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Non-functional: missing comments from missed git add.
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@ -210,10 +210,10 @@ protected:
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TSwizzleSelectors<TVectorSelector>&);
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// Manage the global uniform block (default uniforms in GLSL, $Global in HLSL)
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TVariable* globalUniformBlock; // the actual block, inserted into the symbol table
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unsigned int globalUniformBinding;
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unsigned int globalUniformSet;
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int firstNewMember; // the index of the first member not yet inserted into the symbol table
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TVariable* globalUniformBlock; // the actual block, inserted into the symbol table
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unsigned int globalUniformBinding; // the block's binding number
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unsigned int globalUniformSet; // the block's set number
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int firstNewMember; // the index of the first member not yet inserted into the symbol table
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// override this to set the language-specific name
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virtual const char* getGlobalUniformBlockName() const { return ""; }
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virtual void setUniformBlockDefaults(TType&) const { }
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