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https://github.com/KhronosGroup/glslang
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Support the #extension GL_ARB_fragment_coord_conventions.
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
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Test/GL_ARB_fragment_coord_conventions.vert
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27
Test/GL_ARB_fragment_coord_conventions.vert
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#version 140
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#extension GL_ARB_fragment_coord_conventions: require
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#extension GL_ARB_explicit_attrib_location : enable
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#if !defined GL_ARB_fragment_coord_conventions
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# error GL_ARB_fragment_coord_conventions is not defined
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#elif GL_ARB_fragment_coord_conventions != 1
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# error GL_ARB_fragment_coord_conventions is not equal to 1
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#endif
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layout (location = 0) in vec4 pos;
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out vec4 i;
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uniform float gtf_windowWidth;
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uniform float gtf_windowHeight;
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uniform float n;
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uniform float f;
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void main()
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{
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gl_Position = pos;
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i = vec4((pos.x+1.0)*0.5*gtf_windowWidth, (pos.y+1.0)*0.5*gtf_windowHeight, (f-n)*0.5*pos.z + (f+n)*0.5, pos.w);
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}
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Test/baseResults/GL_ARB_fragment_coord_conventions.vert.out
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Test/baseResults/GL_ARB_fragment_coord_conventions.vert.out
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GL_ARB_fragment_coord_conventions.vert
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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0:? Sequence
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 'pos' (layout( location=0) in 4-component vector of float)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'i' ( smooth out 4-component vector of float)
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0:25 Construct vec4 ( temp 4-component vector of float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowWidth' ( uniform float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowHeight' ( uniform float)
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0:25 add ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 subtract ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 3 (const int)
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0:? Linker Objects
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:? 'i' ( smooth out 4-component vector of float)
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0:? 'gtf_windowWidth' ( uniform float)
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0:? 'gtf_windowHeight' ( uniform float)
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0:? 'n' ( uniform float)
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0:? 'f' ( uniform float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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0:? Sequence
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0:22 Function Definition: main( ( global void)
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0:22 Function Parameters:
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:24 'pos' (layout( location=0) in 4-component vector of float)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'i' ( smooth out 4-component vector of float)
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0:25 Construct vec4 ( temp 4-component vector of float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowWidth' ( uniform float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 1.000000
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0:25 Constant:
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0:25 0.500000
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0:25 'gtf_windowHeight' ( uniform float)
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0:25 add ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 component-wise multiply ( temp float)
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0:25 subtract ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 2 (const int)
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0:25 component-wise multiply ( temp float)
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0:25 add ( temp float)
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0:25 'f' ( uniform float)
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0:25 'n' ( uniform float)
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0:25 Constant:
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0:25 0.500000
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0:25 direct index ( temp float)
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0:25 'pos' (layout( location=0) in 4-component vector of float)
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0:25 Constant:
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0:25 3 (const int)
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0:? Linker Objects
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0:? 'pos' (layout( location=0) in 4-component vector of float)
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0:? 'i' ( smooth out 4-component vector of float)
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0:? 'gtf_windowWidth' ( uniform float)
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0:? 'gtf_windowHeight' ( uniform float)
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0:? 'n' ( uniform float)
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0:? 'f' ( uniform float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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@ -226,6 +226,8 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_texture_query_lod] = EBhDisable;
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extensionBehavior[E_GL_ARB_vertex_attrib_64bit] = EBhDisable;
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extensionBehavior[E_GL_ARB_draw_instanced] = EBhDisable;
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extensionBehavior[E_GL_ARB_fragment_coord_conventions] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
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@ -467,6 +469,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_texture_query_lod 1\n"
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"#define GL_ARB_vertex_attrib_64bit 1\n"
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"#define GL_ARB_draw_instanced 1\n"
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"#define GL_ARB_fragment_coord_conventions 1\n"
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"#define GL_EXT_shader_non_constant_global_initializers 1\n"
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"#define GL_EXT_shader_image_load_formatted 1\n"
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"#define GL_EXT_post_depth_coverage 1\n"
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@ -162,6 +162,7 @@ const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_langua
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const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod";
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const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit";
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const char* const E_GL_ARB_draw_instanced = "GL_ARB_draw_instanced";
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const char* const E_GL_ARB_fragment_coord_conventions = "GL_ARB_fragment_coord_conventions";
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const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
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const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
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"atomicCounterARBOps.vert",
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"GL_EXT_shader_integer_mix.vert",
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"GL_ARB_draw_instanced.vert",
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"GL_ARB_fragment_coord_conventions.vert"
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})),
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FileNameAsCustomTestSuffix
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);
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