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https://github.com/KhronosGroup/glslang
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Improve build instructions
- Mention that the instructions are written for Bash. - Quote the CMAKE_INSTALL_PREFIX to handle spaces in $(pwd). - Remove SSH clone instructions. Instructions on how to clone are for those unfamiliar with GitHub, so fewer options are better and SSH requires additional configuration to make work. - Replace ninja with make, because more people are familiar with it and we probably don't need to explain how to install it. Fixes #956. - Remove the section mentioning cygwin, as it's unclear and doesn't seem necessary. - Mention minimum language version in the Dependencies section. - Move `cd $BUILD_DIR` out of the Linux configuration section because it's needed on both platforms. Add a line about creating the build directory, too.
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README.md
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README.md
@ -57,20 +57,22 @@ branch.
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### Dependencies
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* A C++11 compiler
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* [CMake][cmake]: for generating compilation targets.
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* make: _Linux_, ninja is an alternative, if configured.
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* [Python 2.7][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools.)
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* [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
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* [googletest][googletest]: _optional_, but should use if making any changes to glslang.
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### Build steps
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The following steps assume a Bash shell. On Windows, that could be the Git Bash
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shell or some other shell of your choosing.
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#### 1) Check-Out this project
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```bash
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cd <parent of where you want glslang to be>
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# If using SSH
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git clone git@github.com:KhronosGroup/glslang.git
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# Or if using HTTPS
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git clone https://github.com/KhronosGroup/glslang.git
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```
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@ -89,28 +91,27 @@ spirv-tools with this:
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./update_glslang_sources.py
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```
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For running the CMake GUI or Visual Studio with python dependencies, you will,
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in addition to python within the cygwin environment, need a Windows [python][python]
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installation, including selecting the `PATH` update.
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#### 3) Configure
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Assume the source directory is `$SOURCE_DIR` and
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the build directory is `$BUILD_DIR`:
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For building on Linux (assuming using the Ninja generator):
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Assume the source directory is `$SOURCE_DIR` and the build directory is
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`$BUILD_DIR`. First ensure the build directory exists, then navigate to it:
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```bash
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mkdir -p $BUILD_DIR
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cd $BUILD_DIR
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```
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cmake -GNinja -DCMAKE_BUILD_TYPE={Debug|Release|RelWithDebInfo} \
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-DCMAKE_INSTALL_PREFIX=`pwd`/install $SOURCE_DIR
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For building on Linux:
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```bash
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cmake -DCMAKE_BUILD_TYPE={Debug|Release|RelWithDebInfo} \
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-DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE_DIR
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```
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For building on Windows:
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```bash
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cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX=`pwd`/install
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cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
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# The CMAKE_INSTALL_PREFIX part is for testing (explained later).
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```
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@ -120,7 +121,7 @@ The CMake GUI also works for Windows (version 3.4.1 tested).
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```bash
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# for Linux:
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ninja install
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make -j4 install
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# for Windows:
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cmake --build . --config {Release|Debug|MinSizeRel|RelWithDebInfo} \
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