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https://github.com/KhronosGroup/glslang
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Merge pull request #2749 from AaronHaganAMD/master
GL_EXT_spirv_intrinsics port of GL_EXT_shader_realtime_clock
This commit is contained in:
commit
7f1d926a3a
14
BUILD.bazel
14
BUILD.bazel
@ -49,6 +49,11 @@ py_binary(
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srcs = ["build_info.py"],
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)
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py_binary(
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name = "gen_extension_headers",
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srcs = ["gen_extension_headers.py"],
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)
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genrule(
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name = "gen_build_info_h",
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srcs = ["CHANGES.md", "build_info.h.tmpl"],
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@ -58,6 +63,14 @@ genrule(
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tools = [":build_info"],
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)
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genrule(
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name = "gen_extension_headers_h",
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srcs = ["glslang/ExtensionHeaders", "gen_extension_headers.py"],
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outs = ["glslang/glsl_intrinsic_header.h"],
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cmd_bash = "$(location gen_extension_headers) -i $(location glslang/ExtensionHeaders) -o $(location glslang/glsl_intrinsic_header.h)",
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tools = [":gen_extension_headers"],
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)
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COMMON_COPTS = select({
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"@bazel_tools//src/conditions:windows": [""],
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"//conditions:default": [
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@ -206,6 +219,7 @@ cc_binary(
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srcs = [
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"StandAlone/StandAlone.cpp",
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"StandAlone/Worklist.h",
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":glslang/glsl_intrinsic_header.h"
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],
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copts = COMMON_COPTS,
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deps = [
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18
BUILD.gn
18
BUILD.gn
@ -69,6 +69,23 @@ action("glslang_build_info") {
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]
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}
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action("glslang_extension_headers") {
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script = "gen_extension_headers.py"
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out_file = "${target_gen_dir}/include/glslang/glsl_intrinsic_header.h"
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inputs = [
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script
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]
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outputs = [ out_file ]
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args = [
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"-i",
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rebase_path("glslang/ExtensionHeaders", root_build_dir),
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"-o",
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rebase_path(out_file, root_build_dir),
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]
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}
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spirv_tools_dir = glslang_spirv_tools_dir
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if (!defined(glslang_angle)) {
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glslang_angle = false
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@ -302,6 +319,7 @@ executable("glslang_validator") {
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":glslang_build_info",
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":glslang_default_resource_limits_sources",
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":glslang_sources",
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":glslang_extension_headers",
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]
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public_configs = [ ":glslang_hlsl" ]
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@ -31,6 +31,22 @@
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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find_host_package(PythonInterp 3 REQUIRED)
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set(GLSLANG_INTRINSIC_H "${GLSLANG_GENERATED_INCLUDEDIR}/glslang/glsl_intrinsic_header.h")
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set(GLSLANG_INTRINSIC_PY "${CMAKE_SOURCE_DIR}/gen_extension_headers.py")
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set(GLSLANG_INTRINSIC_HEADER_DIR "${CMAKE_SOURCE_DIR}/glslang/ExtensionHeaders")
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add_custom_command(
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OUTPUT ${GLSLANG_INTRINSIC_H}
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COMMAND ${PYTHON_EXECUTABLE} "${GLSLANG_INTRINSIC_PY}"
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"-i" ${GLSLANG_INTRINSIC_HEADER_DIR}
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"-o" ${GLSLANG_INTRINSIC_H}
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DEPENDS ${GLSLANG_INTRINSIC_PY}
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COMMENT "Generating ${GLSLANG_INTRINSIC_H}")
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#add_custom_target(glslangValidator DEPENDS ${GLSLANG_INTRINSIC_H})
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add_library(glslang-default-resource-limits
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)
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@ -41,7 +57,7 @@ target_include_directories(glslang-default-resource-limits
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PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
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set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
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set(SOURCES StandAlone.cpp DirStackFileIncluder.h ${GLSLANG_INTRINSIC_H})
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add_executable(glslangValidator ${SOURCES})
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set_property(TARGET glslangValidator PROPERTY FOLDER tools)
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@ -108,4 +124,4 @@ if(ENABLE_GLSLANG_INSTALL)
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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install(EXPORT glslang-default-resource-limitsTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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endif()
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endif()
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@ -2,6 +2,7 @@
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013-2016 LunarG, Inc.
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// Copyright (C) 2016-2020 Google, Inc.
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// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
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//
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// All rights reserved.
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//
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@ -65,6 +66,8 @@
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// Build-time generated includes
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#include "glslang/build_info.h"
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#include "glslang/glsl_intrinsic_header.h"
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extern "C" {
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GLSLANG_EXPORT void ShOutputHtml();
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}
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@ -263,6 +266,7 @@ protected:
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// Track the user's #define and #undef from the command line.
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TPreamble UserPreamble;
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std::string PreambleString;
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//
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// Create the default name for saving a binary if -o is not provided.
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@ -1204,8 +1208,17 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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"Use '-e <name>'.\n");
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shader->setSourceEntryPoint(sourceEntryPointName);
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}
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std::string intrinsicString = getIntrinsic(compUnit.text, compUnit.count);
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PreambleString = "";
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if (UserPreamble.isSet())
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shader->setPreamble(UserPreamble.get());
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PreambleString.append(UserPreamble.get());
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if (!intrinsicString.empty())
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PreambleString.append(intrinsicString);
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shader->setPreamble(PreambleString.c_str());
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shader->addProcesses(Processes);
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#ifndef GLSLANG_WEB
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98
gen_extension_headers.py
Normal file
98
gen_extension_headers.py
Normal file
@ -0,0 +1,98 @@
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#!/usr/bin/env python
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# Copyright (c) 2020 Google Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import glob
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import sys
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import os
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def generate_main(glsl_files, output_header_file):
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# Write commit ID to output header file
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with open(output_header_file, "w") as header_file:
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# Copyright Notice
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header_string = '/***************************************************************************\n'
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header_string += ' *\n'
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header_string += ' * Copyright (c) 2015-2021 The Khronos Group Inc.\n'
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header_string += ' * Copyright (c) 2015-2021 Valve Corporation\n'
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header_string += ' * Copyright (c) 2015-2021 LunarG, Inc.\n'
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header_string += ' * Copyright (c) 2015-2021 Google Inc.\n'
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header_string += ' * Copyright (c) 2021 Advanced Micro Devices, Inc.All rights reserved.\n'
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header_string += ' *\n'
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header_string += ' ****************************************************************************/\n'
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header_string += '#pragma once\n\n'
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header_string += '#ifndef _INTRINSIC_EXTENSION_HEADER_H_\n'
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header_string += '#define _INTRINSIC_EXTENSION_HEADER_H_\n\n'
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header_file.write(header_string)
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symbol_name_list = []
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for i in glsl_files:
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glsl_contents = open(i,"r").read()
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filename = os.path.basename(i)
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symbol_name = filename.split(".")[0]
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symbol_name_list.append(symbol_name)
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header_name = symbol_name + ".h"
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header_str = 'std::string %s_GLSL = R"(\n%s\n)";\n' % (symbol_name, glsl_contents)
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header_str += '\n'
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header_file.write(header_str)
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contents = ''
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contents += '\n'
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contents += 'std::string getIntrinsic(const char* const* shaders, int n) {\n'
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contents += '\tstd::string shaderString = "";\n';
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contents += '\tfor (int i = 0; i < n; i++) {\n'
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for symbol_name in symbol_name_list:
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contents += '\t\tif (strstr(shaders[i], "%s") != NULL) {\n' % (symbol_name)
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contents += '\t\t shaderString.append(%s_GLSL);\n' % (symbol_name)
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contents += '\t\t}\n'
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contents += '\t}\n'
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contents += '\treturn shaderString;\n';
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contents += '}\n'
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contents += '\n#endif\n'
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header_file.write(contents)
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def main():
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if len(sys.argv) < 2:
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raise Exception("Invalid number of arguments")
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i = 0
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while i < len(sys.argv):
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opt = sys.argv[i]
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i = i + 1
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if opt == "-i" or opt == "-o":
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if i == len(sys.argv):
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raise Exception("Expected path after {}".format(opt))
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val = sys.argv[i]
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i = i + 1
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if (opt == "-i"):
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input_dir = val
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elif (opt == "-o"):
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output_file = val
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else:
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raise Exception("Unknown flag {}".format(opt))
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glsl_files = glob.glob(input_dir + '/*.glsl')
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# Generate main header
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generate_main(glsl_files, output_file)
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if __name__ == '__main__':
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main()
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54
glslang/ExtensionHeaders/GL_EXT_shader_realtime_clock.glsl
Normal file
54
glslang/ExtensionHeaders/GL_EXT_shader_realtime_clock.glsl
Normal file
@ -0,0 +1,54 @@
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013-2016 LunarG, Inc.
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// Copyright (C) 2016-2020 Google, Inc.
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// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#extension GL_EXT_spirv_intrinsics : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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uvec2 clockRealtime2x32EXT(void) {
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spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
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uvec2 clockRealtime2x32EXT_internal(uint scope);
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return clockRealtime2x32EXT_internal(1 /*Device scope*/);
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}
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uint64_t clockRealtimeEXT(void) {
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spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
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uint64_t clockRealtimeEXT_internal(uint scope);
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return clockRealtimeEXT_internal(1 /*Device scope*/);
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}
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@ -3,7 +3,7 @@
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// Copyright (C) 2012-2016 LunarG, Inc.
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// Copyright (C) 2015-2020 Google, Inc.
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// Copyright (C) 2017 ARM Limited.
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// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
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// Modifications Copyright (C) 2020-2021 Advanced Micro Devices, Inc. All rights reserved.
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//
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// All rights reserved.
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//
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@ -4653,13 +4653,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
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"\n");
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}
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// GL_ARB_shader_clock & GL_EXT_shader_realtime_clock
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// GL_ARB_shader_clock
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if (profile != EEsProfile && version >= 450) {
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commonBuiltins.append(
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"uvec2 clock2x32ARB();"
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"uint64_t clockARB();"
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"uvec2 clockRealtime2x32EXT();"
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"uint64_t clockRealtimeEXT();"
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"\n");
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}
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@ -8408,9 +8406,6 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
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symbolTable.setFunctionExtensions("clockARB", 1, &E_GL_ARB_shader_clock);
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symbolTable.setFunctionExtensions("clock2x32ARB", 1, &E_GL_ARB_shader_clock);
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symbolTable.setFunctionExtensions("clockRealtimeEXT", 1, &E_GL_EXT_shader_realtime_clock);
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symbolTable.setFunctionExtensions("clockRealtime2x32EXT", 1, &E_GL_EXT_shader_realtime_clock);
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if (profile == EEsProfile && version < 320) {
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symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader);
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symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader);
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|
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