HLSL: add subpass input types and methods

Add support for Subpass Input proposal of issue #1069.

Subpass input types are given as:

    layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
    layout(input_attachment_index = 2) SubpassInput<int4>   subpass_i;
    layout(input_attachment_index = 3) SubpassInput<uint4>  subpass_u;

    layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
    layout(input_attachment_index = 2) SubpassInputMS<int4>   subpass_ms_i;
    layout(input_attachment_index = 3) SubpassInputMS<uint4>  subpass_ms_u;

The input attachment may also be specified using attribute syntax:

    [[vk::input_attachment_index(7)]] SubpassInput subpass_2;

The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported.  (An unimplemented error will be issued).

The load operations are methods on objects of the above type:

    float4 result = subpass_f.SubpassLoad();
    int4   result = subpass_i.SubpassLoad();
    uint4  result = subpass_u.SubpassLoad();

    float4 result = subpass_ms_f.SubpassLoad(samp);
    int4   result = subpass_ms_i.SubpassLoad(samp);
    uint4  result = subpass_ms_u.SubpassLoad(samp);

Additionally, the AST printer could not print EOpSubpass* nodes.  Now it can.

Fixes #1069
This commit is contained in:
LoopDawg 2017-09-27 09:04:43 -06:00
parent 092b7d2e20
commit 7f93d56ef2
14 changed files with 1136 additions and 16 deletions

View File

@ -0,0 +1,778 @@
hlsl.subpass.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: @main( ( temp 4-component vector of float)
0:68 Function Parameters:
0:? Sequence
0:69 Sequence
0:69 move second child to first child ( temp 4-component vector of float)
0:69 'result00' ( temp 4-component vector of float)
0:69 subpassLoad ( temp 4-component vector of float)
0:69 'subpass_f4' (layout( binding=1 input_attachment_index=1) uniform subpassInput)
0:70 Sequence
0:70 move second child to first child ( temp 4-component vector of int)
0:70 'result01' ( temp 4-component vector of int)
0:70 subpassLoad ( temp 4-component vector of int)
0:70 'subpass_i4' ( uniform isubpassInput)
0:71 Sequence
0:71 move second child to first child ( temp 4-component vector of uint)
0:71 'result02' ( temp 4-component vector of uint)
0:71 subpassLoad ( temp 4-component vector of uint)
0:71 'subpass_u4' ( uniform usubpassInput)
0:73 Sequence
0:73 move second child to first child ( temp 4-component vector of float)
0:73 'result10' ( temp 4-component vector of float)
0:73 subpassLoadMS ( temp 4-component vector of float)
0:73 'subpass_ms_f4' ( uniform subpassInputMS)
0:73 Constant:
0:73 3 (const int)
0:74 Sequence
0:74 move second child to first child ( temp 4-component vector of int)
0:74 'result11' ( temp 4-component vector of int)
0:74 subpassLoadMS ( temp 4-component vector of int)
0:74 'subpass_ms_i4' ( uniform isubpassInputMS)
0:74 Constant:
0:74 3 (const int)
0:75 Sequence
0:75 move second child to first child ( temp 4-component vector of uint)
0:75 'result12' ( temp 4-component vector of uint)
0:75 subpassLoadMS ( temp 4-component vector of uint)
0:75 'subpass_ms_u4' ( uniform usubpassInputMS)
0:75 Constant:
0:75 3 (const int)
0:77 Sequence
0:77 move second child to first child ( temp 3-component vector of float)
0:77 'result20' ( temp 3-component vector of float)
0:77 Construct vec3 ( temp 3-component vector of float)
0:77 subpassLoad ( temp 4-component vector of float)
0:77 'subpass_f3' ( uniform subpassInput)
0:78 Sequence
0:78 move second child to first child ( temp 3-component vector of int)
0:78 'result21' ( temp 3-component vector of int)
0:78 Construct ivec3 ( temp 3-component vector of int)
0:78 subpassLoad ( temp 4-component vector of int)
0:78 'subpass_i3' ( uniform isubpassInput)
0:79 Sequence
0:79 move second child to first child ( temp 3-component vector of uint)
0:79 'result22' ( temp 3-component vector of uint)
0:79 Construct uvec3 ( temp 3-component vector of uint)
0:79 subpassLoad ( temp 4-component vector of uint)
0:79 'subpass_u3' ( uniform usubpassInput)
0:81 Sequence
0:81 move second child to first child ( temp 3-component vector of float)
0:81 'result30' ( temp 3-component vector of float)
0:81 Construct vec3 ( temp 3-component vector of float)
0:81 subpassLoadMS ( temp 4-component vector of float)
0:81 'subpass_ms_f3' ( uniform subpassInputMS)
0:81 Constant:
0:81 3 (const int)
0:82 Sequence
0:82 move second child to first child ( temp 3-component vector of int)
0:82 'result31' ( temp 3-component vector of int)
0:82 Construct ivec3 ( temp 3-component vector of int)
0:82 subpassLoadMS ( temp 4-component vector of int)
0:82 'subpass_ms_i3' ( uniform isubpassInputMS)
0:82 Constant:
0:82 3 (const int)
0:83 Sequence
0:83 move second child to first child ( temp 3-component vector of uint)
0:83 'result32' ( temp 3-component vector of uint)
0:83 Construct uvec3 ( temp 3-component vector of uint)
0:83 subpassLoadMS ( temp 4-component vector of uint)
0:83 'subpass_ms_u3' ( uniform usubpassInputMS)
0:83 Constant:
0:83 3 (const int)
0:85 Sequence
0:85 move second child to first child ( temp 2-component vector of float)
0:85 'result40' ( temp 2-component vector of float)
0:85 Construct vec2 ( temp 2-component vector of float)
0:85 subpassLoad ( temp 4-component vector of float)
0:85 'subpass_f2' ( uniform subpassInput)
0:86 Sequence
0:86 move second child to first child ( temp 2-component vector of int)
0:86 'result41' ( temp 2-component vector of int)
0:86 Construct ivec2 ( temp 2-component vector of int)
0:86 subpassLoad ( temp 4-component vector of int)
0:86 'subpass_i2' ( uniform isubpassInput)
0:87 Sequence
0:87 move second child to first child ( temp 2-component vector of uint)
0:87 'result42' ( temp 2-component vector of uint)
0:87 Construct uvec2 ( temp 2-component vector of uint)
0:87 subpassLoad ( temp 4-component vector of uint)
0:87 'subpass_u2' ( uniform usubpassInput)
0:89 Sequence
0:89 move second child to first child ( temp 2-component vector of float)
0:89 'result50' ( temp 2-component vector of float)
0:89 Construct vec2 ( temp 2-component vector of float)
0:89 subpassLoadMS ( temp 4-component vector of float)
0:89 'subpass_ms_f2' ( uniform subpassInputMS)
0:89 Constant:
0:89 2 (const int)
0:90 Sequence
0:90 move second child to first child ( temp 2-component vector of int)
0:90 'result51' ( temp 2-component vector of int)
0:90 Construct ivec2 ( temp 2-component vector of int)
0:90 subpassLoadMS ( temp 4-component vector of int)
0:90 'subpass_ms_i2' ( uniform isubpassInputMS)
0:90 Constant:
0:90 2 (const int)
0:91 Sequence
0:91 move second child to first child ( temp 2-component vector of uint)
0:91 'result52' ( temp 2-component vector of uint)
0:91 Construct uvec2 ( temp 2-component vector of uint)
0:91 subpassLoadMS ( temp 4-component vector of uint)
0:91 'subpass_ms_u2' ( uniform usubpassInputMS)
0:91 Constant:
0:91 2 (const int)
0:93 Sequence
0:93 move second child to first child ( temp float)
0:93 'result60' ( temp float)
0:93 Construct float ( temp float)
0:93 subpassLoad ( temp 4-component vector of float)
0:93 'subpass_f' ( uniform subpassInput)
0:94 Sequence
0:94 move second child to first child ( temp int)
0:94 'result61' ( temp int)
0:94 Construct int ( temp int)
0:94 subpassLoad ( temp 4-component vector of int)
0:94 'subpass_i' ( uniform isubpassInput)
0:95 Sequence
0:95 move second child to first child ( temp uint)
0:95 'result62' ( temp uint)
0:95 Construct uint ( temp uint)
0:95 subpassLoad ( temp 4-component vector of uint)
0:95 'subpass_u' ( uniform usubpassInput)
0:97 Sequence
0:97 move second child to first child ( temp float)
0:97 'result70' ( temp float)
0:97 Construct float ( temp float)
0:97 subpassLoadMS ( temp 4-component vector of float)
0:97 'subpass_ms_f' ( uniform subpassInputMS)
0:97 Constant:
0:97 2 (const int)
0:98 Sequence
0:98 move second child to first child ( temp int)
0:98 'result71' ( temp int)
0:98 Construct int ( temp int)
0:98 subpassLoadMS ( temp 4-component vector of int)
0:98 'subpass_ms_i' ( uniform isubpassInputMS)
0:98 Constant:
0:98 2 (const int)
0:99 Sequence
0:99 move second child to first child ( temp uint)
0:99 'result72' ( temp uint)
0:99 Construct uint ( temp uint)
0:99 subpassLoadMS ( temp 4-component vector of uint)
0:99 'subpass_ms_u' ( uniform usubpassInputMS)
0:99 Constant:
0:99 2 (const int)
0:101 Sequence
0:101 move second child to first child ( temp 4-component vector of float)
0:101 'result73' ( temp 4-component vector of float)
0:101 subpassLoad ( temp 4-component vector of float)
0:101 'subpass_2' ( uniform subpassInput)
0:112 Branch: Return with expression
0:112 Constant:
0:112 0.000000
0:112 0.000000
0:112 0.000000
0:112 0.000000
0:68 Function Definition: main( ( temp void)
0:68 Function Parameters:
0:? Sequence
0:68 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:68 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'subpass_f4' (layout( binding=1 input_attachment_index=1) uniform subpassInput)
0:? 'subpass_i4' ( uniform isubpassInput)
0:? 'subpass_u4' ( uniform usubpassInput)
0:? 'subpass_ms_f4' ( uniform subpassInputMS)
0:? 'subpass_ms_i4' ( uniform isubpassInputMS)
0:? 'subpass_ms_u4' ( uniform usubpassInputMS)
0:? 'subpass_f3' ( uniform subpassInput)
0:? 'subpass_i3' ( uniform isubpassInput)
0:? 'subpass_u3' ( uniform usubpassInput)
0:? 'subpass_ms_f3' ( uniform subpassInputMS)
0:? 'subpass_ms_i3' ( uniform isubpassInputMS)
0:? 'subpass_ms_u3' ( uniform usubpassInputMS)
0:? 'subpass_f2' ( uniform subpassInput)
0:? 'subpass_i2' ( uniform isubpassInput)
0:? 'subpass_u2' ( uniform usubpassInput)
0:? 'subpass_ms_f2' ( uniform subpassInputMS)
0:? 'subpass_ms_i2' ( uniform isubpassInputMS)
0:? 'subpass_ms_u2' ( uniform usubpassInputMS)
0:? 'subpass_f' ( uniform subpassInput)
0:? 'subpass_i' ( uniform isubpassInput)
0:? 'subpass_u' ( uniform usubpassInput)
0:? 'subpass_ms_f' ( uniform subpassInputMS)
0:? 'subpass_ms_i' ( uniform isubpassInputMS)
0:? 'subpass_ms_u' ( uniform usubpassInputMS)
0:? 'subpass_2' ( uniform subpassInput)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: @main( ( temp 4-component vector of float)
0:68 Function Parameters:
0:? Sequence
0:69 Sequence
0:69 move second child to first child ( temp 4-component vector of float)
0:69 'result00' ( temp 4-component vector of float)
0:69 subpassLoad ( temp 4-component vector of float)
0:69 'subpass_f4' (layout( binding=1 input_attachment_index=1) uniform subpassInput)
0:70 Sequence
0:70 move second child to first child ( temp 4-component vector of int)
0:70 'result01' ( temp 4-component vector of int)
0:70 subpassLoad ( temp 4-component vector of int)
0:70 'subpass_i4' ( uniform isubpassInput)
0:71 Sequence
0:71 move second child to first child ( temp 4-component vector of uint)
0:71 'result02' ( temp 4-component vector of uint)
0:71 subpassLoad ( temp 4-component vector of uint)
0:71 'subpass_u4' ( uniform usubpassInput)
0:73 Sequence
0:73 move second child to first child ( temp 4-component vector of float)
0:73 'result10' ( temp 4-component vector of float)
0:73 subpassLoadMS ( temp 4-component vector of float)
0:73 'subpass_ms_f4' ( uniform subpassInputMS)
0:73 Constant:
0:73 3 (const int)
0:74 Sequence
0:74 move second child to first child ( temp 4-component vector of int)
0:74 'result11' ( temp 4-component vector of int)
0:74 subpassLoadMS ( temp 4-component vector of int)
0:74 'subpass_ms_i4' ( uniform isubpassInputMS)
0:74 Constant:
0:74 3 (const int)
0:75 Sequence
0:75 move second child to first child ( temp 4-component vector of uint)
0:75 'result12' ( temp 4-component vector of uint)
0:75 subpassLoadMS ( temp 4-component vector of uint)
0:75 'subpass_ms_u4' ( uniform usubpassInputMS)
0:75 Constant:
0:75 3 (const int)
0:77 Sequence
0:77 move second child to first child ( temp 3-component vector of float)
0:77 'result20' ( temp 3-component vector of float)
0:77 Construct vec3 ( temp 3-component vector of float)
0:77 subpassLoad ( temp 4-component vector of float)
0:77 'subpass_f3' ( uniform subpassInput)
0:78 Sequence
0:78 move second child to first child ( temp 3-component vector of int)
0:78 'result21' ( temp 3-component vector of int)
0:78 Construct ivec3 ( temp 3-component vector of int)
0:78 subpassLoad ( temp 4-component vector of int)
0:78 'subpass_i3' ( uniform isubpassInput)
0:79 Sequence
0:79 move second child to first child ( temp 3-component vector of uint)
0:79 'result22' ( temp 3-component vector of uint)
0:79 Construct uvec3 ( temp 3-component vector of uint)
0:79 subpassLoad ( temp 4-component vector of uint)
0:79 'subpass_u3' ( uniform usubpassInput)
0:81 Sequence
0:81 move second child to first child ( temp 3-component vector of float)
0:81 'result30' ( temp 3-component vector of float)
0:81 Construct vec3 ( temp 3-component vector of float)
0:81 subpassLoadMS ( temp 4-component vector of float)
0:81 'subpass_ms_f3' ( uniform subpassInputMS)
0:81 Constant:
0:81 3 (const int)
0:82 Sequence
0:82 move second child to first child ( temp 3-component vector of int)
0:82 'result31' ( temp 3-component vector of int)
0:82 Construct ivec3 ( temp 3-component vector of int)
0:82 subpassLoadMS ( temp 4-component vector of int)
0:82 'subpass_ms_i3' ( uniform isubpassInputMS)
0:82 Constant:
0:82 3 (const int)
0:83 Sequence
0:83 move second child to first child ( temp 3-component vector of uint)
0:83 'result32' ( temp 3-component vector of uint)
0:83 Construct uvec3 ( temp 3-component vector of uint)
0:83 subpassLoadMS ( temp 4-component vector of uint)
0:83 'subpass_ms_u3' ( uniform usubpassInputMS)
0:83 Constant:
0:83 3 (const int)
0:85 Sequence
0:85 move second child to first child ( temp 2-component vector of float)
0:85 'result40' ( temp 2-component vector of float)
0:85 Construct vec2 ( temp 2-component vector of float)
0:85 subpassLoad ( temp 4-component vector of float)
0:85 'subpass_f2' ( uniform subpassInput)
0:86 Sequence
0:86 move second child to first child ( temp 2-component vector of int)
0:86 'result41' ( temp 2-component vector of int)
0:86 Construct ivec2 ( temp 2-component vector of int)
0:86 subpassLoad ( temp 4-component vector of int)
0:86 'subpass_i2' ( uniform isubpassInput)
0:87 Sequence
0:87 move second child to first child ( temp 2-component vector of uint)
0:87 'result42' ( temp 2-component vector of uint)
0:87 Construct uvec2 ( temp 2-component vector of uint)
0:87 subpassLoad ( temp 4-component vector of uint)
0:87 'subpass_u2' ( uniform usubpassInput)
0:89 Sequence
0:89 move second child to first child ( temp 2-component vector of float)
0:89 'result50' ( temp 2-component vector of float)
0:89 Construct vec2 ( temp 2-component vector of float)
0:89 subpassLoadMS ( temp 4-component vector of float)
0:89 'subpass_ms_f2' ( uniform subpassInputMS)
0:89 Constant:
0:89 2 (const int)
0:90 Sequence
0:90 move second child to first child ( temp 2-component vector of int)
0:90 'result51' ( temp 2-component vector of int)
0:90 Construct ivec2 ( temp 2-component vector of int)
0:90 subpassLoadMS ( temp 4-component vector of int)
0:90 'subpass_ms_i2' ( uniform isubpassInputMS)
0:90 Constant:
0:90 2 (const int)
0:91 Sequence
0:91 move second child to first child ( temp 2-component vector of uint)
0:91 'result52' ( temp 2-component vector of uint)
0:91 Construct uvec2 ( temp 2-component vector of uint)
0:91 subpassLoadMS ( temp 4-component vector of uint)
0:91 'subpass_ms_u2' ( uniform usubpassInputMS)
0:91 Constant:
0:91 2 (const int)
0:93 Sequence
0:93 move second child to first child ( temp float)
0:93 'result60' ( temp float)
0:93 Construct float ( temp float)
0:93 subpassLoad ( temp 4-component vector of float)
0:93 'subpass_f' ( uniform subpassInput)
0:94 Sequence
0:94 move second child to first child ( temp int)
0:94 'result61' ( temp int)
0:94 Construct int ( temp int)
0:94 subpassLoad ( temp 4-component vector of int)
0:94 'subpass_i' ( uniform isubpassInput)
0:95 Sequence
0:95 move second child to first child ( temp uint)
0:95 'result62' ( temp uint)
0:95 Construct uint ( temp uint)
0:95 subpassLoad ( temp 4-component vector of uint)
0:95 'subpass_u' ( uniform usubpassInput)
0:97 Sequence
0:97 move second child to first child ( temp float)
0:97 'result70' ( temp float)
0:97 Construct float ( temp float)
0:97 subpassLoadMS ( temp 4-component vector of float)
0:97 'subpass_ms_f' ( uniform subpassInputMS)
0:97 Constant:
0:97 2 (const int)
0:98 Sequence
0:98 move second child to first child ( temp int)
0:98 'result71' ( temp int)
0:98 Construct int ( temp int)
0:98 subpassLoadMS ( temp 4-component vector of int)
0:98 'subpass_ms_i' ( uniform isubpassInputMS)
0:98 Constant:
0:98 2 (const int)
0:99 Sequence
0:99 move second child to first child ( temp uint)
0:99 'result72' ( temp uint)
0:99 Construct uint ( temp uint)
0:99 subpassLoadMS ( temp 4-component vector of uint)
0:99 'subpass_ms_u' ( uniform usubpassInputMS)
0:99 Constant:
0:99 2 (const int)
0:101 Sequence
0:101 move second child to first child ( temp 4-component vector of float)
0:101 'result73' ( temp 4-component vector of float)
0:101 subpassLoad ( temp 4-component vector of float)
0:101 'subpass_2' ( uniform subpassInput)
0:112 Branch: Return with expression
0:112 Constant:
0:112 0.000000
0:112 0.000000
0:112 0.000000
0:112 0.000000
0:68 Function Definition: main( ( temp void)
0:68 Function Parameters:
0:? Sequence
0:68 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:68 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'subpass_f4' (layout( binding=1 input_attachment_index=1) uniform subpassInput)
0:? 'subpass_i4' ( uniform isubpassInput)
0:? 'subpass_u4' ( uniform usubpassInput)
0:? 'subpass_ms_f4' ( uniform subpassInputMS)
0:? 'subpass_ms_i4' ( uniform isubpassInputMS)
0:? 'subpass_ms_u4' ( uniform usubpassInputMS)
0:? 'subpass_f3' ( uniform subpassInput)
0:? 'subpass_i3' ( uniform isubpassInput)
0:? 'subpass_u3' ( uniform usubpassInput)
0:? 'subpass_ms_f3' ( uniform subpassInputMS)
0:? 'subpass_ms_i3' ( uniform isubpassInputMS)
0:? 'subpass_ms_u3' ( uniform usubpassInputMS)
0:? 'subpass_f2' ( uniform subpassInput)
0:? 'subpass_i2' ( uniform isubpassInput)
0:? 'subpass_u2' ( uniform usubpassInput)
0:? 'subpass_ms_f2' ( uniform subpassInputMS)
0:? 'subpass_ms_i2' ( uniform isubpassInputMS)
0:? 'subpass_ms_u2' ( uniform usubpassInputMS)
0:? 'subpass_f' ( uniform subpassInput)
0:? 'subpass_i' ( uniform isubpassInput)
0:? 'subpass_u' ( uniform usubpassInput)
0:? 'subpass_ms_f' ( uniform subpassInputMS)
0:? 'subpass_ms_i' ( uniform isubpassInputMS)
0:? 'subpass_ms_u' ( uniform usubpassInputMS)
0:? 'subpass_2' ( uniform subpassInput)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 204
Capability Shader
Capability StorageImageMultisample
Capability InputAttachment
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 202
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "result00"
Name 15 "subpass_f4"
Name 24 "result01"
Name 27 "subpass_i4"
Name 33 "result02"
Name 36 "subpass_u4"
Name 39 "result10"
Name 42 "subpass_ms_f4"
Name 46 "result11"
Name 49 "subpass_ms_i4"
Name 52 "result12"
Name 55 "subpass_ms_u4"
Name 60 "result20"
Name 61 "subpass_f3"
Name 70 "result21"
Name 71 "subpass_i3"
Name 80 "result22"
Name 81 "subpass_u3"
Name 88 "result30"
Name 89 "subpass_ms_f3"
Name 96 "result31"
Name 97 "subpass_ms_i3"
Name 104 "result32"
Name 105 "subpass_ms_u3"
Name 114 "result40"
Name 115 "subpass_f2"
Name 122 "result41"
Name 123 "subpass_i2"
Name 131 "result42"
Name 132 "subpass_u2"
Name 138 "result50"
Name 139 "subpass_ms_f2"
Name 146 "result51"
Name 147 "subpass_ms_i2"
Name 153 "result52"
Name 154 "subpass_ms_u2"
Name 161 "result60"
Name 162 "subpass_f"
Name 167 "result61"
Name 168 "subpass_i"
Name 173 "result62"
Name 174 "subpass_u"
Name 178 "result70"
Name 179 "subpass_ms_f"
Name 183 "result71"
Name 184 "subpass_ms_i"
Name 188 "result72"
Name 189 "subpass_ms_u"
Name 193 "result73"
Name 194 "subpass_2"
Name 202 "@entryPointOutput"
Decorate 15(subpass_f4) DescriptorSet 0
Decorate 15(subpass_f4) Binding 1
Decorate 15(subpass_f4) InputAttachmentIndex 1
Decorate 27(subpass_i4) DescriptorSet 0
Decorate 27(subpass_i4) InputAttachmentIndex 2
Decorate 36(subpass_u4) DescriptorSet 0
Decorate 36(subpass_u4) InputAttachmentIndex 3
Decorate 42(subpass_ms_f4) DescriptorSet 0
Decorate 42(subpass_ms_f4) InputAttachmentIndex 4
Decorate 49(subpass_ms_i4) DescriptorSet 0
Decorate 49(subpass_ms_i4) InputAttachmentIndex 5
Decorate 55(subpass_ms_u4) DescriptorSet 0
Decorate 55(subpass_ms_u4) InputAttachmentIndex 6
Decorate 61(subpass_f3) DescriptorSet 0
Decorate 61(subpass_f3) InputAttachmentIndex 1
Decorate 71(subpass_i3) DescriptorSet 0
Decorate 71(subpass_i3) InputAttachmentIndex 2
Decorate 81(subpass_u3) DescriptorSet 0
Decorate 81(subpass_u3) InputAttachmentIndex 3
Decorate 89(subpass_ms_f3) DescriptorSet 0
Decorate 89(subpass_ms_f3) InputAttachmentIndex 4
Decorate 97(subpass_ms_i3) DescriptorSet 0
Decorate 97(subpass_ms_i3) InputAttachmentIndex 5
Decorate 105(subpass_ms_u3) DescriptorSet 0
Decorate 105(subpass_ms_u3) InputAttachmentIndex 6
Decorate 115(subpass_f2) DescriptorSet 0
Decorate 115(subpass_f2) InputAttachmentIndex 1
Decorate 123(subpass_i2) DescriptorSet 0
Decorate 123(subpass_i2) InputAttachmentIndex 2
Decorate 132(subpass_u2) DescriptorSet 0
Decorate 132(subpass_u2) InputAttachmentIndex 3
Decorate 139(subpass_ms_f2) DescriptorSet 0
Decorate 139(subpass_ms_f2) InputAttachmentIndex 4
Decorate 147(subpass_ms_i2) DescriptorSet 0
Decorate 147(subpass_ms_i2) InputAttachmentIndex 5
Decorate 154(subpass_ms_u2) DescriptorSet 0
Decorate 154(subpass_ms_u2) InputAttachmentIndex 6
Decorate 162(subpass_f) DescriptorSet 0
Decorate 162(subpass_f) InputAttachmentIndex 1
Decorate 168(subpass_i) DescriptorSet 0
Decorate 168(subpass_i) InputAttachmentIndex 2
Decorate 174(subpass_u) DescriptorSet 0
Decorate 174(subpass_u) InputAttachmentIndex 3
Decorate 179(subpass_ms_f) DescriptorSet 0
Decorate 179(subpass_ms_f) InputAttachmentIndex 4
Decorate 184(subpass_ms_i) DescriptorSet 0
Decorate 184(subpass_ms_i) InputAttachmentIndex 5
Decorate 189(subpass_ms_u) DescriptorSet 0
Decorate 189(subpass_ms_u) InputAttachmentIndex 6
Decorate 194(subpass_2) DescriptorSet 0
Decorate 194(subpass_2) InputAttachmentIndex 7
Decorate 202(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: TypeImage 6(float) SubpassData nonsampled format:Unknown
14: TypePointer UniformConstant 13
15(subpass_f4): 14(ptr) Variable UniformConstant
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypeVector 17(int) 2
20: 19(ivec2) ConstantComposite 18 18
22: TypeVector 17(int) 4
23: TypePointer Function 22(ivec4)
25: TypeImage 17(int) SubpassData nonsampled format:Unknown
26: TypePointer UniformConstant 25
27(subpass_i4): 26(ptr) Variable UniformConstant
30: TypeInt 32 0
31: TypeVector 30(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 30(int) SubpassData nonsampled format:Unknown
35: TypePointer UniformConstant 34
36(subpass_u4): 35(ptr) Variable UniformConstant
40: TypeImage 6(float) SubpassData multi-sampled nonsampled format:Unknown
41: TypePointer UniformConstant 40
42(subpass_ms_f4): 41(ptr) Variable UniformConstant
44: 17(int) Constant 3
47: TypeImage 17(int) SubpassData multi-sampled nonsampled format:Unknown
48: TypePointer UniformConstant 47
49(subpass_ms_i4): 48(ptr) Variable UniformConstant
53: TypeImage 30(int) SubpassData multi-sampled nonsampled format:Unknown
54: TypePointer UniformConstant 53
55(subpass_ms_u4): 54(ptr) Variable UniformConstant
58: TypeVector 6(float) 3
59: TypePointer Function 58(fvec3)
61(subpass_f3): 14(ptr) Variable UniformConstant
68: TypeVector 17(int) 3
69: TypePointer Function 68(ivec3)
71(subpass_i3): 26(ptr) Variable UniformConstant
78: TypeVector 30(int) 3
79: TypePointer Function 78(ivec3)
81(subpass_u3): 35(ptr) Variable UniformConstant
89(subpass_ms_f3): 41(ptr) Variable UniformConstant
97(subpass_ms_i3): 48(ptr) Variable UniformConstant
105(subpass_ms_u3): 54(ptr) Variable UniformConstant
112: TypeVector 6(float) 2
113: TypePointer Function 112(fvec2)
115(subpass_f2): 14(ptr) Variable UniformConstant
121: TypePointer Function 19(ivec2)
123(subpass_i2): 26(ptr) Variable UniformConstant
129: TypeVector 30(int) 2
130: TypePointer Function 129(ivec2)
132(subpass_u2): 35(ptr) Variable UniformConstant
139(subpass_ms_f2): 41(ptr) Variable UniformConstant
141: 17(int) Constant 2
147(subpass_ms_i2): 48(ptr) Variable UniformConstant
154(subpass_ms_u2): 54(ptr) Variable UniformConstant
160: TypePointer Function 6(float)
162(subpass_f): 14(ptr) Variable UniformConstant
166: TypePointer Function 17(int)
168(subpass_i): 26(ptr) Variable UniformConstant
172: TypePointer Function 30(int)
174(subpass_u): 35(ptr) Variable UniformConstant
179(subpass_ms_f): 41(ptr) Variable UniformConstant
184(subpass_ms_i): 48(ptr) Variable UniformConstant
189(subpass_ms_u): 54(ptr) Variable UniformConstant
194(subpass_2): 14(ptr) Variable UniformConstant
197: 6(float) Constant 0
198: 7(fvec4) ConstantComposite 197 197 197 197
201: TypePointer Output 7(fvec4)
202(@entryPointOutput): 201(ptr) Variable Output
4(main): 2 Function None 3
5: Label
203: 7(fvec4) FunctionCall 9(@main()
Store 202(@entryPointOutput) 203
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(result00): 11(ptr) Variable Function
24(result01): 23(ptr) Variable Function
33(result02): 32(ptr) Variable Function
39(result10): 11(ptr) Variable Function
46(result11): 23(ptr) Variable Function
52(result12): 32(ptr) Variable Function
60(result20): 59(ptr) Variable Function
70(result21): 69(ptr) Variable Function
80(result22): 79(ptr) Variable Function
88(result30): 59(ptr) Variable Function
96(result31): 69(ptr) Variable Function
104(result32): 79(ptr) Variable Function
114(result40): 113(ptr) Variable Function
122(result41): 121(ptr) Variable Function
131(result42): 130(ptr) Variable Function
138(result50): 113(ptr) Variable Function
146(result51): 121(ptr) Variable Function
153(result52): 130(ptr) Variable Function
161(result60): 160(ptr) Variable Function
167(result61): 166(ptr) Variable Function
173(result62): 172(ptr) Variable Function
178(result70): 160(ptr) Variable Function
183(result71): 166(ptr) Variable Function
188(result72): 172(ptr) Variable Function
193(result73): 11(ptr) Variable Function
16: 13 Load 15(subpass_f4)
21: 7(fvec4) ImageRead 16 20
Store 12(result00) 21
28: 25 Load 27(subpass_i4)
29: 22(ivec4) ImageRead 28 20
Store 24(result01) 29
37: 34 Load 36(subpass_u4)
38: 31(ivec4) ImageRead 37 20
Store 33(result02) 38
43: 40 Load 42(subpass_ms_f4)
45: 7(fvec4) ImageRead 43 20 Sample 44
Store 39(result10) 45
50: 47 Load 49(subpass_ms_i4)
51: 22(ivec4) ImageRead 50 20 Sample 44
Store 46(result11) 51
56: 53 Load 55(subpass_ms_u4)
57: 31(ivec4) ImageRead 56 20 Sample 44
Store 52(result12) 57
62: 13 Load 61(subpass_f3)
63: 7(fvec4) ImageRead 62 20
64: 6(float) CompositeExtract 63 0
65: 6(float) CompositeExtract 63 1
66: 6(float) CompositeExtract 63 2
67: 58(fvec3) CompositeConstruct 64 65 66
Store 60(result20) 67
72: 25 Load 71(subpass_i3)
73: 22(ivec4) ImageRead 72 20
74: 17(int) CompositeExtract 73 0
75: 17(int) CompositeExtract 73 1
76: 17(int) CompositeExtract 73 2
77: 68(ivec3) CompositeConstruct 74 75 76
Store 70(result21) 77
82: 34 Load 81(subpass_u3)
83: 31(ivec4) ImageRead 82 20
84: 30(int) CompositeExtract 83 0
85: 30(int) CompositeExtract 83 1
86: 30(int) CompositeExtract 83 2
87: 78(ivec3) CompositeConstruct 84 85 86
Store 80(result22) 87
90: 40 Load 89(subpass_ms_f3)
91: 7(fvec4) ImageRead 90 20 Sample 44
92: 6(float) CompositeExtract 91 0
93: 6(float) CompositeExtract 91 1
94: 6(float) CompositeExtract 91 2
95: 58(fvec3) CompositeConstruct 92 93 94
Store 88(result30) 95
98: 47 Load 97(subpass_ms_i3)
99: 22(ivec4) ImageRead 98 20 Sample 44
100: 17(int) CompositeExtract 99 0
101: 17(int) CompositeExtract 99 1
102: 17(int) CompositeExtract 99 2
103: 68(ivec3) CompositeConstruct 100 101 102
Store 96(result31) 103
106: 53 Load 105(subpass_ms_u3)
107: 31(ivec4) ImageRead 106 20 Sample 44
108: 30(int) CompositeExtract 107 0
109: 30(int) CompositeExtract 107 1
110: 30(int) CompositeExtract 107 2
111: 78(ivec3) CompositeConstruct 108 109 110
Store 104(result32) 111
116: 13 Load 115(subpass_f2)
117: 7(fvec4) ImageRead 116 20
118: 6(float) CompositeExtract 117 0
119: 6(float) CompositeExtract 117 1
120: 112(fvec2) CompositeConstruct 118 119
Store 114(result40) 120
124: 25 Load 123(subpass_i2)
125: 22(ivec4) ImageRead 124 20
126: 17(int) CompositeExtract 125 0
127: 17(int) CompositeExtract 125 1
128: 19(ivec2) CompositeConstruct 126 127
Store 122(result41) 128
133: 34 Load 132(subpass_u2)
134: 31(ivec4) ImageRead 133 20
135: 30(int) CompositeExtract 134 0
136: 30(int) CompositeExtract 134 1
137: 129(ivec2) CompositeConstruct 135 136
Store 131(result42) 137
140: 40 Load 139(subpass_ms_f2)
142: 7(fvec4) ImageRead 140 20 Sample 141
143: 6(float) CompositeExtract 142 0
144: 6(float) CompositeExtract 142 1
145: 112(fvec2) CompositeConstruct 143 144
Store 138(result50) 145
148: 47 Load 147(subpass_ms_i2)
149: 22(ivec4) ImageRead 148 20 Sample 141
150: 17(int) CompositeExtract 149 0
151: 17(int) CompositeExtract 149 1
152: 19(ivec2) CompositeConstruct 150 151
Store 146(result51) 152
155: 53 Load 154(subpass_ms_u2)
156: 31(ivec4) ImageRead 155 20 Sample 141
157: 30(int) CompositeExtract 156 0
158: 30(int) CompositeExtract 156 1
159: 129(ivec2) CompositeConstruct 157 158
Store 153(result52) 159
163: 13 Load 162(subpass_f)
164: 7(fvec4) ImageRead 163 20
165: 6(float) CompositeExtract 164 0
Store 161(result60) 165
169: 25 Load 168(subpass_i)
170: 22(ivec4) ImageRead 169 20
171: 17(int) CompositeExtract 170 0
Store 167(result61) 171
175: 34 Load 174(subpass_u)
176: 31(ivec4) ImageRead 175 20
177: 30(int) CompositeExtract 176 0
Store 173(result62) 177
180: 40 Load 179(subpass_ms_f)
181: 7(fvec4) ImageRead 180 20 Sample 141
182: 6(float) CompositeExtract 181 0
Store 178(result70) 182
185: 47 Load 184(subpass_ms_i)
186: 22(ivec4) ImageRead 185 20 Sample 141
187: 17(int) CompositeExtract 186 0
Store 183(result71) 187
190: 53 Load 189(subpass_ms_u)
191: 31(ivec4) ImageRead 190 20 Sample 141
192: 30(int) CompositeExtract 191 0
Store 188(result72) 192
195: 13 Load 194(subpass_2)
196: 7(fvec4) ImageRead 195 20
Store 193(result73) 196
ReturnValue 198
FunctionEnd

View File

@ -0,0 +1,76 @@
spv.register.subpass.frag
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 40
Capability Shader
Capability StorageImageMultisample
Capability InputAttachment
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 38
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "result00"
Name 15 "subpass_f4"
Name 22 "result10"
Name 25 "subpass_ms_f4"
Name 29 "result73"
Name 30 "subpass_2"
Name 38 "@entryPointOutput"
Decorate 15(subpass_f4) DescriptorSet 0
Decorate 15(subpass_f4) Binding 21
Decorate 15(subpass_f4) InputAttachmentIndex 1
Decorate 25(subpass_ms_f4) DescriptorSet 0
Decorate 25(subpass_ms_f4) Binding 20
Decorate 25(subpass_ms_f4) InputAttachmentIndex 4
Decorate 30(subpass_2) DescriptorSet 0
Decorate 30(subpass_2) Binding 22
Decorate 30(subpass_2) InputAttachmentIndex 7
Decorate 38(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: TypeImage 6(float) SubpassData nonsampled format:Unknown
14: TypePointer UniformConstant 13
15(subpass_f4): 14(ptr) Variable UniformConstant
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypeVector 17(int) 2
20: 19(ivec2) ConstantComposite 18 18
23: TypeImage 6(float) SubpassData multi-sampled nonsampled format:Unknown
24: TypePointer UniformConstant 23
25(subpass_ms_f4): 24(ptr) Variable UniformConstant
27: 17(int) Constant 3
30(subpass_2): 14(ptr) Variable UniformConstant
33: 6(float) Constant 0
34: 7(fvec4) ConstantComposite 33 33 33 33
37: TypePointer Output 7(fvec4)
38(@entryPointOutput): 37(ptr) Variable Output
4(main): 2 Function None 3
5: Label
39: 7(fvec4) FunctionCall 9(@main()
Store 38(@entryPointOutput) 39
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(result00): 11(ptr) Variable Function
22(result10): 11(ptr) Variable Function
29(result73): 11(ptr) Variable Function
16: 13 Load 15(subpass_f4)
21: 7(fvec4) ImageRead 16 20
Store 12(result00) 21
26: 23 Load 25(subpass_ms_f4)
28: 7(fvec4) ImageRead 26 20 Sample 27
Store 22(result10) 28
31: 13 Load 30(subpass_2)
32: 7(fvec4) ImageRead 31 20
Store 29(result73) 32
ReturnValue 34
FunctionEnd

113
Test/hlsl.subpass.frag Normal file
View File

@ -0,0 +1,113 @@
layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1);
layout(input_attachment_index = 2) SubpassInput<int4> subpass_i4;
layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u4;
layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4;
layout(input_attachment_index = 5) SubpassInputMS<int4> subpass_ms_i4;
layout(input_attachment_index = 6) SubpassInputMS<uint4> subpass_ms_u4;
layout(input_attachment_index = 1) SubpassInput<float3> subpass_f3;
layout(input_attachment_index = 2) SubpassInput<int3> subpass_i3;
layout(input_attachment_index = 3) SubpassInput<uint3> subpass_u3;
layout(input_attachment_index = 4) SubpassInputMS<float3> subpass_ms_f3;
layout(input_attachment_index = 5) SubpassInputMS<int3> subpass_ms_i3;
layout(input_attachment_index = 6) SubpassInputMS<uint3> subpass_ms_u3;
layout(input_attachment_index = 1) SubpassInput<float2> subpass_f2;
layout(input_attachment_index = 2) SubpassInput<int2> subpass_i2;
layout(input_attachment_index = 3) SubpassInput<uint2> subpass_u2;
layout(input_attachment_index = 4) SubpassInputMS<float2> subpass_ms_f2;
layout(input_attachment_index = 5) SubpassInputMS<int2> subpass_ms_i2;
layout(input_attachment_index = 6) SubpassInputMS<uint2> subpass_ms_u2;
layout(input_attachment_index = 1) SubpassInput<float> subpass_f;
layout(input_attachment_index = 2) SubpassInput<int> subpass_i;
layout(input_attachment_index = 3) SubpassInput<uint> subpass_u;
layout(input_attachment_index = 4) SubpassInputMS<float> subpass_ms_f;
layout(input_attachment_index = 5) SubpassInputMS<int> subpass_ms_i;
layout(input_attachment_index = 6) SubpassInputMS<uint> subpass_ms_u;
[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
struct mystruct_f_t
{
float c0;
float2 c1;
float c2;
};
struct mystruct_i_t
{
int c0;
int2 c1;
int c2;
};
struct mystruct_u_t
{
uint c0;
uint2 c1;
uint c2;
};
// TODO: ...
// layout(input_attachment_index = 7) SubpassInput<mystruct_f_t> subpass_fs;
// layout(input_attachment_index = 8) SubpassInputMS<mystruct_f_t> subpass_ms_fs;
// layout(input_attachment_index = 7) SubpassInput<mystruct_i_t> subpass_is;
// layout(input_attachment_index = 8) SubpassInputMS<mystruct_i_t> subpass_ms_is;
// layout(input_attachment_index = 7) SubpassInput<mystruct_u_t> subpass_us;
// layout(input_attachment_index = 8) SubpassInputMS<mystruct_u_t> subpass_ms_us;
float4 main() : SV_Target0
{
float4 result00 = subpass_f4.SubpassLoad();
int4 result01 = subpass_i4.SubpassLoad();
uint4 result02 = subpass_u4.SubpassLoad();
float4 result10 = subpass_ms_f4.SubpassLoad(3);
int4 result11 = subpass_ms_i4.SubpassLoad(3);
uint4 result12 = subpass_ms_u4.SubpassLoad(3);
float3 result20 = subpass_f3.SubpassLoad();
int3 result21 = subpass_i3.SubpassLoad();
uint3 result22 = subpass_u3.SubpassLoad();
float3 result30 = subpass_ms_f3.SubpassLoad(3);
int3 result31 = subpass_ms_i3.SubpassLoad(3);
uint3 result32 = subpass_ms_u3.SubpassLoad(3);
float2 result40 = subpass_f2.SubpassLoad();
int2 result41 = subpass_i2.SubpassLoad();
uint2 result42 = subpass_u2.SubpassLoad();
float2 result50 = subpass_ms_f2.SubpassLoad(2);
int2 result51 = subpass_ms_i2.SubpassLoad(2);
uint2 result52 = subpass_ms_u2.SubpassLoad(2);
float result60 = subpass_f.SubpassLoad();
int result61 = subpass_i.SubpassLoad();
uint result62 = subpass_u.SubpassLoad();
float result70 = subpass_ms_f.SubpassLoad(2);
int result71 = subpass_ms_i.SubpassLoad(2);
uint result72 = subpass_ms_u.SubpassLoad(2);
float4 result73 = subpass_2.SubpassLoad();
// TODO:
// mystruct_f_t result80 = subpass_fs.SubpassLoad();
// mystruct_i_t result81 = subpass_is.SubpassLoad();
// mystruct_u_t result82 = subpass_us.SubpassLoad();
// mystruct_f_t result90 = subpass_ms_sf.SubpassLoad(2);
// mystruct_i_t result91 = subpass_ms_if.SubpassLoad(2);
// mystruct_u_t result92 = subpass_ms_uf.SubpassLoad(2);
return 0;
}

View File

@ -0,0 +1,15 @@
// Test binding autoassignment and offset for SubpassInput objects
layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1);
layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4;
[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
float4 main() : SV_Target0
{
float4 result00 = subpass_f4.SubpassLoad();
float4 result10 = subpass_ms_f4.SubpassLoad(3);
float4 result73 = subpass_2.SubpassLoad();
return 0;
}

View File

@ -196,6 +196,7 @@ bool TOutputTraverser::visitBinary(TVisit /* visit */, TIntermBinary* node)
case EOpLogicalOr: out.debug << "logical-or"; break;
case EOpLogicalXor: out.debug << "logical-xor"; break;
case EOpLogicalAnd: out.debug << "logical-and"; break;
default: out.debug << "<unknown op>";
}
@ -491,6 +492,9 @@ bool TOutputTraverser::visitUnary(TVisit /* visit */, TIntermUnary* node)
case EOpConvUint16ToUint64: out.debug << "Convert uint16 to uint64"; break;
#endif
case EOpSubpassLoad: out.debug << "subpassLoad"; break;
case EOpSubpassLoadMS: out.debug << "subpassLoadMS"; break;
default: out.debug.message(EPrefixError, "Bad unary op");
}
@ -791,6 +795,9 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
case EOpWorkgroupMemoryBarrier: out.debug << "WorkgroupMemoryBarrier"; break;
case EOpWorkgroupMemoryBarrierWithGroupSync: out.debug << "WorkgroupMemoryBarrierWithGroupSync"; break;
case EOpSubpassLoad: out.debug << "subpassLoad"; break;
case EOpSubpassLoadMS: out.debug << "subpassLoadMS"; break;
default: out.debug.message(EPrefixError, "Bad aggregation op");
}

View File

@ -497,7 +497,8 @@ protected:
}
static bool isTextureType(const glslang::TType& type) {
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isTexture();
return (type.getBasicType() == glslang::EbtSampler &&
(type.getSampler().isTexture() || type.getSampler().isSubpass()));
}
static bool isUboType(const glslang::TType& type) {

View File

@ -318,6 +318,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.structin.vert", "main"},
{"hlsl.structIoFourWay.frag", "main"},
{"hlsl.structStructName.frag", "main"},
{"hlsl.subpass.frag", "main"},
{"hlsl.synthesizeInput.frag", "main"},
{"hlsl.texture.struct.frag", "main"},
{"hlsl.texture.subvec4.frag", "main"},

View File

@ -334,6 +334,7 @@ INSTANTIATE_TEST_CASE_P(
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 0, 20, 30, true, false },
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 0, 15, 30, false, false },
{ "spv.register.autoassign-2.frag", "main", 5, 10, 0, 15, 30, true, true },
{ "spv.register.subpass.frag", "main", 0, 20, 0, 0, 0, true, true },
{ "spv.buffer.autoassign.frag", "main", 5, 10, 0, 15, 30, true, true },
{ "spv.ssbo.autoassign.frag", "main", 5, 10, 0, 15, 30, true, true },
{ "spv.ssboAlias.frag", "main", 0, 0, 0, 0, 83, true, false },

View File

@ -1088,6 +1088,69 @@ bool HlslGrammar::acceptAnnotations(TQualifier&)
return true;
}
// subpass input type
// : SUBPASSINPUT
// | SUBPASSINPUT VECTOR LEFT_ANGLE template_type RIGHT_ANGLE
// | SUBPASSINPUTMS
// | SUBPASSINPUTMS VECTOR LEFT_ANGLE template_type RIGHT_ANGLE
bool HlslGrammar::acceptSubpassInputType(TType& type)
{
// read subpass type
const EHlslTokenClass subpassInputType = peek();
bool multisample;
switch (subpassInputType) {
case EHTokSubpassInput: multisample = false; break;
case EHTokSubpassInputMS: multisample = true; break;
default:
return false; // not a subpass input declaration
}
advanceToken(); // consume the sampler type keyword
TType subpassType(EbtFloat, EvqUniform, 4); // default type is float4
if (acceptTokenClass(EHTokLeftAngle)) {
if (! acceptType(subpassType)) {
expected("scalar or vector type");
return false;
}
const TBasicType basicRetType = subpassType.getBasicType() ;
switch (basicRetType) {
case EbtFloat:
case EbtUint:
case EbtInt:
case EbtStruct:
break;
default:
unimplemented("basic type in subpass input");
return false;
}
if (! acceptTokenClass(EHTokRightAngle)) {
expected("right angle bracket");
return false;
}
}
const TBasicType subpassBasicType = subpassType.isStruct() ? (*subpassType.getStruct())[0].type->getBasicType()
: subpassType.getBasicType();
TSampler sampler;
sampler.setSubpass(subpassBasicType, multisample);
// Remember the declared return type. Function returns false on error.
if (!parseContext.setTextureReturnType(sampler, subpassType, token.loc))
return false;
type.shallowCopy(TType(sampler, EvqUniform));
return true;
}
// sampler_type
// : SAMPLER
// | SAMPLER1D
@ -1357,6 +1420,11 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
return acceptSamplerType(type);
break;
case EHTokSubpassInput: // fall through
case EHTokSubpassInputMS: // ...
return acceptSubpassInputType(type);
break;
case EHTokBuffer: // fall through
case EHTokTexture1d: // ...
case EHTokTexture1darray: // ...

View File

@ -87,6 +87,7 @@ namespace glslang {
bool acceptAnnotations(TQualifier&);
bool acceptSamplerType(TType&);
bool acceptTextureType(TType&);
bool acceptSubpassInputType(TType&);
bool acceptStructBufferType(TType&);
bool acceptConstantBufferType(TType&);
bool acceptStruct(TType&, TIntermNode*& nodeList);

View File

@ -4215,6 +4215,25 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
break;
}
case EOpSubpassLoad:
{
const TIntermTyped* argSubpass =
argAggregate ? argAggregate->getSequence()[0]->getAsTyped() :
arguments->getAsTyped();
const TSampler& sampler = argSubpass->getType().getSampler();
// subpass load: the multisample form is overloaded. Here, we convert that to
// the EOpSubpassLoadMS opcode.
if (argAggregate != nullptr && argAggregate->getSequence().size() > 1)
node->getAsOperator()->setOp(EOpSubpassLoadMS);
node = convertReturn(node, sampler);
break;
}
default:
break; // most pass through unchanged
}
@ -8952,6 +8971,12 @@ bool HlslParseContext::setTextureReturnType(TSampler& sampler, const TType& retT
return false;
}
// TODO: Subpass doesn't handle struct returns, due to some oddities with fn overloading.
if (sampler.isSubpass()) {
error(loc, "Unimplemented: structure template type in subpass input", "", "");
return false;
}
TTypeList* members = retType.getWritableStruct();
// Check for too many or not enough structure members.

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@ -68,14 +68,21 @@ const char* BaseTypeName(const char argOrder, const char* scalarName, const char
}
}
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; }
bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; }
// arg order queries
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; }
bool IsTextureNonMS(const char argOrder) { return argOrder == '%'; }
bool IsSubpassInput(const char argOrder) { return argOrder == '[' || argOrder == ']'; }
bool IsArrayedTexture(const char argOrder) { return argOrder == '@'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsMS(const char argOrder) { return IsTextureMS(argOrder) || argOrder == ']'; }
bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; }
bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; }
bool IsTextureType(const char argOrder)
{
return argOrder == '%' || argOrder == '@' || IsTextureMS(argOrder) || IsBuffer(argOrder) | IsImage(argOrder);
return IsTextureNonMS(argOrder) || IsArrayedTexture(argOrder) ||
IsTextureMS(argOrder) || IsBuffer(argOrder) || IsImage(argOrder);
}
// Reject certain combinations that are illegal sample methods. For example,
@ -222,15 +229,16 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
const bool isTexture = IsTextureType(argOrder[0]);
const bool isArrayed = IsArrayed(argOrder[0]);
const bool isSampler = IsSamplerType(argType[0]);
const bool isMS = IsTextureMS(argOrder[0]);
const bool isMS = IsMS(argOrder[0]);
const bool isBuffer = IsBuffer(argOrder[0]);
const bool isImage = IsImage(argOrder[0]);
const bool isSubpass = IsSubpassInput(argOrder[0]);
char type = *argType;
if (isTranspose) { // Take transpose of matrix dimensions
std::swap(dim0, dim1);
} else if (isTexture) {
} else if (isTexture || isSubpass) {
if (type == 'F') // map base type to texture of that type.
type = 'T'; // e.g, int -> itexture, uint -> utexture, etc.
else if (type == 'I')
@ -255,16 +263,23 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
case 'S': s += "sampler"; break;
case 's': s += "SamplerComparisonState"; break;
case 'T': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
case 'i': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
case 'u': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
default: s += "UNKNOWN_TYPE"; break;
}
if (isSubpass && isMS)
s += "MS";
} else {
switch (type) {
case '-': s += "void"; break;
@ -282,6 +297,7 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
s += type;
s += ((isImage && isBuffer) ? "imageBuffer" :
isSubpass ? "subpassInput" :
isImage ? "image" :
isBuffer ? "samplerBuffer" :
"texture");
@ -296,6 +312,9 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
if (fixedVecSize != 0)
dim0 = dim1 = fixedVecSize;
const char dim0Char = ('0' + char(dim0));
const char dim1Char = ('0' + char(dim1));
// Add sampler dimensions
if (isSampler || isTexture) {
if ((order == 'V' || isTexture) && !isBuffer) {
@ -320,12 +339,12 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
case '-': break; // no dimensions for voids
case 'S': break; // no dimensions on scalars
case 'V':
s += ('0' + char(dim0));
s += dim0Char;
break;
case 'M':
s += ('0' + char(dim0));
s += dim0Char;
s += 'x';
s += ('0' + char(dim1));
s += dim1Char;
break;
default:
break;
@ -339,9 +358,9 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
// For HLSL, append return type for texture types
if (UseHlslTypes) {
switch (type) {
case 'i': s += "<int4>"; break;
case 'u': s += "<uint4>"; break;
case 'T': s += "<float4>"; break;
case 'i': s += "<int"; s += dim0Char; s += ">"; break;
case 'u': s += "<uint"; s += dim0Char; s += ">"; break;
case 'T': s += "<float"; s += dim0Char; s += ">"; break;
default: break;
}
}
@ -414,7 +433,7 @@ inline void FindVectorMatrixBounds(const char* argOrder, int fixedVecSize, int&
const char* nthArgOrder(NthArg(argOrder, arg));
if (nthArgOrder == nullptr)
break;
else if (*nthArgOrder == 'V')
else if (*nthArgOrder == 'V' || IsSubpassInput(*nthArgOrder))
dim0Max = 4;
else if (*nthArgOrder == 'M')
dim0Max = dim1Max = 4;
@ -537,6 +556,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
// '!' as first letter of order creates image object
// '#' as first letter of order creates arrayed image object
// '~' as first letter of order creates an image buffer object
// '[' / ']' as first letter of order creates a SubpassInput/SubpassInputMS object
static const struct {
const char* name; // intrinsic name
@ -882,6 +902,10 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Consume", nullptr, nullptr, "-", "-", EShLangAll, true },
// Methods for subpass input objects
{ "SubpassLoad", "V4", nullptr, "[", "FIU", EShLangPS, true },
{ "SubpassLoad", "V4", nullptr, "],S", "FIU,I", EShLangPS, true },
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0, false },
};
@ -1219,6 +1243,10 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
// GS methods
symbolTable.relateToOperator(BUILTIN_PREFIX "Append", EOpMethodAppend);
symbolTable.relateToOperator(BUILTIN_PREFIX "RestartStrip", EOpMethodRestartStrip);
// Subpass input methods
symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoad", EOpSubpassLoad);
symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoadMS", EOpSubpassLoadMS);
}
//

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@ -336,6 +336,8 @@ void HlslScanContext::fillInKeywordMap()
(*KeywordMap)["RWTexture2DArray"] = EHTokRWTexture2darray;
(*KeywordMap)["RWTexture3D"] = EHTokRWTexture3d;
(*KeywordMap)["RWBuffer"] = EHTokRWBuffer;
(*KeywordMap)["SubpassInput"] = EHTokSubpassInput;
(*KeywordMap)["SubpassInputMS"] = EHTokSubpassInputMS;
(*KeywordMap)["AppendStructuredBuffer"] = EHTokAppendStructuredBuffer;
(*KeywordMap)["ByteAddressBuffer"] = EHTokByteAddressBuffer;
@ -827,6 +829,8 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
case EHTokRWByteAddressBuffer:
case EHTokRWStructuredBuffer:
case EHTokStructuredBuffer:
case EHTokSubpassInput:
case EHTokSubpassInputMS:
return keyword;
// variable, user type, ...

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@ -273,6 +273,8 @@ enum EHlslTokenClass {
EHTokRWTexture2darray,
EHTokRWTexture3d,
EHTokRWBuffer,
EHTokSubpassInput,
EHTokSubpassInputMS,
// Structure buffer variants
EHTokAppendStructuredBuffer,