include by relative path, so root doesn't need to be in the search path

This commit is contained in:
baldurk 2015-07-08 15:11:59 +02:00
parent e6f7988ade
commit 42169c5fee
5 changed files with 7 additions and 7 deletions

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@ -37,9 +37,9 @@
#include <assert.h>
#include "InitializeDll.h"
#include "Include/InitializeGlobals.h"
#include "../glslang/Include/InitializeGlobals.h"
#include "Public/ShaderLang.h"
#include "../glslang/Public/ShaderLang.h"
namespace glslang {

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@ -45,8 +45,8 @@
#include "GLSL450Lib.h"
// Glslang includes
#include "glslang/MachineIndependent/localintermediate.h"
#include "glslang/MachineIndependent/SymbolTable.h"
#include "../glslang/MachineIndependent/localintermediate.h"
#include "../glslang/MachineIndependent/SymbolTable.h"
#include <string>
#include <map>

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@ -49,7 +49,7 @@
#include "ScanContext.h"
#include "../Include/ShHandle.h"
#include "InitializeDll.h"
#include "../../OGLCompilersDLL/InitializeDll.h"
#include "preprocessor/PpContext.h"

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@ -88,7 +88,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PpContext.h"
#include "PpTokens.h"
#include "Scan.h"
#include "../Scan.h"
namespace glslang {

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@ -36,7 +36,7 @@
// This file contains the Linux-specific functions
//
#include "osinclude.h"
#include "InitializeDll.h"
#include "../../../OGLCompilersDLL/InitializeDll.h"
namespace glslang {