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https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Fix treatment of array input/output variables in reflection
* Non-block arrays should not be ignored when exploding types. * When not exploding, set the array size correctly on each item.
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05d12a9461
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@ -32,5 +32,5 @@ Buffer block reflection:
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Pipeline input reflection:
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Pipeline output reflection:
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@entryPointOutput: offset 0, type 8b52, size 0, index 0, binding -1, stages 16
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@entryPointOutput: offset 0, type 8b52, size 1, index 0, binding -1, stages 16
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@ -22,5 +22,5 @@ Buffer block reflection:
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Pipeline input reflection:
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Pipeline output reflection:
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psout.Color: offset 0, type 8b52, size 0, index 0, binding -1, stages 16
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psout.Color: offset 0, type 8b52, size 1, index 0, binding -1, stages 16
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@ -72,11 +72,11 @@ Buffer variable reflection:
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Buffer block reflection:
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Pipeline input reflection:
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attributeFloat: offset 0, type 1406, size 0, index 0, binding -1, stages 1
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attributeFloat2: offset 0, type 8b50, size 0, index 0, binding -1, stages 1
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attributeFloat3: offset 0, type 8b51, size 0, index 0, binding -1, stages 1
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attributeFloat4: offset 0, type 8b52, size 0, index 0, binding -1, stages 1
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attributeMat4: offset 0, type 8b5c, size 0, index 0, binding -1, stages 1
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attributeFloat: offset 0, type 1406, size 1, index 0, binding -1, stages 1
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attributeFloat2: offset 0, type 8b50, size 1, index 0, binding -1, stages 1
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attributeFloat3: offset 0, type 8b51, size 1, index 0, binding -1, stages 1
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attributeFloat4: offset 0, type 8b52, size 1, index 0, binding -1, stages 1
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attributeMat4: offset 0, type 8b5c, size 1, index 0, binding -1, stages 1
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Pipeline output reflection:
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@ -233,5 +233,5 @@ Buffer block reflection:
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Pipeline input reflection:
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Pipeline output reflection:
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@entryPointOutput: offset 0, type 8b52, size 0, index 0, binding -1, stages 16
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@entryPointOutput: offset 0, type 8b52, size 1, index 0, binding -1, stages 16
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@ -13,8 +13,8 @@ Buffer variable reflection:
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Buffer block reflection:
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Pipeline input reflection:
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vertin: offset 0, type 1406, size 0, index 0, binding -1, stages 1
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vertin: offset 0, type 1406, size 1, index 0, binding -1, stages 1
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Pipeline output reflection:
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fragout: offset 0, type 1406, size 0, index 0, binding -1, stages 16
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fragout: offset 0, type 1406, size 1, index 0, binding -1, stages 16
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@ -40,4 +40,5 @@ outval.val: offset 0, type 1406, size 1, index 0, binding -1, stages 1
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outval.a: offset 0, type 8b51, size 1, index 0, binding -1, stages 1
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outval.b[0]: offset 0, type 8b50, size 4, index 0, binding -1, stages 1
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outval.c: offset 0, type 8b5a, size 1, index 0, binding -1, stages 1
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outarr[0]: offset 0, type 1406, size 3, index 0, binding -1, stages 1
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@ -151,12 +151,13 @@ Buffer variable reflection:
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Buffer block reflection:
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Pipeline input reflection:
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attributeFloat: offset 0, type 1406, size 0, index 0, binding -1, stages 1
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attributeFloat2: offset 0, type 8b50, size 0, index 0, binding -1, stages 1
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attributeFloat3: offset 0, type 8b51, size 0, index 0, binding -1, stages 1
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attributeFloat4: offset 0, type 8b52, size 0, index 0, binding -1, stages 1
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attributeMat4: offset 0, type 8b5c, size 0, index 0, binding -1, stages 1
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gl_InstanceID: offset 0, type 1404, size 0, index 0, binding -1, stages 1
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attributeFloat: offset 0, type 1406, size 1, index 0, binding -1, stages 1
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attributeFloat2: offset 0, type 8b50, size 1, index 0, binding -1, stages 1
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attributeFloat3: offset 0, type 8b51, size 1, index 0, binding -1, stages 1
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attributeFloat4: offset 0, type 8b52, size 1, index 0, binding -1, stages 1
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attributeMat4: offset 0, type 8b5c, size 1, index 0, binding -1, stages 1
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attributeFloatArray: offset 0, type 1406, size 3, index 0, binding -1, stages 1
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gl_InstanceID: offset 0, type 1404, size 1, index 0, binding -1, stages 1
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Pipeline output reflection:
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@ -34,6 +34,7 @@ struct OutputStruct {
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};
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out OutputStruct outval;
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out float outarr[3];
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void main()
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{
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@ -48,4 +49,5 @@ void main()
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f += ubo.flt[gl_InstanceID];
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TriangleInfo tlocal[5] = t;
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outval.val = f;
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outarr[2] = f;
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}
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@ -107,6 +107,7 @@ layout(location = 2) in vec2 attributeFloat2;
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in vec3 attributeFloat3;
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in vec4 attributeFloat4;
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in mat4 attributeMat4;
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in float attributeFloatArray[3];
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uniform deep3 deepA[2], deepB[2], deepC[3], deepD[2];
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@ -223,6 +224,7 @@ void main()
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f += attributeFloat3.x;
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f += attributeFloat4.x;
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f += attributeMat4[0][1];
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f += attributeFloatArray[2];
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f += buf1i.runtimeArray[3];
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f += buf2i.runtimeArray[3].c;
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f += buf3i.runtimeArray[gl_InstanceID];
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@ -121,7 +121,7 @@ public:
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}
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// by convention if this is an arrayed block we ignore the array in the reflection
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if (type.isArray()) {
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if (type.isArray() && type.getBasicType() == EbtBlock) {
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blowUpIOAggregate(input, baseName, TType(type, 0));
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} else {
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blowUpIOAggregate(input, baseName, type);
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@ -130,7 +130,8 @@ public:
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TReflection::TNameToIndex::const_iterator it = reflection.nameToIndex.find(name.c_str());
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if (it == reflection.nameToIndex.end()) {
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reflection.nameToIndex[name.c_str()] = (int)ioItems.size();
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ioItems.push_back(TObjectReflection(name.c_str(), type, 0, mapToGlType(type), 0, 0));
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ioItems.push_back(
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TObjectReflection(name.c_str(), type, 0, mapToGlType(type), mapToGlArraySize(type), 0));
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EShLanguageMask& stages = ioItems.back().stages;
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stages = static_cast<EShLanguageMask>(stages | 1 << intermediate.getStage());
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