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https://github.com/KhronosGroup/glslang
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Merge pull request #2897 from ZhiqianXia/origin_upper_left
Fix the issue for GL_ARB_fragment_coord_conventions extension.
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538231d8b4
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Test/baseResults/coord_conventions.frag.out
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Test/baseResults/coord_conventions.frag.out
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coord_conventions.frag
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: main( ( global void)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'myColor' (layout( location=0) out 4-component vector of float)
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0:19 Constant:
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0:19 0.200000
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0:19 0.200000
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0:19 0.200000
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0:19 0.200000
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0:20 Test condition and select ( temp void)
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0:20 Condition
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0:20 Compare Greater Than or Equal ( temp bool)
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0:20 direct index ( temp float)
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0:20 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 10.000000
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0:20 true case
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0:21 Sequence
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0:21 move second child to first child ( temp float)
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0:21 direct index ( temp float)
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0:21 'myColor' (layout( location=0) out 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 0.800000
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0:23 Test condition and select ( temp void)
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0:23 Condition
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0:23 Compare Equal ( temp bool)
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0:23 direct index ( temp float)
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0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:23 Constant:
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0:23 1 (const int)
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0:23 trunc ( global float)
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0:23 direct index ( temp float)
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0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:23 Constant:
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0:23 1 (const int)
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0:23 true case
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 direct index ( temp float)
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0:24 'myColor' (layout( location=0) out 4-component vector of float)
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0.800000
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0:26 Test condition and select ( temp void)
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0:26 Condition
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0:26 Compare Equal ( temp bool)
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0:26 direct index ( temp float)
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0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:26 Constant:
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0:26 0 (const int)
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0:26 trunc ( global float)
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0:26 direct index ( temp float)
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0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:26 Constant:
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0:26 0 (const int)
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0:26 true case
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0:27 Sequence
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0:27 move second child to first child ( temp float)
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0:27 direct index ( temp float)
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0:27 'myColor' (layout( location=0) out 4-component vector of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0.800000
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:30 'diff' ( temp 4-component vector of float)
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0:30 subtract ( temp 4-component vector of float)
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0:30 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:30 'i' ( smooth in 4-component vector of float)
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0:31 Test condition and select ( temp void)
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0:31 Condition
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0:31 Compare Greater Than ( temp bool)
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0:31 Absolute value ( global float)
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0:31 direct index ( temp float)
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0:31 'diff' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 0.001000
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0:31 true case
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0:32 move second child to first child ( temp float)
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0:32 direct index ( temp float)
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0:32 'myColor' (layout( location=0) out 4-component vector of float)
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0:32 Constant:
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0:32 2 (const int)
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0:32 Constant:
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0:32 0.500000
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0:33 Test condition and select ( temp void)
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0:33 Condition
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0:33 Compare Greater Than ( temp bool)
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0:33 Absolute value ( global float)
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0:33 direct index ( temp float)
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0:33 'diff' ( temp 4-component vector of float)
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0:33 Constant:
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0:33 3 (const int)
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0:33 Constant:
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0:33 0.001000
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0:33 true case
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0:34 move second child to first child ( temp float)
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0:34 direct index ( temp float)
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0:34 'myColor' (layout( location=0) out 4-component vector of float)
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0:34 Constant:
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0:34 3 (const int)
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0:34 Constant:
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0:34 0.500000
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0:? Linker Objects
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0:? 'i' ( smooth in 4-component vector of float)
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'myColor' (layout( location=0) out 4-component vector of float)
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0:? 'eps' ( const float)
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0:? 0.001000
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Linked fragment stage:
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Shader version: 140
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Requested GL_ARB_explicit_attrib_location
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Requested GL_ARB_fragment_coord_conventions
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: main( ( global void)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'myColor' (layout( location=0) out 4-component vector of float)
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0:19 Constant:
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0:19 0.200000
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0:19 0.200000
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0:19 0.200000
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0:19 0.200000
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0:20 Test condition and select ( temp void)
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0:20 Condition
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0:20 Compare Greater Than or Equal ( temp bool)
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0:20 direct index ( temp float)
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0:20 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 10.000000
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0:20 true case
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0:21 Sequence
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0:21 move second child to first child ( temp float)
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0:21 direct index ( temp float)
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0:21 'myColor' (layout( location=0) out 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 0.800000
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0:23 Test condition and select ( temp void)
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0:23 Condition
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0:23 Compare Equal ( temp bool)
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0:23 direct index ( temp float)
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0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:23 Constant:
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0:23 1 (const int)
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0:23 trunc ( global float)
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0:23 direct index ( temp float)
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0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:23 Constant:
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0:23 1 (const int)
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0:23 true case
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 direct index ( temp float)
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0:24 'myColor' (layout( location=0) out 4-component vector of float)
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 0.800000
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0:26 Test condition and select ( temp void)
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0:26 Condition
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0:26 Compare Equal ( temp bool)
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0:26 direct index ( temp float)
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0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:26 Constant:
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0:26 0 (const int)
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0:26 trunc ( global float)
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0:26 direct index ( temp float)
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0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:26 Constant:
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0:26 0 (const int)
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0:26 true case
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0:27 Sequence
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0:27 move second child to first child ( temp float)
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0:27 direct index ( temp float)
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0:27 'myColor' (layout( location=0) out 4-component vector of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0.800000
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:30 'diff' ( temp 4-component vector of float)
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0:30 subtract ( temp 4-component vector of float)
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0:30 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:30 'i' ( smooth in 4-component vector of float)
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0:31 Test condition and select ( temp void)
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0:31 Condition
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0:31 Compare Greater Than ( temp bool)
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0:31 Absolute value ( global float)
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0:31 direct index ( temp float)
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0:31 'diff' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 2 (const int)
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0:31 Constant:
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0:31 0.001000
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0:31 true case
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0:32 move second child to first child ( temp float)
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0:32 direct index ( temp float)
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0:32 'myColor' (layout( location=0) out 4-component vector of float)
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0:32 Constant:
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0:32 2 (const int)
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0:32 Constant:
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0:32 0.500000
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0:33 Test condition and select ( temp void)
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0:33 Condition
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0:33 Compare Greater Than ( temp bool)
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0:33 Absolute value ( global float)
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0:33 direct index ( temp float)
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0:33 'diff' ( temp 4-component vector of float)
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0:33 Constant:
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0:33 3 (const int)
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0:33 Constant:
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0:33 0.001000
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0:33 true case
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0:34 move second child to first child ( temp float)
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0:34 direct index ( temp float)
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0:34 'myColor' (layout( location=0) out 4-component vector of float)
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0:34 Constant:
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0:34 3 (const int)
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0:34 Constant:
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0:34 0.500000
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0:? Linker Objects
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0:? 'i' ( smooth in 4-component vector of float)
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0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
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0:? 'myColor' (layout( location=0) out 4-component vector of float)
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0:? 'eps' ( const float)
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0:? 0.001000
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36
Test/coord_conventions.frag
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36
Test/coord_conventions.frag
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#version 140
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#extension GL_ARB_fragment_coord_conventions: require
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#extension GL_ARB_explicit_attrib_location : enable
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#ifdef GL_ES
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precision mediump float;
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#endif
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in vec4 i;
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layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord;
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layout (location = 0) out vec4 myColor;
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const float eps=0.001;
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void main()
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{
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myColor = vec4(0.2);
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if (gl_FragCoord.y >= 10) {
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myColor.b = 0.8;
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}
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if (gl_FragCoord.y == trunc(gl_FragCoord.y)) {
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myColor.g = 0.8;
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}
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if (gl_FragCoord.x == trunc(gl_FragCoord.x)) {
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myColor.r = 0.8;
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}
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vec4 diff = gl_FragCoord - i;
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if (abs(diff.z)>eps)
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myColor.b = 0.5;
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if (abs(diff.w)>eps)
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myColor.a = 0.5;
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}
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@ -4611,7 +4611,7 @@ TSymbol* TParseContext::redeclareBuiltinVariable(const TSourceLoc& loc, const TS
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if (ssoPre150 ||
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(identifier == "gl_FragDepth" && ((nonEsRedecls && version >= 420) || esRedecls)) ||
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(identifier == "gl_FragCoord" && ((nonEsRedecls && version >= 150) || esRedecls)) ||
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(identifier == "gl_FragCoord" && ((nonEsRedecls && version >= 140) || esRedecls)) ||
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identifier == "gl_ClipDistance" ||
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identifier == "gl_CullDistance" ||
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identifier == "gl_ShadingRateEXT" ||
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@ -5521,12 +5521,19 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
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}
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if (language == EShLangFragment) {
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if (id == "origin_upper_left") {
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "origin_upper_left");
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requireProfile(loc, ECoreProfile | ECompatibilityProfile | ENoProfile, "origin_upper_left");
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if (profile == ENoProfile) {
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profileRequires(loc,ECoreProfile | ECompatibilityProfile, 140, E_GL_ARB_fragment_coord_conventions, "origin_upper_left");
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}
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publicType.shaderQualifiers.originUpperLeft = true;
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return;
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}
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if (id == "pixel_center_integer") {
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "pixel_center_integer");
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requireProfile(loc, ECoreProfile | ECompatibilityProfile | ENoProfile, "pixel_center_integer");
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if (profile == ENoProfile) {
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profileRequires(loc,ECoreProfile | ECompatibilityProfile, 140, E_GL_ARB_fragment_coord_conventions, "pixel_center_integer");
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}
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publicType.shaderQualifiers.pixelCenterInteger = true;
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return;
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}
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@ -294,6 +294,7 @@ INSTANTIATE_TEST_SUITE_P(
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"BestMatchFunction.vert",
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"EndStreamPrimitive.geom",
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"floatBitsToInt.vert",
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"coord_conventions.frag",
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})),
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FileNameAsCustomTestSuffix
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);
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