mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Revert "Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper""
This commit is contained in:
parent
a36d91e5ac
commit
4e064eef46
@ -2784,6 +2784,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
|
||||
break;
|
||||
|
||||
case glslang::EOpAtomicAdd:
|
||||
case glslang::EOpAtomicSubtract:
|
||||
case glslang::EOpAtomicMin:
|
||||
case glslang::EOpAtomicMax:
|
||||
case glslang::EOpAtomicAnd:
|
||||
@ -2955,6 +2956,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
|
||||
break;
|
||||
|
||||
case glslang::EOpAtomicAdd:
|
||||
case glslang::EOpAtomicSubtract:
|
||||
case glslang::EOpAtomicMin:
|
||||
case glslang::EOpAtomicMax:
|
||||
case glslang::EOpAtomicAnd:
|
||||
@ -6894,6 +6896,7 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
|
||||
builder.addCapability(spv::CapabilityAtomicFloat64AddEXT);
|
||||
}
|
||||
break;
|
||||
case glslang::EOpAtomicSubtract:
|
||||
case glslang::EOpAtomicCounterSubtract:
|
||||
opCode = spv::OpAtomicISub;
|
||||
break;
|
||||
|
@ -110,6 +110,7 @@ bool SpvToolsValidate = false;
|
||||
bool NaNClamp = false;
|
||||
bool stripDebugInfo = false;
|
||||
bool beQuiet = false;
|
||||
bool VulkanRulesRelaxed = false;
|
||||
|
||||
//
|
||||
// Return codes from main/exit().
|
||||
@ -195,6 +196,17 @@ std::array<std::array<unsigned int, EShLangCount>, glslang::EResCount> baseBindi
|
||||
std::array<std::array<TPerSetBaseBinding, EShLangCount>, glslang::EResCount> baseBindingForSet;
|
||||
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
|
||||
|
||||
std::vector<std::pair<std::string, glslang::TBlockStorageClass>> blockStorageOverrides;
|
||||
|
||||
bool setGlobalUniformBlock = false;
|
||||
std::string globalUniformName;
|
||||
unsigned int globalUniformBinding;
|
||||
unsigned int globalUniformSet;
|
||||
|
||||
bool setGlobalBufferBlock = false;
|
||||
std::string atomicCounterBlockName;
|
||||
unsigned int atomicCounterBlockSet;
|
||||
|
||||
// Add things like "#define ..." to a preamble to use in the beginning of the shader.
|
||||
class TPreamble {
|
||||
public:
|
||||
@ -396,6 +408,115 @@ void ProcessResourceSetBindingBase(int& argc, char**& argv, std::array<std::vect
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Process an optional binding base of one the forms:
|
||||
// --argname name {uniform|buffer|push_constant}
|
||||
void ProcessBlockStorage(int& argc, char**& argv, std::vector<std::pair<std::string, glslang::TBlockStorageClass>>& storage)
|
||||
{
|
||||
if (argc < 3)
|
||||
usage();
|
||||
|
||||
glslang::TBlockStorageClass blockStorage = glslang::EbsNone;
|
||||
|
||||
std::string strBacking(argv[2]);
|
||||
if (strBacking == "uniform")
|
||||
blockStorage = glslang::EbsUniform;
|
||||
else if (strBacking == "buffer")
|
||||
blockStorage = glslang::EbsStorageBuffer;
|
||||
else if (strBacking == "push_constant")
|
||||
blockStorage = glslang::EbsPushConstant;
|
||||
else {
|
||||
printf("%s: invalid block storage\n", strBacking.c_str());
|
||||
usage();
|
||||
}
|
||||
|
||||
storage.push_back(std::make_pair(std::string(argv[1]), blockStorage));
|
||||
|
||||
argc -= 2;
|
||||
argv += 2;
|
||||
}
|
||||
|
||||
inline bool isNonDigit(char c) {
|
||||
// a non-digit character valid in a glsl identifier
|
||||
return (c == '_') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
|
||||
}
|
||||
|
||||
// whether string isa valid identifier to be used in glsl
|
||||
bool isValidIdentifier(const char* str) {
|
||||
std::string idn(str);
|
||||
|
||||
if (idn.length() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (idn.length() >= 3 && idn.substr(0, 3) == "gl_") {
|
||||
// identifiers startin with "gl_" are reserved
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isNonDigit(idn[0])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 1; i < idn.length(); ++i) {
|
||||
if (!(isdigit(idn[i]) || isNonDigit(idn[i]))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Process settings for either the global buffer block or global unfirom block
|
||||
// of the form:
|
||||
// --argname name set binding
|
||||
void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsigned int* set, unsigned int* binding)
|
||||
{
|
||||
if (argc < 4)
|
||||
usage();
|
||||
|
||||
unsigned int curArg = 1;
|
||||
|
||||
assert(name || set || binding);
|
||||
|
||||
if (name) {
|
||||
if (!isValidIdentifier(argv[curArg])) {
|
||||
printf("%s: invalid identifier\n", argv[curArg]);
|
||||
usage();
|
||||
}
|
||||
*name = argv[curArg];
|
||||
|
||||
curArg++;
|
||||
}
|
||||
|
||||
if (set) {
|
||||
errno = 0;
|
||||
int setVal = ::strtol(argv[curArg], NULL, 10);
|
||||
if (errno || setVal < 0) {
|
||||
printf("%s: invalid set\n", argv[curArg]);
|
||||
usage();
|
||||
}
|
||||
*set = setVal;
|
||||
|
||||
curArg++;
|
||||
}
|
||||
|
||||
if (binding) {
|
||||
errno = 0;
|
||||
int bindingVal = ::strtol(argv[curArg], NULL, 10);
|
||||
if (errno || bindingVal < 0) {
|
||||
printf("%s: invalid binding\n", argv[curArg]);
|
||||
usage();
|
||||
}
|
||||
*binding = bindingVal;
|
||||
|
||||
curArg++;
|
||||
}
|
||||
|
||||
argc -= (curArg - 1);
|
||||
argv += (curArg - 1);
|
||||
}
|
||||
|
||||
//
|
||||
// Do all command-line argument parsing. This includes building up the work-items
|
||||
// to be processed later, and saving all the command-line options.
|
||||
@ -569,6 +690,17 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
|
||||
lowerword == "resource-set-binding" ||
|
||||
lowerword == "rsb") {
|
||||
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
|
||||
} else if (lowerword == "set-block-storage" ||
|
||||
lowerword == "sbs") {
|
||||
ProcessBlockStorage(argc, argv, blockStorageOverrides);
|
||||
} else if (lowerword == "set-atomic-counter-block" ||
|
||||
lowerword == "sacb") {
|
||||
ProcessGlobalBlockSettings(argc, argv, &atomicCounterBlockName, &atomicCounterBlockSet, nullptr);
|
||||
setGlobalBufferBlock = true;
|
||||
} else if (lowerword == "set-default-uniform-block" ||
|
||||
lowerword == "sdub") {
|
||||
ProcessGlobalBlockSettings(argc, argv, &globalUniformName, &globalUniformSet, &globalUniformBinding);
|
||||
setGlobalUniformBlock = true;
|
||||
} else if (lowerword == "shift-image-bindings" || // synonyms
|
||||
lowerword == "shift-image-binding" ||
|
||||
lowerword == "sib") {
|
||||
@ -721,6 +853,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
|
||||
else
|
||||
Error("unknown -O option");
|
||||
break;
|
||||
case 'R':
|
||||
VulkanRulesRelaxed = true;
|
||||
break;
|
||||
case 'S':
|
||||
if (argc <= 1)
|
||||
Error("no <stage> specified for -S");
|
||||
@ -1068,6 +1203,24 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
||||
shader->setUniformLocationBase(uniformBase);
|
||||
#endif
|
||||
|
||||
if (VulkanRulesRelaxed) {
|
||||
for (auto& storageOverride : blockStorageOverrides) {
|
||||
shader->addBlockStorageOverride(storageOverride.first.c_str(),
|
||||
storageOverride.second);
|
||||
}
|
||||
|
||||
if (setGlobalBufferBlock) {
|
||||
shader->setAtomicCounterBlockName(atomicCounterBlockName.c_str());
|
||||
shader->setAtomicCounterBlockSet(atomicCounterBlockSet);
|
||||
}
|
||||
|
||||
if (setGlobalUniformBlock) {
|
||||
shader->setGlobalUniformBlockName(globalUniformName.c_str());
|
||||
shader->setGlobalUniformSet(globalUniformSet);
|
||||
shader->setGlobalUniformBinding(globalUniformBinding);
|
||||
}
|
||||
}
|
||||
|
||||
shader->setNanMinMaxClamp(NaNClamp);
|
||||
|
||||
#ifdef ENABLE_HLSL
|
||||
@ -1091,6 +1244,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
||||
if (targetHlslFunctionality1)
|
||||
shader->setEnvTargetHlslFunctionality1();
|
||||
#endif
|
||||
if (VulkanRulesRelaxed)
|
||||
shader->setEnvInputVulkanRulesRelaxed();
|
||||
}
|
||||
|
||||
shaders.push_back(shader);
|
||||
@ -1572,6 +1727,9 @@ void usage()
|
||||
" is searched first, followed by left-to-right order of -I\n"
|
||||
" -Od disables optimization; may cause illegal SPIR-V for HLSL\n"
|
||||
" -Os optimizes SPIR-V to minimize size\n"
|
||||
" -R use relaxed verification rules for generating Vulkan SPIR-V,\n"
|
||||
" allowing the use of default uniforms, atomic_uints, and\n"
|
||||
" gl_VertexID and gl_InstanceID keywords.\n"
|
||||
" -S <stage> uses specified stage rather than parsing the file extension\n"
|
||||
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
|
||||
" -U<name> | --undef-macro <name> | --U <name>\n"
|
||||
@ -1649,6 +1807,22 @@ void usage()
|
||||
" --resource-set-binding [stage] set\n"
|
||||
" set descriptor set for all resources\n"
|
||||
" --rsb synonym for --resource-set-binding\n"
|
||||
" --set-block-backing name {uniform|buffer|push_constant}\n"
|
||||
" changes the backing type of a uniform, buffer,\n"
|
||||
" or push_constant block declared in\n"
|
||||
" in the program, when using -R option.\n"
|
||||
" This can be used to change the backing\n"
|
||||
" for existing blocks as well as implicit ones\n"
|
||||
" such as 'gl_DefaultUniformBlock'.\n"
|
||||
" --sbs synonym for set-block-storage\n"
|
||||
" --set-atomic-counter-block name set\n"
|
||||
" set name, and descriptor set for\n"
|
||||
" atomic counter blocks, with -R opt\n"
|
||||
" --sacb synonym for set-atomic-counter-block\n"
|
||||
" --set-default-uniform-block name set binding\n"
|
||||
" set name, descriptor set, and binding for\n"
|
||||
" global default-uniform-block, with -R opt\n"
|
||||
" --sdub synonym for set-default-uniform-block\n"
|
||||
" --shift-image-binding [stage] num\n"
|
||||
" base binding number for images (uav)\n"
|
||||
" --shift-image-binding [stage] [num set]...\n"
|
||||
|
787
Test/baseResults/iomap.crossStage.2.vert.out
Normal file
787
Test/baseResults/iomap.crossStage.2.vert.out
Normal file
@ -0,0 +1,787 @@
|
||||
iomap.crossStage.2.vert
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:32 Function Definition: main( ( global void)
|
||||
0:32 Function Parameters:
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 'vgo1' ( smooth out 4-component vector of float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:35 move second child to first child ( temp 2-component vector of float)
|
||||
0:35 'vgo2' ( smooth out 2-component vector of float)
|
||||
0:35 Constant:
|
||||
0:35 0.000000
|
||||
0:35 0.000000
|
||||
0:36 move second child to first child ( temp 4-component vector of float)
|
||||
0:36 o3: direct index for structure ( out 4-component vector of float)
|
||||
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 Constant:
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( smooth out 4-component vector of float)
|
||||
0:? 'vgo2' ( smooth out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
|
||||
iomap.crossStage.2.geom
|
||||
Shader version: 460
|
||||
invocations = -1
|
||||
max_vertices = 3
|
||||
input primitive = points
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:29 Function Definition: main( ( global void)
|
||||
0:29 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp int)
|
||||
0:31 'i' ( temp int)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Loop with condition tested first
|
||||
0:31 Loop Condition
|
||||
0:31 Compare Less Than ( temp bool)
|
||||
0:31 'i' ( temp int)
|
||||
0:31 Constant:
|
||||
0:31 3 (const int)
|
||||
0:31 Loop Body
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 'gfo1' (layout( stream=0) out 4-component vector of float)
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:33 move second child to first child ( temp 2-component vector of float)
|
||||
0:33 'gfo2' (layout( stream=0) out 2-component vector of float)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:33 0.000000
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float)
|
||||
0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:34 o3: direct index for structure ( in 4-component vector of float)
|
||||
0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3})
|
||||
0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
|
||||
0:34 'i' ( temp int)
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:35 EmitVertex ( global void)
|
||||
0:31 Loop Terminal Expression
|
||||
0:31 Post-Increment ( temp int)
|
||||
0:31 'i' ( temp int)
|
||||
0:37 EndPrimitive ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( in 1-element array of 4-component vector of float)
|
||||
0:? 'vgo2' ( in 1-element array of 2-component vector of float)
|
||||
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
|
||||
0:? 'gfo1' (layout( stream=0) out 4-component vector of float)
|
||||
0:? 'gfo2' (layout( stream=0) out 2-component vector of float)
|
||||
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
|
||||
iomap.crossStage.2.frag
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:37 Function Definition: main( ( global void)
|
||||
0:37 Function Parameters:
|
||||
0:39 Sequence
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'color' ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 'gfo1' ( smooth in 4-component vector of float)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u1' ( uniform 2-component vector of float)
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u2' ( uniform 3-component vector of float)
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 2 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u3' ( uniform 4-component vector of float)
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 2 (const int)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'outColor' ( out 4-component vector of float)
|
||||
0:40 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
|
||||
0:? 'gfo1' ( smooth in 4-component vector of float)
|
||||
0:? 'gfo2' ( smooth in 2-component vector of float)
|
||||
0:? 'outColor' ( out 4-component vector of float)
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names.
|
||||
blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}"
|
||||
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:32 Function Definition: main( ( global void)
|
||||
0:32 Function Parameters:
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 'vgo1' ( smooth out 4-component vector of float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:35 move second child to first child ( temp 2-component vector of float)
|
||||
0:35 'vgo2' ( smooth out 2-component vector of float)
|
||||
0:35 Constant:
|
||||
0:35 0.000000
|
||||
0:35 0.000000
|
||||
0:36 move second child to first child ( temp 4-component vector of float)
|
||||
0:36 o3: direct index for structure ( out 4-component vector of float)
|
||||
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 Constant:
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( smooth out 4-component vector of float)
|
||||
0:? 'vgo2' ( smooth out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
Shader version: 460
|
||||
invocations = 1
|
||||
max_vertices = 3
|
||||
input primitive = points
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:29 Function Definition: main( ( global void)
|
||||
0:29 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp int)
|
||||
0:31 'i' ( temp int)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Loop with condition tested first
|
||||
0:31 Loop Condition
|
||||
0:31 Compare Less Than ( temp bool)
|
||||
0:31 'i' ( temp int)
|
||||
0:31 Constant:
|
||||
0:31 3 (const int)
|
||||
0:31 Loop Body
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 'gfo1' (layout( stream=0) out 4-component vector of float)
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:33 move second child to first child ( temp 2-component vector of float)
|
||||
0:33 'gfo2' (layout( stream=0) out 2-component vector of float)
|
||||
0:33 Constant:
|
||||
0:33 0.000000
|
||||
0:33 0.000000
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float)
|
||||
0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:34 o3: direct index for structure ( in 4-component vector of float)
|
||||
0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3})
|
||||
0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
|
||||
0:34 'i' ( temp int)
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:35 EmitVertex ( global void)
|
||||
0:31 Loop Terminal Expression
|
||||
0:31 Post-Increment ( temp int)
|
||||
0:31 'i' ( temp int)
|
||||
0:37 EndPrimitive ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( in 1-element array of 4-component vector of float)
|
||||
0:? 'vgo2' ( in 1-element array of 2-component vector of float)
|
||||
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
|
||||
0:? 'gfo1' (layout( stream=0) out 4-component vector of float)
|
||||
0:? 'gfo2' (layout( stream=0) out 2-component vector of float)
|
||||
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:37 Function Definition: main( ( global void)
|
||||
0:37 Function Parameters:
|
||||
0:39 Sequence
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'color' ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 component-wise multiply ( temp 4-component vector of float)
|
||||
0:39 'gfo1' ( smooth in 4-component vector of float)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u1' ( uniform 2-component vector of float)
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u2' ( uniform 3-component vector of float)
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 2 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 vector swizzle ( temp 4-component vector of float)
|
||||
0:39 'u3' ( uniform 4-component vector of float)
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 0.000000
|
||||
0:39 Sequence
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 Constant:
|
||||
0:39 2 (const int)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:40 move second child to first child ( temp 4-component vector of float)
|
||||
0:40 'outColor' ( out 4-component vector of float)
|
||||
0:40 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
|
||||
0:? 'gfo1' ( smooth in 4-component vector of float)
|
||||
0:? 'gfo2' ( smooth in 2-component vector of float)
|
||||
0:? 'outColor' ( out 4-component vector of float)
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 9 14 18 54 55
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "vgo1"
|
||||
Name 14 "vgo2"
|
||||
Name 16 "outBlock"
|
||||
MemberName 16(outBlock) 0 "o3"
|
||||
Name 18 ""
|
||||
Name 23 "u1"
|
||||
Name 27 "u2"
|
||||
Name 29 "u3"
|
||||
Name 36 "um2"
|
||||
Name 40 "glass"
|
||||
Name 41 "crossStageBlock1"
|
||||
MemberName 41(crossStageBlock1) 0 "a"
|
||||
MemberName 41(crossStageBlock1) 1 "b"
|
||||
Name 43 ""
|
||||
Name 44 "vertOnlyBlock"
|
||||
MemberName 44(vertOnlyBlock) 0 "vb1"
|
||||
Name 46 ""
|
||||
Name 47 "crossStageBlock2"
|
||||
MemberName 47(crossStageBlock2) 0 "a"
|
||||
MemberName 47(crossStageBlock2) 1 "b"
|
||||
Name 52 "blockName1"
|
||||
Name 54 "gl_VertexID"
|
||||
Name 55 "gl_InstanceID"
|
||||
Decorate 9(vgo1) Location 0
|
||||
Decorate 14(vgo2) Location 1
|
||||
Decorate 16(outBlock) Block
|
||||
Decorate 18 Location 5
|
||||
Decorate 23(u1) Location 1
|
||||
Decorate 23(u1) DescriptorSet 0
|
||||
Decorate 27(u2) Location 2
|
||||
Decorate 27(u2) DescriptorSet 0
|
||||
Decorate 29(u3) Location 3
|
||||
Decorate 29(u3) DescriptorSet 0
|
||||
Decorate 36(um2) Location 4
|
||||
Decorate 36(um2) DescriptorSet 0
|
||||
Decorate 40(glass) Location 0
|
||||
Decorate 40(glass) DescriptorSet 0
|
||||
Decorate 40(glass) Binding 0
|
||||
MemberDecorate 41(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 41(crossStageBlock1) 1 Offset 16
|
||||
Decorate 41(crossStageBlock1) Block
|
||||
Decorate 43 DescriptorSet 0
|
||||
Decorate 43 Binding 0
|
||||
MemberDecorate 44(vertOnlyBlock) 0 Offset 0
|
||||
Decorate 44(vertOnlyBlock) BufferBlock
|
||||
Decorate 46 DescriptorSet 0
|
||||
Decorate 46 Binding 0
|
||||
MemberDecorate 47(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 47(crossStageBlock2) 1 Offset 16
|
||||
Decorate 47(crossStageBlock2) Block
|
||||
Decorate 52(blockName1) DescriptorSet 0
|
||||
Decorate 52(blockName1) Binding 0
|
||||
Decorate 54(gl_VertexID) BuiltIn VertexId
|
||||
Decorate 55(gl_InstanceID) BuiltIn InstanceId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(vgo1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 0
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(vgo2): 13(ptr) Variable Output
|
||||
15: 12(fvec2) ConstantComposite 10 10
|
||||
16(outBlock): TypeStruct 7(fvec4)
|
||||
17: TypePointer Output 16(outBlock)
|
||||
18: 17(ptr) Variable Output
|
||||
19: TypeInt 32 1
|
||||
20: 19(int) Constant 0
|
||||
22: TypePointer UniformConstant 12(fvec2)
|
||||
23(u1): 22(ptr) Variable UniformConstant
|
||||
24: TypeVector 6(float) 3
|
||||
25: 24(fvec3) ConstantComposite 10 10 10
|
||||
26: TypePointer UniformConstant 24(fvec3)
|
||||
27(u2): 26(ptr) Variable UniformConstant 25
|
||||
28: TypePointer UniformConstant 7(fvec4)
|
||||
29(u3): 28(ptr) Variable UniformConstant 11
|
||||
30: TypeMatrix 12(fvec2) 2
|
||||
31: 6(float) Constant 1082130432
|
||||
32: 12(fvec2) ConstantComposite 31 10
|
||||
33: 12(fvec2) ConstantComposite 10 31
|
||||
34: 30 ConstantComposite 32 33
|
||||
35: TypePointer UniformConstant 30
|
||||
36(um2): 35(ptr) Variable UniformConstant 34
|
||||
37: TypeImage 6(float) 2D sampled format:Unknown
|
||||
38: TypeSampledImage 37
|
||||
39: TypePointer UniformConstant 38
|
||||
40(glass): 39(ptr) Variable UniformConstant
|
||||
41(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
||||
42: TypePointer Uniform 41(crossStageBlock1)
|
||||
43: 42(ptr) Variable Uniform
|
||||
44(vertOnlyBlock): TypeStruct 12(fvec2)
|
||||
45: TypePointer Uniform 44(vertOnlyBlock)
|
||||
46: 45(ptr) Variable Uniform
|
||||
47(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
|
||||
48: TypeInt 32 0
|
||||
49: 48(int) Constant 2
|
||||
50: TypeArray 47(crossStageBlock2) 49
|
||||
51: TypePointer Uniform 50
|
||||
52(blockName1): 51(ptr) Variable Uniform
|
||||
53: TypePointer Input 19(int)
|
||||
54(gl_VertexID): 53(ptr) Variable Input
|
||||
55(gl_InstanceID): 53(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(vgo1) 11
|
||||
Store 14(vgo2) 15
|
||||
21: 8(ptr) AccessChain 18 20
|
||||
Store 21 11
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 65
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 22 27 31 37 48 51
|
||||
ExecutionMode 4 InputPoints
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 8 "i"
|
||||
Name 22 "gfo1"
|
||||
Name 27 "gfo2"
|
||||
Name 29 "outBlock"
|
||||
MemberName 29(outBlock) 0 "o3"
|
||||
Name 31 "gf_out"
|
||||
Name 32 "outBlock"
|
||||
MemberName 32(outBlock) 0 "o3"
|
||||
Name 37 "inBlock"
|
||||
Name 48 "vgo1"
|
||||
Name 51 "vgo2"
|
||||
Name 53 "u1"
|
||||
Name 57 "u2"
|
||||
Name 59 "u3"
|
||||
Name 60 "crossStageBlock2"
|
||||
MemberName 60(crossStageBlock2) 0 "a"
|
||||
MemberName 60(crossStageBlock2) 1 "b"
|
||||
Name 64 "blockName1"
|
||||
Decorate 22(gfo1) Location 0
|
||||
Decorate 27(gfo2) Location 1
|
||||
Decorate 29(outBlock) Block
|
||||
Decorate 31(gf_out) Location 5
|
||||
Decorate 32(outBlock) Block
|
||||
Decorate 37(inBlock) Location 5
|
||||
Decorate 48(vgo1) Location 0
|
||||
Decorate 51(vgo2) Location 1
|
||||
Decorate 53(u1) Location 1
|
||||
Decorate 53(u1) DescriptorSet 0
|
||||
Decorate 57(u2) Location 2
|
||||
Decorate 57(u2) DescriptorSet 0
|
||||
Decorate 59(u3) Location 3
|
||||
Decorate 59(u3) DescriptorSet 0
|
||||
MemberDecorate 60(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 60(crossStageBlock2) 1 Offset 16
|
||||
Decorate 60(crossStageBlock2) Block
|
||||
Decorate 64(blockName1) DescriptorSet 0
|
||||
Decorate 64(blockName1) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypePointer Function 6(int)
|
||||
9: 6(int) Constant 0
|
||||
16: 6(int) Constant 3
|
||||
17: TypeBool
|
||||
19: TypeFloat 32
|
||||
20: TypeVector 19(float) 4
|
||||
21: TypePointer Output 20(fvec4)
|
||||
22(gfo1): 21(ptr) Variable Output
|
||||
23: 19(float) Constant 0
|
||||
24: 20(fvec4) ConstantComposite 23 23 23 23
|
||||
25: TypeVector 19(float) 2
|
||||
26: TypePointer Output 25(fvec2)
|
||||
27(gfo2): 26(ptr) Variable Output
|
||||
28: 25(fvec2) ConstantComposite 23 23
|
||||
29(outBlock): TypeStruct 20(fvec4)
|
||||
30: TypePointer Output 29(outBlock)
|
||||
31(gf_out): 30(ptr) Variable Output
|
||||
32(outBlock): TypeStruct 20(fvec4)
|
||||
33: TypeInt 32 0
|
||||
34: 33(int) Constant 1
|
||||
35: TypeArray 32(outBlock) 34
|
||||
36: TypePointer Input 35
|
||||
37(inBlock): 36(ptr) Variable Input
|
||||
39: TypePointer Input 20(fvec4)
|
||||
44: 6(int) Constant 1
|
||||
46: TypeArray 20(fvec4) 34
|
||||
47: TypePointer Input 46
|
||||
48(vgo1): 47(ptr) Variable Input
|
||||
49: TypeArray 25(fvec2) 34
|
||||
50: TypePointer Input 49
|
||||
51(vgo2): 50(ptr) Variable Input
|
||||
52: TypePointer UniformConstant 25(fvec2)
|
||||
53(u1): 52(ptr) Variable UniformConstant
|
||||
54: TypeVector 19(float) 3
|
||||
55: 54(fvec3) ConstantComposite 23 23 23
|
||||
56: TypePointer UniformConstant 54(fvec3)
|
||||
57(u2): 56(ptr) Variable UniformConstant 55
|
||||
58: TypePointer UniformConstant 20(fvec4)
|
||||
59(u3): 58(ptr) Variable UniformConstant 24
|
||||
60(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2)
|
||||
61: 33(int) Constant 2
|
||||
62: TypeArray 60(crossStageBlock2) 61
|
||||
63: TypePointer Uniform 62
|
||||
64(blockName1): 63(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(i): 7(ptr) Variable Function
|
||||
Store 8(i) 9
|
||||
Branch 10
|
||||
10: Label
|
||||
LoopMerge 12 13 None
|
||||
Branch 14
|
||||
14: Label
|
||||
15: 6(int) Load 8(i)
|
||||
18: 17(bool) SLessThan 15 16
|
||||
BranchConditional 18 11 12
|
||||
11: Label
|
||||
Store 22(gfo1) 24
|
||||
Store 27(gfo2) 28
|
||||
38: 6(int) Load 8(i)
|
||||
40: 39(ptr) AccessChain 37(inBlock) 38 9
|
||||
41: 20(fvec4) Load 40
|
||||
42: 21(ptr) AccessChain 31(gf_out) 9
|
||||
Store 42 41
|
||||
EmitVertex
|
||||
Branch 13
|
||||
13: Label
|
||||
43: 6(int) Load 8(i)
|
||||
45: 6(int) IAdd 43 44
|
||||
Store 8(i) 45
|
||||
Branch 10
|
||||
12: Label
|
||||
EndPrimitive
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 11 32 36 38
|
||||
ExecutionMode 4 OriginLowerLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "color"
|
||||
Name 11 "gfo1"
|
||||
Name 15 "u1"
|
||||
Name 21 "u2"
|
||||
Name 28 "u3"
|
||||
Name 32 "outColor"
|
||||
Name 34 "outBlock"
|
||||
MemberName 34(outBlock) 0 "o3"
|
||||
Name 36 ""
|
||||
Name 38 "gfo2"
|
||||
Name 45 "um2"
|
||||
Name 49 "glass"
|
||||
Name 50 "crossStageBlock1"
|
||||
MemberName 50(crossStageBlock1) 0 "a"
|
||||
MemberName 50(crossStageBlock1) 1 "b"
|
||||
Name 52 ""
|
||||
Name 53 "fragOnlyBlock"
|
||||
MemberName 53(fragOnlyBlock) 0 "fb1"
|
||||
Name 55 ""
|
||||
Name 56 "crossStageBlock2"
|
||||
MemberName 56(crossStageBlock2) 0 "a"
|
||||
MemberName 56(crossStageBlock2) 1 "b"
|
||||
Name 61 "blockName2"
|
||||
Decorate 11(gfo1) Location 0
|
||||
Decorate 15(u1) Location 1
|
||||
Decorate 15(u1) DescriptorSet 0
|
||||
Decorate 21(u2) Location 2
|
||||
Decorate 21(u2) DescriptorSet 0
|
||||
Decorate 28(u3) Location 3
|
||||
Decorate 28(u3) DescriptorSet 0
|
||||
Decorate 32(outColor) Location 0
|
||||
Decorate 34(outBlock) Block
|
||||
Decorate 36 Location 5
|
||||
Decorate 38(gfo2) Location 1
|
||||
Decorate 45(um2) Location 4
|
||||
Decorate 45(um2) DescriptorSet 0
|
||||
Decorate 49(glass) Location 0
|
||||
Decorate 49(glass) DescriptorSet 0
|
||||
Decorate 49(glass) Binding 0
|
||||
MemberDecorate 50(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 50(crossStageBlock1) 1 Offset 16
|
||||
Decorate 50(crossStageBlock1) Block
|
||||
Decorate 52 DescriptorSet 0
|
||||
Decorate 52 Binding 0
|
||||
MemberDecorate 53(fragOnlyBlock) 0 Offset 0
|
||||
Decorate 53(fragOnlyBlock) BufferBlock
|
||||
Decorate 55 DescriptorSet 0
|
||||
Decorate 55 Binding 0
|
||||
MemberDecorate 56(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 56(crossStageBlock2) 1 Offset 16
|
||||
Decorate 56(crossStageBlock2) Block
|
||||
Decorate 61(blockName2) DescriptorSet 0
|
||||
Decorate 61(blockName2) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypePointer Input 7(fvec4)
|
||||
11(gfo1): 10(ptr) Variable Input
|
||||
13: TypeVector 6(float) 2
|
||||
14: TypePointer UniformConstant 13(fvec2)
|
||||
15(u1): 14(ptr) Variable UniformConstant
|
||||
19: TypeVector 6(float) 3
|
||||
20: TypePointer UniformConstant 19(fvec3)
|
||||
21(u2): 20(ptr) Variable UniformConstant
|
||||
25: 6(float) Constant 0
|
||||
26: 7(fvec4) ConstantComposite 25 25 25 25
|
||||
27: TypePointer UniformConstant 7(fvec4)
|
||||
28(u3): 27(ptr) Variable UniformConstant 26
|
||||
31: TypePointer Output 7(fvec4)
|
||||
32(outColor): 31(ptr) Variable Output
|
||||
34(outBlock): TypeStruct 7(fvec4)
|
||||
35: TypePointer Input 34(outBlock)
|
||||
36: 35(ptr) Variable Input
|
||||
37: TypePointer Input 13(fvec2)
|
||||
38(gfo2): 37(ptr) Variable Input
|
||||
39: TypeMatrix 13(fvec2) 2
|
||||
40: 6(float) Constant 1082130432
|
||||
41: 13(fvec2) ConstantComposite 40 25
|
||||
42: 13(fvec2) ConstantComposite 25 40
|
||||
43: 39 ConstantComposite 41 42
|
||||
44: TypePointer UniformConstant 39
|
||||
45(um2): 44(ptr) Variable UniformConstant 43
|
||||
46: TypeImage 6(float) 2D sampled format:Unknown
|
||||
47: TypeSampledImage 46
|
||||
48: TypePointer UniformConstant 47
|
||||
49(glass): 48(ptr) Variable UniformConstant
|
||||
50(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
||||
51: TypePointer Uniform 50(crossStageBlock1)
|
||||
52: 51(ptr) Variable Uniform
|
||||
53(fragOnlyBlock): TypeStruct 13(fvec2)
|
||||
54: TypePointer Uniform 53(fragOnlyBlock)
|
||||
55: 54(ptr) Variable Uniform
|
||||
56(crossStageBlock2): TypeStruct 7(fvec4) 13(fvec2)
|
||||
57: TypeInt 32 0
|
||||
58: 57(int) Constant 2
|
||||
59: TypeArray 56(crossStageBlock2) 58
|
||||
60: TypePointer Uniform 59
|
||||
61(blockName2): 60(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(color): 8(ptr) Variable Function
|
||||
12: 7(fvec4) Load 11(gfo1)
|
||||
16: 13(fvec2) Load 15(u1)
|
||||
17: 7(fvec4) VectorShuffle 16 16 0 1 0 1
|
||||
18: 7(fvec4) FMul 12 17
|
||||
22: 19(fvec3) Load 21(u2)
|
||||
23: 7(fvec4) VectorShuffle 22 22 0 1 2 0
|
||||
24: 7(fvec4) FMul 18 23
|
||||
29: 7(fvec4) Load 28(u3)
|
||||
30: 7(fvec4) FMul 24 29
|
||||
Store 9(color) 30
|
||||
33: 7(fvec4) Load 9(color)
|
||||
Store 32(outColor) 33
|
||||
Return
|
||||
FunctionEnd
|
515
Test/baseResults/iomap.crossStage.vert.out
Normal file
515
Test/baseResults/iomap.crossStage.vert.out
Normal file
@ -0,0 +1,515 @@
|
||||
iomap.crossStage.vert
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:32 Function Definition: main( ( global void)
|
||||
0:32 Function Parameters:
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 'o1' ( smooth out 4-component vector of float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:35 move second child to first child ( temp 2-component vector of float)
|
||||
0:35 'o2' ( smooth out 2-component vector of float)
|
||||
0:35 Constant:
|
||||
0:35 0.000000
|
||||
0:35 0.000000
|
||||
0:36 move second child to first child ( temp 4-component vector of float)
|
||||
0:36 o3: direct index for structure ( out 4-component vector of float)
|
||||
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 Constant:
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'o1' ( smooth out 4-component vector of float)
|
||||
0:? 'o2' ( smooth out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
|
||||
iomap.crossStage.frag
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:36 Function Definition: main( ( global void)
|
||||
0:36 Function Parameters:
|
||||
0:38 Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'color' ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 'o1' ( smooth in 4-component vector of float)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u1' ( uniform 2-component vector of float)
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u2' ( uniform 3-component vector of float)
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u3' ( uniform 4-component vector of float)
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 Constant:
|
||||
0:38 3 (const int)
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'outColor' ( out 4-component vector of float)
|
||||
0:39 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
|
||||
0:? 'o2' ( smooth in 2-component vector of float)
|
||||
0:? 'o1' ( smooth in 4-component vector of float)
|
||||
0:? 'outColor' ( out 4-component vector of float)
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names.
|
||||
blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}"
|
||||
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:32 Function Definition: main( ( global void)
|
||||
0:32 Function Parameters:
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 'o1' ( smooth out 4-component vector of float)
|
||||
0:34 Constant:
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:34 0.000000
|
||||
0:35 move second child to first child ( temp 2-component vector of float)
|
||||
0:35 'o2' ( smooth out 2-component vector of float)
|
||||
0:35 Constant:
|
||||
0:35 0.000000
|
||||
0:35 0.000000
|
||||
0:36 move second child to first child ( temp 4-component vector of float)
|
||||
0:36 o3: direct index for structure ( out 4-component vector of float)
|
||||
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:36 Constant:
|
||||
0:36 0 (const uint)
|
||||
0:36 Constant:
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:36 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'o1' ( smooth out 4-component vector of float)
|
||||
0:? 'o2' ( smooth out 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:36 Function Definition: main( ( global void)
|
||||
0:36 Function Parameters:
|
||||
0:38 Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:38 'color' ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 component-wise multiply ( temp 4-component vector of float)
|
||||
0:38 'o1' ( smooth in 4-component vector of float)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u1' ( uniform 2-component vector of float)
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u2' ( uniform 3-component vector of float)
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 vector swizzle ( temp 4-component vector of float)
|
||||
0:38 'u3' ( uniform 4-component vector of float)
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 0.000000
|
||||
0:38 Sequence
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 Constant:
|
||||
0:38 3 (const int)
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'outColor' ( out 4-component vector of float)
|
||||
0:39 'color' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
|
||||
0:? 'o2' ( smooth in 2-component vector of float)
|
||||
0:? 'o1' ( smooth in 4-component vector of float)
|
||||
0:? 'outColor' ( out 4-component vector of float)
|
||||
0:? 'u1' ( uniform 2-component vector of float)
|
||||
0:? 'u2' ( uniform 3-component vector of float)
|
||||
0:? 'u3' ( uniform 4-component vector of float)
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 'um2' ( uniform 2X2 matrix of float)
|
||||
0:? 4.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 4.000000
|
||||
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 9 14 18 54 55
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "o1"
|
||||
Name 14 "o2"
|
||||
Name 16 "outBlock"
|
||||
MemberName 16(outBlock) 0 "o3"
|
||||
Name 18 ""
|
||||
Name 23 "u1"
|
||||
Name 27 "u2"
|
||||
Name 29 "u3"
|
||||
Name 36 "um2"
|
||||
Name 40 "glass"
|
||||
Name 41 "crossStageBlock1"
|
||||
MemberName 41(crossStageBlock1) 0 "a"
|
||||
MemberName 41(crossStageBlock1) 1 "b"
|
||||
Name 43 ""
|
||||
Name 44 "vertOnlyBlock"
|
||||
MemberName 44(vertOnlyBlock) 0 "vb1"
|
||||
Name 46 ""
|
||||
Name 47 "crossStageBlock2"
|
||||
MemberName 47(crossStageBlock2) 0 "a"
|
||||
MemberName 47(crossStageBlock2) 1 "b"
|
||||
Name 52 "blockName1"
|
||||
Name 54 "gl_VertexID"
|
||||
Name 55 "gl_InstanceID"
|
||||
Decorate 9(o1) Location 0
|
||||
Decorate 14(o2) Location 1
|
||||
Decorate 16(outBlock) Block
|
||||
Decorate 18 Location 5
|
||||
Decorate 23(u1) Location 1
|
||||
Decorate 23(u1) DescriptorSet 0
|
||||
Decorate 27(u2) Location 2
|
||||
Decorate 27(u2) DescriptorSet 0
|
||||
Decorate 29(u3) Location 3
|
||||
Decorate 29(u3) DescriptorSet 0
|
||||
Decorate 36(um2) Location 4
|
||||
Decorate 36(um2) DescriptorSet 0
|
||||
Decorate 40(glass) Location 0
|
||||
Decorate 40(glass) DescriptorSet 0
|
||||
Decorate 40(glass) Binding 0
|
||||
MemberDecorate 41(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 41(crossStageBlock1) 1 Offset 16
|
||||
Decorate 41(crossStageBlock1) Block
|
||||
Decorate 43 DescriptorSet 0
|
||||
Decorate 43 Binding 0
|
||||
MemberDecorate 44(vertOnlyBlock) 0 Offset 0
|
||||
Decorate 44(vertOnlyBlock) BufferBlock
|
||||
Decorate 46 DescriptorSet 0
|
||||
Decorate 46 Binding 0
|
||||
MemberDecorate 47(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 47(crossStageBlock2) 1 Offset 16
|
||||
Decorate 47(crossStageBlock2) Block
|
||||
Decorate 52(blockName1) DescriptorSet 0
|
||||
Decorate 52(blockName1) Binding 0
|
||||
Decorate 54(gl_VertexID) BuiltIn VertexId
|
||||
Decorate 55(gl_InstanceID) BuiltIn InstanceId
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(o1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 0
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(o2): 13(ptr) Variable Output
|
||||
15: 12(fvec2) ConstantComposite 10 10
|
||||
16(outBlock): TypeStruct 7(fvec4)
|
||||
17: TypePointer Output 16(outBlock)
|
||||
18: 17(ptr) Variable Output
|
||||
19: TypeInt 32 1
|
||||
20: 19(int) Constant 0
|
||||
22: TypePointer UniformConstant 12(fvec2)
|
||||
23(u1): 22(ptr) Variable UniformConstant
|
||||
24: TypeVector 6(float) 3
|
||||
25: 24(fvec3) ConstantComposite 10 10 10
|
||||
26: TypePointer UniformConstant 24(fvec3)
|
||||
27(u2): 26(ptr) Variable UniformConstant 25
|
||||
28: TypePointer UniformConstant 7(fvec4)
|
||||
29(u3): 28(ptr) Variable UniformConstant 11
|
||||
30: TypeMatrix 12(fvec2) 2
|
||||
31: 6(float) Constant 1082130432
|
||||
32: 12(fvec2) ConstantComposite 31 10
|
||||
33: 12(fvec2) ConstantComposite 10 31
|
||||
34: 30 ConstantComposite 32 33
|
||||
35: TypePointer UniformConstant 30
|
||||
36(um2): 35(ptr) Variable UniformConstant 34
|
||||
37: TypeImage 6(float) 2D sampled format:Unknown
|
||||
38: TypeSampledImage 37
|
||||
39: TypePointer UniformConstant 38
|
||||
40(glass): 39(ptr) Variable UniformConstant
|
||||
41(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
||||
42: TypePointer Uniform 41(crossStageBlock1)
|
||||
43: 42(ptr) Variable Uniform
|
||||
44(vertOnlyBlock): TypeStruct 12(fvec2)
|
||||
45: TypePointer Uniform 44(vertOnlyBlock)
|
||||
46: 45(ptr) Variable Uniform
|
||||
47(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
|
||||
48: TypeInt 32 0
|
||||
49: 48(int) Constant 2
|
||||
50: TypeArray 47(crossStageBlock2) 49
|
||||
51: TypePointer Uniform 50
|
||||
52(blockName1): 51(ptr) Variable Uniform
|
||||
53: TypePointer Input 19(int)
|
||||
54(gl_VertexID): 53(ptr) Variable Input
|
||||
55(gl_InstanceID): 53(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(o1) 11
|
||||
Store 14(o2) 15
|
||||
21: 8(ptr) AccessChain 18 20
|
||||
Store 21 11
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 11 32 36 38
|
||||
ExecutionMode 4 OriginLowerLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "color"
|
||||
Name 11 "o1"
|
||||
Name 15 "u1"
|
||||
Name 21 "u2"
|
||||
Name 28 "u3"
|
||||
Name 32 "outColor"
|
||||
Name 34 "outBlock"
|
||||
MemberName 34(outBlock) 0 "o3"
|
||||
Name 36 ""
|
||||
Name 38 "o2"
|
||||
Name 45 "um2"
|
||||
Name 49 "glass"
|
||||
Name 50 "crossStageBlock1"
|
||||
MemberName 50(crossStageBlock1) 0 "a"
|
||||
MemberName 50(crossStageBlock1) 1 "b"
|
||||
Name 52 ""
|
||||
Name 53 "fragOnlyBlock"
|
||||
MemberName 53(fragOnlyBlock) 0 "fb1"
|
||||
Name 55 ""
|
||||
Name 56 "crossStageBlock2"
|
||||
MemberName 56(crossStageBlock2) 0 "a"
|
||||
MemberName 56(crossStageBlock2) 1 "b"
|
||||
Name 61 "blockName2"
|
||||
Decorate 11(o1) Location 0
|
||||
Decorate 15(u1) Location 1
|
||||
Decorate 15(u1) DescriptorSet 0
|
||||
Decorate 21(u2) Location 2
|
||||
Decorate 21(u2) DescriptorSet 0
|
||||
Decorate 28(u3) Location 3
|
||||
Decorate 28(u3) DescriptorSet 0
|
||||
Decorate 32(outColor) Location 0
|
||||
Decorate 34(outBlock) Block
|
||||
Decorate 36 Location 5
|
||||
Decorate 38(o2) Location 1
|
||||
Decorate 45(um2) Location 4
|
||||
Decorate 45(um2) DescriptorSet 0
|
||||
Decorate 49(glass) Location 0
|
||||
Decorate 49(glass) DescriptorSet 0
|
||||
Decorate 49(glass) Binding 0
|
||||
MemberDecorate 50(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 50(crossStageBlock1) 1 Offset 16
|
||||
Decorate 50(crossStageBlock1) Block
|
||||
Decorate 52 DescriptorSet 0
|
||||
Decorate 52 Binding 0
|
||||
MemberDecorate 53(fragOnlyBlock) 0 Offset 0
|
||||
Decorate 53(fragOnlyBlock) BufferBlock
|
||||
Decorate 55 DescriptorSet 0
|
||||
Decorate 55 Binding 0
|
||||
MemberDecorate 56(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 56(crossStageBlock2) 1 Offset 16
|
||||
Decorate 56(crossStageBlock2) Block
|
||||
Decorate 61(blockName2) DescriptorSet 0
|
||||
Decorate 61(blockName2) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypePointer Input 7(fvec4)
|
||||
11(o1): 10(ptr) Variable Input
|
||||
13: TypeVector 6(float) 2
|
||||
14: TypePointer UniformConstant 13(fvec2)
|
||||
15(u1): 14(ptr) Variable UniformConstant
|
||||
19: TypeVector 6(float) 3
|
||||
20: TypePointer UniformConstant 19(fvec3)
|
||||
21(u2): 20(ptr) Variable UniformConstant
|
||||
25: 6(float) Constant 0
|
||||
26: 7(fvec4) ConstantComposite 25 25 25 25
|
||||
27: TypePointer UniformConstant 7(fvec4)
|
||||
28(u3): 27(ptr) Variable UniformConstant 26
|
||||
31: TypePointer Output 7(fvec4)
|
||||
32(outColor): 31(ptr) Variable Output
|
||||
34(outBlock): TypeStruct 7(fvec4)
|
||||
35: TypePointer Input 34(outBlock)
|
||||
36: 35(ptr) Variable Input
|
||||
37: TypePointer Input 13(fvec2)
|
||||
38(o2): 37(ptr) Variable Input
|
||||
39: TypeMatrix 13(fvec2) 2
|
||||
40: 6(float) Constant 1082130432
|
||||
41: 13(fvec2) ConstantComposite 40 25
|
||||
42: 13(fvec2) ConstantComposite 25 40
|
||||
43: 39 ConstantComposite 41 42
|
||||
44: TypePointer UniformConstant 39
|
||||
45(um2): 44(ptr) Variable UniformConstant 43
|
||||
46: TypeImage 6(float) 2D sampled format:Unknown
|
||||
47: TypeSampledImage 46
|
||||
48: TypePointer UniformConstant 47
|
||||
49(glass): 48(ptr) Variable UniformConstant
|
||||
50(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
||||
51: TypePointer Uniform 50(crossStageBlock1)
|
||||
52: 51(ptr) Variable Uniform
|
||||
53(fragOnlyBlock): TypeStruct 13(fvec2)
|
||||
54: TypePointer Uniform 53(fragOnlyBlock)
|
||||
55: 54(ptr) Variable Uniform
|
||||
56(crossStageBlock2): TypeStruct 7(fvec4) 13(fvec2)
|
||||
57: TypeInt 32 0
|
||||
58: 57(int) Constant 2
|
||||
59: TypeArray 56(crossStageBlock2) 58
|
||||
60: TypePointer Uniform 59
|
||||
61(blockName2): 60(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(color): 8(ptr) Variable Function
|
||||
12: 7(fvec4) Load 11(o1)
|
||||
16: 13(fvec2) Load 15(u1)
|
||||
17: 7(fvec4) VectorShuffle 16 16 0 1 0 1
|
||||
18: 7(fvec4) FMul 12 17
|
||||
22: 19(fvec3) Load 21(u2)
|
||||
23: 7(fvec4) VectorShuffle 22 22 0 1 2 0
|
||||
24: 7(fvec4) FMul 18 23
|
||||
29: 7(fvec4) Load 28(u3)
|
||||
30: 7(fvec4) FMul 24 29
|
||||
Store 9(color) 30
|
||||
33: 7(fvec4) Load 9(color)
|
||||
Store 32(outColor) 33
|
||||
Return
|
||||
FunctionEnd
|
720
Test/baseResults/iomap.crossStage.vk.vert.out
Normal file
720
Test/baseResults/iomap.crossStage.vk.vert.out
Normal file
@ -0,0 +1,720 @@
|
||||
iomap.crossStage.vk.vert
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'vgo1' ( smooth out highp 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:29 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:29 'vgo2' ( smooth out highp 2-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0.000000
|
||||
0:29 0.000000
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 o3: direct index for structure ( out highp 4-component vector of float)
|
||||
0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
|
||||
0:30 Constant:
|
||||
0:30 0 (const uint)
|
||||
0:30 Constant:
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( smooth out highp 4-component vector of float)
|
||||
0:? 'vgo2' ( smooth out highp 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
|
||||
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
|
||||
iomap.crossStage.vk.geom
|
||||
Shader version: 460
|
||||
invocations = -1
|
||||
max_vertices = 3
|
||||
input primitive = points
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:25 Function Definition: main( ( global void)
|
||||
0:25 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp int)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 Loop with condition tested first
|
||||
0:27 Loop Condition
|
||||
0:27 Compare Less Than ( temp bool)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:27 Loop Body
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:29 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0.000000
|
||||
0:29 0.000000
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
|
||||
0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 o3: direct index for structure ( in highp 4-component vector of float)
|
||||
0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
|
||||
0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
|
||||
0:30 'i' ( temp highp int)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:31 EmitVertex ( global void)
|
||||
0:27 Loop Terminal Expression
|
||||
0:27 Post-Increment ( temp highp int)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:33 EndPrimitive ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
|
||||
0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
|
||||
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
|
||||
0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
|
||||
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
|
||||
iomap.crossStage.vk.frag
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:30 Function Definition: Bar( ( global highp 2-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 Branch: Return with expression
|
||||
0:32 add ( temp highp 2-component vector of float)
|
||||
0:31 add ( temp highp 2-component vector of float)
|
||||
0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
|
||||
0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
|
||||
0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
|
||||
0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:36 Function Definition: Foo( ( global highp 4-component vector of float)
|
||||
0:36 Function Parameters:
|
||||
0:37 Sequence
|
||||
0:37 Branch: Return with expression
|
||||
0:40 add ( temp highp 4-component vector of float)
|
||||
0:39 add ( temp highp 4-component vector of float)
|
||||
0:38 add ( temp highp 4-component vector of float)
|
||||
0:37 add ( temp highp 4-component vector of float)
|
||||
0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:37 Constant:
|
||||
0:37 0 (const uint)
|
||||
0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:41 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:41 Function Call: Bar( ( global highp 2-component vector of float)
|
||||
0:41 Constant:
|
||||
0:41 0.000000
|
||||
0:41 Constant:
|
||||
0:41 0.000000
|
||||
0:44 Function Definition: main( ( global void)
|
||||
0:44 Function Parameters:
|
||||
0:46 Sequence
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:46 'color' ( temp highp 4-component vector of float)
|
||||
0:46 'gfo1' ( smooth in highp 4-component vector of float)
|
||||
0:47 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:47 'color' ( temp highp 4-component vector of float)
|
||||
0:47 add ( temp highp 4-component vector of float)
|
||||
0:47 'color' ( temp highp 4-component vector of float)
|
||||
0:47 Function Call: Foo( ( global highp 4-component vector of float)
|
||||
0:48 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:48 'outColor' ( out highp 4-component vector of float)
|
||||
0:48 'color' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
|
||||
0:? 'gfo1' ( smooth in highp 4-component vector of float)
|
||||
0:? 'gfo2' ( smooth in highp 2-component vector of float)
|
||||
0:? 'outColor' ( out highp 4-component vector of float)
|
||||
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names.
|
||||
blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}"
|
||||
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'vgo1' ( smooth out highp 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:29 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:29 'vgo2' ( smooth out highp 2-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0.000000
|
||||
0:29 0.000000
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 o3: direct index for structure ( out highp 4-component vector of float)
|
||||
0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
|
||||
0:30 Constant:
|
||||
0:30 0 (const uint)
|
||||
0:30 Constant:
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:30 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( smooth out highp 4-component vector of float)
|
||||
0:? 'vgo2' ( smooth out highp 2-component vector of float)
|
||||
0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
|
||||
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
Shader version: 460
|
||||
invocations = 1
|
||||
max_vertices = 3
|
||||
input primitive = points
|
||||
output primitive = triangle_strip
|
||||
0:? Sequence
|
||||
0:25 Function Definition: main( ( global void)
|
||||
0:25 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp int)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 Loop with condition tested first
|
||||
0:27 Loop Condition
|
||||
0:27 Compare Less Than ( temp bool)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:27 Constant:
|
||||
0:27 3 (const int)
|
||||
0:27 Loop Body
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:28 0.000000
|
||||
0:29 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0.000000
|
||||
0:29 0.000000
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
|
||||
0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 o3: direct index for structure ( in highp 4-component vector of float)
|
||||
0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
|
||||
0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
|
||||
0:30 'i' ( temp highp int)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:31 EmitVertex ( global void)
|
||||
0:27 Loop Terminal Expression
|
||||
0:27 Post-Increment ( temp highp int)
|
||||
0:27 'i' ( temp highp int)
|
||||
0:33 EndPrimitive ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
|
||||
0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
|
||||
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
|
||||
0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
|
||||
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
|
||||
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:30 Function Definition: Bar( ( global highp 2-component vector of float)
|
||||
0:30 Function Parameters:
|
||||
0:31 Sequence
|
||||
0:31 Branch: Return with expression
|
||||
0:32 add ( temp highp 2-component vector of float)
|
||||
0:31 add ( temp highp 2-component vector of float)
|
||||
0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
|
||||
0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
||||
0:31 Constant:
|
||||
0:31 0 (const uint)
|
||||
0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
|
||||
0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
|
||||
0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:36 Function Definition: Foo( ( global highp 4-component vector of float)
|
||||
0:36 Function Parameters:
|
||||
0:37 Sequence
|
||||
0:37 Branch: Return with expression
|
||||
0:40 add ( temp highp 4-component vector of float)
|
||||
0:39 add ( temp highp 4-component vector of float)
|
||||
0:38 add ( temp highp 4-component vector of float)
|
||||
0:37 add ( temp highp 4-component vector of float)
|
||||
0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:37 Constant:
|
||||
0:37 0 (const uint)
|
||||
0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 0 (const int)
|
||||
0:41 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:41 Function Call: Bar( ( global highp 2-component vector of float)
|
||||
0:41 Constant:
|
||||
0:41 0.000000
|
||||
0:41 Constant:
|
||||
0:41 0.000000
|
||||
0:44 Function Definition: main( ( global void)
|
||||
0:44 Function Parameters:
|
||||
0:46 Sequence
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:46 'color' ( temp highp 4-component vector of float)
|
||||
0:46 'gfo1' ( smooth in highp 4-component vector of float)
|
||||
0:47 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:47 'color' ( temp highp 4-component vector of float)
|
||||
0:47 add ( temp highp 4-component vector of float)
|
||||
0:47 'color' ( temp highp 4-component vector of float)
|
||||
0:47 Function Call: Foo( ( global highp 4-component vector of float)
|
||||
0:48 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:48 'outColor' ( out highp 4-component vector of float)
|
||||
0:48 'color' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
|
||||
0:? 'gfo1' ( smooth in highp 4-component vector of float)
|
||||
0:? 'gfo2' ( smooth in highp 2-component vector of float)
|
||||
0:? 'outColor' ( out highp 4-component vector of float)
|
||||
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
||||
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
||||
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 38
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 9 14 18
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "vgo1"
|
||||
Name 14 "vgo2"
|
||||
Name 16 "outBlock"
|
||||
MemberName 16(outBlock) 0 "o3"
|
||||
Name 18 ""
|
||||
Name 25 "glass"
|
||||
Name 26 "crossStageBlock1"
|
||||
MemberName 26(crossStageBlock1) 0 "a"
|
||||
MemberName 26(crossStageBlock1) 1 "b"
|
||||
Name 28 ""
|
||||
Name 29 "vertOnlyBlock"
|
||||
MemberName 29(vertOnlyBlock) 0 "vb1"
|
||||
Name 31 ""
|
||||
Name 32 "crossStageBlock2"
|
||||
MemberName 32(crossStageBlock2) 0 "a"
|
||||
MemberName 32(crossStageBlock2) 1 "b"
|
||||
Name 37 "blockName1"
|
||||
Decorate 9(vgo1) Location 0
|
||||
Decorate 14(vgo2) Location 1
|
||||
Decorate 16(outBlock) Block
|
||||
Decorate 18 Location 5
|
||||
Decorate 25(glass) DescriptorSet 0
|
||||
Decorate 25(glass) Binding 0
|
||||
MemberDecorate 26(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 26(crossStageBlock1) 1 Offset 16
|
||||
Decorate 26(crossStageBlock1) Block
|
||||
Decorate 28 DescriptorSet 0
|
||||
Decorate 28 Binding 1
|
||||
MemberDecorate 29(vertOnlyBlock) 0 NonWritable
|
||||
MemberDecorate 29(vertOnlyBlock) 0 Offset 0
|
||||
Decorate 29(vertOnlyBlock) BufferBlock
|
||||
Decorate 31 DescriptorSet 0
|
||||
Decorate 31 Binding 0
|
||||
MemberDecorate 32(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 32(crossStageBlock2) 1 Offset 16
|
||||
Decorate 32(crossStageBlock2) Block
|
||||
Decorate 37(blockName1) DescriptorSet 0
|
||||
Decorate 37(blockName1) Binding 3
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(vgo1): 8(ptr) Variable Output
|
||||
10: 6(float) Constant 0
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
12: TypeVector 6(float) 2
|
||||
13: TypePointer Output 12(fvec2)
|
||||
14(vgo2): 13(ptr) Variable Output
|
||||
15: 12(fvec2) ConstantComposite 10 10
|
||||
16(outBlock): TypeStruct 7(fvec4)
|
||||
17: TypePointer Output 16(outBlock)
|
||||
18: 17(ptr) Variable Output
|
||||
19: TypeInt 32 1
|
||||
20: 19(int) Constant 0
|
||||
22: TypeImage 6(float) 2D sampled format:Unknown
|
||||
23: TypeSampledImage 22
|
||||
24: TypePointer UniformConstant 23
|
||||
25(glass): 24(ptr) Variable UniformConstant
|
||||
26(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
||||
27: TypePointer Uniform 26(crossStageBlock1)
|
||||
28: 27(ptr) Variable Uniform
|
||||
29(vertOnlyBlock): TypeStruct 12(fvec2)
|
||||
30: TypePointer Uniform 29(vertOnlyBlock)
|
||||
31: 30(ptr) Variable Uniform
|
||||
32(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
|
||||
33: TypeInt 32 0
|
||||
34: 33(int) Constant 2
|
||||
35: TypeArray 32(crossStageBlock2) 34
|
||||
36: TypePointer Uniform 35
|
||||
37(blockName1): 36(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Store 9(vgo1) 11
|
||||
Store 14(vgo2) 15
|
||||
21: 8(ptr) AccessChain 18 20
|
||||
Store 21 11
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 57
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 22 27 31 37 48 51
|
||||
ExecutionMode 4 InputPoints
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 8 "i"
|
||||
Name 22 "gfo1"
|
||||
Name 27 "gfo2"
|
||||
Name 29 "outBlock"
|
||||
MemberName 29(outBlock) 0 "o3"
|
||||
Name 31 "gf_out"
|
||||
Name 32 "outBlock"
|
||||
MemberName 32(outBlock) 0 "o3"
|
||||
Name 37 "inBlock"
|
||||
Name 48 "vgo1"
|
||||
Name 51 "vgo2"
|
||||
Name 52 "crossStageBlock2"
|
||||
MemberName 52(crossStageBlock2) 0 "a"
|
||||
MemberName 52(crossStageBlock2) 1 "b"
|
||||
Name 56 "blockName1"
|
||||
Decorate 22(gfo1) Location 0
|
||||
Decorate 27(gfo2) Location 1
|
||||
Decorate 29(outBlock) Block
|
||||
Decorate 31(gf_out) Location 5
|
||||
Decorate 32(outBlock) Block
|
||||
Decorate 37(inBlock) Location 5
|
||||
Decorate 48(vgo1) Location 0
|
||||
Decorate 51(vgo2) Location 1
|
||||
MemberDecorate 52(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 52(crossStageBlock2) 1 Offset 16
|
||||
Decorate 52(crossStageBlock2) Block
|
||||
Decorate 56(blockName1) DescriptorSet 0
|
||||
Decorate 56(blockName1) Binding 3
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypePointer Function 6(int)
|
||||
9: 6(int) Constant 0
|
||||
16: 6(int) Constant 3
|
||||
17: TypeBool
|
||||
19: TypeFloat 32
|
||||
20: TypeVector 19(float) 4
|
||||
21: TypePointer Output 20(fvec4)
|
||||
22(gfo1): 21(ptr) Variable Output
|
||||
23: 19(float) Constant 0
|
||||
24: 20(fvec4) ConstantComposite 23 23 23 23
|
||||
25: TypeVector 19(float) 2
|
||||
26: TypePointer Output 25(fvec2)
|
||||
27(gfo2): 26(ptr) Variable Output
|
||||
28: 25(fvec2) ConstantComposite 23 23
|
||||
29(outBlock): TypeStruct 20(fvec4)
|
||||
30: TypePointer Output 29(outBlock)
|
||||
31(gf_out): 30(ptr) Variable Output
|
||||
32(outBlock): TypeStruct 20(fvec4)
|
||||
33: TypeInt 32 0
|
||||
34: 33(int) Constant 1
|
||||
35: TypeArray 32(outBlock) 34
|
||||
36: TypePointer Input 35
|
||||
37(inBlock): 36(ptr) Variable Input
|
||||
39: TypePointer Input 20(fvec4)
|
||||
44: 6(int) Constant 1
|
||||
46: TypeArray 20(fvec4) 34
|
||||
47: TypePointer Input 46
|
||||
48(vgo1): 47(ptr) Variable Input
|
||||
49: TypeArray 25(fvec2) 34
|
||||
50: TypePointer Input 49
|
||||
51(vgo2): 50(ptr) Variable Input
|
||||
52(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2)
|
||||
53: 33(int) Constant 2
|
||||
54: TypeArray 52(crossStageBlock2) 53
|
||||
55: TypePointer Uniform 54
|
||||
56(blockName1): 55(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(i): 7(ptr) Variable Function
|
||||
Store 8(i) 9
|
||||
Branch 10
|
||||
10: Label
|
||||
LoopMerge 12 13 None
|
||||
Branch 14
|
||||
14: Label
|
||||
15: 6(int) Load 8(i)
|
||||
18: 17(bool) SLessThan 15 16
|
||||
BranchConditional 18 11 12
|
||||
11: Label
|
||||
Store 22(gfo1) 24
|
||||
Store 27(gfo2) 28
|
||||
38: 6(int) Load 8(i)
|
||||
40: 39(ptr) AccessChain 37(inBlock) 38 9
|
||||
41: 20(fvec4) Load 40
|
||||
42: 21(ptr) AccessChain 31(gf_out) 9
|
||||
Store 42 41
|
||||
EmitVertex
|
||||
Branch 13
|
||||
13: Label
|
||||
43: 6(int) Load 8(i)
|
||||
45: 6(int) IAdd 43 44
|
||||
Store 8(i) 45
|
||||
Branch 10
|
||||
12: Label
|
||||
EndPrimitive
|
||||
Return
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 81
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 64 70 74 76
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "Bar("
|
||||
Name 13 "Foo("
|
||||
Name 15 "fragOnlyBlock"
|
||||
MemberName 15(fragOnlyBlock) 0 "fb1"
|
||||
Name 17 ""
|
||||
Name 23 "crossStageBlock2"
|
||||
MemberName 23(crossStageBlock2) 0 "a"
|
||||
MemberName 23(crossStageBlock2) 1 "b"
|
||||
Name 28 "blockName2"
|
||||
Name 38 "crossStageBlock1"
|
||||
MemberName 38(crossStageBlock1) 0 "a"
|
||||
MemberName 38(crossStageBlock1) 1 "b"
|
||||
Name 40 ""
|
||||
Name 62 "color"
|
||||
Name 64 "gfo1"
|
||||
Name 70 "outColor"
|
||||
Name 72 "outBlock"
|
||||
MemberName 72(outBlock) 0 "o3"
|
||||
Name 74 ""
|
||||
Name 76 "gfo2"
|
||||
Name 80 "glass"
|
||||
MemberDecorate 15(fragOnlyBlock) 0 NonWritable
|
||||
MemberDecorate 15(fragOnlyBlock) 0 Offset 0
|
||||
Decorate 15(fragOnlyBlock) BufferBlock
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 17 Binding 2
|
||||
MemberDecorate 23(crossStageBlock2) 0 Offset 0
|
||||
MemberDecorate 23(crossStageBlock2) 1 Offset 16
|
||||
Decorate 23(crossStageBlock2) Block
|
||||
Decorate 28(blockName2) DescriptorSet 0
|
||||
Decorate 28(blockName2) Binding 3
|
||||
MemberDecorate 38(crossStageBlock1) 0 Offset 0
|
||||
MemberDecorate 38(crossStageBlock1) 1 Offset 16
|
||||
Decorate 38(crossStageBlock1) Block
|
||||
Decorate 40 DescriptorSet 0
|
||||
Decorate 40 Binding 1
|
||||
Decorate 64(gfo1) Location 0
|
||||
Decorate 70(outColor) Location 0
|
||||
Decorate 72(outBlock) Block
|
||||
Decorate 74 Location 5
|
||||
Decorate 76(gfo2) Location 1
|
||||
Decorate 80(glass) DescriptorSet 0
|
||||
Decorate 80(glass) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 2
|
||||
8: TypeFunction 7(fvec2)
|
||||
11: TypeVector 6(float) 4
|
||||
12: TypeFunction 11(fvec4)
|
||||
15(fragOnlyBlock): TypeStruct 7(fvec2)
|
||||
16: TypePointer Uniform 15(fragOnlyBlock)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: TypeInt 32 1
|
||||
19: 18(int) Constant 0
|
||||
20: TypePointer Uniform 7(fvec2)
|
||||
23(crossStageBlock2): TypeStruct 11(fvec4) 7(fvec2)
|
||||
24: TypeInt 32 0
|
||||
25: 24(int) Constant 2
|
||||
26: TypeArray 23(crossStageBlock2) 25
|
||||
27: TypePointer Uniform 26
|
||||
28(blockName2): 27(ptr) Variable Uniform
|
||||
29: 18(int) Constant 1
|
||||
38(crossStageBlock1): TypeStruct 11(fvec4) 11(fvec4)
|
||||
39: TypePointer Uniform 38(crossStageBlock1)
|
||||
40: 39(ptr) Variable Uniform
|
||||
41: TypePointer Uniform 11(fvec4)
|
||||
54: 6(float) Constant 0
|
||||
61: TypePointer Function 11(fvec4)
|
||||
63: TypePointer Input 11(fvec4)
|
||||
64(gfo1): 63(ptr) Variable Input
|
||||
69: TypePointer Output 11(fvec4)
|
||||
70(outColor): 69(ptr) Variable Output
|
||||
72(outBlock): TypeStruct 11(fvec4)
|
||||
73: TypePointer Input 72(outBlock)
|
||||
74: 73(ptr) Variable Input
|
||||
75: TypePointer Input 7(fvec2)
|
||||
76(gfo2): 75(ptr) Variable Input
|
||||
77: TypeImage 6(float) 2D sampled format:Unknown
|
||||
78: TypeSampledImage 77
|
||||
79: TypePointer UniformConstant 78
|
||||
80(glass): 79(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
62(color): 61(ptr) Variable Function
|
||||
65: 11(fvec4) Load 64(gfo1)
|
||||
Store 62(color) 65
|
||||
66: 11(fvec4) Load 62(color)
|
||||
67: 11(fvec4) FunctionCall 13(Foo()
|
||||
68: 11(fvec4) FAdd 66 67
|
||||
Store 62(color) 68
|
||||
71: 11(fvec4) Load 62(color)
|
||||
Store 70(outColor) 71
|
||||
Return
|
||||
FunctionEnd
|
||||
9(Bar(): 7(fvec2) Function None 8
|
||||
10: Label
|
||||
21: 20(ptr) AccessChain 17 19
|
||||
22: 7(fvec2) Load 21
|
||||
30: 20(ptr) AccessChain 28(blockName2) 19 29
|
||||
31: 7(fvec2) Load 30
|
||||
32: 7(fvec2) FAdd 22 31
|
||||
33: 20(ptr) AccessChain 28(blockName2) 29 29
|
||||
34: 7(fvec2) Load 33
|
||||
35: 7(fvec2) FAdd 32 34
|
||||
ReturnValue 35
|
||||
FunctionEnd
|
||||
13(Foo(): 11(fvec4) Function None 12
|
||||
14: Label
|
||||
42: 41(ptr) AccessChain 40 19
|
||||
43: 11(fvec4) Load 42
|
||||
44: 41(ptr) AccessChain 40 29
|
||||
45: 11(fvec4) Load 44
|
||||
46: 11(fvec4) FAdd 43 45
|
||||
47: 41(ptr) AccessChain 28(blockName2) 19 19
|
||||
48: 11(fvec4) Load 47
|
||||
49: 11(fvec4) FAdd 46 48
|
||||
50: 41(ptr) AccessChain 28(blockName2) 29 19
|
||||
51: 11(fvec4) Load 50
|
||||
52: 11(fvec4) FAdd 49 51
|
||||
53: 7(fvec2) FunctionCall 9(Bar()
|
||||
55: 6(float) CompositeExtract 53 0
|
||||
56: 6(float) CompositeExtract 53 1
|
||||
57: 11(fvec4) CompositeConstruct 55 56 54 54
|
||||
58: 11(fvec4) FAdd 52 57
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
124
Test/baseResults/vk.relaxed.errorcheck.vert.out
Normal file
124
Test/baseResults/vk.relaxed.errorcheck.vert.out
Normal file
@ -0,0 +1,124 @@
|
||||
vk.relaxed.errorcheck.vert
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:9 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 vector swizzle ( temp highp 4-component vector of float)
|
||||
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:14 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
|
||||
0:? 'gl_VertexID' ( in int VertexIndex)
|
||||
0:? 'gl_InstanceID' ( in int InstanceIndex)
|
||||
|
||||
vk.relaxed.errorcheck.frag
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:10 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 Branch: Return with expression
|
||||
0:11 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:14 Function Definition: main( ( global void)
|
||||
0:14 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:15 'o' ( out highp 4-component vector of float)
|
||||
0:15 add ( temp highp 4-component vector of float)
|
||||
0:15 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:15 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
ERROR: Linking unknown stage stage: Types must match:
|
||||
a: " uniform highp 2-component vector of float" versus " uniform highp 4-component vector of float"
|
||||
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:9 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 vector swizzle ( temp highp 4-component vector of float)
|
||||
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Sequence
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:10 Constant:
|
||||
0:10 0 (const int)
|
||||
0:10 Constant:
|
||||
0:10 1 (const int)
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:14 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
|
||||
0:? 'gl_VertexID' ( in int VertexIndex)
|
||||
0:? 'gl_InstanceID' ( in int InstanceIndex)
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:10 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:10 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 Branch: Return with expression
|
||||
0:11 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:14 Function Definition: main( ( global void)
|
||||
0:14 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:15 'o' ( out highp 4-component vector of float)
|
||||
0:15 add ( temp highp 4-component vector of float)
|
||||
0:15 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:15 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
|
||||
|
||||
Validation failed
|
||||
SPIR-V is not generated for failed compile or link
|
826
Test/baseResults/vk.relaxed.frag.out
Normal file
826
Test/baseResults/vk.relaxed.frag.out
Normal file
@ -0,0 +1,826 @@
|
||||
vk.relaxed.frag
|
||||
WARNING: 0:7: 'b' : Ignoring initializer for uniform
|
||||
WARNING: 0:8: 'c' : ignoring layout qualifier for uniform location
|
||||
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:36 Function Definition: bar( ( global highp uint)
|
||||
0:36 Function Parameters:
|
||||
0:37 Sequence
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp highp uint)
|
||||
0:37 'j' ( temp highp uint)
|
||||
0:37 Constant:
|
||||
0:37 0 (const uint)
|
||||
0:38 move second child to first child ( temp highp uint)
|
||||
0:38 'j' ( temp highp uint)
|
||||
0:38 AtomicAdd ( global highp uint)
|
||||
0:38 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:38 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:38 Constant:
|
||||
0:38 0 (const uint)
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:39 move second child to first child ( temp highp uint)
|
||||
0:39 'j' ( temp highp uint)
|
||||
0:39 subtract ( temp highp uint)
|
||||
0:39 AtomicAdd ( global highp uint)
|
||||
0:39 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:39 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:39 Constant:
|
||||
0:39 0 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 4294967295 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:40 move second child to first child ( temp highp uint)
|
||||
0:40 'j' ( temp highp uint)
|
||||
0:40 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:40 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:40 Constant:
|
||||
0:40 0 (const uint)
|
||||
0:42 move second child to first child ( temp highp uint)
|
||||
0:42 'j' ( temp highp uint)
|
||||
0:42 AtomicAdd ( global highp uint)
|
||||
0:42 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:42 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 1 (const uint)
|
||||
0:43 move second child to first child ( temp highp uint)
|
||||
0:43 'j' ( temp highp uint)
|
||||
0:43 AtomicAdd ( global highp uint)
|
||||
0:43 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:43 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:43 Constant:
|
||||
0:43 0 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 4294967295 (const uint)
|
||||
0:44 move second child to first child ( temp highp uint)
|
||||
0:44 'j' ( temp highp uint)
|
||||
0:44 AtomicSubtract ( global highp uint)
|
||||
0:44 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:44 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:44 Constant:
|
||||
0:44 0 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 1 (const uint)
|
||||
0:46 move second child to first child ( temp highp uint)
|
||||
0:46 'j' ( temp highp uint)
|
||||
0:46 AtomicMin ( global highp uint)
|
||||
0:46 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:46 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 'j' ( temp highp uint)
|
||||
0:47 move second child to first child ( temp highp uint)
|
||||
0:47 'j' ( temp highp uint)
|
||||
0:47 AtomicMax ( global highp uint)
|
||||
0:47 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:47 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 'j' ( temp highp uint)
|
||||
0:48 move second child to first child ( temp highp uint)
|
||||
0:48 'j' ( temp highp uint)
|
||||
0:48 AtomicAnd ( global highp uint)
|
||||
0:48 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:48 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:48 Constant:
|
||||
0:48 0 (const uint)
|
||||
0:48 'j' ( temp highp uint)
|
||||
0:50 move second child to first child ( temp highp uint)
|
||||
0:50 'j' ( temp highp uint)
|
||||
0:50 AtomicOr ( global highp uint)
|
||||
0:50 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:50 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:50 Constant:
|
||||
0:50 0 (const uint)
|
||||
0:50 'j' ( temp highp uint)
|
||||
0:51 move second child to first child ( temp highp uint)
|
||||
0:51 'j' ( temp highp uint)
|
||||
0:51 AtomicXor ( global highp uint)
|
||||
0:51 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:51 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 'j' ( temp highp uint)
|
||||
0:53 move second child to first child ( temp highp uint)
|
||||
0:53 'j' ( temp highp uint)
|
||||
0:53 AtomicExchange ( global highp uint)
|
||||
0:53 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:53 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:53 Constant:
|
||||
0:53 0 (const uint)
|
||||
0:53 'j' ( temp highp uint)
|
||||
0:54 move second child to first child ( temp highp uint)
|
||||
0:54 'j' ( temp highp uint)
|
||||
0:54 AtomicCompSwap ( global highp uint)
|
||||
0:54 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:54 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:54 Constant:
|
||||
0:54 0 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0 (const uint)
|
||||
0:54 'j' ( temp highp uint)
|
||||
0:56 AtomicAdd ( global highp uint)
|
||||
0:56 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:56 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:57 AtomicAdd ( global highp uint)
|
||||
0:57 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:57 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3})
|
||||
0:57 Constant:
|
||||
0:57 0 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 1 (const uint)
|
||||
0:59 MemoryBarrierBuffer ( global void)
|
||||
0:61 Branch: Return with expression
|
||||
0:61 'j' ( temp highp uint)
|
||||
0:64 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:64 Function Parameters:
|
||||
0:65 Sequence
|
||||
0:65 Sequence
|
||||
0:65 move second child to first child ( temp highp float)
|
||||
0:65 'f' ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 j: direct index for structure (layout( column_major std140) uniform highp float)
|
||||
0:65 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:65 Constant:
|
||||
0:65 0 (const uint)
|
||||
0:65 j: direct index for structure (layout( column_major std430) buffer highp float)
|
||||
0:65 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:65 Constant:
|
||||
0:65 0 (const int)
|
||||
0:65 y: direct index for structure ( global highp float)
|
||||
0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:65 Constant:
|
||||
0:65 4 (const uint)
|
||||
0:65 Constant:
|
||||
0:65 1 (const int)
|
||||
0:65 Convert uint to float ( temp highp float)
|
||||
0:65 z: direct index for structure ( global highp uint)
|
||||
0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:65 Constant:
|
||||
0:65 4 (const uint)
|
||||
0:65 Constant:
|
||||
0:65 2 (const int)
|
||||
0:66 Sequence
|
||||
0:66 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:66 'v2' ( temp highp 2-component vector of float)
|
||||
0:66 add ( temp highp 2-component vector of float)
|
||||
0:66 add ( temp highp 2-component vector of float)
|
||||
0:66 b: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 1 (const uint)
|
||||
0:66 c: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 2 (const uint)
|
||||
0:66 x: direct index for structure ( global highp 2-component vector of float)
|
||||
0:66 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 4 (const uint)
|
||||
0:66 Constant:
|
||||
0:66 0 (const int)
|
||||
0:67 Sequence
|
||||
0:67 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:67 'v4' ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 0 (const uint)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 1 (const int)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 2 (const int)
|
||||
0:67 k: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:67 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:67 Constant:
|
||||
0:67 1 (const uint)
|
||||
0:67 k: direct index for structure (layout( column_major std430) buffer highp 4-component vector of float)
|
||||
0:67 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:67 Constant:
|
||||
0:67 1 (const int)
|
||||
0:67 texture ( global highp 4-component vector of float)
|
||||
0:67 't1' ( uniform highp sampler2D)
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:68 Branch: Return with expression
|
||||
0:68 component-wise multiply ( temp highp 4-component vector of float)
|
||||
0:68 component-wise multiply ( temp highp 4-component vector of float)
|
||||
0:68 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:68 'f' ( temp highp float)
|
||||
0:68 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:68 'v2' ( temp highp 2-component vector of float)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:68 'v4' ( temp highp 4-component vector of float)
|
||||
0:71 Function Definition: main( ( global void)
|
||||
0:71 Function Parameters:
|
||||
0:72 Sequence
|
||||
0:72 Sequence
|
||||
0:72 move second child to first child ( temp highp float)
|
||||
0:72 'j' ( temp highp float)
|
||||
0:72 Convert uint to float ( temp highp float)
|
||||
0:72 Function Call: bar( ( global highp uint)
|
||||
0:73 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:73 'o' ( out highp 4-component vector of float)
|
||||
0:73 vector-scale ( temp highp 4-component vector of float)
|
||||
0:73 'j' ( temp highp float)
|
||||
0:73 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:? 't1' ( uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:? 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:? 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:36 Function Definition: bar( ( global highp uint)
|
||||
0:36 Function Parameters:
|
||||
0:37 Sequence
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp highp uint)
|
||||
0:37 'j' ( temp highp uint)
|
||||
0:37 Constant:
|
||||
0:37 0 (const uint)
|
||||
0:38 move second child to first child ( temp highp uint)
|
||||
0:38 'j' ( temp highp uint)
|
||||
0:38 AtomicAdd ( global highp uint)
|
||||
0:38 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:38 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:38 Constant:
|
||||
0:38 0 (const uint)
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:39 move second child to first child ( temp highp uint)
|
||||
0:39 'j' ( temp highp uint)
|
||||
0:39 subtract ( temp highp uint)
|
||||
0:39 AtomicAdd ( global highp uint)
|
||||
0:39 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:39 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:39 Constant:
|
||||
0:39 0 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 4294967295 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:40 move second child to first child ( temp highp uint)
|
||||
0:40 'j' ( temp highp uint)
|
||||
0:40 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:40 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:40 Constant:
|
||||
0:40 0 (const uint)
|
||||
0:42 move second child to first child ( temp highp uint)
|
||||
0:42 'j' ( temp highp uint)
|
||||
0:42 AtomicAdd ( global highp uint)
|
||||
0:42 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:42 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 1 (const uint)
|
||||
0:43 move second child to first child ( temp highp uint)
|
||||
0:43 'j' ( temp highp uint)
|
||||
0:43 AtomicAdd ( global highp uint)
|
||||
0:43 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:43 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:43 Constant:
|
||||
0:43 0 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 4294967295 (const uint)
|
||||
0:44 move second child to first child ( temp highp uint)
|
||||
0:44 'j' ( temp highp uint)
|
||||
0:44 AtomicSubtract ( global highp uint)
|
||||
0:44 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:44 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:44 Constant:
|
||||
0:44 0 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 1 (const uint)
|
||||
0:46 move second child to first child ( temp highp uint)
|
||||
0:46 'j' ( temp highp uint)
|
||||
0:46 AtomicMin ( global highp uint)
|
||||
0:46 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:46 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 'j' ( temp highp uint)
|
||||
0:47 move second child to first child ( temp highp uint)
|
||||
0:47 'j' ( temp highp uint)
|
||||
0:47 AtomicMax ( global highp uint)
|
||||
0:47 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:47 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:47 Constant:
|
||||
0:47 0 (const uint)
|
||||
0:47 'j' ( temp highp uint)
|
||||
0:48 move second child to first child ( temp highp uint)
|
||||
0:48 'j' ( temp highp uint)
|
||||
0:48 AtomicAnd ( global highp uint)
|
||||
0:48 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:48 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:48 Constant:
|
||||
0:48 0 (const uint)
|
||||
0:48 'j' ( temp highp uint)
|
||||
0:50 move second child to first child ( temp highp uint)
|
||||
0:50 'j' ( temp highp uint)
|
||||
0:50 AtomicOr ( global highp uint)
|
||||
0:50 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:50 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:50 Constant:
|
||||
0:50 0 (const uint)
|
||||
0:50 'j' ( temp highp uint)
|
||||
0:51 move second child to first child ( temp highp uint)
|
||||
0:51 'j' ( temp highp uint)
|
||||
0:51 AtomicXor ( global highp uint)
|
||||
0:51 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:51 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 'j' ( temp highp uint)
|
||||
0:53 move second child to first child ( temp highp uint)
|
||||
0:53 'j' ( temp highp uint)
|
||||
0:53 AtomicExchange ( global highp uint)
|
||||
0:53 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:53 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:53 Constant:
|
||||
0:53 0 (const uint)
|
||||
0:53 'j' ( temp highp uint)
|
||||
0:54 move second child to first child ( temp highp uint)
|
||||
0:54 'j' ( temp highp uint)
|
||||
0:54 AtomicCompSwap ( global highp uint)
|
||||
0:54 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:54 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:54 Constant:
|
||||
0:54 0 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 0 (const uint)
|
||||
0:54 'j' ( temp highp uint)
|
||||
0:56 AtomicAdd ( global highp uint)
|
||||
0:56 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:56 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:57 AtomicAdd ( global highp uint)
|
||||
0:57 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:57 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3})
|
||||
0:57 Constant:
|
||||
0:57 0 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 1 (const uint)
|
||||
0:59 MemoryBarrierBuffer ( global void)
|
||||
0:61 Branch: Return with expression
|
||||
0:61 'j' ( temp highp uint)
|
||||
0:64 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:64 Function Parameters:
|
||||
0:65 Sequence
|
||||
0:65 Sequence
|
||||
0:65 move second child to first child ( temp highp float)
|
||||
0:65 'f' ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 add ( temp highp float)
|
||||
0:65 j: direct index for structure (layout( column_major std140) uniform highp float)
|
||||
0:65 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:65 Constant:
|
||||
0:65 0 (const uint)
|
||||
0:65 j: direct index for structure (layout( column_major std430) buffer highp float)
|
||||
0:65 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:65 Constant:
|
||||
0:65 0 (const int)
|
||||
0:65 y: direct index for structure ( global highp float)
|
||||
0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:65 Constant:
|
||||
0:65 4 (const uint)
|
||||
0:65 Constant:
|
||||
0:65 1 (const int)
|
||||
0:65 Convert uint to float ( temp highp float)
|
||||
0:65 z: direct index for structure ( global highp uint)
|
||||
0:65 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:65 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:65 Constant:
|
||||
0:65 4 (const uint)
|
||||
0:65 Constant:
|
||||
0:65 2 (const int)
|
||||
0:66 Sequence
|
||||
0:66 move second child to first child ( temp highp 2-component vector of float)
|
||||
0:66 'v2' ( temp highp 2-component vector of float)
|
||||
0:66 add ( temp highp 2-component vector of float)
|
||||
0:66 add ( temp highp 2-component vector of float)
|
||||
0:66 b: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 1 (const uint)
|
||||
0:66 c: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 2 (const uint)
|
||||
0:66 x: direct index for structure ( global highp 2-component vector of float)
|
||||
0:66 structUniform: direct index for structure ( uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z})
|
||||
0:66 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:66 Constant:
|
||||
0:66 4 (const uint)
|
||||
0:66 Constant:
|
||||
0:66 0 (const int)
|
||||
0:67 Sequence
|
||||
0:67 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:67 'v4' ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 add ( temp highp 4-component vector of float)
|
||||
0:67 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 0 (const uint)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 1 (const int)
|
||||
0:67 direct index ( temp highp 4-component vector of float)
|
||||
0:67 d: direct index for structure ( uniform 10-element array of highp 4-component vector of float)
|
||||
0:67 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:67 Constant:
|
||||
0:67 3 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 2 (const int)
|
||||
0:67 k: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
||||
0:67 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:67 Constant:
|
||||
0:67 1 (const uint)
|
||||
0:67 k: direct index for structure (layout( column_major std430) buffer highp 4-component vector of float)
|
||||
0:67 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:67 Constant:
|
||||
0:67 1 (const int)
|
||||
0:67 texture ( global highp 4-component vector of float)
|
||||
0:67 't1' ( uniform highp sampler2D)
|
||||
0:67 Constant:
|
||||
0:67 0.000000
|
||||
0:67 0.000000
|
||||
0:68 Branch: Return with expression
|
||||
0:68 component-wise multiply ( temp highp 4-component vector of float)
|
||||
0:68 component-wise multiply ( temp highp 4-component vector of float)
|
||||
0:68 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:68 'f' ( temp highp float)
|
||||
0:68 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:68 'v2' ( temp highp 2-component vector of float)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:68 'v4' ( temp highp 4-component vector of float)
|
||||
0:71 Function Definition: main( ( global void)
|
||||
0:71 Function Parameters:
|
||||
0:72 Sequence
|
||||
0:72 Sequence
|
||||
0:72 move second child to first child ( temp highp float)
|
||||
0:72 'j' ( temp highp float)
|
||||
0:72 Convert uint to float ( temp highp float)
|
||||
0:72 Function Call: bar( ( global highp uint)
|
||||
0:73 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:73 'o' ( out highp 4-component vector of float)
|
||||
0:73 vector-scale ( temp highp 4-component vector of float)
|
||||
0:73 'j' ( temp highp float)
|
||||
0:73 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b, uniform highp 2-component vector of float c, uniform 10-element array of highp 4-component vector of float d, uniform structure{ global highp 2-component vector of float x, global highp float y, global highp uint z} structUniform})
|
||||
0:? 't1' ( uniform highp sampler2D)
|
||||
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp float j, layout( column_major std140) uniform highp 4-component vector of float k})
|
||||
0:? 'bufferInstance' (layout( column_major std430) buffer block{layout( column_major std430) buffer highp float j, layout( column_major std430) buffer highp 4-component vector of float k})
|
||||
0:? 'anon@2' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:? 'anon@3' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 163
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 159
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 8 "bar("
|
||||
Name 13 "foo("
|
||||
Name 16 "j"
|
||||
Name 18 "gl_AtomicCounterBlock_0"
|
||||
MemberName 18(gl_AtomicCounterBlock_0) 0 "counter1"
|
||||
MemberName 18(gl_AtomicCounterBlock_0) 1 "counter2"
|
||||
Name 20 ""
|
||||
Name 63 "gl_AtomicCounterBlock_1"
|
||||
MemberName 63(gl_AtomicCounterBlock_1) 0 "counter3"
|
||||
Name 65 ""
|
||||
Name 73 "f"
|
||||
Name 74 "UniformBlock"
|
||||
MemberName 74(UniformBlock) 0 "j"
|
||||
MemberName 74(UniformBlock) 1 "k"
|
||||
Name 76 ""
|
||||
Name 80 "BufferBlock"
|
||||
MemberName 80(BufferBlock) 0 "j"
|
||||
MemberName 80(BufferBlock) 1 "k"
|
||||
Name 82 "bufferInstance"
|
||||
Name 89 "e"
|
||||
MemberName 89(e) 0 "x"
|
||||
MemberName 89(e) 1 "y"
|
||||
MemberName 89(e) 2 "z"
|
||||
Name 90 "gl_DefaultUniformBlock"
|
||||
MemberName 90(gl_DefaultUniformBlock) 0 "a"
|
||||
MemberName 90(gl_DefaultUniformBlock) 1 "b"
|
||||
MemberName 90(gl_DefaultUniformBlock) 2 "c"
|
||||
MemberName 90(gl_DefaultUniformBlock) 3 "d"
|
||||
MemberName 90(gl_DefaultUniformBlock) 4 "structUniform"
|
||||
Name 92 ""
|
||||
Name 103 "v2"
|
||||
Name 114 "v4"
|
||||
Name 137 "t1"
|
||||
Name 155 "j"
|
||||
Name 159 "o"
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Volatile
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 0 Offset 0
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Volatile
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 18(gl_AtomicCounterBlock_0) 1 Offset 4
|
||||
Decorate 18(gl_AtomicCounterBlock_0) BufferBlock
|
||||
Decorate 20 DescriptorSet 0
|
||||
Decorate 20 Binding 4
|
||||
MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Coherent
|
||||
MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Volatile
|
||||
MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Coherent
|
||||
MemberDecorate 63(gl_AtomicCounterBlock_1) 0 Offset 0
|
||||
Decorate 63(gl_AtomicCounterBlock_1) BufferBlock
|
||||
Decorate 65 DescriptorSet 0
|
||||
Decorate 65 Binding 5
|
||||
MemberDecorate 74(UniformBlock) 0 Offset 0
|
||||
MemberDecorate 74(UniformBlock) 1 Offset 16
|
||||
Decorate 74(UniformBlock) Block
|
||||
Decorate 76 DescriptorSet 0
|
||||
Decorate 76 Binding 2
|
||||
MemberDecorate 80(BufferBlock) 0 Offset 0
|
||||
MemberDecorate 80(BufferBlock) 1 Offset 16
|
||||
Decorate 80(BufferBlock) BufferBlock
|
||||
Decorate 82(bufferInstance) DescriptorSet 0
|
||||
Decorate 82(bufferInstance) Binding 3
|
||||
Decorate 88 ArrayStride 16
|
||||
MemberDecorate 89(e) 0 Offset 0
|
||||
MemberDecorate 89(e) 1 Offset 8
|
||||
MemberDecorate 89(e) 2 Offset 12
|
||||
MemberDecorate 90(gl_DefaultUniformBlock) 0 Offset 0
|
||||
MemberDecorate 90(gl_DefaultUniformBlock) 1 Offset 16
|
||||
MemberDecorate 90(gl_DefaultUniformBlock) 2 Offset 24
|
||||
MemberDecorate 90(gl_DefaultUniformBlock) 3 Offset 32
|
||||
MemberDecorate 90(gl_DefaultUniformBlock) 4 Offset 192
|
||||
Decorate 90(gl_DefaultUniformBlock) Block
|
||||
Decorate 92 DescriptorSet 0
|
||||
Decorate 92 Binding 0
|
||||
Decorate 137(t1) DescriptorSet 0
|
||||
Decorate 137(t1) Binding 1
|
||||
Decorate 159(o) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypeFunction 6(int)
|
||||
10: TypeFloat 32
|
||||
11: TypeVector 10(float) 4
|
||||
12: TypeFunction 11(fvec4)
|
||||
15: TypePointer Function 6(int)
|
||||
17: 6(int) Constant 0
|
||||
18(gl_AtomicCounterBlock_0): TypeStruct 6(int) 6(int)
|
||||
19: TypePointer Uniform 18(gl_AtomicCounterBlock_0)
|
||||
20: 19(ptr) Variable Uniform
|
||||
21: TypeInt 32 1
|
||||
22: 21(int) Constant 0
|
||||
23: TypePointer Uniform 6(int)
|
||||
25: 6(int) Constant 1
|
||||
28: 6(int) Constant 4294967295
|
||||
60: 21(int) Constant 1
|
||||
63(gl_AtomicCounterBlock_1): TypeStruct 6(int)
|
||||
64: TypePointer Uniform 63(gl_AtomicCounterBlock_1)
|
||||
65: 64(ptr) Variable Uniform
|
||||
68: 6(int) Constant 72
|
||||
72: TypePointer Function 10(float)
|
||||
74(UniformBlock): TypeStruct 10(float) 11(fvec4)
|
||||
75: TypePointer Uniform 74(UniformBlock)
|
||||
76: 75(ptr) Variable Uniform
|
||||
77: TypePointer Uniform 10(float)
|
||||
80(BufferBlock): TypeStruct 10(float) 11(fvec4)
|
||||
81: TypePointer Uniform 80(BufferBlock)
|
||||
82(bufferInstance): 81(ptr) Variable Uniform
|
||||
86: TypeVector 10(float) 2
|
||||
87: 6(int) Constant 10
|
||||
88: TypeArray 11(fvec4) 87
|
||||
89(e): TypeStruct 86(fvec2) 10(float) 6(int)
|
||||
90(gl_DefaultUniformBlock): TypeStruct 11(fvec4) 86(fvec2) 86(fvec2) 88 89(e)
|
||||
91: TypePointer Uniform 90(gl_DefaultUniformBlock)
|
||||
92: 91(ptr) Variable Uniform
|
||||
93: 21(int) Constant 4
|
||||
97: 21(int) Constant 2
|
||||
102: TypePointer Function 86(fvec2)
|
||||
104: TypePointer Uniform 86(fvec2)
|
||||
113: TypePointer Function 11(fvec4)
|
||||
115: TypePointer Uniform 11(fvec4)
|
||||
118: 21(int) Constant 3
|
||||
134: TypeImage 10(float) 2D sampled format:Unknown
|
||||
135: TypeSampledImage 134
|
||||
136: TypePointer UniformConstant 135
|
||||
137(t1): 136(ptr) Variable UniformConstant
|
||||
139: 10(float) Constant 0
|
||||
140: 86(fvec2) ConstantComposite 139 139
|
||||
146: 10(float) Constant 1065353216
|
||||
158: TypePointer Output 11(fvec4)
|
||||
159(o): 158(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
155(j): 72(ptr) Variable Function
|
||||
156: 6(int) FunctionCall 8(bar()
|
||||
157: 10(float) ConvertUToF 156
|
||||
Store 155(j) 157
|
||||
160: 10(float) Load 155(j)
|
||||
161: 11(fvec4) FunctionCall 13(foo()
|
||||
162: 11(fvec4) VectorTimesScalar 161 160
|
||||
Store 159(o) 162
|
||||
Return
|
||||
FunctionEnd
|
||||
8(bar(): 6(int) Function None 7
|
||||
9: Label
|
||||
16(j): 15(ptr) Variable Function
|
||||
Store 16(j) 17
|
||||
24: 23(ptr) AccessChain 20 22
|
||||
26: 6(int) AtomicIAdd 24 25 17 25
|
||||
Store 16(j) 26
|
||||
27: 23(ptr) AccessChain 20 22
|
||||
29: 6(int) AtomicIAdd 27 25 17 28
|
||||
30: 6(int) ISub 29 25
|
||||
Store 16(j) 30
|
||||
31: 23(ptr) AccessChain 20 22
|
||||
32: 6(int) Load 31
|
||||
Store 16(j) 32
|
||||
33: 23(ptr) AccessChain 20 22
|
||||
34: 6(int) AtomicIAdd 33 25 17 25
|
||||
Store 16(j) 34
|
||||
35: 23(ptr) AccessChain 20 22
|
||||
36: 6(int) AtomicIAdd 35 25 17 28
|
||||
Store 16(j) 36
|
||||
37: 23(ptr) AccessChain 20 22
|
||||
38: 6(int) AtomicISub 37 25 17 25
|
||||
Store 16(j) 38
|
||||
39: 23(ptr) AccessChain 20 22
|
||||
40: 6(int) Load 16(j)
|
||||
41: 6(int) AtomicUMin 39 25 17 40
|
||||
Store 16(j) 41
|
||||
42: 23(ptr) AccessChain 20 22
|
||||
43: 6(int) Load 16(j)
|
||||
44: 6(int) AtomicUMax 42 25 17 43
|
||||
Store 16(j) 44
|
||||
45: 23(ptr) AccessChain 20 22
|
||||
46: 6(int) Load 16(j)
|
||||
47: 6(int) AtomicAnd 45 25 17 46
|
||||
Store 16(j) 47
|
||||
48: 23(ptr) AccessChain 20 22
|
||||
49: 6(int) Load 16(j)
|
||||
50: 6(int) AtomicOr 48 25 17 49
|
||||
Store 16(j) 50
|
||||
51: 23(ptr) AccessChain 20 22
|
||||
52: 6(int) Load 16(j)
|
||||
53: 6(int) AtomicXor 51 25 17 52
|
||||
Store 16(j) 53
|
||||
54: 23(ptr) AccessChain 20 22
|
||||
55: 6(int) Load 16(j)
|
||||
56: 6(int) AtomicExchange 54 25 17 55
|
||||
Store 16(j) 56
|
||||
57: 23(ptr) AccessChain 20 22
|
||||
58: 6(int) Load 16(j)
|
||||
59: 6(int) AtomicCompareExchange 57 25 17 17 58 17
|
||||
Store 16(j) 59
|
||||
61: 23(ptr) AccessChain 20 60
|
||||
62: 6(int) AtomicIAdd 61 25 17 25
|
||||
66: 23(ptr) AccessChain 65 22
|
||||
67: 6(int) AtomicIAdd 66 25 17 25
|
||||
MemoryBarrier 25 68
|
||||
69: 6(int) Load 16(j)
|
||||
ReturnValue 69
|
||||
FunctionEnd
|
||||
13(foo(): 11(fvec4) Function None 12
|
||||
14: Label
|
||||
73(f): 72(ptr) Variable Function
|
||||
103(v2): 102(ptr) Variable Function
|
||||
114(v4): 113(ptr) Variable Function
|
||||
78: 77(ptr) AccessChain 76 22
|
||||
79: 10(float) Load 78
|
||||
83: 77(ptr) AccessChain 82(bufferInstance) 22
|
||||
84: 10(float) Load 83
|
||||
85: 10(float) FAdd 79 84
|
||||
94: 77(ptr) AccessChain 92 93 60
|
||||
95: 10(float) Load 94
|
||||
96: 10(float) FAdd 85 95
|
||||
98: 23(ptr) AccessChain 92 93 97
|
||||
99: 6(int) Load 98
|
||||
100: 10(float) ConvertUToF 99
|
||||
101: 10(float) FAdd 96 100
|
||||
Store 73(f) 101
|
||||
105: 104(ptr) AccessChain 92 60
|
||||
106: 86(fvec2) Load 105
|
||||
107: 104(ptr) AccessChain 92 97
|
||||
108: 86(fvec2) Load 107
|
||||
109: 86(fvec2) FAdd 106 108
|
||||
110: 104(ptr) AccessChain 92 93 22
|
||||
111: 86(fvec2) Load 110
|
||||
112: 86(fvec2) FAdd 109 111
|
||||
Store 103(v2) 112
|
||||
116: 115(ptr) AccessChain 92 22
|
||||
117: 11(fvec4) Load 116
|
||||
119: 115(ptr) AccessChain 92 118 22
|
||||
120: 11(fvec4) Load 119
|
||||
121: 11(fvec4) FAdd 117 120
|
||||
122: 115(ptr) AccessChain 92 118 60
|
||||
123: 11(fvec4) Load 122
|
||||
124: 11(fvec4) FAdd 121 123
|
||||
125: 115(ptr) AccessChain 92 118 97
|
||||
126: 11(fvec4) Load 125
|
||||
127: 11(fvec4) FAdd 124 126
|
||||
128: 115(ptr) AccessChain 76 60
|
||||
129: 11(fvec4) Load 128
|
||||
130: 11(fvec4) FAdd 127 129
|
||||
131: 115(ptr) AccessChain 82(bufferInstance) 60
|
||||
132: 11(fvec4) Load 131
|
||||
133: 11(fvec4) FAdd 130 132
|
||||
138: 135 Load 137(t1)
|
||||
141: 11(fvec4) ImageSampleImplicitLod 138 140
|
||||
142: 11(fvec4) FAdd 133 141
|
||||
Store 114(v4) 142
|
||||
143: 10(float) Load 73(f)
|
||||
144: 11(fvec4) CompositeConstruct 143 143 143 143
|
||||
145: 86(fvec2) Load 103(v2)
|
||||
147: 10(float) CompositeExtract 145 0
|
||||
148: 10(float) CompositeExtract 145 1
|
||||
149: 11(fvec4) CompositeConstruct 147 148 146 146
|
||||
150: 11(fvec4) FMul 144 149
|
||||
151: 11(fvec4) Load 114(v4)
|
||||
152: 11(fvec4) FMul 150 151
|
||||
ReturnValue 152
|
||||
FunctionEnd
|
515
Test/baseResults/vk.relaxed.link1.frag.out
Normal file
515
Test/baseResults/vk.relaxed.link1.frag.out
Normal file
@ -0,0 +1,515 @@
|
||||
vk.relaxed.link1.frag
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:19 Function Definition: bar( ( global highp 4-component vector of float)
|
||||
0:19 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp uint)
|
||||
0:20 'j' ( temp highp uint)
|
||||
0:20 add ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 subtract ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 4294967295 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:21 'v' ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 0 (const uint)
|
||||
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 3 (const uint)
|
||||
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 4 (const uint)
|
||||
0:23 Branch: Return with expression
|
||||
0:23 vector-scale ( temp highp 4-component vector of float)
|
||||
0:23 Convert uint to float ( temp highp float)
|
||||
0:23 'j' ( temp highp uint)
|
||||
0:23 'v' ( temp highp 4-component vector of float)
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'o' ( out highp 4-component vector of float)
|
||||
0:27 add ( temp highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:27 Function Call: bar( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
|
||||
vk.relaxed.link2.frag
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:14 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp highp uint)
|
||||
0:15 'j' ( temp highp uint)
|
||||
0:15 add ( temp highp uint)
|
||||
0:15 AtomicAdd ( global highp uint)
|
||||
0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:15 subtract ( temp highp uint)
|
||||
0:15 AtomicAdd ( global highp uint)
|
||||
0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:15 Constant:
|
||||
0:15 0 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 4294967295 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:16 'v' ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 0 (const uint)
|
||||
0:16 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 3 (const uint)
|
||||
0:16 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:16 Constant:
|
||||
0:16 4 (const uint)
|
||||
0:18 Branch: Return with expression
|
||||
0:18 vector-scale ( temp highp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp highp float)
|
||||
0:18 'j' ( temp highp uint)
|
||||
0:18 'v' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:19 Function Definition: bar( ( global highp 4-component vector of float)
|
||||
0:19 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp uint)
|
||||
0:20 'j' ( temp highp uint)
|
||||
0:20 add ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 subtract ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 4294967295 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:21 'v' ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 0 (const uint)
|
||||
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 3 (const uint)
|
||||
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:21 Constant:
|
||||
0:21 4 (const uint)
|
||||
0:23 Branch: Return with expression
|
||||
0:23 vector-scale ( temp highp 4-component vector of float)
|
||||
0:23 Convert uint to float ( temp highp float)
|
||||
0:23 'j' ( temp highp uint)
|
||||
0:23 'v' ( temp highp 4-component vector of float)
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'o' ( out highp 4-component vector of float)
|
||||
0:27 add ( temp highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:27 Function Call: bar( ( global highp 4-component vector of float)
|
||||
0:14 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:14 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp highp uint)
|
||||
0:15 'j' ( temp highp uint)
|
||||
0:15 add ( temp highp uint)
|
||||
0:15 AtomicAdd ( global highp uint)
|
||||
0:15 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:15 subtract ( temp highp uint)
|
||||
0:15 AtomicAdd ( global highp uint)
|
||||
0:15 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
0:15 Constant:
|
||||
0:15 2 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 4294967295 (const uint)
|
||||
0:15 Constant:
|
||||
0:15 1 (const uint)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:16 'v' ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 add ( temp highp 4-component vector of float)
|
||||
0:16 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 0 (const uint)
|
||||
0:16 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 1 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 direct index ( temp highp float)
|
||||
0:16 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:16 Constant:
|
||||
0:16 1 (const int)
|
||||
0:16 c2: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 5 (const uint)
|
||||
0:16 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:16 Constant:
|
||||
0:16 4 (const uint)
|
||||
0:18 Branch: Return with expression
|
||||
0:18 vector-scale ( temp highp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp highp float)
|
||||
0:18 'j' ( temp highp uint)
|
||||
0:18 'v' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 105
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "bar("
|
||||
Name 11 "foo("
|
||||
Name 15 "j"
|
||||
Name 16 "gl_AtomicCounterBlock_0"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 0 "counter1"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 1 "counter2"
|
||||
MemberName 16(gl_AtomicCounterBlock_0) 2 "counter3"
|
||||
Name 18 ""
|
||||
Name 33 "v"
|
||||
Name 35 "gl_DefaultUniformBlock"
|
||||
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
||||
MemberName 35(gl_DefaultUniformBlock) 1 "b1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 2 "b2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 3 "c1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
||||
MemberName 35(gl_DefaultUniformBlock) 5 "c2"
|
||||
Name 37 ""
|
||||
Name 68 "o"
|
||||
Name 72 "j"
|
||||
Name 79 "v"
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Offset 0
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Offset 4
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Volatile
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Offset 8
|
||||
Decorate 16(gl_AtomicCounterBlock_0) BufferBlock
|
||||
Decorate 18 DescriptorSet 0
|
||||
Decorate 18 Binding 1
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
||||
Decorate 35(gl_DefaultUniformBlock) Block
|
||||
Decorate 37 DescriptorSet 0
|
||||
Decorate 37 Binding 0
|
||||
Decorate 68(o) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
13: TypeInt 32 0
|
||||
14: TypePointer Function 13(int)
|
||||
16(gl_AtomicCounterBlock_0): TypeStruct 13(int) 13(int) 13(int)
|
||||
17: TypePointer Uniform 16(gl_AtomicCounterBlock_0)
|
||||
18: 17(ptr) Variable Uniform
|
||||
19: TypeInt 32 1
|
||||
20: 19(int) Constant 0
|
||||
21: TypePointer Uniform 13(int)
|
||||
23: 13(int) Constant 1
|
||||
24: 13(int) Constant 0
|
||||
26: 19(int) Constant 1
|
||||
28: 13(int) Constant 4294967295
|
||||
32: TypePointer Function 7(fvec4)
|
||||
34: TypeVector 6(float) 2
|
||||
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 34(fvec2) 34(fvec2) 7(fvec4) 7(fvec4) 7(fvec4)
|
||||
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
||||
37: 36(ptr) Variable Uniform
|
||||
38: TypePointer Uniform 7(fvec4)
|
||||
41: TypePointer Uniform 6(float)
|
||||
46: 19(int) Constant 2
|
||||
53: 19(int) Constant 3
|
||||
57: 19(int) Constant 4
|
||||
67: TypePointer Output 7(fvec4)
|
||||
68(o): 67(ptr) Variable Output
|
||||
92: 19(int) Constant 5
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
69: 7(fvec4) FunctionCall 11(foo()
|
||||
70: 7(fvec4) FunctionCall 9(bar()
|
||||
71: 7(fvec4) FAdd 69 70
|
||||
Store 68(o) 71
|
||||
Return
|
||||
FunctionEnd
|
||||
9(bar(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
15(j): 14(ptr) Variable Function
|
||||
33(v): 32(ptr) Variable Function
|
||||
22: 21(ptr) AccessChain 18 20
|
||||
25: 13(int) AtomicIAdd 22 23 24 23
|
||||
27: 21(ptr) AccessChain 18 26
|
||||
29: 13(int) AtomicIAdd 27 23 24 28
|
||||
30: 13(int) ISub 29 23
|
||||
31: 13(int) IAdd 25 30
|
||||
Store 15(j) 31
|
||||
39: 38(ptr) AccessChain 37 20
|
||||
40: 7(fvec4) Load 39
|
||||
42: 41(ptr) AccessChain 37 26 24
|
||||
43: 6(float) Load 42
|
||||
44: 41(ptr) AccessChain 37 26 23
|
||||
45: 6(float) Load 44
|
||||
47: 41(ptr) AccessChain 37 46 24
|
||||
48: 6(float) Load 47
|
||||
49: 41(ptr) AccessChain 37 46 23
|
||||
50: 6(float) Load 49
|
||||
51: 7(fvec4) CompositeConstruct 43 45 48 50
|
||||
52: 7(fvec4) FAdd 40 51
|
||||
54: 38(ptr) AccessChain 37 53
|
||||
55: 7(fvec4) Load 54
|
||||
56: 7(fvec4) FAdd 52 55
|
||||
58: 38(ptr) AccessChain 37 57
|
||||
59: 7(fvec4) Load 58
|
||||
60: 7(fvec4) FAdd 56 59
|
||||
Store 33(v) 60
|
||||
61: 13(int) Load 15(j)
|
||||
62: 6(float) ConvertUToF 61
|
||||
63: 7(fvec4) Load 33(v)
|
||||
64: 7(fvec4) VectorTimesScalar 63 62
|
||||
ReturnValue 64
|
||||
FunctionEnd
|
||||
11(foo(): 7(fvec4) Function None 8
|
||||
12: Label
|
||||
72(j): 14(ptr) Variable Function
|
||||
79(v): 32(ptr) Variable Function
|
||||
73: 21(ptr) AccessChain 18 26
|
||||
74: 13(int) AtomicIAdd 73 23 24 23
|
||||
75: 21(ptr) AccessChain 18 46
|
||||
76: 13(int) AtomicIAdd 75 23 24 28
|
||||
77: 13(int) ISub 76 23
|
||||
78: 13(int) IAdd 74 77
|
||||
Store 72(j) 78
|
||||
80: 38(ptr) AccessChain 37 20
|
||||
81: 7(fvec4) Load 80
|
||||
82: 41(ptr) AccessChain 37 26 24
|
||||
83: 6(float) Load 82
|
||||
84: 41(ptr) AccessChain 37 26 23
|
||||
85: 6(float) Load 84
|
||||
86: 41(ptr) AccessChain 37 46 24
|
||||
87: 6(float) Load 86
|
||||
88: 41(ptr) AccessChain 37 46 23
|
||||
89: 6(float) Load 88
|
||||
90: 7(fvec4) CompositeConstruct 83 85 87 89
|
||||
91: 7(fvec4) FAdd 81 90
|
||||
93: 38(ptr) AccessChain 37 92
|
||||
94: 7(fvec4) Load 93
|
||||
95: 7(fvec4) FAdd 91 94
|
||||
96: 38(ptr) AccessChain 37 57
|
||||
97: 7(fvec4) Load 96
|
||||
98: 7(fvec4) FAdd 95 97
|
||||
Store 79(v) 98
|
||||
99: 13(int) Load 72(j)
|
||||
100: 6(float) ConvertUToF 99
|
||||
101: 7(fvec4) Load 79(v)
|
||||
102: 7(fvec4) VectorTimesScalar 101 100
|
||||
ReturnValue 102
|
||||
FunctionEnd
|
717
Test/baseResults/vk.relaxed.stagelink.vert.out
Normal file
717
Test/baseResults/vk.relaxed.stagelink.vert.out
Normal file
@ -0,0 +1,717 @@
|
||||
vk.relaxed.stagelink.vert
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:18 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:18 Function Parameters:
|
||||
0:19 Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp highp uint)
|
||||
0:19 'j' ( temp highp uint)
|
||||
0:19 add ( temp highp uint)
|
||||
0:19 AtomicAdd ( global highp uint)
|
||||
0:19 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:19 subtract ( temp highp uint)
|
||||
0:19 AtomicAdd ( global highp uint)
|
||||
0:19 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:19 Constant:
|
||||
0:19 0 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 4294967295 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:20 'v' ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 2 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 2 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 c2: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 3 (const uint)
|
||||
0:20 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 4 (const uint)
|
||||
0:22 Branch: Return with expression
|
||||
0:22 vector-scale ( temp highp 4-component vector of float)
|
||||
0:22 Convert uint to float ( temp highp float)
|
||||
0:22 'j' ( temp highp uint)
|
||||
0:22 'v' ( temp highp 4-component vector of float)
|
||||
0:25 Function Definition: main( ( global void)
|
||||
0:25 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'v' ( temp highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'v' ( temp highp 4-component vector of float)
|
||||
0:28 add ( temp highp 4-component vector of float)
|
||||
0:28 'v' ( temp highp 4-component vector of float)
|
||||
0:28 indirect index ( temp highp 4-component vector of float)
|
||||
0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float)
|
||||
0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:28 Constant:
|
||||
0:28 5 (const uint)
|
||||
0:28 'gl_VertexID' ( in int VertexIndex)
|
||||
0:29 move second child to first child ( temp highp float)
|
||||
0:29 direct index ( temp highp float)
|
||||
0:29 'v' ( temp highp 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 subtract ( temp highp float)
|
||||
0:29 direct index ( temp highp float)
|
||||
0:29 'v' ( temp highp 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Convert int to float ( temp highp float)
|
||||
0:29 'gl_InstanceID' ( in highp int InstanceIndex)
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:30 'v' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:? 'gl_VertexID' ( in int VertexIndex)
|
||||
0:? 'gl_InstanceID' ( in int InstanceIndex)
|
||||
|
||||
vk.relaxed.stagelink.frag
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:19 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:19 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp uint)
|
||||
0:20 'j' ( temp highp uint)
|
||||
0:20 add ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 subtract ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 4294967295 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:21 'v' ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 0 (const uint)
|
||||
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 3 (const uint)
|
||||
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 4 (const uint)
|
||||
0:23 Branch: Return with expression
|
||||
0:23 vector-scale ( temp highp 4-component vector of float)
|
||||
0:23 Convert uint to float ( temp highp float)
|
||||
0:23 'j' ( temp highp uint)
|
||||
0:23 'v' ( temp highp 4-component vector of float)
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'o' ( out highp 4-component vector of float)
|
||||
0:27 add ( temp highp 4-component vector of float)
|
||||
0:27 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 460
|
||||
0:? Sequence
|
||||
0:18 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:18 Function Parameters:
|
||||
0:19 Sequence
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp highp uint)
|
||||
0:19 'j' ( temp highp uint)
|
||||
0:19 add ( temp highp uint)
|
||||
0:19 AtomicAdd ( global highp uint)
|
||||
0:19 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:19 subtract ( temp highp uint)
|
||||
0:19 AtomicAdd ( global highp uint)
|
||||
0:19 counter3: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:19 Constant:
|
||||
0:19 0 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 4294967295 (const uint)
|
||||
0:19 Constant:
|
||||
0:19 1 (const uint)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:20 'v' ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 add ( temp highp 4-component vector of float)
|
||||
0:20 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 2 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 2 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp highp float)
|
||||
0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 c2: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 3 (const uint)
|
||||
0:20 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:20 Constant:
|
||||
0:20 4 (const uint)
|
||||
0:22 Branch: Return with expression
|
||||
0:22 vector-scale ( temp highp 4-component vector of float)
|
||||
0:22 Convert uint to float ( temp highp float)
|
||||
0:22 'j' ( temp highp uint)
|
||||
0:22 'v' ( temp highp 4-component vector of float)
|
||||
0:25 Function Definition: main( ( global void)
|
||||
0:25 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'v' ( temp highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:28 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:28 'v' ( temp highp 4-component vector of float)
|
||||
0:28 add ( temp highp 4-component vector of float)
|
||||
0:28 'v' ( temp highp 4-component vector of float)
|
||||
0:28 indirect index ( temp highp 4-component vector of float)
|
||||
0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float)
|
||||
0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:28 Constant:
|
||||
0:28 5 (const uint)
|
||||
0:28 'gl_VertexID' ( in int VertexIndex)
|
||||
0:29 move second child to first child ( temp highp float)
|
||||
0:29 direct index ( temp highp float)
|
||||
0:29 'v' ( temp highp 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 subtract ( temp highp float)
|
||||
0:29 direct index ( temp highp float)
|
||||
0:29 'v' ( temp highp 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Convert int to float ( temp highp float)
|
||||
0:29 'gl_InstanceID' ( in highp int InstanceIndex)
|
||||
0:30 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:30 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:30 'v' ( temp highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
||||
0:? 'gl_VertexID' ( in int VertexIndex)
|
||||
0:? 'gl_InstanceID' ( in int InstanceIndex)
|
||||
Shader version: 460
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:19 Function Definition: foo( ( global highp 4-component vector of float)
|
||||
0:19 Function Parameters:
|
||||
0:20 Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp highp uint)
|
||||
0:20 'j' ( temp highp uint)
|
||||
0:20 add ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 subtract ( temp highp uint)
|
||||
0:20 AtomicAdd ( global highp uint)
|
||||
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
||||
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 4294967295 (const uint)
|
||||
0:20 Constant:
|
||||
0:20 1 (const uint)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:21 'v' ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 add ( temp highp 4-component vector of float)
|
||||
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 0 (const uint)
|
||||
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 1 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 direct index ( temp highp float)
|
||||
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 2 (const uint)
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 3 (const uint)
|
||||
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
||||
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:21 Constant:
|
||||
0:21 4 (const uint)
|
||||
0:23 Branch: Return with expression
|
||||
0:23 vector-scale ( temp highp 4-component vector of float)
|
||||
0:23 Convert uint to float ( temp highp float)
|
||||
0:23 'j' ( temp highp uint)
|
||||
0:23 'v' ( temp highp 4-component vector of float)
|
||||
0:26 Function Definition: main( ( global void)
|
||||
0:26 Function Parameters:
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:27 'o' ( out highp 4-component vector of float)
|
||||
0:27 add ( temp highp 4-component vector of float)
|
||||
0:27 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
||||
0:? 'o' ( out highp 4-component vector of float)
|
||||
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
||||
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 88
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 72 80 86
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "foo("
|
||||
Name 13 "j"
|
||||
Name 14 "gl_AtomicCounterBlock_0"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1"
|
||||
Name 16 ""
|
||||
Name 31 "v"
|
||||
Name 35 "gl_DefaultUniformBlock"
|
||||
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
||||
MemberName 35(gl_DefaultUniformBlock) 1 "b2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 2 "b1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 3 "c2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
||||
MemberName 35(gl_DefaultUniformBlock) 5 "s"
|
||||
MemberName 35(gl_DefaultUniformBlock) 6 "c1"
|
||||
Name 37 ""
|
||||
Name 67 "v"
|
||||
Name 72 "gl_VertexID"
|
||||
Name 80 "gl_InstanceID"
|
||||
Name 86 "io"
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8
|
||||
Decorate 14(gl_AtomicCounterBlock_0) BufferBlock
|
||||
Decorate 16 DescriptorSet 0
|
||||
Decorate 16 Binding 1
|
||||
Decorate 34 ArrayStride 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128
|
||||
Decorate 35(gl_DefaultUniformBlock) Block
|
||||
Decorate 37 DescriptorSet 0
|
||||
Decorate 37 Binding 0
|
||||
Decorate 72(gl_VertexID) BuiltIn VertexIndex
|
||||
Decorate 80(gl_InstanceID) BuiltIn InstanceIndex
|
||||
Decorate 86(io) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeInt 32 0
|
||||
12: TypePointer Function 11(int)
|
||||
14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int)
|
||||
15: TypePointer Uniform 14(gl_AtomicCounterBlock_0)
|
||||
16: 15(ptr) Variable Uniform
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 1
|
||||
19: TypePointer Uniform 11(int)
|
||||
21: 11(int) Constant 1
|
||||
22: 11(int) Constant 0
|
||||
24: 17(int) Constant 0
|
||||
26: 11(int) Constant 4294967295
|
||||
30: TypePointer Function 7(fvec4)
|
||||
32: TypeVector 6(float) 2
|
||||
33: 11(int) Constant 4
|
||||
34: TypeArray 7(fvec4) 33
|
||||
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4)
|
||||
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
||||
37: 36(ptr) Variable Uniform
|
||||
38: TypePointer Uniform 7(fvec4)
|
||||
41: 17(int) Constant 2
|
||||
42: TypePointer Uniform 6(float)
|
||||
53: 17(int) Constant 3
|
||||
57: 17(int) Constant 4
|
||||
70: 17(int) Constant 5
|
||||
71: TypePointer Input 17(int)
|
||||
72(gl_VertexID): 71(ptr) Variable Input
|
||||
77: TypePointer Function 6(float)
|
||||
80(gl_InstanceID): 71(ptr) Variable Input
|
||||
85: TypePointer Output 7(fvec4)
|
||||
86(io): 85(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
67(v): 30(ptr) Variable Function
|
||||
68: 7(fvec4) FunctionCall 9(foo()
|
||||
Store 67(v) 68
|
||||
69: 7(fvec4) Load 67(v)
|
||||
73: 17(int) Load 72(gl_VertexID)
|
||||
74: 38(ptr) AccessChain 37 70 73
|
||||
75: 7(fvec4) Load 74
|
||||
76: 7(fvec4) FAdd 69 75
|
||||
Store 67(v) 76
|
||||
78: 77(ptr) AccessChain 67(v) 22
|
||||
79: 6(float) Load 78
|
||||
81: 17(int) Load 80(gl_InstanceID)
|
||||
82: 6(float) ConvertSToF 81
|
||||
83: 6(float) FSub 79 82
|
||||
84: 77(ptr) AccessChain 67(v) 22
|
||||
Store 84 83
|
||||
87: 7(fvec4) Load 67(v)
|
||||
Store 86(io) 87
|
||||
Return
|
||||
FunctionEnd
|
||||
9(foo(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
13(j): 12(ptr) Variable Function
|
||||
31(v): 30(ptr) Variable Function
|
||||
20: 19(ptr) AccessChain 16 18
|
||||
23: 11(int) AtomicIAdd 20 21 22 21
|
||||
25: 19(ptr) AccessChain 16 24
|
||||
27: 11(int) AtomicIAdd 25 21 22 26
|
||||
28: 11(int) ISub 27 21
|
||||
29: 11(int) IAdd 23 28
|
||||
Store 13(j) 29
|
||||
39: 38(ptr) AccessChain 37 24
|
||||
40: 7(fvec4) Load 39
|
||||
43: 42(ptr) AccessChain 37 41 22
|
||||
44: 6(float) Load 43
|
||||
45: 42(ptr) AccessChain 37 41 21
|
||||
46: 6(float) Load 45
|
||||
47: 42(ptr) AccessChain 37 18 22
|
||||
48: 6(float) Load 47
|
||||
49: 42(ptr) AccessChain 37 18 21
|
||||
50: 6(float) Load 49
|
||||
51: 7(fvec4) CompositeConstruct 44 46 48 50
|
||||
52: 7(fvec4) FAdd 40 51
|
||||
54: 38(ptr) AccessChain 37 53
|
||||
55: 7(fvec4) Load 54
|
||||
56: 7(fvec4) FAdd 52 55
|
||||
58: 38(ptr) AccessChain 37 57
|
||||
59: 7(fvec4) Load 58
|
||||
60: 7(fvec4) FAdd 56 59
|
||||
Store 31(v) 60
|
||||
61: 11(int) Load 13(j)
|
||||
62: 6(float) ConvertUToF 61
|
||||
63: 7(fvec4) Load 31(v)
|
||||
64: 7(fvec4) VectorTimesScalar 63 62
|
||||
ReturnValue 64
|
||||
FunctionEnd
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 74
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 68 70
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 460
|
||||
Name 4 "main"
|
||||
Name 9 "foo("
|
||||
Name 13 "j"
|
||||
Name 14 "gl_AtomicCounterBlock_0"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2"
|
||||
MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1"
|
||||
Name 16 ""
|
||||
Name 31 "v"
|
||||
Name 35 "gl_DefaultUniformBlock"
|
||||
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
||||
MemberName 35(gl_DefaultUniformBlock) 1 "b2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 2 "b1"
|
||||
MemberName 35(gl_DefaultUniformBlock) 3 "c2"
|
||||
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
||||
MemberName 35(gl_DefaultUniformBlock) 5 "s"
|
||||
MemberName 35(gl_DefaultUniformBlock) 6 "c1"
|
||||
Name 37 ""
|
||||
Name 68 "o"
|
||||
Name 70 "io"
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
||||
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8
|
||||
Decorate 14(gl_AtomicCounterBlock_0) BufferBlock
|
||||
Decorate 16 DescriptorSet 0
|
||||
Decorate 16 Binding 1
|
||||
Decorate 34 ArrayStride 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
||||
MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128
|
||||
Decorate 35(gl_DefaultUniformBlock) Block
|
||||
Decorate 37 DescriptorSet 0
|
||||
Decorate 37 Binding 0
|
||||
Decorate 68(o) Location 0
|
||||
Decorate 70(io) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeInt 32 0
|
||||
12: TypePointer Function 11(int)
|
||||
14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int)
|
||||
15: TypePointer Uniform 14(gl_AtomicCounterBlock_0)
|
||||
16: 15(ptr) Variable Uniform
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 2
|
||||
19: TypePointer Uniform 11(int)
|
||||
21: 11(int) Constant 1
|
||||
22: 11(int) Constant 0
|
||||
24: 17(int) Constant 1
|
||||
26: 11(int) Constant 4294967295
|
||||
30: TypePointer Function 7(fvec4)
|
||||
32: TypeVector 6(float) 2
|
||||
33: 11(int) Constant 4
|
||||
34: TypeArray 7(fvec4) 33
|
||||
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4)
|
||||
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
||||
37: 36(ptr) Variable Uniform
|
||||
38: 17(int) Constant 0
|
||||
39: TypePointer Uniform 7(fvec4)
|
||||
42: TypePointer Uniform 6(float)
|
||||
53: 17(int) Constant 6
|
||||
57: 17(int) Constant 4
|
||||
67: TypePointer Output 7(fvec4)
|
||||
68(o): 67(ptr) Variable Output
|
||||
69: TypePointer Input 7(fvec4)
|
||||
70(io): 69(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
71: 7(fvec4) Load 70(io)
|
||||
72: 7(fvec4) FunctionCall 9(foo()
|
||||
73: 7(fvec4) FAdd 71 72
|
||||
Store 68(o) 73
|
||||
Return
|
||||
FunctionEnd
|
||||
9(foo(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
13(j): 12(ptr) Variable Function
|
||||
31(v): 30(ptr) Variable Function
|
||||
20: 19(ptr) AccessChain 16 18
|
||||
23: 11(int) AtomicIAdd 20 21 22 21
|
||||
25: 19(ptr) AccessChain 16 24
|
||||
27: 11(int) AtomicIAdd 25 21 22 26
|
||||
28: 11(int) ISub 27 21
|
||||
29: 11(int) IAdd 23 28
|
||||
Store 13(j) 29
|
||||
40: 39(ptr) AccessChain 37 38
|
||||
41: 7(fvec4) Load 40
|
||||
43: 42(ptr) AccessChain 37 18 22
|
||||
44: 6(float) Load 43
|
||||
45: 42(ptr) AccessChain 37 18 21
|
||||
46: 6(float) Load 45
|
||||
47: 42(ptr) AccessChain 37 24 22
|
||||
48: 6(float) Load 47
|
||||
49: 42(ptr) AccessChain 37 24 21
|
||||
50: 6(float) Load 49
|
||||
51: 7(fvec4) CompositeConstruct 44 46 48 50
|
||||
52: 7(fvec4) FAdd 41 51
|
||||
54: 39(ptr) AccessChain 37 53
|
||||
55: 7(fvec4) Load 54
|
||||
56: 7(fvec4) FAdd 52 55
|
||||
58: 39(ptr) AccessChain 37 57
|
||||
59: 7(fvec4) Load 58
|
||||
60: 7(fvec4) FAdd 56 59
|
||||
Store 31(v) 60
|
||||
61: 11(int) Load 13(j)
|
||||
62: 6(float) ConvertUToF 61
|
||||
63: 7(fvec4) Load 31(v)
|
||||
64: 7(fvec4) VectorTimesScalar 63 62
|
||||
ReturnValue 64
|
||||
FunctionEnd
|
42
Test/iomap.crossStage.2.frag
Normal file
42
Test/iomap.crossStage.2.frag
Normal file
@ -0,0 +1,42 @@
|
||||
#version 460
|
||||
|
||||
|
||||
layout(location = 5) in outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
|
||||
in vec4 gfo1;
|
||||
in vec2 gfo2;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
uniform vec2 u1;
|
||||
uniform vec3 u2; // initializer present in vertex stage
|
||||
uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage
|
||||
|
||||
uniform mat2 um2 = mat2(4.0);
|
||||
|
||||
layout (location = 0, binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
buffer fragOnlyBlock {
|
||||
vec2 fb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName2 [2]; // instance name different from vert
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = gfo1 * u1.rgrg * u2.rgbr * u3.rgba; // o1 is statically used
|
||||
outColor = color;
|
||||
}
|
||||
|
39
Test/iomap.crossStage.2.geom
Normal file
39
Test/iomap.crossStage.2.geom
Normal file
@ -0,0 +1,39 @@
|
||||
#version 460
|
||||
|
||||
layout(points) in;
|
||||
layout(triangle_strip, max_vertices=3) out;
|
||||
|
||||
in vec4 vgo1[];
|
||||
in vec2 vgo2[];
|
||||
|
||||
layout(location = 5) in outBlock {
|
||||
vec4 o3;
|
||||
} inBlock[];
|
||||
|
||||
out vec4 gfo1;
|
||||
out vec2 gfo2;
|
||||
|
||||
layout(location = 5) out outBlock {
|
||||
vec4 o3;
|
||||
} gf_out;
|
||||
|
||||
uniform vec2 u1;
|
||||
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
|
||||
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName1 [2]; // instance name different from frag
|
||||
|
||||
void main()
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
gfo1 = vec4(0);
|
||||
gfo2 = vec2(0);
|
||||
gf_out.o3 = inBlock[i].o3;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
|
38
Test/iomap.crossStage.2.vert
Normal file
38
Test/iomap.crossStage.2.vert
Normal file
@ -0,0 +1,38 @@
|
||||
#version 460
|
||||
|
||||
out vec4 vgo1; // declaration order different than fragment shader
|
||||
out vec2 vgo2; // declaration order different than fragment shader
|
||||
|
||||
layout(location = 5) out outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
uniform vec2 u1;
|
||||
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
|
||||
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
|
||||
|
||||
uniform mat2 um2 = mat2(4.0);
|
||||
|
||||
layout (location = 0, binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
buffer vertOnlyBlock {
|
||||
vec2 vb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName1 [2]; // instance name different from frag
|
||||
|
||||
void main()
|
||||
{
|
||||
vgo1 = vec4(0);
|
||||
vgo2 = vec2(0);
|
||||
o3 = vec4(0);
|
||||
}
|
||||
|
41
Test/iomap.crossStage.frag
Normal file
41
Test/iomap.crossStage.frag
Normal file
@ -0,0 +1,41 @@
|
||||
#version 460
|
||||
|
||||
|
||||
layout(location = 5) in outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
in vec2 o2; // declaration order different than vertex shader
|
||||
in vec4 o1; // declaration order different than vertex shader
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
uniform vec2 u1;
|
||||
uniform vec3 u2; // initializer present in vertex stage
|
||||
uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage
|
||||
|
||||
uniform mat2 um2 = mat2(4.0);
|
||||
|
||||
layout (location = 0, binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
buffer fragOnlyBlock {
|
||||
vec2 fb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName2 [2]; // instance name different from vert
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = o1 * u1.rgrg * u2.rgbr * u3.rgba; // o1 is statically used
|
||||
outColor = color;
|
||||
}
|
||||
|
38
Test/iomap.crossStage.vert
Normal file
38
Test/iomap.crossStage.vert
Normal file
@ -0,0 +1,38 @@
|
||||
#version 460
|
||||
|
||||
out vec4 o1; // declaration order different than fragment shader
|
||||
out vec2 o2; // declaration order different than fragment shader
|
||||
|
||||
layout(location = 5) out outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
uniform vec2 u1;
|
||||
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
|
||||
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
|
||||
|
||||
uniform mat2 um2 = mat2(4.0);
|
||||
|
||||
layout (location = 0, binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
buffer vertOnlyBlock {
|
||||
vec2 vb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName1 [2]; // instance name different from frag
|
||||
|
||||
void main()
|
||||
{
|
||||
o1 = vec4(0);
|
||||
o2 = vec2(0);
|
||||
o3 = vec4(0);
|
||||
}
|
||||
|
50
Test/iomap.crossStage.vk.frag
Normal file
50
Test/iomap.crossStage.vk.frag
Normal file
@ -0,0 +1,50 @@
|
||||
#version 460
|
||||
|
||||
|
||||
layout(location = 5) in outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
|
||||
in vec4 gfo1;
|
||||
in vec2 gfo2;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
layout (binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
readonly buffer fragOnlyBlock {
|
||||
vec2 fb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName2 [2]; // instance name different from vert
|
||||
|
||||
vec2 Bar() {
|
||||
return fb1 +
|
||||
blockName2[0].b +
|
||||
blockName2[1].b;
|
||||
}
|
||||
|
||||
vec4 Foo() {
|
||||
return a +
|
||||
b +
|
||||
blockName2[0].a +
|
||||
blockName2[1].a +
|
||||
vec4(Bar(), 0.0, 0.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = gfo1; // o1 is statically used
|
||||
color = color + Foo();
|
||||
outColor = color;
|
||||
}
|
||||
|
35
Test/iomap.crossStage.vk.geom
Normal file
35
Test/iomap.crossStage.vk.geom
Normal file
@ -0,0 +1,35 @@
|
||||
#version 460
|
||||
|
||||
layout(points) in;
|
||||
layout(triangle_strip, max_vertices=3) out;
|
||||
|
||||
in vec4 vgo1[];
|
||||
in vec2 vgo2[];
|
||||
|
||||
layout(location = 5) in outBlock {
|
||||
vec4 o3;
|
||||
} inBlock[];
|
||||
|
||||
out vec4 gfo1;
|
||||
out vec2 gfo2;
|
||||
|
||||
layout(location = 5) out outBlock {
|
||||
vec4 o3;
|
||||
} gf_out;
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName1 [2]; // instance name different from frag
|
||||
|
||||
void main()
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
gfo1 = vec4(0);
|
||||
gfo2 = vec2(0);
|
||||
gf_out.o3 = inBlock[i].o3;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
|
32
Test/iomap.crossStage.vk.vert
Normal file
32
Test/iomap.crossStage.vk.vert
Normal file
@ -0,0 +1,32 @@
|
||||
#version 460
|
||||
|
||||
out vec4 vgo1; // declaration order different than fragment shader
|
||||
out vec2 vgo2; // declaration order different than fragment shader
|
||||
|
||||
layout(location = 5) out outBlock {
|
||||
vec4 o3;
|
||||
};
|
||||
|
||||
layout (binding = 0) uniform sampler2D glass;
|
||||
|
||||
uniform crossStageBlock1 {
|
||||
uniform vec4 a;
|
||||
vec4 b;
|
||||
};
|
||||
|
||||
readonly buffer vertOnlyBlock {
|
||||
vec2 vb1;
|
||||
};
|
||||
|
||||
uniform crossStageBlock2 {
|
||||
uniform vec4 a;
|
||||
vec2 b;
|
||||
} blockName1 [2]; // instance name different from frag
|
||||
|
||||
void main()
|
||||
{
|
||||
vgo1 = vec4(0);
|
||||
vgo2 = vec2(0);
|
||||
o3 = vec4(0);
|
||||
}
|
||||
|
16
Test/vk.relaxed.errorcheck.frag
Normal file
16
Test/vk.relaxed.errorcheck.frag
Normal file
@ -0,0 +1,16 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec4 io;
|
||||
|
||||
out vec4 o;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
uniform vec4 a; // declared in both stages with different types
|
||||
|
||||
vec4 foo() {
|
||||
return a;
|
||||
}
|
||||
|
||||
void main() {
|
||||
o = io + foo();
|
||||
}
|
15
Test/vk.relaxed.errorcheck.vert
Normal file
15
Test/vk.relaxed.errorcheck.vert
Normal file
@ -0,0 +1,15 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) out vec4 io;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
// final global block will merge uniforms from all linked files
|
||||
uniform vec2 a; // declared in both stages with different type
|
||||
|
||||
vec4 foo() {
|
||||
return a.xyxy;
|
||||
}
|
||||
|
||||
void main() {
|
||||
io = foo();
|
||||
}
|
74
Test/vk.relaxed.frag
Normal file
74
Test/vk.relaxed.frag
Normal file
@ -0,0 +1,74 @@
|
||||
#version 460
|
||||
|
||||
out vec4 o;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
uniform vec4 a;
|
||||
uniform vec2 b = vec2(0, 0); // initializer will be ignored
|
||||
layout(location = 0) uniform vec2 c; // location qualifier will be ignored
|
||||
uniform vec4 d[10];
|
||||
uniform struct e {
|
||||
vec2 x;
|
||||
float y;
|
||||
uint z;
|
||||
} structUniform;
|
||||
|
||||
// opaque types will not be grouped into uniform block
|
||||
uniform sampler2D t1;
|
||||
|
||||
// shared and packed layout qualifier are silently ignored
|
||||
layout(shared) uniform UniformBlock {
|
||||
float j;
|
||||
vec4 k;
|
||||
};
|
||||
|
||||
layout(packed) buffer BufferBlock {
|
||||
float j;
|
||||
vec4 k;
|
||||
} bufferInstance;
|
||||
|
||||
// atomic_uint will be converted to uint and gathered in a buffer block
|
||||
layout(binding = 0) uniform atomic_uint counter1; // offset not used
|
||||
layout(binding = 0) uniform atomic_uint counter2; // offset not used
|
||||
layout(binding = 1) uniform atomic_uint counter3; // offset not used
|
||||
|
||||
// atomic counter functions will be converted to equivalent integer atomic operations
|
||||
uint bar() {
|
||||
uint j = 0;
|
||||
j = atomicCounterIncrement(counter1);
|
||||
j = atomicCounterDecrement(counter1);
|
||||
j = atomicCounter(counter1);
|
||||
|
||||
j = atomicCounterAdd(counter1, 1);
|
||||
j = atomicCounterAdd(counter1, -1);
|
||||
j = atomicCounterSubtract(counter1, 1);
|
||||
|
||||
j = atomicCounterMin(counter1, j);
|
||||
j = atomicCounterMax(counter1, j);
|
||||
j = atomicCounterAnd(counter1, j);
|
||||
|
||||
j = atomicCounterOr(counter1, j);
|
||||
j = atomicCounterXor(counter1, j);
|
||||
|
||||
j = atomicCounterExchange(counter1, j);
|
||||
j = atomicCounterCompSwap(counter1, 0, j);
|
||||
|
||||
atomicCounterIncrement(counter2);
|
||||
atomicCounterIncrement(counter3);
|
||||
|
||||
memoryBarrierAtomicCounter();
|
||||
|
||||
return j;
|
||||
}
|
||||
|
||||
vec4 foo() {
|
||||
float f = j + bufferInstance.j + structUniform.y + structUniform.z;
|
||||
vec2 v2 = b + c + structUniform.x;
|
||||
vec4 v4 = a + d[0] + d[1] + d[2] + k + bufferInstance.k + texture(t1, vec2(0, 0));
|
||||
return vec4(f) * vec4(v2, 1, 1) * v4;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float j = float(bar());
|
||||
o = j * foo();
|
||||
}
|
28
Test/vk.relaxed.link1.frag
Normal file
28
Test/vk.relaxed.link1.frag
Normal file
@ -0,0 +1,28 @@
|
||||
#version 460
|
||||
|
||||
out vec4 o;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
// final global block will merge uniforms from all linked files
|
||||
uniform vec4 a; // declared in both stages
|
||||
uniform vec2 b1; // declaration order swapped in other stage
|
||||
uniform vec2 b2;
|
||||
uniform vec4 c1; // not delcared in other file
|
||||
uniform vec4 d;
|
||||
|
||||
// final global buffer will berge buffers from all linked files
|
||||
layout (binding = 0) uniform atomic_uint counter1;
|
||||
layout (binding = 0) uniform atomic_uint counter2;
|
||||
|
||||
vec4 foo();
|
||||
|
||||
vec4 bar() {
|
||||
uint j = atomicCounterIncrement(counter1) + atomicCounterDecrement(counter2);
|
||||
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c1 + d;
|
||||
|
||||
return float(j) * v;
|
||||
}
|
||||
|
||||
void main() {
|
||||
o = foo() + bar();
|
||||
}
|
19
Test/vk.relaxed.link2.frag
Normal file
19
Test/vk.relaxed.link2.frag
Normal file
@ -0,0 +1,19 @@
|
||||
#version 460
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
// final global block will merge uniforms from all linked files
|
||||
uniform vec4 a; // declared in both stages
|
||||
uniform vec2 b2; // declaration order swapped in other stage
|
||||
uniform vec2 b1;
|
||||
uniform vec4 c2; // not delcared in other file
|
||||
uniform vec4 d;
|
||||
|
||||
layout (binding = 0) uniform atomic_uint counter3;
|
||||
layout (binding = 0) uniform atomic_uint counter2;
|
||||
|
||||
vec4 foo() {
|
||||
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
|
||||
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
|
||||
|
||||
return float(j) * v;
|
||||
}
|
28
Test/vk.relaxed.stagelink.frag
Normal file
28
Test/vk.relaxed.stagelink.frag
Normal file
@ -0,0 +1,28 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec4 io;
|
||||
|
||||
out vec4 o;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
// final global block will merge uniforms from all linked files
|
||||
uniform vec4 a; // declared in both stages
|
||||
uniform vec2 b1; // declaration order swapped in other stage
|
||||
uniform vec2 b2;
|
||||
uniform vec4 c1; // not delcared in other file
|
||||
uniform vec4 d;
|
||||
|
||||
// final global buffer will berge buffers from all linked files
|
||||
layout (binding = 0) uniform atomic_uint counter1;
|
||||
layout (binding = 0) uniform atomic_uint counter2;
|
||||
|
||||
vec4 foo() {
|
||||
uint j = atomicCounterIncrement(counter1) + atomicCounterDecrement(counter2);
|
||||
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c1 + d;
|
||||
|
||||
return float(j) * v;
|
||||
}
|
||||
|
||||
void main() {
|
||||
o = io + foo();
|
||||
}
|
31
Test/vk.relaxed.stagelink.vert
Normal file
31
Test/vk.relaxed.stagelink.vert
Normal file
@ -0,0 +1,31 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) out vec4 io;
|
||||
|
||||
// default uniforms will be gathered into a uniform block
|
||||
// final global block will merge uniforms from all linked files
|
||||
uniform vec4 a; // declared in both stages
|
||||
uniform vec2 b2; // declaration order swapped in other stage
|
||||
uniform vec2 b1;
|
||||
uniform vec4 c2; // not delcared in other file
|
||||
uniform vec4 d;
|
||||
|
||||
uniform vec4 s[4];
|
||||
|
||||
layout (binding = 0) uniform atomic_uint counter3;
|
||||
layout (binding = 0) uniform atomic_uint counter2;
|
||||
|
||||
vec4 foo() {
|
||||
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
|
||||
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
|
||||
|
||||
return float(j) * v;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 v = foo();
|
||||
v = v + s[gl_VertexID];
|
||||
v.x = v.x - float(gl_InstanceID);
|
||||
io = v;
|
||||
}
|
@ -501,6 +501,7 @@ public:
|
||||
noContraction = false;
|
||||
nullInit = false;
|
||||
#endif
|
||||
defaultBlock = false;
|
||||
}
|
||||
|
||||
// drop qualifiers that don't belong in a temporary variable
|
||||
@ -514,6 +515,7 @@ public:
|
||||
specConstant = false;
|
||||
nonUniform = false;
|
||||
nullInit = false;
|
||||
defaultBlock = false;
|
||||
clearLayout();
|
||||
}
|
||||
|
||||
@ -572,6 +574,7 @@ public:
|
||||
bool specConstant : 1;
|
||||
bool nonUniform : 1;
|
||||
bool explicitOffset : 1;
|
||||
bool defaultBlock : 1; // default blocks with matching names have structures merged when linking
|
||||
|
||||
#ifdef GLSLANG_WEB
|
||||
bool isWriteOnly() const { return false; }
|
||||
@ -756,6 +759,46 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
TBlockStorageClass getBlockStorage() const {
|
||||
if (storage == EvqUniform && !isPushConstant()) {
|
||||
return EbsUniform;
|
||||
}
|
||||
else if (storage == EvqUniform) {
|
||||
return EbsPushConstant;
|
||||
}
|
||||
else if (storage == EvqBuffer) {
|
||||
return EbsStorageBuffer;
|
||||
}
|
||||
return EbsNone;
|
||||
}
|
||||
|
||||
void setBlockStorage(TBlockStorageClass newBacking) {
|
||||
#ifndef GLSLANG_WEB
|
||||
layoutPushConstant = (newBacking == EbsPushConstant);
|
||||
#endif
|
||||
switch (newBacking) {
|
||||
case EbsUniform :
|
||||
if (layoutPacking == ElpStd430) {
|
||||
// std430 would not be valid
|
||||
layoutPacking = ElpStd140;
|
||||
}
|
||||
storage = EvqUniform;
|
||||
break;
|
||||
case EbsStorageBuffer :
|
||||
storage = EvqBuffer;
|
||||
break;
|
||||
#ifndef GLSLANG_WEB
|
||||
case EbsPushConstant :
|
||||
storage = EvqUniform;
|
||||
layoutSet = TQualifier::layoutSetEnd;
|
||||
layoutBinding = TQualifier::layoutBindingEnd;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GLSLANG_WEB
|
||||
bool isPerView() const { return false; }
|
||||
bool isTaskMemory() const { return false; }
|
||||
@ -852,6 +895,7 @@ public:
|
||||
return hasNonXfbLayout() ||
|
||||
hasXfb();
|
||||
}
|
||||
|
||||
TLayoutMatrix layoutMatrix : 3;
|
||||
TLayoutPacking layoutPacking : 4;
|
||||
int layoutOffset;
|
||||
|
@ -593,6 +593,7 @@ enum TOperator {
|
||||
EOpTime,
|
||||
|
||||
EOpAtomicAdd,
|
||||
EOpAtomicSubtract,
|
||||
EOpAtomicMin,
|
||||
EOpAtomicMax,
|
||||
EOpAtomicAnd,
|
||||
@ -1135,6 +1136,8 @@ public:
|
||||
virtual TBasicType getBasicType() const { return type.getBasicType(); }
|
||||
virtual TQualifier& getQualifier() { return type.getQualifier(); }
|
||||
virtual const TQualifier& getQualifier() const { return type.getQualifier(); }
|
||||
virtual TArraySizes* getArraySizes() { return type.getArraySizes(); }
|
||||
virtual const TArraySizes* getArraySizes() const { return type.getArraySizes(); }
|
||||
virtual void propagatePrecision(TPrecisionQualifier);
|
||||
virtual int getVectorSize() const { return type.getVectorSize(); }
|
||||
virtual int getMatrixCols() const { return type.getMatrixCols(); }
|
||||
|
@ -1627,6 +1627,36 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"uint atomicCounterExchange(atomic_uint, uint);"
|
||||
"uint atomicCounterCompSwap(atomic_uint, uint, uint);"
|
||||
|
||||
"\n");
|
||||
}
|
||||
}
|
||||
else if (spvVersion.vulkanRelaxed) {
|
||||
//
|
||||
// Atomic counter functions act as aliases to normal atomic functions.
|
||||
// replace definitions to take 'volatile coherent uint' instead of 'atomic_uint'
|
||||
// and map to equivalent non-counter atomic op
|
||||
//
|
||||
if ((profile != EEsProfile && version >= 300) ||
|
||||
(profile == EEsProfile && version >= 310)) {
|
||||
commonBuiltins.append(
|
||||
"uint atomicCounterIncrement(volatile coherent uint);"
|
||||
"uint atomicCounterDecrement(volatile coherent uint);"
|
||||
"uint atomicCounter(volatile coherent uint);"
|
||||
|
||||
"\n");
|
||||
}
|
||||
if (profile != EEsProfile && version >= 460) {
|
||||
commonBuiltins.append(
|
||||
"uint atomicCounterAdd(volatile coherent uint, uint);"
|
||||
"uint atomicCounterSubtract(volatile coherent uint, uint);"
|
||||
"uint atomicCounterMin(volatile coherent uint, uint);"
|
||||
"uint atomicCounterMax(volatile coherent uint, uint);"
|
||||
"uint atomicCounterAnd(volatile coherent uint, uint);"
|
||||
"uint atomicCounterOr(volatile coherent uint, uint);"
|
||||
"uint atomicCounterXor(volatile coherent uint, uint);"
|
||||
"uint atomicCounterExchange(volatile coherent uint, uint);"
|
||||
"uint atomicCounterCompSwap(volatile coherent uint, uint, uint);"
|
||||
|
||||
"\n");
|
||||
}
|
||||
}
|
||||
@ -4124,7 +4154,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
}
|
||||
#ifndef GLSLANG_WEB
|
||||
if ((profile != EEsProfile && version >= 420) || esBarrier) {
|
||||
if (spvVersion.vulkan == 0) {
|
||||
if (spvVersion.vulkan == 0 || spvVersion.vulkanRelaxed) {
|
||||
commonBuiltins.append("void memoryBarrierAtomicCounter();");
|
||||
}
|
||||
commonBuiltins.append("void memoryBarrierImage();");
|
||||
@ -4848,6 +4878,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"in int gl_VertexIndex;"
|
||||
"in int gl_InstanceIndex;"
|
||||
);
|
||||
|
||||
if (spvVersion.vulkan > 0 && version >= 140 && spvVersion.vulkanRelaxed)
|
||||
stageBuiltins[EShLangVertex].append(
|
||||
"in int gl_VertexID;" // declare with 'in' qualifier
|
||||
"in int gl_InstanceID;"
|
||||
);
|
||||
|
||||
if (version >= 440) {
|
||||
stageBuiltins[EShLangVertex].append(
|
||||
"in int gl_BaseVertexARB;"
|
||||
@ -4885,7 +4922,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"mediump float gl_PointSize;" // needs qualifier fixed later
|
||||
);
|
||||
} else {
|
||||
if (spvVersion.vulkan == 0)
|
||||
if (spvVersion.vulkan == 0 || spvVersion.vulkanRelaxed)
|
||||
stageBuiltins[EShLangVertex].append(
|
||||
"in highp int gl_VertexID;" // needs qualifier fixed later
|
||||
"in highp int gl_InstanceID;" // needs qualifier fixed later
|
||||
@ -7436,6 +7473,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
SpecialQualifier("gl_InstanceID", EvqInstanceId, EbvInstanceId, symbolTable);
|
||||
}
|
||||
|
||||
if (spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed) {
|
||||
// treat these built-ins as aliases of VertexIndex and InstanceIndex
|
||||
BuiltInVariable("gl_VertexID", EbvVertexIndex, symbolTable);
|
||||
BuiltInVariable("gl_InstanceID", EbvInstanceIndex, symbolTable);
|
||||
}
|
||||
|
||||
if (profile != EEsProfile) {
|
||||
if (version >= 440) {
|
||||
symbolTable.setVariableExtensions("gl_BaseVertexARB", 1, &E_GL_ARB_shader_draw_parameters);
|
||||
@ -8912,6 +8955,14 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
symbolTable.relateToOperator("memoryBarrierAtomicCounter", EOpMemoryBarrierAtomicCounter);
|
||||
symbolTable.relateToOperator("memoryBarrierImage", EOpMemoryBarrierImage);
|
||||
|
||||
if (spvVersion.vulkanRelaxed) {
|
||||
//
|
||||
// functions signature have been replaced to take uint operations on buffer variables
|
||||
// remap atomic counter functions to atomic operations
|
||||
//
|
||||
symbolTable.relateToOperator("memoryBarrierAtomicCounter", EOpMemoryBarrierBuffer);
|
||||
}
|
||||
|
||||
symbolTable.relateToOperator("atomicLoad", EOpAtomicLoad);
|
||||
symbolTable.relateToOperator("atomicStore", EOpAtomicStore);
|
||||
|
||||
@ -8919,6 +8970,20 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
symbolTable.relateToOperator("atomicCounterDecrement", EOpAtomicCounterDecrement);
|
||||
symbolTable.relateToOperator("atomicCounter", EOpAtomicCounter);
|
||||
|
||||
if (spvVersion.vulkanRelaxed) {
|
||||
//
|
||||
// functions signature have been replaced to take uint operations
|
||||
// remap atomic counter functions to atomic operations
|
||||
//
|
||||
// these atomic counter functions do not match signatures of glsl
|
||||
// atomic functions, so they will be remapped to semantically
|
||||
// equivalent functions in the parser
|
||||
//
|
||||
symbolTable.relateToOperator("atomicCounterIncrement", EOpNull);
|
||||
symbolTable.relateToOperator("atomicCounterDecrement", EOpNull);
|
||||
symbolTable.relateToOperator("atomicCounter", EOpNull);
|
||||
}
|
||||
|
||||
symbolTable.relateToOperator("clockARB", EOpReadClockSubgroupKHR);
|
||||
symbolTable.relateToOperator("clock2x32ARB", EOpReadClockSubgroupKHR);
|
||||
|
||||
@ -8937,6 +9002,23 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
symbolTable.relateToOperator("atomicCounterCompSwap", EOpAtomicCounterCompSwap);
|
||||
}
|
||||
|
||||
if (spvVersion.vulkanRelaxed) {
|
||||
//
|
||||
// functions signature have been replaced to take 'uint' instead of 'atomic_uint'
|
||||
// remap atomic counter functions to non-counter atomic ops so
|
||||
// functions act as aliases to non-counter atomic ops
|
||||
//
|
||||
symbolTable.relateToOperator("atomicCounterAdd", EOpAtomicAdd);
|
||||
symbolTable.relateToOperator("atomicCounterSubtract", EOpAtomicSubtract);
|
||||
symbolTable.relateToOperator("atomicCounterMin", EOpAtomicMin);
|
||||
symbolTable.relateToOperator("atomicCounterMax", EOpAtomicMax);
|
||||
symbolTable.relateToOperator("atomicCounterAnd", EOpAtomicAnd);
|
||||
symbolTable.relateToOperator("atomicCounterOr", EOpAtomicOr);
|
||||
symbolTable.relateToOperator("atomicCounterXor", EOpAtomicXor);
|
||||
symbolTable.relateToOperator("atomicCounterExchange", EOpAtomicExchange);
|
||||
symbolTable.relateToOperator("atomicCounterCompSwap", EOpAtomicCompSwap);
|
||||
}
|
||||
|
||||
symbolTable.relateToOperator("fma", EOpFma);
|
||||
symbolTable.relateToOperator("frexp", EOpFrexp);
|
||||
symbolTable.relateToOperator("ldexp", EOpLdexp);
|
||||
|
@ -601,7 +601,6 @@ void TParseContextBase::parseSwizzleSelector(const TSourceLoc& loc, const TStrin
|
||||
selector.push_back(0);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_HLSL
|
||||
//
|
||||
// Make the passed-in variable information become a member of the
|
||||
// global uniform block. If this doesn't exist yet, make it.
|
||||
@ -646,7 +645,67 @@ void TParseContextBase::growGlobalUniformBlock(const TSourceLoc& loc, TType& mem
|
||||
|
||||
++firstNewMember;
|
||||
}
|
||||
#endif
|
||||
|
||||
void TParseContextBase::growAtomicCounterBlock(int binding, const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList) {
|
||||
// Make the atomic counter block, if not yet made.
|
||||
const auto &at = atomicCounterBuffers.find(binding);
|
||||
if (at == atomicCounterBuffers.end()) {
|
||||
atomicCounterBuffers.insert({binding, (TVariable*)nullptr });
|
||||
atomicCounterBlockFirstNewMember.insert({binding, 0});
|
||||
}
|
||||
|
||||
TVariable*& atomicCounterBuffer = atomicCounterBuffers[binding];
|
||||
int& bufferNewMember = atomicCounterBlockFirstNewMember[binding];
|
||||
|
||||
if (atomicCounterBuffer == nullptr) {
|
||||
TQualifier blockQualifier;
|
||||
blockQualifier.clear();
|
||||
blockQualifier.storage = EvqBuffer;
|
||||
|
||||
char charBuffer[512];
|
||||
if (binding != TQualifier::layoutBindingEnd) {
|
||||
snprintf(charBuffer, 512, "%s_%d", getAtomicCounterBlockName(), binding);
|
||||
} else {
|
||||
snprintf(charBuffer, 512, "%s_0", getAtomicCounterBlockName());
|
||||
}
|
||||
|
||||
TType blockType(new TTypeList, *NewPoolTString(charBuffer), blockQualifier);
|
||||
setUniformBlockDefaults(blockType);
|
||||
blockType.getQualifier().layoutPacking = ElpStd430;
|
||||
atomicCounterBuffer = new TVariable(NewPoolTString(""), blockType, true);
|
||||
// If we arn't auto mapping bindings then set the block to use the same
|
||||
// binding as what the atomic was set to use
|
||||
if (!intermediate.getAutoMapBindings()) {
|
||||
atomicCounterBuffer->getWritableType().getQualifier().layoutBinding = binding;
|
||||
}
|
||||
bufferNewMember = 0;
|
||||
|
||||
atomicCounterBuffer->getWritableType().getQualifier().layoutSet = atomicCounterBlockSet;
|
||||
}
|
||||
|
||||
// Add the requested member as a member to the global block.
|
||||
TType* type = new TType;
|
||||
type->shallowCopy(memberType);
|
||||
type->setFieldName(memberName);
|
||||
if (typeList)
|
||||
type->setStruct(typeList);
|
||||
TTypeLoc typeLoc = {type, loc};
|
||||
atomicCounterBuffer->getType().getWritableStruct()->push_back(typeLoc);
|
||||
|
||||
// Insert into the symbol table.
|
||||
if (bufferNewMember == 0) {
|
||||
// This is the first request; we need a normal symbol table insert
|
||||
if (symbolTable.insert(*atomicCounterBuffer))
|
||||
trackLinkage(*atomicCounterBuffer);
|
||||
else
|
||||
error(loc, "failed to insert the global constant buffer", "buffer", "");
|
||||
} else {
|
||||
// This is a follow-on request; we need to amend the first insert
|
||||
symbolTable.amend(*atomicCounterBuffer, bufferNewMember);
|
||||
}
|
||||
|
||||
++bufferNewMember;
|
||||
}
|
||||
|
||||
void TParseContextBase::finish()
|
||||
{
|
||||
|
@ -225,6 +225,108 @@ void TParseContext::parserError(const char* s)
|
||||
error(getCurrentLoc(), "compilation terminated", "", "");
|
||||
}
|
||||
|
||||
void TParseContext::growGlobalUniformBlock(const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList)
|
||||
{
|
||||
bool createBlock = globalUniformBlock == nullptr;
|
||||
|
||||
if (createBlock) {
|
||||
globalUniformBinding = intermediate.getGlobalUniformBinding();
|
||||
globalUniformSet = intermediate.getGlobalUniformSet();
|
||||
}
|
||||
|
||||
// use base class function to create/expand block
|
||||
TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName, typeList);
|
||||
|
||||
if (spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed) {
|
||||
// check for a block storage override
|
||||
TBlockStorageClass storageOverride = intermediate.getBlockStorageOverride(getGlobalUniformBlockName());
|
||||
TQualifier& qualifier = globalUniformBlock->getWritableType().getQualifier();
|
||||
qualifier.defaultBlock = true;
|
||||
|
||||
if (storageOverride != EbsNone) {
|
||||
if (createBlock) {
|
||||
// Remap block storage
|
||||
qualifier.setBlockStorage(storageOverride);
|
||||
|
||||
// check that the change didn't create errors
|
||||
blockQualifierCheck(loc, qualifier, false);
|
||||
}
|
||||
|
||||
// remap meber storage as well
|
||||
memberType.getQualifier().setBlockStorage(storageOverride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TParseContext::growAtomicCounterBlock(int binding, const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList)
|
||||
{
|
||||
bool createBlock = atomicCounterBuffers.find(binding) == atomicCounterBuffers.end();
|
||||
|
||||
if (createBlock) {
|
||||
atomicCounterBlockSet = intermediate.getAtomicCounterBlockSet();
|
||||
}
|
||||
|
||||
// use base class function to create/expand block
|
||||
TParseContextBase::growAtomicCounterBlock(binding, loc, memberType, memberName, typeList);
|
||||
TQualifier& qualifier = atomicCounterBuffers[binding]->getWritableType().getQualifier();
|
||||
qualifier.defaultBlock = true;
|
||||
|
||||
if (spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed) {
|
||||
// check for a Block storage override
|
||||
TBlockStorageClass storageOverride = intermediate.getBlockStorageOverride(getAtomicCounterBlockName());
|
||||
|
||||
if (storageOverride != EbsNone) {
|
||||
if (createBlock) {
|
||||
// Remap block storage
|
||||
|
||||
qualifier.setBlockStorage(storageOverride);
|
||||
|
||||
// check that the change didn't create errors
|
||||
blockQualifierCheck(loc, qualifier, false);
|
||||
}
|
||||
|
||||
// remap meber storage as well
|
||||
memberType.getQualifier().setBlockStorage(storageOverride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* TParseContext::getGlobalUniformBlockName() const
|
||||
{
|
||||
const char* name = intermediate.getGlobalUniformBlockName();
|
||||
if (std::string(name) == "")
|
||||
return "gl_DefaultUniformBlock";
|
||||
else
|
||||
return name;
|
||||
}
|
||||
void TParseContext::finalizeGlobalUniformBlockLayout(TVariable&)
|
||||
{
|
||||
}
|
||||
void TParseContext::setUniformBlockDefaults(TType& block) const
|
||||
{
|
||||
block.getQualifier().layoutPacking = ElpStd140;
|
||||
block.getQualifier().layoutMatrix = ElmColumnMajor;
|
||||
}
|
||||
|
||||
|
||||
const char* TParseContext::getAtomicCounterBlockName() const
|
||||
{
|
||||
const char* name = intermediate.getAtomicCounterBlockName();
|
||||
if (std::string(name) == "")
|
||||
return "gl_AtomicCounterBlock";
|
||||
else
|
||||
return name;
|
||||
}
|
||||
void TParseContext::finalizeAtomicCounterBlockLayout(TVariable&)
|
||||
{
|
||||
}
|
||||
|
||||
void TParseContext::setAtomicCounterBlockDefaults(TType& block) const
|
||||
{
|
||||
block.getQualifier().layoutPacking = ElpStd430;
|
||||
block.getQualifier().layoutMatrix = ElmRowMajor;
|
||||
}
|
||||
|
||||
void TParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>& tokens)
|
||||
{
|
||||
#ifndef GLSLANG_WEB
|
||||
@ -1135,6 +1237,14 @@ TIntermTyped* TParseContext::handleFunctionCall(const TSourceLoc& loc, TFunction
|
||||
{
|
||||
TIntermTyped* result = nullptr;
|
||||
|
||||
if (spvVersion.vulkan != 0 && spvVersion.vulkanRelaxed) {
|
||||
// allow calls that are invalid in Vulkan Semantics to be invisibily
|
||||
// remapped to equivalent valid functions
|
||||
result = vkRelaxedRemapFunctionCall(loc, function, arguments);
|
||||
if (result)
|
||||
return result;
|
||||
}
|
||||
|
||||
if (function->getBuiltInOp() == EOpArrayLength)
|
||||
result = handleLengthMethod(loc, function, arguments);
|
||||
else if (function->getBuiltInOp() != EOpNull) {
|
||||
@ -1727,6 +1837,7 @@ void TParseContext::memorySemanticsCheck(const TSourceLoc& loc, const TFunction&
|
||||
// Grab the semantics and storage class semantics from the operands, based on opcode
|
||||
switch (callNode.getOp()) {
|
||||
case EOpAtomicAdd:
|
||||
case EOpAtomicSubtract:
|
||||
case EOpAtomicMin:
|
||||
case EOpAtomicMax:
|
||||
case EOpAtomicAnd:
|
||||
@ -2176,6 +2287,7 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
|
||||
}
|
||||
|
||||
case EOpAtomicAdd:
|
||||
case EOpAtomicSubtract:
|
||||
case EOpAtomicMin:
|
||||
case EOpAtomicMax:
|
||||
case EOpAtomicAnd:
|
||||
@ -3388,7 +3500,7 @@ void TParseContext::transparentOpaqueCheck(const TSourceLoc& loc, const TType& t
|
||||
|
||||
if (type.containsNonOpaque()) {
|
||||
// Vulkan doesn't allow transparent uniforms outside of blocks
|
||||
if (spvVersion.vulkan > 0)
|
||||
if (spvVersion.vulkan > 0 && !spvVersion.vulkanRelaxed)
|
||||
vulkanRemoved(loc, "non-opaque uniforms outside a block");
|
||||
// OpenGL wants locations on these (unless they are getting automapped)
|
||||
if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation() && !intermediate.getAutoMapLocations())
|
||||
@ -5019,14 +5131,22 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getLayoutPackingString(ElpPacked)) {
|
||||
if (spvVersion.spv != 0)
|
||||
spvRemoved(loc, "packed");
|
||||
if (spvVersion.spv != 0) {
|
||||
if (spvVersion.vulkanRelaxed)
|
||||
return; // silently ignore qualifier
|
||||
else
|
||||
spvRemoved(loc, "packed");
|
||||
}
|
||||
publicType.qualifier.layoutPacking = ElpPacked;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getLayoutPackingString(ElpShared)) {
|
||||
if (spvVersion.spv != 0)
|
||||
spvRemoved(loc, "shared");
|
||||
if (spvVersion.spv != 0) {
|
||||
if (spvVersion.vulkanRelaxed)
|
||||
return; // silently ignore qualifier
|
||||
else
|
||||
spvRemoved(loc, "shared");
|
||||
}
|
||||
publicType.qualifier.layoutPacking = ElpShared;
|
||||
return;
|
||||
}
|
||||
@ -5928,7 +6048,7 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
|
||||
error(loc, "sampler binding not less than gl_MaxCombinedTextureImageUnits", "binding", type.isArray() ? "(using array)" : "");
|
||||
#endif
|
||||
}
|
||||
if (type.isAtomic()) {
|
||||
if (type.isAtomic() && !spvVersion.vulkanRelaxed) {
|
||||
if (qualifier.layoutBinding >= (unsigned int)resources.maxAtomicCounterBindings) {
|
||||
error(loc, "atomic_uint binding is too large; see gl_MaxAtomicCounterBindings", "binding", "");
|
||||
return;
|
||||
@ -6598,6 +6718,68 @@ const TFunction* TParseContext::findFunctionExplicitTypes(const TSourceLoc& loc,
|
||||
return bestMatch;
|
||||
}
|
||||
|
||||
//
|
||||
// Adjust function calls that aren't declared in Vulkan to a
|
||||
// calls with equivalent effects
|
||||
//
|
||||
TIntermTyped* TParseContext::vkRelaxedRemapFunctionCall(const TSourceLoc& loc, TFunction* function, TIntermNode* arguments)
|
||||
{
|
||||
TIntermTyped* result = nullptr;
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
if (function->getBuiltInOp() != EOpNull) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (function->getName() == "atomicCounterIncrement") {
|
||||
// change atomicCounterIncrement into an atomicAdd of 1
|
||||
TString name("atomicAdd");
|
||||
TType uintType(EbtUint);
|
||||
|
||||
TFunction realFunc(&name, function->getType());
|
||||
|
||||
for (int i = 0; i < function->getParamCount(); ++i) {
|
||||
realFunc.addParameter((*function)[i]);
|
||||
}
|
||||
|
||||
TParameter tmpP = { 0, &uintType };
|
||||
realFunc.addParameter(tmpP);
|
||||
arguments = intermediate.growAggregate(arguments, intermediate.addConstantUnion(1, loc, true));
|
||||
|
||||
result = handleFunctionCall(loc, &realFunc, arguments);
|
||||
} else if (function->getName() == "atomicCounterDecrement") {
|
||||
// change atomicCounterDecrement into an atomicAdd with -1
|
||||
// and subtract 1 from result, to return post-decrement value
|
||||
TString name("atomicAdd");
|
||||
TType uintType(EbtUint);
|
||||
|
||||
TFunction realFunc(&name, function->getType());
|
||||
|
||||
for (int i = 0; i < function->getParamCount(); ++i) {
|
||||
realFunc.addParameter((*function)[i]);
|
||||
}
|
||||
|
||||
TParameter tmpP = { 0, &uintType };
|
||||
realFunc.addParameter(tmpP);
|
||||
arguments = intermediate.growAggregate(arguments, intermediate.addConstantUnion(-1, loc, true));
|
||||
|
||||
result = handleFunctionCall(loc, &realFunc, arguments);
|
||||
|
||||
// post decrement, so that it matches AtomicCounterDecrement semantics
|
||||
if (result) {
|
||||
result = handleBinaryMath(loc, "-", EOpSub, result, intermediate.addConstantUnion(1, loc, true));
|
||||
}
|
||||
} else if (function->getName() == "atomicCounter") {
|
||||
// change atomicCounter into a direct read of the variable
|
||||
if (arguments->getAsTyped()) {
|
||||
result = arguments->getAsTyped();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// When a declaration includes a type, but not a variable name, it can be used
|
||||
// to establish defaults.
|
||||
void TParseContext::declareTypeDefaults(const TSourceLoc& loc, const TPublicType& publicType)
|
||||
@ -6622,6 +6804,91 @@ void TParseContext::declareTypeDefaults(const TSourceLoc& loc, const TPublicType
|
||||
#endif
|
||||
}
|
||||
|
||||
bool TParseContext::vkRelaxedRemapUniformVariable(const TSourceLoc& loc, TString& identifier, const TPublicType&,
|
||||
TArraySizes*, TIntermTyped* initializer, TType& type)
|
||||
{
|
||||
if (parsingBuiltins || symbolTable.atBuiltInLevel() || !symbolTable.atGlobalLevel() ||
|
||||
type.getQualifier().storage != EvqUniform ||
|
||||
!(type.containsNonOpaque()
|
||||
#ifndef GLSLANG_WEB
|
||||
|| type.getBasicType() == EbtAtomicUint
|
||||
#endif
|
||||
)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (type.getQualifier().hasLocation()) {
|
||||
warn(loc, "ignoring layout qualifier for uniform", identifier.c_str(), "location");
|
||||
type.getQualifier().layoutLocation = TQualifier::layoutLocationEnd;
|
||||
}
|
||||
|
||||
if (initializer) {
|
||||
warn(loc, "Ignoring initializer for uniform", identifier.c_str(), "");
|
||||
initializer = nullptr;
|
||||
}
|
||||
|
||||
if (type.isArray()) {
|
||||
// do array size checks here
|
||||
arraySizesCheck(loc, type.getQualifier(), type.getArraySizes(), initializer, false);
|
||||
|
||||
if (arrayQualifierError(loc, type.getQualifier()) || arrayError(loc, type)) {
|
||||
error(loc, "array param error", identifier.c_str(), "");
|
||||
}
|
||||
}
|
||||
|
||||
// do some checking on the type as it was declared
|
||||
layoutTypeCheck(loc, type);
|
||||
|
||||
int bufferBinding = TQualifier::layoutBindingEnd;
|
||||
TVariable* updatedBlock = nullptr;
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
// Convert atomic_uint into members of a buffer block
|
||||
if (type.isAtomic()) {
|
||||
type.setBasicType(EbtUint);
|
||||
type.getQualifier().storage = EvqBuffer;
|
||||
|
||||
type.getQualifier().volatil = true;
|
||||
type.getQualifier().coherent = true;
|
||||
|
||||
// xxTODO: use logic from fixOffset() to apply explicit member offset
|
||||
bufferBinding = type.getQualifier().layoutBinding;
|
||||
type.getQualifier().layoutBinding = TQualifier::layoutBindingEnd;
|
||||
type.getQualifier().explicitOffset = false;
|
||||
growAtomicCounterBlock(bufferBinding, loc, type, identifier, nullptr);
|
||||
updatedBlock = atomicCounterBuffers[bufferBinding];
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!updatedBlock) {
|
||||
growGlobalUniformBlock(loc, type, identifier, nullptr);
|
||||
updatedBlock = globalUniformBlock;
|
||||
}
|
||||
|
||||
//
|
||||
// don't assign explicit member offsets here
|
||||
// if any are assigned, need to be updated here and in the merge/link step
|
||||
// fixBlockUniformOffsets(updatedBlock->getWritableType().getQualifier(), *updatedBlock->getWritableType().getWritableStruct());
|
||||
|
||||
// checks on update buffer object
|
||||
layoutObjectCheck(loc, *updatedBlock);
|
||||
|
||||
TSymbol* symbol = symbolTable.find(identifier);
|
||||
|
||||
if (!symbol) {
|
||||
if (updatedBlock == globalUniformBlock)
|
||||
error(loc, "error adding uniform to default uniform block", identifier.c_str(), "");
|
||||
else
|
||||
error(loc, "error adding atomic counter to atomic counter block", identifier.c_str(), "");
|
||||
return false;
|
||||
}
|
||||
|
||||
// merge qualifiers
|
||||
mergeObjectLayoutQualifiers(updatedBlock->getWritableType().getQualifier(), type.getQualifier(), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Do everything necessary to handle a variable (non-block) declaration.
|
||||
// Either redeclaring a variable, or making a new one, updating the symbol
|
||||
@ -6733,6 +7000,14 @@ TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& iden
|
||||
if (symbol == nullptr)
|
||||
reservedErrorCheck(loc, identifier);
|
||||
|
||||
if (symbol == nullptr && spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed) {
|
||||
bool remapped = vkRelaxedRemapUniformVariable(loc, identifier, publicType, arraySizes, initializer, type);
|
||||
|
||||
if (remapped) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
inheritGlobalDefaults(type.getQualifier());
|
||||
|
||||
// Declare the variable
|
||||
@ -7625,6 +7900,8 @@ void TParseContext::inheritMemoryQualifiers(const TQualifier& from, TQualifier&
|
||||
void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, const TString* instanceName,
|
||||
TArraySizes* arraySizes)
|
||||
{
|
||||
if (spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed)
|
||||
blockStorageRemap(loc, blockName, currentBlockQualifier);
|
||||
blockStageIoCheck(loc, currentBlockQualifier);
|
||||
blockQualifierCheck(loc, currentBlockQualifier, instanceName != nullptr);
|
||||
if (arraySizes != nullptr) {
|
||||
@ -7914,6 +8191,17 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
|
||||
trackLinkage(variable);
|
||||
}
|
||||
|
||||
//
|
||||
// allow storage type of block to be remapped at compile time
|
||||
//
|
||||
void TParseContext::blockStorageRemap(const TSourceLoc&, const TString* instanceName, TQualifier& qualifier)
|
||||
{
|
||||
TBlockStorageClass type = intermediate.getBlockStorageOverride(instanceName->c_str());
|
||||
if (type != EbsNone) {
|
||||
qualifier.setBlockStorage(type);
|
||||
}
|
||||
}
|
||||
|
||||
// Do all block-declaration checking regarding the combination of in/out/uniform/buffer
|
||||
// with a particular stage.
|
||||
void TParseContext::blockStageIoCheck(const TSourceLoc& loc, const TQualifier& qualifier)
|
||||
|
@ -92,7 +92,8 @@ public:
|
||||
limits(resources.limits),
|
||||
globalUniformBlock(nullptr),
|
||||
globalUniformBinding(TQualifier::layoutBindingEnd),
|
||||
globalUniformSet(TQualifier::layoutSetEnd)
|
||||
globalUniformSet(TQualifier::layoutSetEnd),
|
||||
atomicCounterBlockSet(TQualifier::layoutSetEnd)
|
||||
{
|
||||
if (entryPoint != nullptr)
|
||||
sourceEntryPointName = *entryPoint;
|
||||
@ -154,10 +155,11 @@ public:
|
||||
extensionCallback(line, extension, behavior);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_HLSL
|
||||
// Manage the global uniform block (default uniforms in GLSL, $Global in HLSL)
|
||||
virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr);
|
||||
#endif
|
||||
|
||||
// Manage global buffer (used for backing atomic counters in GLSL when using relaxed Vulkan semantics)
|
||||
virtual void growAtomicCounterBlock(int binding, const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr);
|
||||
|
||||
// Potentially rename shader entry point function
|
||||
void renameShaderFunction(TString*& name) const
|
||||
@ -230,7 +232,24 @@ protected:
|
||||
// override this to set the language-specific name
|
||||
virtual const char* getGlobalUniformBlockName() const { return ""; }
|
||||
virtual void setUniformBlockDefaults(TType&) const { }
|
||||
virtual void finalizeGlobalUniformBlockLayout(TVariable&) { }
|
||||
virtual void finalizeGlobalUniformBlockLayout(TVariable&) {}
|
||||
|
||||
// Manage the atomic counter block (used for atomic_uints with Vulkan-Relaxed)
|
||||
TMap<int, TVariable*> atomicCounterBuffers;
|
||||
unsigned int atomicCounterBlockSet;
|
||||
TMap<int, int> atomicCounterBlockFirstNewMember;
|
||||
// override this to set the language-specific name
|
||||
virtual const char* getAtomicCounterBlockName() const { return ""; }
|
||||
virtual void setAtomicCounterBlockDefaults(TType&) const {}
|
||||
virtual void finalizeAtomicCounterBlockLayout(TVariable&) {}
|
||||
bool isAtomicCounterBlock(const TSymbol& symbol) {
|
||||
const TVariable* var = symbol.getAsVariable();
|
||||
if (!var)
|
||||
return false;
|
||||
const auto& at = atomicCounterBuffers.find(var->getType().getQualifier().layoutBinding);
|
||||
return (at != atomicCounterBuffers.end() && (*at).second->getType() == var->getType());
|
||||
}
|
||||
|
||||
virtual void outputMessage(const TSourceLoc&, const char* szReason, const char* szToken,
|
||||
const char* szExtraInfoFormat, TPrefixType prefix,
|
||||
va_list args);
|
||||
@ -293,6 +312,9 @@ public:
|
||||
bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false) override;
|
||||
void parserError(const char* s); // for bison's yyerror
|
||||
|
||||
virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override;
|
||||
virtual void growAtomicCounterBlock(int binding, const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override;
|
||||
|
||||
void reservedErrorCheck(const TSourceLoc&, const TString&);
|
||||
void reservedPpErrorCheck(const TSourceLoc&, const char* name, const char* op) override;
|
||||
bool lineContinuationCheck(const TSourceLoc&, bool endOfComment) override;
|
||||
@ -340,6 +362,10 @@ public:
|
||||
void checkPrecisionQualifier(const TSourceLoc&, TPrecisionQualifier);
|
||||
void memorySemanticsCheck(const TSourceLoc&, const TFunction&, const TIntermOperator& callNode);
|
||||
|
||||
TIntermTyped* vkRelaxedRemapFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
|
||||
// returns true if the variable was remapped to something else
|
||||
bool vkRelaxedRemapUniformVariable(const TSourceLoc&, TString&, const TPublicType&, TArraySizes*, TIntermTyped*, TType&);
|
||||
|
||||
void assignError(const TSourceLoc&, const char* op, TString left, TString right);
|
||||
void unaryOpError(const TSourceLoc&, const char* op, TString operand);
|
||||
void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right);
|
||||
@ -417,6 +443,7 @@ public:
|
||||
TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
|
||||
void inheritMemoryQualifiers(const TQualifier& from, TQualifier& to);
|
||||
void declareBlock(const TSourceLoc&, TTypeList& typeList, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
|
||||
void blockStorageRemap(const TSourceLoc&, const TString*, TQualifier&);
|
||||
void blockStageIoCheck(const TSourceLoc&, const TQualifier&);
|
||||
void blockQualifierCheck(const TSourceLoc&, const TQualifier&, bool instanceName);
|
||||
void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
|
||||
@ -461,6 +488,14 @@ protected:
|
||||
void finish() override;
|
||||
#endif
|
||||
|
||||
virtual const char* getGlobalUniformBlockName() const override;
|
||||
virtual void finalizeGlobalUniformBlockLayout(TVariable&) override;
|
||||
virtual void setUniformBlockDefaults(TType& block) const override;
|
||||
|
||||
virtual const char* getAtomicCounterBlockName() const override;
|
||||
virtual void finalizeAtomicCounterBlockLayout(TVariable&) override;
|
||||
virtual void setAtomicCounterBlockDefaults(TType& block) const override;
|
||||
|
||||
public:
|
||||
//
|
||||
// Generally, bison productions, the scanner, and the PP need read/write access to these; just give them direct access
|
||||
|
@ -159,7 +159,7 @@ int MapVersionToIndex(int version)
|
||||
return index;
|
||||
}
|
||||
|
||||
const int SpvVersionCount = 3; // index range in MapSpvVersionToIndex
|
||||
const int SpvVersionCount = 4; // index range in MapSpvVersionToIndex
|
||||
|
||||
int MapSpvVersionToIndex(const SpvVersion& spvVersion)
|
||||
{
|
||||
@ -167,8 +167,12 @@ int MapSpvVersionToIndex(const SpvVersion& spvVersion)
|
||||
|
||||
if (spvVersion.openGl > 0)
|
||||
index = 1;
|
||||
else if (spvVersion.vulkan > 0)
|
||||
index = 2;
|
||||
else if (spvVersion.vulkan > 0) {
|
||||
if (!spvVersion.vulkanRelaxed)
|
||||
index = 2;
|
||||
else
|
||||
index = 3;
|
||||
}
|
||||
|
||||
assert(index < SpvVersionCount);
|
||||
|
||||
@ -723,6 +727,7 @@ void TranslateEnvironment(const TEnvironment* environment, EShMessages& messages
|
||||
break;
|
||||
case EShClientVulkan:
|
||||
spvVersion.vulkanGlsl = environment->input.dialectVersion;
|
||||
spvVersion.vulkanRelaxed = environment->input.VulkanRulesRelaxed;
|
||||
break;
|
||||
case EShClientOpenGL:
|
||||
spvVersion.openGl = environment->input.dialectVersion;
|
||||
@ -1868,6 +1873,15 @@ void TShader::setResourceSetBinding(const std::vector<std::string>& base) { in
|
||||
void TShader::setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { intermediate->setTextureSamplerTransformMode(mode); }
|
||||
#endif
|
||||
|
||||
void TShader::addBlockStorageOverride(const char* nameStr, TBlockStorageClass backing) { intermediate->addBlockStorageOverride(nameStr, backing); }
|
||||
|
||||
void TShader::setGlobalUniformBlockName(const char* name) { intermediate->setGlobalUniformBlockName(name); }
|
||||
void TShader::setGlobalUniformSet(unsigned int set) { intermediate->setGlobalUniformSet(set); }
|
||||
void TShader::setGlobalUniformBinding(unsigned int binding) { intermediate->setGlobalUniformBinding(binding); }
|
||||
|
||||
void TShader::setAtomicCounterBlockName(const char* name) { intermediate->setAtomicCounterBlockName(name); }
|
||||
void TShader::setAtomicCounterBlockSet(unsigned int set) { intermediate->setAtomicCounterBlockSet(set); }
|
||||
|
||||
#ifdef ENABLE_HLSL
|
||||
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
|
||||
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
|
||||
@ -1983,7 +1997,10 @@ bool TProgram::link(EShMessages messages)
|
||||
error = true;
|
||||
}
|
||||
|
||||
// TODO: Link: cross-stage error checking
|
||||
if (!error) {
|
||||
if (! crossStageCheck(messages))
|
||||
error = true;
|
||||
}
|
||||
|
||||
return ! error;
|
||||
}
|
||||
@ -2060,6 +2077,64 @@ bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
|
||||
return intermediate[stage]->getNumErrors() == 0;
|
||||
}
|
||||
|
||||
//
|
||||
// Check that there are no errors in linker objects accross stages
|
||||
//
|
||||
// Return true if no errors.
|
||||
//
|
||||
bool TProgram::crossStageCheck(EShMessages) {
|
||||
|
||||
// make temporary intermediates to hold the linkage symbols for each linking interface
|
||||
// while we do the checks
|
||||
// Independent interfaces are:
|
||||
// all uniform variables and blocks
|
||||
// all buffer blocks
|
||||
// all in/out on a stage boundary
|
||||
|
||||
TVector<TIntermediate*> activeStages;
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (intermediate[s])
|
||||
activeStages.push_back(intermediate[s]);
|
||||
}
|
||||
|
||||
// no extra linking if there is only one stage
|
||||
if (! (activeStages.size() > 1))
|
||||
return true;
|
||||
|
||||
// setup temporary tree to hold unfirom objects from different stages
|
||||
TIntermediate* firstIntermediate = activeStages.front();
|
||||
TIntermediate uniforms(EShLangCount,
|
||||
firstIntermediate->getVersion(),
|
||||
firstIntermediate->getProfile());
|
||||
uniforms.setSpv(firstIntermediate->getSpv());
|
||||
|
||||
TIntermAggregate uniformObjects(EOpLinkerObjects);
|
||||
TIntermAggregate root(EOpSequence);
|
||||
root.getSequence().push_back(&uniformObjects);
|
||||
uniforms.setTreeRoot(&root);
|
||||
|
||||
bool error = false;
|
||||
|
||||
// merge uniforms from all stages into a single intermediate
|
||||
for (unsigned int i = 0; i < activeStages.size(); ++i) {
|
||||
uniforms.mergeUniformObjects(*infoSink, *activeStages[i]);
|
||||
}
|
||||
error |= uniforms.getNumErrors() != 0;
|
||||
|
||||
// copy final definition of global block back into each stage
|
||||
for (unsigned int i = 0; i < activeStages.size(); ++i) {
|
||||
activeStages[i]->mergeGlobalUniformBlocks(*infoSink, uniforms);
|
||||
}
|
||||
|
||||
// compare cross stage symbols for each stage boundary
|
||||
for (unsigned int i = 1; i < activeStages.size(); ++i) {
|
||||
activeStages[i - 1]->checkStageIO(*infoSink, *activeStages[i]);
|
||||
error |= (activeStages[i - 1]->getNumErrors() != 0);
|
||||
}
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
const char* TProgram::getInfoLog()
|
||||
{
|
||||
return infoSink->info.c_str();
|
||||
|
@ -1273,7 +1273,7 @@ void TParseVersions::spvRemoved(const TSourceLoc& loc, const char* op)
|
||||
// Call for any operation removed because Vulkan SPIR-V is being generated.
|
||||
void TParseVersions::vulkanRemoved(const TSourceLoc& loc, const char* op)
|
||||
{
|
||||
if (spvVersion.vulkan > 0)
|
||||
if (spvVersion.vulkan > 0 && !spvVersion.vulkanRelaxed)
|
||||
error(loc, "not allowed when using GLSL for Vulkan", op, "");
|
||||
}
|
||||
|
||||
|
@ -87,11 +87,12 @@ inline const char* ProfileName(EProfile profile)
|
||||
// The union of all requested rule sets will be applied.
|
||||
//
|
||||
struct SpvVersion {
|
||||
SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0) {}
|
||||
SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0), vulkanRelaxed(false) {}
|
||||
unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
|
||||
int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
|
||||
int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use
|
||||
int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
|
||||
bool vulkanRelaxed; // relax changes to GLSL for Vulkan, allowing some GL-specific to be compiled to Vulkan SPIR-V target
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -886,6 +886,7 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
|
||||
case EOpTime: out.debug << "time"; break;
|
||||
|
||||
case EOpAtomicAdd: out.debug << "AtomicAdd"; break;
|
||||
case EOpAtomicSubtract: out.debug << "AtomicSubtract"; break;
|
||||
case EOpAtomicMin: out.debug << "AtomicMin"; break;
|
||||
case EOpAtomicMax: out.debug << "AtomicMax"; break;
|
||||
case EOpAtomicAnd: out.debug << "AtomicAnd"; break;
|
||||
|
@ -210,8 +210,8 @@ struct TResolverUniformAdaptor {
|
||||
ent.newIndex = -1;
|
||||
const bool isValid = resolver.validateBinding(stage, ent);
|
||||
if (isValid) {
|
||||
resolver.resolveBinding(ent.stage, ent);
|
||||
resolver.resolveSet(ent.stage, ent);
|
||||
resolver.resolveBinding(ent.stage, ent);
|
||||
resolver.resolveUniformLocation(ent.stage, ent);
|
||||
|
||||
if (ent.newBinding != -1) {
|
||||
@ -317,15 +317,13 @@ private:
|
||||
};
|
||||
|
||||
// The class is used for reserving explicit uniform locations and ubo/ssbo/opaque bindings
|
||||
// xxTODO: maybe this logic should be moved into the resolver's "validateInOut" and "validateUniform"
|
||||
|
||||
struct TSymbolValidater
|
||||
{
|
||||
TSymbolValidater(TIoMapResolver& r, TInfoSink& i, TVarLiveMap* in[EShLangCount], TVarLiveMap* out[EShLangCount],
|
||||
TVarLiveMap* uniform[EShLangCount], bool& hadError, EProfile profile, int version)
|
||||
: preStage(EShLangCount)
|
||||
, currentStage(EShLangCount)
|
||||
, nextStage(EShLangCount)
|
||||
, resolver(r)
|
||||
: resolver(r)
|
||||
, infoSink(i)
|
||||
, hadError(hadError)
|
||||
, profile(profile)
|
||||
@ -438,17 +436,23 @@ struct TSymbolValidater
|
||||
TIntermSymbol* base = ent1.symbol;
|
||||
const TType& type = ent1.symbol->getType();
|
||||
const TString& name = entKey.first;
|
||||
EShLanguage stage = ent1.stage;
|
||||
TString mangleName1, mangleName2;
|
||||
if (currentStage != stage) {
|
||||
preStage = currentStage;
|
||||
currentStage = stage;
|
||||
nextStage = EShLangCount;
|
||||
for (int i = currentStage + 1; i < EShLangCount; i++) {
|
||||
if (inVarMaps[i] != nullptr) {
|
||||
nextStage = static_cast<EShLanguage>(i);
|
||||
break;
|
||||
}
|
||||
EShLanguage stage = ent1.stage;
|
||||
EShLanguage preStage, currentStage, nextStage;
|
||||
|
||||
preStage = EShLangCount;
|
||||
for (int i = stage - 1; i >= 0; i--) {
|
||||
if (inVarMaps[i] != nullptr) {
|
||||
preStage = static_cast<EShLanguage>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
currentStage = stage;
|
||||
nextStage = EShLangCount;
|
||||
for (int i = stage + 1; i < EShLangCount; i++) {
|
||||
if (inVarMaps[i] != nullptr) {
|
||||
nextStage = static_cast<EShLanguage>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -459,6 +463,9 @@ struct TSymbolValidater
|
||||
type.appendMangledName(mangleName1);
|
||||
}
|
||||
|
||||
|
||||
// basic checking that symbols match
|
||||
// more extensive checking in the link stage
|
||||
if (base->getQualifier().storage == EvqVaryingIn) {
|
||||
// validate stage in;
|
||||
if (preStage == EShLangCount)
|
||||
@ -484,8 +491,7 @@ struct TSymbolValidater
|
||||
if (ent2->second.symbol->getType().getQualifier().isArrayedIo(preStage)) {
|
||||
TType subType(ent2->second.symbol->getType(), 0);
|
||||
subType.appendMangledName(mangleName2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ent2->second.symbol->getType().appendMangledName(mangleName2);
|
||||
}
|
||||
|
||||
@ -536,8 +542,7 @@ struct TSymbolValidater
|
||||
if (ent2->second.symbol->getType().getQualifier().isArrayedIo(nextStage)) {
|
||||
TType subType(ent2->second.symbol->getType(), 0);
|
||||
subType.appendMangledName(mangleName2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ent2->second.symbol->getType().appendMangledName(mangleName2);
|
||||
}
|
||||
if (mangleName1 == mangleName2)
|
||||
@ -550,7 +555,7 @@ struct TSymbolValidater
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else if (base->getQualifier().isUniformOrBuffer() && ! base->getQualifier().isPushConstant()) {
|
||||
} else if (base->getQualifier().isUniformOrBuffer() && !base->getQualifier().isPushConstant()) {
|
||||
// validate uniform type;
|
||||
for (int i = 0; i < EShLangCount; i++) {
|
||||
if (i != currentStage && outVarMaps[i] != nullptr) {
|
||||
@ -558,6 +563,7 @@ struct TSymbolValidater
|
||||
if (ent2 != uniformVarMap[i]->end()) {
|
||||
ent2->second.symbol->getType().appendMangledName(mangleName2);
|
||||
if (mangleName1 != mangleName2) {
|
||||
ent2->second.symbol->getType().sameElementType(type);
|
||||
TString err = "Invalid Uniform variable type : " + entKey.first;
|
||||
infoSink.info.message(EPrefixInternalError, err.c_str());
|
||||
hadError = true;
|
||||
@ -608,8 +614,7 @@ struct TSymbolValidater
|
||||
}
|
||||
|
||||
TVarLiveMap *inVarMaps[EShLangCount], *outVarMaps[EShLangCount], *uniformVarMap[EShLangCount];
|
||||
// Use for mark pre stage, to get more interface symbol information.
|
||||
EShLanguage preStage, currentStage, nextStage;
|
||||
|
||||
// Use for mark current shader stage for resolver
|
||||
TIoMapResolver& resolver;
|
||||
TInfoSink& infoSink;
|
||||
@ -749,14 +754,18 @@ TDefaultIoResolverBase::TDefaultIoResolverBase(const TIntermediate& intermediate
|
||||
, nextOutputLocation(0)
|
||||
{
|
||||
memset(stageMask, false, sizeof(bool) * (EShLangCount + 1));
|
||||
memset(stageIntermediates, 0, sizeof(TIntermediate*) * (EShLangCount));
|
||||
stageIntermediates[intermediate.getStage()] = &intermediate;
|
||||
}
|
||||
|
||||
int TDefaultIoResolverBase::getBaseBinding(TResourceType res, unsigned int set) const {
|
||||
return selectBaseBinding(intermediate.getShiftBinding(res), intermediate.getShiftBindingForSet(res, set));
|
||||
int TDefaultIoResolverBase::getBaseBinding(EShLanguage stage, TResourceType res, unsigned int set) const {
|
||||
return stageIntermediates[stage] ? selectBaseBinding(stageIntermediates[stage]->getShiftBinding(res), stageIntermediates[stage]->getShiftBindingForSet(res, set))
|
||||
: selectBaseBinding(intermediate.getShiftBinding(res), intermediate.getShiftBindingForSet(res, set));
|
||||
}
|
||||
|
||||
const std::vector<std::string>& TDefaultIoResolverBase::getResourceSetBinding() const {
|
||||
return intermediate.getResourceSetBinding();
|
||||
const std::vector<std::string>& TDefaultIoResolverBase::getResourceSetBinding(EShLanguage stage) const {
|
||||
return stageIntermediates[stage] ? stageIntermediates[stage]->getResourceSetBinding()
|
||||
: intermediate.getResourceSetBinding();
|
||||
}
|
||||
|
||||
bool TDefaultIoResolverBase::doAutoBindingMapping() const { return intermediate.getAutoMapBindings(); }
|
||||
@ -797,14 +806,14 @@ int TDefaultIoResolverBase::getFreeSlot(int set, int base, int size) {
|
||||
return reserveSlot(set, base, size);
|
||||
}
|
||||
|
||||
int TDefaultIoResolverBase::resolveSet(EShLanguage /*stage*/, TVarEntryInfo& ent) {
|
||||
int TDefaultIoResolverBase::resolveSet(EShLanguage stage, TVarEntryInfo& ent) {
|
||||
const TType& type = ent.symbol->getType();
|
||||
if (type.getQualifier().hasSet()) {
|
||||
return ent.newSet = type.getQualifier().layoutSet;
|
||||
}
|
||||
// If a command line or API option requested a single descriptor set, use that (if not overrided by spaceN)
|
||||
if (getResourceSetBinding().size() == 1) {
|
||||
return ent.newSet = atoi(getResourceSetBinding()[0].c_str());
|
||||
if (getResourceSetBinding(stage).size() == 1) {
|
||||
return ent.newSet = atoi(getResourceSetBinding(stage)[0].c_str());
|
||||
}
|
||||
return ent.newSet = 0;
|
||||
}
|
||||
@ -925,7 +934,7 @@ int TDefaultGlslIoResolver::resolveInOutLocation(EShLanguage stage, TVarEntryInf
|
||||
preStage = currentStage;
|
||||
currentStage = stage;
|
||||
}
|
||||
// kick out of not doing this
|
||||
// kick out if not doing this
|
||||
if (! doAutoLocationMapping()) {
|
||||
return ent.newLocation = -1;
|
||||
}
|
||||
@ -1073,7 +1082,7 @@ int TDefaultGlslIoResolver::resolveUniformLocation(EShLanguage /*stage*/, TVarEn
|
||||
return ent.newLocation = location;
|
||||
}
|
||||
|
||||
int TDefaultGlslIoResolver::resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) {
|
||||
int TDefaultGlslIoResolver::resolveBinding(EShLanguage stage, TVarEntryInfo& ent) {
|
||||
const TType& type = ent.symbol->getType();
|
||||
const TString& name = ent.symbol->getAccessName();
|
||||
// On OpenGL arrays of opaque types take a separate binding for each element
|
||||
@ -1086,30 +1095,32 @@ int TDefaultGlslIoResolver::resolveBinding(EShLanguage /*stage*/, TVarEntryInfo&
|
||||
// There is no 'set' qualifier in OpenGL shading language, each resource has its own
|
||||
// binding name space, so remap the 'set' to resource type which make each resource
|
||||
// binding is valid from 0 to MAX_XXRESOURCE_BINDINGS
|
||||
int set = resource;
|
||||
int set = intermediate.getSpv().openGl != 0 ? resource : ent.newSet;
|
||||
int resourceKey = set;
|
||||
if (resource < EResCount) {
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
ent.newBinding = reserveSlot(set, getBaseBinding(resource, set) + type.getQualifier().layoutBinding, numBindings);
|
||||
return ent.newBinding;
|
||||
} else if (ent.live && doAutoBindingMapping()) {
|
||||
int newBinding = reserveSlot(resourceKey, getBaseBinding(stage, resource, set) + type.getQualifier().layoutBinding, numBindings);
|
||||
return ent.newBinding = newBinding;
|
||||
|
||||
} else {
|
||||
// The resource in current stage is not declared with binding, but it is possible declared
|
||||
// with explicit binding in other stages, find the resourceSlotMap firstly to check whether
|
||||
// the resource has binding, don't need to allocate if it already has a binding
|
||||
bool hasBinding = false;
|
||||
if (! resourceSlotMap[resource].empty()) {
|
||||
TVarSlotMap::iterator iter = resourceSlotMap[resource].find(name);
|
||||
if (iter != resourceSlotMap[resource].end()) {
|
||||
ent.newBinding = -1; // leave as -1 if it isn't set below
|
||||
|
||||
if (! resourceSlotMap[resourceKey].empty()) {
|
||||
TVarSlotMap::iterator iter = resourceSlotMap[resourceKey].find(name);
|
||||
if (iter != resourceSlotMap[resourceKey].end()) {
|
||||
hasBinding = true;
|
||||
ent.newBinding = iter->second;
|
||||
}
|
||||
}
|
||||
if (! hasBinding) {
|
||||
TVarSlotMap varSlotMap;
|
||||
if (!hasBinding && (ent.live && doAutoBindingMapping())) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
int binding = getFreeSlot(resource, getBaseBinding(resource, set), numBindings);
|
||||
varSlotMap[name] = binding;
|
||||
resourceSlotMap[resource] = varSlotMap;
|
||||
int binding = getFreeSlot(resourceKey, getBaseBinding(stage, resource, set), numBindings);
|
||||
resourceSlotMap[resourceKey][name] = binding;
|
||||
ent.newBinding = binding;
|
||||
}
|
||||
return ent.newBinding;
|
||||
@ -1211,16 +1222,20 @@ void TDefaultGlslIoResolver::reserverStorageSlot(TVarEntryInfo& ent, TInfoSink&
|
||||
void TDefaultGlslIoResolver::reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) {
|
||||
const TType& type = ent.symbol->getType();
|
||||
const TString& name = ent.symbol->getAccessName();
|
||||
int resource = getResourceType(type);
|
||||
TResourceType resource = getResourceType(type);
|
||||
int set = intermediate.getSpv().openGl != 0 ? resource : resolveSet(ent.stage, ent);
|
||||
int resourceKey = set;
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
TVarSlotMap& varSlotMap = resourceSlotMap[resource];
|
||||
TVarSlotMap& varSlotMap = resourceSlotMap[resourceKey];
|
||||
TVarSlotMap::iterator iter = varSlotMap.find(name);
|
||||
int binding = type.getQualifier().layoutBinding;
|
||||
int binding = type.getQualifier().layoutBinding + getBaseBinding(ent.stage, resource, set);
|
||||
|
||||
if (iter == varSlotMap.end()) {
|
||||
// Reserve the slots for the ubo, ssbo and opaques who has explicit binding
|
||||
int numBindings = type.isSizedArray() ? type.getCumulativeArraySize() : 1;
|
||||
int numBindings = intermediate.getSpv().openGl != 0 && type.isSizedArray() ? type.getCumulativeArraySize() : 1;
|
||||
varSlotMap[name] = binding;
|
||||
reserveSlot(resource, binding, numBindings);
|
||||
reserveSlot(resourceKey, binding, numBindings);
|
||||
} else {
|
||||
// Allocate binding by name for OpenGL driver, so the resource in different
|
||||
// stages should be declared with the same binding
|
||||
@ -1269,7 +1284,7 @@ struct TDefaultIoResolver : public TDefaultIoResolverBase {
|
||||
return EResCount;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) override {
|
||||
int resolveBinding(EShLanguage stage, TVarEntryInfo& ent) override {
|
||||
const TType& type = ent.symbol->getType();
|
||||
const int set = getLayoutSet(type);
|
||||
// On OpenGL arrays of opaque types take a seperate binding for each element
|
||||
@ -1278,11 +1293,11 @@ struct TDefaultIoResolver : public TDefaultIoResolverBase {
|
||||
if (resource < EResCount) {
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
return ent.newBinding = reserveSlot(
|
||||
set, getBaseBinding(resource, set) + type.getQualifier().layoutBinding, numBindings);
|
||||
set, getBaseBinding(stage, resource, set) + type.getQualifier().layoutBinding, numBindings);
|
||||
} else if (ent.live && doAutoBindingMapping()) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
return ent.newBinding = getFreeSlot(set, getBaseBinding(resource, set), numBindings);
|
||||
return ent.newBinding = getFreeSlot(set, getBaseBinding(stage, resource, set), numBindings);
|
||||
}
|
||||
}
|
||||
return ent.newBinding = -1;
|
||||
@ -1354,17 +1369,17 @@ struct TDefaultHlslIoResolver : public TDefaultIoResolverBase {
|
||||
return EResCount;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) override {
|
||||
int resolveBinding(EShLanguage stage, TVarEntryInfo& ent) override {
|
||||
const TType& type = ent.symbol->getType();
|
||||
const int set = getLayoutSet(type);
|
||||
TResourceType resource = getResourceType(type);
|
||||
if (resource < EResCount) {
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
return ent.newBinding = reserveSlot(set, getBaseBinding(resource, set) + type.getQualifier().layoutBinding);
|
||||
return ent.newBinding = reserveSlot(set, getBaseBinding(stage, resource, set) + type.getQualifier().layoutBinding);
|
||||
} else if (ent.live && doAutoBindingMapping()) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
return ent.newBinding = getFreeSlot(set, getBaseBinding(resource, set));
|
||||
return ent.newBinding = getFreeSlot(set, getBaseBinding(stage, resource, set));
|
||||
}
|
||||
}
|
||||
return ent.newBinding = -1;
|
||||
@ -1403,10 +1418,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate& intermediate, TInfoSi
|
||||
else
|
||||
resolver = &defaultResolver;
|
||||
}
|
||||
resolver->addStage(stage);
|
||||
#else
|
||||
resolver = &defaultResolver;
|
||||
#endif
|
||||
resolver->addStage(stage, intermediate);
|
||||
|
||||
TVarLiveMap inVarMap, outVarMap, uniformVarMap;
|
||||
TVarLiveVector inVector, outVector, uniformVector;
|
||||
@ -1502,10 +1517,21 @@ bool TGlslIoMapper::addStage(EShLanguage stage, TIntermediate& intermediate, TIn
|
||||
}
|
||||
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
|
||||
TDefaultGlslIoResolver defaultResolver(intermediate);
|
||||
#ifdef ENABLE_HLSL
|
||||
TDefaultHlslIoResolver defaultHlslResolver(intermediate);
|
||||
if (resolver == nullptr) {
|
||||
// TODO: use a passed in IO mapper for this
|
||||
if (intermediate.usingHlslIoMapping())
|
||||
resolver = &defaultHlslResolver;
|
||||
else
|
||||
resolver = &defaultResolver;
|
||||
}
|
||||
#else
|
||||
if (resolver == nullptr) {
|
||||
resolver = &defaultResolver;
|
||||
}
|
||||
resolver->addStage(stage);
|
||||
#endif
|
||||
resolver->addStage(stage, intermediate);
|
||||
inVarMaps[stage] = new TVarLiveMap(); outVarMaps[stage] = new TVarLiveMap(); uniformVarMap[stage] = new TVarLiveMap();
|
||||
TVarGatherTraverser iter_binding_all(intermediate, true, *inVarMaps[stage], *outVarMaps[stage],
|
||||
*uniformVarMap[stage]);
|
||||
@ -1547,15 +1573,51 @@ bool TGlslIoMapper::doMap(TIoMapResolver* resolver, TInfoSink& infoSink) {
|
||||
TResolverInOutAdaptor inOutResolve(EShLangCount, *resolver, infoSink, hadError);
|
||||
TSymbolValidater symbolValidater(*resolver, infoSink, inVarMaps,
|
||||
outVarMaps, uniformVarMap, hadError, profile, version);
|
||||
|
||||
TVarLiveVector inVectors[EShLangCount];
|
||||
TVarLiveVector outVectors[EShLangCount];
|
||||
TVarLiveVector uniformVector;
|
||||
|
||||
resolver->beginResolve(EShLangCount);
|
||||
for (int stage = EShLangVertex; stage < EShLangCount; stage++) {
|
||||
if (inVarMaps[stage] != nullptr) {
|
||||
inOutResolve.setStage(EShLanguage(stage));
|
||||
for (auto& var : *(inVarMaps[stage])) { symbolValidater(var); }
|
||||
for (auto& var : *(inVarMaps[stage])) { inOutResolve(var); }
|
||||
for (auto& var : *(outVarMaps[stage])) { symbolValidater(var); }
|
||||
for (auto& var : *(outVarMaps[stage])) { inOutResolve(var); }
|
||||
|
||||
// copy vars into a sorted list
|
||||
std::for_each(inVarMaps[stage]->begin(), inVarMaps[stage]->end(),
|
||||
[&inVectors, stage](TVarLivePair p) { inVectors[stage].push_back(p); });
|
||||
std::sort(inVectors[stage].begin(), inVectors[stage].end(),
|
||||
[](const TVarLivePair& p1, const TVarLivePair& p2) -> bool {
|
||||
return TVarEntryInfo::TOrderByPriority()(p1.second, p2.second);
|
||||
});
|
||||
|
||||
std::for_each(outVarMaps[stage]->begin(), outVarMaps[stage]->end(),
|
||||
[&outVectors, stage](TVarLivePair p) { outVectors[stage].push_back(p); });
|
||||
std::sort(outVectors[stage].begin(), outVectors[stage].end(),
|
||||
[](const TVarLivePair& p1, const TVarLivePair& p2) -> bool {
|
||||
return TVarEntryInfo::TOrderByPriority()(p1.second, p2.second);
|
||||
});
|
||||
|
||||
for (auto& var : inVectors[stage]) { symbolValidater(var); }
|
||||
for (auto& var : inVectors[stage]) { inOutResolve(var); }
|
||||
for (auto& var : outVectors[stage]) { symbolValidater(var); }
|
||||
for (auto& var : outVectors[stage]) { inOutResolve(var); }
|
||||
|
||||
// copy results back into maps
|
||||
std::for_each(inVectors[stage].begin(), inVectors[stage].end(),
|
||||
[this, stage](TVarLivePair p) {
|
||||
auto at = inVarMaps[stage]->find(p.first);
|
||||
if (at != inVarMaps[stage]->end())
|
||||
at->second = p.second;
|
||||
});
|
||||
|
||||
std::for_each(outVectors[stage].begin(), outVectors[stage].end(),
|
||||
[this, stage](TVarLivePair p) {
|
||||
auto at = outVarMaps[stage]->find(p.first);
|
||||
if (at != outVarMaps[stage]->end())
|
||||
at->second = p.second;
|
||||
});
|
||||
|
||||
}
|
||||
if (uniformVarMap[stage] != nullptr) {
|
||||
uniformResolve.setStage(EShLanguage(stage));
|
||||
@ -1563,7 +1625,7 @@ bool TGlslIoMapper::doMap(TIoMapResolver* resolver, TInfoSink& infoSink) {
|
||||
}
|
||||
}
|
||||
std::sort(uniformVector.begin(), uniformVector.end(), [](const TVarLivePair& p1, const TVarLivePair& p2) -> bool {
|
||||
return TVarEntryInfo::TOrderByPriority()(p1.second, p2.second);
|
||||
return TVarEntryInfo::TOrderByPriorityAndLive()(p1.second, p2.second);
|
||||
});
|
||||
for (auto& var : uniformVector) { symbolValidater(var); }
|
||||
for (auto& var : uniformVector) { uniformResolve(var); }
|
||||
|
@ -87,6 +87,35 @@ struct TVarEntryInfo {
|
||||
return lPoints > rPoints;
|
||||
}
|
||||
};
|
||||
|
||||
struct TOrderByPriorityAndLive {
|
||||
// ordering:
|
||||
// 1) do live variables first
|
||||
// 2) has both binding and set
|
||||
// 3) has binding but no set
|
||||
// 4) has no binding but set
|
||||
// 5) has no binding and no set
|
||||
inline bool operator()(const TVarEntryInfo& l, const TVarEntryInfo& r) {
|
||||
|
||||
const TQualifier& lq = l.symbol->getQualifier();
|
||||
const TQualifier& rq = r.symbol->getQualifier();
|
||||
|
||||
// simple rules:
|
||||
// has binding gives 2 points
|
||||
// has set gives 1 point
|
||||
// who has the most points is more important.
|
||||
int lPoints = (lq.hasBinding() ? 2 : 0) + (lq.hasSet() ? 1 : 0);
|
||||
int rPoints = (rq.hasBinding() ? 2 : 0) + (rq.hasSet() ? 1 : 0);
|
||||
|
||||
if (l.live != r.live)
|
||||
return l.live > r.live;
|
||||
|
||||
if (lPoints != rPoints)
|
||||
return lPoints > rPoints;
|
||||
|
||||
return l.id < r.id;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// Base class for shared TIoMapResolver services, used by several derivations.
|
||||
@ -107,8 +136,8 @@ public:
|
||||
void endCollect(EShLanguage) override {}
|
||||
void reserverResourceSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
|
||||
void reserverStorageSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
|
||||
int getBaseBinding(TResourceType res, unsigned int set) const;
|
||||
const std::vector<std::string>& getResourceSetBinding() const;
|
||||
int getBaseBinding(EShLanguage stage, TResourceType res, unsigned int set) const;
|
||||
const std::vector<std::string>& getResourceSetBinding(EShLanguage stage) const;
|
||||
virtual TResourceType getResourceType(const glslang::TType& type) = 0;
|
||||
bool doAutoBindingMapping() const;
|
||||
bool doAutoLocationMapping() const;
|
||||
@ -122,9 +151,11 @@ public:
|
||||
int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
|
||||
int resolveInOutComponent(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
|
||||
int resolveInOutIndex(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
|
||||
void addStage(EShLanguage stage) override {
|
||||
if (stage < EShLangCount)
|
||||
void addStage(EShLanguage stage, TIntermediate& stageIntermediate) override {
|
||||
if (stage < EShLangCount) {
|
||||
stageMask[stage] = true;
|
||||
stageIntermediates[stage] = &stageIntermediate;
|
||||
}
|
||||
}
|
||||
uint32_t computeTypeLocationSize(const TType& type, EShLanguage stage);
|
||||
|
||||
@ -139,6 +170,8 @@ protected:
|
||||
int nextInputLocation;
|
||||
int nextOutputLocation;
|
||||
bool stageMask[EShLangCount + 1];
|
||||
const TIntermediate* stageIntermediates[EShLangCount];
|
||||
|
||||
// Return descriptor set specific base if there is one, and the generic base otherwise.
|
||||
int selectBaseBinding(int base, int descriptorSetBase) const {
|
||||
return descriptorSetBase != -1 ? descriptorSetBase : base;
|
||||
|
@ -90,6 +90,55 @@ void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// check that link objects between stages
|
||||
//
|
||||
void TIntermediate::mergeUniformObjects(TInfoSink& infoSink, TIntermediate& unit) {
|
||||
if (unit.treeRoot == nullptr || treeRoot == nullptr)
|
||||
return;
|
||||
|
||||
// Get the linker-object lists
|
||||
TIntermSequence& linkerObjects = findLinkerObjects()->getSequence();
|
||||
TIntermSequence unitLinkerObjects = unit.findLinkerObjects()->getSequence();
|
||||
|
||||
// filter unitLinkerObjects to only contain uniforms
|
||||
auto end = std::remove_if(unitLinkerObjects.begin(), unitLinkerObjects.end(),
|
||||
[](TIntermNode* node) {return node->getAsSymbolNode()->getQualifier().storage != EvqUniform &&
|
||||
node->getAsSymbolNode()->getQualifier().storage != EvqBuffer; });
|
||||
unitLinkerObjects.resize(end - unitLinkerObjects.begin());
|
||||
|
||||
// merge uniforms and do error checking
|
||||
mergeGlobalUniformBlocks(infoSink, unit);
|
||||
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects, unit.getStage());
|
||||
}
|
||||
|
||||
//
|
||||
// do error checking on the shader boundary in / out vars
|
||||
//
|
||||
void TIntermediate::checkStageIO(TInfoSink& infoSink, TIntermediate& unit) {
|
||||
if (unit.treeRoot == nullptr || treeRoot == nullptr)
|
||||
return;
|
||||
|
||||
// Get copies of the linker-object lists
|
||||
TIntermSequence linkerObjects = findLinkerObjects()->getSequence();
|
||||
TIntermSequence unitLinkerObjects = unit.findLinkerObjects()->getSequence();
|
||||
|
||||
// filter linkerObjects to only contain out variables
|
||||
auto end = std::remove_if(linkerObjects.begin(), linkerObjects.end(),
|
||||
[](TIntermNode* node) {return node->getAsSymbolNode()->getQualifier().storage != EvqVaryingOut; });
|
||||
linkerObjects.resize(end - linkerObjects.begin());
|
||||
|
||||
// filter unitLinkerObjects to only contain in variables
|
||||
auto unitEnd = std::remove_if(unitLinkerObjects.begin(), unitLinkerObjects.end(),
|
||||
[](TIntermNode* node) {return node->getAsSymbolNode()->getQualifier().storage != EvqVaryingIn; });
|
||||
unitLinkerObjects.resize(unitEnd - unitLinkerObjects.begin());
|
||||
|
||||
// do matching and error checking
|
||||
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects, unit.getStage());
|
||||
|
||||
// TODO: final check; make sure that any statically used `in` have matching `out` written to
|
||||
}
|
||||
|
||||
void TIntermediate::mergeCallGraphs(TInfoSink& infoSink, TIntermediate& unit)
|
||||
{
|
||||
if (unit.getNumEntryPoints() > 0) {
|
||||
@ -137,6 +186,7 @@ void TIntermediate::mergeModes(TInfoSink& infoSink, TIntermediate& unit)
|
||||
MERGE_MAX(spvVersion.vulkanGlsl);
|
||||
MERGE_MAX(spvVersion.vulkan);
|
||||
MERGE_MAX(spvVersion.openGl);
|
||||
MERGE_TRUE(spvVersion.vulkanRelaxed);
|
||||
|
||||
numErrors += unit.getNumErrors();
|
||||
// Only one push_constant is allowed, mergeLinkerObjects() will ensure the push_constant
|
||||
@ -312,7 +362,8 @@ void TIntermediate::mergeTrees(TInfoSink& infoSink, TIntermediate& unit)
|
||||
remapIds(idMaps, idShift + 1, unit);
|
||||
|
||||
mergeBodies(infoSink, globals, unitGlobals);
|
||||
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
|
||||
mergeGlobalUniformBlocks(infoSink, unit);
|
||||
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects, unit.getStage());
|
||||
ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end());
|
||||
}
|
||||
|
||||
@ -456,11 +507,193 @@ void TIntermediate::mergeBodies(TInfoSink& infoSink, TIntermSequence& globals, c
|
||||
globals.insert(globals.end() - 1, unitGlobals.begin(), unitGlobals.end() - 1);
|
||||
}
|
||||
|
||||
static inline bool isSameInterface(TIntermSymbol* symbol, EShLanguage stage, TIntermSymbol* unitSymbol, EShLanguage unitStage) {
|
||||
return // 1) same stage and same shader interface
|
||||
(stage == unitStage && symbol->getType().getShaderInterface() == unitSymbol->getType().getShaderInterface()) ||
|
||||
// 2) accross stages and both are uniform or buffer
|
||||
(symbol->getQualifier().storage == EvqUniform && unitSymbol->getQualifier().storage == EvqUniform) ||
|
||||
(symbol->getQualifier().storage == EvqBuffer && unitSymbol->getQualifier().storage == EvqBuffer) ||
|
||||
// 3) in/out matched across stage boundary
|
||||
(stage < unitStage && symbol->getQualifier().storage == EvqVaryingOut && unitSymbol->getQualifier().storage == EvqVaryingIn) ||
|
||||
(unitStage < stage && symbol->getQualifier().storage == EvqVaryingIn && unitSymbol->getQualifier().storage == EvqVaryingOut);
|
||||
}
|
||||
|
||||
//
|
||||
// Global Unfiform block stores any default uniforms (i.e. uniforms without a block)
|
||||
// If two linked stages declare the same member, they are meant to be the same uniform
|
||||
// and need to be in the same block
|
||||
// merge the members of different stages to allow them to be linked properly
|
||||
// as a single block
|
||||
//
|
||||
void TIntermediate::mergeGlobalUniformBlocks(TInfoSink& infoSink, TIntermediate& unit)
|
||||
{
|
||||
TIntermSequence& linkerObjects = findLinkerObjects()->getSequence();
|
||||
TIntermSequence& unitLinkerObjects = unit.findLinkerObjects()->getSequence();
|
||||
|
||||
// build lists of default blocks from the intermediates
|
||||
TIntermSequence defaultBlocks;
|
||||
TIntermSequence unitDefaultBlocks;
|
||||
|
||||
auto filter = [](TIntermSequence& list, TIntermNode* node) {
|
||||
if (node->getAsSymbolNode()->getQualifier().defaultBlock) {
|
||||
list.push_back(node);
|
||||
}
|
||||
};
|
||||
|
||||
std::for_each(linkerObjects.begin(), linkerObjects.end(),
|
||||
[&defaultBlocks, &filter](TIntermNode* node) {
|
||||
filter(defaultBlocks, node);
|
||||
});
|
||||
std::for_each(unitLinkerObjects.begin(), unitLinkerObjects.end(),
|
||||
[&unitDefaultBlocks, &filter](TIntermNode* node) {
|
||||
filter(unitDefaultBlocks, node);
|
||||
});
|
||||
|
||||
auto itUnitBlock = unitDefaultBlocks.begin();
|
||||
for (; itUnitBlock != unitDefaultBlocks.end(); itUnitBlock++) {
|
||||
|
||||
bool add = true;
|
||||
auto itBlock = defaultBlocks.begin();
|
||||
|
||||
for (; itBlock != defaultBlocks.end(); itBlock++) {
|
||||
TIntermSymbol* block = (*itBlock)->getAsSymbolNode();
|
||||
TIntermSymbol* unitBlock = (*itUnitBlock)->getAsSymbolNode();
|
||||
|
||||
assert(block && unitBlock);
|
||||
|
||||
// if the two default blocks match, then merge their definitions
|
||||
if (block->getType().getTypeName() == unitBlock->getType().getTypeName() &&
|
||||
block->getQualifier().storage == unitBlock->getQualifier().storage) {
|
||||
add = false;
|
||||
mergeBlockDefinitions(infoSink, block, unitBlock, &unit);
|
||||
}
|
||||
}
|
||||
if (add) {
|
||||
// push back on original list; won't change the size of the list we're iterating over
|
||||
linkerObjects.push_back(*itUnitBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TIntermediate::mergeBlockDefinitions(TInfoSink& infoSink, TIntermSymbol* block, TIntermSymbol* unitBlock, TIntermediate* unit) {
|
||||
if (block->getType() == unitBlock->getType()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (block->getType().getTypeName() != unitBlock->getType().getTypeName() ||
|
||||
block->getType().getBasicType() != unitBlock->getType().getBasicType() ||
|
||||
block->getQualifier().storage != unitBlock->getQualifier().storage ||
|
||||
block->getQualifier().layoutSet != unitBlock->getQualifier().layoutSet) {
|
||||
// different block names likely means different blocks
|
||||
return;
|
||||
}
|
||||
|
||||
// merge the struct
|
||||
// order of declarations doesn't matter and they matched based on member name
|
||||
TTypeList* memberList = block->getType().getWritableStruct();
|
||||
TTypeList* unitMemberList = unitBlock->getType().getWritableStruct();
|
||||
|
||||
// keep track of which members have changed position
|
||||
// so we don't have to search the array again
|
||||
std::map<unsigned int, unsigned int> memberIndexUpdates;
|
||||
|
||||
size_t memberListStartSize = memberList->size();
|
||||
for (unsigned int i = 0; i < unitMemberList->size(); ++i) {
|
||||
bool merge = true;
|
||||
for (unsigned int j = 0; j < memberListStartSize; ++j) {
|
||||
if ((*memberList)[j].type->getFieldName() == (*unitMemberList)[i].type->getFieldName()) {
|
||||
merge = false;
|
||||
const TType* memberType = (*memberList)[j].type;
|
||||
const TType* unitMemberType = (*unitMemberList)[i].type;
|
||||
|
||||
// compare types
|
||||
// don't need as many checks as when merging symbols, since
|
||||
// initializers and most qualifiers are stripped when the member is moved into the block
|
||||
if ((*memberType) != (*unitMemberType)) {
|
||||
error(infoSink, "Types must match:");
|
||||
infoSink.info << " " << memberType->getFieldName() << ": ";
|
||||
infoSink.info << "\"" << memberType->getCompleteString() << "\" versus ";
|
||||
infoSink.info << "\"" << unitMemberType->getCompleteString() << "\"\n";
|
||||
}
|
||||
|
||||
memberIndexUpdates[i] = j;
|
||||
}
|
||||
}
|
||||
if (merge) {
|
||||
memberList->push_back((*unitMemberList)[i]);
|
||||
memberIndexUpdates[i] = (unsigned int)memberList->size() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
TType unitType;
|
||||
unitType.shallowCopy(unitBlock->getType());
|
||||
|
||||
// update symbol node in unit tree,
|
||||
// and other nodes that may reference it
|
||||
class TMergeBlockTraverser : public TIntermTraverser {
|
||||
public:
|
||||
TMergeBlockTraverser(const glslang::TType &type, const glslang::TType& unitType,
|
||||
glslang::TIntermediate& unit,
|
||||
const std::map<unsigned int, unsigned int>& memberIdxUpdates) :
|
||||
newType(type), unitType(unitType), unit(unit), memberIndexUpdates(memberIdxUpdates)
|
||||
{ }
|
||||
virtual ~TMergeBlockTraverser() { }
|
||||
|
||||
const glslang::TType& newType; // type with modifications
|
||||
const glslang::TType& unitType; // copy of original type
|
||||
glslang::TIntermediate& unit; // intermediate that is being updated
|
||||
const std::map<unsigned int, unsigned int>& memberIndexUpdates;
|
||||
|
||||
virtual void visitSymbol(TIntermSymbol* symbol)
|
||||
{
|
||||
glslang::TType& symType = symbol->getWritableType();
|
||||
|
||||
if (symType == unitType) {
|
||||
// each symbol node has a local copy of the unitType
|
||||
// if merging involves changing properties that aren't shared objects
|
||||
// they should be updated in all instances
|
||||
|
||||
// e.g. the struct list is a ptr to an object, so it can be updated
|
||||
// once, outside the traverser
|
||||
//*symType.getWritableStruct() = *newType.getStruct();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual bool visitBinary(TVisit, glslang::TIntermBinary* node)
|
||||
{
|
||||
if (node->getOp() == EOpIndexDirectStruct && node->getLeft()->getType() == unitType) {
|
||||
// this is a dereference to a member of the block since the
|
||||
// member list changed, need to update this to point to the
|
||||
// right index
|
||||
assert(node->getRight()->getAsConstantUnion());
|
||||
|
||||
glslang::TIntermConstantUnion* constNode = node->getRight()->getAsConstantUnion();
|
||||
unsigned int memberIdx = constNode->getConstArray()[0].getUConst();
|
||||
unsigned int newIdx = memberIndexUpdates.at(memberIdx);
|
||||
TIntermTyped* newConstNode = unit.addConstantUnion(newIdx, node->getRight()->getLoc());
|
||||
|
||||
node->setRight(newConstNode);
|
||||
delete constNode;
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} finalLinkTraverser(block->getType(), unitType, *unit, memberIndexUpdates);
|
||||
|
||||
// update the tree to use the new type
|
||||
unit->getTreeRoot()->traverse(&finalLinkTraverser);
|
||||
|
||||
// update the member list
|
||||
(*unitMemberList) = (*memberList);
|
||||
}
|
||||
|
||||
//
|
||||
// Merge the linker objects from unitLinkerObjects into linkerObjects.
|
||||
// Duplication is expected and filtered out, but contradictions are an error.
|
||||
//
|
||||
void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects)
|
||||
void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects, EShLanguage unitStage)
|
||||
{
|
||||
// Error check and merge the linker objects (duplicates should not be created)
|
||||
std::size_t initialNumLinkerObjects = linkerObjects.size();
|
||||
@ -475,7 +708,7 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin
|
||||
// If they are both blocks in the same shader interface,
|
||||
// match by the block-name, not the identifier name.
|
||||
if (symbol->getType().getBasicType() == EbtBlock && unitSymbol->getType().getBasicType() == EbtBlock) {
|
||||
if (symbol->getType().getShaderInterface() == unitSymbol->getType().getShaderInterface()) {
|
||||
if (isSameInterface(symbol, getStage(), unitSymbol, unitStage)) {
|
||||
isSameSymbol = symbol->getType().getTypeName() == unitSymbol->getType().getTypeName();
|
||||
}
|
||||
}
|
||||
@ -495,18 +728,54 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin
|
||||
if (! symbol->getQualifier().hasBinding() && unitSymbol->getQualifier().hasBinding())
|
||||
symbol->getQualifier().layoutBinding = unitSymbol->getQualifier().layoutBinding;
|
||||
|
||||
// Similarly for location
|
||||
if (!symbol->getQualifier().hasLocation() && unitSymbol->getQualifier().hasLocation()) {
|
||||
symbol->getQualifier().layoutLocation = unitSymbol->getQualifier().layoutLocation;
|
||||
}
|
||||
|
||||
// Update implicit array sizes
|
||||
mergeImplicitArraySizes(symbol->getWritableType(), unitSymbol->getType());
|
||||
|
||||
// Check for consistent types/qualification/initializers etc.
|
||||
mergeErrorCheck(infoSink, *symbol, *unitSymbol, false);
|
||||
mergeErrorCheck(infoSink, *symbol, *unitSymbol, unitStage);
|
||||
}
|
||||
// If different symbols, verify they arn't push_constant since there can only be one per stage
|
||||
else if (symbol->getQualifier().isPushConstant() && unitSymbol->getQualifier().isPushConstant())
|
||||
else if (symbol->getQualifier().isPushConstant() && unitSymbol->getQualifier().isPushConstant() && getStage() == unitStage)
|
||||
error(infoSink, "Only one push_constant block is allowed per stage");
|
||||
}
|
||||
if (merge)
|
||||
if (merge) {
|
||||
linkerObjects.push_back(unitLinkerObjects[unitLinkObj]);
|
||||
|
||||
// for anonymous blocks, check that their members don't conflict with other names
|
||||
if (unitLinkerObjects[unitLinkObj]->getAsSymbolNode()->getBasicType() == EbtBlock &&
|
||||
IsAnonymous(unitLinkerObjects[unitLinkObj]->getAsSymbolNode()->getName())) {
|
||||
for (std::size_t linkObj = 0; linkObj < initialNumLinkerObjects; ++linkObj) {
|
||||
TIntermSymbol* symbol = linkerObjects[linkObj]->getAsSymbolNode();
|
||||
TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
|
||||
assert(symbol && unitSymbol);
|
||||
|
||||
auto checkName = [this, unitSymbol, &infoSink](const TString& name) {
|
||||
for (unsigned int i = 0; i < unitSymbol->getType().getStruct()->size(); ++i) {
|
||||
if (name == (*unitSymbol->getType().getStruct())[i].type->getFieldName()) {
|
||||
error(infoSink, "Anonymous member name used for global variable or other anonymous member: ");
|
||||
infoSink.info << (*unitSymbol->getType().getStruct())[i].type->getCompleteString() << "\n";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (isSameInterface(symbol, getStage(), unitSymbol, unitStage)) {
|
||||
checkName(symbol->getName());
|
||||
|
||||
// check members of other anonymous blocks
|
||||
if (symbol->getBasicType() == EbtBlock && IsAnonymous(symbol->getName())) {
|
||||
for (unsigned int i = 0; i < symbol->getType().getStruct()->size(); ++i) {
|
||||
checkName((*symbol->getType().getStruct())[i].type->getFieldName());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -538,26 +807,74 @@ void TIntermediate::mergeImplicitArraySizes(TType& type, const TType& unitType)
|
||||
//
|
||||
// This function only does one of intra- or cross-stage matching per call.
|
||||
//
|
||||
void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& symbol, const TIntermSymbol& unitSymbol, bool crossStage)
|
||||
void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& symbol, const TIntermSymbol& unitSymbol, EShLanguage unitStage)
|
||||
{
|
||||
#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
|
||||
bool crossStage = getStage() != unitStage;
|
||||
bool writeTypeComparison = false;
|
||||
|
||||
// Types have to match
|
||||
if (symbol.getType() != unitSymbol.getType()) {
|
||||
{
|
||||
// but, we make an exception if one is an implicit array and the other is sized
|
||||
if (! (symbol.getType().isArray() && unitSymbol.getType().isArray() &&
|
||||
symbol.getType().sameElementType(unitSymbol.getType()) &&
|
||||
(symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray()))) {
|
||||
error(infoSink, "Types must match:");
|
||||
// or if the array sizes differ because of the extra array dimension on some in/out boundaries
|
||||
bool arraysMatch = false;
|
||||
if (isIoResizeArray(symbol.getType(), getStage()) || isIoResizeArray(unitSymbol.getType(), unitStage)) {
|
||||
// if the arrays have an extra dimension because of the stage.
|
||||
// compare dimensions while ignoring the outer dimension
|
||||
unsigned int firstDim = isIoResizeArray(symbol.getType(), getStage()) ? 1 : 0;
|
||||
unsigned int numDim = symbol.getArraySizes()
|
||||
? symbol.getArraySizes()->getNumDims() : 0;
|
||||
unsigned int unitFirstDim = isIoResizeArray(unitSymbol.getType(), unitStage) ? 1 : 0;
|
||||
unsigned int unitNumDim = unitSymbol.getArraySizes()
|
||||
? unitSymbol.getArraySizes()->getNumDims() : 0;
|
||||
arraysMatch = (numDim - firstDim) == (unitNumDim - unitFirstDim);
|
||||
// check that array sizes match as well
|
||||
for (unsigned int i = 0; i < (numDim - firstDim) && arraysMatch; i++) {
|
||||
if (symbol.getArraySizes()->getDimSize(firstDim + i) !=
|
||||
unitSymbol.getArraySizes()->getDimSize(unitFirstDim + i)) {
|
||||
arraysMatch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
arraysMatch = symbol.getType().sameArrayness(unitSymbol.getType()) ||
|
||||
(symbol.getType().isArray() && unitSymbol.getType().isArray() &&
|
||||
(symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray()));
|
||||
}
|
||||
|
||||
if (!symbol.getType().sameElementType(unitSymbol.getType()) ||
|
||||
!symbol.getType().sameTypeParameters(unitSymbol.getType()) ||
|
||||
!arraysMatch ) {
|
||||
writeTypeComparison = true;
|
||||
error(infoSink, "Types must match:");
|
||||
}
|
||||
}
|
||||
|
||||
// Interface block member-wise layout qualifiers have to match
|
||||
if (symbol.getType().getBasicType() == EbtBlock && unitSymbol.getType().getBasicType() == EbtBlock &&
|
||||
symbol.getType().getStruct() && unitSymbol.getType().getStruct() &&
|
||||
symbol.getType().sameStructType(unitSymbol.getType())) {
|
||||
for (unsigned int i = 0; i < symbol.getType().getStruct()->size(); ++i) {
|
||||
const TQualifier& qualifier = (*symbol.getType().getStruct())[i].type->getQualifier();
|
||||
const TQualifier& unitQualifier = (*unitSymbol.getType().getStruct())[i].type->getQualifier();
|
||||
if (qualifier.layoutMatrix != unitQualifier.layoutMatrix ||
|
||||
qualifier.layoutOffset != unitQualifier.layoutOffset ||
|
||||
qualifier.layoutAlign != unitQualifier.layoutAlign ||
|
||||
qualifier.layoutLocation != unitQualifier.layoutLocation ||
|
||||
qualifier.layoutComponent != unitQualifier.layoutComponent) {
|
||||
error(infoSink, "Interface block member layout qualifiers must match:");
|
||||
writeTypeComparison = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Qualifiers have to (almost) match
|
||||
|
||||
// Storage...
|
||||
if (symbol.getQualifier().storage != unitSymbol.getQualifier().storage) {
|
||||
if (symbol.getQualifier().storage != unitSymbol.getQualifier().storage &&
|
||||
!((crossStage && symbol.getQualifier().storage == EvqVaryingIn && unitSymbol.getQualifier().storage == EvqVaryingOut) ||
|
||||
(crossStage && symbol.getQualifier().storage == EvqVaryingOut && unitSymbol.getQualifier().storage == EvqVaryingIn))) {
|
||||
error(infoSink, "Storage qualifiers must match:");
|
||||
writeTypeComparison = true;
|
||||
}
|
||||
@ -597,12 +914,16 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
|
||||
}
|
||||
|
||||
// Auxiliary and interpolation...
|
||||
if (symbol.getQualifier().centroid != unitSymbol.getQualifier().centroid ||
|
||||
// "interpolation qualification (e.g., flat) and auxiliary qualification (e.g. centroid) may differ.
|
||||
// These mismatches are allowed between any pair of stages ...
|
||||
// those provided in the fragment shader supersede those provided in previous stages."
|
||||
if (!crossStage &&
|
||||
(symbol.getQualifier().centroid != unitSymbol.getQualifier().centroid ||
|
||||
symbol.getQualifier().smooth != unitSymbol.getQualifier().smooth ||
|
||||
symbol.getQualifier().flat != unitSymbol.getQualifier().flat ||
|
||||
symbol.getQualifier().isSample()!= unitSymbol.getQualifier().isSample() ||
|
||||
symbol.getQualifier().isPatch() != unitSymbol.getQualifier().isPatch() ||
|
||||
symbol.getQualifier().isNonPerspective() != unitSymbol.getQualifier().isNonPerspective()) {
|
||||
symbol.getQualifier().isNonPerspective() != unitSymbol.getQualifier().isNonPerspective())) {
|
||||
error(infoSink, "Interpolation and auxiliary storage qualifiers must match:");
|
||||
writeTypeComparison = true;
|
||||
}
|
||||
@ -1830,4 +2151,17 @@ int TIntermediate::computeBufferReferenceTypeSize(const TType& type)
|
||||
return size;
|
||||
}
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
bool TIntermediate::isIoResizeArray(const TType& type, EShLanguage language) {
|
||||
return type.isArray() &&
|
||||
((language == EShLangGeometry && type.getQualifier().storage == EvqVaryingIn) ||
|
||||
(language == EShLangTessControl && type.getQualifier().storage == EvqVaryingOut &&
|
||||
! type.getQualifier().patch) ||
|
||||
(language == EShLangFragment && type.getQualifier().storage == EvqVaryingIn &&
|
||||
type.getQualifier().pervertexNV) ||
|
||||
(language == EShLangMeshNV && type.getQualifier().storage == EvqVaryingOut &&
|
||||
!type.getQualifier().perTaskNV));
|
||||
}
|
||||
#endif // not GLSLANG_WEB
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -293,7 +293,12 @@ public:
|
||||
useStorageBuffer(false),
|
||||
nanMinMaxClamp(false),
|
||||
depthReplacing(false),
|
||||
uniqueId(0)
|
||||
uniqueId(0),
|
||||
globalUniformBlockName(""),
|
||||
atomicCounterBlockName(""),
|
||||
globalUniformBlockSet(TQualifier::layoutSetEnd),
|
||||
globalUniformBlockBinding(TQualifier::layoutBindingEnd),
|
||||
atomicCounterBlockSet(TQualifier::layoutSetEnd)
|
||||
#ifndef GLSLANG_WEB
|
||||
,
|
||||
implicitThisName("@this"), implicitCounterName("@count"),
|
||||
@ -537,6 +542,19 @@ public:
|
||||
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TSymbol&);
|
||||
TIntermAggregate* findLinkerObjects() const;
|
||||
|
||||
void setGlobalUniformBlockName(const char* name) { globalUniformBlockName = std::string(name); }
|
||||
const char* getGlobalUniformBlockName() const { return globalUniformBlockName.c_str(); }
|
||||
void setGlobalUniformSet(unsigned int set) { globalUniformBlockSet = set; }
|
||||
unsigned int getGlobalUniformSet() const { return globalUniformBlockSet; }
|
||||
void setGlobalUniformBinding(unsigned int binding) { globalUniformBlockBinding = binding; }
|
||||
unsigned int getGlobalUniformBinding() const { return globalUniformBlockBinding; }
|
||||
|
||||
void setAtomicCounterBlockName(const char* name) { atomicCounterBlockName = std::string(name); }
|
||||
const char* getAtomicCounterBlockName() const { return atomicCounterBlockName.c_str(); }
|
||||
void setAtomicCounterBlockSet(unsigned int set) { atomicCounterBlockSet = set; }
|
||||
unsigned int getAtomicCounterBlockSet() const { return atomicCounterBlockSet; }
|
||||
|
||||
|
||||
void setUseStorageBuffer() { useStorageBuffer = true; }
|
||||
bool usingStorageBuffer() const { return useStorageBuffer; }
|
||||
void setDepthReplacing() { depthReplacing = true; }
|
||||
@ -848,6 +866,20 @@ public:
|
||||
bool getBinaryDoubleOutput() { return binaryDoubleOutput; }
|
||||
#endif // GLSLANG_WEB
|
||||
|
||||
void addBlockStorageOverride(const char* nameStr, TBlockStorageClass backing)
|
||||
{
|
||||
std::string name(nameStr);
|
||||
blockBackingOverrides[name] = backing;
|
||||
}
|
||||
TBlockStorageClass getBlockStorageOverride(const char* nameStr) const
|
||||
{
|
||||
std::string name = nameStr;
|
||||
auto pos = blockBackingOverrides.find(name);
|
||||
if (pos == blockBackingOverrides.end())
|
||||
return EbsNone;
|
||||
else
|
||||
return pos->second;
|
||||
}
|
||||
#ifdef ENABLE_HLSL
|
||||
void setHlslFunctionality1() { hlslFunctionality1 = true; }
|
||||
bool getHlslFunctionality1() const { return hlslFunctionality1; }
|
||||
@ -883,6 +915,10 @@ public:
|
||||
void merge(TInfoSink&, TIntermediate&);
|
||||
void finalCheck(TInfoSink&, bool keepUncalled);
|
||||
|
||||
void mergeGlobalUniformBlocks(TInfoSink& infoSink, TIntermediate& unit);
|
||||
void mergeUniformObjects(TInfoSink& infoSink, TIntermediate& unit);
|
||||
void checkStageIO(TInfoSink&, TIntermediate&);
|
||||
|
||||
bool buildConvertOp(TBasicType dst, TBasicType src, TOperator& convertOp) const;
|
||||
TIntermTyped* createConversion(TBasicType convertTo, TIntermTyped* node) const;
|
||||
|
||||
@ -906,6 +942,8 @@ public:
|
||||
static int getOffset(const TType& type, int index);
|
||||
static int getBlockSize(const TType& blockType);
|
||||
static int computeBufferReferenceTypeSize(const TType&);
|
||||
static bool isIoResizeArray(const TType& type, EShLanguage language);
|
||||
|
||||
bool promote(TIntermOperator*);
|
||||
void setNanMinMaxClamp(bool setting) { nanMinMaxClamp = setting; }
|
||||
bool getNanMinMaxClamp() const { return nanMinMaxClamp; }
|
||||
@ -963,9 +1001,10 @@ protected:
|
||||
void seedIdMap(TIdMaps& idMaps, long long& IdShift);
|
||||
void remapIds(const TIdMaps& idMaps, long long idShift, TIntermediate&);
|
||||
void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
|
||||
void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
|
||||
void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects, EShLanguage);
|
||||
void mergeBlockDefinitions(TInfoSink&, TIntermSymbol* block, TIntermSymbol* unitBlock, TIntermediate* unitRoot);
|
||||
void mergeImplicitArraySizes(TType&, const TType&);
|
||||
void mergeErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, bool crossStage);
|
||||
void mergeErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, EShLanguage);
|
||||
void checkCallGraphCycles(TInfoSink&);
|
||||
void checkCallGraphBodies(TInfoSink&, bool keepUncalled);
|
||||
void inOutLocationCheck(TInfoSink&);
|
||||
@ -1015,6 +1054,13 @@ protected:
|
||||
bool localSizeNotDefault[3];
|
||||
int localSizeSpecId[3];
|
||||
unsigned long long uniqueId;
|
||||
|
||||
std::string globalUniformBlockName;
|
||||
std::string atomicCounterBlockName;
|
||||
unsigned int globalUniformBlockSet;
|
||||
unsigned int globalUniformBlockBinding;
|
||||
unsigned int atomicCounterBlockSet;
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
public:
|
||||
const char* const implicitThisName;
|
||||
@ -1075,6 +1121,7 @@ protected:
|
||||
int uniformLocationBase;
|
||||
TNumericFeatures numericFeatures;
|
||||
#endif
|
||||
std::unordered_map<std::string, TBlockStorageClass> blockBackingOverrides;
|
||||
|
||||
std::unordered_set<int> usedConstantId; // specialization constant ids used
|
||||
std::vector<TOffsetRange> usedAtomics; // sets of bindings used by atomic counters
|
||||
|
@ -187,6 +187,7 @@ struct TInputLanguage {
|
||||
EShLanguage stage; // redundant information with other input, this one overrides when not EShSourceNone
|
||||
EShClient dialect;
|
||||
int dialectVersion; // version of client's language definition, not the client (when not EShClientNone)
|
||||
bool VulkanRulesRelaxed = false;
|
||||
};
|
||||
|
||||
struct TClient {
|
||||
@ -427,6 +428,14 @@ enum TResourceType {
|
||||
EResCount
|
||||
};
|
||||
|
||||
enum TBlockStorageClass
|
||||
{
|
||||
EbsUniform = 0,
|
||||
EbsStorageBuffer,
|
||||
EbsPushConstant,
|
||||
EbsNone, // not a uniform or buffer variable
|
||||
EbsCount,
|
||||
};
|
||||
|
||||
// Make one TShader per shader that you will link into a program. Then
|
||||
// - provide the shader through setStrings() or setStringsWithLengths()
|
||||
@ -483,6 +492,14 @@ public:
|
||||
GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat);
|
||||
GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp);
|
||||
GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
|
||||
GLSLANG_EXPORT void addBlockStorageOverride(const char* nameStr, glslang::TBlockStorageClass backing);
|
||||
|
||||
GLSLANG_EXPORT void setGlobalUniformBlockName(const char* name);
|
||||
GLSLANG_EXPORT void setAtomicCounterBlockName(const char* name);
|
||||
GLSLANG_EXPORT void setGlobalUniformSet(unsigned int set);
|
||||
GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding);
|
||||
GLSLANG_EXPORT void setAtomicCounterBlockSet(unsigned int set);
|
||||
GLSLANG_EXPORT void setAtomicCounterBlockBinding(unsigned int binding);
|
||||
|
||||
// For setting up the environment (cleared to nothingness in the constructor).
|
||||
// These must be called so that parsing is done for the right source language and
|
||||
@ -539,6 +556,9 @@ public:
|
||||
bool getEnvTargetHlslFunctionality1() const { return false; }
|
||||
#endif
|
||||
|
||||
void setEnvInputVulkanRulesRelaxed() { environment.input.VulkanRulesRelaxed = true; }
|
||||
bool getEnvInputVulkanRulesRelaxed() const { return environment.input.VulkanRulesRelaxed; }
|
||||
|
||||
// Interface to #include handlers.
|
||||
//
|
||||
// To support #include, a client of Glslang does the following:
|
||||
@ -806,7 +826,7 @@ public:
|
||||
// Called by TSlotCollector to resolve resource locations or bindings
|
||||
virtual void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0;
|
||||
// Called by mapIO.addStage to set shader stage mask to mark a stage be added to this pipeline
|
||||
virtual void addStage(EShLanguage stage) = 0;
|
||||
virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0;
|
||||
};
|
||||
|
||||
#endif // !GLSLANG_WEB && !GLSLANG_ANGLE
|
||||
@ -928,6 +948,7 @@ public:
|
||||
|
||||
protected:
|
||||
GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages);
|
||||
GLSLANG_EXPORT bool crossStageCheck(EShMessages);
|
||||
|
||||
TPoolAllocator* pool;
|
||||
std::list<TShader*> stages[EShLangCount];
|
||||
|
@ -53,7 +53,9 @@ if(BUILD_TESTING)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Link.FromFile.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Link.FromFile.Vk.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Pp.FromFile.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Spv.FromFile.cpp)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Spv.FromFile.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/VkRelaxed.FromFile.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GlslMapIO.FromFile.cpp)
|
||||
|
||||
if(ENABLE_SPVREMAPPER)
|
||||
set(TEST_SOURCES ${TEST_SOURCES}
|
||||
|
306
gtests/GlslMapIO.FromFile.cpp
Normal file
306
gtests/GlslMapIO.FromFile.cpp
Normal file
@ -0,0 +1,306 @@
|
||||
//
|
||||
// Copyright (C) 2016-2017 Google, Inc.
|
||||
// Copyright (C) 2020 The Khronos Group Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
#include <algorithm>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "TestFixture.h"
|
||||
|
||||
#include "glslang/MachineIndependent/iomapper.h"
|
||||
#include "glslang/MachineIndependent/reflection.h"
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
namespace glslangtest {
|
||||
namespace {
|
||||
|
||||
struct IoMapData {
|
||||
std::vector<std::string> fileNames;
|
||||
Semantics semantics;
|
||||
};
|
||||
|
||||
using GlslMapIOTest = GlslangTest <::testing::TestWithParam<IoMapData>>;
|
||||
|
||||
template<class T>
|
||||
std::string interfaceName(T symbol) {
|
||||
return symbol.getType()->getBasicType() == glslang::EbtBlock ? std::string(symbol.getType()->getTypeName().c_str()) : symbol.name;
|
||||
}
|
||||
|
||||
bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) {
|
||||
bool success = true;
|
||||
|
||||
// Verify IO Mapping by generating reflection for each stage individually
|
||||
// and comparing layout qualifiers on the results
|
||||
|
||||
|
||||
int reflectionOptions = EShReflectionDefault;
|
||||
//reflectionOptions |= EShReflectionStrictArraySuffix;
|
||||
//reflectionOptions |= EShReflectionBasicArraySuffix;
|
||||
reflectionOptions |= EShReflectionIntermediateIO;
|
||||
reflectionOptions |= EShReflectionSeparateBuffers;
|
||||
reflectionOptions |= EShReflectionAllBlockVariables;
|
||||
//reflectionOptions |= EShReflectionUnwrapIOBlocks;
|
||||
|
||||
success &= program.buildReflection(reflectionOptions);
|
||||
|
||||
// check that the reflection output from the individual stages all makes sense..
|
||||
std::vector<glslang::TReflection> stageReflections;
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (program.getIntermediate((EShLanguage)s)) {
|
||||
stageReflections.emplace_back((EShReflectionOptions)reflectionOptions, (EShLanguage)s, (EShLanguage)s);
|
||||
success &= stageReflections.back().addStage((EShLanguage)s, *program.getIntermediate((EShLanguage)s));
|
||||
}
|
||||
}
|
||||
|
||||
// check that input/output locations match between stages
|
||||
auto it = stageReflections.begin();
|
||||
auto nextIt = it + 1;
|
||||
for (; nextIt != stageReflections.end(); it++, nextIt++) {
|
||||
int numOut = it->getNumPipeOutputs();
|
||||
std::map<std::string, const glslang::TObjectReflection*> pipeOut;
|
||||
|
||||
for (int i = 0; i < numOut; i++) {
|
||||
const glslang::TObjectReflection& out = it->getPipeOutput(i);
|
||||
std::string name = interfaceName(out);
|
||||
pipeOut[name] = &out;
|
||||
}
|
||||
|
||||
int numIn = nextIt->getNumPipeInputs();
|
||||
for (int i = 0; i < numIn; i++) {
|
||||
auto in = nextIt->getPipeInput(i);
|
||||
std::string name = interfaceName(in);
|
||||
auto out = pipeOut.find(name);
|
||||
|
||||
if (out != pipeOut.end()) {
|
||||
auto inQualifier = in.getType()->getQualifier();
|
||||
auto outQualifier = out->second->getType()->getQualifier();
|
||||
success &= outQualifier.layoutLocation == inQualifier.layoutLocation;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compare uniforms in each stage to the program
|
||||
{
|
||||
int totalUniforms = program.getNumUniformVariables();
|
||||
std::map<std::string, const glslang::TObjectReflection*> programUniforms;
|
||||
for (int i = 0; i < totalUniforms; i++) {
|
||||
const glslang::TObjectReflection& uniform = program.getUniform(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
programUniforms[name] = &uniform;
|
||||
}
|
||||
it = stageReflections.begin();
|
||||
for (; it != stageReflections.end(); it++) {
|
||||
int numUniform = it->getNumUniforms();
|
||||
std::map<std::string, glslang::TObjectReflection> uniforms;
|
||||
|
||||
for (int i = 0; i < numUniform; i++) {
|
||||
glslang::TObjectReflection uniform = it->getUniform(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
auto programUniform = programUniforms.find(name);
|
||||
|
||||
if (programUniform != programUniforms.end()) {
|
||||
auto stageQualifier = uniform.getType()->getQualifier();
|
||||
auto programQualifier = programUniform->second->getType()->getQualifier();
|
||||
|
||||
success &= stageQualifier.layoutLocation == programQualifier.layoutLocation;
|
||||
success &= stageQualifier.layoutBinding == programQualifier.layoutBinding;
|
||||
success &= stageQualifier.layoutSet == programQualifier.layoutSet;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compare uniform blocks in each stage to the program table
|
||||
{
|
||||
int totalUniforms = program.getNumUniformBlocks();
|
||||
std::map<std::string, const glslang::TObjectReflection*> programUniforms;
|
||||
for (int i = 0; i < totalUniforms; i++) {
|
||||
const glslang::TObjectReflection& uniform = program.getUniformBlock(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
programUniforms[name] = &uniform;
|
||||
}
|
||||
it = stageReflections.begin();
|
||||
for (; it != stageReflections.end(); it++) {
|
||||
int numUniform = it->getNumUniformBlocks();
|
||||
std::map<std::string, glslang::TObjectReflection> uniforms;
|
||||
|
||||
for (int i = 0; i < numUniform; i++) {
|
||||
glslang::TObjectReflection uniform = it->getUniformBlock(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
auto programUniform = programUniforms.find(name);
|
||||
|
||||
if (programUniform != programUniforms.end()) {
|
||||
auto stageQualifier = uniform.getType()->getQualifier();
|
||||
auto programQualifier = programUniform->second->getType()->getQualifier();
|
||||
|
||||
success &= stageQualifier.layoutLocation == programQualifier.layoutLocation;
|
||||
success &= stageQualifier.layoutBinding == programQualifier.layoutBinding;
|
||||
success &= stageQualifier.layoutSet == programQualifier.layoutSet;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
linkingError += "Mismatched cross-stage IO\n";
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
TEST_P(GlslMapIOTest, FromFile)
|
||||
{
|
||||
const auto& fileNames = GetParam().fileNames;
|
||||
Semantics semantics = GetParam().semantics;
|
||||
const size_t fileCount = fileNames.size();
|
||||
const EShMessages controls = DeriveOptions(Source::GLSL, semantics, Target::BothASTAndSpv);
|
||||
GlslangResult result;
|
||||
|
||||
// Compile each input shader file.
|
||||
bool success = true;
|
||||
std::vector<std::unique_ptr<glslang::TShader>> shaders;
|
||||
for (size_t i = 0; i < fileCount; ++i) {
|
||||
std::string contents;
|
||||
tryLoadFile(GlobalTestSettings.testRoot + "/" + fileNames[i],
|
||||
"input", &contents);
|
||||
shaders.emplace_back(
|
||||
new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
|
||||
auto* shader = shaders.back().get();
|
||||
|
||||
shader->setAutoMapLocations(true);
|
||||
shader->setAutoMapBindings(true);
|
||||
|
||||
if (controls & EShMsgSpvRules) {
|
||||
if (controls & EShMsgVulkanRules) {
|
||||
shader->setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
|
||||
: glslang::EShSourceGlsl,
|
||||
shader->getStage(), glslang::EShClientVulkan, 100);
|
||||
shader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
|
||||
shader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
|
||||
} else {
|
||||
shader->setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
|
||||
: glslang::EShSourceGlsl,
|
||||
shader->getStage(), glslang::EShClientOpenGL, 100);
|
||||
shader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
|
||||
shader->setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
|
||||
}
|
||||
}
|
||||
|
||||
success &= compile(shader, contents, "", controls);
|
||||
|
||||
result.shaderResults.push_back(
|
||||
{ fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog() });
|
||||
}
|
||||
|
||||
// Link all of them.
|
||||
glslang::TProgram program;
|
||||
for (const auto& shader : shaders) program.addShader(shader.get());
|
||||
success &= program.link(controls);
|
||||
result.linkingOutput = program.getInfoLog();
|
||||
result.linkingError = program.getInfoDebugLog();
|
||||
|
||||
unsigned int stage = 0;
|
||||
glslang::TIntermediate* firstIntermediate = nullptr;
|
||||
while (!program.getIntermediate((EShLanguage)stage) && stage < EShLangCount) { stage++; }
|
||||
firstIntermediate = program.getIntermediate((EShLanguage)stage);
|
||||
|
||||
glslang::TDefaultGlslIoResolver resolver(*firstIntermediate);
|
||||
glslang::TGlslIoMapper ioMapper;
|
||||
|
||||
if (success) {
|
||||
success &= program.mapIO(&resolver, &ioMapper);
|
||||
result.linkingOutput = program.getInfoLog();
|
||||
result.linkingError = program.getInfoDebugLog();
|
||||
}
|
||||
|
||||
success &= verifyIOMapping(result.linkingError, program);
|
||||
result.validationResult = success;
|
||||
|
||||
if (success && (controls & EShMsgSpvRules)) {
|
||||
for (int stage = 0; stage < EShLangCount; ++stage) {
|
||||
if (program.getIntermediate((EShLanguage)stage)) {
|
||||
spv::SpvBuildLogger logger;
|
||||
std::vector<uint32_t> spirv_binary;
|
||||
options().disableOptimizer = false;
|
||||
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage),
|
||||
spirv_binary, &logger, &options());
|
||||
|
||||
std::ostringstream disassembly_stream;
|
||||
spv::Parameterize();
|
||||
spv::Disassemble(disassembly_stream, spirv_binary);
|
||||
result.spirvWarningsErrors += logger.getAllMessages();
|
||||
result.spirv += disassembly_stream.str();
|
||||
result.validationResult &= !options().validate || logger.getAllMessages().empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::ostringstream stream;
|
||||
outputResultToStream(&stream, result, controls);
|
||||
|
||||
// Check with expected results.
|
||||
const std::string expectedOutputFname =
|
||||
GlobalTestSettings.testRoot + "/baseResults/" + fileNames.front() + ".out";
|
||||
std::string expectedOutput;
|
||||
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
|
||||
|
||||
checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname,
|
||||
result.spirvWarningsErrors);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
INSTANTIATE_TEST_SUITE_P(
|
||||
Glsl, GlslMapIOTest,
|
||||
::testing::ValuesIn(std::vector<IoMapData>({
|
||||
{{"iomap.crossStage.vert", "iomap.crossStage.frag" }, Semantics::OpenGL},
|
||||
{{"iomap.crossStage.2.vert", "iomap.crossStage.2.geom", "iomap.crossStage.2.frag" }, Semantics::OpenGL},
|
||||
// vulkan semantics
|
||||
{{"iomap.crossStage.vk.vert", "iomap.crossStage.vk.geom", "iomap.crossStage.vk.frag" }, Semantics::Vulkan},
|
||||
}))
|
||||
);
|
||||
// clang-format on
|
||||
|
||||
} // anonymous namespace
|
||||
} // namespace glslangtest
|
||||
#endif
|
@ -114,12 +114,12 @@ INSTANTIATE_TEST_SUITE_P(
|
||||
::testing::ValuesIn(std::vector<std::vector<std::string>>({
|
||||
{"link1.vk.frag", "link2.vk.frag"},
|
||||
{"spv.unit1.frag", "spv.unit2.frag", "spv.unit3.frag"},
|
||||
{"link.vk.matchingPC.0.0.frag", "link.vk.matchingPC.0.1.frag",
|
||||
"link.vk.matchingPC.0.2.frag"},
|
||||
{"link.vk.differentPC.0.0.frag", "link.vk.differentPC.0.1.frag",
|
||||
"link.vk.differentPC.0.2.frag"},
|
||||
{"link.vk.differentPC.1.0.frag", "link.vk.differentPC.1.1.frag",
|
||||
"link.vk.differentPC.1.2.frag"},
|
||||
{"link.vk.matchingPC.0.0.frag", "link.vk.matchingPC.0.1.frag",
|
||||
"link.vk.matchingPC.0.2.frag"},
|
||||
{"link.vk.differentPC.0.0.frag", "link.vk.differentPC.0.1.frag",
|
||||
"link.vk.differentPC.0.2.frag"},
|
||||
{"link.vk.differentPC.1.0.frag", "link.vk.differentPC.1.1.frag",
|
||||
"link.vk.differentPC.1.2.frag"},
|
||||
{"link.vk.pcNamingValid.0.0.vert", "link.vk.pcNamingValid.0.1.vert"},
|
||||
{"link.vk.pcNamingInvalid.0.0.vert", "link.vk.pcNamingInvalid.0.1.vert"},
|
||||
{"link.vk.multiBlocksValid.0.0.vert", "link.vk.multiBlocksValid.0.1.vert"},
|
||||
|
296
gtests/VkRelaxed.FromFile.cpp
Normal file
296
gtests/VkRelaxed.FromFile.cpp
Normal file
@ -0,0 +1,296 @@
|
||||
//
|
||||
// Copyright (C) 2016-2017 Google, Inc.
|
||||
// Copyright (C) 2020 The Khronos Group Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
#include <algorithm>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "TestFixture.h"
|
||||
|
||||
#include "glslang/MachineIndependent/iomapper.h"
|
||||
#include "glslang/MachineIndependent/reflection.h"
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
namespace glslangtest {
|
||||
namespace {
|
||||
|
||||
struct vkRelaxedData {
|
||||
std::vector<std::string> fileNames;
|
||||
};
|
||||
|
||||
using VulkanRelaxedTest = GlslangTest <::testing::TestWithParam<vkRelaxedData>>;
|
||||
|
||||
template<class T>
|
||||
std::string interfaceName(T symbol) {
|
||||
return symbol.getType()->getBasicType() == glslang::EbtBlock ? std::string(symbol.getType()->getTypeName().c_str()) : symbol.name;
|
||||
}
|
||||
|
||||
bool verifyIOMapping(std::string& linkingError, glslang::TProgram& program) {
|
||||
bool success = true;
|
||||
|
||||
// Verify IO Mapping by generating reflection for each stage individually
|
||||
// and comparing layout qualifiers on the results
|
||||
|
||||
|
||||
int reflectionOptions = EShReflectionDefault;
|
||||
//reflectionOptions |= EShReflectionStrictArraySuffix;
|
||||
//reflectionOptions |= EShReflectionBasicArraySuffix;
|
||||
reflectionOptions |= EShReflectionIntermediateIO;
|
||||
reflectionOptions |= EShReflectionSeparateBuffers;
|
||||
reflectionOptions |= EShReflectionAllBlockVariables;
|
||||
//reflectionOptions |= EShReflectionUnwrapIOBlocks;
|
||||
|
||||
success &= program.buildReflection(reflectionOptions);
|
||||
|
||||
// check that the reflection output from the individual stages all makes sense..
|
||||
std::vector<glslang::TReflection> stageReflections;
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (program.getIntermediate((EShLanguage)s)) {
|
||||
stageReflections.emplace_back((EShReflectionOptions)reflectionOptions, (EShLanguage)s, (EShLanguage)s);
|
||||
success &= stageReflections.back().addStage((EShLanguage)s, *program.getIntermediate((EShLanguage)s));
|
||||
}
|
||||
}
|
||||
|
||||
// check that input/output locations match between stages
|
||||
auto it = stageReflections.begin();
|
||||
auto nextIt = it + 1;
|
||||
for (; nextIt != stageReflections.end(); it++, nextIt++) {
|
||||
int numOut = it->getNumPipeOutputs();
|
||||
std::map<std::string, const glslang::TObjectReflection*> pipeOut;
|
||||
|
||||
for (int i = 0; i < numOut; i++) {
|
||||
const glslang::TObjectReflection& out = it->getPipeOutput(i);
|
||||
std::string name = interfaceName(out);
|
||||
pipeOut[name] = &out;
|
||||
}
|
||||
|
||||
int numIn = nextIt->getNumPipeInputs();
|
||||
for (int i = 0; i < numIn; i++) {
|
||||
auto in = nextIt->getPipeInput(i);
|
||||
std::string name = interfaceName(in);
|
||||
auto out = pipeOut.find(name);
|
||||
|
||||
if (out != pipeOut.end()) {
|
||||
auto inQualifier = in.getType()->getQualifier();
|
||||
auto outQualifier = out->second->getType()->getQualifier();
|
||||
success &= outQualifier.layoutLocation == inQualifier.layoutLocation;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compare uniforms in each stage to the program
|
||||
{
|
||||
int totalUniforms = program.getNumUniformVariables();
|
||||
std::map<std::string, const glslang::TObjectReflection*> programUniforms;
|
||||
for (int i = 0; i < totalUniforms; i++) {
|
||||
const glslang::TObjectReflection& uniform = program.getUniform(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
programUniforms[name] = &uniform;
|
||||
}
|
||||
it = stageReflections.begin();
|
||||
for (; it != stageReflections.end(); it++) {
|
||||
int numUniform = it->getNumUniforms();
|
||||
std::map<std::string, glslang::TObjectReflection> uniforms;
|
||||
|
||||
for (int i = 0; i < numUniform; i++) {
|
||||
glslang::TObjectReflection uniform = it->getUniform(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
auto programUniform = programUniforms.find(name);
|
||||
|
||||
if (programUniform != programUniforms.end()) {
|
||||
auto stageQualifier = uniform.getType()->getQualifier();
|
||||
auto programQualifier = programUniform->second->getType()->getQualifier();
|
||||
|
||||
success &= stageQualifier.layoutLocation == programQualifier.layoutLocation;
|
||||
success &= stageQualifier.layoutBinding == programQualifier.layoutBinding;
|
||||
success &= stageQualifier.layoutSet == programQualifier.layoutSet;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compare uniform blocks in each stage to the program table
|
||||
{
|
||||
int totalUniforms = program.getNumUniformBlocks();
|
||||
std::map<std::string, const glslang::TObjectReflection*> programUniforms;
|
||||
for (int i = 0; i < totalUniforms; i++) {
|
||||
const glslang::TObjectReflection& uniform = program.getUniformBlock(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
programUniforms[name] = &uniform;
|
||||
}
|
||||
it = stageReflections.begin();
|
||||
for (; it != stageReflections.end(); it++) {
|
||||
int numUniform = it->getNumUniformBlocks();
|
||||
std::map<std::string, glslang::TObjectReflection> uniforms;
|
||||
|
||||
for (int i = 0; i < numUniform; i++) {
|
||||
glslang::TObjectReflection uniform = it->getUniformBlock(i);
|
||||
std::string name = interfaceName(uniform);
|
||||
auto programUniform = programUniforms.find(name);
|
||||
|
||||
if (programUniform != programUniforms.end()) {
|
||||
auto stageQualifier = uniform.getType()->getQualifier();
|
||||
auto programQualifier = programUniform->second->getType()->getQualifier();
|
||||
|
||||
success &= stageQualifier.layoutLocation == programQualifier.layoutLocation;
|
||||
success &= stageQualifier.layoutBinding == programQualifier.layoutBinding;
|
||||
success &= stageQualifier.layoutSet == programQualifier.layoutSet;
|
||||
}
|
||||
else {
|
||||
success &= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
linkingError += "Mismatched cross-stage IO\n";
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
TEST_P(VulkanRelaxedTest, FromFile)
|
||||
{
|
||||
const auto& fileNames = GetParam().fileNames;
|
||||
Semantics semantics = Semantics::Vulkan;
|
||||
const size_t fileCount = fileNames.size();
|
||||
const EShMessages controls = DeriveOptions(Source::GLSL, semantics, Target::BothASTAndSpv);
|
||||
GlslangResult result;
|
||||
|
||||
// Compile each input shader file.
|
||||
bool success = true;
|
||||
std::vector<std::unique_ptr<glslang::TShader>> shaders;
|
||||
for (size_t i = 0; i < fileCount; ++i) {
|
||||
std::string contents;
|
||||
tryLoadFile(GlobalTestSettings.testRoot + "/" + fileNames[i],
|
||||
"input", &contents);
|
||||
shaders.emplace_back(
|
||||
new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
|
||||
auto* shader = shaders.back().get();
|
||||
|
||||
shader->setAutoMapLocations(true);
|
||||
shader->setAutoMapBindings(true);
|
||||
|
||||
shader->setEnvInput(glslang::EShSourceGlsl, shader->getStage(), glslang::EShClientVulkan, 100);
|
||||
shader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
|
||||
shader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
|
||||
|
||||
// Use vulkan relaxed option
|
||||
shader->setEnvInputVulkanRulesRelaxed();
|
||||
|
||||
success &= compile(shader, contents, "", controls);
|
||||
|
||||
result.shaderResults.push_back(
|
||||
{ fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog() });
|
||||
}
|
||||
|
||||
// Link all of them.
|
||||
glslang::TProgram program;
|
||||
for (const auto& shader : shaders) program.addShader(shader.get());
|
||||
success &= program.link(controls);
|
||||
result.linkingOutput = program.getInfoLog();
|
||||
result.linkingError = program.getInfoDebugLog();
|
||||
|
||||
unsigned int stage = 0;
|
||||
glslang::TIntermediate* firstIntermediate = nullptr;
|
||||
while (!program.getIntermediate((EShLanguage)stage) && stage < EShLangCount) { stage++; }
|
||||
firstIntermediate = program.getIntermediate((EShLanguage)stage);
|
||||
|
||||
glslang::TDefaultGlslIoResolver resolver(*firstIntermediate);
|
||||
glslang::TGlslIoMapper ioMapper;
|
||||
|
||||
if (success) {
|
||||
success &= program.mapIO(&resolver, &ioMapper);
|
||||
result.linkingOutput = program.getInfoLog();
|
||||
result.linkingError = program.getInfoDebugLog();
|
||||
}
|
||||
|
||||
success &= verifyIOMapping(result.linkingError, program);
|
||||
result.validationResult = success;
|
||||
|
||||
if (success && (controls & EShMsgSpvRules)) {
|
||||
for (int stage = 0; stage < EShLangCount; ++stage) {
|
||||
if (program.getIntermediate((EShLanguage)stage)) {
|
||||
spv::SpvBuildLogger logger;
|
||||
std::vector<uint32_t> spirv_binary;
|
||||
options().disableOptimizer = false;
|
||||
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage),
|
||||
spirv_binary, &logger, &options());
|
||||
|
||||
std::ostringstream disassembly_stream;
|
||||
spv::Parameterize();
|
||||
spv::Disassemble(disassembly_stream, spirv_binary);
|
||||
result.spirvWarningsErrors += logger.getAllMessages();
|
||||
result.spirv += disassembly_stream.str();
|
||||
result.validationResult &= !options().validate || logger.getAllMessages().empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::ostringstream stream;
|
||||
outputResultToStream(&stream, result, controls);
|
||||
|
||||
// Check with expected results.
|
||||
const std::string expectedOutputFname =
|
||||
GlobalTestSettings.testRoot + "/baseResults/" + fileNames.front() + ".out";
|
||||
std::string expectedOutput;
|
||||
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
|
||||
|
||||
checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname,
|
||||
result.spirvWarningsErrors);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
INSTANTIATE_TEST_SUITE_P(
|
||||
Glsl, VulkanRelaxedTest,
|
||||
::testing::ValuesIn(std::vector<vkRelaxedData>({
|
||||
{{"vk.relaxed.frag"}},
|
||||
{{"vk.relaxed.link1.frag", "vk.relaxed.link2.frag"}},
|
||||
{{"vk.relaxed.stagelink.vert", "vk.relaxed.stagelink.frag"}},
|
||||
{{"vk.relaxed.errorcheck.vert", "vk.relaxed.errorcheck.frag"}},
|
||||
}))
|
||||
);
|
||||
// clang-format on
|
||||
|
||||
} // anonymous namespace
|
||||
} // namespace glslangtest
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user