HLSL: Fix #924: Convert between two different arrays with cast.

This commit is contained in:
John Kessenich 2017-06-13 23:13:10 -06:00
parent 0320d090e2
commit 82ae8c31e0
7 changed files with 503 additions and 7 deletions

View File

@ -0,0 +1,381 @@
hlsl.constructArray.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 89
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 87
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 15 "float4_array_times"
Name 21 "int4_array"
Name 36 "float2_array_times2"
Name 68 "int4_array2"
Name 76 "int1_array"
Name 87 "@entryPointOutput"
Decorate 87(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 2
13: TypeArray 7(fvec4) 12
14: TypePointer Function 13
16: TypeInt 32 1
17: TypeVector 16(int) 4
18: 11(int) Constant 3
19: TypeArray 17(ivec4) 18
20: TypePointer Function 19
22: 16(int) Constant 0
23: TypePointer Function 17(ivec4)
27: 16(int) Constant 1
32: TypeVector 6(float) 2
33: 11(int) Constant 4
34: TypeArray 32(fvec2) 33
35: TypePointer Function 34
37: 11(int) Constant 0
38: TypePointer Function 16(int)
41: 11(int) Constant 1
44: TypeVector 16(int) 2
66: TypeArray 17(ivec4) 12
67: TypePointer Function 66
74: TypeArray 16(int) 12
75: TypePointer Function 74
82: 6(float) Constant 0
83: 7(fvec4) ConstantComposite 82 82 82 82
86: TypePointer Output 7(fvec4)
87(@entryPointOutput): 86(ptr) Variable Output
4(main): 2 Function None 3
5: Label
88: 7(fvec4) FunctionCall 9(@main()
Store 87(@entryPointOutput) 88
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
15(float4_array_times): 14(ptr) Variable Function
21(int4_array): 20(ptr) Variable Function
36(float2_array_times2): 35(ptr) Variable Function
68(int4_array2): 67(ptr) Variable Function
76(int1_array): 75(ptr) Variable Function
24: 23(ptr) AccessChain 21(int4_array) 22
25: 17(ivec4) Load 24
26: 7(fvec4) ConvertSToF 25
28: 23(ptr) AccessChain 21(int4_array) 27
29: 17(ivec4) Load 28
30: 7(fvec4) ConvertSToF 29
31: 13 CompositeConstruct 26 30
Store 15(float4_array_times) 31
39: 38(ptr) AccessChain 21(int4_array) 22 37
40: 16(int) Load 39
42: 38(ptr) AccessChain 21(int4_array) 22 41
43: 16(int) Load 42
45: 44(ivec2) CompositeConstruct 40 43
46: 32(fvec2) ConvertSToF 45
47: 38(ptr) AccessChain 21(int4_array) 22 12
48: 16(int) Load 47
49: 38(ptr) AccessChain 21(int4_array) 22 18
50: 16(int) Load 49
51: 44(ivec2) CompositeConstruct 48 50
52: 32(fvec2) ConvertSToF 51
53: 38(ptr) AccessChain 21(int4_array) 27 37
54: 16(int) Load 53
55: 38(ptr) AccessChain 21(int4_array) 27 41
56: 16(int) Load 55
57: 44(ivec2) CompositeConstruct 54 56
58: 32(fvec2) ConvertSToF 57
59: 38(ptr) AccessChain 21(int4_array) 27 12
60: 16(int) Load 59
61: 38(ptr) AccessChain 21(int4_array) 27 18
62: 16(int) Load 61
63: 44(ivec2) CompositeConstruct 60 62
64: 32(fvec2) ConvertSToF 63
65: 34 CompositeConstruct 46 52 58 64
Store 36(float2_array_times2) 65
69: 23(ptr) AccessChain 21(int4_array) 22
70: 17(ivec4) Load 69
71: 23(ptr) AccessChain 21(int4_array) 27
72: 17(ivec4) Load 71
73: 66 CompositeConstruct 70 72
Store 68(int4_array2) 73
77: 38(ptr) AccessChain 21(int4_array) 22 37
78: 16(int) Load 77
79: 38(ptr) AccessChain 21(int4_array) 22 41
80: 16(int) Load 79
81: 74 CompositeConstruct 78 80
Store 76(int1_array) 81
ReturnValue 83
FunctionEnd

View File

@ -0,0 +1,10 @@
float4 main() : SV_POSITION
{
int4 int4_array[3];
float4 float4_array_times[2] = (float4[2])int4_array;
float2 float2_array_times2[4] = (float2[4])int4_array;
int4 int4_array2[2] = (int4[2])int4_array;
int int1_array[2] = (int[2])int4_array;
return (float4)0.0;
}

View File

@ -5425,6 +5425,9 @@ TIntermTyped* TParseContext::convertInitializerList(const TSourceLoc& loc, const
// Test for the correctness of the parameters passed to various constructor functions
// and also convert them to the right data type, if allowed and required.
//
// 'node' is what to construct from.
// 'type' is what type to construct.
//
// Returns nullptr for an error or the constructed node (aggregate or typed) for no error.
//
TIntermTyped* TParseContext::addConstructor(const TSourceLoc& loc, TIntermNode* node, const TType& type)

View File

@ -100,6 +100,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
{"hlsl.constantbuffer.frag", "main"},
{"hlsl.constructArray.vert", "main"},
{"hlsl.constructexpr.frag", "main"},
{"hlsl.constructimat.frag", "main"},
{"hlsl.depthGreater.frag", "PixelShaderFunction"},

View File

@ -2732,9 +2732,14 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
if (acceptTokenClass(EHTokLeftParen)) {
TType castType;
if (acceptType(castType)) {
// recognize any array_specifier as part of the type
TArraySizes* arraySizes = nullptr;
acceptArraySpecifier(arraySizes);
if (arraySizes != nullptr)
castType.newArraySizes(*arraySizes);
TSourceLoc loc = token.loc;
if (acceptTokenClass(EHTokRightParen)) {
// We've matched "(type)" now, get the expression to cast
TSourceLoc loc = token.loc;
if (! acceptUnaryExpression(node))
return false;
@ -2754,6 +2759,11 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
// the '(int' part. We must back up twice.
recedeToken();
recedeToken();
// Note, there are no array constructors like
// (float[2](...))
if (arraySizes != nullptr)
parseContext.error(loc, "parenthesized array constructor not allowed", "([]())", "", "");
}
} else {
// This isn't a type cast, but it still started "(", so if it is a

View File

@ -5401,7 +5401,8 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
if (type.isImplicitlySizedArray()) {
// auto adapt the constructor type to the number of arguments
type.changeOuterArraySize(function.getParamCount());
} else if (type.getOuterArraySize() != function.getParamCount()) {
} else if (type.getOuterArraySize() != function.getParamCount() &&
type.computeNumComponents() > size) {
error(loc, "array constructor needs one argument per array element", "constructor", "");
return true;
}
@ -5430,6 +5431,12 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
}
}
// Some array -> array type casts are okay
if (arrayArg && function.getParamCount() == 1 && op != EOpConstructStruct && type.isArray() &&
!type.isArrayOfArrays() && !function[0].type->isArrayOfArrays() &&
type.getVectorSize() >= 1 && function[0].type->getVectorSize() >= 1)
return false;
if (arrayArg && op != EOpConstructStruct && ! type.isArrayOfArrays()) {
error(loc, "constructing non-array constituent from array argument", "constructor", "");
return true;
@ -7336,17 +7343,20 @@ TIntermTyped* HlslParseContext::handleConstructor(const TSourceLoc& loc, TInterm
// Add a constructor, either from the grammar, or other programmatic reasons.
//
// 'node' is what to construct from.
// 'type' is what type to construct.
//
// Returns the constructed object.
// Return nullptr if it can't be done.
//
TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyped* node, const TType& type)
{
TIntermAggregate* aggrNode = node->getAsAggregate();
TOperator op = intermediate.mapTypeToConstructorOp(type);
// Combined texture-sampler constructors are completely semantic checked
// in constructorTextureSamplerError()
if (op == EOpConstructTextureSampler)
return intermediate.setAggregateOperator(aggrNode, op, type, loc);
return intermediate.setAggregateOperator(node->getAsAggregate(), op, type, loc);
TTypeList::const_iterator memberTypes;
if (op == EOpConstructStruct)
@ -7360,7 +7370,8 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
elementType.shallowCopy(type);
bool singleArg;
if (aggrNode) {
TIntermAggregate* aggrNode = node->getAsAggregate();
if (aggrNode != nullptr) {
if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
singleArg = true;
else
@ -7370,9 +7381,15 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
TIntermTyped *newNode;
if (singleArg) {
// Handle array -> array conversion
// Constructing an array of one type from an array of another type is allowed,
// assuming there are enough components available (semantic-checked earlier).
if (type.isArray() && node->isArray())
newNode = convertArray(node, type);
// If structure constructor or array constructor is being called
// for only one parameter inside the structure, we need to call constructAggregate function once.
if (type.isArray())
else if (type.isArray())
newNode = constructAggregate(node, elementType, 1, node->getLoc());
else if (op == EOpConstructStruct)
newNode = constructAggregate(node, *(*memberTypes).type, 1, node->getLoc());
@ -7537,13 +7554,86 @@ TIntermTyped* HlslParseContext::constructBuiltIn(const TType& type, TOperator op
return intermediate.setAggregateOperator(newNode, op, type, loc);
}
// Convert the array in node to the requested type, which is also an array.
// Returns nullptr on failure, otherwise returns aggregate holding the list of
// elements needed to construct the array.
TIntermTyped* HlslParseContext::convertArray(TIntermTyped* node, const TType& type)
{
assert(node->isArray() && type.isArray());
if (node->getType().computeNumComponents() < type.computeNumComponents())
return nullptr;
// TODO: write an argument replicator, for the case the argument should not be
// executed multiple times, yet multiple copies are needed.
TIntermTyped* constructee = node->getAsTyped();
// track where we are in consuming the argument
int constructeeElement = 0;
int constructeeComponent = 0;
// bump up to the next component to consume
const auto getNextComponent = [&]() {
TIntermTyped* component;
component = handleBracketDereference(node->getLoc(), constructee,
intermediate.addConstantUnion(constructeeElement, node->getLoc()));
if (component->isVector())
component = handleBracketDereference(node->getLoc(), component,
intermediate.addConstantUnion(constructeeComponent, node->getLoc()));
// bump component pointer up
++constructeeComponent;
if (constructeeComponent == constructee->getVectorSize()) {
constructeeComponent = 0;
++constructeeElement;
}
return component;
};
// make one subnode per constructed array element
TIntermAggregate* constructor = nullptr;
TType derefType(type, 0);
TType speculativeComponentType(derefType, 0);
TType* componentType = derefType.isVector() ? &speculativeComponentType : &derefType;
TOperator componentOp = intermediate.mapTypeToConstructorOp(*componentType);
TType crossType(node->getBasicType(), EvqTemporary, type.getVectorSize());
for (int e = 0; e < type.getOuterArraySize(); ++e) {
// construct an element
TIntermTyped* elementArg;
if (type.getVectorSize() == constructee->getVectorSize()) {
// same element shape
elementArg = handleBracketDereference(node->getLoc(), constructee,
intermediate.addConstantUnion(e, node->getLoc()));
} else {
// mismatched element shapes
if (type.getVectorSize() == 1)
elementArg = getNextComponent();
else {
// make a vector
TIntermAggregate* elementConstructee = nullptr;
for (int c = 0; c < type.getVectorSize(); ++c)
elementConstructee = intermediate.growAggregate(elementConstructee, getNextComponent());
elementArg = addConstructor(node->getLoc(), elementConstructee, crossType);
}
}
// convert basic types
elementArg = intermediate.addConversion(componentOp, derefType, elementArg);
if (elementArg == nullptr)
return nullptr;
// combine with top-level constructor
constructor = intermediate.growAggregate(constructor, elementArg);
}
return constructor;
}
// This function tests for the type of the parameters to the structure or array constructor. Raises
// an error message if the expected type does not match the parameter passed to the constructor.
//
// Returns nullptr for an error or the input node itself if the expected and the given parameter types match.
//
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount, const TSourceLoc& loc)
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount,
const TSourceLoc& loc)
{
// Handle cases that map more 1:1 between constructor arguments and constructed.
TIntermTyped* converted = intermediate.addConversion(EOpConstructStruct, type, node->getAsTyped());
if (! converted || converted->getType() != type) {
error(loc, "", "constructor", "cannot convert parameter %d from '%s' to '%s'", paramCount,

View File

@ -146,6 +146,7 @@ public:
void lengthenList(const TSourceLoc&, TIntermSequence& list, int size, TIntermTyped* scalarInit);
TIntermTyped* handleConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
TIntermTyped* addConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
TIntermTyped* convertArray(TIntermTyped*, const TType&);
TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);