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https://github.com/KhronosGroup/glslang
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Add more location aliasing checks
When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification. This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
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47
Test/baseResults/ps_sample.frag.out
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47
Test/baseResults/ps_sample.frag.out
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ps_sample.frag
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ERROR: 0:5: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
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ERROR: 1 compilation errors. No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'result' ( temp 4-component vector of float)
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0:12 'gs_fs' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'fs_out' ( out 4-component vector of float)
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0:16 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) flat in uint)
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0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
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0:? 'gs_fs' ( smooth in 4-component vector of float)
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0:? 'fs_out' ( out 4-component vector of float)
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Linked fragment stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'result' ( temp 4-component vector of float)
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0:12 'gs_fs' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'fs_out' ( out 4-component vector of float)
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0:16 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) flat in uint)
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0:? 'goten' (layout( location=1 component=2) flat sample in 2-component vector of uint)
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0:? 'gs_fs' ( smooth in 4-component vector of float)
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0:? 'fs_out' ( out 4-component vector of float)
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21
Test/baseResults/ps_uint_int.frag.out
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21
Test/baseResults/ps_uint_int.frag.out
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ps_uint_int.frag
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Shader version: 450
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0:? Sequence
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:? Linker Objects
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0:? 'u' (layout( location=0 component=0) flat in uint)
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0:? 'i' (layout( location=0 component=1) flat in int)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:? Linker Objects
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0:? 'u' (layout( location=0 component=0) flat in uint)
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0:? 'i' (layout( location=0 component=1) flat in int)
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61
Test/baseResults/tes_patch.tese.out
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Test/baseResults/tes_patch.tese.out
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tes_patch.tese
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ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
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ERROR: 1 compilation errors. No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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input primitive = isolines
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vertex spacing = none
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triangle order = none
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using point mode
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'result' ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'tes_gs' ( out 4-component vector of float)
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0:18 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
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0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
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0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:? 'tes_gs' ( out 4-component vector of float)
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Linked tessellation evaluation stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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input primitive = isolines
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vertex spacing = equal_spacing
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triangle order = ccw
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using point mode
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'result' ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'tes_gs' ( out 4-component vector of float)
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0:18 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
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0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
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0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:? 'tes_gs' ( out 4-component vector of float)
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17
Test/ps_sample.frag
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17
Test/ps_sample.frag
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#version 430 core
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#extension GL_ARB_enhanced_layouts : require
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layout (location = 1, component = 0) flat in uint gohan;
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layout (location = 1, component = 2) sample flat in uvec2 goten;
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in vec4 gs_fs;
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out vec4 fs_out;
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void main()
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{
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vec4 result = gs_fs;
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fs_out = result;
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}
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7
Test/ps_uint_int.frag
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7
Test/ps_uint_int.frag
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#version 450
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layout(location=0, component=0) flat in uint u;
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layout(location=0, component=1) flat in int i;
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void main() {
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}
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19
Test/tes_patch.tese
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19
Test/tes_patch.tese
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#version 430 core
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#extension GL_ARB_enhanced_layouts : require
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layout(isolines, point_mode) in;
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layout (location = 1, component = 0) in vec2 gohan[];
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layout (location = 1, component = 2) patch in vec2 goten;
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in vec4 tcs_tes[];
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out vec4 tes_gs;
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void main()
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{
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vec4 result = tcs_tes[0];
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tes_gs += result;
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}
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@ -1689,7 +1689,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
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// First range:
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TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation);
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TRange componentRange(0, 3);
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TIoRange range(locationRange, componentRange, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
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TIoRange range(locationRange, componentRange, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
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// check for collisions
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collision = checkLocationRange(set, range, type, typeCollision);
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@ -1699,7 +1699,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
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// Second range:
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TRange locationRange2(qualifier.layoutLocation + 1, qualifier.layoutLocation + 1);
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TRange componentRange2(0, 1);
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TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
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TIoRange range2(locationRange2, componentRange2, type.getBasicType(), 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
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// check for collisions
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collision = checkLocationRange(set, range2, type, typeCollision);
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@ -1725,7 +1725,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
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TBasicType basicTy = type.getBasicType();
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if (basicTy == EbtSampler && type.getSampler().isAttachmentEXT())
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basicTy = type.getSampler().type;
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TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0, qualifier.centroid, qualifier.smooth, qualifier.flat);
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TIoRange range(locationRange, componentRange, basicTy, qualifier.hasIndex() ? qualifier.getIndex() : 0, qualifier.centroid, qualifier.smooth, qualifier.flat, qualifier.sample, qualifier.patch);
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// check for collisions, except for vertex inputs on desktop targeting OpenGL
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if (! (!isEsProfile() && language == EShLangVertex && qualifier.isPipeInput()) || spvVersion.vulkan > 0)
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@ -1736,7 +1736,21 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
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return collision;
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}
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static bool checkType(TBasicType t1, TBasicType t2) {
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if (t1 != t2) {
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if ((t1 == EbtInt8 && t2 == EbtUint8) ||
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(t2 == EbtInt8 && t1 == EbtUint8) ||
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(t1 == EbtInt16 && t2 == EbtUint16) ||
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(t2 == EbtInt16 && t1 == EbtUint16)||
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(t1 == EbtInt && t2 == EbtUint) ||
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(t2 == EbtInt && t1 == EbtUint)||
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(t1 == EbtInt64 && t2 == EbtUint64) ||
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(t2 == EbtInt64 && t1 == EbtUint64)) {
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return true;
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}
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}
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return t1 == t2;
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}
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// Compare a new (the passed in) 'range' against the existing set, and see
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// if there are any collisions.
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//
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@ -1749,10 +1763,12 @@ int TIntermediate::checkLocationRange(int set, const TIoRange& range, const TTyp
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// there is a collision; pick one
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return std::max(range.location.start, usedIo[set][r].location.start);
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} else if (range.location.overlap(usedIo[set][r].location) &&
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(type.getBasicType() != usedIo[set][r].basicType ||
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(!checkType(type.getBasicType(), usedIo[set][r].basicType) ||
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type.getQualifier().centroid != usedIo[set][r].centroid ||
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type.getQualifier().smooth != usedIo[set][r].smooth ||
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type.getQualifier().flat != usedIo[set][r].flat)) {
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type.getQualifier().flat != usedIo[set][r].flat ||
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type.getQualifier().sample != usedIo[set][r].sample ||
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type.getQualifier().patch != usedIo[set][r].patch)) {
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// aliased-type mismatch
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typeCollision = true;
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return std::max(range.location.start, usedIo[set][r].location.start);
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@ -124,8 +124,8 @@ struct TRange {
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// within the same location range, component range, and index value. Locations don't alias unless
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// all other dimensions of their range overlap.
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struct TIoRange {
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TIoRange(TRange location, TRange component, TBasicType basicType, int index, bool centroid, bool smooth, bool flat)
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: location(location), component(component), basicType(basicType), index(index), centroid(centroid), smooth(smooth), flat(flat)
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TIoRange(TRange location, TRange component, TBasicType basicType, int index, bool centroid, bool smooth, bool flat, bool sample, bool patch)
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: location(location), component(component), basicType(basicType), index(index), centroid(centroid), smooth(smooth), flat(flat), sample(sample), patch(patch)
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{
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}
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bool overlap(const TIoRange& rhs) const
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@ -139,6 +139,8 @@ struct TIoRange {
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bool centroid;
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bool smooth;
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bool flat;
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bool sample;
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bool patch;
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};
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// An offset range is a 2-D rectangle; the set of (binding, offset) pairs all lying
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@ -314,6 +314,9 @@ INSTANTIATE_TEST_SUITE_P(
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"index_outside_sample_mask_range.frag",
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"positive_infinity.frag",
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"matrixCompMult.vert",
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"ps_uint_int.frag",
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"ps_sample.frag",
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"tes_patch.tese",
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})),
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FileNameAsCustomTestSuffix
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);
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