diff --git a/Test/baseResults/hlsl.hull.void.tesc.out b/Test/baseResults/hlsl.hull.void.tesc.out index b6e417a74..8dc38fcd0 100644 --- a/Test/baseResults/hlsl.hull.void.tesc.out +++ b/Test/baseResults/hlsl.hull.void.tesc.out @@ -2,6 +2,7 @@ hlsl.hull.void.tesc Shader version: 500 vertices = 3 vertex spacing = fractional_even_spacing +triangle order = ccw 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: @@ -57,6 +58,7 @@ Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = fractional_even_spacing +triangle order = ccw 0:? Sequence 0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) 0:26 Function Parameters: @@ -116,6 +118,7 @@ vertex spacing = fractional_even_spacing ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingFractionalEven + ExecutionMode 4 VertexOrderCcw Source HLSL 500 Name 4 "main" Name 8 "VS_OUT" diff --git a/Test/hlsl.hull.void.tesc b/Test/hlsl.hull.void.tesc index 971d613bf..c96ecb431 100644 --- a/Test/hlsl.hull.void.tesc +++ b/Test/hlsl.hull.void.tesc @@ -19,7 +19,7 @@ struct HS_OUT [domain("tri")] [partitioning("fractional_even")] -[outputtopology("line")] +[outputtopology("triangle_ccw")] [outputcontrolpoints(3)] [patchconstantfunc("PCF")] HS_OUT main(InputPatch ip)