Tests: Add test for GLSL +-#INF.

This commit is contained in:
John Kessenich 2017-10-22 23:17:18 -06:00
parent 79a4074047
commit 6e33b787d3
2 changed files with 39 additions and 0 deletions

View File

@ -404,6 +404,21 @@ ERROR: node is still EOpNull!
0:103 'g6' ( global int)
0:103 Constant:
0:103 -2 (const int)
0:104 Sequence
0:104 move second child to first child ( temp float)
0:104 'inf1' ( global float)
0:104 Constant:
0:104 -1.#INF
0:105 Sequence
0:105 move second child to first child ( temp float)
0:105 'inf2' ( global float)
0:105 Constant:
0:105 +1.#INF
0:106 Sequence
0:106 move second child to first child ( temp float)
0:106 'inf3' ( global float)
0:106 Constant:
0:106 +1.#INF
0:? Linker Objects
0:? 'c2' (layout( location=2) out 4-component vector of float)
0:? 'c3' (layout( location=3) out 4-component vector of float)
@ -417,6 +432,9 @@ ERROR: node is still EOpNull!
0:? 'g4' ( global int)
0:? 'g5' ( global int)
0:? 'g6' ( global int)
0:? 'inf1' ( global float)
0:? 'inf2' ( global float)
0:? 'inf3' ( global float)
Linked fragment stage:
@ -812,6 +830,21 @@ ERROR: node is still EOpNull!
0:103 'g6' ( global int)
0:103 Constant:
0:103 -2 (const int)
0:104 Sequence
0:104 move second child to first child ( temp float)
0:104 'inf1' ( global float)
0:104 Constant:
0:104 -1.#INF
0:105 Sequence
0:105 move second child to first child ( temp float)
0:105 'inf2' ( global float)
0:105 Constant:
0:105 +1.#INF
0:106 Sequence
0:106 move second child to first child ( temp float)
0:106 'inf3' ( global float)
0:106 Constant:
0:106 +1.#INF
0:? Linker Objects
0:? 'c2' (layout( location=2) out 4-component vector of float)
0:? 'c3' (layout( location=3) out 4-component vector of float)
@ -825,4 +858,7 @@ ERROR: node is still EOpNull!
0:? 'g4' ( global int)
0:? 'g5' ( global int)
0:? 'g6' ( global int)
0:? 'inf1' ( global float)
0:? 'inf2' ( global float)
0:? 'inf3' ( global float)

View File

@ -101,3 +101,6 @@ uint g3 = 4294967294u;
int g4 = 4294967296; // ERROR, too big
int g5 = 4294967295;
int g6 = 4294967294;
float inf1 = -1.#INF;
float inf2 = 1.#INF;
float inf3 = +1.#INF;