SPV: Add auto location mapping of non-opaque non-block uniform variables.

Fix #1019.
This commit is contained in:
John Kessenich 2017-08-26 15:47:25 -06:00
parent 8268a35504
commit 82e95a3aa5
9 changed files with 93 additions and 12 deletions

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@ -1,10 +1,9 @@
glspv.frag
ERROR: 0:4: '#error' : GL_SPIRV is set ( correct , not an error )
ERROR: 0:6: '#error' : GL_SPIR is 100
ERROR: 0:14: 'f' : non-opaque uniform variables need a layout(location=L)
ERROR: 0:19: 'input_attachment_index' : only allowed when using GLSL for Vulkan
ERROR: 0:19: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 5 compilation errors. No code generated.
ERROR: 4 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link

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@ -0,0 +1,8 @@
spv.looseUniformNoLoc.vert
ERROR: spv.looseUniformNoLoc.vert:9: 'uv' : non-opaque uniform variables need a layout(location=L)
ERROR: 1 compilation errors. No code generated.
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
SPIR-V is not generated for failed compile or link

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@ -1,12 +1,12 @@
spv.noBuiltInLoc.vert
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 23
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 11 18
EntryPoint Vertex 4 "main" 9 11 18 31 32
Source GLSL 450
Name 4 "main"
Name 9 "bar"
@ -17,6 +17,11 @@ spv.noBuiltInLoc.vert
MemberName 16(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 16(gl_PerVertex) 3 "gl_CullDistance"
Name 18 ""
Name 24 "uv1"
Name 26 "uv2"
Name 29 "uv3"
Name 31 "gl_VertexID"
Name 32 "gl_InstanceID"
Decorate 9(bar) Location 0
Decorate 11(foo) Location 0
MemberDecorate 16(gl_PerVertex) 0 BuiltIn Position
@ -24,6 +29,14 @@ spv.noBuiltInLoc.vert
MemberDecorate 16(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 16(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 16(gl_PerVertex) Block
Decorate 24(uv1) Location 0
Decorate 24(uv1) DescriptorSet 0
Decorate 26(uv2) Location 1
Decorate 26(uv2) DescriptorSet 0
Decorate 29(uv3) Location 2
Decorate 29(uv3) DescriptorSet 0
Decorate 31(gl_VertexID) BuiltIn VertexId
Decorate 32(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -40,6 +53,16 @@ spv.noBuiltInLoc.vert
18: 17(ptr) Variable Output
19: TypeInt 32 1
20: 19(int) Constant 0
23: TypePointer UniformConstant 7(fvec4)
24(uv1): 23(ptr) Variable UniformConstant
25: TypePointer UniformConstant 6(float)
26(uv2): 25(ptr) Variable UniformConstant
27: TypeVector 6(float) 3
28: TypePointer UniformConstant 27(fvec3)
29(uv3): 28(ptr) Variable UniformConstant
30: TypePointer Input 19(int)
31(gl_VertexID): 30(ptr) Variable Input
32(gl_InstanceID): 30(ptr) Variable Input
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(foo)

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@ -109,8 +109,10 @@ diff -b $BASEDIR/hlsl.explicitDescriptorSet-2.frag.out $TARGETDIR/hlsl.explicitD
echo Testing SPV no location
$EXE -V -C spv.noLocation.vert > $TARGETDIR/spv.noLocation.vert.out
diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out || HASERROR=1
$EXE -H --aml spv.noBuiltInLoc.vert > $TARGETDIR/spv.noBuiltInLoc.vert.out
$EXE -G -H --aml spv.noBuiltInLoc.vert > $TARGETDIR/spv.noBuiltInLoc.vert.out
diff -b $BASEDIR/spv.noBuiltInLoc.vert.out $TARGETDIR/spv.noBuiltInLoc.vert.out || HASERROR=1
$EXE -G spv.looseUniformNoLoc.vert > $TARGETDIR/spv.looseUniformNoLoc.vert.out
diff -b $BASEDIR/spv.looseUniformNoLoc.vert.out $TARGETDIR/spv.looseUniformNoLoc.vert.out || HASERROR=1
#
# Testing debug information

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@ -0,0 +1,15 @@
#version 450 core
layout(location = 0)
in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv;
void main()
{
bar = foo;
gl_Position = foo;
}

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@ -6,6 +6,10 @@ in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv1;
uniform float uv2;
uniform vec3 uv3;
void main()
{
bar = foo;

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@ -2493,8 +2493,8 @@ void TParseContext::transparentOpaqueCheck(const TSourceLoc& loc, const TType& t
// Vulkan doesn't allow transparent uniforms outside of blocks
if (spvVersion.vulkan > 0)
vulkanRemoved(loc, "non-opaque uniforms outside a block");
// OpenGL wants locations on these
if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation())
// OpenGL wants locations on these (unless they are getting automapped)
if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation() && !intermediate.getAutoMapLocations())
error(loc, "non-opaque uniform variables need a layout(location=L)", identifier.c_str(), "");
}
}

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@ -253,10 +253,14 @@ struct TResolverUniformAdaptor
ent.newBinding = -1;
ent.newSet = -1;
ent.newIndex = -1;
const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
const bool isValid = resolver.validateBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(),
ent.live);
if (isValid) {
ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
ent.newBinding = resolver.resolveBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(),
ent.live);
ent.newSet = resolver.resolveSet(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
ent.newLocation = resolver.resolveUniformLocation(stage, ent.symbol->getName().c_str(),
ent.symbol->getType(), ent.live);
if (ent.newBinding != -1) {
if (ent.newBinding >= int(TQualifier::layoutBindingEnd)) {
@ -356,6 +360,7 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
std::vector<std::string> baseResourceSetBinding;
bool doAutoBindingMapping;
bool doAutoLocationMapping;
int nextUniformLocation;
typedef std::vector<int> TSlotSet;
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
TSlotSetMap slots;
@ -411,7 +416,27 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
return 0;
}
int resolveUniformLocation(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
{
// kick out of not doing this
if (!doAutoLocationMapping)
return -1;
// no locations added if already present, a built-in variable, a block, or an opaque
if (type.getQualifier().hasLocation() || type.isBuiltIn() ||
type.getBasicType() == EbtBlock || type.containsOpaque())
return -1;
// no locations on blocks of built-in variables
if (type.isStruct()) {
if (type.getStruct()->size() < 1)
return -1;
if ((*type.getStruct())[0].type->isBuiltIn())
return -1;
}
return nextUniformLocation++;
}
bool validateInOut(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
{
return true;
@ -700,6 +725,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
resolverBase->baseResourceSetBinding = intermediate.getResourceSetBinding();
resolverBase->doAutoBindingMapping = intermediate.getAutoMapBindings();
resolverBase->doAutoLocationMapping = intermediate.getAutoMapLocations();
resolverBase->nextUniformLocation = 0;
resolver = resolverBase;
}

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@ -533,9 +533,10 @@ class TIoMapper;
// Allows to customize the binding layout after linking.
// All used uniform variables will invoke at least validateBinding.
// If validateBinding returned true then the other resolveBinding
// and resolveSet are invoked to resolve the binding and descriptor
// set index respectively.
// If validateBinding returned true then the other resolveBinding,
// resolveSet, and resolveLocation are invoked to resolve the binding
// and descriptor set index respectively.
//
// Invocations happen in a particular order:
// 1) all shader inputs
// 2) all shader outputs
@ -567,6 +568,9 @@ public:
// Should return a value >= 0 if the current set should be overridden.
// Return -1 if the current set (including no set) should be kept.
virtual int resolveSet(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
// Should return a value >= 0 if the current location should be overridden.
// Return -1 if the current location (including no location) should be kept.
virtual int resolveUniformLocation(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
// Should return true if the resulting/current setup would be okay.
// Basic idea is to do aliasing checks and reject invalid semantic names.
virtual bool validateInOut(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;