Merge pull request #2616 from Rob2309/standalone-hlsl-sampled-textures

Exposed #856 as --hlsl-sampled-textures in the StandAlone
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Greg Fischer 2021-04-21 18:17:42 -06:00 committed by GitHub
commit 7f46558b8c
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@ -112,6 +112,7 @@ bool NaNClamp = false;
bool stripDebugInfo = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
bool autoSampledTextures = false;
//
// Return codes from main/exit().
@ -657,6 +658,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
} else if (lowerword == "auto-sampled-textures") {
autoSampledTextures = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
@ -1222,6 +1225,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
if (autoSampledTextures)
shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);