From 4a145dbf45e27d71d5da2f5d066c239347fac78d Mon Sep 17 00:00:00 2001 From: LoopDawg Date: Wed, 13 Sep 2017 08:44:39 -0600 Subject: [PATCH] HLSL: handle split InputPatch templat type in patch constant functions InputPatch parameters to patch constant functions were not using the internal (temporary) variable type. That could cause validation errors if the input patch had a mixture of builtins and user qualified members. This uses the entry point's internal form. There is currently a limitation: if an InputPatch is used in a PCF, it must also have appeared in the main entry point's parameter list. That is not a limitation of HLSL. Currently that situation is detected and an "implemented" error results. The limitation can be addressed, but isn't yet in the current form of the PR. --- Test/baseResults/hlsl.hull.4.tesc.out | 848 ++++++++++++++----- Test/baseResults/hlsl.hull.5.tesc.out | 190 +++++ Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out | 6 +- Test/hlsl.hull.4.tesc | 52 +- Test/hlsl.hull.5.tesc | 43 + gtests/Hlsl.FromFile.cpp | 1 + hlsl/hlslParseHelper.cpp | 54 +- hlsl/hlslParseHelper.h | 6 +- 8 files changed, 961 insertions(+), 239 deletions(-) create mode 100644 Test/baseResults/hlsl.hull.5.tesc.out create mode 100644 Test/hlsl.hull.5.tesc diff --git a/Test/baseResults/hlsl.hull.4.tesc.out b/Test/baseResults/hlsl.hull.4.tesc.out index 9bce2518c..73d3d5ce5 100644 --- a/Test/baseResults/hlsl.hull.4.tesc.out +++ b/Test/baseResults/hlsl.hull.4.tesc.out @@ -1,78 +1,240 @@ hlsl.hull.4.tesc Shader version: 500 vertices = 3 +vertex spacing = fractional_odd_spacing +triangle order = cw 0:? Sequence -0:14 Function Definition: @main( ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Parameters: +0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:25 Function Parameters: +0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:15 'output' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:15 Constant: -0:15 0.000000 -0:15 0.000000 -0:15 0.000000 -0:15 0.000000 -0:16 Branch: Return with expression -0:16 'output' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Definition: main( ( temp void) -0:14 Function Parameters: +0:26 Sequence +0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 Constant: +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:28 move second child to first child ( temp float) +0:28 fInsideTessFactor: direct index for structure ( temp float) +0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:28 Constant: +0:28 1 (const int) +0:28 add ( temp float) +0:28 direct index ( temp float) +0:28 m_Position: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 3 (const int) +0:28 direct index ( temp float) +0:28 m_Normal: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 1 (const int) +0:28 Constant: +0:28 3 (const int) +0:30 Branch: Return with expression +0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Parameters: +0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 'cpid' ( in uint) 0:? Sequence -0:14 Sequence -0:14 move second child to first child ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Call: @main( ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 0 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 0 (const int) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 1 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 1 (const int) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 2 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 move second child to first child ( temp float) -0:14 coord: direct index for structure ( temp float) -0:14 indirect index (layout( location=0) out structure{ temp float coord}) -0:14 '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp float coord}) -0:? 'InvocationId' ( in uint InvocationID) -0:14 Constant: -0:14 0 (const int) -0:14 coord: direct index for structure ( temp float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 1 (const int) +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) +0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:40 Constant: +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:41 move second child to first child ( temp 4-component vector of float) +0:41 m_Position: direct index for structure ( temp 4-component vector of float) +0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:42 Branch: Return with expression +0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Definition: main( ( temp void) +0:39 Function Parameters: +0:? Sequence +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 1 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 2 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp uint) +0:? 'cpid' ( temp uint) +0:? 'cpid' ( in uint InvocationID) +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 direct index ( out 4-component vector of float Position) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'cpid' ( temp uint) +0:39 Constant: +0:39 0 (const int) +0:? Barrier ( temp void) +0:? Test condition and select ( temp void) +0:? Condition +0:? Compare Equal ( temp bool) +0:? 'cpid' ( in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? Sequence +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 2 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 2 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelInner) +0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) +0:? Constant: +0:? 0 (const int) +0:? fInsideTessFactor: direct index for structure ( temp float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 1 (const int) 0:? Linker Objects -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp float coord}) -0:? 'InvocationId' ( in uint InvocationID) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:? 'cpid' ( in uint InvocationID) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) Linked tessellation control stage: @@ -80,162 +242,440 @@ Linked tessellation control stage: Shader version: 500 vertices = 3 +vertex spacing = fractional_odd_spacing +triangle order = cw 0:? Sequence -0:14 Function Definition: @main( ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Parameters: +0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:25 Function Parameters: +0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:15 'output' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:15 Constant: -0:15 0.000000 -0:15 0.000000 -0:15 0.000000 -0:15 0.000000 -0:16 Branch: Return with expression -0:16 'output' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Definition: main( ( temp void) -0:14 Function Parameters: +0:26 Sequence +0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 Constant: +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:28 move second child to first child ( temp float) +0:28 fInsideTessFactor: direct index for structure ( temp float) +0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:28 Constant: +0:28 1 (const int) +0:28 add ( temp float) +0:28 direct index ( temp float) +0:28 m_Position: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 3 (const int) +0:28 direct index ( temp float) +0:28 m_Normal: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 1 (const int) +0:28 Constant: +0:28 3 (const int) +0:30 Branch: Return with expression +0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Parameters: +0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 'cpid' ( in uint) 0:? Sequence -0:14 Sequence -0:14 move second child to first child ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Function Call: @main( ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 0 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 0 (const int) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 1 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 1 (const int) -0:14 move second child to first child ( temp float) -0:14 direct index ( patch out float TessLevelOuter) -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:14 Constant: -0:14 2 (const int) -0:14 direct index ( temp float) -0:14 tessFactor: direct index for structure ( temp 3-element array of float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 0 (const int) -0:14 Constant: -0:14 2 (const int) -0:14 move second child to first child ( temp float) -0:14 coord: direct index for structure ( temp float) -0:14 indirect index (layout( location=0) out structure{ temp float coord}) -0:14 '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp float coord}) -0:? 'InvocationId' ( in uint InvocationID) -0:14 Constant: -0:14 0 (const int) -0:14 coord: direct index for structure ( temp float) -0:14 'flattenTemp' ( temp structure{ temp 3-element array of float tessFactor, temp float coord}) -0:14 Constant: -0:14 1 (const int) +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) +0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:40 Constant: +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:41 move second child to first child ( temp 4-component vector of float) +0:41 m_Position: direct index for structure ( temp 4-component vector of float) +0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:42 Branch: Return with expression +0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Definition: main( ( temp void) +0:39 Function Parameters: +0:? Sequence +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 1 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 1 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 direct index ( in 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 2 (const int) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 1 (const int) +0:39 m_Normal: direct index for structure ( temp 4-component vector of float) +0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) +0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:39 Constant: +0:39 2 (const int) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child ( temp uint) +0:? 'cpid' ( temp uint) +0:? 'cpid' ( in uint InvocationID) +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 direct index ( out 4-component vector of float Position) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? 'cpid' ( temp uint) +0:39 Constant: +0:39 0 (const int) +0:? Barrier ( temp void) +0:? Test condition and select ( temp void) +0:? Condition +0:? Compare Equal ( temp bool) +0:? 'cpid' ( in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? Sequence +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelOuter) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? Constant: +0:? 2 (const int) +0:? direct index ( temp float) +0:? fTessFactor: direct index for structure ( temp 3-element array of float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 2 (const int) +0:? move second child to first child ( temp float) +0:? direct index ( patch out float TessLevelInner) +0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) +0:? Constant: +0:? 0 (const int) +0:? fInsideTessFactor: direct index for structure ( temp float) +0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:? Constant: +0:? 1 (const int) 0:? Linker Objects -0:? '@entryPointOutput.tessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp float coord}) -0:? 'InvocationId' ( in uint InvocationID) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) +0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) +0:? 'cpid' ( in uint InvocationID) +0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) +0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 53 +// Id's are bound by 127 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "main" 27 46 48 + EntryPoint TessellationControl 4 "main" 56 64 83 86 110 123 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles + ExecutionMode 4 SpacingFractionalOdd + ExecutionMode 4 VertexOrderCw Source HLSL 500 Name 4 "main" - Name 10 "HS_Output" - MemberName 10(HS_Output) 0 "tessFactor" - MemberName 10(HS_Output) 1 "coord" - Name 12 "@main(" - Name 15 "output" - Name 22 "flattenTemp" - Name 27 "@entryPointOutput.tessFactor" - Name 43 "HS_Output" - MemberName 43(HS_Output) 0 "coord" - Name 46 "@entryPointOutput" - Name 48 "InvocationId" - Decorate 27(@entryPointOutput.tessFactor) Patch - Decorate 27(@entryPointOutput.tessFactor) BuiltIn TessLevelOuter - Decorate 46(@entryPointOutput) Location 0 - Decorate 48(InvocationId) BuiltIn InvocationId + Name 8 "HS_Input" + MemberName 8(HS_Input) 0 "m_Position" + MemberName 8(HS_Input) 1 "m_Normal" + Name 14 "HS_Output" + MemberName 14(HS_Output) 0 "fTessFactor" + MemberName 14(HS_Output) 1 "fInsideTessFactor" + Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];" + Name 16 "I" + Name 20 "HS_Main_Output" + MemberName 20(HS_Main_Output) 0 "m_Position" + Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;" + Name 22 "I" + Name 23 "cpid" + Name 27 "O" + Name 45 "output" + Name 53 "I" + Name 56 "I.m_Position" + Name 61 "HS_Input" + MemberName 61(HS_Input) 0 "m_Normal" + Name 64 "I" + Name 81 "cpid" + Name 83 "cpid" + Name 86 "@entryPointOutput.m_Position" + Name 87 "param" + Name 89 "param" + Name 103 "@patchConstantResult" + Name 104 "param" + Name 110 "@patchConstantOutput.fTessFactor" + Name 123 "@patchConstantOutput.fInsideTessFactor" + Decorate 56(I.m_Position) BuiltIn Position + Decorate 64(I) Location 0 + Decorate 83(cpid) BuiltIn InvocationId + Decorate 86(@entryPointOutput.m_Position) BuiltIn Position + Decorate 110(@patchConstantOutput.fTessFactor) Patch + Decorate 110(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter + Decorate 123(@patchConstantOutput.fInsideTessFactor) Patch + Decorate 123(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeInt 32 0 - 8: 7(int) Constant 3 - 9: TypeArray 6(float) 8 - 10(HS_Output): TypeStruct 9 6(float) - 11: TypeFunction 10(HS_Output) - 14: TypePointer Function 10(HS_Output) - 16: 6(float) Constant 0 - 17: 9 ConstantComposite 16 16 16 - 18:10(HS_Output) ConstantComposite 17 16 - 24: 7(int) Constant 4 - 25: TypeArray 6(float) 24 - 26: TypePointer Output 25 -27(@entryPointOutput.tessFactor): 26(ptr) Variable Output - 28: TypeInt 32 1 - 29: 28(int) Constant 0 - 30: TypePointer Function 6(float) - 33: TypePointer Output 6(float) - 35: 28(int) Constant 1 - 39: 28(int) Constant 2 - 43(HS_Output): TypeStruct 6(float) - 44: TypeArray 43(HS_Output) 8 - 45: TypePointer Output 44 -46(@entryPointOutput): 45(ptr) Variable Output - 47: TypePointer Input 7(int) -48(InvocationId): 47(ptr) Variable Input + 7: TypeVector 6(float) 4 + 8(HS_Input): TypeStruct 7(fvec4) 7(fvec4) + 9: TypeInt 32 0 + 10: 9(int) Constant 3 + 11: TypeArray 8(HS_Input) 10 + 12: TypePointer Function 11 + 13: TypeArray 6(float) 10 + 14(HS_Output): TypeStruct 13 6(float) + 15: TypeFunction 14(HS_Output) 12(ptr) + 19: TypePointer Function 9(int) +20(HS_Main_Output): TypeStruct 7(fvec4) + 21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr) + 26: TypePointer Function 14(HS_Output) + 28: 6(float) Constant 0 + 29: 13 ConstantComposite 28 28 28 + 30:14(HS_Output) ConstantComposite 29 28 + 31: TypeInt 32 1 + 32: 31(int) Constant 1 + 33: 31(int) Constant 0 + 34: TypePointer Function 6(float) + 44: TypePointer Function 20(HS_Main_Output) + 46: 7(fvec4) ConstantComposite 28 28 28 28 + 47:20(HS_Main_Output) ConstantComposite 46 + 48: TypePointer Function 7(fvec4) + 54: TypeArray 7(fvec4) 10 + 55: TypePointer Input 54 +56(I.m_Position): 55(ptr) Variable Input + 57: TypePointer Input 7(fvec4) + 61(HS_Input): TypeStruct 7(fvec4) + 62: TypeArray 61(HS_Input) 10 + 63: TypePointer Input 62 + 64(I): 63(ptr) Variable Input + 74: 31(int) Constant 2 + 82: TypePointer Input 9(int) + 83(cpid): 82(ptr) Variable Input + 85: TypePointer Output 54 +86(@entryPointOutput.m_Position): 85(ptr) Variable Output + 93: TypePointer Output 7(fvec4) + 95: 9(int) Constant 2 + 96: 9(int) Constant 1 + 97: 9(int) Constant 0 + 99: TypeBool + 107: 9(int) Constant 4 + 108: TypeArray 6(float) 107 + 109: TypePointer Output 108 +110(@patchConstantOutput.fTessFactor): 109(ptr) Variable Output + 113: TypePointer Output 6(float) + 121: TypeArray 6(float) 95 + 122: TypePointer Output 121 +123(@patchConstantOutput.fInsideTessFactor): 122(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 22(flattenTemp): 14(ptr) Variable Function - 23:10(HS_Output) FunctionCall 12(@main() - Store 22(flattenTemp) 23 - 31: 30(ptr) AccessChain 22(flattenTemp) 29 29 - 32: 6(float) Load 31 - 34: 33(ptr) AccessChain 27(@entryPointOutput.tessFactor) 29 - Store 34 32 - 36: 30(ptr) AccessChain 22(flattenTemp) 29 35 - 37: 6(float) Load 36 - 38: 33(ptr) AccessChain 27(@entryPointOutput.tessFactor) 35 - Store 38 37 - 40: 30(ptr) AccessChain 22(flattenTemp) 29 39 - 41: 6(float) Load 40 - 42: 33(ptr) AccessChain 27(@entryPointOutput.tessFactor) 39 - Store 42 41 - 49: 7(int) Load 48(InvocationId) - 50: 30(ptr) AccessChain 22(flattenTemp) 35 - 51: 6(float) Load 50 - 52: 33(ptr) AccessChain 46(@entryPointOutput) 49 29 - Store 52 51 + 53(I): 12(ptr) Variable Function + 81(cpid): 19(ptr) Variable Function + 87(param): 12(ptr) Variable Function + 89(param): 19(ptr) Variable Function +103(@patchConstantResult): 26(ptr) Variable Function + 104(param): 12(ptr) Variable Function + 58: 57(ptr) AccessChain 56(I.m_Position) 33 + 59: 7(fvec4) Load 58 + 60: 48(ptr) AccessChain 53(I) 33 33 + Store 60 59 + 65: 57(ptr) AccessChain 64(I) 33 33 + 66: 7(fvec4) Load 65 + 67: 48(ptr) AccessChain 53(I) 33 32 + Store 67 66 + 68: 57(ptr) AccessChain 56(I.m_Position) 32 + 69: 7(fvec4) Load 68 + 70: 48(ptr) AccessChain 53(I) 32 33 + Store 70 69 + 71: 57(ptr) AccessChain 64(I) 32 33 + 72: 7(fvec4) Load 71 + 73: 48(ptr) AccessChain 53(I) 32 32 + Store 73 72 + 75: 57(ptr) AccessChain 56(I.m_Position) 74 + 76: 7(fvec4) Load 75 + 77: 48(ptr) AccessChain 53(I) 74 33 + Store 77 76 + 78: 57(ptr) AccessChain 64(I) 74 33 + 79: 7(fvec4) Load 78 + 80: 48(ptr) AccessChain 53(I) 74 32 + Store 80 79 + 84: 9(int) Load 83(cpid) + Store 81(cpid) 84 + 88: 11 Load 53(I) + Store 87(param) 88 + 90: 9(int) Load 81(cpid) + Store 89(param) 90 + 91:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 87(param) 89(param) + 92: 7(fvec4) CompositeExtract 91 0 + 94: 93(ptr) AccessChain 86(@entryPointOutput.m_Position) 33 + Store 94 92 + ControlBarrier 95 96 97 + 98: 9(int) Load 83(cpid) + 100: 99(bool) IEqual 98 33 + SelectionMerge 102 None + BranchConditional 100 101 102 + 101: Label + 105: 11 Load 53(I) + Store 104(param) 105 + 106:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 104(param) + Store 103(@patchConstantResult) 106 + 111: 34(ptr) AccessChain 103(@patchConstantResult) 33 33 + 112: 6(float) Load 111 + 114: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 33 + Store 114 112 + 115: 34(ptr) AccessChain 103(@patchConstantResult) 33 32 + 116: 6(float) Load 115 + 117: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 32 + Store 117 116 + 118: 34(ptr) AccessChain 103(@patchConstantResult) 33 74 + 119: 6(float) Load 118 + 120: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 74 + Store 120 119 + 124: 34(ptr) AccessChain 103(@patchConstantResult) 32 + 125: 6(float) Load 124 + 126: 113(ptr) AccessChain 123(@patchConstantOutput.fInsideTessFactor) 33 + Store 126 125 + Branch 102 + 102: Label Return FunctionEnd - 12(@main():10(HS_Output) Function None 11 - 13: Label - 15(output): 14(ptr) Variable Function - Store 15(output) 18 - 19:10(HS_Output) Load 15(output) - ReturnValue 19 +17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15 + 16(I): 12(ptr) FunctionParameter + 18: Label + 27(O): 26(ptr) Variable Function + Store 27(O) 30 + 35: 34(ptr) AccessChain 16(I) 33 33 10 + 36: 6(float) Load 35 + 37: 34(ptr) AccessChain 16(I) 33 32 10 + 38: 6(float) Load 37 + 39: 6(float) FAdd 36 38 + 40: 34(ptr) AccessChain 27(O) 32 + Store 40 39 + 41:14(HS_Output) Load 27(O) + ReturnValue 41 + FunctionEnd +24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21 + 22(I): 12(ptr) FunctionParameter + 23(cpid): 19(ptr) FunctionParameter + 25: Label + 45(output): 44(ptr) Variable Function + Store 45(output) 47 + 49: 48(ptr) AccessChain 45(output) 33 + Store 49 46 + 50:20(HS_Main_Output) Load 45(output) + ReturnValue 50 FunctionEnd diff --git a/Test/baseResults/hlsl.hull.5.tesc.out b/Test/baseResults/hlsl.hull.5.tesc.out new file mode 100644 index 000000000..3a42b52e6 --- /dev/null +++ b/Test/baseResults/hlsl.hull.5.tesc.out @@ -0,0 +1,190 @@ +hlsl.hull.5.tesc +ERROR: 0:0: '' : unimplemented: PCF input patch without entry point input patch parameter +ERROR: 1 compilation errors. No code generated. + + +Shader version: 500 +vertices = 3 +vertex spacing = fractional_odd_spacing +triangle order = cw +ERROR: node is still EOpNull! +0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:25 Function Parameters: +0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? Sequence +0:26 Sequence +0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 Constant: +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:28 move second child to first child ( temp float) +0:28 fInsideTessFactor: direct index for structure ( temp float) +0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:28 Constant: +0:28 1 (const int) +0:28 add ( temp float) +0:28 direct index ( temp float) +0:28 m_Position: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 3 (const int) +0:28 direct index ( temp float) +0:28 m_Normal: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 1 (const int) +0:28 Constant: +0:28 3 (const int) +0:30 Branch: Return with expression +0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Parameters: +0:39 'cpid' ( in uint) +0:? Sequence +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) +0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:40 Constant: +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:41 move second child to first child ( temp 4-component vector of float) +0:41 m_Position: direct index for structure ( temp 4-component vector of float) +0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:42 Branch: Return with expression +0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Definition: main( ( temp void) +0:39 Function Parameters: +0:? Sequence +0:39 move second child to first child ( temp uint) +0:? 'cpid' ( temp uint) +0:? 'cpid' ( in uint InvocationID) +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 direct index ( out 4-component vector of float Position) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:? 'cpid' ( temp uint) +0:39 Constant: +0:39 0 (const int) +0:? Linker Objects +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:? 'cpid' ( in uint InvocationID) + + +Linked tessellation control stage: + + +Shader version: 500 +vertices = 3 +vertex spacing = fractional_odd_spacing +triangle order = cw +ERROR: node is still EOpNull! +0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:25 Function Parameters: +0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:? Sequence +0:26 Sequence +0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:26 Constant: +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:26 0.000000 +0:28 move second child to first child ( temp float) +0:28 fInsideTessFactor: direct index for structure ( temp float) +0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:28 Constant: +0:28 1 (const int) +0:28 add ( temp float) +0:28 direct index ( temp float) +0:28 m_Position: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 3 (const int) +0:28 direct index ( temp float) +0:28 m_Normal: direct index for structure ( temp 4-component vector of float) +0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 1 (const int) +0:28 Constant: +0:28 3 (const int) +0:30 Branch: Return with expression +0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) +0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Parameters: +0:39 'cpid' ( in uint) +0:? Sequence +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) +0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:40 Constant: +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:40 0.000000 +0:41 move second child to first child ( temp 4-component vector of float) +0:41 m_Position: direct index for structure ( temp 4-component vector of float) +0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:41 0.000000 +0:42 Branch: Return with expression +0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) +0:39 Function Definition: main( ( temp void) +0:39 Function Parameters: +0:? Sequence +0:39 move second child to first child ( temp uint) +0:? 'cpid' ( temp uint) +0:? 'cpid' ( in uint InvocationID) +0:39 Sequence +0:39 move second child to first child ( temp 4-component vector of float) +0:39 direct index ( out 4-component vector of float Position) +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:39 Constant: +0:39 0 (const int) +0:39 m_Position: direct index for structure ( temp 4-component vector of float) +0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) +0:? 'cpid' ( temp uint) +0:39 Constant: +0:39 0 (const int) +0:? Linker Objects +0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) +0:? 'cpid' ( in uint InvocationID) + +SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out b/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out index b8e1562ab..135efd2fd 100644 --- a/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out +++ b/Test/baseResults/hlsl.hull.ctrlpt-2.tesc.out @@ -82,7 +82,7 @@ triangle order = cw 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor}) 0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor}) 0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val}) -0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val}) +0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) @@ -291,7 +291,7 @@ triangle order = cw 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor}) 0:? Function Call: PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flInFactor}) 0:? 'pcf_out' ( temp 3-element array of structure{ temp 3-component vector of float val}) -0:? 'i' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float val}) +0:? 'i' ( temp 3-element array of structure{ temp 3-component vector of float val}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) @@ -568,7 +568,7 @@ triangle order = cw 87: 30(ptr) AccessChain 67(pcf_out) 81 Store 87 86 90: 20 Load 67(pcf_out) - 91: 11 Load 42(i) + 91: 11 Load 40(i) 92:22(hs_pcf_t) FunctionCall 26(PCF(struct-hs_out_t-vf31[3];struct-hs_in_t-vf31[3];) 90 91 Store 89(@patchConstantResult) 92 98: 97(ptr) AccessChain 89(@patchConstantResult) 29 29 diff --git a/Test/hlsl.hull.4.tesc b/Test/hlsl.hull.4.tesc index 93b7e7153..cd2b09443 100644 --- a/Test/hlsl.hull.4.tesc +++ b/Test/hlsl.hull.4.tesc @@ -1,17 +1,43 @@ -// Test mixed output structure: user and builtin members. Hull shaders involve extra -// logic in this case, over and above e.g. pixel or vertex stages, which is related to -// the implicit array dimension. -struct HS_Output -{ - float tessFactor[3] : SV_TessFactor; - float coord : TEXCOORD0; -}; +// Test mixed InputPatch structure: user and builtin members. Hull shaders involve extra +// logic in this case due to patch constant function call synthesis. -[domain("tri")] -[outputcontrolpoints(3)] -HS_Output main ( ) +// This example tests the main EP and the PCF EP both having an input patch. + +struct HS_Main_Output { - HS_Output output = (HS_Output)0; - return output; + float4 m_Position : SV_POSITION ; +}; + +struct HS_Output +{ + float fTessFactor [ 3 ] : SV_TessFactor ; + float fInsideTessFactor : SV_InsideTessFactor ; +}; + +struct HS_Input +{ + float4 m_Position : SV_POSITION; + float4 m_Normal : TEXCOORD2; +}; + +HS_Output HS_ConstFunc ( InputPatch < HS_Input , 3 > I ) +{ + HS_Output O = (HS_Output)0; + + O.fInsideTessFactor = I [ 0 ].m_Position.w + I [ 0 ].m_Normal.w; + + return O; +} + +[ domain ( "tri" ) ] +[ partitioning ( "fractional_odd" ) ] +[ outputtopology ( "triangle_cw" ) ] +[ patchconstantfunc ( "HS_ConstFunc" ) ] +[ outputcontrolpoints ( 3 ) ] +HS_Main_Output main( InputPatch < HS_Input , 3 > I , uint cpid : SV_OutputControlPointID ) +{ + HS_Main_Output output = ( HS_Main_Output ) 0 ; + output.m_Position = 0; + return output ; } diff --git a/Test/hlsl.hull.5.tesc b/Test/hlsl.hull.5.tesc new file mode 100644 index 000000000..c9e511ebf --- /dev/null +++ b/Test/hlsl.hull.5.tesc @@ -0,0 +1,43 @@ + +// Test mixed InputPatch structure: user and builtin members. Hull shaders involve extra +// logic in this case due to patch constant function call synthesis. + +// This example tests the PCF EP having an InputPatch, but the main EP does not. + +struct HS_Main_Output +{ + float4 m_Position : SV_POSITION ; +}; + +struct HS_Output +{ + float fTessFactor [ 3 ] : SV_TessFactor ; + float fInsideTessFactor : SV_InsideTessFactor ; +}; + +struct HS_Input +{ + float4 m_Position : SV_POSITION; + float4 m_Normal : TEXCOORD2; +}; + +HS_Output HS_ConstFunc ( InputPatch < HS_Input , 3 > I ) +{ + HS_Output O = (HS_Output)0; + + O.fInsideTessFactor = I [ 0 ].m_Position.w + I [ 0 ].m_Normal.w; + + return O; +} + +[ domain ( "tri" ) ] +[ partitioning ( "fractional_odd" ) ] +[ outputtopology ( "triangle_cw" ) ] +[ patchconstantfunc ( "HS_ConstFunc" ) ] +[ outputcontrolpoints ( 3 ) ] +HS_Main_Output main( uint cpid : SV_OutputControlPointID ) +{ + HS_Main_Output output = ( HS_Main_Output ) 0 ; + output.m_Position = 0; + return output ; +} diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index c07e26247..14a7890a2 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -165,6 +165,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.hull.2.tesc", "main"}, {"hlsl.hull.3.tesc", "main"}, {"hlsl.hull.4.tesc", "main"}, + {"hlsl.hull.5.tesc", "main"}, {"hlsl.hull.void.tesc", "main"}, {"hlsl.hull.ctrlpt-1.tesc", "main"}, {"hlsl.hull.ctrlpt-2.tesc", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 2aac482d6..b49022bdd 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1999,6 +1999,11 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct TParameter& param = userFunction[i]; argVars.push_back(makeInternalVariable(*param.name, *param.type)); argVars.back()->getWritableType().getQualifier().makeTemporary(); + + // Track the input patch, which is the only non-builtin supported by hull shader PCF. + if (param.getDeclaredBuiltIn() == EbvInputPatch) + inputPatch = argVars.back(); + TIntermSymbol* arg = intermediate.addSymbol(*argVars.back()); handleFunctionArgument(&callee, callingArgs, arg); if (param.type->getQualifier().isParamInput()) { @@ -2218,9 +2223,6 @@ void HlslParseContext::remapEntryPointIO(TFunction& function, TVariable*& return synthesizeEditedInput(paramType); TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType, EvqVaryingIn); inputs.push_back(argAsGlobal); - - if (function[i].getDeclaredBuiltIn() == EbvInputPatch) - inputPatch = argAsGlobal; } if (paramType.getQualifier().isParamOutput()) { TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType, EvqVaryingOut); @@ -9066,19 +9068,12 @@ TIntermSymbol* HlslParseContext::findTessLinkageSymbol(TBuiltInVariable biType) return intermediate.addSymbol(*it->second->getAsVariable()); } -// Finalization step: Add patch constant function invocation -void HlslParseContext::addPatchConstantInvocation() +// Find the patch constant function (issues error, returns nullptr if not found) +const TFunction* HlslParseContext::findPatchConstantFunction(const TSourceLoc& loc) { - TSourceLoc loc; - loc.init(); - - // If there's no patch constant function, or we're not a HS, do nothing. - if (patchConstantFunctionName.empty() || language != EShLangTessControl) - return; - if (symbolTable.isFunctionNameVariable(patchConstantFunctionName)) { error(loc, "can't use variable in patch constant function", patchConstantFunctionName.c_str(), ""); - return; + return nullptr; } const TString mangledName = patchConstantFunctionName + "("; @@ -9092,7 +9087,7 @@ void HlslParseContext::addPatchConstantInvocation() // allow any disambiguation of overloads. if (candidateList.empty()) { error(loc, "patch constant function not found", patchConstantFunctionName.c_str(), ""); - return; + return nullptr; } // Based on directed experiments, it appears that if there are overloaded patchconstantfunctions, @@ -9100,9 +9095,22 @@ void HlslParseContext::addPatchConstantInvocation() // out if there is more than one candidate. if (candidateList.size() > 1) { error(loc, "ambiguous patch constant function", patchConstantFunctionName.c_str(), ""); - return; + return nullptr; } + return candidateList[0]; +} + +// Finalization step: Add patch constant function invocation +void HlslParseContext::addPatchConstantInvocation() +{ + TSourceLoc loc; + loc.init(); + + // If there's no patch constant function, or we're not a HS, do nothing. + if (patchConstantFunctionName.empty() || language != EShLangTessControl) + return; + // Look for built-in variables in a function's parameter list. const auto findBuiltIns = [&](const TFunction& function, std::set& builtIns) { for (int p=0; p(*candidateList[0]); + TFunction* patchConstantFunctionPtr = const_cast(findPatchConstantFunction(loc)); + + if (patchConstantFunctionPtr == nullptr) + return; + + TFunction& patchConstantFunction = *patchConstantFunctionPtr; + const int pcfParamCount = patchConstantFunction.getParamCount(); TIntermSymbol* invocationIdSym = findTessLinkageSymbol(EbvInvocationId); TIntermSequence& epBodySeq = entryPointFunctionBody->getAsAggregate()->getSequence(); @@ -9248,10 +9262,9 @@ void HlslParseContext::addPatchConstantInvocation() // ================ Step 1B: Argument synthesis ================ // Create pcfArguments for synthesis of patchconstantfunction invocation - // TODO: handle struct or array inputs { for (int p=0; p splitBuiltIns; // split built-ins, indexed by built-in type. - TVariable* inputPatch; + TVariable* inputPatch; // input patch is special for PCF: it's the only non-builtin PCF input, + // and is handled as a pseudo-builtin. unsigned int nextInLocation; unsigned int nextOutLocation;