Add more location aliasing checks

When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification.
This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
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jimihem 2024-07-18 06:23:38 +08:00 committed by GitHub
parent 48eaea60b8
commit 52f68dc6b2
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9 changed files with 201 additions and 8 deletions

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@ -0,0 +1,47 @@
ps_sample.frag
ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)
Linked fragment stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'result' ( temp 4-component vector of float)
0:12 'gs_fs' ( smooth in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'fs_out' ( out 4-component vector of float)
0:16 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) flat in uint)
0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
0:? 'gs_fs' ( smooth in 4-component vector of float)
0:? 'fs_out' ( out 4-component vector of float)

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@ -0,0 +1,21 @@
ps_uint_int.frag
Shader version: 450
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'u' (layout( location=0 component=0) flat in uint)
0:? 'i' (layout( location=0 component=1) flat in int)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'u' (layout( location=0 component=0) flat in uint)
0:? 'i' (layout( location=0 component=1) flat in int)

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@ -0,0 +1,61 @@
tes_patch.tese
ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
input primitive = isolines
vertex spacing = none
triangle order = none
using point mode
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'result' ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'tes_gs' ( out 4-component vector of float)
0:18 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:? 'tes_gs' ( out 4-component vector of float)
Linked tessellation evaluation stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
input primitive = isolines
vertex spacing = equal_spacing
triangle order = ccw
using point mode
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'result' ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'tes_gs' ( out 4-component vector of float)
0:18 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:? 'tes_gs' ( out 4-component vector of float)

17
Test/ps_sample.frag Normal file
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@ -0,0 +1,17 @@
#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout (location = 1, component = 0) flat in uint gohan;
layout (location = 1, component = 2) sample flat in uvec2 goten;
in vec4 gs_fs;
out vec4 fs_out;
void main()
{
vec4 result = gs_fs;
fs_out = result;
}

7
Test/ps_uint_int.frag Normal file
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@ -0,0 +1,7 @@
#version 450
layout(location=0, component=0) flat in uint u;
layout(location=0, component=1) flat in int i;
void main() {
}

19
Test/tes_patch.tese Normal file
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@ -0,0 +1,19 @@
#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout(isolines, point_mode) in;
layout (location = 1, component = 0) in vec2 gohan[];
layout (location = 1, component = 2) patch in vec2 goten;
in vec4 tcs_tes[];
out vec4 tes_gs;
void main()
{
vec4 result = tcs_tes[0];
tes_gs += result;
}

View File

@ -1689,7 +1689,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
// First range:
TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation);
TRange componentRange(0, 3);
TIoRange range(locationRange, componentRange, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
TIoRange range(locationRange, componentRange, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
// check for collisions
collision = checkLocationRange(set, range, type, typeCollision);
@ -1699,7 +1699,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
// Second range:
TRange locationRange2(qualifier.layoutLocation + 1, qualifier.layoutLocation + 1);
TRange componentRange2(0, 1);
TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
// check for collisions
collision = checkLocationRange(set, range2, type, typeCollision);
@ -1725,7 +1725,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
TBasicType basicTy = type.getBasicType();
if (basicTy == EbtSampler && type.getSampler().isAttachmentEXT())
basicTy = type.getSampler().type;
TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
// check for collisions, except for vertex inputs on desktop targeting OpenGL
if (! (!isEsProfile() && language == EShLangVertex && qualifier.isPipeInput()) || spvVersion.vulkan > 0)
@ -1736,7 +1736,21 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
return collision;
}
static bool checkType(TBasicType t1, TBasicType t2) {
if (t1 != t2) {
if ((t1 == EbtInt8 && t2 == EbtUint8) ||
(t2 == EbtInt8 && t1 == EbtUint8) ||
(t1 == EbtInt16 && t2 == EbtUint16) ||
(t2 == EbtInt16 && t1 == EbtUint16)||
(t1 == EbtInt && t2 == EbtUint) ||
(t2 == EbtInt && t1 == EbtUint)||
(t1 == EbtInt64 && t2 == EbtUint64) ||
(t2 == EbtInt64 && t1 == EbtUint64)) {
return true;
}
}
return t1 == t2;
}
// Compare a new (the passed in) 'range' against the existing set, and see
// if there are any collisions.
//
@ -1749,10 +1763,12 @@ int TIntermediate::checkLocationRange(int set, const TIoRange& range, const TTyp
// there is a collision; pick one
return std::max(range.location.start, usedIo[set][r].location.start);
} else if (range.location.overlap(usedIo[set][r].location) &&
(type.getBasicType() != usedIo[set][r].basicType ||
(!checkType(type.getBasicType(), usedIo[set][r].basicType) ||
type.getQualifier().centroid != usedIo[set][r].centroid ||
type.getQualifier().smooth != usedIo[set][r].smooth ||
type.getQualifier().flat != usedIo[set][r].flat)) {
type.getQualifier().flat != usedIo[set][r].flat ||
type.getQualifier().sample != usedIo[set][r].sample ||
type.getQualifier().patch != usedIo[set][r].patch)) {
// aliased-type mismatch
typeCollision = true;
return std::max(range.location.start, usedIo[set][r].location.start);

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@ -124,8 +124,8 @@ struct TRange {
// within the same location range, component range, and index value. Locations don't alias unless
// all other dimensions of their range overlap.
struct TIoRange {
TIoRange(TRange location, TRange component, TBasicType basicType, int index, bool centroid, bool smooth, bool flat)
: location(location), component(component), basicType(basicType), index(index), centroid(centroid), smooth(smooth), flat(flat)
TIoRange(TRange location, TRange component, TBasicType basicType, int index, bool centroid, bool smooth, bool flat, bool sample, bool patch)
: location(location), component(component), basicType(basicType), index(index), centroid(centroid), smooth(smooth), flat(flat), sample(sample), patch(patch)
{
}
bool overlap(const TIoRange& rhs) const
@ -139,6 +139,8 @@ struct TIoRange {
bool centroid;
bool smooth;
bool flat;
bool sample;
bool patch;
};
// An offset range is a 2-D rectangle; the set of (binding, offset) pairs all lying

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@ -314,6 +314,9 @@ INSTANTIATE_TEST_SUITE_P(
"index_outside_sample_mask_range.frag",
"positive_infinity.frag",
"matrixCompMult.vert",
"ps_uint_int.frag",
"ps_sample.frag",
"tes_patch.tese",
})),
FileNameAsCustomTestSuffix
);