HLSL: Fix #1064: Don't include empty structures on OpEntryPoint

This commit is contained in:
John Kessenich 2017-09-19 11:09:59 -06:00
parent 31365afaf4
commit 5f77d864f3
3 changed files with 6 additions and 4 deletions

View File

@ -1081,8 +1081,10 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
// Include all "static use" and "linkage only" interface variables on the OpEntryPoint instruction
if (builder.isPointer(id)) {
spv::StorageClass sc = builder.getStorageClass(id);
if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput)
iOSet.insert(id);
if (sc == spv::StorageClassInput || sc == spv::StorageClassOutput) {
if (!symbol->getType().isStruct() || symbol->getType().getStruct()->size() > 0)
iOSet.insert(id);
}
}
// Only process non-linkage-only nodes for generating actual static uses

View File

@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 23
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"

View File

@ -54,7 +54,7 @@ Shader version: 500
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 20 23
EntryPoint Vertex 4 "main"
Source HLSL 500
Name 4 "main"
Name 6 "vs_in"