b) {}
void foo2(double a, double b){}
void foo3(double a, float b) {}
void foo3(float a, double b) {}
void ftd( int, float, double) {}
void ftd( uint, float, double) {}
void ftd(float, double, double) {}
void main()
{
double d;
uint u;
int i;
float f;
foo1(d, d);
foo1(d, u);
foo1(d, i);
foo1(d, f);
foo1(f, d);
foo1(f, u);
foo1(f, i);
foo1(f, f);
foo1(u, d);
foo1(u, u);
foo1(u, i);
foo1(u, f);
foo1(i, d);
foo1(i, u);
foo1(i, i);
foo1(i, f);
foo2(d, d);
foo2(d, u);
foo2(d, i);
foo2(d, f);
foo2(f, d);
foo2(f, u);
foo2(f, i);
foo2(f, f);
foo2(u, d);
foo2(u, u);
foo2(u, i);
foo2(u, f);
foo2(i, d);
foo2(i, u);
foo2(i, i);
foo2(i, f);
foo3(d, d); // ERROR, no match
foo3(d, u);
foo3(d, i);
foo3(d, f);
foo3(f, d);
foo3(f, u); // ERROR, ambiguous
foo3(f, i); // ERROR, ambiguous
foo3(f, f); // ERROR, ambiguous
foo3(u, d);
foo3(u, u); // ERROR, ambiguous
foo3(u, i); // ERROR, ambiguous
foo3(u, f); // ERROR, ambiguous
foo3(i, d);
foo3(i, u); // ERROR, ambiguous
foo3(i, i); // ERROR, ambiguous
foo3(i, f); // ERROR, ambiguous
ftd(i, f, f);
ftd(u, f, f);
}
void itf(int, float, int);
void itf(int, double, int);
void tf()
{
double d;
uint u;
int i;
float f;
itf(i, i, i);
itf(i, u, i);
}

View File

@ -3,13 +3,288 @@ Warning, version 400 is not yet complete; most version-specific features are pre
ERROR: 0:3: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 0:4: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 0:5: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 3 compilation errors. No code generated.
ERROR: 0:70: 'foo3' : no matching overloaded function found
ERROR: 0:76: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:77: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:78: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:81: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:82: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:83: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:86: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:87: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 0:88: 'foo3' : ambiguous best function under implicit type conversion
ERROR: 13 compilation errors. No code generated.
Shader version: 400
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:8 Function Definition: foo1(d1;u1; (global void)
0:8 Function Parameters:
0:8 'a' (in double)
0:8 'b' (in uint)
0:9 Function Definition: foo1(d1;i1; (global void)
0:9 Function Parameters:
0:9 'a' (in double)
0:9 'b' (in int)
0:10 Function Definition: foo1(d1;f1; (global void)
0:10 Function Parameters:
0:10 'a' (in double)
0:10 'b' (in float)
0:11 Function Definition: foo1(d1;d1; (global void)
0:11 Function Parameters:
0:11 'a' (in double)
0:11 'b' (in double)
0:13 Function Definition: foo2(d1;f1; (global void)
0:13 Function Parameters:
0:13 'a' (in double)
0:13 'b' (in float)
0:14 Function Definition: foo2(d1;d1; (global void)
0:14 Function Parameters:
0:14 'a' (in double)
0:14 'b' (in double)
0:16 Function Definition: foo3(d1;f1; (global void)
0:16 Function Parameters:
0:16 'a' (in double)
0:16 'b' (in float)
0:17 Function Definition: foo3(f1;d1; (global void)
0:17 Function Parameters:
0:17 'a' (in float)
0:17 'b' (in double)
0:19 Function Definition: ftd(i1;f1;d1; (global void)
0:19 Function Parameters:
0:19 '' (in int)
0:19 '' (in float)
0:19 '' (in double)
0:20 Function Definition: ftd(u1;f1;d1; (global void)
0:20 Function Parameters:
0:20 '' (in uint)
0:20 '' (in float)
0:20 '' (in double)
0:21 Function Definition: ftd(f1;d1;d1; (global void)
0:21 Function Parameters:
0:21 '' (in float)
0:21 '' (in double)
0:21 '' (in double)
0:23 Function Definition: main( (global void)
0:23 Function Parameters:
0:? Sequence
0:30 Function Call: foo1(d1;d1; (global void)
0:30 'd' (temp double)
0:30 'd' (temp double)
0:31 Function Call: foo1(d1;u1; (global void)
0:31 'd' (temp double)
0:31 'u' (temp uint)
0:32 Function Call: foo1(d1;i1; (global void)
0:32 'd' (temp double)
0:32 'i' (temp int)
0:33 Function Call: foo1(d1;f1; (global void)
0:33 'd' (temp double)
0:33 'f' (temp float)
0:35 Function Call: foo1(d1;d1; (global void)
0:35 Convert float to double (temp double)
0:35 'f' (temp float)
0:35 'd' (temp double)
0:36 Function Call: foo1(d1;u1; (global void)
0:36 Convert float to double (temp double)
0:36 'f' (temp float)
0:36 'u' (temp uint)
0:37 Function Call: foo1(d1;i1; (global void)
0:37 Convert float to double (temp double)
0:37 'f' (temp float)
0:37 'i' (temp int)
0:38 Function Call: foo1(d1;f1; (global void)
0:38 Convert float to double (temp double)
0:38 'f' (temp float)
0:38 'f' (temp float)
0:40 Function Call: foo1(d1;d1; (global void)
0:40 Convert uint to double (temp double)
0:40 'u' (temp uint)
0:40 'd' (temp double)
0:41 Function Call: foo1(d1;u1; (global void)
0:41 Convert uint to double (temp double)
0:41 'u' (temp uint)
0:41 'u' (temp uint)
0:42 Function Call: foo1(d1;i1; (global void)
0:42 Convert uint to double (temp double)
0:42 'u' (temp uint)
0:42 'i' (temp int)
0:43 Function Call: foo1(d1;f1; (global void)
0:43 Convert uint to double (temp double)
0:43 'u' (temp uint)
0:43 'f' (temp float)
0:45 Function Call: foo1(d1;d1; (global void)
0:45 Convert int to double (temp double)
0:45 'i' (temp int)
0:45 'd' (temp double)
0:46 Function Call: foo1(d1;u1; (global void)
0:46 Convert int to double (temp double)
0:46 'i' (temp int)
0:46 'u' (temp uint)
0:47 Function Call: foo1(d1;i1; (global void)
0:47 Convert int to double (temp double)
0:47 'i' (temp int)
0:47 'i' (temp int)
0:48 Function Call: foo1(d1;f1; (global void)
0:48 Convert int to double (temp double)
0:48 'i' (temp int)
0:48 'f' (temp float)
0:50 Function Call: foo2(d1;d1; (global void)
0:50 'd' (temp double)
0:50 'd' (temp double)
0:51 Function Call: foo2(d1;f1; (global void)
0:51 'd' (temp double)
0:51 Convert uint to float (temp float)
0:51 'u' (temp uint)
0:52 Function Call: foo2(d1;f1; (global void)
0:52 'd' (temp double)
0:52 Convert int to float (temp float)
0:52 'i' (temp int)
0:53 Function Call: foo2(d1;f1; (global void)
0:53 'd' (temp double)
0:53 'f' (temp float)
0:55 Function Call: foo2(d1;d1; (global void)
0:55 Convert float to double (temp double)
0:55 'f' (temp float)
0:55 'd' (temp double)
0:56 Function Call: foo2(d1;f1; (global void)
0:56 Convert float to double (temp double)
0:56 'f' (temp float)
0:56 Convert uint to float (temp float)
0:56 'u' (temp uint)
0:57 Function Call: foo2(d1;f1; (global void)
0:57 Convert float to double (temp double)
0:57 'f' (temp float)
0:57 Convert int to float (temp float)
0:57 'i' (temp int)
0:58 Function Call: foo2(d1;f1; (global void)
0:58 Convert float to double (temp double)
0:58 'f' (temp float)
0:58 'f' (temp float)
0:60 Function Call: foo2(d1;d1; (global void)
0:60 Convert uint to double (temp double)
0:60 'u' (temp uint)
0:60 'd' (temp double)
0:61 Function Call: foo2(d1;f1; (global void)
0:61 Convert uint to double (temp double)
0:61 'u' (temp uint)
0:61 Convert uint to float (temp float)
0:61 'u' (temp uint)
0:62 Function Call: foo2(d1;f1; (global void)
0:62 Convert uint to double (temp double)
0:62 'u' (temp uint)
0:62 Convert int to float (temp float)
0:62 'i' (temp int)
0:63 Function Call: foo2(d1;f1; (global void)
0:63 Convert uint to double (temp double)
0:63 'u' (temp uint)
0:63 'f' (temp float)
0:65 Function Call: foo2(d1;d1; (global void)
0:65 Convert int to double (temp double)
0:65 'i' (temp int)
0:65 'd' (temp double)
0:66 Function Call: foo2(d1;f1; (global void)
0:66 Convert int to double (temp double)
0:66 'i' (temp int)
0:66 Convert uint to float (temp float)
0:66 'u' (temp uint)
0:67 Function Call: foo2(d1;f1; (global void)
0:67 Convert int to double (temp double)
0:67 'i' (temp int)
0:67 Convert int to float (temp float)
0:67 'i' (temp int)
0:68 Function Call: foo2(d1;f1; (global void)
0:68 Convert int to double (temp double)
0:68 'i' (temp int)
0:68 'f' (temp float)
0:70 Constant:
0:70 0.000000
0:71 Function Call: foo3(d1;f1; (global void)
0:71 'd' (temp double)
0:71 Convert uint to float (temp float)
0:71 'u' (temp uint)
0:72 Function Call: foo3(d1;f1; (global void)
0:72 'd' (temp double)
0:72 Convert int to float (temp float)
0:72 'i' (temp int)
0:73 Function Call: foo3(d1;f1; (global void)
0:73 'd' (temp double)
0:73 'f' (temp float)
0:75 Function Call: foo3(f1;d1; (global void)
0:75 'f' (temp float)
0:75 'd' (temp double)
0:76 Function Call: foo3(d1;f1; (global void)
0:76 Convert float to double (temp double)
0:76 'f' (temp float)
0:76 Convert uint to float (temp float)
0:76 'u' (temp uint)
0:77 Function Call: foo3(d1;f1; (global void)
0:77 Convert float to double (temp double)
0:77 'f' (temp float)
0:77 Convert int to float (temp float)
0:77 'i' (temp int)
0:78 Function Call: foo3(d1;f1; (global void)
0:78 Convert float to double (temp double)
0:78 'f' (temp float)
0:78 'f' (temp float)
0:80 Function Call: foo3(f1;d1; (global void)
0:80 Convert uint to float (temp float)
0:80 'u' (temp uint)
0:80 'd' (temp double)
0:81 Function Call: foo3(d1;f1; (global void)
0:81 Convert uint to double (temp double)
0:81 'u' (temp uint)
0:81 Convert uint to float (temp float)
0:81 'u' (temp uint)
0:82 Function Call: foo3(d1;f1; (global void)
0:82 Convert uint to double (temp double)
0:82 'u' (temp uint)
0:82 Convert int to float (temp float)
0:82 'i' (temp int)
0:83 Function Call: foo3(d1;f1; (global void)
0:83 Convert uint to double (temp double)
0:83 'u' (temp uint)
0:83 'f' (temp float)
0:85 Function Call: foo3(f1;d1; (global void)
0:85 Convert int to float (temp float)
0:85 'i' (temp int)
0:85 'd' (temp double)
0:86 Function Call: foo3(d1;f1; (global void)
0:86 Convert int to double (temp double)
0:86 'i' (temp int)
0:86 Convert uint to float (temp float)
0:86 'u' (temp uint)
0:87 Function Call: foo3(d1;f1; (global void)
0:87 Convert int to double (temp double)
0:87 'i' (temp int)
0:87 Convert int to float (temp float)
0:87 'i' (temp int)
0:88 Function Call: foo3(d1;f1; (global void)
0:88 Convert int to double (temp double)
0:88 'i' (temp int)
0:88 'f' (temp float)
0:90 Function Call: ftd(i1;f1;d1; (global void)
0:90 'i' (temp int)
0:90 'f' (temp float)
0:90 Convert float to double (temp double)
0:90 'f' (temp float)
0:91 Function Call: ftd(u1;f1;d1; (global void)
0:91 'u' (temp uint)
0:91 'f' (temp float)
0:91 Convert float to double (temp double)
0:91 'f' (temp float)
0:97 Function Definition: tf( (global void)
0:97 Function Parameters:
0:? Sequence
0:104 Function Call: itf(i1;f1;i1; (global void)
0:104 'i' (temp int)
0:104 Convert int to float (temp float)
0:104 'i' (temp int)
0:104 'i' (temp int)
0:105 Function Call: itf(i1;f1;i1; (global void)
0:105 'i' (temp int)
0:105 Convert uint to float (temp float)
0:105 'u' (temp uint)
0:105 'i' (temp int)
0:? Linker Objects
0:? 'd' (in double)
0:? 'd3' (in 3-component vector of double)
@ -23,8 +298,273 @@ Linked vertex stage:
Shader version: 400
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:8 Function Definition: foo1(d1;u1; (global void)
0:8 Function Parameters:
0:8 'a' (in double)
0:8 'b' (in uint)
0:9 Function Definition: foo1(d1;i1; (global void)
0:9 Function Parameters:
0:9 'a' (in double)
0:9 'b' (in int)
0:10 Function Definition: foo1(d1;f1; (global void)
0:10 Function Parameters:
0:10 'a' (in double)
0:10 'b' (in float)
0:11 Function Definition: foo1(d1;d1; (global void)
0:11 Function Parameters:
0:11 'a' (in double)
0:11 'b' (in double)
0:13 Function Definition: foo2(d1;f1; (global void)
0:13 Function Parameters:
0:13 'a' (in double)
0:13 'b' (in float)
0:14 Function Definition: foo2(d1;d1; (global void)
0:14 Function Parameters:
0:14 'a' (in double)
0:14 'b' (in double)
0:16 Function Definition: foo3(d1;f1; (global void)
0:16 Function Parameters:
0:16 'a' (in double)
0:16 'b' (in float)
0:17 Function Definition: foo3(f1;d1; (global void)
0:17 Function Parameters:
0:17 'a' (in float)
0:17 'b' (in double)
0:19 Function Definition: ftd(i1;f1;d1; (global void)
0:19 Function Parameters:
0:19 '' (in int)
0:19 '' (in float)
0:19 '' (in double)
0:20 Function Definition: ftd(u1;f1;d1; (global void)
0:20 Function Parameters:
0:20 '' (in uint)
0:20 '' (in float)
0:20 '' (in double)
0:21 Function Definition: ftd(f1;d1;d1; (global void)
0:21 Function Parameters:
0:21 '' (in float)
0:21 '' (in double)
0:21 '' (in double)
0:23 Function Definition: main( (global void)
0:23 Function Parameters:
0:? Sequence
0:30 Function Call: foo1(d1;d1; (global void)
0:30 'd' (temp double)
0:30 'd' (temp double)
0:31 Function Call: foo1(d1;u1; (global void)
0:31 'd' (temp double)
0:31 'u' (temp uint)
0:32 Function Call: foo1(d1;i1; (global void)
0:32 'd' (temp double)
0:32 'i' (temp int)
0:33 Function Call: foo1(d1;f1; (global void)
0:33 'd' (temp double)
0:33 'f' (temp float)
0:35 Function Call: foo1(d1;d1; (global void)
0:35 Convert float to double (temp double)
0:35 'f' (temp float)
0:35 'd' (temp double)
0:36 Function Call: foo1(d1;u1; (global void)
0:36 Convert float to double (temp double)
0:36 'f' (temp float)
0:36 'u' (temp uint)
0:37 Function Call: foo1(d1;i1; (global void)
0:37 Convert float to double (temp double)
0:37 'f' (temp float)
0:37 'i' (temp int)
0:38 Function Call: foo1(d1;f1; (global void)
0:38 Convert float to double (temp double)
0:38 'f' (temp float)
0:38 'f' (temp float)
0:40 Function Call: foo1(d1;d1; (global void)
0:40 Convert uint to double (temp double)
0:40 'u' (temp uint)
0:40 'd' (temp double)
0:41 Function Call: foo1(d1;u1; (global void)
0:41 Convert uint to double (temp double)
0:41 'u' (temp uint)
0:41 'u' (temp uint)
0:42 Function Call: foo1(d1;i1; (global void)
0:42 Convert uint to double (temp double)
0:42 'u' (temp uint)
0:42 'i' (temp int)
0:43 Function Call: foo1(d1;f1; (global void)
0:43 Convert uint to double (temp double)
0:43 'u' (temp uint)
0:43 'f' (temp float)
0:45 Function Call: foo1(d1;d1; (global void)
0:45 Convert int to double (temp double)
0:45 'i' (temp int)
0:45 'd' (temp double)
0:46 Function Call: foo1(d1;u1; (global void)
0:46 Convert int to double (temp double)
0:46 'i' (temp int)
0:46 'u' (temp uint)
0:47 Function Call: foo1(d1;i1; (global void)
0:47 Convert int to double (temp double)
0:47 'i' (temp int)
0:47 'i' (temp int)
0:48 Function Call: foo1(d1;f1; (global void)
0:48 Convert int to double (temp double)
0:48 'i' (temp int)
0:48 'f' (temp float)
0:50 Function Call: foo2(d1;d1; (global void)
0:50 'd' (temp double)
0:50 'd' (temp double)
0:51 Function Call: foo2(d1;f1; (global void)
0:51 'd' (temp double)
0:51 Convert uint to float (temp float)
0:51 'u' (temp uint)
0:52 Function Call: foo2(d1;f1; (global void)
0:52 'd' (temp double)
0:52 Convert int to float (temp float)
0:52 'i' (temp int)
0:53 Function Call: foo2(d1;f1; (global void)
0:53 'd' (temp double)
0:53 'f' (temp float)
0:55 Function Call: foo2(d1;d1; (global void)
0:55 Convert float to double (temp double)
0:55 'f' (temp float)
0:55 'd' (temp double)
0:56 Function Call: foo2(d1;f1; (global void)
0:56 Convert float to double (temp double)
0:56 'f' (temp float)
0:56 Convert uint to float (temp float)
0:56 'u' (temp uint)
0:57 Function Call: foo2(d1;f1; (global void)
0:57 Convert float to double (temp double)
0:57 'f' (temp float)
0:57 Convert int to float (temp float)
0:57 'i' (temp int)
0:58 Function Call: foo2(d1;f1; (global void)
0:58 Convert float to double (temp double)
0:58 'f' (temp float)
0:58 'f' (temp float)
0:60 Function Call: foo2(d1;d1; (global void)
0:60 Convert uint to double (temp double)
0:60 'u' (temp uint)
0:60 'd' (temp double)
0:61 Function Call: foo2(d1;f1; (global void)
0:61 Convert uint to double (temp double)
0:61 'u' (temp uint)
0:61 Convert uint to float (temp float)
0:61 'u' (temp uint)
0:62 Function Call: foo2(d1;f1; (global void)
0:62 Convert uint to double (temp double)
0:62 'u' (temp uint)
0:62 Convert int to float (temp float)
0:62 'i' (temp int)
0:63 Function Call: foo2(d1;f1; (global void)
0:63 Convert uint to double (temp double)
0:63 'u' (temp uint)
0:63 'f' (temp float)
0:65 Function Call: foo2(d1;d1; (global void)
0:65 Convert int to double (temp double)
0:65 'i' (temp int)
0:65 'd' (temp double)
0:66 Function Call: foo2(d1;f1; (global void)
0:66 Convert int to double (temp double)
0:66 'i' (temp int)
0:66 Convert uint to float (temp float)
0:66 'u' (temp uint)
0:67 Function Call: foo2(d1;f1; (global void)
0:67 Convert int to double (temp double)
0:67 'i' (temp int)
0:67 Convert int to float (temp float)
0:67 'i' (temp int)
0:68 Function Call: foo2(d1;f1; (global void)
0:68 Convert int to double (temp double)
0:68 'i' (temp int)
0:68 'f' (temp float)
0:70 Constant:
0:70 0.000000
0:71 Function Call: foo3(d1;f1; (global void)
0:71 'd' (temp double)
0:71 Convert uint to float (temp float)
0:71 'u' (temp uint)
0:72 Function Call: foo3(d1;f1; (global void)
0:72 'd' (temp double)
0:72 Convert int to float (temp float)
0:72 'i' (temp int)
0:73 Function Call: foo3(d1;f1; (global void)
0:73 'd' (temp double)
0:73 'f' (temp float)
0:75 Function Call: foo3(f1;d1; (global void)
0:75 'f' (temp float)
0:75 'd' (temp double)
0:76 Function Call: foo3(d1;f1; (global void)
0:76 Convert float to double (temp double)
0:76 'f' (temp float)
0:76 Convert uint to float (temp float)
0:76 'u' (temp uint)
0:77 Function Call: foo3(d1;f1; (global void)
0:77 Convert float to double (temp double)
0:77 'f' (temp float)
0:77 Convert int to float (temp float)
0:77 'i' (temp int)
0:78 Function Call: foo3(d1;f1; (global void)
0:78 Convert float to double (temp double)
0:78 'f' (temp float)
0:78 'f' (temp float)
0:80 Function Call: foo3(f1;d1; (global void)
0:80 Convert uint to float (temp float)
0:80 'u' (temp uint)
0:80 'd' (temp double)
0:81 Function Call: foo3(d1;f1; (global void)
0:81 Convert uint to double (temp double)
0:81 'u' (temp uint)
0:81 Convert uint to float (temp float)
0:81 'u' (temp uint)
0:82 Function Call: foo3(d1;f1; (global void)
0:82 Convert uint to double (temp double)
0:82 'u' (temp uint)
0:82 Convert int to float (temp float)
0:82 'i' (temp int)
0:83 Function Call: foo3(d1;f1; (global void)
0:83 Convert uint to double (temp double)
0:83 'u' (temp uint)
0:83 'f' (temp float)
0:85 Function Call: foo3(f1;d1; (global void)
0:85 Convert int to float (temp float)
0:85 'i' (temp int)
0:85 'd' (temp double)
0:86 Function Call: foo3(d1;f1; (global void)
0:86 Convert int to double (temp double)
0:86 'i' (temp int)
0:86 Convert uint to float (temp float)
0:86 'u' (temp uint)
0:87 Function Call: foo3(d1;f1; (global void)
0:87 Convert int to double (temp double)
0:87 'i' (temp int)
0:87 Convert int to float (temp float)
0:87 'i' (temp int)
0:88 Function Call: foo3(d1;f1; (global void)
0:88 Convert int to double (temp double)
0:88 'i' (temp int)
0:88 'f' (temp float)
0:90 Function Call: ftd(i1;f1;d1; (global void)
0:90 'i' (temp int)
0:90 'f' (temp float)
0:90 Convert float to double (temp double)
0:90 'f' (temp float)
0:91 Function Call: ftd(u1;f1;d1; (global void)
0:91 'u' (temp uint)
0:91 'f' (temp float)
0:91 Convert float to double (temp double)
0:91 'f' (temp float)
0:97 Function Definition: tf( (global void)
0:97 Function Parameters:
0:? Sequence
0:104 Function Call: itf(i1;f1;i1; (global void)
0:104 'i' (temp int)
0:104 Convert int to float (temp float)
0:104 'i' (temp int)
0:104 'i' (temp int)
0:105 Function Call: itf(i1;f1;i1; (global void)
0:105 'i' (temp int)
0:105 Convert uint to float (temp float)
0:105 'u' (temp uint)
0:105 'i' (temp int)
0:? Linker Objects
0:? 'd' (in double)
0:? 'd3' (in 3-component vector of double)

View File

@ -4895,10 +4895,239 @@ const TFunction* TParseContext::findFunction120(const TSourceLoc& loc, const TFu
}
// Function finding algorithm for desktop version 400 and above.
//
// "When function calls are resolved, an exact type match for all the arguments
// is sought. If an exact match is found, all other functions are ignored, and
// the exact match is used. If no exact match is found, then the implicit
// conversions in section 4.1.10 “Implicit Conversions” will be applied to find
// a match. Mismatched types on input parameters (in or inout or default) must
// have a conversion from the calling argument type to the formal parameter type.
// Mismatched types on output parameters (out or inout) must have a conversion
// from the formal parameter type to the calling argument type.
//
// "If implicit conversions can be used to find more than one matching function,
// a single best-matching function is sought. To determine a best match, the
// conversions between calling argument and formal parameter types are compared
// for each function argument and pair of matching functions. After these
// comparisons are performed, each pair of matching functions are compared.
// A function declaration A is considered a better match than function
// declaration B if
//
// * for at least one function argument, the conversion for that argument in A
// is better than the corresponding conversion in B; and
// * there is no function argument for which the conversion in B is better than
// the corresponding conversion in A.
//
// "If a single function declaration is considered a better match than every
// other matching function declaration, it will be used. Otherwise, a
// compile-time semantic error for an ambiguous overloaded function call occurs.
//
// "To determine whether the conversion for a single argument in one match is
// better than that for another match, the following rules are applied, in order:
//
// 1. An exact match is better than a match involving any implicit conversion.
// 2. A match involving an implicit conversion from float to double is better
// than a match involving any other implicit conversion.
// 3. A match involving an implicit conversion from either int or uint to float
// is better than a match involving an implicit conversion from either int
// or uint to double.
//
// "If none of the rules above apply to a particular pair of conversions, neither
// conversion is considered better than the other."
//
const TFunction* TParseContext::findFunction400(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{
// TODO: 4.00 functionality: findFunction400()
return findFunction120(loc, call, builtIn);
// first, look for an exact match
TSymbol* symbol = symbolTable.find(call.getMangledName(), &builtIn);
if (symbol)
return symbol->getAsFunction();
// no exact match, use the generic selector, parameterized by the GLSL rules
// create list of candidates to send
TVector<const TFunction*> candidateList;
symbolTable.findFunctionNameList(call.getMangledName(), candidateList, builtIn);
// can 'from' convert to 'to'?
auto convertible = [this](const TType& from, const TType& to) {
if (from == to)
return true;
if (from.isArray() || to.isArray() || ! from.sameElementShape(to))
return false;
return intermediate.canImplicitlyPromote(from.getBasicType(), to.getBasicType());
};
// Is 'to2' a better conversion than 'to1'?
// Ties should not be considered as better.
// Assumes 'convertible' already said true.
auto better = [](const TType& from, const TType& to1, const TType& to2) {
// 1. exact match
if (from == to2)
return from != to1;
if (from == to1)
return false;
// 2. float -> double is better
if (from.getBasicType() == EbtFloat) {
if (to2.getBasicType() == EbtDouble && to1.getBasicType() != EbtDouble)
return true;
}
// 3. -> float is better than -> double
return to2.getBasicType() == EbtFloat && to1.getBasicType() == EbtDouble;
};
// for ambiguity reporting
bool tie = false;
// send to the generic selector
const TFunction* bestMatch = selectFunction(candidateList, call, convertible, better, tie);
if (bestMatch == nullptr)
error(loc, "no matching overloaded function found", call.getName().c_str(), "");
else if (tie)
error(loc, "ambiguous best function under implicit type conversion", call.getName().c_str(), "");
return bestMatch;
}
// Select the best matching function for 'call' from 'candidateList'.
//
// Assumptions
//
// There is no exact match, so a selection algorithm needs to run. That is, the
// language-specific handler should should check for exact match first, to
// decide what to do, before calling this selector.
//
// Input
//
// * list of candidate signatures to select from
// * the call
// * a predicate function convertible(from, to) that says whether or not type
// 'from' can implicitly convert to type 'to' (it includes the case of what
// the calling language would consider a matching type with no conversion
// needed)
// * a predicate function better(from1, from2, to1, to2) that says whether or
// not a conversion from from <-> to2 is considered better than a conversion
// from <-> to1 (both in and out directions need testing, as declared by the
// formal parameter)
//
// Output
//
// * best matching candidate (or none, if no viable candidates found)
// * whether there was a tie for the best match (ambiguous overload selection,
// caller's choice for how to report)
//
const TFunction* TParseContextBase::selectFunction(
TVector<const TFunction*> candidateList,
const TFunction& call,
std::function<bool(const TType& from, const TType& to)> convertible,
std::function<bool(const TType& from, const TType& to1, const TType& to2)> better,
/* output */ bool& tie)
{
//
// Operation
//
// 1. Prune the input list of candidates down to a list of viable candidates,
// where each viable candidate has
//
// * at least as many parameters as there are calling arguments, with any
// remainding parameters being optional or having default values
// * each parameter is true under convertible(A, B), where A is the calling
// type for in and B is the formal type, and in addition, for out B is the
// calling type and A is the formal type
//
// 2. If there are no viable candidates, return with no match.
//
// 3. If there is only one viable candidate, it is the best match.
//
// 4. If there are multiple viable candidates, select the first viable candidate
// as the incumbent. Compare the incumbent to the next viable candidate, and if
// that candidate is better (bullets below), make it the incumbent. Repeat, with
// a linear walk through the viable candidate list. The final incumbent will be
// returned as the best match. A viable candidate is better than the incumbent if
//
// * it has a function argument with a better(...) conversion than the incumbent,
// for all directions needed by in and out
// * the incumbent has no argument with a better(...) conversion then the
// candidate, for either in or out (as needed)
//
// 5. Check for ambiguity by comparing the best match against all other viable
// candidates. If any other viable candidate has a function argument with a
// better(...) conversion than the best candidate (for either in or out
// directions), return that there was a tie for best.
//
tie = false;
// 1. prune to viable...
TVector<const TFunction*> viableCandidates;
for (auto it = candidateList.begin(); it != candidateList.end(); ++it) {
const TFunction& candidate = *(*it);
// to even be a potential match, number of arguments has to match
if (call.getParamCount() != candidate.getParamCount())
continue;
// see if arguments are convertible
bool viable = true;
for (int param = 0; param < candidate.getParamCount(); ++param) {
if (candidate[param].type->getQualifier().isParamInput()) {
if (! convertible(*call[param].type, *candidate[param].type)) {
viable = false;
break;
}
}
if (candidate[param].type->getQualifier().isParamOutput()) {
if (! convertible(*candidate[param].type, *call[param].type)) {
viable = false;
break;
}
}
}
if (viable)
viableCandidates.push_back(&candidate);
}
// 2. none viable...
if (viableCandidates.size() == 0)
return nullptr;
// 3. only one viable...
if (viableCandidates.size() == 1)
return viableCandidates.front();
// 4. find best...
auto betterParam = [&call, &better](const TFunction& can1, const TFunction& can2){
// is call -> can2 better than call -> can1 for any parameter
bool hasBetterParam = false;
for (int param = 0; param < call.getParamCount(); ++param) {
if (better(*call[param].type, *can1[param].type, *can2[param].type)) {
hasBetterParam = true;
break;
}
}
return hasBetterParam;
};
const TFunction* incumbent = viableCandidates.front();
for (auto it = viableCandidates.begin() + 1; it != viableCandidates.end(); ++it) {
const TFunction& candidate = *(*it);
if (betterParam(*incumbent, candidate) && ! betterParam(candidate, *incumbent))
incumbent = &candidate;
}
// 5. ambiguity...
for (auto it = viableCandidates.begin(); it != viableCandidates.end(); ++it) {
if (incumbent == *it)
continue;
const TFunction& candidate = *(*it);
if (betterParam(*incumbent, candidate))
tie = true;
}
return incumbent;
}
// When a declaration includes a type, but not a variable name, it can be

View File

@ -142,6 +142,12 @@ protected:
std::function<void(int, int, const char*)> versionCallback;
std::function<void(int, const char*, const char*)> extensionCallback;
std::function<void(int, const char*)> errorCallback;
// see implementation for detail
const TFunction* selectFunction(TVector<const TFunction*>, const TFunction&,
std::function<bool(const TType&, const TType&)>,
std::function<bool(const TType&, const TType&, const TType&)>,
/* output */ bool& tie);
};
//