mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22927 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
2f1eb37d82
commit
69f4b517c2
@ -161,18 +161,16 @@ bool ProcessArguments(int argc, char* argv[])
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return true;
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}
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// Thread entry point
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// Thread entry point, for non-linking asynchronous mode.
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unsigned int
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#ifdef _WIN32
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__stdcall
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#endif
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CompileShaders(void*)
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{
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ShHandle compiler;
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std::string shaderName;
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while (Worklist.remove(shaderName)) {
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compiler = ShConstructCompiler(FindLanguage(shaderName), Options);
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ShHandle compiler = ShConstructCompiler(FindLanguage(shaderName), Options);
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if (compiler == 0)
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return false;
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@ -189,6 +187,77 @@ CompileShaders(void*)
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return 0;
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}
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//
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// For linking mode: Will independently parse each item in the worklist, but then put them
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// in the same program and link them together.
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//
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// Uses the new C++ interface instead of the old handle-based interface.
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//
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void CompileAndLinkShaders()
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{
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// keep track of what to free
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std::list<glslang::TShader*> shaders;
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EShMessages messages = EShMsgDefault;
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if (Options & EOptionRelaxedErrors)
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messages = (EShMessages)(messages | EShMsgRelaxedErrors);
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if (Options & EOptionIntermediate)
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messages = (EShMessages)(messages | EShMsgAST);
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TBuiltInResource resources;
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GenerateResources(resources);
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//
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// Per-shader processing...
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//
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glslang::TProgram program;
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std::string shaderName;
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while (Worklist.remove(shaderName)) {
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EShLanguage stage = FindLanguage(shaderName);
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glslang::TShader* shader = new glslang::TShader(stage);
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shaders.push_back(shader);
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char** shaderStrings = ReadFileData(shaderName.c_str());
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if (! shaderStrings) {
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usage();
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return;
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}
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shader->setStrings(shaderStrings, 1);
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shader->parse(&resources, 100, false, messages);
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program.addShader(shader);
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if (! (Options & EOptionSuppressInfolog)) {
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puts(shaderName.c_str());
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puts(shader->getInfoLog());
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puts(shader->getInfoDebugLog());
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}
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FreeFileData(shaderStrings);
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}
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//
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// Program-level processing...
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//
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program.link(messages);
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if (! (Options & EOptionSuppressInfolog)) {
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puts(program.getInfoLog());
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puts(program.getInfoDebugLog());
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}
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// free everything up
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while (shaders.size() > 0) {
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delete shaders.back();
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shaders.pop_back();
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}
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// TODO: memory: for each compile, need a GetThreadPoolAllocator().pop();
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}
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int C_DECL main(int argc, char* argv[])
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{
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bool compileFailed = false;
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@ -205,6 +274,12 @@ int C_DECL main(int argc, char* argv[])
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return EFailUsage;
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}
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//
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// Two modes:
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// 1) linking all arguments together, single-threaded
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// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety
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//
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// TODO: finish threading, allow external control over number of threads
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const int NumThreads = 1;
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if (NumThreads > 1) {
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@ -218,8 +293,12 @@ int C_DECL main(int argc, char* argv[])
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}
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glslang::OS_WaitForAllThreads(threads, NumThreads);
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} else {
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if (! CompileShaders(0))
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compileFailed = true;
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if (Options & EOptionsLinkProgram) {
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CompileAndLinkShaders();
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} else {
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if (! CompileShaders(0))
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compileFailed = true;
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}
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}
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if (Delay)
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@ -271,9 +350,10 @@ EShLanguage FindLanguage(const std::string& name)
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}
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//
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// Read a file's data into a string, and compile it using ShCompile
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// Read a file's data into a string, and compile it using the old interface ShCompile,
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// for non-linkable results.
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//
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bool CompileFile(const char *fileName, ShHandle compiler, int Options, const TBuiltInResource *resources)
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bool CompileFile(const char *fileName, ShHandle compiler, int Options, const TBuiltInResource* resources)
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{
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int ret;
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char** shaderStrings = ReadFileData(fileName);
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@ -296,6 +376,7 @@ bool CompileFile(const char *fileName, ShHandle compiler, int Options, const TBu
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messages = (EShMessages)(messages | EShMsgRelaxedErrors);
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if (Options & EOptionIntermediate)
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messages = (EShMessages)(messages | EShMsgAST);
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for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
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for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
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//ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, resources, Options, 100, false, messages);
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@ -315,7 +396,6 @@ bool CompileFile(const char *fileName, ShHandle compiler, int Options, const TBu
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return ret ? true : false;
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}
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//
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// print usage to stdout
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//
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@ -429,16 +509,12 @@ char** ReadFileData(const char *fileName)
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return return_data;
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}
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void FreeFileData(char **data)
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{
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for(int i=0;i<NumShaderStrings;i++)
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free(data[i]);
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}
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void InfoLogMsg(const char* msg, const char* name, const int num)
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{
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printf(num >= 0 ? "#### %s %s %d INFO LOG ####\n" :
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@ -1,4 +1,4 @@
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WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
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WARNING: #version: statement missing; use #version on first line of shader
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (highp float)
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@ -1,4 +1,4 @@
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WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
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WARNING: #version: statement missing; use #version on first line of shader
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ERROR: 0:1: 'main' : function cannot take any parameter(s)
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ERROR: 0:1: 'int' : main function cannot return a value
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ERROR: 2 compilation errors. No code generated.
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33
Test/baseResults/mains1.frag.out
Normal file
33
Test/baseResults/mains1.frag.out
Normal file
@ -0,0 +1,33 @@
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mains1.frag
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0:3Function Definition: main( (void)
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0:3 Function Parameters:
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mains2.frag
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0:3Function Definition: main( (void)
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0:3 Function Parameters:
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noMain1.geom
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ERROR: #version: geometry shaders require non-es profile and version 150 or above
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ERROR: 1 compilation errors. No code generated.
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0:3Function Definition: foo( (void)
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0:3 Function Parameters:
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noMain2.geom
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0:3Function Definition: bar( (void)
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0:3 Function Parameters:
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Linked geometry stage:
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ERROR: Missing entry point: Each stage requires one "void main()" entry point
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Linked fragment stage:
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ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.
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26
Test/baseResults/noMain.vert.out
Normal file
26
Test/baseResults/noMain.vert.out
Normal file
@ -0,0 +1,26 @@
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noMain.vert
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0:3Function Definition: foo( (void)
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0:3 Function Parameters:
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mains.frag
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ERROR: 0:7: 'main' : function already has a body
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ERROR: 1 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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Linked vertex stage:
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ERROR: Missing entry point: Each stage requires one "void main()" entry point
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Linked fragment stage:
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ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.
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@ -1,4 +1,4 @@
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WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
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WARNING: #version: statement missing; use #version on first line of shader
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0:? Sequence
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0:5 Function Definition: main( (void)
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0:5 Function Parameters:
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@ -1,4 +1,4 @@
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ERROR: 0:1: '#version' : statement must appear first in ESSL shader; before comments or newlines
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ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
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ERROR: 1 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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@ -1,5 +1,4 @@
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ERROR: #version: versions before 150 do not allow a profile token
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ERROR: 0:1: '#version' : incorrect
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ERROR: 0:38: 'attribute' : not supported in this stage: fragment
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ERROR: 0:40: 'sampler2DRect' : Reserved word.
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ERROR: 0:40: 'rectangle texture' : not supported for this version or the enabled extensions
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9
Test/mains.frag
Normal file
9
Test/mains.frag
Normal file
@ -0,0 +1,9 @@
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#version 300 es
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void main()
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{
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}
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void main()
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{
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}
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5
Test/mains1.frag
Normal file
5
Test/mains1.frag
Normal file
@ -0,0 +1,5 @@
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#version 110
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void main()
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{
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}
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5
Test/mains2.frag
Normal file
5
Test/mains2.frag
Normal file
@ -0,0 +1,5 @@
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#version 110
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void main()
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{
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}
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5
Test/noMain.vert
Normal file
5
Test/noMain.vert
Normal file
@ -0,0 +1,5 @@
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#version 300 es
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void foo()
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{
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}
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5
Test/noMain1.geom
Normal file
5
Test/noMain1.geom
Normal file
@ -0,0 +1,5 @@
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#version 110
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void foo()
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{
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}
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5
Test/noMain2.geom
Normal file
5
Test/noMain2.geom
Normal file
@ -0,0 +1,5 @@
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#version 150
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void bar()
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{
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}
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@ -2,10 +2,28 @@
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TARGETDIR=localResults
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BASEDIR=baseResults
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EXE=./glslangValidator.exe
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#
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# isolated compilation tests
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#
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while read t; do
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echo Running $t...
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b=`basename $t`
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./glslangValidator.exe -i $t > $TARGETDIR/$b.out
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b=`basename $t`
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$EXE -i $t > $TARGETDIR/$b.out
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diff -b $BASEDIR/$b.out $TARGETDIR/$b.out
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done < testlist
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#
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# grouped shaders for link tests
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#
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function runLinkTest {
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echo Running $*...
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$EXE -i -l $* > $TARGETDIR/$1.out
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diff -b $BASEDIR/$1.out $TARGETDIR/$1.out
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}
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runLinkTest mains1.frag mains2.frag noMain1.geom noMain2.geom
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runLinkTest noMain.vert mains.frag
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@ -103,7 +103,7 @@ protected:
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};
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//
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// Link operations are base on a list of compile results...
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// Link operations are based on a list of compile results...
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//
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typedef glslang::TVector<TCompiler*> TCompilerList;
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typedef glslang::TVector<TShHandleBase*> THandleList;
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@ -1429,7 +1429,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
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s.append("uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];");
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//
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// Textureg Environment and Generation, p. 152, p. 40-42.
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// Texture Environment and Generation, p. 152, p. 40-42.
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//
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s.append("uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];");
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s.append("uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];");
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@ -909,6 +909,30 @@ void TIntermediate::addSymbolLinkageNode(TIntermAggregate*& linkage, const TVari
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linkage = growAggregate(linkage, node);
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}
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//
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// Merge the information in 'unit' into 'this'
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//
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void TIntermediate::merge(TIntermediate& unit)
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{
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numMains += unit.numMains;
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}
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void TIntermediate::errorCheck(TInfoSink& infoSink)
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{
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if (numMains < 1)
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error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
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if (numMains > 1)
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error(infoSink, "Too many entry points: Each stage can have at most one \"void main()\" entry point.");
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}
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void TIntermediate::error(TInfoSink& infoSink, const char* message)
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{
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infoSink.info.prefix(EPrefixError);
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infoSink.info << message << "\n";
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++numErrors;
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}
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//
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// This deletes the tree.
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//
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@ -692,6 +692,7 @@ TIntermAggregate* TParseContext::handleFunctionPrototype(TSourceLoc loc, TFuncti
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error(loc, "function cannot take any parameter(s)", function.getName().c_str(), "");
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if (function.getReturnType().getBasicType() != EbtVoid)
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error(loc, "", function.getReturnType().getCompleteTypeString().c_str(), "main function cannot return a value");
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intermediate.addMainCount();
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}
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//
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@ -164,6 +164,7 @@ public:
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TScanContext* getScanContext() const { return scanContext; }
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void setPpContext(TPpContext* c) { ppContext = c; }
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TPpContext* getPpContext() const { return ppContext; }
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void addError() { ++numErrors; }
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int getNumErrors() const { return numErrors; }
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protected:
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@ -103,7 +103,7 @@ TPoolAllocator* PerProcessGPA = 0;
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bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
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TSymbolTable& symbolTable)
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{
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TIntermediate intermediate(version, profile);
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TIntermediate intermediate(version, profile);
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TParseContext parseContext(symbolTable, intermediate, true, version, profile, language, infoSink);
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TPpContext ppContext(parseContext);
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@ -262,16 +262,23 @@ void SetupBuiltinSymbolTable(int version, EProfile profile)
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glslang::ReleaseGlobalLock();
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}
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bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
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bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNotFirst, int defaultVersion, int& version, EProfile& profile)
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{
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const int FirstProfileVersion = 150;
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bool correct = true;
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// Get a good version...
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if (version == 0) {
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version = defaultVersion;
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infoSink.info.message(EPrefixWarning, "#version: statement missing; use #version on first line of shader");
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}
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// Get a good profile...
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if (profile == ENoProfile) {
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if (version == 300) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: version 300 requires specifying the 'es' profile");
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profile = EEsProfile;
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return false;
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} else if (version == 100)
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profile = EEsProfile;
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else if (version >= FirstProfileVersion)
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@ -281,39 +288,192 @@ bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
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} else {
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// a profile was provided...
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if (version < 150) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: versions before 150 do not allow a profile token");
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if (version == 100)
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profile = EEsProfile;
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else
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profile = ENoProfile;
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return false;
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} else if (version == 300) {
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if (profile != EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: version 300 supports only the es profile");
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return false;
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}
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profile = EEsProfile;
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} else {
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if (profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: only version 300 supports the es profile");
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if (version >= FirstProfileVersion)
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profile = ECoreProfile;
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else
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profile = ENoProfile;
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return false;
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}
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// else: typical desktop case... e.g., "#version 410 core"
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}
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}
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return true;
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// Correct for stage type...
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switch (stage) {
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case EShLangGeometry:
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if (version < 150 || profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: geometry shaders require non-es profile and version 150 or above");
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version = 150;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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||||
}
|
||||
break;
|
||||
case EShLangTessControl:
|
||||
case EShLangTessEvaluation:
|
||||
if (version < 400 || profile == EEsProfile) {
|
||||
correct = false;
|
||||
infoSink.info.message(EPrefixError, "#version: tessellation shaders require non-es profile and version 400 or above");
|
||||
version = 400;
|
||||
if (profile == EEsProfile)
|
||||
profile = ECoreProfile;
|
||||
}
|
||||
break;
|
||||
case EShLangCompute:
|
||||
if (version < 430 || profile == EEsProfile) {
|
||||
correct = false;
|
||||
infoSink.info.message(EPrefixError, "#version: compute shaders require non-es profile and version 430 or above");
|
||||
version = 430;
|
||||
if (profile == EEsProfile)
|
||||
profile = ECoreProfile;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (profile == EEsProfile && version >= 300 && versionNotFirst) {
|
||||
correct = false;
|
||||
infoSink.info.message(EPrefixError, "#version: statement must appear first in es-profile shader; before comments or newlines");
|
||||
}
|
||||
|
||||
return correct;
|
||||
}
|
||||
|
||||
//
|
||||
// Do a partial compile on the given strings for a single compilation unit
|
||||
// for a potential deferred link into a single stage (and deferred full compile of that
|
||||
// stage through machine-dependent compilation).
|
||||
//
|
||||
// All preprocessing, parsing, semantic checks, etc. for a single compilation unit
|
||||
// are done here.
|
||||
//
|
||||
// Return: The tree and other information is filled into the intermediate argument,
|
||||
// and true is returned by the function for success.
|
||||
//
|
||||
bool CompileDeferred(
|
||||
TCompiler* compiler,
|
||||
const char* const shaderStrings[],
|
||||
const int numStrings,
|
||||
const int* inputLengths,
|
||||
const EShOptimizationLevel optLevel,
|
||||
const TBuiltInResource* resources,
|
||||
int defaultVersion, // use 100 for ES environment, 110 for desktop
|
||||
bool forwardCompatible, // give errors for use of deprecated features
|
||||
EShMessages messages, // warnings/errors/AST; things to print out
|
||||
TIntermediate& intermediate // returned tree, etc.
|
||||
)
|
||||
{
|
||||
if (! InitThread())
|
||||
return false;
|
||||
|
||||
if (numStrings == 0)
|
||||
return true;
|
||||
|
||||
// This must be undone (.pop()) by the caller, after it finishes consuming the created tree.
|
||||
GetThreadPoolAllocator().push();
|
||||
|
||||
// move to length-based strings, rather than null-terminated strings
|
||||
int* lengths = new int[numStrings];
|
||||
for (int s = 0; s < numStrings; ++s) {
|
||||
if (inputLengths == 0 || inputLengths[s] < 0)
|
||||
lengths[s] = strlen(shaderStrings[s]);
|
||||
else
|
||||
lengths[s] = inputLengths[s];
|
||||
}
|
||||
|
||||
int version;
|
||||
EProfile profile;
|
||||
glslang::TInputScanner input(numStrings, shaderStrings, lengths);
|
||||
bool versionNotFirst = ScanVersion(input, version, profile);
|
||||
bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(), versionNotFirst, defaultVersion, version, profile);
|
||||
|
||||
intermediate.setVersion(version);
|
||||
intermediate.setProfile(profile);
|
||||
SetupBuiltinSymbolTable(version, profile);
|
||||
|
||||
TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
|
||||
[profile]
|
||||
[compiler->getLanguage()];
|
||||
|
||||
// Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
|
||||
TSymbolTable* symbolTableMemory = new TSymbolTable;
|
||||
TSymbolTable& symbolTable = *symbolTableMemory;
|
||||
if (cachedTable)
|
||||
symbolTable.adoptLevels(*cachedTable);
|
||||
|
||||
// Add built-in symbols that are potentially context dependent;
|
||||
// they get popped again further down.
|
||||
AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, compiler->getLanguage());
|
||||
|
||||
TParseContext parseContext(symbolTable, intermediate, false, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
|
||||
glslang::TScanContext scanContext(parseContext);
|
||||
TPpContext ppContext(parseContext);
|
||||
parseContext.setScanContext(&scanContext);
|
||||
parseContext.setPpContext(&ppContext);
|
||||
if (! goodVersion)
|
||||
parseContext.addError();
|
||||
|
||||
parseContext.initializeExtensionBehavior();
|
||||
|
||||
//
|
||||
// Parse the application's shaders. All the following symbol table
|
||||
// work will be throw-away, so push a new allocation scope that can
|
||||
// be thrown away, then push a scope for the current shader's globals.
|
||||
//
|
||||
bool success = true;
|
||||
|
||||
symbolTable.push();
|
||||
if (! symbolTable.atGlobalLevel())
|
||||
parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
|
||||
|
||||
if (parseContext.insertBuiltInArrayAtGlobalLevel())
|
||||
success = false;
|
||||
|
||||
bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
|
||||
if (! ret)
|
||||
success = false;
|
||||
intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
|
||||
|
||||
// Clean up the symbol table. The AST is self-sufficient now.
|
||||
delete symbolTableMemory;
|
||||
|
||||
if (success && intermediate.getTreeRoot()) {
|
||||
if (optLevel == EShOptNoGeneration)
|
||||
parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
|
||||
else
|
||||
success = intermediate.postProcess(intermediate.getTreeRoot(), parseContext.language);
|
||||
} else if (! success) {
|
||||
parseContext.infoSink.info.prefix(EPrefixError);
|
||||
parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
|
||||
}
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
intermediate.outputTree(parseContext.infoSink);
|
||||
|
||||
delete [] lengths;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
} // end anonymous namespace for local functions
|
||||
|
||||
|
||||
//
|
||||
// ShInitialize() should be called exactly once per process, not per thread.
|
||||
//
|
||||
@ -322,9 +482,8 @@ int ShInitialize()
|
||||
if (! InitProcess())
|
||||
return 0;
|
||||
|
||||
if (! PerProcessGPA) {
|
||||
if (! PerProcessGPA)
|
||||
PerProcessGPA = new TPoolAllocator();
|
||||
}
|
||||
|
||||
glslang::TScanContext::fillInKeywordMap();
|
||||
|
||||
@ -400,8 +559,9 @@ int __fastcall ShFinalize()
|
||||
}
|
||||
|
||||
//
|
||||
// Do an actual compile on the given strings. The result is left
|
||||
// in the given compile object.
|
||||
// Do a full compile on the given strings for a single compilation unit
|
||||
// forming a complete stage. The result of the machine dependent compilation
|
||||
// is left in the provided compile object.
|
||||
//
|
||||
// Return: The return value is really boolean, indicating
|
||||
// success (1) or failure (0).
|
||||
@ -419,9 +579,7 @@ int ShCompile(
|
||||
EShMessages messages // warnings/errors/AST; things to print out
|
||||
)
|
||||
{
|
||||
if (! InitThread())
|
||||
return 0;
|
||||
|
||||
// Map the generic handle to the C++ object
|
||||
if (handle == 0)
|
||||
return 0;
|
||||
|
||||
@ -433,125 +591,26 @@ int ShCompile(
|
||||
compiler->infoSink.info.erase();
|
||||
compiler->infoSink.debug.erase();
|
||||
|
||||
if (numStrings == 0)
|
||||
return 1;
|
||||
|
||||
GetThreadPoolAllocator().push();
|
||||
|
||||
// move to length-based strings, rather than null-terminated strings
|
||||
int* lengths = new int[numStrings];
|
||||
for (int s = 0; s < numStrings; ++s) {
|
||||
if (inputLengths == 0 || inputLengths[s] < 0)
|
||||
lengths[s] = strlen(shaderStrings[s]);
|
||||
else
|
||||
lengths[s] = inputLengths[s];
|
||||
}
|
||||
|
||||
int version;
|
||||
EProfile profile;
|
||||
bool versionStatementMissing = false;
|
||||
glslang::TInputScanner input(numStrings, shaderStrings, lengths);
|
||||
bool versionNotFirst = ScanVersion(input, version, profile);
|
||||
if (version == 0) {
|
||||
version = defaultVersion;
|
||||
versionStatementMissing = true;
|
||||
}
|
||||
bool goodProfile = DeduceProfile(compiler->infoSink, version, profile);
|
||||
|
||||
TIntermediate intermediate(version, profile);
|
||||
SetupBuiltinSymbolTable(version, profile);
|
||||
|
||||
TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
|
||||
[profile]
|
||||
[compiler->getLanguage()];
|
||||
|
||||
// Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
|
||||
TSymbolTable* symbolTableMemory = new TSymbolTable;
|
||||
TSymbolTable& symbolTable = *symbolTableMemory;
|
||||
if (cachedTable)
|
||||
symbolTable.adoptLevels(*cachedTable);
|
||||
|
||||
// Add built-in symbols that are potentially context dependent;
|
||||
// they get popped again further down.
|
||||
AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, compiler->getLanguage());
|
||||
|
||||
TParseContext parseContext(symbolTable, intermediate, false, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
|
||||
glslang::TScanContext scanContext(parseContext);
|
||||
TPpContext ppContext(parseContext);
|
||||
parseContext.setScanContext(&scanContext);
|
||||
parseContext.setPpContext(&ppContext);
|
||||
|
||||
TSourceLoc beginning;
|
||||
beginning.line = 1;
|
||||
beginning.string = 0;
|
||||
|
||||
if (! goodProfile)
|
||||
parseContext.error(beginning, "incorrect", "#version", "");
|
||||
if (versionStatementMissing)
|
||||
parseContext.warn(beginning, "statement missing: use #version on first line of shader", "#version", "");
|
||||
else if (profile == EEsProfile && version >= 300 && versionNotFirst)
|
||||
parseContext.error(beginning, "statement must appear first in ESSL shader; before comments or newlines", "#version", "");
|
||||
|
||||
parseContext.initializeExtensionBehavior();
|
||||
TIntermediate intermediate;
|
||||
bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, optLevel, resources, defaultVersion, forwardCompatible, messages, intermediate);
|
||||
|
||||
//
|
||||
// Parse the application's shaders. All the following symbol table
|
||||
// work will be throw-away, so push a new allocation scope that can
|
||||
// be thrown away, then push a scope for the current shader's globals.
|
||||
// Call the machine dependent compiler
|
||||
//
|
||||
bool success = true;
|
||||
|
||||
symbolTable.push();
|
||||
if (! symbolTable.atGlobalLevel())
|
||||
parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
|
||||
|
||||
if (parseContext.insertBuiltInArrayAtGlobalLevel())
|
||||
success = false;
|
||||
|
||||
bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
|
||||
if (! ret)
|
||||
success = false;
|
||||
intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
|
||||
|
||||
// Clean up the symbol table before deallocating the pool memory it used.
|
||||
// The AST is self-sufficient now, so it can be done before the rest of compilation/linking.
|
||||
delete symbolTableMemory;
|
||||
|
||||
if (success && intermediate.getTreeRoot()) {
|
||||
if (optLevel == EShOptNoGeneration)
|
||||
parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
|
||||
else {
|
||||
success = intermediate.postProcess(intermediate.getTreeRoot(), parseContext.language);
|
||||
|
||||
if (success) {
|
||||
//
|
||||
// Call the machine dependent compiler
|
||||
//
|
||||
if (! compiler->compile(intermediate.getTreeRoot(), parseContext.version, parseContext.profile))
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
} else if (! success) {
|
||||
parseContext.infoSink.info.prefix(EPrefixError);
|
||||
parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
intermediate.outputTree(parseContext.infoSink);
|
||||
if (success && intermediate.getTreeRoot() && optLevel != EShOptNoGeneration)
|
||||
success = compiler->compile(intermediate.getTreeRoot(), intermediate.getVersion(), intermediate.getProfile());
|
||||
|
||||
intermediate.removeTree();
|
||||
//
|
||||
|
||||
// Throw away all the temporary memory used by the compilation process.
|
||||
//
|
||||
// The push was done in the CompileDeferred() call above.
|
||||
GetThreadPoolAllocator().pop();
|
||||
delete [] lengths;
|
||||
|
||||
return success ? 1 : 0;
|
||||
}
|
||||
|
||||
//
|
||||
// Do an actual link on the given compile objects.
|
||||
// Link the given compile objects.
|
||||
//
|
||||
// Return: The return value of is really boolean, indicating
|
||||
// success or failure.
|
||||
@ -777,3 +836,135 @@ int ShGetUniformLocation(const ShHandle handle, const char* name)
|
||||
|
||||
return uniformMap->getLocation(name);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Deferred-Lowering C++ Interface
|
||||
// -----------------------------------
|
||||
//
|
||||
// Below is a new alternate C++ interface that might potentially replace the above
|
||||
// opaque handle-based interface.
|
||||
//
|
||||
// See more detailed comment in ShaderLang.h
|
||||
//
|
||||
|
||||
namespace glslang {
|
||||
|
||||
class TDeferredCompiler : public TCompiler {
|
||||
public:
|
||||
TDeferredCompiler(EShLanguage s, TInfoSink& i) : TCompiler(s, i) { }
|
||||
virtual bool compile(TIntermNode* root, int version = 0, EProfile profile = ENoProfile) { return true; }
|
||||
};
|
||||
|
||||
|
||||
TShader::TShader(EShLanguage s)
|
||||
: stage(s)
|
||||
{
|
||||
infoSink = new TInfoSink;
|
||||
compiler = new TDeferredCompiler(stage, *infoSink);
|
||||
intermediate = new TIntermediate;
|
||||
}
|
||||
|
||||
TShader::~TShader()
|
||||
{
|
||||
delete infoSink;
|
||||
delete compiler;
|
||||
delete intermediate;
|
||||
}
|
||||
|
||||
//
|
||||
// Turn the shader strings into a parse tree in the TIntermediate.
|
||||
//
|
||||
bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
|
||||
{
|
||||
return CompileDeferred(compiler, strings, numStrings, 0, EShOptNone, builtInResources, defaultVersion, forwardCompatible, messages, *intermediate);
|
||||
|
||||
// TODO: memory: pool needs to be popped
|
||||
}
|
||||
|
||||
const char* TShader::getInfoLog()
|
||||
{
|
||||
return infoSink->info.c_str();
|
||||
}
|
||||
|
||||
const char* TShader::getInfoDebugLog()
|
||||
{
|
||||
return infoSink->debug.c_str();
|
||||
}
|
||||
|
||||
TProgram::TProgram()
|
||||
{
|
||||
infoSink = new TInfoSink;
|
||||
for (int s = 0; s < EShLangCount; ++s)
|
||||
intermediate[s] = 0;
|
||||
}
|
||||
|
||||
TProgram::~TProgram()
|
||||
{
|
||||
delete infoSink;
|
||||
for (int s = 0; s < EShLangCount; ++s)
|
||||
delete intermediate[s];
|
||||
}
|
||||
|
||||
//
|
||||
// Merge the compilation units within each stage into a single TIntermediate.
|
||||
// All starting compilation units need to be the result of calling TShader::parse().
|
||||
//
|
||||
bool TProgram::link(EShMessages messages)
|
||||
{
|
||||
bool error = false;
|
||||
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (! linkStage((EShLanguage)s, messages))
|
||||
error = true;
|
||||
}
|
||||
|
||||
// TODO: Link: cross-stage error checking
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
|
||||
{
|
||||
if (stages[stage].size() == 0)
|
||||
return true;
|
||||
|
||||
//
|
||||
// Be efficient for the common single compilation unit per stage case,
|
||||
// reusing it's TIntermediate instead of merging into a new one.
|
||||
//
|
||||
TIntermediate* merged;
|
||||
if (stages[stage].size() == 1)
|
||||
merged = stages[stage].front()->intermediate;
|
||||
else {
|
||||
intermediate[stage] = new TIntermediate();
|
||||
merged = intermediate[stage];
|
||||
}
|
||||
|
||||
infoSink->info << "\nLinked " << StageName[stage] << " stage:\n\n";
|
||||
|
||||
if (stages[stage].size() > 1) {
|
||||
std::list<TShader*>::const_iterator it;
|
||||
for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
|
||||
merged->merge(*(*it)->intermediate);
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
merged->outputTree(*infoSink);
|
||||
}
|
||||
|
||||
merged->errorCheck(*infoSink);
|
||||
|
||||
return merged->getNumErrors() > 0;
|
||||
}
|
||||
|
||||
const char* TProgram::getInfoLog()
|
||||
{
|
||||
return infoSink->info.c_str();
|
||||
}
|
||||
|
||||
const char* TProgram::getInfoDebugLog()
|
||||
{
|
||||
return infoSink->debug.c_str();
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
@ -51,7 +51,8 @@ const char* StageName[EShLangCount] = {
|
||||
"tessellation control",
|
||||
"tessellation evaluation",
|
||||
"geometry",
|
||||
"fragment"
|
||||
"fragment",
|
||||
"compute"
|
||||
};
|
||||
|
||||
const char* ProfileName[EProfileCount] = {
|
||||
|
@ -56,10 +56,16 @@ class TVariable;
|
||||
//
|
||||
class TIntermediate {
|
||||
public:
|
||||
TIntermediate(int v, EProfile p) : treeRoot(0), profile(p), version(v) { }
|
||||
explicit TIntermediate(int v = 0, EProfile p = ENoProfile) : treeRoot(0), profile(p), version(v), numMains(0), numErrors(0) { }
|
||||
|
||||
void setVersion(int v) { version = v; }
|
||||
int getVersion() const { return version; }
|
||||
void setProfile(EProfile p) { profile = p; }
|
||||
EProfile getProfile() const { return profile; }
|
||||
void setTreeRoot(TIntermNode* r) { treeRoot = r; }
|
||||
TIntermNode* getTreeRoot() const { return treeRoot; }
|
||||
void addMainCount() { ++numMains; }
|
||||
int getNumErrors() const { return numErrors; }
|
||||
|
||||
TIntermSymbol* addSymbol(int Id, const TString&, const TType&, TSourceLoc);
|
||||
TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*);
|
||||
@ -93,13 +99,21 @@ public:
|
||||
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
|
||||
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TVariable&);
|
||||
|
||||
void merge(TIntermediate&);
|
||||
void errorCheck(TInfoSink& infoSink);
|
||||
|
||||
void outputTree(TInfoSink& infoSink);
|
||||
void removeTree();
|
||||
|
||||
protected:
|
||||
void error(TInfoSink& infoSink, const char*);
|
||||
|
||||
protected:
|
||||
TIntermNode* treeRoot;
|
||||
EProfile profile;
|
||||
int version;
|
||||
int numMains;
|
||||
int numErrors;
|
||||
|
||||
private:
|
||||
void operator=(TIntermediate&); // prevent assignments
|
||||
|
@ -76,26 +76,30 @@ SH_IMPORT_EXPORT int __fastcall ShFinalize();
|
||||
// Types of languages the compiler can consume.
|
||||
//
|
||||
typedef enum {
|
||||
EShLangVertex,
|
||||
EShLangVertex,
|
||||
EShLangTessControl,
|
||||
EShLangTessEvaluation,
|
||||
EShLangGeometry,
|
||||
EShLangFragment,
|
||||
EShLangFragment,
|
||||
EShLangCompute,
|
||||
EShLangCount,
|
||||
} EShLanguage;
|
||||
|
||||
typedef enum {
|
||||
EShLangVertexMask = (1 << EShLangVertex),
|
||||
EShLangVertexMask = (1 << EShLangVertex),
|
||||
EShLangTessControlMask = (1 << EShLangTessControl),
|
||||
EShLangTessEvaluationMask = (1 << EShLangTessEvaluation),
|
||||
EShLangGeometryMask = (1 << EShLangGeometry),
|
||||
EShLangFragmentMask = (1 << EShLangFragment),
|
||||
EShLangComputeMask = (1 << EShLangCompute),
|
||||
EShLangFragmentMask = (1 << EShLangFragment),
|
||||
EShLangComputeMask = (1 << EShLangCompute),
|
||||
} EShLanguageMask;
|
||||
|
||||
namespace glslang {
|
||||
|
||||
extern const char* StageName[EShLangCount];
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
//
|
||||
// Types of output the linker will create.
|
||||
//
|
||||
@ -135,7 +139,7 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
int numBindings;
|
||||
ShBinding* bindings; // array of bindings
|
||||
ShBinding* bindings; // array of bindings
|
||||
} ShBindingTable;
|
||||
|
||||
//
|
||||
@ -220,13 +224,13 @@ SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char*
|
||||
// These are currently unused in the front end, but consumers of the front-end still
|
||||
// be rely on them:
|
||||
enum TDebugOptions {
|
||||
EDebugOpNone = 0x000,
|
||||
EDebugOpIntermediate = 0x001,
|
||||
EDebugOpAssembly = 0x002,
|
||||
EDebugOpNone = 0x000,
|
||||
EDebugOpIntermediate = 0x001,
|
||||
EDebugOpAssembly = 0x002,
|
||||
EDebugOpObjectCode = 0x004,
|
||||
EDebugOpLinkMaps = 0x008,
|
||||
EDebugOpSuppressInfolog = 0x010,
|
||||
EDebugOpMemoryLeakMode = 0x020,
|
||||
EDebugOpLinkMaps = 0x008,
|
||||
EDebugOpSuppressInfolog = 0x010,
|
||||
EDebugOpMemoryLeakMode = 0x020,
|
||||
EDebugOpTexturePrototypes = 0x040,
|
||||
EDebugOpRelaxedErrors = 0x080,
|
||||
EDebugOpGiveWarnings = 0x100,
|
||||
@ -236,4 +240,76 @@ enum TDebugOptions {
|
||||
} // end extern "C"
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Deferred-Lowering C++ Interface
|
||||
// -----------------------------------
|
||||
//
|
||||
// Below is a new alternate C++ interface that might potentially replace the above
|
||||
// opaque handle-based interface.
|
||||
//
|
||||
// The below is further designed to handle multiple compilation units per stage, where
|
||||
// the intermediate results, including the parse tree, are preserved until link time,
|
||||
// rather than the above interface which is designed to have each compilation unit
|
||||
// lowered at compile time. In above model, linking occurs on the lowered results,
|
||||
// whereas in this model intra-stage linking can occur at the parse tree
|
||||
// (treeRoot in TIntermediate) level, and then a full stage can be lowered.
|
||||
//
|
||||
|
||||
#include <list>
|
||||
|
||||
class TCompiler;
|
||||
class TInfoSink;
|
||||
|
||||
namespace glslang {
|
||||
|
||||
class TIntermediate;
|
||||
class TProgram;
|
||||
|
||||
class TShader {
|
||||
public:
|
||||
explicit TShader(EShLanguage);
|
||||
virtual ~TShader();
|
||||
void setStrings(char** s, int n) { strings = s; numStrings = n; }
|
||||
bool parse(const TBuiltInResource*, int defaultVersion, bool forwardCompatible, EShMessages);
|
||||
const char* getInfoLog();
|
||||
const char* getInfoDebugLog();
|
||||
|
||||
protected:
|
||||
EShLanguage stage;
|
||||
TCompiler* compiler;
|
||||
TIntermediate* intermediate;
|
||||
TInfoSink* infoSink;
|
||||
char** strings;
|
||||
int numStrings;
|
||||
|
||||
friend class TProgram;
|
||||
|
||||
private:
|
||||
void operator=(TShader&);
|
||||
};
|
||||
|
||||
class TProgram {
|
||||
public:
|
||||
TProgram();
|
||||
virtual ~TProgram();
|
||||
void addShader(TShader* shader) { stages[shader->stage].push_back(shader); }
|
||||
bool link(EShMessages);
|
||||
const char* getInfoLog();
|
||||
const char* getInfoDebugLog();
|
||||
protected:
|
||||
bool linkStage(EShLanguage, EShMessages);
|
||||
|
||||
protected:
|
||||
std::list<TShader*> stages[EShLangCount];
|
||||
TIntermediate* intermediate[EShLangCount];
|
||||
TInfoSink* infoSink;
|
||||
|
||||
private:
|
||||
void operator=(TProgram&);
|
||||
};
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
|
||||
#endif // _COMPILER_INTERFACE_INCLUDED_
|
||||
|
Loading…
Reference in New Issue
Block a user