mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
HLSL: add readonly qualifier to tbuffer, so they end up as SRV
This commit is contained in:
parent
be28355019
commit
7b1dcd6693
@ -15,6 +15,7 @@ u4: offset -1, type 9051, size 1, index -1, binding 44
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u5.@data: offset 0, type 1405, size 0, index 2, binding -1
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u6.@data: offset 0, type 1406, size 1, index 3, binding -1
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cb1: offset 0, type 1404, size 1, index 4, binding -1
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tb1: offset 0, type 1404, size 1, index 5, binding -1
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Uniform block reflection:
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t4: offset -1, type ffffffff, size 0, index -1, binding 14
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@ -22,6 +23,7 @@ t5: offset -1, type ffffffff, size 0, index -1, binding 15
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u5: offset -1, type ffffffff, size 0, index -1, binding 45
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u6: offset -1, type ffffffff, size 0, index -1, binding 46
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cb: offset -1, type ffffffff, size 4, index -1, binding 51
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tb: offset -1, type ffffffff, size 4, index -1, binding 17
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Vertex attribute reflection:
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@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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@ -40,9 +40,9 @@ gl_FragCoord origin is upper left
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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@ -91,9 +91,9 @@ gl_FragCoord origin is upper left
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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@ -141,6 +141,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 14 0 Offset 0
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Decorate 14 Block
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Decorate 16 DescriptorSet 0
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MemberDecorate 23 0 NonWritable
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MemberDecorate 23 0 Offset 0
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Decorate 23 BufferBlock
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Decorate 25 DescriptorSet 0
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@ -149,24 +150,36 @@ gl_FragCoord origin is upper left
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Decorate 29(cbufName) Block
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Decorate 31 DescriptorSet 10
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Decorate 31 Binding 2
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MemberDecorate 36(tbufName) 0 NonWritable
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MemberDecorate 36(tbufName) 0 Offset 16
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MemberDecorate 36(tbufName) 1 NonWritable
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MemberDecorate 36(tbufName) 1 Offset 48
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MemberDecorate 36(tbufName) 2 NonWritable
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MemberDecorate 36(tbufName) 2 Offset 60
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MemberDecorate 36(tbufName) 3 NonWritable
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MemberDecorate 36(tbufName) 3 Offset 64
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MemberDecorate 36(tbufName) 4 NonWritable
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MemberDecorate 36(tbufName) 4 Offset 68
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MemberDecorate 36(tbufName) 5 NonWritable
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MemberDecorate 36(tbufName) 5 Offset 72
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MemberDecorate 36(tbufName) 6 NonWritable
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MemberDecorate 36(tbufName) 6 Offset 76
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MemberDecorate 36(tbufName) 7 NonWritable
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MemberDecorate 36(tbufName) 7 Offset 80
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MemberDecorate 36(tbufName) 8 RowMajor
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MemberDecorate 36(tbufName) 8 NonWritable
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MemberDecorate 36(tbufName) 8 Offset 96
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MemberDecorate 36(tbufName) 8 MatrixStride 16
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MemberDecorate 36(tbufName) 9 ColMajor
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MemberDecorate 36(tbufName) 9 NonWritable
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MemberDecorate 36(tbufName) 9 Offset 160
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MemberDecorate 36(tbufName) 9 MatrixStride 16
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MemberDecorate 36(tbufName) 10 RowMajor
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MemberDecorate 36(tbufName) 10 NonWritable
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MemberDecorate 36(tbufName) 10 Offset 208
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MemberDecorate 36(tbufName) 10 MatrixStride 16
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MemberDecorate 36(tbufName) 11 RowMajor
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MemberDecorate 36(tbufName) 11 NonWritable
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MemberDecorate 36(tbufName) 11 Offset 272
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MemberDecorate 36(tbufName) 11 MatrixStride 16
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Decorate 36(tbufName) BufferBlock
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@ -12,23 +12,23 @@ gl_FragCoord origin is upper left
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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Linked fragment stage:
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@ -48,23 +48,23 @@ gl_FragCoord origin is upper left
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -89,12 +89,15 @@ gl_FragCoord origin is upper left
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MemberName 30(tbufName2) 0 "v1PostLayout"
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Name 32 ""
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Name 38 "specConst"
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MemberDecorate 14(tbufName) 0 NonWritable
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MemberDecorate 14(tbufName) 0 Offset 16
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Decorate 14(tbufName) BufferBlock
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Decorate 16 DescriptorSet 3
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Decorate 16 Binding 5
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MemberDecorate 23(tbufName2) 0 NonWritable
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MemberDecorate 23(tbufName2) 0 Offset 0
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Decorate 23(tbufName2) BufferBlock
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MemberDecorate 30(tbufName2) 0 NonWritable
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MemberDecorate 30(tbufName2) 0 Offset 16
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Decorate 30(tbufName2) BufferBlock
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Decorate 32 DescriptorSet 4
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@ -24,9 +24,9 @@ cbuffer cb : register(b1) {
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int cb1;
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};
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// tbuffer tb : register(t7) {
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// int tb1;
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// };
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tbuffer tb : register(t7) {
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int tb1;
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};
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float4 main() : SV_Target0
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{
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@ -47,11 +47,11 @@ float4 main() : SV_Target0
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u4[0];
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u5.Load(0);
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u6[0];
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u7[0];
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u8[0];
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u7;
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u8;
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cb1;
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// tb1; TODO: wrong type?
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tb1;
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return 0;
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}
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@ -1555,14 +1555,23 @@ void TShader::setSourceEntryPoint(const char* name)
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sourceEntryPointName = name;
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}
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// Set binding base for sampler types
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void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
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// Set binding base for texture types (SRV)
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void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
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// Set binding base for image types
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void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
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// Set binding base for uniform buffer objects (CBV)
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void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
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// Synonym for setShiftUboBinding, to match HLSL language.
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void TShader::setShiftCbufferBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
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// Set binding base for UAV (unordered access view)
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void TShader::setShiftUavBinding(unsigned int base) { intermediate->setShiftUavBinding(base); }
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// Set binding base for SSBOs
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void TShader::setShiftSsboBinding(unsigned int base) { intermediate->setShiftSsboBinding(base); }
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// Enables binding automapping using TIoMapper
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
|
||||
|
@ -491,6 +491,48 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
/********************************************************************************
|
||||
The following IO resolver maps types in HLSL register space, as follows:
|
||||
|
||||
t – for shader resource views (SRV)
|
||||
TEXTURE1D
|
||||
TEXTURE1DARRAY
|
||||
TEXTURE2D
|
||||
TEXTURE2DARRAY
|
||||
TEXTURE3D
|
||||
TEXTURECUBE
|
||||
TEXTURECUBEARRAY
|
||||
TEXTURE2DMS
|
||||
TEXTURE2DMSARRAY
|
||||
STRUCTUREDBUFFER
|
||||
BYTEADDRESSBUFFER
|
||||
BUFFER
|
||||
TBUFFER
|
||||
|
||||
s – for samplers
|
||||
SAMPLER
|
||||
SAMPLER1D
|
||||
SAMPLER2D
|
||||
SAMPLER3D
|
||||
SAMPLERCUBE
|
||||
SAMPLERSTATE
|
||||
SAMPLERCOMPARISONSTATE
|
||||
|
||||
u – for unordered access views (UAV)
|
||||
RWBYTEADDRESSBUFFER
|
||||
RWSTRUCTUREDBUFFER
|
||||
APPENDSTRUCTUREDBUFFER
|
||||
CONSUMESTRUCTUREDBUFFER
|
||||
RWBUFFER
|
||||
RWTEXTURE1D
|
||||
RWTEXTURE1DARRAY
|
||||
RWTEXTURE2D
|
||||
RWTEXTURE2DARRAY
|
||||
RWTEXTURE3D
|
||||
|
||||
b – for constant buffer views (CBV)
|
||||
CBUFFER
|
||||
********************************************************************************/
|
||||
struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
|
||||
{
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
@ -498,7 +540,6 @@ struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
// Use Uav binding if requested: else will pass through to old behavior
|
||||
if (isUavType(type))
|
||||
return checkEmpty(set, baseUavBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
|
@ -1846,13 +1846,16 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
||||
// This storage qualifier will tell us whether it's an AST
|
||||
// block type or just a generic structure type.
|
||||
TStorageQualifier storageQualifier = EvqTemporary;
|
||||
bool readonly = false;
|
||||
|
||||
// CBUFFER
|
||||
if (acceptTokenClass(EHTokCBuffer))
|
||||
if (acceptTokenClass(EHTokCBuffer)) {
|
||||
storageQualifier = EvqUniform;
|
||||
// TBUFFER
|
||||
else if (acceptTokenClass(EHTokTBuffer))
|
||||
} else if (acceptTokenClass(EHTokTBuffer)) {
|
||||
storageQualifier = EvqBuffer;
|
||||
readonly = true;
|
||||
}
|
||||
// CLASS
|
||||
// STRUCT
|
||||
else if (! acceptTokenClass(EHTokClass) && ! acceptTokenClass(EHTokStruct))
|
||||
@ -1908,6 +1911,7 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
||||
new(&type) TType(typeList, structName);
|
||||
else {
|
||||
postDeclQualifier.storage = storageQualifier;
|
||||
postDeclQualifier.readonly = readonly;
|
||||
new(&type) TType(typeList, structName, postDeclQualifier); // sets EbtBlock
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user