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HLSL: Fix #1064: Don't include empty structures on OpEntryPoint
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@ -1081,8 +1081,10 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
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// Include all "static use" and "linkage only" interface variables on the OpEntryPoint instruction
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if (builder.isPointer(id)) {
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spv::StorageClass sc = builder.getStorageClass(id);
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if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput)
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iOSet.insert(id);
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if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput) {
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if (!symbol->getType().isStruct() || symbol->getType().getStruct()->size() > 0)
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iOSet.insert(id);
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}
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}
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// Only process non-linkage-only nodes for generating actual static uses
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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 23
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -54,7 +54,7 @@ Shader version: 500
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 20 23
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EntryPoint Vertex 4 "main"
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Source HLSL 500
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Name 4 "main"
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Name 6 "vs_in"
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