Update CHANGES for release 11.12.0

This commit is contained in:
Jeremy Hayes 2022-10-12 18:16:41 -06:00
parent ef6c9714a8
commit 78221d619e
800 changed files with 881 additions and 869 deletions

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@ -3,6 +3,17 @@
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](https://semver.org/).
## 11.12.0 2022-10-12
### Other changes
* Update generator version
* Add support for GL_EXT_mesh_shader
* Add support for NonSemantic.Shader.DebugInfo.100
* Make OpEmitMeshTasksEXT a terminal instruction
* Make gl_SubGroupARB a flat in int in Vulkan
* Add support for GL_EXT_opacity_micromap
* Add preamble support to C interface
## 11.11.0 2022-08-11
### Other changes

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@ -9538,7 +9538,8 @@ int GetSpirvGeneratorVersion()
// return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
// return 8; // switch to new dead block eliminator; use OpUnreachable
// return 9; // don't include opaque function parameters in OpEntryPoint global's operand list
return 10; // Generate OpFUnordNotEqual for != comparisons
// return 10; // Generate OpFUnordNotEqual for != comparisons
return 11; // Make OpEmitMeshTasksEXT a terminal instruction
}
// Write SPIR-V out to a binary file

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@ -1,6 +1,6 @@
hlsl.aliasOpaque.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 89
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenOpaque.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 190
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenOpaqueInit.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 139
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenOpaqueInitMix.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 99
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenSubset.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 67
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenSubset2.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 53
Capability Shader

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@ -1,6 +1,6 @@
hlsl.intrinsics.evalfns.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 274
Capability Shader

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@ -1,6 +1,6 @@
hlsl.partialFlattenLocal.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 164
Capability Shader

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@ -1,6 +1,6 @@
hlsl.partialFlattenMixed.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 36
Capability Shader

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@ -1,45 +1,45 @@
compoundsuffix.frag.hlsl
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "fragColor"
Name 15 "fragColor"
Name 16 "param"
Name 20 "fragColor"
Decorate 20(fragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
13: 6(float) Constant 1065353216
14: 7(fvec4) ConstantComposite 13 13 13 13
19: TypePointer Output 7(fvec4)
20(fragColor): 19(ptr) Variable Output
4(main): 2 Function None 3
5: Label
15(fragColor): 8(ptr) Variable Function
16(param): 8(ptr) Variable Function
17: 2 FunctionCall 11(@main(vf4;) 16(param)
18: 7(fvec4) Load 16(param)
Store 15(fragColor) 18
21: 7(fvec4) Load 15(fragColor)
Store 20(fragColor) 21
Return
FunctionEnd
11(@main(vf4;): 2 Function None 9
10(fragColor): 8(ptr) FunctionParameter
12: Label
Store 10(fragColor) 14
Return
FunctionEnd
compoundsuffix.frag.hlsl
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "fragColor"
Name 15 "fragColor"
Name 16 "param"
Name 20 "fragColor"
Decorate 20(fragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
13: 6(float) Constant 1065353216
14: 7(fvec4) ConstantComposite 13 13 13 13
19: TypePointer Output 7(fvec4)
20(fragColor): 19(ptr) Variable Output
4(main): 2 Function None 3
5: Label
15(fragColor): 8(ptr) Variable Function
16(param): 8(ptr) Variable Function
17: 2 FunctionCall 11(@main(vf4;) 16(param)
18: 7(fvec4) Load 16(param)
Store 15(fragColor) 18
21: 7(fvec4) Load 15(fragColor)
Store 20(fragColor) 21
Return
FunctionEnd
11(@main(vf4;): 2 Function None 9
10(fragColor): 8(ptr) FunctionParameter
12: Label
Store 10(fragColor) 14
Return
FunctionEnd

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@ -1,15 +1,15 @@
compoundsuffix.vert.glsl
Shader version: 100
0:? Sequence
0:1 Function Definition: main( ( global void)
0:1 Function Parameters:
0:3 Sequence
0:3 move second child to first child ( temp highp 4-component vector of float)
0:3 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:3 Constant:
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:? Linker Objects
compoundsuffix.vert.glsl
Shader version: 100
0:? Sequence
0:1 Function Definition: main( ( global void)
0:1 Function Parameters:
0:3 Sequence
0:3 move second child to first child ( temp highp 4-component vector of float)
0:3 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:3 Constant:
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:? Linker Objects

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@ -1,6 +1,6 @@
glsl.autosampledtextures.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 23
Capability Shader

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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 20
Capability Shader

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@ -1,6 +1,6 @@
glsl.entryPointRename.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 20
Capability Shader

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@ -1,6 +1,6 @@
glspv.esversion.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 10
Capability Shader

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@ -2,7 +2,7 @@ glspv.version.frag
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 6
Capability Shader

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@ -71,7 +71,7 @@ output primitive = line_strip
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 36
Capability Geometry

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@ -38,7 +38,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out float PointSize)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 16
Capability Shader

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@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 64
Capability Shader

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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 57
Capability Shader

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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 143
Capability Shader

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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 126
Capability Shader

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@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 72
Capability Shader

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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 57
Capability Shader

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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 58
Capability Shader

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@ -64,7 +64,7 @@ local_size = (4, 6, 8)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 30
Capability Shader

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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 24
Capability Shader

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@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 51
Capability Shader

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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 28
Capability Shader

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@ -1,6 +1,6 @@
hlsl.autosampledtextures.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 45
Capability Shader

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@ -64,7 +64,7 @@ local_size = (1, 1, 1)
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 38
Capability Shader

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@ -188,7 +188,7 @@ output primitive = line_strip
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 68
Capability Geometry

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@ -204,7 +204,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 99
Capability Shader

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@ -147,7 +147,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 73
Capability Shader

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@ -358,7 +358,7 @@ using depth_any
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 148
Capability Shader

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@ -358,7 +358,7 @@ using depth_any
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 148
Capability Shader

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@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 34
Capability Shader

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@ -250,7 +250,7 @@ Shader version: 500
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 93
Capability Shader

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@ -146,7 +146,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 58
Capability Shader

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@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 30
Capability Shader

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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 53
Capability Shader

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@ -550,7 +550,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 118
Capability Geometry

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@ -108,7 +108,7 @@ Shader version: 500
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 46
Capability Shader

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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 84
Capability Shader

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@ -724,7 +724,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 128
Capability Geometry

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@ -420,7 +420,7 @@ Shader version: 500
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 89
Capability Shader

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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 53
Capability Shader

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@ -630,7 +630,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 127
Capability Geometry

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@ -136,7 +136,7 @@ Shader version: 500
0:? 'cull' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 51
Capability Shader

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@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 57
Capability Shader

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@ -612,7 +612,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 130
Capability Geometry

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@ -270,7 +270,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 72
Capability Shader

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@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 62
Capability Shader

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@ -318,7 +318,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 73
Capability Shader

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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 79
Capability Shader

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@ -428,7 +428,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 86
Capability Shader

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@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 78
Capability Shader

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@ -384,7 +384,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 81
Capability Shader

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@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 65
Capability Shader

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@ -240,7 +240,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 62
Capability Shader

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@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 68
Capability Shader

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@ -194,7 +194,7 @@ Shader version: 500
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 67
Capability Shader

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@ -530,7 +530,7 @@ triangle order = cw
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 159
Capability Tessellation

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@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 96
Capability Shader

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@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 206
Capability Shader

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@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 66
Capability Shader

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@ -268,7 +268,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 89
Capability Shader

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@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 40
Capability Shader

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@ -545,7 +545,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 98
Capability Shader

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@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 52
Capability Shader

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@ -1,6 +1,6 @@
hlsl.dashI.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 40
Capability Shader

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@ -1,6 +1,6 @@
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 18
Capability Shader

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@ -50,7 +50,7 @@ using depth_greater
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 20
Capability Shader

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@ -42,7 +42,7 @@ using depth_less
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 16
Capability Shader

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@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 50
Capability Shader

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@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 99
Capability Shader

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@ -428,7 +428,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 125
Capability Tessellation

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@ -426,7 +426,7 @@ triangle order = none
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 120
Capability Tessellation

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@ -358,7 +358,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 116
Capability Tessellation

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@ -108,7 +108,7 @@ using early_fragment_tests
0:? 'input.Position' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 50
Capability Shader

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@ -60,7 +60,7 @@ Shader version: 500
0:? 'vertexIndex' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 29
Capability Shader

View File

@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 27
Capability Shader

View File

@ -49,7 +49,7 @@ Shader version: 500
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 27
Capability Shader

View File

@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 74
Capability Shader

View File

@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 89
Capability Shader

View File

@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 32
Capability Shader

View File

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 31
Capability Shader

View File

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 31
Capability Shader

View File

@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 49
Capability Shader

View File

@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 122
Capability Shader

View File

@ -165,7 +165,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 82
Capability Shader

View File

@ -107,7 +107,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 59
Capability Shader

View File

@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 54
Capability Shader

View File

@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 56
Capability Shader

View File

@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 27
Capability Shader

View File

@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 26
Capability Shader

View File

@ -510,7 +510,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 240
Capability Shader

View File

@ -184,7 +184,7 @@ using depth_any
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Generated by (magic number): 8000b
// Id's are bound by 160
Capability Shader

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