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https://github.com/KhronosGroup/glslang
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include by relative path, so root doesn't need to be in the search path
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@ -37,9 +37,9 @@
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#include <assert.h>
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#include "InitializeDll.h"
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#include "Include/InitializeGlobals.h"
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#include "../glslang/Include/InitializeGlobals.h"
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#include "Public/ShaderLang.h"
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#include "../glslang/Public/ShaderLang.h"
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namespace glslang {
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@ -45,8 +45,8 @@
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#include "GLSL450Lib.h"
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// Glslang includes
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#include "glslang/MachineIndependent/localintermediate.h"
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#include "glslang/MachineIndependent/SymbolTable.h"
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#include "../glslang/MachineIndependent/localintermediate.h"
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#include "../glslang/MachineIndependent/SymbolTable.h"
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#include <string>
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#include <map>
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@ -49,7 +49,7 @@
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#include "ScanContext.h"
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#include "../Include/ShHandle.h"
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#include "InitializeDll.h"
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#include "../../OGLCompilersDLL/InitializeDll.h"
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#include "preprocessor/PpContext.h"
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@ -88,7 +88,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "PpContext.h"
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#include "PpTokens.h"
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#include "Scan.h"
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#include "../Scan.h"
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namespace glslang {
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@ -36,7 +36,7 @@
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// This file contains the Linux-specific functions
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//
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#include "osinclude.h"
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#include "InitializeDll.h"
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#include "../../../OGLCompilersDLL/InitializeDll.h"
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namespace glslang {
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