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Merge pull request #114 from amdrexu/bugfix2
Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checked only for ESSL instead of GLSL.
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commit
534610d815
@ -43,3 +43,8 @@ void barWxyz()
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ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
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uvec4 t43 = texelFetch(usmsa, p3, samp);
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}
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int primitiveID()
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{
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return gl_PrimitiveID;
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}
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@ -146,3 +146,8 @@ void interp()
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interpolateAtCentroid(sampInArray[2].xy);
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interpolateAtSample(sampInArray[2].x.x, 2);
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}
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int layer()
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{
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return gl_Layer;
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}
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@ -101,6 +101,11 @@ ERROR: node is still EOpNull!
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0:44 'usmsa' (uniform usampler2DMSArray)
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:47 Function Definition: primitiveID( (global int)
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0:47 Function Parameters:
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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@ -216,6 +221,11 @@ ERROR: node is still EOpNull!
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0:44 'usmsa' (uniform usampler2DMSArray)
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:47 Function Definition: primitiveID( (global int)
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0:47 Function Parameters:
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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@ -77,6 +77,11 @@ ERROR: node is still EOpNull!
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:150 Function Definition: layer( (global int)
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0:150 Function Parameters:
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0:152 Sequence
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0:152 Branch: Return with expression
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0:152 'gl_Layer' (flat in int Layer)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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@ -145,6 +150,11 @@ ERROR: node is still EOpNull!
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:150 Function Definition: layer( (global int)
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0:150 Function Parameters:
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0:152 Sequence
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0:152 Branch: Return with expression
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0:152 'gl_Layer' (flat in int Layer)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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@ -3165,8 +3165,11 @@ void IdentifyBuiltIns(int version, EProfile profile, int spv, EShLanguage langua
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}
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symbolTable.setVariableExtensions("gl_FragDepthEXT", 1, &E_GL_EXT_frag_depth);
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symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader);
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symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader);
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if (profile == EEsProfile) {
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symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader);
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symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader);
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}
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if (profile == EEsProfile) {
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symbolTable.setFunctionExtensions("imageAtomicAdd", 1, &E_GL_OES_shader_image_atomic);
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