Fix bug where shaderRecordNV buffers were using StorageBuffer storage class

This commit is contained in:
Jeff Bolz 2018-12-14 20:59:53 -06:00
parent b23d232ec5
commit 61a0cd19cc
4 changed files with 128 additions and 4 deletions

11
SPIRV/GlslangToSpv.cpp Executable file → Normal file
View File

@ -1088,6 +1088,13 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
return spv::StorageClassUniformConstant;
}
#ifdef NV_EXTENSIONS
if (type.getQualifier().isUniformOrBuffer() &&
type.getQualifier().layoutShaderRecordNV) {
return spv::StorageClassShaderRecordBufferNV;
}
#endif
if (glslangIntermediate->usingStorageBuffer() && type.getQualifier().storage == glslang::EvqBuffer) {
addPre13Extension(spv::E_SPV_KHR_storage_buffer_storage_class);
return spv::StorageClassStorageBuffer;
@ -1096,10 +1103,6 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
if (type.getQualifier().isUniformOrBuffer()) {
if (type.getQualifier().layoutPushConstant)
return spv::StorageClassPushConstant;
#ifdef NV_EXTENSIONS
if (type.getQualifier().layoutShaderRecordNV)
return spv::StorageClassShaderRecordBufferNV;
#endif
if (type.getBasicType() == glslang::EbtBlock)
return spv::StorageClassUniform;
return spv::StorageClassUniformConstant;

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@ -0,0 +1,101 @@
spv.RayGenShader11.rgen
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 60
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationNV 4 "main" 11 21
Source GLSL 460
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "lx"
Name 11 "gl_LaunchIDNV"
Name 16 "ly"
Name 20 "sx"
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV"
Name 48 "block"
MemberName 48(block) 0 "arr"
MemberName 48(block) 1 "pad"
Name 50 ""
Name 56 "payload"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 29(accNV) DescriptorSet 0
Decorate 29(accNV) Binding 0
Decorate 46 ArrayStride 4
MemberDecorate 48(block) 0 Offset 0
MemberDecorate 48(block) 1 Offset 16
Decorate 48(block) Block
Decorate 56(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17: 6(int) Constant 1
21(gl_LaunchSizeNV): 10(ptr) Variable Input
27: TypeAccelerationStructureNV
28: TypePointer UniformConstant 27
29(accNV): 28(ptr) Variable UniformConstant
35: TypeFloat 32
36: TypeVector 35(float) 3
37: 35(float) Constant 0
38: 36(fvec3) ConstantComposite 37 37 37
39: 35(float) Constant 1056964608
40: 35(float) Constant 1065353216
41: 36(fvec3) ConstantComposite 40 40 40
42: 35(float) Constant 1061158912
43: TypeInt 32 1
44: 43(int) Constant 1
45: 6(int) Constant 4
46: TypeArray 35(float) 45
47: TypeVector 35(float) 4
48(block): TypeStruct 46 47(fvec4)
49: TypePointer ShaderRecordBufferNV 48(block)
50: 49(ptr) Variable ShaderRecordBufferNV
51: 43(int) Constant 0
52: 43(int) Constant 3
53: TypePointer ShaderRecordBufferNV 35(float)
55: TypePointer RayPayloadNV 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNV
58: TypePointer ShaderRecordBufferNV 47(fvec4)
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
16(ly): 7(ptr) Variable Function
20(sx): 7(ptr) Variable Function
24(sy): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
15: 6(int) Load 14
Store 8(lx) 15
18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
19: 6(int) Load 18
Store 16(ly) 19
22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
23: 6(int) Load 22
Store 20(sx) 23
25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
26: 6(int) Load 25
Store 24(sy) 26
30: 27 Load 29(accNV)
31: 6(int) Load 8(lx)
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
TraceNV 30 31 32 33 34 12 38 39 41 42 44
54: 53(ptr) AccessChain 50 51 52
Store 54 40
57: 47(fvec4) Load 56(payload)
59: 58(ptr) AccessChain 50 44
Store 59 57
Return
FunctionEnd

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@ -0,0 +1,19 @@
#version 460
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}

View File

@ -405,6 +405,7 @@ INSTANTIATE_TEST_CASE_P(
"spv.float32.frag",
"spv.float64.frag",
"spv.multiView.frag",
"spv.RayGenShader11.rgen",
"spv.subgroup.frag",
"spv.subgroup.geom",
"spv.subgroup.tesc",