mirror of
https://github.com/KhronosGroup/glslang
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HLSL: Test for issue #699.
This commit is contained in:
parent
322cb1922e
commit
789086a820
@ -6,104 +6,110 @@ WARNING: 0:30: 'register' : ignoring shader_profile
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:34 Function Parameters:
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0:34 'input' (in 4-component vector of float)
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0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Parameters:
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0:40 'input' (in 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Sequence
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0:45 Compare Equal (temp bool)
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 i: direct index for structure (temp 4-component vector of float)
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0:46 's2' (global structure{temp 4-component vector of float i})
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0:46 Constant:
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0:46 0 (const int)
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0:46 ff4: direct index for structure (temp 4-component vector of float)
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0:46 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:46 Constant:
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0:46 7 (const int)
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0:50 move second child to first child (temp structure{})
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0:50 'e' (temp structure{})
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0:50 e: direct index for structure (temp structure{})
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0:50 'ce' (temp structure{temp structure{} e})
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0:50 Constant:
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0:50 0 (const int)
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0:52 Branch: Return with expression
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0:52 'input' (in 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction( (temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:39 Compare Equal (temp bool)
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 i: direct index for structure (temp 4-component vector of float)
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0:40 's2' (global structure{temp 4-component vector of float i})
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0:40 Constant:
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0:40 0 (const int)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 7 (const int)
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0:42 Branch: Return with expression
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0:42 'input' (in 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction( (temp void)
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0:34 Function Parameters:
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0:? Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 a: direct index for structure (temp 4-component vector of float)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 a: direct index for structure (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 0 (const int)
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0:34 a: direct index for structure (smooth temp 4-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 0 (const int)
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0:34 move second child to first child (temp bool)
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0:34 b: direct index for structure (temp bool)
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0:40 Constant:
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0:40 0 (const int)
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0:40 a: direct index for structure (smooth temp 4-component vector of float)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 0 (const int)
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0:40 move second child to first child (temp bool)
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0:40 b: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 1 (const int)
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0:34 b: direct index for structure (flat temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 1 (const int)
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0:34 move second child to first child (temp 1-component vector of float)
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0:34 c: direct index for structure (temp 1-component vector of float)
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0:40 Constant:
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0:40 1 (const int)
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0:40 b: direct index for structure (flat temp bool)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 1 (const int)
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0:40 move second child to first child (temp 1-component vector of float)
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0:40 c: direct index for structure (temp 1-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 2 (const int)
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0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 2 (const int)
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0:34 move second child to first child (temp 2-component vector of float)
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0:34 d: direct index for structure (temp 2-component vector of float)
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0:40 Constant:
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0:40 2 (const int)
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0:40 c: direct index for structure (centroid noperspective temp 1-component vector of float)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 2 (const int)
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0:40 move second child to first child (temp 2-component vector of float)
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0:40 d: direct index for structure (temp 2-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 3 (const int)
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0:34 d: direct index for structure (centroid sample temp 2-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 3 (const int)
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0:34 move second child to first child (temp bool)
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0:34 ff1: direct index for structure (temp bool)
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0:40 Constant:
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0:40 3 (const int)
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0:40 d: direct index for structure (centroid sample temp 2-component vector of float)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 3 (const int)
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0:40 move second child to first child (temp bool)
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0:40 ff1: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 4 (const int)
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0:40 Constant:
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0:40 4 (const int)
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0:? 's_ff1' (in bool Face)
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0:34 move second child to first child (temp bool)
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0:34 ff2: direct index for structure (temp bool)
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0:40 move second child to first child (temp bool)
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0:40 ff2: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 5 (const int)
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0:34 ff2: direct index for structure (temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 4 (const int)
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0:34 move second child to first child (temp bool)
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0:34 ff3: direct index for structure (temp bool)
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0:40 Constant:
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0:40 5 (const int)
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0:40 ff2: direct index for structure (temp bool)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 4 (const int)
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0:40 move second child to first child (temp bool)
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0:40 ff3: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 6 (const int)
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0:34 ff3: direct index for structure (temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 5 (const int)
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 ff4: direct index for structure (temp 4-component vector of float)
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0:40 Constant:
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0:40 6 (const int)
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0:40 ff3: direct index for structure (temp bool)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 5 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 7 (const int)
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0:34 ff4: direct index for structure (temp 4-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 6 (const int)
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0:34 move second child to first child (temp 4-component vector of float)
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0:40 Constant:
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0:40 7 (const int)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 6 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Linker Objects
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@ -121,104 +127,110 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:34 Function Parameters:
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0:34 'input' (in 4-component vector of float)
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0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Parameters:
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0:40 'input' (in 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Sequence
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0:45 Compare Equal (temp bool)
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 i: direct index for structure (temp 4-component vector of float)
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0:46 's2' (global structure{temp 4-component vector of float i})
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0:46 Constant:
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0:46 0 (const int)
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0:46 ff4: direct index for structure (temp 4-component vector of float)
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0:46 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:46 Constant:
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0:46 7 (const int)
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0:50 move second child to first child (temp structure{})
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0:50 'e' (temp structure{})
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0:50 e: direct index for structure (temp structure{})
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0:50 'ce' (temp structure{temp structure{} e})
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0:50 Constant:
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0:50 0 (const int)
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0:52 Branch: Return with expression
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0:52 'input' (in 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction( (temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:39 Compare Equal (temp bool)
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 i: direct index for structure (temp 4-component vector of float)
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0:40 's2' (global structure{temp 4-component vector of float i})
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0:40 Constant:
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0:40 0 (const int)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 7 (const int)
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0:42 Branch: Return with expression
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0:42 'input' (in 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction( (temp void)
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0:34 Function Parameters:
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0:? Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 a: direct index for structure (temp 4-component vector of float)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 a: direct index for structure (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 0 (const int)
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0:34 a: direct index for structure (smooth temp 4-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 0 (const int)
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0:34 move second child to first child (temp bool)
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0:34 b: direct index for structure (temp bool)
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0:40 Constant:
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0:40 0 (const int)
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0:40 a: direct index for structure (smooth temp 4-component vector of float)
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 0 (const int)
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0:40 move second child to first child (temp bool)
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0:40 b: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:34 1 (const int)
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0:34 b: direct index for structure (flat temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 move second child to first child (temp 1-component vector of float)
|
||||
0:34 c: direct index for structure (temp 1-component vector of float)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 b: direct index for structure (flat temp bool)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 move second child to first child (temp 1-component vector of float)
|
||||
0:40 c: direct index for structure (temp 1-component vector of float)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 2 (const int)
|
||||
0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 2 (const int)
|
||||
0:34 move second child to first child (temp 2-component vector of float)
|
||||
0:34 d: direct index for structure (temp 2-component vector of float)
|
||||
0:40 Constant:
|
||||
0:40 2 (const int)
|
||||
0:40 c: direct index for structure (centroid noperspective temp 1-component vector of float)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 2 (const int)
|
||||
0:40 move second child to first child (temp 2-component vector of float)
|
||||
0:40 d: direct index for structure (temp 2-component vector of float)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 3 (const int)
|
||||
0:34 d: direct index for structure (centroid sample temp 2-component vector of float)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 3 (const int)
|
||||
0:34 move second child to first child (temp bool)
|
||||
0:34 ff1: direct index for structure (temp bool)
|
||||
0:40 Constant:
|
||||
0:40 3 (const int)
|
||||
0:40 d: direct index for structure (centroid sample temp 2-component vector of float)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 3 (const int)
|
||||
0:40 move second child to first child (temp bool)
|
||||
0:40 ff1: direct index for structure (temp bool)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 4 (const int)
|
||||
0:40 Constant:
|
||||
0:40 4 (const int)
|
||||
0:? 's_ff1' (in bool Face)
|
||||
0:34 move second child to first child (temp bool)
|
||||
0:34 ff2: direct index for structure (temp bool)
|
||||
0:40 move second child to first child (temp bool)
|
||||
0:40 ff2: direct index for structure (temp bool)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 5 (const int)
|
||||
0:34 ff2: direct index for structure (temp bool)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 4 (const int)
|
||||
0:34 move second child to first child (temp bool)
|
||||
0:34 ff3: direct index for structure (temp bool)
|
||||
0:40 Constant:
|
||||
0:40 5 (const int)
|
||||
0:40 ff2: direct index for structure (temp bool)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 4 (const int)
|
||||
0:40 move second child to first child (temp bool)
|
||||
0:40 ff3: direct index for structure (temp bool)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 6 (const int)
|
||||
0:34 ff3: direct index for structure (temp bool)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 5 (const int)
|
||||
0:34 move second child to first child (temp 4-component vector of float)
|
||||
0:34 ff4: direct index for structure (temp 4-component vector of float)
|
||||
0:40 Constant:
|
||||
0:40 6 (const int)
|
||||
0:40 ff3: direct index for structure (temp bool)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 5 (const int)
|
||||
0:40 move second child to first child (temp 4-component vector of float)
|
||||
0:40 ff4: direct index for structure (temp 4-component vector of float)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 7 (const int)
|
||||
0:34 ff4: direct index for structure (temp 4-component vector of float)
|
||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:34 Constant:
|
||||
0:34 6 (const int)
|
||||
0:34 move second child to first child (temp 4-component vector of float)
|
||||
0:40 Constant:
|
||||
0:40 7 (const int)
|
||||
0:40 ff4: direct index for structure (temp 4-component vector of float)
|
||||
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:40 Constant:
|
||||
0:40 6 (const int)
|
||||
0:40 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
||||
0:40 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
||||
0:? 'input' (temp 4-component vector of float)
|
||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||
0:? Linker Objects
|
||||
@ -231,12 +243,12 @@ gl_FragCoord origin is upper left
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 97
|
||||
// Id's are bound by 105
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 43 48 71 86
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 51 56 79 94
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "IN_S"
|
||||
@ -257,49 +269,54 @@ gl_FragCoord origin is upper left
|
||||
Name 28 ""
|
||||
MemberName 28 0 "i"
|
||||
Name 30 "s2"
|
||||
Name 41 "input"
|
||||
Name 43 "input"
|
||||
Name 45 "s"
|
||||
Name 46 "IN_S"
|
||||
MemberName 46(IN_S) 0 "a"
|
||||
MemberName 46(IN_S) 1 "b"
|
||||
MemberName 46(IN_S) 2 "c"
|
||||
MemberName 46(IN_S) 3 "d"
|
||||
MemberName 46(IN_S) 4 "ff2"
|
||||
MemberName 46(IN_S) 5 "ff3"
|
||||
MemberName 46(IN_S) 6 "ff4"
|
||||
Name 48 "s"
|
||||
Name 71 "s_ff1"
|
||||
Name 86 "@entryPointOutput"
|
||||
Name 87 "param"
|
||||
Name 89 "param"
|
||||
Name 93 "myS"
|
||||
MemberName 93(myS) 0 "b"
|
||||
MemberName 93(myS) 1 "c"
|
||||
MemberName 93(myS) 2 "a"
|
||||
MemberName 93(myS) 3 "d"
|
||||
Name 94 "$Global"
|
||||
MemberName 94($Global) 0 "s1"
|
||||
MemberName 94($Global) 1 "ff5"
|
||||
MemberName 94($Global) 2 "ff6"
|
||||
Name 96 ""
|
||||
Decorate 43(input) Location 0
|
||||
MemberDecorate 46(IN_S) 1 Flat
|
||||
MemberDecorate 46(IN_S) 2 NoPerspective
|
||||
MemberDecorate 46(IN_S) 2 Centroid
|
||||
MemberDecorate 46(IN_S) 3 Centroid
|
||||
Decorate 48(s) Location 1
|
||||
Decorate 71(s_ff1) BuiltIn FrontFacing
|
||||
Decorate 86(@entryPointOutput) Location 0
|
||||
MemberDecorate 93(myS) 0 Offset 0
|
||||
MemberDecorate 93(myS) 1 Offset 4
|
||||
MemberDecorate 93(myS) 2 Offset 16
|
||||
MemberDecorate 93(myS) 3 Offset 32
|
||||
MemberDecorate 94($Global) 0 Offset 0
|
||||
MemberDecorate 94($Global) 1 Offset 1620
|
||||
MemberDecorate 94($Global) 2 Offset 1636
|
||||
Decorate 94($Global) Block
|
||||
Decorate 96 DescriptorSet 0
|
||||
Name 38 "empty"
|
||||
Name 40 "e"
|
||||
Name 41 "containEmpty"
|
||||
MemberName 41(containEmpty) 0 "e"
|
||||
Name 43 "ce"
|
||||
Name 49 "input"
|
||||
Name 51 "input"
|
||||
Name 53 "s"
|
||||
Name 54 "IN_S"
|
||||
MemberName 54(IN_S) 0 "a"
|
||||
MemberName 54(IN_S) 1 "b"
|
||||
MemberName 54(IN_S) 2 "c"
|
||||
MemberName 54(IN_S) 3 "d"
|
||||
MemberName 54(IN_S) 4 "ff2"
|
||||
MemberName 54(IN_S) 5 "ff3"
|
||||
MemberName 54(IN_S) 6 "ff4"
|
||||
Name 56 "s"
|
||||
Name 79 "s_ff1"
|
||||
Name 94 "@entryPointOutput"
|
||||
Name 95 "param"
|
||||
Name 97 "param"
|
||||
Name 101 "myS"
|
||||
MemberName 101(myS) 0 "b"
|
||||
MemberName 101(myS) 1 "c"
|
||||
MemberName 101(myS) 2 "a"
|
||||
MemberName 101(myS) 3 "d"
|
||||
Name 102 "$Global"
|
||||
MemberName 102($Global) 0 "s1"
|
||||
MemberName 102($Global) 1 "ff5"
|
||||
MemberName 102($Global) 2 "ff6"
|
||||
Name 104 ""
|
||||
Decorate 51(input) Location 0
|
||||
MemberDecorate 54(IN_S) 1 Flat
|
||||
MemberDecorate 54(IN_S) 2 NoPerspective
|
||||
MemberDecorate 54(IN_S) 2 Centroid
|
||||
MemberDecorate 54(IN_S) 3 Centroid
|
||||
Decorate 56(s) Location 1
|
||||
Decorate 79(s_ff1) BuiltIn FrontFacing
|
||||
Decorate 94(@entryPointOutput) Location 0
|
||||
MemberDecorate 101(myS) 0 Offset 0
|
||||
MemberDecorate 101(myS) 1 Offset 4
|
||||
MemberDecorate 101(myS) 2 Offset 16
|
||||
MemberDecorate 101(myS) 3 Offset 32
|
||||
MemberDecorate 102($Global) 0 Offset 0
|
||||
MemberDecorate 102($Global) 1 Offset 1620
|
||||
MemberDecorate 102($Global) 2 Offset 1636
|
||||
Decorate 102($Global) Block
|
||||
Decorate 104 DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -320,76 +337,80 @@ gl_FragCoord origin is upper left
|
||||
32: 31(int) Constant 0
|
||||
33: 31(int) Constant 7
|
||||
36: TypePointer Private 7(fvec4)
|
||||
42: TypePointer Input 7(fvec4)
|
||||
43(input): 42(ptr) Variable Input
|
||||
46(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4)
|
||||
47: TypePointer Input 46(IN_S)
|
||||
48(s): 47(ptr) Variable Input
|
||||
52: 31(int) Constant 1
|
||||
53: TypePointer Input 9(bool)
|
||||
56: TypePointer Function 9(bool)
|
||||
58: 31(int) Constant 2
|
||||
59: TypePointer Input 6(float)
|
||||
62: TypePointer Function 6(float)
|
||||
64: 31(int) Constant 3
|
||||
65: TypePointer Input 10(fvec2)
|
||||
68: TypePointer Function 10(fvec2)
|
||||
70: 31(int) Constant 4
|
||||
71(s_ff1): 53(ptr) Variable Input
|
||||
74: 31(int) Constant 5
|
||||
78: 31(int) Constant 6
|
||||
85: TypePointer Output 7(fvec4)
|
||||
86(@entryPointOutput): 85(ptr) Variable Output
|
||||
92: TypeInt 32 0
|
||||
93(myS): TypeStruct 92(int) 92(int) 7(fvec4) 7(fvec4)
|
||||
94($Global): TypeStruct 93(myS) 6(float) 6(float)
|
||||
95: TypePointer Uniform 94($Global)
|
||||
96: 95(ptr) Variable Uniform
|
||||
38(empty): TypeStruct
|
||||
39: TypePointer Function 38(empty)
|
||||
41(containEmpty): TypeStruct 38(empty)
|
||||
42: TypePointer Function 41(containEmpty)
|
||||
50: TypePointer Input 7(fvec4)
|
||||
51(input): 50(ptr) Variable Input
|
||||
54(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4)
|
||||
55: TypePointer Input 54(IN_S)
|
||||
56(s): 55(ptr) Variable Input
|
||||
60: 31(int) Constant 1
|
||||
61: TypePointer Input 9(bool)
|
||||
64: TypePointer Function 9(bool)
|
||||
66: 31(int) Constant 2
|
||||
67: TypePointer Input 6(float)
|
||||
70: TypePointer Function 6(float)
|
||||
72: 31(int) Constant 3
|
||||
73: TypePointer Input 10(fvec2)
|
||||
76: TypePointer Function 10(fvec2)
|
||||
78: 31(int) Constant 4
|
||||
79(s_ff1): 61(ptr) Variable Input
|
||||
82: 31(int) Constant 5
|
||||
86: 31(int) Constant 6
|
||||
93: TypePointer Output 7(fvec4)
|
||||
94(@entryPointOutput): 93(ptr) Variable Output
|
||||
100: TypeInt 32 0
|
||||
101(myS): TypeStruct 100(int) 100(int) 7(fvec4) 7(fvec4)
|
||||
102($Global): TypeStruct 101(myS) 6(float) 6(float)
|
||||
103: TypePointer Uniform 102($Global)
|
||||
104: 103(ptr) Variable Uniform
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
41(input): 8(ptr) Variable Function
|
||||
45(s): 12(ptr) Variable Function
|
||||
87(param): 8(ptr) Variable Function
|
||||
89(param): 12(ptr) Variable Function
|
||||
44: 7(fvec4) Load 43(input)
|
||||
Store 41(input) 44
|
||||
49: 42(ptr) AccessChain 48(s) 32
|
||||
50: 7(fvec4) Load 49
|
||||
51: 8(ptr) AccessChain 45(s) 32
|
||||
Store 51 50
|
||||
54: 53(ptr) AccessChain 48(s) 52
|
||||
55: 9(bool) Load 54
|
||||
57: 56(ptr) AccessChain 45(s) 52
|
||||
Store 57 55
|
||||
60: 59(ptr) AccessChain 48(s) 58
|
||||
61: 6(float) Load 60
|
||||
63: 62(ptr) AccessChain 45(s) 58
|
||||
Store 63 61
|
||||
66: 65(ptr) AccessChain 48(s) 64
|
||||
67: 10(fvec2) Load 66
|
||||
69: 68(ptr) AccessChain 45(s) 64
|
||||
Store 69 67
|
||||
72: 9(bool) Load 71(s_ff1)
|
||||
73: 56(ptr) AccessChain 45(s) 70
|
||||
Store 73 72
|
||||
75: 53(ptr) AccessChain 48(s) 70
|
||||
76: 9(bool) Load 75
|
||||
77: 56(ptr) AccessChain 45(s) 74
|
||||
Store 77 76
|
||||
79: 53(ptr) AccessChain 48(s) 74
|
||||
80: 9(bool) Load 79
|
||||
81: 56(ptr) AccessChain 45(s) 78
|
||||
49(input): 8(ptr) Variable Function
|
||||
53(s): 12(ptr) Variable Function
|
||||
95(param): 8(ptr) Variable Function
|
||||
97(param): 12(ptr) Variable Function
|
||||
52: 7(fvec4) Load 51(input)
|
||||
Store 49(input) 52
|
||||
57: 50(ptr) AccessChain 56(s) 32
|
||||
58: 7(fvec4) Load 57
|
||||
59: 8(ptr) AccessChain 53(s) 32
|
||||
Store 59 58
|
||||
62: 61(ptr) AccessChain 56(s) 60
|
||||
63: 9(bool) Load 62
|
||||
65: 64(ptr) AccessChain 53(s) 60
|
||||
Store 65 63
|
||||
68: 67(ptr) AccessChain 56(s) 66
|
||||
69: 6(float) Load 68
|
||||
71: 70(ptr) AccessChain 53(s) 66
|
||||
Store 71 69
|
||||
74: 73(ptr) AccessChain 56(s) 72
|
||||
75: 10(fvec2) Load 74
|
||||
77: 76(ptr) AccessChain 53(s) 72
|
||||
Store 77 75
|
||||
80: 9(bool) Load 79(s_ff1)
|
||||
81: 64(ptr) AccessChain 53(s) 78
|
||||
Store 81 80
|
||||
82: 42(ptr) AccessChain 48(s) 78
|
||||
83: 7(fvec4) Load 82
|
||||
84: 8(ptr) AccessChain 45(s) 33
|
||||
Store 84 83
|
||||
88: 7(fvec4) Load 41(input)
|
||||
Store 87(param) 88
|
||||
90: 11(IN_S) Load 45(s)
|
||||
Store 89(param) 90
|
||||
91: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 87(param) 89(param)
|
||||
Store 86(@entryPointOutput) 91
|
||||
83: 61(ptr) AccessChain 56(s) 78
|
||||
84: 9(bool) Load 83
|
||||
85: 64(ptr) AccessChain 53(s) 82
|
||||
Store 85 84
|
||||
87: 61(ptr) AccessChain 56(s) 82
|
||||
88: 9(bool) Load 87
|
||||
89: 64(ptr) AccessChain 53(s) 86
|
||||
Store 89 88
|
||||
90: 50(ptr) AccessChain 56(s) 86
|
||||
91: 7(fvec4) Load 90
|
||||
92: 8(ptr) AccessChain 53(s) 33
|
||||
Store 92 91
|
||||
96: 7(fvec4) Load 49(input)
|
||||
Store 95(param) 96
|
||||
98: 11(IN_S) Load 53(s)
|
||||
Store 97(param) 98
|
||||
99: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 95(param) 97(param)
|
||||
Store 94(@entryPointOutput) 99
|
||||
Return
|
||||
FunctionEnd
|
||||
16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;): 7(fvec4) Function None 13
|
||||
@ -397,6 +418,8 @@ gl_FragCoord origin is upper left
|
||||
15(s): 12(ptr) FunctionParameter
|
||||
17: Label
|
||||
21(s3): 20(ptr) Variable Function
|
||||
40(e): 39(ptr) Variable Function
|
||||
43(ce): 42(ptr) Variable Function
|
||||
22: 19(FS) Load 21(s3)
|
||||
23: 19(FS) Load 21(s3)
|
||||
24: 18(bvec3) CompositeExtract 22 0
|
||||
@ -407,6 +430,9 @@ gl_FragCoord origin is upper left
|
||||
35: 7(fvec4) Load 34
|
||||
37: 36(ptr) AccessChain 30(s2) 32
|
||||
Store 37 35
|
||||
38: 7(fvec4) Load 14(input)
|
||||
ReturnValue 38
|
||||
44: 39(ptr) AccessChain 43(ce) 32
|
||||
45: 38(empty) Load 44
|
||||
Store 40(e) 45
|
||||
46: 7(fvec4) Load 14(input)
|
||||
ReturnValue 46
|
||||
FunctionEnd
|
||||
|
@ -30,6 +30,12 @@ struct IN_S {
|
||||
float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
|
||||
float ff6 : packoffset(c102.y) : register(s3[5]);
|
||||
|
||||
struct empty {};
|
||||
|
||||
struct containEmpty {
|
||||
empty e;
|
||||
};
|
||||
|
||||
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
||||
{
|
||||
class FS {
|
||||
@ -39,5 +45,9 @@ float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
||||
s3 == s3;
|
||||
s2.i = s.ff4;
|
||||
|
||||
containEmpty ce;
|
||||
empty e;
|
||||
e = ce.e;
|
||||
|
||||
return input;
|
||||
}
|
||||
|
@ -2,5 +2,5 @@
|
||||
// For the version, it uses the latest git tag followed by the number of commits.
|
||||
// For the date, it uses the current date (when then script is run).
|
||||
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1874"
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1875"
|
||||
#define GLSLANG_DATE "03-Mar-2017"
|
||||
|
Loading…
Reference in New Issue
Block a user