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https://github.com/KhronosGroup/glslang
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Added test for local structured buffer variable
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Test/baseResults/hlsl.localStructuredBuffer.comp.out
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64
Test/baseResults/hlsl.localStructuredBuffer.comp.out
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hlsl.localStructuredBuffer.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: @main( ( temp void)
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0:2 Function Parameters:
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'srt0' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: @main( ( temp void)
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0:2 Function Parameters:
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'srt0' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 14
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "main"
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Name 6 "@main("
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Name 11 "srt0"
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MemberName 11(srt0) 0 "@data"
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Name 13 "srt0"
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Decorate 10 ArrayStride 4
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MemberDecorate 11(srt0) 0 Offset 0
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Decorate 11(srt0) BufferBlock
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Decorate 13(srt0) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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9: TypeInt 32 0
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10: TypeRuntimeArray 9(int)
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11(srt0): TypeStruct 10
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12: TypePointer Uniform 11(srt0)
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13(srt0): 12(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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8: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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6(@main(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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4
Test/hlsl.localStructuredBuffer.comp
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4
Test/hlsl.localStructuredBuffer.comp
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RWStructuredBuffer<uint> srt0;
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void main() {
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RWStructuredBuffer<uint> srt0Local = srt0;
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}
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@ -219,6 +219,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.rwtexture.array.dx10.frag", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.localStructuredBuffer.comp", "main"},
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{"hlsl.logical.binary.frag", "main"},
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{"hlsl.logical.binary.vec.frag", "main"},
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{"hlsl.logicalConvert.frag", "main"},
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