HLSL: implement #pragma pack_matrix(layout)

This adds support for #pragma pack_matrix() to the HLSL front end.

The pragma sets the default matrix layout for subsequent unqualified matrices
in structs or buffers. Explicit qualification overrides the pragma value. Matrix
layout is not permitted at the structure level in HLSL, so only leaves which are
matrix types can be so qualified.

Note that due to the semantic (not layout) difference in first matrix indirections
between HLSL and SPIR-V, the sense of row and column major are flipped.  That's
independent of this PR: just a factor to note.  A column_major qualifier appears
as a RowMajor member decoration in SPIR-V modules, and vice versa.
This commit is contained in:
LoopDawg 2017-08-07 12:08:50 -06:00
parent 7497e7c9f3
commit 6a264bed88
4 changed files with 329 additions and 0 deletions

View File

@ -0,0 +1,268 @@
hlsl.matpack-pragma.frag
WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp 4-component vector of float)
0:29 Function Parameters:
0:? Sequence
0:32 Branch: Return with expression
0:32 add ( temp 4-component vector of float)
0:32 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 direct index (layout( row_major) temp 4-component vector of float)
0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( column_major) temp 4-component vector of float)
0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 2 (const int)
0:32 Constant:
0:32 0 (const int)
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp 4-component vector of float)
0:29 Function Parameters:
0:? Sequence
0:32 Branch: Return with expression
0:32 add ( temp 4-component vector of float)
0:32 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 direct index (layout( row_major) temp 4-component vector of float)
0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( column_major) temp 4-component vector of float)
0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 2 (const int)
0:32 Constant:
0:32 0 (const int)
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 42
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "MyBuffer1"
MemberName 12(MyBuffer1) 0 "mat1"
MemberName 12(MyBuffer1) 1 "mat2"
MemberName 12(MyBuffer1) 2 "mat3"
Name 13 "MyBuffer2"
MemberName 13(MyBuffer2) 0 "mat1"
MemberName 13(MyBuffer2) 1 "mat2"
MemberName 13(MyBuffer2) 2 "mat3"
Name 14 "Example"
MemberName 14(Example) 0 "g_MyBuffer1"
MemberName 14(Example) 1 "g_MyBuffer2"
MemberName 14(Example) 2 "mat1a"
Name 16 ""
Name 42 "@entryPointOutput"
MemberDecorate 12(MyBuffer1) 0 RowMajor
MemberDecorate 12(MyBuffer1) 0 Offset 0
MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
MemberDecorate 12(MyBuffer1) 1 ColMajor
MemberDecorate 12(MyBuffer1) 1 Offset 64
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
MemberDecorate 12(MyBuffer1) 2 ColMajor
MemberDecorate 12(MyBuffer1) 2 Offset 128
MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
MemberDecorate 13(MyBuffer2) 0 RowMajor
MemberDecorate 13(MyBuffer2) 0 Offset 0
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
MemberDecorate 13(MyBuffer2) 1 ColMajor
MemberDecorate 13(MyBuffer2) 1 Offset 64
MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
MemberDecorate 13(MyBuffer2) 2 RowMajor
MemberDecorate 13(MyBuffer2) 2 Offset 128
MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
MemberDecorate 14(Example) 0 Offset 0
MemberDecorate 14(Example) 1 Offset 192
MemberDecorate 14(Example) 2 RowMajor
MemberDecorate 14(Example) 2 Offset 384
MemberDecorate 14(Example) 2 MatrixStride 16
Decorate 14(Example) Block
Decorate 16 DescriptorSet 0
Decorate 42(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeMatrix 7(fvec4) 4
12(MyBuffer1): TypeStruct 11 11 11
13(MyBuffer2): TypeStruct 11 11 11
14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
15: TypePointer Uniform 14(Example)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 7(fvec4)
22: 17(int) Constant 1
26: 17(int) Constant 2
41: TypePointer Output 7(fvec4)
42(@entryPointOutput): 41(ptr) Variable Output
4(main): 2 Function None 3
5: Label
43: 7(fvec4) FunctionCall 9(@main()
Store 42(@entryPointOutput) 43
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
20: 19(ptr) AccessChain 16 18 18 18
21: 7(fvec4) Load 20
23: 19(ptr) AccessChain 16 18 22 18
24: 7(fvec4) Load 23
25: 7(fvec4) FAdd 21 24
27: 19(ptr) AccessChain 16 18 26 18
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 25 28
30: 19(ptr) AccessChain 16 22 18 18
31: 7(fvec4) Load 30
32: 7(fvec4) FAdd 29 31
33: 19(ptr) AccessChain 16 22 22 18
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 32 34
36: 19(ptr) AccessChain 16 22 26 18
37: 7(fvec4) Load 36
38: 7(fvec4) FAdd 35 37
ReturnValue 38
FunctionEnd

View File

@ -0,0 +1,33 @@
#pragma pack_matrix(row_major)
struct MyBuffer1
{
column_major float4x4 mat1;
row_major float4x4 mat2;
/*floating*/ float4x4 mat3;
};
#pragma pack_matrix(column_major)
struct MyBuffer2
{
column_major float4x4 mat1;
row_major float4x4 mat2;
/*floating*/ float4x4 mat3;
};
#pragma pack_matrix(random_string_foo)
cbuffer Example
{
MyBuffer1 g_MyBuffer1;
MyBuffer2 g_MyBuffer2;
column_major float4x4 mat1a;
};
float4 main() : SV_Target0
{
return
g_MyBuffer1.mat1[0] + g_MyBuffer1.mat2[0] + g_MyBuffer1.mat3[0] +
g_MyBuffer2.mat1[0] + g_MyBuffer2.mat2[0] + g_MyBuffer2.mat3[0];
}

View File

@ -195,6 +195,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.logicalConvert.frag", "main"},
{"hlsl.logical.unary.frag", "main"},
{"hlsl.loopattr.frag", "main"},
{"hlsl.matpack-pragma.frag", "main"},
{"hlsl.mip.operator.frag", "main"},
{"hlsl.mip.negative.frag", "main"},
{"hlsl.mip.negative2.frag", "main"},

View File

@ -572,6 +572,28 @@ void HlslParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString
if (tokens.size() == 0)
return;
// These pragmas are case insensitive in HLSL, so we'll compare in lower case.
TVector<TString> lowerTokens = tokens;
for (auto it = lowerTokens.begin(); it != lowerTokens.end(); ++it)
std::transform(it->begin(), it->end(), it->begin(), ::tolower);
// Handle pack_matrix
if (tokens.size() == 4 && lowerTokens[0] == "pack_matrix" && tokens[1] == "(" && tokens[3] == ")") {
// Note that HLSL semantic order is Mrc, not Mcr like SPIR-V, so we reverse the sense.
// Row major becomes column major and vice versa.
if (lowerTokens[2] == "row_major") {
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmColumnMajor;
} else if (lowerTokens[2] == "column_major") {
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor;
} else {
// unknown majorness strings are treated as (HLSL column major)==(SPIR-V row major)
warn(loc, "unknown pack_matrix pragma value", tokens[2].c_str(), "");
globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor;
}
}
}
//
@ -7176,6 +7198,11 @@ void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName,
}
if (newLists.uniform) {
newMember(newUniformMember);
// inherit default matrix layout (changeable via #pragma pack_matrix), if none given.
if (member->type->isMatrix() && member->type->getQualifier().layoutMatrix == ElmNone)
newUniformMember.type->getQualifier().layoutMatrix = globalUniformDefaults.layoutMatrix;
correctUniform(newUniformMember.type->getQualifier());
newLists.uniform->push_back(newUniformMember);
}