location aliasing (#3438)

* location aliasing
    when location aliasing, the aliases sharing the location must have the same underlying numerical type
    (floating-point or integer) and the same auxiliary storage and interpolation qualification.
    The following case, glslang need report error.

    layout(vertices = 1) out;

    layout (location = 1, component = 0)  in  double gohan[];
    layout (location = 1, component = 2)  in  float goten[];

    in  vec4 vs_tcs[];
    out vec4 tcs_tes[];

    void main()
    {
    }

* Need consider the following case: location aliasing with different interpolation qualifier.
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jimihem 2024-04-27 00:05:08 +08:00 committed by GitHub
parent 9337143313
commit 44fcbccd06
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11 changed files with 114 additions and 13 deletions

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@ -1,7 +1,7 @@
440.frag
ERROR: 0:11: 'location' : overlapping use of location 4
ERROR: 0:13: 'component' : type overflows the available 4 components
ERROR: 0:22: 'location' : fragment outputs or tileImageEXTs sharing the same location 30 must be the same basic type
ERROR: 0:22: 'location' : the aliases sharing the location 30 must be the same basic type and interpolation qualification
ERROR: 0:24: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)
ERROR: 0:25: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)
ERROR: 0:26: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type)

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@ -10,16 +10,21 @@ ERROR: 0:39: 'component' : type overflows the available 4 components
ERROR: 0:40: 'component' : type overflows the available 4 components
ERROR: 0:42: 'component' : cannot apply to a matrix, structure, or block
ERROR: 0:43: 'component' : cannot apply to a matrix, structure, or block
ERROR: 0:43: 'location' : the aliases sharing the location 33 must be the same basic type and interpolation qualification
ERROR: 0:44: 'component' : cannot apply to a matrix, structure, or block
ERROR: 0:44: 'location' : the aliases sharing the location 34 must be the same basic type and interpolation qualification
ERROR: 0:46: 'component' : must specify 'location' to use 'component'
ERROR: 0:52: 'location' : overlapping use of location 40
ERROR: 0:54: 'component' : type overflows the available 4 components
ERROR: 0:55: 'component' : type overflows the available 4 components
ERROR: 0:57: 'component' : cannot apply to a matrix, structure, or block
ERROR: 0:58: 'component' : cannot apply to a matrix, structure, or block
ERROR: 0:58: 'location' : the aliases sharing the location 43 must be the same basic type and interpolation qualification
ERROR: 0:61: 'location/component/index' : cannot declare a default, use a full declaration
ERROR: 0:64: 'location' : the aliases sharing the location 50 must be the same basic type and interpolation qualification
ERROR: 0:66: 'component' : doubles cannot start on an odd-numbered component
ERROR: 0:67: 'component' : type overflows the available 4 components
ERROR: 0:69: 'location' : the aliases sharing the location 53 must be the same basic type and interpolation qualification
ERROR: 0:71: 'location' : overlapping use of location 55
ERROR: 0:75: 'location' : overlapping use of location 57
ERROR: 0:78: 'location' : overlapping use of location 59
@ -56,7 +61,7 @@ ERROR: 0:193: 'assign' : l-value required "gl_BaseVertexARB" (can't modify shad
ERROR: 0:194: 'assign' : l-value required "gl_BaseInstanceARB" (can't modify shader input)
ERROR: 0:195: 'assign' : l-value required "gl_DrawIDARB" (can't modify shader input)
ERROR: 0:196: 'glBaseInstanceARB' : undeclared identifier
ERROR: 57 compilation errors. No code generated.
ERROR: 62 compilation errors. No code generated.
Shader version: 440

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@ -0,0 +1,33 @@
location_aliasing.tesc
ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
vertices = 1
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of double)
0:? 'goten' (layout( location=1 component=2) in 32-element array of float)
0:? 'vs_tcs' ( in 32-element array of 4-component vector of float)
0:? 'tcs_tes' ( out 1-element array of 4-component vector of float)
Linked tessellation control stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
vertices = 1
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of double)
0:? 'goten' (layout( location=1 component=2) in 32-element array of float)
0:? 'vs_tcs' ( in 32-element array of 4-component vector of float)
0:? 'tcs_tes' ( out 1-element array of 4-component vector of float)

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@ -0,0 +1,27 @@
location_aliasing1.frag
ERROR: 0:6: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'in1' (layout( location=1 component=0) smooth in float)
0:? 'in2' (layout( location=1 component=2) flat in float)
Linked fragment stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'in1' (layout( location=1 component=0) smooth in float)
0:? 'in2' (layout( location=1 component=2) flat in float)

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@ -1,5 +1,5 @@
spv.ext.ShaderTileImage.typemismatch.frag
ERROR: 0:7: 'location' : fragment outputs or tileImageEXTs sharing the same location 0 must be the same basic type
ERROR: 0:7: 'location' : the aliases sharing the location 0 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.

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@ -0,0 +1,15 @@
#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout(vertices = 1) out;
layout (location = 1, component = 0) in double gohan[];
layout (location = 1, component = 2) in float goten[];
in vec4 vs_tcs[];
out vec4 tcs_tes[];
void main()
{
}

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@ -0,0 +1,10 @@
#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout (location = 1, component = 0) in smooth float in1;
layout (location = 1, component = 2) in flat float in2;
void main()
{
}

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@ -6568,10 +6568,10 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
int repeated = intermediate.addUsedLocation(qualifier, type, typeCollision);
if (repeated >= 0 && ! typeCollision)
error(loc, "overlapping use of location", "location", "%d", repeated);
// "fragment-shader outputs/tileImageEXT ... if two variables are placed within the same
// location, they must have the same underlying type (floating-point or integer)"
if (typeCollision && language == EShLangFragment && (qualifier.isPipeOutput() || qualifier.storage == EvqTileImageEXT))
error(loc, "fragment outputs or tileImageEXTs sharing the same location", "location", "%d must be the same basic type", repeated);
// When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width(
// floating - point or integer, 32 - bit versus 64 - bit,etc.)
if (typeCollision && (qualifier.isPipeInput() || qualifier.isPipeOutput() || qualifier.storage == EvqTileImageEXT))
error(loc, "the aliases sharing the location", "location", "%d must be the same basic type and interpolation qualification", repeated);
}
if (qualifier.hasXfbOffset() && qualifier.hasXfbBuffer()) {

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@ -1689,7 +1689,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
// First range:
TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation);
TRange componentRange(0, 3);
TIoRange range(locationRange, componentRange, type.getBasicType(), 0);
TIoRange range(locationRange, componentRange, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
// check for collisions
collision = checkLocationRange(set, range, type, typeCollision);
@ -1699,7 +1699,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
// Second range:
TRange locationRange2(qualifier.layoutLocation + 1, qualifier.layoutLocation + 1);
TRange componentRange2(0, 1);
TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0);
TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
// check for collisions
collision = checkLocationRange(set, range2, type, typeCollision);
@ -1725,7 +1725,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
TBasicType basicTy = type.getBasicType();
if (basicTy == EbtSampler && type.getSampler().isAttachmentEXT())
basicTy = type.getSampler().type;
TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0);
TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
// check for collisions, except for vertex inputs on desktop targeting OpenGL
if (! (!isEsProfile() && language == EShLangVertex && qualifier.isPipeInput()) || spvVersion.vulkan > 0)
@ -1748,7 +1748,11 @@ int TIntermediate::checkLocationRange(int set, const TIoRange& range, const TTyp
if (range.overlap(usedIo[set][r])) {
// there is a collision; pick one
return std::max(range.location.start, usedIo[set][r].location.start);
} else if (range.location.overlap(usedIo[set][r].location) && type.getBasicType() != usedIo[set][r].basicType) {
} else if (range.location.overlap(usedIo[set][r].location) &&
(type.getBasicType() != usedIo[set][r].basicType ||
type.getQualifier().centroid != usedIo[set][r].centroid ||
type.getQualifier().smooth != usedIo[set][r].smooth ||
type.getQualifier().flat != usedIo[set][r].flat)) {
// aliased-type mismatch
typeCollision = true;
return std::max(range.location.start, usedIo[set][r].location.start);

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@ -123,8 +123,10 @@ struct TRange {
// within the same location range, component range, and index value. Locations don't alias unless
// all other dimensions of their range overlap.
struct TIoRange {
TIoRange(TRange location, TRange component, TBasicType basicType, int index)
: location(location), component(component), basicType(basicType), index(index) { }
TIoRange(TRange location, TRange component, TBasicType basicType, int index, bool centroid, bool smooth, bool flat)
: location(location), component(component), basicType(basicType), index(index), centroid(centroid), smooth(smooth), flat(flat)
{
}
bool overlap(const TIoRange& rhs) const
{
return location.overlap(rhs.location) && component.overlap(rhs.component) && index == rhs.index;
@ -133,6 +135,9 @@ struct TIoRange {
TRange component;
TBasicType basicType;
int index;
bool centroid;
bool smooth;
bool flat;
};
// An offset range is a 2-D rectangle; the set of (binding, offset) pairs all lying

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@ -306,6 +306,8 @@ INSTANTIATE_TEST_SUITE_P(
"coord_conventions.frag",
"gl_FragCoord.frag",
"glsl.interpOp.error.frag",
"location_aliasing.tesc",
"location_aliasing1.frag",
"GL_EXT_draw_instanced.vert",
"overflow_underflow_toinf_0.frag",
"GL_EXT_texture_array.frag",