Minor infrastructure changes, to simplify an upcoming check in:

- print out block member types when printing a block (makes all test results change)
 - const versions of all intermediate.h type-identification methods
 - layoutSlotLocation -> layoutLocation

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-01-06 21:27:56 +00:00
parent 7054075804
commit 7cbfdf4394
50 changed files with 592 additions and 571 deletions

View File

@ -129,20 +129,20 @@ ERROR: node is still EOpNull!
0:29 'b' (mediump int)
0:29 Constant:
0:29 3 (const int)
0:36 move second child to first child (structure{f,a})
0:36 's1' (structure{f,a})
0:36 's2' (structure{f,a})
0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a})
0:36 's1' (structure{mediump float f, 10-element array of mediump float a})
0:36 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 Test condition and select (void)
0:37 Condition
0:37 Compare Equal (bool)
0:37 's1' (structure{f,a})
0:37 's2' (structure{f,a})
0:37 's1' (structure{mediump float f, 10-element array of mediump float a})
0:37 's2' (structure{mediump float f, 10-element array of mediump float a})
0:37 true case is null
0:38 Test condition and select (void)
0:38 Condition
0:38 Compare Not Equal (bool)
0:38 's1' (structure{f,a})
0:38 's2' (structure{f,a})
0:38 's1' (structure{mediump float f, 10-element array of mediump float a})
0:38 's2' (structure{mediump float f, 10-element array of mediump float a})
0:38 true case is null
0:40 'b' (mediump int)
0:54 Function Definition: foo10( (void)
@ -325,7 +325,7 @@ ERROR: node is still EOpNull!
0:? 'uint' (mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float)
0:? '__anon__0' (layout(column_major shared ) uniform block{x})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump int x})
0:? 'fa' (unsized array of mediump float)
0:? 'f13' (mediump float)
0:? 'fi' (invariant mediump float)
@ -343,7 +343,7 @@ ERROR: node is still EOpNull!
0:? 'f123' (mediump float)
0:? 'f124' (mediump float)
0:? 'sCube' (uniform lowp samplerCube)
0:? 's' (smooth in structure{f})
0:? 's' (smooth in structure{mediump float f})
Linked fragment stage:

View File

@ -107,12 +107,12 @@ ERROR: node is still EOpNull!
0:60 'x' (highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{x})
0:68 'S' (structure{x})
0:68 move second child to first child (structure{highp int x})
0:68 'S' (structure{highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (highp int)
0:69 'S' (structure{x})
0:69 'S' (structure{highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
@ -120,7 +120,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (highp float)
0:? 's' (smooth out structure{f})
0:? 's' (smooth out structure{highp float f})
Linked vertex stage:

View File

@ -99,12 +99,12 @@ ERROR: node is still EOpNull!
0:60 'x' (int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{x})
0:68 'S' (structure{x})
0:68 move second child to first child (structure{int x})
0:68 'S' (structure{int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (int)
0:69 'S' (structure{x})
0:69 'S' (structure{int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:

View File

@ -47,9 +47,9 @@ ERROR: node is still EOpNull!
0:23 Construct mat2x3 (2X3 matrix of float)
0:23 'm' (uniform 4X2 matrix of float)
0:27 Sequence
0:27 move second child to first child (structure{f})
0:27 'sv' (structure{f})
0:27 Construct structure (structure{f})
0:27 move second child to first child (structure{float f})
0:27 'sv' (structure{float f})
0:27 Construct structure (structure{float f})
0:27 Convert int to float (float)
0:27 'a' (int)
0:28 Sequence
@ -196,9 +196,9 @@ ERROR: node is still EOpNull!
0:51 false case
0:51 'a' (int)
0:52 Sequence
0:52 move second child to first child (structure{f})
0:52 'news' (structure{f})
0:52 'sv' (structure{f})
0:52 move second child to first child (structure{float f})
0:52 'news' (structure{float f})
0:52 'sv' (structure{float f})
0:54 vector swizzle (2-component vector of float)
0:54 'i' (smooth in 4-component vector of float)
0:54 Sequence

View File

@ -28,7 +28,7 @@ ERROR: node is still EOpNull!
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{f})
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)

View File

@ -26,7 +26,7 @@ ERROR: node is still EOpNull!
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{f})
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)

View File

@ -48,12 +48,12 @@ ERROR: node is still EOpNull!
0:30 0.000000
0:32 move second child to first child (3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) 3-component vector of float)
0:32 '__anon__0' (layout(stream=0 ) out block{color})
0:32 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure (3-component vector of float)
0:32 direct index (block{color})
0:32 'fromV' (in 4-element array of block{color})
0:32 direct index (block{3-component vector of float color})
0:32 'fromV' (in 4-element array of block{3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@ -61,15 +61,15 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (float)
0:33 direct index (layout(stream=0 ) float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) unsized array of float)
0:33 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -78,24 +78,24 @@ ERROR: node is still EOpNull!
0:33 2 (const int)
0:34 move second child to first child (4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (4-component vector of float)
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (float)
0:35 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:67 Sequence
0:67 move second child to first child (4-component vector of float)
0:67 a: direct index for structure (layout(stream=6 ) 4-component vector of float)
0:67 'ouuaa6' (layout(stream=6 ) out block{a})
0:67 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -122,28 +122,28 @@ ERROR: node is still EOpNull!
0:67 1.000000
0:67 1.000000
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{color})
0:? 'toF' (layout(stream=0 ) out block{color})
0:? '__anon__0' (layout(stream=0 ) out block{color})
0:? 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'fromV' (in 4-element array of block{3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ua' (layout(stream=3 ) uniform int)
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{ua})
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) int ua})
0:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
0:? 'ouuaa6' (layout(stream=6 ) out block{a})
0:? 'ouua6' (layout(stream=6 ) out block{a})
0:? 'ouua7' (layout(stream=7 ) out block{a})
0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
0:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
0:? 'bad2v4' (in 4-element array of 4-component vector of float)
0:? '__anon__1' (layout(stream=3 ) out block{a})
0:? 'outbi' (layout(stream=3 ) out block{a,b,c})
0:? 'inbi' (in 4-element array of block{a})
0:? 'insn' (in 4-element array of block{a15})
0:? '__anon__2' (layout(stream=3 ) out block{f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{b15})
0:? '__anon__1' (layout(stream=3 ) out block{layout(stream=3 ) int a})
0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) int a, layout(stream=3 ) int b, layout(stream=3 ) int c})
0:? 'inbi' (in 4-element array of block{layout(stream=2 ) int a})
0:? 'insn' (in 4-element array of block{int a15})
0:? '__anon__2' (layout(stream=3 ) out block{layout(stream=3 ) float f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{layout(column_major shared ) bool b15})
Linked geometry stage:

View File

@ -16,8 +16,8 @@ vertices = 4
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@ -26,8 +26,8 @@ vertices = 4
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@ -37,8 +37,8 @@ vertices = 4
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -59,8 +59,8 @@ vertices = 4
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
@ -68,8 +68,8 @@ vertices = 4
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@ -78,8 +78,8 @@ vertices = 4
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -104,7 +104,7 @@ vertices = 4
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
150.tese
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
@ -131,8 +131,8 @@ ERROR: node is still EOpNull!
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -141,8 +141,8 @@ ERROR: node is still EOpNull!
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -152,8 +152,8 @@ ERROR: node is still EOpNull!
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -188,20 +188,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -241,8 +241,8 @@ ERROR: node is still EOpNull!
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -251,8 +251,8 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -262,8 +262,8 @@ ERROR: node is still EOpNull!
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -284,8 +284,8 @@ ERROR: node is still EOpNull!
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
@ -293,8 +293,8 @@ ERROR: node is still EOpNull!
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -303,8 +303,8 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -330,8 +330,8 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@ -340,7 +340,7 @@ ERROR: node is still EOpNull!
0:? 'outa' (4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
@ -405,8 +405,8 @@ ERROR: node is still EOpNull!
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -415,8 +415,8 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -426,8 +426,8 @@ ERROR: node is still EOpNull!
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -462,20 +462,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -488,15 +488,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{f})
0:? 'blb' (in 32-element array of block{f})
0:? 'blc' (in 32-element array of block{f})
0:? 'bld' (in 32-element array of block{f})
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
@ -523,7 +523,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{4-component vector of float gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@ -537,8 +537,8 @@ ERROR: node is still EOpNull!
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@ -547,8 +547,8 @@ ERROR: node is still EOpNull!
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@ -558,8 +558,8 @@ ERROR: node is still EOpNull!
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@ -580,19 +580,19 @@ ERROR: node is still EOpNull!
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{gl_Position})
0:25 'gl_out' (out 3-element array of block{gl_Position})
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{gl_Position})
0:26 'gl_out' (out 3-element array of block{gl_Position})
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{gl_Position})
0:? 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@ -611,7 +611,7 @@ ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float'
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{s,t}'
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}'
ERROR: 0:58: 'initializer list' : wrong number of structure members
ERROR: 13 compilation errors. No code generated.
@ -629,14 +629,14 @@ ERROR: node is still EOpNull!
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child (structure{a,b})
0:15 'e' (structure{a,b})
0:15 move second child to first child (structure{float a, int b})
0:15 'e' (structure{float a, int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child (structure{a,b})
0:20 'e2' (structure{a,b})
0:20 move second child to first child (structure{float a, int b})
0:20 'e2' (structure{float a, int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
@ -687,7 +687,7 @@ ERROR: node is still EOpNull!
0:74 0.000000
0:74 6.000000
0:74 0.000000
0:74 'curlybad1' (structure{uv2,s})
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:74 true case is null
0:76 Test condition and select (void)
0:76 Condition
@ -710,16 +710,16 @@ ERROR: node is still EOpNull!
0:? 'b2' (2-component vector of float)
0:? 'c2' (3X3 matrix of float)
0:? 'd' (2X2 matrix of float)
0:? 'e' (structure{a,b})
0:? 'e2' (structure{a,b})
0:? 'e3' (structure{a,b})
0:? 'e' (structure{float a, int b})
0:? 'e2' (structure{float a, int b})
0:? 'e3' (structure{float a, int b})
0:? 'a3' (int)
0:? 'b3' (2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float)
0:? 'd2' (unsized array of structure{s,t})
0:? 'd2' (unsized array of structure{float s, float t})
0:? 'b5' (5-element array of float)
0:? 'constructed' (const structure{uv2,s})
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@ -736,8 +736,8 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (structure{uv2,s})
0:? 'curlyInit' (const structure{uv2,s})
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@ -779,7 +779,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}" versus "out 3-element array of block{gl_Position}"
gl_out: "out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance}" versus "out 3-element array of block{4-component vector of float gl_Position}"
Linked tessellation evaluation stage:
@ -808,8 +808,8 @@ vertices = 4
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@ -818,8 +818,8 @@ vertices = 4
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@ -829,8 +829,8 @@ vertices = 4
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -851,8 +851,8 @@ vertices = 4
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
@ -860,8 +860,8 @@ vertices = 4
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@ -870,8 +870,8 @@ vertices = 4
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -906,8 +906,8 @@ vertices = 4
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -916,8 +916,8 @@ vertices = 4
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -927,8 +927,8 @@ vertices = 4
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -949,8 +949,8 @@ vertices = 4
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
@ -958,8 +958,8 @@ vertices = 4
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -968,8 +968,8 @@ vertices = 4
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -995,8 +995,8 @@ vertices = 4
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@ -1010,8 +1010,8 @@ vertices = 4
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@ -1020,8 +1020,8 @@ vertices = 4
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@ -1031,8 +1031,8 @@ vertices = 4
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@ -1053,21 +1053,21 @@ vertices = 4
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{gl_Position})
0:25 'gl_out' (out 3-element array of block{gl_Position})
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{gl_Position})
0:26 'gl_out' (out 3-element array of block{gl_Position})
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
@ -1102,8 +1102,8 @@ ERROR: node is still EOpNull!
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -1112,8 +1112,8 @@ ERROR: node is still EOpNull!
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -1123,8 +1123,8 @@ ERROR: node is still EOpNull!
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -1159,20 +1159,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -1192,8 +1192,8 @@ ERROR: node is still EOpNull!
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -1202,8 +1202,8 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1213,8 +1213,8 @@ ERROR: node is still EOpNull!
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -1249,20 +1249,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -1277,14 +1277,14 @@ ERROR: node is still EOpNull!
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child (structure{a,b})
0:15 'e' (structure{a,b})
0:15 move second child to first child (structure{float a, int b})
0:15 'e' (structure{float a, int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child (structure{a,b})
0:20 'e2' (structure{a,b})
0:20 move second child to first child (structure{float a, int b})
0:20 'e2' (structure{float a, int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
@ -1335,7 +1335,7 @@ ERROR: node is still EOpNull!
0:74 0.000000
0:74 6.000000
0:74 0.000000
0:74 'curlybad1' (structure{uv2,s})
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:74 true case is null
0:76 Test condition and select (void)
0:76 Condition
@ -1349,15 +1349,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{f})
0:? 'blb' (in 32-element array of block{f})
0:? 'blc' (in 32-element array of block{f})
0:? 'bld' (in 32-element array of block{f})
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
@ -1378,16 +1378,16 @@ ERROR: node is still EOpNull!
0:? 'b2' (2-component vector of float)
0:? 'c2' (3X3 matrix of float)
0:? 'd' (2X2 matrix of float)
0:? 'e' (structure{a,b})
0:? 'e2' (structure{a,b})
0:? 'e3' (structure{a,b})
0:? 'e' (structure{float a, int b})
0:? 'e2' (structure{float a, int b})
0:? 'e3' (structure{float a, int b})
0:? 'a3' (int)
0:? 'b3' (2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float)
0:? 'd2' (unsized array of structure{s,t})
0:? 'd2' (unsized array of structure{float s, float t})
0:? 'b5' (5-element array of float)
0:? 'constructed' (const structure{uv2,s})
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@ -1404,8 +1404,8 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (structure{uv2,s})
0:? 'curlyInit' (const structure{uv2,s})
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000

View File

@ -10,20 +10,20 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:11 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:11 Constant:
0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:12 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:12 Constant:
0:12 1 (const uint)
0:12 'ps' (uniform float)
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_ClipDistance: direct index for structure (4-element array of float)
0:13 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:13 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
@ -34,14 +34,14 @@ ERROR: node is still EOpNull!
0:13 0 (const int)
0:14 move second child to first child (4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:14 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:14 Constant:
0:14 3 (const uint)
0:14 'iv4' (in 4-component vector of float)
0:? Linker Objects
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
0:? '__anon__1' (layout(column_major shared ) uniform block{a})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) unsized array of int a})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@ -201,13 +201,13 @@ ERROR: node is still EOpNull!
0:91 move second child to first child (lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float)
0:91 c: direct index for structure (lowp 3-component vector of float)
0:91 's2' (smooth in structure{c,f})
0:91 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f})
0:91 Constant:
0:91 0 (const int)
0:92 move second child to first child (lowp float)
0:92 'sf' (out lowp float)
0:92 f: direct index for structure (lowp float)
0:92 's2' (smooth in structure{c,f})
0:92 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f})
0:92 Constant:
0:92 1 (const int)
0:94 add (lowp 2-component vector of float)
@ -241,28 +241,28 @@ ERROR: node is still EOpNull!
0:111 'c4D' (smooth lowp 4-component vector of float)
0:117 Function Definition: foo13(struct-s-i1-s211; (void)
0:117 Function Parameters:
0:117 'inSt2' (in structure{i,s})
0:117 'inSt2' (in structure{mediump int i, lowp sampler2D s})
0:119 Sequence
0:119 Test condition and select (void)
0:119 Condition
0:119 Compare Equal (bool)
0:119 'st1' (uniform structure{i,s})
0:119 'st2' (uniform structure{i,s})
0:119 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:119 'st2' (uniform structure{mediump int i, lowp sampler2D s})
0:119 true case is null
0:120 Test condition and select (void)
0:120 Condition
0:120 Compare Not Equal (bool)
0:120 'st1' (uniform structure{i,s})
0:120 'st2' (uniform structure{i,s})
0:120 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:120 'st2' (uniform structure{mediump int i, lowp sampler2D s})
0:120 true case is null
0:121 Constant:
0:121 false (const bool)
0:122 move second child to first child (structure{i,s})
0:122 'inSt2' (in structure{i,s})
0:122 'st1' (uniform structure{i,s})
0:122 move second child to first child (structure{mediump int i, lowp sampler2D s})
0:122 'inSt2' (in structure{mediump int i, lowp sampler2D s})
0:122 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:123 Compare Equal (bool)
0:123 'inSt2' (in structure{i,s})
0:123 'st1' (uniform structure{i,s})
0:123 'inSt2' (in structure{mediump int i, lowp sampler2D s})
0:123 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:126 Function Definition: foo23( (void)
0:126 Function Parameters:
0:128 Sequence
@ -376,15 +376,15 @@ ERROR: node is still EOpNull!
0:? 'ic4D' (flat in mediump 4-component vector of int)
0:? 'badv' (noperspective in lowp 4-component vector of float)
0:? 'bads' (smooth in lowp sampler2D)
0:? 'badout' (smooth in structure{i,s})
0:? 's2' (smooth in structure{c,f})
0:? 'badout' (smooth in structure{mediump int i, lowp sampler2D s})
0:? 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f})
0:? 'sc' (out lowp 3-component vector of float)
0:? 'sf' (out lowp float)
0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{a,b,c})
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) 2-element array of mediump int a, layout(column_major shared ) 2-element array of mediump int b, layout(column_major shared ) 2-element array of mediump int c})
0:? 'colors' (out 4-element array of lowp 4-component vector of float)
0:? 'st1' (uniform structure{i,s})
0:? 'st2' (uniform structure{i,s})
0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s})
Linked fragment stage:

View File

@ -138,13 +138,13 @@ ERROR: node is still EOpNull!
0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float)
0:52 's' (smooth out structure{c,f})
0:52 's' (smooth out structure{highp 3-component vector of float c, highp float f})
0:52 Constant:
0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float)
0:53 f: direct index for structure (highp float)
0:53 's' (smooth out structure{c,f})
0:53 's' (smooth out structure{highp 3-component vector of float c, highp float f})
0:53 Constant:
0:53 1 (const int)
0:53 'dm' (highp float)
@ -269,23 +269,23 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure{c,f})
0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f})
0:? 'badsize' (unsized array of highp float)
0:? 'badsize2' (unsized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{a})
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{layout(column_major shared ) unsized array of highp int a})
0:? 'okayA' (2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{c,f})
0:? 's3' (invariant smooth out structure{c,f})
0:? 'a' (layout(column_major shared ) uniform block{f})
0:? '__anon__0' (layout(column_major shared ) uniform block{b23})
0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f})
0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) highp float f})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) bool b23})
0:? 's2D' (uniform lowp sampler2D)
0:? 's3D' (uniform lowp sampler3D)
0:? 's2DS' (uniform lowp sampler2DShadow)
0:? 's2DAS' (uniform lowp sampler2DArrayShadow)
0:? 'c2D' (in highp 2-component vector of float)
0:? 'ssss' (smooth out structure{f})
0:? 'ssss' (smooth out structure{highp float f})
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -12,19 +12,19 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int)
0:44 sampler: direct index for structure (lowp isampler3D)
0:44 's' (uniform structure{u,v,sampler,w,t})
0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float)
0:44 Convert int to float (float)
0:44 ni: direct index for structure (layout(column_major shared ) mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{nbv,ni})
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 '__anon__0' (layout(column_major shared ) uniform block{bv,bm2,sampler,t,fbs})
0:44 '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint bv, layout(column_major shared ) mediump 2X2 matrix of float bm2, layout(column_major shared ) lowp isampler2D sampler, layout(column_major shared ) structure{mediump int a} t, layout(column_major shared ) structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
@ -32,29 +32,29 @@ ERROR: node is still EOpNull!
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{nbv,ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{nbv,ni})
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) block{nbv,ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{nbv,ni})
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:45 direct index (mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint)
0:45 's' (uniform structure{u,v,sampler,w,t})
0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:? Linker Objects
0:? 's' (uniform structure{u,v,sampler,w,t})
0:? '__anon__0' (layout(column_major shared ) uniform block{bv,bm2,sampler,t,fbs})
0:? 'inst' (layout(column_major shared ) uniform block{nbv,ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{nbv,ni})
0:? '__anon__1' (layout(column_major shared ) uniform block{f,u})
0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint bv, layout(column_major shared ) mediump 2X2 matrix of float bm2, layout(column_major shared ) lowp isampler2D sampler, layout(column_major shared ) structure{mediump int a} t, layout(column_major shared ) structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f, layout(column_major shared ) mediump uint u})
Linked fragment stage:

View File

@ -33,23 +33,23 @@ ERROR: node is still EOpNull!
0:46 add (highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:46 Constant:
0:46 0 (const int)
0:46 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:46 Constant:
0:46 1 (const int)
0:46 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{M3,M4,N2,b})
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) highp 4X4 matrix of float M3, layout(row_major shared ) highp 4X4 matrix of float M4, layout(column_major shared ) highp 3X3 matrix of float N2, layout(column_major shared ) highp int b})
0:46 Constant:
0:46 1 (const uint)
0:46 M3: direct index for structure (layout(column_major shared ) highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{M3,M4,N2,b})
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) highp 4X4 matrix of float M3, layout(row_major shared ) highp 4X4 matrix of float M4, layout(column_major shared ) highp 3X3 matrix of float N2, layout(column_major shared ) highp int b})
0:46 Constant:
0:46 0 (const uint)
0:46 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:46 '__anon__0' (layout(row_major shared ) uniform block{b,t2m})
0:46 '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) bool b, layout(row_major shared ) highp 4X4 matrix of float t2m})
0:46 Constant:
0:46 1 (const uint)
0:47 move second child to first child (highp 3-component vector of float)
@ -57,20 +57,20 @@ ERROR: node is still EOpNull!
0:47 vector-times-matrix (highp 3-component vector of float)
0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
0:47 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:47 Constant:
0:47 2 (const int)
0:? Linker Objects
0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
0:? 'r' (layout(location=10 ) in 4-element array of structure{v})
0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v})
0:? 'pos' (smooth out highp 4-component vector of float)
0:? 'color' (smooth out highp 3-component vector of float)
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
0:? 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
0:? '__anon__0' (layout(row_major shared ) uniform block{b,t2m})
0:? '__anon__2' (out block{f})
0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:? '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) bool b, layout(row_major shared ) highp 4X4 matrix of float t2m})
0:? '__anon__2' (out block{highp float f})
0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
0:? 'compute_only' (shared highp 4-component vector of float)
0:? 'aoeuntaoeu' (layout(packed ) highp float)

View File

@ -1,7 +1,7 @@
300operations.frag
ERROR: 0:11: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{f}' and a right operand of type 'layout(column_major shared ) uniform block{f}' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure{i}' and a right operand of type 'structure{i}' (or there is no acceptable conversion)
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f}' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion)
ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump int' (or there is no acceptable conversion)
@ -15,8 +15,8 @@ ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a le
ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{f} (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure{i} (or there is no acceptable conversion)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f} (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure{mediump int i} (or there is no acceptable conversion)
ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion)
ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
@ -40,7 +40,7 @@ ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an ope
ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 4X4 matrix of float (or there is no acceptable conversion)
ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{f} (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f} (or there is no acceptable conversion)
ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
@ -53,7 +53,7 @@ ERROR: 0:85: 'assign' : cannot convert from 'mediump 3-component vector of uint
ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'structure{i}' and a right operand of type 'structure{i}' (or there is no acceptable conversion)
ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion)
ERROR: 0:90: 'assign' : l-value required
ERROR: 56 compilation errors. No code generated.
@ -62,8 +62,8 @@ ERROR: node is still EOpNull!
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:? Sequence
0:30 'instanceName' (layout(column_major shared ) uniform block{f})
0:31 's' (structure{i})
0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:31 's' (structure{mediump int i})
0:32 'i' (mediump int)
0:33 'u' (mediump uint)
0:34 'u' (mediump uint)
@ -76,8 +76,8 @@ ERROR: node is still EOpNull!
0:42 'f' (mediump float)
0:43 'i' (mediump int)
0:44 'f' (mediump float)
0:45 'instanceName' (layout(column_major shared ) uniform block{f})
0:46 's' (structure{i})
0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:46 's' (structure{mediump int i})
0:47 'a' (5-element array of mediump float)
0:48 'b3' (3-component vector of bool)
0:50 Constant:
@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:71 'm4' (mediump 4X4 matrix of float)
0:72 'v3' (mediump 3-component vector of float)
0:73 'a' (5-element array of mediump float)
0:74 'instanceName' (layout(column_major shared ) uniform block{f})
0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:76 'i' (mediump int)
0:77 'u' (mediump uint)
0:78 'i' (mediump int)
@ -126,7 +126,7 @@ ERROR: node is still EOpNull!
0:86 'i' (mediump int)
0:87 'u' (mediump uint)
0:88 'm2' (mediump 2X2 matrix of float)
0:89 's' (structure{i})
0:89 's' (structure{mediump int i})
0:90 move second child to first child (mediump float)
0:90 move second child to first child (mediump float)
0:90 'f' (mediump float)
@ -169,8 +169,8 @@ ERROR: node is still EOpNull!
0:106 'a' (5-element array of mediump float)
0:106 'a' (5-element array of mediump float)
0:107 Compare Not Equal (bool)
0:107 's' (structure{i})
0:107 's' (structure{i})
0:107 's' (structure{mediump int i})
0:107 's' (structure{mediump int i})
0:109 logical-and (bool)
0:109 'b' (bool)
0:109 'b' (bool)
@ -231,8 +231,8 @@ ERROR: node is still EOpNull!
0:134 Constant:
0:134 2 (const int)
0:? Linker Objects
0:? 'instanceName' (layout(column_major shared ) uniform block{f})
0:? 's' (structure{i})
0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:? 's' (structure{mediump int i})
0:? 'a' (5-element array of mediump float)

View File

@ -114,12 +114,12 @@ ERROR: node is still EOpNull!
0:60 'x' (highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{x})
0:68 'S' (structure{x})
0:68 move second child to first child (structure{highp int x})
0:68 'S' (structure{highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (highp int)
0:69 'S' (structure{x})
0:69 'S' (structure{highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:

View File

@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
0:23 move second child to first child (4-component vector of float)
0:23 'c' (4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 '__anon__0' (in block{gl_Color,})
0:23 '__anon__0' (in block{in 4-component vector of float gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (4-component vector of float)
@ -43,8 +43,8 @@ ERROR: node is still EOpNull!
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
0:? '__anon__0' (in block{gl_Color,})
0:? 'gl_name' (in block{gl_i})
0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
0:? 'gl_name' (in block{int gl_i})
Linked fragment stage:

View File

@ -201,8 +201,8 @@ ERROR: node is still EOpNull!
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'u2drs' (uniform sampler2DRectShadow)

View File

@ -47,8 +47,8 @@ ERROR: node is still EOpNull!
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (4-component vector of float)
0:26 direct index (block{gl_Position,gl_PointSize})
0:26 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize})
0:26 direct index (block{4-component vector of float gl_Position, float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
@ -72,8 +72,8 @@ ERROR: node is still EOpNull!
0:51 Constant:
0:51 3 (const int)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{a})
0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize})
0:? 'bn' (in 3-element array of block{int a})
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
@ -85,8 +85,8 @@ ERROR: node is still EOpNull!
0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:? 'scalar' (in float)
0:? 'inbls' (in block{a})
0:? 'inbla' (in 17-element array of block{a})
0:? 'inbls' (in block{int a})
0:? 'inbla' (in 17-element array of block{int a})
Linked geometry stage:

View File

@ -4,7 +4,7 @@ ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure
ERROR: 0:32: '=' : cannot convert from 'block{gl_PointSize}' to '4-component vector of float'
ERROR: 0:32: '=' : cannot convert from 'block{float gl_PointSize}' to '4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void'
ERROR: 7 compilation errors. No code generated.
@ -29,25 +29,25 @@ ERROR: node is still EOpNull!
0:30 move second child to first child (float)
0:30 'p' (float)
0:30 gl_PointSize: direct index for structure (float)
0:30 direct index (block{gl_PointSize})
0:30 'gl_in' (in unsized array of block{gl_PointSize})
0:30 direct index (block{float gl_PointSize})
0:30 'gl_in' (in unsized array of block{float gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child (float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 '__anon__0' (layout(stream=0 ) out block{gl_PointSize,})
0:31 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 Constant:
0:31 1 (const uint)
0:31 'p' (float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 '__anon__0' (layout(stream=0 ) out block{gl_PointSize,})
0:33 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 Constant:
0:33 0 (const uint)
0:? Linker Objects
0:? 'gl_in' (in unsized array of block{gl_PointSize})
0:? '__anon__0' (layout(stream=0 ) out block{gl_PointSize,})
0:? 'gl_in' (in unsized array of block{float gl_PointSize})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
Linked geometry stage:

View File

@ -20,15 +20,15 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 1 (const int)
0:10 gl_Position: direct index for structure (4-component vector of float)
0:10 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:10 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:11 gl_Position: direct index for structure (4-component vector of float)
0:11 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:11 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:11 'i' (int)
0:11 Constant:
0:11 0 (const int)
@ -38,8 +38,8 @@ ERROR: node is still EOpNull!
0:20 Constant:
0:20 3 (const int)
0:21 gl_Position: direct index for structure (4-component vector of float)
0:21 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:21 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'i' (int)
0:21 Constant:
0:21 0 (const int)
@ -115,12 +115,12 @@ ERROR: node is still EOpNull!
0:44 1 (const int)
0:? Linker Objects
0:? 'i' (int)
0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'coord' (in 3-element array of 2-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? '__anon__0' (layout(stream=0 ) out block{gl_PointSize,gl_ClipDistance})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
Linked geometry stage:

View File

@ -124,16 +124,16 @@ ERROR: node is still EOpNull!
0:? 4.200000
0:? 'dx' (const float)
0:? 4.200000
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{aoeu})
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{aoeu})
0:? '__anon__1' (layout(binding=1 ) in block{aoeua})
0:? '__anon__2' (layout(column_major shared ) uniform block{aooeu})
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(binding=3 column_major shared ) int aoeu})
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(binding=7 column_major shared ) int aoeu})
0:? '__anon__1' (layout(binding=1 ) in block{layout(binding=1 ) int aoeua})
0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) int aooeu})
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? '__anon__3' (out block{gl_ClipDistance,})
0:? '__anon__3' (out block{unsized array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int)

View File

@ -15,8 +15,8 @@ ERROR: node is still EOpNull!
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (4-component vector of float)
0:14 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:14 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
@ -24,8 +24,8 @@ ERROR: node is still EOpNull!
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (4-component vector of float)
0:16 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:16 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:16 'i' (int)
0:16 Constant:
0:16 0 (const int)
@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
0:? 'i' (int)
0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
Linked geometry stage:

View File

@ -1,8 +1,8 @@
430.vert
Warning, version 430 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:3: 'v4' : location qualifiers only appy to uniform, buffer, in, or out storage qualifiers
ERROR: 0:7: 'location qualifier on input block' : not supported for this version or the enabled extensions
ERROR: 0:8: 'location qualifier on output block' : not supported for this version or the enabled extensions
ERROR: 0:7: 'location qualifier on in/out block' : not supported for this version or the enabled extensions
ERROR: 0:8: 'location qualifier on in/out block' : not supported for this version or the enabled extensions
ERROR: 0:21: 'g' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:22: 'h' : cannot use storage or interpolation qualifiers on structure members
ERROR: 0:23: 'i' : cannot use invariant qualifier on structure members
@ -23,7 +23,7 @@ ERROR: node is still EOpNull!
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 gl_ClipDistance: direct index for structure (17-element array of float)
0:16 '__anon__0' (out block{gl_ClipDistance,})
0:16 '__anon__0' (out block{17-element array of float gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
@ -39,10 +39,10 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'v4' (layout(location=3 ) 4-component vector of float)
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{v})
0:? 'b2' (layout(location=2 ) out block{v})
0:? '__anon__0' (out block{gl_ClipDistance,})
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{m,f})
0:? 'b1' (layout(location=2 ) in block{layout(location=2 ) 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{layout(location=2 ) 4-component vector of float v})
0:? '__anon__0' (out block{17-element array of float gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f})
0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float)
0:? 'alias1' (layout(location=10 ) in 4-component vector of float)

View File

@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
0:47 3.000000
0:49 move second child to first child (4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float)
@ -107,12 +107,12 @@ ERROR: node is still EOpNull!
0:60 'x' (int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{x})
0:68 'S' (structure{x})
0:68 move second child to first child (structure{int x})
0:68 'S' (structure{int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (int)
0:69 'S' (structure{x})
0:69 'S' (structure{int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:

View File

@ -7,10 +7,10 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:23 Function Definition: main( (void)
0:23 Function Parameters:
0:? Sequence
0:27 move second child to first child (3-element array of structure{i,f})
0:27 'a' (3-element array of structure{i,f})
0:27 Construct structure (3-element array of structure{i,f})
0:27 Construct structure (structure{i,f})
0:27 move second child to first child (3-element array of structure{int i, float f})
0:27 'a' (3-element array of structure{int i, float f})
0:27 Construct structure (3-element array of structure{int i, float f})
0:27 Construct structure (structure{int i, float f})
0:27 Convert float to int (int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
@ -20,7 +20,7 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:27 'u' (smooth in 4-component vector of float)
0:27 Constant:
0:27 1 (const int)
0:27 Construct structure (structure{i,f})
0:27 Construct structure (structure{int i, float f})
0:27 Convert float to int (int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
@ -33,13 +33,13 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:27 Constant:
0:27 14 (const int)
0:27 14.000000
0:28 move second child to first child (3-element array of structure{i,f})
0:28 'b' (3-element array of structure{i,f})
0:28 Construct structure (3-element array of structure{i,f})
0:28 move second child to first child (3-element array of structure{int i, float f})
0:28 'b' (3-element array of structure{int i, float f})
0:28 Construct structure (3-element array of structure{int i, float f})
0:28 Constant:
0:28 17 (const int)
0:28 17.000000
0:28 Construct structure (structure{i,f})
0:28 Construct structure (structure{int i, float f})
0:28 Convert float to int (int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
@ -49,7 +49,7 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:28 'w' (smooth in 4-component vector of float)
0:28 Constant:
0:28 1 (const int)
0:28 Construct structure (structure{i,f})
0:28 Construct structure (structure{int i, float f})
0:28 Convert float to int (int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
@ -62,8 +62,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:30 Test condition and select (void)
0:30 Condition
0:30 Compare Equal (bool)
0:30 'foo2a' (uniform structure{i,f,s1_1})
0:30 'foo2b' (uniform structure{i,f,s1_1})
0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30 true case
0:31 move second child to first child (4-component vector of float)
0:31 'v' (4-component vector of float)
@ -118,8 +118,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:44 Test condition and select (void)
0:44 Condition
0:44 Compare Equal (bool)
0:44 'a' (3-element array of structure{i,f})
0:44 'b' (3-element array of structure{i,f})
0:44 'a' (3-element array of structure{int i, float f})
0:44 'b' (3-element array of structure{int i, float f})
0:44 true case
0:45 vector scale second child into first child (4-component vector of float)
0:45 'v' (4-component vector of float)
@ -128,8 +128,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:47 Test condition and select (void)
0:47 Condition
0:47 Compare Not Equal (bool)
0:47 'a' (3-element array of structure{i,f})
0:47 'b' (3-element array of structure{i,f})
0:47 'a' (3-element array of structure{int i, float f})
0:47 'b' (3-element array of structure{int i, float f})
0:47 true case
0:48 vector scale second child into first child (4-component vector of float)
0:48 'v' (4-component vector of float)
@ -143,9 +143,9 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
0:? 'coord' (smooth in 2-component vector of float)
0:? 'u' (smooth in 4-component vector of float)
0:? 'w' (smooth in 4-component vector of float)
0:? 'foo1' (uniform structure{i,f})
0:? 'foo2a' (uniform structure{i,f,s1_1})
0:? 'foo2b' (uniform structure{i,f,s1_1})
0:? 'foo1' (uniform structure{int i, float f})
0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
Linked fragment stage:

View File

@ -127,29 +127,29 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:53 Function Definition: bar9( (structure{v4,sa})
0:53 Function Definition: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:53 Function Parameters:
0:? Sequence
0:56 Branch: Return with expression
0:56 's' (structure{v4,sa})
0:56 's' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void)
0:59 Function Parameters:
0:59 's' (in structure{v4,sa})
0:59 's' (in structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:63 Function Definition: bar11( (void)
0:63 Function Parameters:
0:? Sequence
0:66 move second child to first child (structure{v4,sa})
0:66 's1' (structure{v4,sa})
0:66 's2' (structure{v4,sa})
0:66 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:66 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:66 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void)
0:67 's1' (structure{v4,sa})
0:68 move second child to first child (structure{v4,sa})
0:68 's2' (structure{v4,sa})
0:68 Function Call: bar9( (structure{v4,sa})
0:67 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:68 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:68 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:68 Function Call: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:69 Sequence
0:69 move second child to first child (structure{v4,sa})
0:69 'initSb' (structure{v4,sa})
0:69 's1' (structure{v4,sa})
0:69 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:69 'initSb' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:69 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa})
0:? Linker Objects
0:? 'gu' (unsized array of mediump float)
0:? 'g4' (4-element array of mediump float)

View File

@ -7,8 +7,8 @@ ERROR: 0:18: '' : constant expression required
ERROR: 0:18: '' : array size must be a constant integer expression
ERROR: 0:19: '' : constant expression required
ERROR: 0:19: '' : array size must be a constant integer expression
ERROR: 0:27: '=' : global const initializers must be constant 'const structure{v3,iv2}'
ERROR: 0:33: '=' : global const initializers must be constant 'const structure{v3,iv2,m}'
ERROR: 0:27: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2}'
ERROR: 0:33: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}'
ERROR: 9 compilation errors. No code generated.
@ -26,8 +26,8 @@ ERROR: node is still EOpNull!
0:? 'constInt' (const int)
0:? 3 (const int)
0:? 'uniformInt' (uniform int)
0:? 's' (structure{v3,iv2})
0:? 's2' (structure{v3,iv2,m})
0:? 's' (structure{3-component vector of float v3, 2-component vector of int iv2})
0:? 's2' (structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m})
0:? 'f' (const float)
0:? 3.000000

View File

@ -262,7 +262,7 @@ ERROR: node is still EOpNull!
0:? 'out11' (out 4-component vector of float)
0:? 'out12' (out 2-component vector of int)
0:? 'out13' (out 3-component vector of uint)
0:? 's' (const structure{v3,iv2,m})
0:? 's' (const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m})
0:? 3.000000
0:? 3.000000
0:? 3.000000

View File

@ -125,7 +125,7 @@ ERROR: node is still EOpNull!
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:69 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
@ -165,7 +165,7 @@ ERROR: node is still EOpNull!
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
12:20034 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:

View File

@ -108,8 +108,8 @@
0:33 direct index (float)
0:33 direct index (2-component vector of float)
0:33 b: direct index for structure (3-element array of 2-component vector of float)
0:33 move second child to first child (structure{a,b,c})
0:33 't' (structure{a,b,c})
0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c})
0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c})
0:33 Constant:
0:33 1 (const int)
0:33 2.000000

View File

@ -70,7 +70,7 @@
0:28 move second child to first child (mediump int)
0:28 direct index (mediump int)
0:28 t: direct index for structure (mediump 4-component vector of int)
0:28 'f' (structure{t})
0:28 'f' (structure{mediump 4-component vector of int t})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
@ -93,7 +93,7 @@
0:30 'e' (mediump int)
0:30 direct index (mediump int)
0:30 t: direct index for structure (mediump 4-component vector of int)
0:30 'f' (structure{t})
0:30 'f' (structure{mediump 4-component vector of int t})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
@ -107,7 +107,7 @@
0:32 'e' (mediump int)
0:32 direct index (mediump int)
0:32 t: direct index for structure (mediump 4-component vector of int)
0:32 'f' (structure{t})
0:32 'f' (structure{mediump 4-component vector of int t})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:

View File

@ -71,11 +71,11 @@ Warning, version 130 is not yet complete; most features are present, but a few a
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 's' (uniform structure{a,b})
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{a,b})
0:? 'se' (uniform structure{a,b})
0:? 'sn' (uniform structure{int a, float b})
0:? 'se' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
@ -139,13 +139,13 @@ Warning, version 130 is not yet complete; most features are present, but a few a
0:? 0.000000
0:? 0.000000
0:? 3.000000
0:? 's' (uniform structure{a,b})
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{a,b})
0:? 'sn' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'se' (uniform structure{a,b})
0:? 'se' (uniform structure{int a, float b})
0:? 81 (const int)
0:? 3.900000
@ -271,13 +271,13 @@ ERROR: Linking fragment stage: Precision qualifiers must match:
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 's' (uniform structure{a,b})
0:? 's' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'sn' (uniform structure{a,b})
0:? 'sn' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'se' (uniform structure{a,b})
0:? 'se' (uniform structure{int a, float b})
0:? 82 (const int)
0:? 3.900000
0:? 'd' (4-component vector of float)

View File

@ -7,18 +7,18 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:34 Function Definition: main( (void)
0:34 Function Parameters:
0:? Sequence
0:41 move second child to first child (structure{i,f,s1_1,bleh})
0:41 'locals2' (structure{i,f,s1_1,bleh})
0:41 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:41 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:41 Constant:
0:41 0 (const int)
0:43 Test condition and select (void)
0:43 Condition
0:43 Compare Greater Than (bool)
0:43 i: direct index for structure (int)
0:43 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:43 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
@ -29,8 +29,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:44 Sequence
0:44 move second child to first child (float)
0:44 f: direct index for structure (float)
0:44 s1_1: direct index for structure (structure{i,f})
0:44 'locals2' (structure{i,f,s1_1,bleh})
0:44 s1_1: direct index for structure (structure{int i, float f})
0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
@ -52,8 +52,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:46 Constant:
0:46 2 (const int)
0:46 i: direct index for structure (int)
0:46 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:46 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
@ -62,8 +62,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:48 Sequence
0:48 move second child to first child (float)
0:48 f: direct index for structure (float)
0:48 s1_1: direct index for structure (structure{i,f})
0:48 'locals2' (structure{i,f,s1_1,bleh})
0:48 s1_1: direct index for structure (structure{int i, float f})
0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:48 Constant:
0:48 2 (const int)
0:48 Constant:
@ -148,14 +148,14 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:66 'localArray' (16-element array of float)
0:68 move second child to first child (4-component vector of float)
0:68 bleh: direct index for structure (4-component vector of float)
0:68 'locals2' (structure{i,f,s1_1,bleh})
0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:68 Constant:
0:68 3 (const int)
0:68 'color' (smooth in 4-component vector of float)
0:69 move second child to first child (float)
0:69 direct index (float)
0:69 bleh: direct index for structure (4-component vector of float)
0:69 'locals2' (structure{i,f,s1_1,bleh})
0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:69 Constant:
0:69 3 (const int)
0:69 Constant:
@ -169,7 +169,7 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:71 component-wise multiply (4-component vector of float)
0:71 vector-scale (4-component vector of float)
0:71 bleh: direct index for structure (4-component vector of float)
0:71 'locals2' (structure{i,f,s1_1,bleh})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:71 Constant:
0:71 3 (const int)
0:71 add (float)
@ -180,8 +180,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:71 Constant:
0:71 4 (const int)
0:71 f: direct index for structure (float)
0:71 s1_1: direct index for structure (structure{i,f})
0:71 'locals2' (structure{i,f,s1_1,bleh})
0:71 s1_1: direct index for structure (structure{int i, float f})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:71 Constant:
0:71 2 (const int)
0:71 Constant:
@ -199,9 +199,9 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'color' (smooth in 4-component vector of float)
0:? 'foo' (uniform structure{i,f})
0:? 'foo2' (uniform structure{i,f,s1_1,bleh})
0:? 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:? 'uFloatArray' (uniform 16-element array of float)
0:? 'condition' (uniform int)

View File

@ -13,7 +13,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 y: direct index for structure (5-element array of float)
0:12 'str' (structure{y})
0:12 'str' (structure{5-element array of float y})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
@ -25,7 +25,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:13 Pre-Increment (float)
0:13 indirect index (float)
0:13 y: direct index for structure (5-element array of float)
0:13 'str' (structure{y})
0:13 'str' (structure{5-element array of float y})
0:13 Constant:
0:13 0 (const int)
0:13 Pre-Decrement (int)
@ -33,7 +33,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:14 add second child into first child (float)
0:14 direct index (float)
0:14 y: direct index for structure (5-element array of float)
0:14 'str' (structure{y})
0:14 'str' (structure{5-element array of float y})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
@ -44,7 +44,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:15 Post-Decrement (float)
0:15 direct index (float)
0:15 y: direct index for structure (5-element array of float)
0:15 'str' (structure{y})
0:15 'str' (structure{5-element array of float y})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@ -52,7 +52,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:16 add second child into first child (float)
0:16 indirect index (float)
0:16 y: direct index for structure (5-element array of float)
0:16 'str' (structure{y})
0:16 'str' (structure{5-element array of float y})
0:16 Constant:
0:16 0 (const int)
0:16 Post-Increment (int)
@ -61,7 +61,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:17 Pre-Decrement (float)
0:17 indirect index (float)
0:17 y: direct index for structure (5-element array of float)
0:17 'str' (structure{y})
0:17 'str' (structure{5-element array of float y})
0:17 Constant:
0:17 0 (const int)
0:17 Pre-Decrement (int)
@ -71,7 +71,7 @@ Warning, version 140 is not yet complete; most features are present, but a few a
0:19 'x' (float)
0:19 direct index (float)
0:19 y: direct index for structure (5-element array of float)
0:19 'str' (structure{y})
0:19 'str' (structure{5-element array of float y})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:

View File

@ -200,8 +200,8 @@ ERROR: node is still EOpNull!
0:178 Constant:
0:178 0.000000
0:193 Sequence
0:193 move second child to first child (structure{a,b})
0:193 'e' (structure{a,b})
0:193 move second child to first child (structure{float a, int b})
0:193 'e' (structure{float a, int b})
0:193 Constant:
0:193 1.200000
0:193 2 (const int)
@ -270,10 +270,10 @@ ERROR: node is still EOpNull!
0:? 'm' (3X2 matrix of float)
0:? 'highPrecisionMVP' (4X4 matrix of double)
0:? 'dm' (2X4 matrix of double)
0:? 'lightVar' (structure{intensity,position})
0:? 'lightVar' (structure{float intensity, 3-component vector of float position})
0:? 'frequencies' (3-element array of float)
0:? 'lightPosition' (uniform 4-element array of 4-component vector of float)
0:? 'lights' (2-element array of structure{intensity,position})
0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position})
0:? 'numLights' (const int)
0:? 2 (const int)
0:? 'normal' (smooth in 3-component vector of float)
@ -286,17 +286,17 @@ ERROR: node is still EOpNull!
0:? 0.700000
0:? 0.700000
0:? 0.200000
0:? '__anon__0' (in block{Color1,Color2,TexCoordA,Atten})
0:? '__anon__1' (in block{LightPos,LightColor})
0:? 'Materiala' (in block{Color,TexCoord})
0:? '__anon__0' (in block{smooth in 4-component vector of float Color1, smooth 4-component vector of float Color2, 2-component vector of float TexCoordA, uniform float Atten})
0:? '__anon__1' (in block{4-component vector of float LightPos, 3-component vector of float LightColor})
0:? 'Materiala' (in block{4-component vector of float Color, 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'factor' (layout(location=3 ) out 4-component vector of float)
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? 'gl_FragDepth' (gl_FragDepth float)
0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
Linked fragment stage:

View File

@ -227,8 +227,8 @@ ERROR: node is still EOpNull!
0:170 'img2' (coherent uniform image2D)
0:? Sequence
0:178 Sequence
0:178 move second child to first child (structure{intensity,position})
0:178 'lightVar' (structure{intensity,position})
0:178 move second child to first child (structure{float intensity, 3-component vector of float position})
0:178 'lightVar' (structure{float intensity, 3-component vector of float position})
0:178 Constant:
0:178 3.000000
0:178 1.000000
@ -278,27 +278,27 @@ ERROR: node is still EOpNull!
0:194 Constant:
0:194 0.000000
0:? Linker Objects
0:? 'Coords' (out block{Position,Texture})
0:? '__anon__0' (out block{Color})
0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{ModelViewMatrix,ModelViewProjectionMatrix,a,Deformation})
0:? 'Coords' (out block{4-component vector of float Position, 2-component vector of float Texture})
0:? '__anon__0' (out block{4-component vector of float Color})
0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) unsized array of 4-component vector of float a, layout(column_major shared ) float Deformation})
0:? 'normal' (layout(location=3 ) in 4-component vector of float)
0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
0:? 's' (layout(location=3 ) structure{a1,b,c})
0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c})
0:? 'var1' (smooth out 4-component vector of float)
0:? '__anon__1' (out block{var2,var3,var4})
0:? '__anon__1' (out block{4-component vector of float var2, 2-component vector of float var3, 3-component vector of float var4})
0:? 'var5' (smooth out 4-component vector of float)
0:? '__anon__2' (out block{var6})
0:? '__anon__2' (out block{4-component vector of float var6})
0:? 'var7' (smooth out 4-component vector of float)
0:? '__anon__3' (layout(row_major std140 ) uniform block{M1,M2,N1})
0:? '__anon__4' (layout(column_major shared ) uniform block{M13,m14,N12})
0:? '__anon__3' (layout(row_major std140 ) uniform block{layout(row_major std140 ) 4X4 matrix of float M1, layout(column_major std140 ) 4X4 matrix of float M2, layout(row_major std140 ) 3X3 matrix of float N1})
0:? '__anon__4' (layout(column_major shared ) uniform block{layout(column_major shared ) 4X4 matrix of float M13, layout(row_major shared ) 4X4 matrix of float m14, layout(column_major shared ) 3X3 matrix of float N12})
0:? 's17' (layout(binding=3 ) uniform sampler2D)
0:? 'a2' (layout(binding=2 ) uniform int)
0:? 'bar' (layout(binding=2 ) uniform int)
0:? 'b2' (layout(binding=2 ) uniform int)
0:? 'c2' (layout(binding=3 ) uniform int)
0:? 'd2' (layout(binding=2 ) uniform int)
0:? '__anon__5' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:? '__anon__5' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (smooth out 4-component vector of float)
@ -308,8 +308,8 @@ ERROR: node is still EOpNull!
0:? 'c' (in 4-component vector of float)
0:? 'd' (in 4-component vector of float)
0:? 'v' (smooth out 4-component vector of float)
0:? '__anon__6' (layout(row_major shared ) coherent uniform block{member1,member2})
0:? '__anon__7' (layout(row_major shared ) uniform block{member1A,member2A})
0:? '__anon__6' (layout(row_major shared ) coherent uniform block{layout(row_major shared ) readonly 4-component vector of float member1, layout(row_major shared ) 4-component vector of float member2})
0:? '__anon__7' (layout(row_major shared ) uniform block{layout(row_major shared ) coherent readonly 4-component vector of float member1A, layout(row_major shared ) coherent 4-component vector of float member2A})
0:? 'shv' (shared 4-component vector of float)
0:? 'img1' (uniform image2D)
0:? 'img2' (coherent uniform image2D)

View File

@ -10,8 +10,8 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:33 Condition
0:33 Compare Greater Than (bool)
0:33 i: direct index for structure (int)
0:33 s2_1: direct index for structure (structure{i,f,s1_1})
0:33 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -19,22 +19,22 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (structure{i,f,s1_1})
0:34 'locals2' (structure{i,f,s1_1})
0:34 s2_1: direct index for structure (structure{i,f,s1_1})
0:34 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1})
0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (structure{i,f,s1_1})
0:36 'locals2' (structure{i,f,s1_1})
0:36 'foo2' (uniform structure{i,f,s1_1})
0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:38 move second child to first child (4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 vector-scale (4-component vector of float)
0:38 f: direct index for structure (float)
0:38 s1_1: direct index for structure (structure{i,f})
0:38 'locals2' (structure{i,f,s1_1})
0:38 s1_1: direct index for structure (structure{int i, float f})
0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
@ -45,9 +45,9 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{i,f})
0:? 'foo2' (uniform structure{i,f,s1_1})
0:? 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
Linked fragment stage:

View File

@ -10,9 +10,9 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:51 Condition
0:51 Compare Greater Than (bool)
0:51 i: direct index for structure (int)
0:51 direct index (structure{i,f,s1_1})
0:51 s2_1: direct index for structure (12-element array of structure{i,f,s1_1})
0:51 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:51 direct index (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:51 s2_1: direct index for structure (12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:51 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
@ -25,14 +25,14 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:52 Sequence
0:52 move second child to first child (float)
0:52 f: direct index for structure (float)
0:52 'locals2' (structure{i,f,s1_1})
0:52 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:53 move second child to first child (structure{i,f,s0_1})
0:53 s1_1: direct index for structure (structure{i,f,s0_1})
0:53 'locals2' (structure{i,f,s1_1})
0:53 move second child to first child (structure{int i, float f, structure{int i} s0_1})
0:53 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1})
0:53 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:53 Constant:
0:53 2 (const int)
0:53 Constant:
@ -48,44 +48,44 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:55 move second child to first child (structure{i,f,s0_1})
0:55 direct index (structure{i,f,s0_1})
0:55 'locals1Array' (10-element array of structure{i,f,s0_1})
0:55 move second child to first child (structure{int i, float f, structure{int i} s0_1})
0:55 direct index (structure{int i, float f, structure{int i} s0_1})
0:55 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1})
0:55 Constant:
0:55 6 (const int)
0:55 'foo1' (uniform structure{i,f,s0_1})
0:56 move second child to first child (structure{i})
0:56 'locals0' (structure{i})
0:55 'foo1' (uniform structure{int i, float f, structure{int i} s0_1})
0:56 move second child to first child (structure{int i})
0:56 'locals0' (structure{int i})
0:56 Constant:
0:56 0 (const int)
0:57 move second child to first child (structure{s0_0})
0:57 'locals00' (structure{s0_0})
0:57 move second child to first child (structure{structure{int i} s0_0})
0:57 'locals00' (structure{structure{int i} s0_0})
0:57 Constant:
0:57 0 (const int)
0:51 false case
0:59 Sequence
0:59 move second child to first child (float)
0:59 f: direct index for structure (float)
0:59 'locals2' (structure{i,f,s1_1})
0:59 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:59 Constant:
0:59 1 (const int)
0:59 direct index (float)
0:59 'coord' (smooth in 2-component vector of float)
0:59 Constant:
0:59 0 (const int)
0:60 move second child to first child (structure{i,f,s0_1})
0:60 s1_1: direct index for structure (structure{i,f,s0_1})
0:60 'locals2' (structure{i,f,s1_1})
0:60 move second child to first child (structure{int i, float f, structure{int i} s0_1})
0:60 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1})
0:60 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:60 Constant:
0:60 2 (const int)
0:60 Construct structure (structure{i,f,s0_1})
0:60 Construct structure (structure{int i, float f, structure{int i} s0_1})
0:60 Constant:
0:60 1 (const int)
0:60 direct index (float)
0:60 'coord' (smooth in 2-component vector of float)
0:60 Constant:
0:60 1 (const int)
0:60 'foo0' (uniform structure{i})
0:60 'foo0' (uniform structure{int i})
0:61 move second child to first child (6-element array of float)
0:61 'fArray' (6-element array of float)
0:61 Constant:
@ -95,38 +95,38 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:61 3.000000
0:61 4.000000
0:61 5.000000
0:62 move second child to first child (structure{i,f,s0_1})
0:62 direct index (structure{i,f,s0_1})
0:62 'locals1Array' (10-element array of structure{i,f,s0_1})
0:62 move second child to first child (structure{int i, float f, structure{int i} s0_1})
0:62 direct index (structure{int i, float f, structure{int i} s0_1})
0:62 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1})
0:62 Constant:
0:62 6 (const int)
0:62 s1_1: direct index for structure (structure{i,f,s0_1})
0:62 'locals2' (structure{i,f,s1_1})
0:62 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1})
0:62 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:62 Constant:
0:62 2 (const int)
0:63 move second child to first child (structure{i})
0:63 'locals0' (structure{i})
0:63 s0_1: direct index for structure (structure{i})
0:63 'foo1' (uniform structure{i,f,s0_1})
0:63 move second child to first child (structure{int i})
0:63 'locals0' (structure{int i})
0:63 s0_1: direct index for structure (structure{int i})
0:63 'foo1' (uniform structure{int i, float f, structure{int i} s0_1})
0:63 Constant:
0:63 2 (const int)
0:64 move second child to first child (structure{s0_0})
0:64 'locals00' (structure{s0_0})
0:64 'foo00' (uniform structure{s0_0})
0:64 move second child to first child (structure{structure{int i} s0_0})
0:64 'locals00' (structure{structure{int i} s0_0})
0:64 'foo00' (uniform structure{structure{int i} s0_0})
0:67 Test condition and select (void)
0:67 Condition
0:67 Compare Greater Than (bool)
0:67 i: direct index for structure (int)
0:67 'locals0' (structure{i})
0:67 'locals0' (structure{int i})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 5 (const int)
0:67 true case
0:68 move second child to first child (structure{i})
0:68 'locals0' (structure{i})
0:68 s0_0: direct index for structure (structure{i})
0:68 'locals00' (structure{s0_0})
0:68 move second child to first child (structure{int i})
0:68 'locals0' (structure{int i})
0:68 s0_0: direct index for structure (structure{int i})
0:68 'locals00' (structure{structure{int i} s0_0})
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (4-component vector of float)
@ -137,12 +137,12 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:70 add (float)
0:70 Convert int to float (float)
0:70 i: direct index for structure (int)
0:70 'locals0' (structure{i})
0:70 'locals0' (structure{int i})
0:70 Constant:
0:70 0 (const int)
0:70 f: direct index for structure (float)
0:70 direct index (structure{i,f,s0_1})
0:70 'locals1Array' (10-element array of structure{i,f,s0_1})
0:70 direct index (structure{int i, float f, structure{int i} s0_1})
0:70 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1})
0:70 Constant:
0:70 6 (const int)
0:70 Constant:
@ -152,8 +152,8 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:70 Constant:
0:70 3 (const int)
0:70 f: direct index for structure (float)
0:70 s1_1: direct index for structure (structure{i,f,s0_1})
0:70 'locals2' (structure{i,f,s1_1})
0:70 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1})
0:70 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:70 Constant:
0:70 2 (const int)
0:70 Constant:
@ -164,11 +164,11 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo0' (uniform structure{i})
0:? 'foo1' (uniform structure{i,f,s0_1})
0:? 'foo2' (uniform structure{i,f,s1_1})
0:? 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:? 'foo00' (uniform structure{s0_0})
0:? 'foo0' (uniform structure{int i})
0:? 'foo1' (uniform structure{int i, float f, structure{int i} s0_1})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:? 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1})
0:? 'foo00' (uniform structure{structure{int i} s0_0})
Linked fragment stage:

View File

@ -16,8 +16,8 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:24 Compare Greater Than (bool)
0:24 direct index (int)
0:24 i: direct index for structure (5-element array of int)
0:24 direct index (structure{i,f,s1_1})
0:24 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:24 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:24 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:24 Constant:
0:24 3 (const int)
0:24 Constant:
@ -32,10 +32,10 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:25 direct index (float)
0:25 direct index (4-component vector of float)
0:25 color: direct index for structure (5-element array of 4-component vector of float)
0:25 direct index (structure{i,f,color})
0:25 s1_1: direct index for structure (7-element array of structure{i,f,color})
0:25 direct index (structure{i,f,s1_1})
0:25 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:25 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color})
0:25 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color})
0:25 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:25 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
@ -53,10 +53,10 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:27 'scale' (float)
0:27 direct index (float)
0:27 f: direct index for structure (4-element array of float)
0:27 direct index (structure{i,f,color})
0:27 s1_1: direct index for structure (7-element array of structure{i,f,color})
0:27 direct index (structure{i,f,s1_1})
0:27 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:27 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color})
0:27 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color})
0:27 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:27 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
0:27 Constant:
0:27 3 (const int)
0:27 Constant:
@ -77,8 +77,8 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{i,f,color})
0:? 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:? 'foo' (uniform structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color})
0:? 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1})
Linked fragment stage:

View File

@ -14,9 +14,9 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:34 Condition
0:34 Compare Greater Than (bool)
0:34 i: direct index for structure (int)
0:34 direct index (structure{i,f,s1_1})
0:34 s2_1: direct index for structure (3-element array of structure{i,f,s1_1})
0:34 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:34 direct index (structure{int i, float f, structure{int i, float f} s1_1})
0:34 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1})
0:34 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@ -29,19 +29,19 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:35 move second child to first child (float)
0:35 'scale' (float)
0:35 f: direct index for structure (float)
0:35 s1_1: direct index for structure (structure{i,f})
0:35 indirect index (structure{i,f,s1_1})
0:35 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:35 s1_1: direct index for structure (structure{int i, float f})
0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1})
0:35 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1})
0:35 add (int)
0:35 add (int)
0:35 i: direct index for structure (int)
0:35 indirect index (structure{i,f,s1_1})
0:35 s2_1: direct index for structure (3-element array of structure{i,f,s1_1})
0:35 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1})
0:35 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1})
0:35 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:35 Constant:
0:35 0 (const int)
0:35 i: direct index for structure (int)
0:35 'foo' (uniform structure{i,f})
0:35 'foo' (uniform structure{int i, float f})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
@ -58,10 +58,10 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:37 move second child to first child (float)
0:37 'scale' (float)
0:37 f: direct index for structure (float)
0:37 s1_1: direct index for structure (structure{i,f})
0:37 direct index (structure{i,f,s1_1})
0:37 s2_1: direct index for structure (3-element array of structure{i,f,s1_1})
0:37 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:37 s1_1: direct index for structure (structure{int i, float f})
0:37 direct index (structure{int i, float f, structure{int i, float f} s1_1})
0:37 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1})
0:37 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
@ -93,21 +93,21 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure{i,f})
0:46 'foo' (uniform structure{int i, float f})
0:46 Constant:
0:46 0 (const int)
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure{i,f})
0:46 'foo' (uniform structure{int i, float f})
0:46 Constant:
0:46 0 (const int)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{i,f})
0:? 'foo2' (uniform 5-element array of structure{i,f,s1_1})
0:? 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1})
0:? 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})
0:? 'Count' (uniform int)

View File

@ -7,7 +7,7 @@ Warning, version 420 is not yet complete; some version-specific features are pre
0:42 Sequence
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:42 Constant:
0:42 0 (const uint)
0:42 Construct vec4 (4-component vector of float)

View File

@ -12,7 +12,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (4-component vector of float)

View File

@ -353,7 +353,7 @@ public:
{
layoutMatrix = ElmNone;
layoutPacking = ElpNone;
layoutSlotLocation = layoutLocationEnd;
layoutLocation = layoutLocationEnd;
layoutBinding = layoutBindingEnd;
layoutStream = layoutStreamEnd;
}
@ -367,7 +367,7 @@ public:
}
TLayoutMatrix layoutMatrix : 3;
TLayoutPacking layoutPacking : 4;
unsigned int layoutSlotLocation : 7; // ins/outs should have small numbers, buffer offsets could be large
unsigned int layoutLocation : 7; // ins/outs should have small numbers, buffer offsets could be large
static const unsigned int layoutLocationEnd = 0x3F;
unsigned int layoutBinding : 8;
static const unsigned int layoutBindingEnd = 0xFF;
@ -375,7 +375,7 @@ public:
static const unsigned int layoutStreamEnd = 0xFF;
bool hasLocation() const
{
return layoutSlotLocation != layoutLocationEnd;
return layoutLocation != layoutLocationEnd;
}
bool hasBinding() const
{
@ -825,7 +825,7 @@ public:
if (qualifier.hasLayout()) {
p += snprintf(p, end - p, "layout(");
if (qualifier.hasLocation())
p += snprintf(p, end - p, "location=%d ", qualifier.layoutSlotLocation);
p += snprintf(p, end - p, "location=%d ", qualifier.layoutLocation);
if (qualifier.hasBinding())
p += snprintf(p, end - p, "binding=%d ", qualifier.layoutBinding);
if (qualifier.hasStream())
@ -887,9 +887,11 @@ public:
s.append("{");
for (size_t i = 0; i < structure->size(); ++i) {
if ((*structure)[i].type->getBasicType() != EbtVoid) {
s.append((*structure)[i].type->getCompleteString());
s.append(" ");
s.append((*structure)[i].type->getFieldName());
if (i < structure->size() - 1)
s.append(",");
s.append(", ");
}
}
s.append("}");

View File

@ -343,17 +343,29 @@ public:
virtual glslang::TSourceLoc getLoc() const { return loc; }
virtual void setLoc(glslang::TSourceLoc l) { loc = l; }
virtual void traverse(glslang::TIntermTraverser*) = 0;
virtual glslang::TIntermTyped* getAsTyped() { return 0; }
virtual glslang::TIntermOperator* getAsOperator() { return 0; }
virtual glslang::TIntermConstantUnion* getAsConstantUnion() { return 0; }
virtual glslang::TIntermAggregate* getAsAggregate() { return 0; }
virtual glslang::TIntermUnary* getAsUnaryNode() { return 0; }
virtual glslang::TIntermBinary* getAsBinaryNode() { return 0; }
virtual glslang::TIntermSelection* getAsSelectionNode() { return 0; }
virtual glslang::TIntermSwitch* getAsSwitchNode() { return 0; }
virtual glslang::TIntermMethod* getAsMethodNode() { return 0; }
virtual glslang::TIntermSymbol* getAsSymbolNode() { return 0; }
virtual glslang::TIntermBranch* getAsBranchNode() { return 0; }
virtual glslang::TIntermTyped* getAsTyped() { return 0; }
virtual glslang::TIntermOperator* getAsOperator() { return 0; }
virtual glslang::TIntermConstantUnion* getAsConstantUnion() { return 0; }
virtual glslang::TIntermAggregate* getAsAggregate() { return 0; }
virtual glslang::TIntermUnary* getAsUnaryNode() { return 0; }
virtual glslang::TIntermBinary* getAsBinaryNode() { return 0; }
virtual glslang::TIntermSelection* getAsSelectionNode() { return 0; }
virtual glslang::TIntermSwitch* getAsSwitchNode() { return 0; }
virtual glslang::TIntermMethod* getAsMethodNode() { return 0; }
virtual glslang::TIntermSymbol* getAsSymbolNode() { return 0; }
virtual glslang::TIntermBranch* getAsBranchNode() { return 0; }
virtual const glslang::TIntermTyped* getAsTyped() const { return 0; }
virtual const glslang::TIntermOperator* getAsOperator() const { return 0; }
virtual const glslang::TIntermConstantUnion* getAsConstantUnion() const { return 0; }
virtual const glslang::TIntermAggregate* getAsAggregate() const { return 0; }
virtual const glslang::TIntermUnary* getAsUnaryNode() const { return 0; }
virtual const glslang::TIntermBinary* getAsBinaryNode() const { return 0; }
virtual const glslang::TIntermSelection* getAsSelectionNode() const { return 0; }
virtual const glslang::TIntermSwitch* getAsSwitchNode() const { return 0; }
virtual const glslang::TIntermMethod* getAsMethodNode() const { return 0; }
virtual const glslang::TIntermSymbol* getAsSymbolNode() const { return 0; }
virtual const glslang::TIntermBranch* getAsBranchNode() const { return 0; }
virtual ~TIntermNode() { }
protected:
glslang::TSourceLoc loc;
@ -375,7 +387,8 @@ struct TIntermNodePair {
class TIntermTyped : public TIntermNode {
public:
TIntermTyped(const TType& t) { type.shallowCopy(t); }
virtual TIntermTyped* getAsTyped() { return this; }
virtual TIntermTyped* getAsTyped() { return this; }
virtual const TIntermTyped* getAsTyped() const { return this; }
virtual void setType(const TType& t) { type.shallowCopy(t); }
virtual const TType& getType() const { return type; }
virtual TType& getWritableType() { return type; }
@ -428,7 +441,8 @@ public:
TIntermBranch(TOperator op, TIntermTyped* e) :
flowOp(op),
expression(e) { }
virtual TIntermBranch* getAsBranchNode() { return this; }
virtual TIntermBranch* getAsBranchNode() { return this; }
virtual const TIntermBranch* getAsBranchNode() const { return this; }
virtual void traverse(TIntermTraverser*);
TOperator getFlowOp() { return flowOp; }
TIntermTyped* getExpression() { return expression; }
@ -445,7 +459,8 @@ protected:
class TIntermMethod : public TIntermTyped {
public:
TIntermMethod(TIntermTyped* o, const TType& t, const TString& m) : TIntermTyped(t), object(o), method(m) { }
virtual TIntermMethod* getAsMethodNode() { return this; }
virtual TIntermMethod* getAsMethodNode() { return this; }
virtual const TIntermMethod* getAsMethodNode() const { return this; }
virtual const TString& getMethodName() const { return method; }
virtual TIntermTyped* getObject() const { return object; }
virtual void traverse(TIntermTraverser*);
@ -467,7 +482,8 @@ public:
virtual int getId() const { return id; }
virtual const TString& getName() const { return name; }
virtual void traverse(TIntermTraverser*);
virtual TIntermSymbol* getAsSymbolNode() { return this; }
virtual TIntermSymbol* getAsSymbolNode() { return this; }
virtual const TIntermSymbol* getAsSymbolNode() const { return this; }
void setConstArray(const TConstUnionArray& c) { unionArray = c; }
const TConstUnionArray& getConstArray() const { return unionArray; }
protected:
@ -480,10 +496,11 @@ class TIntermConstantUnion : public TIntermTyped {
public:
TIntermConstantUnion(const TConstUnionArray& ua, const TType& t) : TIntermTyped(t), unionArray(ua) { }
const TConstUnionArray& getConstArray() const { return unionArray; }
virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
virtual const TIntermConstantUnion* getAsConstantUnion() const { return this; }
virtual void traverse(TIntermTraverser*);
virtual TIntermTyped* fold(TOperator, TIntermTyped*);
virtual TIntermTyped* fold(TOperator, const TType&);
virtual TIntermTyped* fold(TOperator, const TIntermTyped*) const;
virtual TIntermTyped* fold(TOperator, const TType&) const;
protected:
const TConstUnionArray unionArray;
};
@ -493,7 +510,8 @@ protected:
//
class TIntermOperator : public TIntermTyped {
public:
TIntermOperator* getAsOperator() { return this; }
virtual TIntermOperator* getAsOperator() { return this; }
virtual const TIntermOperator* getAsOperator() const { return this; }
TOperator getOp() { return op; }
bool modifiesState() const;
bool isConstructor() const;
@ -515,7 +533,8 @@ public:
virtual void setRight(TIntermTyped* n) { right = n; }
virtual TIntermTyped* getLeft() const { return left; }
virtual TIntermTyped* getRight() const { return right; }
virtual TIntermBinary* getAsBinaryNode() { return this; }
virtual TIntermBinary* getAsBinaryNode() { return this; }
virtual const TIntermBinary* getAsBinaryNode() const { return this; }
virtual bool promote();
virtual void updatePrecision();
protected:
@ -533,7 +552,8 @@ public:
virtual void traverse(TIntermTraverser*);
virtual void setOperand(TIntermTyped* o) { operand = o; }
virtual TIntermTyped* getOperand() { return operand; }
virtual TIntermUnary* getAsUnaryNode() { return this; }
virtual TIntermUnary* getAsUnaryNode() { return this; }
virtual const TIntermUnary* getAsUnaryNode() const { return this; }
virtual bool promote();
virtual void updatePrecision();
protected:
@ -550,7 +570,8 @@ public:
TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), pragmaTable(0) { }
TIntermAggregate(TOperator o) : TIntermOperator(o), pragmaTable(0) { }
~TIntermAggregate() { delete pragmaTable; }
virtual TIntermAggregate* getAsAggregate() { return this; }
virtual TIntermAggregate* getAsAggregate() { return this; }
virtual const TIntermAggregate* getAsAggregate() const { return this; }
virtual void setOperator(TOperator o) { op = o; }
virtual TIntermSequence& getSequence() { return sequence; }
virtual const TIntermSequence& getSequence() const { return sequence; }
@ -592,7 +613,8 @@ public:
virtual TIntermTyped* getCondition() const { return condition; }
virtual TIntermNode* getTrueBlock() const { return trueBlock; }
virtual TIntermNode* getFalseBlock() const { return falseBlock; }
virtual TIntermSelection* getAsSelectionNode() { return this; }
virtual TIntermSelection* getAsSelectionNode() { return this; }
virtual const TIntermSelection* getAsSelectionNode() const { return this; }
protected:
TIntermTyped* condition;
TIntermNode* trueBlock;
@ -611,7 +633,8 @@ public:
virtual void traverse(TIntermTraverser*);
virtual TIntermNode* getCondition() const { return condition; }
virtual TIntermAggregate* getBody() const { return body; }
virtual TIntermSwitch* getAsSwitchNode() { return this; }
virtual TIntermSwitch* getAsSwitchNode() { return this; }
virtual const TIntermSwitch* getAsSwitchNode() const { return this; }
protected:
TIntermTyped* condition;
TIntermAggregate* body;

View File

@ -9,5 +9,5 @@
// source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "24628"
#define GLSLANG_DATE "2013/12/30 13:44:49"
#define GLSLANG_REVISION "24635"
#define GLSLANG_DATE "2013/12/31 16:02:24"

View File

@ -83,7 +83,9 @@ namespace glslang {
//
// Do folding between a pair of nodes
//
TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNode)
// Returns a new node representing the result.
//
TIntermTyped* TIntermConstantUnion::fold(TOperator op, const TIntermTyped* constantNode) const
{
// For most cases, the return type matches the argument type, so set that
// up and just code to exceptions below.
@ -94,7 +96,7 @@ TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNod
// A pair of nodes is to be folded together
//
TIntermConstantUnion *node = constantNode->getAsConstantUnion();
const TIntermConstantUnion *node = constantNode->getAsConstantUnion();
TConstUnionArray unionArray = getConstArray();
TConstUnionArray rightUnionArray = node->getConstArray();
@ -297,7 +299,9 @@ TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNod
//
// Do single unary node folding
//
TIntermTyped* TIntermConstantUnion::fold(TOperator op, const TType& returnType)
// Returns a new node representing the result.
//
TIntermTyped* TIntermConstantUnion::fold(TOperator op, const TType& returnType) const
{
// First, size the result, which is mostly the same as the argument's size,
// but not always, and classify what is componentwise.

View File

@ -1455,7 +1455,7 @@ void TParseContext::constantValueCheck(TIntermTyped* node, const char* token)
// Both test, and if necessary spit out an error, to see if the node is really
// an integer.
//
void TParseContext::integerCheck(TIntermTyped* node, const char* token)
void TParseContext::integerCheck(const TIntermTyped* node, const char* token)
{
if ((node->getBasicType() == EbtInt || node->getBasicType() == EbtUint) && node->isScalar())
return;
@ -2820,7 +2820,7 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
if ((unsigned int)value >= TQualifier::layoutLocationEnd)
error(loc, "location is too large", id.c_str(), "");
else
publicType.qualifier.layoutSlotLocation = value;
publicType.qualifier.layoutLocation = value;
return;
}
if (id == "binding") {
@ -2882,12 +2882,11 @@ void TParseContext::mergeObjectLayoutQualifiers(TSourceLoc loc, TQualifier& dst,
{
if (src.layoutMatrix != ElmNone)
dst.layoutMatrix = src.layoutMatrix;
if (src.layoutPacking != ElpNone)
dst.layoutPacking = src.layoutPacking;
if (src.hasLocation())
dst.layoutSlotLocation = src.layoutSlotLocation;
dst.layoutLocation = src.layoutLocation;
if (src.hasBinding())
dst.layoutBinding = src.layoutBinding;
@ -2910,17 +2909,10 @@ void TParseContext::layoutTypeCheck(TSourceLoc loc, const TSymbol& symbol)
if (qualifier.hasLocation()) {
switch (qualifier.storage) {
case EvqVaryingIn:
{
if (type.getBasicType() == EbtBlock)
profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, 0 /* TODO ARB_enhanced_layouts*/, "location qualifier on input block");
break;
}
case EvqVaryingOut:
{
if (type.getBasicType() == EbtBlock)
profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, 0 /* TODO ARB_enhanced_layouts*/, "location qualifier on output block");
profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, 0 /* TODO ARB_enhanced_layouts*/, "location qualifier on in/out block");
break;
}
case EvqUniform:
case EvqBuffer:
{

View File

@ -108,7 +108,7 @@ public:
void variableCheck(TIntermTyped*& nodePtr);
bool lValueErrorCheck(TSourceLoc, const char* op, TIntermTyped*);
void constantValueCheck(TIntermTyped* node, const char* token);
void integerCheck(TIntermTyped* node, const char* token);
void integerCheck(const TIntermTyped* node, const char* token);
void globalCheck(TSourceLoc, const char* token);
bool constructorError(TSourceLoc, TIntermNode*, TFunction&, TOperator, TType&);
void arraySizeCheck(TSourceLoc, TIntermTyped* expr, int& size);

View File

@ -183,7 +183,7 @@ const char* TParseContext::getPreamble()
"#define GL_ARB_shading_language_420pack 1\n"
"#define GL_ARB_texture_gather 1\n"
"#define GL_ARB_gpu_shader5 1\n"
"#define GL_ARB_separate_shader_objects 1\n";
"#define GL_ARB_separate_shader_objects 1\n"
"#define GL_ARB_tessellation_shader 1\n";
}
}

View File

@ -253,10 +253,10 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
}
// Layouts...
if (symbol.getQualifier().layoutMatrix != unitSymbol.getQualifier().layoutMatrix ||
symbol.getQualifier().layoutPacking != unitSymbol.getQualifier().layoutPacking ||
symbol.getQualifier().layoutSlotLocation != unitSymbol.getQualifier().layoutSlotLocation ||
symbol.getQualifier().layoutBinding != unitSymbol.getQualifier().layoutBinding) {
if (symbol.getQualifier().layoutMatrix != unitSymbol.getQualifier().layoutMatrix ||
symbol.getQualifier().layoutPacking != unitSymbol.getQualifier().layoutPacking ||
symbol.getQualifier().layoutLocation != unitSymbol.getQualifier().layoutLocation ||
symbol.getQualifier().layoutBinding != unitSymbol.getQualifier().layoutBinding) {
error(infoSink, "Layout qualification must match:");
writeTypeComparison = true;
}
@ -510,7 +510,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
size = computeTypeLocationSize(type);
}
TRange range = { qualifier.layoutSlotLocation, qualifier.layoutSlotLocation + size - 1 };
TRange range = { qualifier.layoutLocation, qualifier.layoutLocation + size - 1 };
// check for collisions, except for vertex inputs on desktop
if (! (profile != EEsProfile && language == EShLangVertex && qualifier.isPipeInput())) {