Update README.md

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Edoardo Luciani 2022-03-26 15:26:46 +00:00 committed by GitHub
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@ -85,7 +85,15 @@ The applied stage-specific rules are based on the file extension:
* `.frag` for a fragment shader
* `.comp` for a compute shader
There is also a non-shader extension
For ray tracing pipeline shaders:
* `.rgen` for a ray generation shader
* `.rint` for a ray intersection shader
* `.rahit` for a ray any-hit shader
* `.rchit` for a ray closest-hit shader
* `.rmiss` for a ray miss shader
* `.rcall` for a callable shader
There is also a non-shader extension:
* `.conf` for a configuration file of limits, see usage statement for example
## Building (CMake)