mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
Update CHANGES for release 11.12.0
This commit is contained in:
parent
ef6c9714a8
commit
78221d619e
11
CHANGES.md
11
CHANGES.md
@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](https://semver.org/).
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## 11.12.0 2022-10-12
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### Other changes
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* Update generator version
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* Add support for GL_EXT_mesh_shader
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* Add support for NonSemantic.Shader.DebugInfo.100
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* Make OpEmitMeshTasksEXT a terminal instruction
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* Make gl_SubGroupARB a flat in int in Vulkan
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* Add support for GL_EXT_opacity_micromap
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* Add preamble support to C interface
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## 11.11.0 2022-08-11
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### Other changes
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@ -9538,7 +9538,8 @@ int GetSpirvGeneratorVersion()
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// return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
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// return 8; // switch to new dead block eliminator; use OpUnreachable
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// return 9; // don't include opaque function parameters in OpEntryPoint global's operand list
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return 10; // Generate OpFUnordNotEqual for != comparisons
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// return 10; // Generate OpFUnordNotEqual for != comparisons
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return 11; // Make OpEmitMeshTasksEXT a terminal instruction
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}
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// Write SPIR-V out to a binary file
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@ -1,6 +1,6 @@
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hlsl.aliasOpaque.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 89
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaque.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 190
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaqueInit.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 139
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaqueInitMix.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 99
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenSubset.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 67
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenSubset2.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 53
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.intrinsics.evalfns.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 274
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.partialFlattenLocal.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 164
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.partialFlattenMixed.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 36
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Capability Shader
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@ -1,45 +1,45 @@
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compoundsuffix.frag.hlsl
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "fragColor"
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Name 15 "fragColor"
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Name 16 "param"
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Name 20 "fragColor"
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Decorate 20(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 2 8(ptr)
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13: 6(float) Constant 1065353216
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14: 7(fvec4) ConstantComposite 13 13 13 13
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19: TypePointer Output 7(fvec4)
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20(fragColor): 19(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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15(fragColor): 8(ptr) Variable Function
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16(param): 8(ptr) Variable Function
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17: 2 FunctionCall 11(@main(vf4;) 16(param)
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18: 7(fvec4) Load 16(param)
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Store 15(fragColor) 18
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21: 7(fvec4) Load 15(fragColor)
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Store 20(fragColor) 21
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Return
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FunctionEnd
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11(@main(vf4;): 2 Function None 9
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10(fragColor): 8(ptr) FunctionParameter
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12: Label
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Store 10(fragColor) 14
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Return
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FunctionEnd
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compoundsuffix.frag.hlsl
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "fragColor"
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Name 15 "fragColor"
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Name 16 "param"
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Name 20 "fragColor"
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Decorate 20(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 2 8(ptr)
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13: 6(float) Constant 1065353216
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14: 7(fvec4) ConstantComposite 13 13 13 13
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19: TypePointer Output 7(fvec4)
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20(fragColor): 19(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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15(fragColor): 8(ptr) Variable Function
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16(param): 8(ptr) Variable Function
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17: 2 FunctionCall 11(@main(vf4;) 16(param)
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18: 7(fvec4) Load 16(param)
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Store 15(fragColor) 18
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21: 7(fvec4) Load 15(fragColor)
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Store 20(fragColor) 21
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Return
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FunctionEnd
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11(@main(vf4;): 2 Function None 9
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10(fragColor): 8(ptr) FunctionParameter
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12: Label
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Store 10(fragColor) 14
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Return
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FunctionEnd
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@ -1,15 +1,15 @@
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compoundsuffix.vert.glsl
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Shader version: 100
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0:? Sequence
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0:1 Function Definition: main( ( global void)
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0:1 Function Parameters:
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0:3 Sequence
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0:3 move second child to first child ( temp highp 4-component vector of float)
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0:3 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:? Linker Objects
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compoundsuffix.vert.glsl
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Shader version: 100
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0:? Sequence
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0:1 Function Definition: main( ( global void)
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0:1 Function Parameters:
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0:3 Sequence
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0:3 move second child to first child ( temp highp 4-component vector of float)
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0:3 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:? Linker Objects
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@ -1,6 +1,6 @@
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glsl.autosampledtextures.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 23
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Capability Shader
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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
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ERROR: Source entry point must be "main"
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 20
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Capability Shader
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@ -1,6 +1,6 @@
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glsl.entryPointRename.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 20
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Capability Shader
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@ -1,6 +1,6 @@
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glspv.esversion.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 10
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Capability Shader
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@ -2,7 +2,7 @@ glspv.version.frag
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ERROR: #version: compilation for SPIR-V does not support the compatibility profile
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 6
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Capability Shader
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|
@ -71,7 +71,7 @@ output primitive = line_strip
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 36
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Capability Geometry
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@ -38,7 +38,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out float PointSize)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 16
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Capability Shader
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@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 64
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Capability Shader
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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
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0:? 'm' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 57
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Capability Shader
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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 143
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Capability Shader
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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 126
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Capability Shader
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|
@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
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0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 72
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Capability Shader
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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 57
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Capability Shader
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|
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 58
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Capability Shader
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|
@ -64,7 +64,7 @@ local_size = (4, 6, 8)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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|
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 30
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|
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Capability Shader
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|
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=0) in 4-component vector of float)
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|
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
|
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// Id's are bound by 24
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|
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Capability Shader
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|
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
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Validation failed
|
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
|
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// Id's are bound by 51
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|
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Capability Shader
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|
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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|
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
|
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// Id's are bound by 28
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|
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Capability Shader
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|
@ -1,6 +1,6 @@
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hlsl.autosampledtextures.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
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// Id's are bound by 45
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|
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Capability Shader
|
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|
@ -64,7 +64,7 @@ local_size = (1, 1, 1)
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0:? 'gti' ( in 3-component vector of int LocalInvocationID)
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|
||||
// Module Version 10000
|
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// Generated by (magic number): 8000a
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// Generated by (magic number): 8000b
|
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// Id's are bound by 38
|
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|
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Capability Shader
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|
@ -188,7 +188,7 @@ output primitive = line_strip
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0:? 'OutputStream.something' (layout( location=1) out int)
|
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|
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// Module Version 10000
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// Generated by (magic number): 8000a
|
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// Generated by (magic number): 8000b
|
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// Id's are bound by 68
|
||||
|
||||
Capability Geometry
|
||||
|
@ -204,7 +204,7 @@ Shader version: 500
|
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
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|
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// Module Version 10000
|
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// Generated by (magic number): 8000a
|
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// Generated by (magic number): 8000b
|
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// Id's are bound by 99
|
||||
|
||||
Capability Shader
|
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|
@ -147,7 +147,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 73
|
||||
|
||||
Capability Shader
|
||||
|
@ -358,7 +358,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
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// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 148
|
||||
|
||||
Capability Shader
|
||||
|
@ -358,7 +358,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
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// Module Version 10000
|
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// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 148
|
||||
|
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Capability Shader
|
||||
|
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
|
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0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
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// Module Version 10000
|
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// Generated by (magic number): 8000a
|
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// Generated by (magic number): 8000b
|
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// Id's are bound by 34
|
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|
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Capability Shader
|
||||
|
@ -250,7 +250,7 @@ Shader version: 500
|
||||
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
|
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|
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// Module Version 10000
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||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
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// Id's are bound by 93
|
||||
|
||||
Capability Shader
|
||||
|
@ -146,7 +146,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
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// Generated by (magic number): 8000a
|
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// Generated by (magic number): 8000b
|
||||
// Id's are bound by 58
|
||||
|
||||
Capability Shader
|
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|
@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
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|
||||
// Module Version 10000
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// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 30
|
||||
|
||||
Capability Shader
|
||||
|
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'cull' ( in 1-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 53
|
||||
|
||||
Capability Shader
|
||||
|
@ -550,7 +550,7 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 118
|
||||
|
||||
Capability Geometry
|
||||
|
@ -108,7 +108,7 @@ Shader version: 500
|
||||
0:? 'cull' ( out 1-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 46
|
||||
|
||||
Capability Shader
|
||||
|
@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 84
|
||||
|
||||
Capability Shader
|
||||
|
@ -724,7 +724,7 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 128
|
||||
|
||||
Capability Geometry
|
||||
|
@ -420,7 +420,7 @@ Shader version: 500
|
||||
0:? 'cull' ( out 4-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 53
|
||||
|
||||
Capability Shader
|
||||
|
@ -630,7 +630,7 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 127
|
||||
|
||||
Capability Geometry
|
||||
|
@ -136,7 +136,7 @@ Shader version: 500
|
||||
0:? 'cull' ( out 2-element array of float CullDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 51
|
||||
|
||||
Capability Shader
|
||||
|
@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 57
|
||||
|
||||
Capability Shader
|
||||
|
@ -612,7 +612,7 @@ output primitive = line_strip
|
||||
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 130
|
||||
|
||||
Capability Geometry
|
||||
|
@ -270,7 +270,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 72
|
||||
|
||||
Capability Shader
|
||||
|
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
|
@ -318,7 +318,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 73
|
||||
|
||||
Capability Shader
|
||||
|
@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 79
|
||||
|
||||
Capability Shader
|
||||
|
@ -428,7 +428,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 86
|
||||
|
||||
Capability Shader
|
||||
|
@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 78
|
||||
|
||||
Capability Shader
|
||||
|
@ -384,7 +384,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 81
|
||||
|
||||
Capability Shader
|
||||
|
@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 65
|
||||
|
||||
Capability Shader
|
||||
|
@ -240,7 +240,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 68
|
||||
|
||||
Capability Shader
|
||||
|
@ -194,7 +194,7 @@ Shader version: 500
|
||||
0:? 'clip0' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 67
|
||||
|
||||
Capability Shader
|
||||
|
@ -530,7 +530,7 @@ triangle order = cw
|
||||
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 159
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
|
@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 206
|
||||
|
||||
Capability Shader
|
||||
|
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 66
|
||||
|
||||
Capability Shader
|
||||
|
@ -268,7 +268,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
|
@ -545,7 +545,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 98
|
||||
|
||||
Capability Shader
|
||||
|
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 52
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.dashI.vert
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.deadFunctionMissingBody.vert
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 18
|
||||
|
||||
Capability Shader
|
||||
|
@ -50,7 +50,7 @@ using depth_greater
|
||||
0:? 'depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 20
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ using depth_less
|
||||
0:? '@entryPointOutput' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 16
|
||||
|
||||
Capability Shader
|
||||
|
@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 50
|
||||
|
||||
Capability Shader
|
||||
|
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 99
|
||||
|
||||
Capability Shader
|
||||
|
@ -428,7 +428,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 125
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -426,7 +426,7 @@ triangle order = none
|
||||
0:? 'pcf_data.foo' (layout( location=2) patch in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 120
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -358,7 +358,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 116
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -108,7 +108,7 @@ using early_fragment_tests
|
||||
0:? 'input.Position' ( in 4-component vector of float FragCoord)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 50
|
||||
|
||||
Capability Shader
|
||||
|
@ -60,7 +60,7 @@ Shader version: 500
|
||||
0:? 'vertexIndex' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
|
@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -49,7 +49,7 @@ Shader version: 500
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 74
|
||||
|
||||
Capability Shader
|
||||
|
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 32
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.explicitDescriptorSet.frag
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
|
@ -1,6 +1,6 @@
|
||||
hlsl.explicitDescriptorSet.frag
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
|
@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 49
|
||||
|
||||
Capability Shader
|
||||
|
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 122
|
||||
|
||||
Capability Shader
|
||||
|
@ -165,7 +165,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 82
|
||||
|
||||
Capability Shader
|
||||
|
@ -107,7 +107,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 59
|
||||
|
||||
Capability Shader
|
||||
|
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 54
|
||||
|
||||
Capability Shader
|
||||
|
@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
|
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'scalar' ( global float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 26
|
||||
|
||||
Capability Shader
|
||||
|
@ -510,7 +510,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 240
|
||||
|
||||
Capability Shader
|
||||
|
@ -184,7 +184,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 160
|
||||
|
||||
Capability Shader
|
||||
|
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Reference in New Issue
Block a user