mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
HLSL: Fix #942: Map SV_TargetN to SPV Location N.
This commit is contained in:
parent
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188
Test/baseResults/hlsl.target.frag.out
Executable file
188
Test/baseResults/hlsl.target.frag.out
Executable file
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hlsl.target.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:7 Function Parameters:
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0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:7 'out1' ( out 4-component vector of float)
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0:7 'out2' ( out 4-component vector of float)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'out1' ( out 4-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'out2' ( out 4-component vector of float)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'out1' ( temp 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out1' ( temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:7 Function Parameters:
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0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:7 'out1' ( out 4-component vector of float)
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0:7 'out2' ( out 4-component vector of float)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'out1' ( out 4-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'out2' ( out 4-component vector of float)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'out1' ( temp 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out1' ( temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 50
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25 46 48
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PSInput"
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MemberName 8(PSInput) 0 "interp"
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MemberName 8(PSInput) 1 "no_interp"
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Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;"
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Name 13 "input"
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Name 14 "out1"
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Name 15 "out2"
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Name 22 "input"
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Name 23 "PSInput"
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MemberName 23(PSInput) 0 "interp"
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MemberName 23(PSInput) 1 "no_interp"
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Name 25 "input"
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Name 36 "out1"
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Name 37 "out2"
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Name 38 "param"
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Name 40 "param"
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Name 41 "param"
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Name 46 "out1"
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Name 48 "out2"
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MemberDecorate 23(PSInput) 1 Flat
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Decorate 25(input) Location 0
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Decorate 46(out1) Location 1
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Decorate 48(out2) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeInt 32 0
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8(PSInput): TypeStruct 6(float) 7(int)
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9: TypePointer Function 8(PSInput)
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10: TypeVector 6(float) 4
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11: TypePointer Function 10(fvec4)
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12: TypeFunction 2 9(ptr) 11(ptr) 11(ptr)
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18: 6(float) Constant 1065353216
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19: 10(fvec4) ConstantComposite 18 18 18 18
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20: 6(float) Constant 0
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21: 10(fvec4) ConstantComposite 20 20 20 20
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23(PSInput): TypeStruct 6(float) 7(int)
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24: TypePointer Input 23(PSInput)
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25(input): 24(ptr) Variable Input
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28: TypeInt 32 1
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29: 28(int) Constant 0
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30: TypePointer Function 6(float)
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33: 28(int) Constant 1
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34: TypePointer Function 7(int)
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45: TypePointer Output 10(fvec4)
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46(out1): 45(ptr) Variable Output
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48(out2): 45(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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22(input): 9(ptr) Variable Function
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36(out1): 11(ptr) Variable Function
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37(out2): 11(ptr) Variable Function
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38(param): 9(ptr) Variable Function
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40(param): 11(ptr) Variable Function
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41(param): 11(ptr) Variable Function
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26: 23(PSInput) Load 25(input)
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27: 6(float) CompositeExtract 26 0
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31: 30(ptr) AccessChain 22(input) 29
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Store 31 27
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32: 7(int) CompositeExtract 26 1
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35: 34(ptr) AccessChain 22(input) 33
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Store 35 32
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39: 8(PSInput) Load 22(input)
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Store 38(param) 39
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42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
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43: 10(fvec4) Load 40(param)
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Store 36(out1) 43
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44: 10(fvec4) Load 41(param)
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Store 37(out2) 44
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47: 10(fvec4) Load 36(out1)
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Store 46(out1) 47
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49: 10(fvec4) Load 37(out2)
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Store 48(out2) 49
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Return
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FunctionEnd
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16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
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13(input): 9(ptr) FunctionParameter
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14(out1): 11(ptr) FunctionParameter
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15(out2): 11(ptr) FunctionParameter
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17: Label
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Store 14(out1) 19
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Store 15(out2) 21
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Return
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FunctionEnd
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277
Test/baseResults/hlsl.targetStruct1.frag.out
Executable file
277
Test/baseResults/hlsl.targetStruct1.frag.out
Executable file
@ -0,0 +1,277 @@
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hlsl.targetStruct1.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Parameters:
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0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:12 'po' ( out 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 o1: direct index for structure ( temp 4-component vector of float)
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0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:14 Constant:
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0:14 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:14 Convert uint to float ( temp float)
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0:14 no_interp: direct index for structure ( temp uint)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 1 (const int)
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0:14 interp: direct index for structure ( temp float)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0.000000
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0:14 Constant:
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0:14 1.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 o2: direct index for structure ( temp 4-component vector of float)
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0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'po' ( out 4-component vector of float)
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:18 Branch: Return with expression
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0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'po' ( temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'o1' (layout( location=2) out 4-component vector of float)
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0:12 o1: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'o2' (layout( location=1) out 4-component vector of float)
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0:12 o2: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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0:? 'po' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'o1' (layout( location=2) out 4-component vector of float)
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0:? 'o2' (layout( location=1) out 4-component vector of float)
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'po' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Parameters:
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0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:12 'po' ( out 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 o1: direct index for structure ( temp 4-component vector of float)
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0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:14 Constant:
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0:14 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:14 Convert uint to float ( temp float)
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0:14 no_interp: direct index for structure ( temp uint)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 1 (const int)
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0:14 interp: direct index for structure ( temp float)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0.000000
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0:14 Constant:
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0:14 1.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 o2: direct index for structure ( temp 4-component vector of float)
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0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'po' ( out 4-component vector of float)
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:18 Branch: Return with expression
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0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'po' ( temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'o1' (layout( location=2) out 4-component vector of float)
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0:12 o1: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'o2' (layout( location=1) out 4-component vector of float)
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0:12 o2: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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0:? 'po' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'o1' (layout( location=2) out 4-component vector of float)
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0:? 'o2' (layout( location=1) out 4-component vector of float)
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'po' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 65
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 43 57 60 63
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PSInput"
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MemberName 8(PSInput) 0 "interp"
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MemberName 8(PSInput) 1 "no_interp"
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Name 12 "PSOutput"
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MemberName 12(PSOutput) 0 "o1"
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MemberName 12(PSOutput) 1 "o2"
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Name 16 "@main(struct-PSInput-f1-u11;vf4;"
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Name 14 "input"
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Name 15 "po"
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Name 19 "pso"
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Name 40 "input"
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Name 41 "PSInput"
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MemberName 41(PSInput) 0 "interp"
|
||||
MemberName 41(PSInput) 1 "no_interp"
|
||||
Name 43 "input"
|
||||
Name 49 "flattenTemp"
|
||||
Name 50 "po"
|
||||
Name 51 "param"
|
||||
Name 53 "param"
|
||||
Name 57 "o1"
|
||||
Name 60 "o2"
|
||||
Name 63 "po"
|
||||
MemberDecorate 41(PSInput) 1 Flat
|
||||
Decorate 43(input) Location 0
|
||||
Decorate 57(o1) Location 2
|
||||
Decorate 60(o2) Location 1
|
||||
Decorate 63(po) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeInt 32 0
|
||||
8(PSInput): TypeStruct 6(float) 7(int)
|
||||
9: TypePointer Function 8(PSInput)
|
||||
10: TypeVector 6(float) 4
|
||||
11: TypePointer Function 10(fvec4)
|
||||
12(PSOutput): TypeStruct 10(fvec4) 10(fvec4)
|
||||
13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr)
|
||||
18: TypePointer Function 12(PSOutput)
|
||||
20: TypeInt 32 1
|
||||
21: 20(int) Constant 0
|
||||
22: 20(int) Constant 1
|
||||
23: TypePointer Function 7(int)
|
||||
27: TypePointer Function 6(float)
|
||||
30: 6(float) Constant 0
|
||||
31: 6(float) Constant 1065353216
|
||||
34: 10(fvec4) ConstantComposite 31 31 31 31
|
||||
36: 10(fvec4) ConstantComposite 30 30 30 30
|
||||
41(PSInput): TypeStruct 6(float) 7(int)
|
||||
42: TypePointer Input 41(PSInput)
|
||||
43(input): 42(ptr) Variable Input
|
||||
56: TypePointer Output 10(fvec4)
|
||||
57(o1): 56(ptr) Variable Output
|
||||
60(o2): 56(ptr) Variable Output
|
||||
63(po): 56(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
40(input): 9(ptr) Variable Function
|
||||
49(flattenTemp): 18(ptr) Variable Function
|
||||
50(po): 11(ptr) Variable Function
|
||||
51(param): 9(ptr) Variable Function
|
||||
53(param): 11(ptr) Variable Function
|
||||
44: 41(PSInput) Load 43(input)
|
||||
45: 6(float) CompositeExtract 44 0
|
||||
46: 27(ptr) AccessChain 40(input) 21
|
||||
Store 46 45
|
||||
47: 7(int) CompositeExtract 44 1
|
||||
48: 23(ptr) AccessChain 40(input) 22
|
||||
Store 48 47
|
||||
52: 8(PSInput) Load 40(input)
|
||||
Store 51(param) 52
|
||||
54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param)
|
||||
55: 10(fvec4) Load 53(param)
|
||||
Store 50(po) 55
|
||||
Store 49(flattenTemp) 54
|
||||
58: 11(ptr) AccessChain 49(flattenTemp) 21
|
||||
59: 10(fvec4) Load 58
|
||||
Store 57(o1) 59
|
||||
61: 11(ptr) AccessChain 49(flattenTemp) 22
|
||||
62: 10(fvec4) Load 61
|
||||
Store 60(o2) 62
|
||||
64: 10(fvec4) Load 50(po)
|
||||
Store 63(po) 64
|
||||
Return
|
||||
FunctionEnd
|
||||
16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13
|
||||
14(input): 9(ptr) FunctionParameter
|
||||
15(po): 11(ptr) FunctionParameter
|
||||
17: Label
|
||||
19(pso): 18(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 14(input) 22
|
||||
25: 7(int) Load 24
|
||||
26: 6(float) ConvertUToF 25
|
||||
28: 27(ptr) AccessChain 14(input) 21
|
||||
29: 6(float) Load 28
|
||||
32: 10(fvec4) CompositeConstruct 26 29 30 31
|
||||
33: 11(ptr) AccessChain 19(pso) 21
|
||||
Store 33 32
|
||||
35: 11(ptr) AccessChain 19(pso) 22
|
||||
Store 35 34
|
||||
Store 15(po) 36
|
||||
37:12(PSOutput) Load 19(pso)
|
||||
ReturnValue 37
|
||||
FunctionEnd
|
277
Test/baseResults/hlsl.targetStruct2.frag.out
Executable file
277
Test/baseResults/hlsl.targetStruct2.frag.out
Executable file
@ -0,0 +1,277 @@
|
||||
hlsl.targetStruct2.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Parameters:
|
||||
0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:12 'po' ( out 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 o1: direct index for structure ( temp 4-component vector of float)
|
||||
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:14 Convert uint to float ( temp float)
|
||||
0:14 no_interp: direct index for structure ( temp uint)
|
||||
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:14 Constant:
|
||||
0:14 1 (const int)
|
||||
0:14 interp: direct index for structure ( temp float)
|
||||
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 Constant:
|
||||
0:14 1.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 o2: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'po' ( out 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:18 Branch: Return with expression
|
||||
0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Definition: main( ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'po' ( temp 4-component vector of float)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'o1' (layout( location=2) out 4-component vector of float)
|
||||
0:12 o1: direct index for structure ( temp 4-component vector of float)
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'o2' (layout( location=3) out 4-component vector of float)
|
||||
0:12 o2: direct index for structure ( temp 4-component vector of float)
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'po' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'po' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o1' (layout( location=2) out 4-component vector of float)
|
||||
0:? 'o2' (layout( location=3) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
|
||||
0:? 'po' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Parameters:
|
||||
0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:12 'po' ( out 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
|
||||
0:14 o1: direct index for structure ( temp 4-component vector of float)
|
||||
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:14 Convert uint to float ( temp float)
|
||||
0:14 no_interp: direct index for structure ( temp uint)
|
||||
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:14 Constant:
|
||||
0:14 1 (const int)
|
||||
0:14 interp: direct index for structure ( temp float)
|
||||
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
|
||||
0:14 Constant:
|
||||
0:14 0 (const int)
|
||||
0:14 Constant:
|
||||
0:14 0.000000
|
||||
0:14 Constant:
|
||||
0:14 1.000000
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 o2: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:16 move second child to first child ( temp 4-component vector of float)
|
||||
0:16 'po' ( out 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:18 Branch: Return with expression
|
||||
0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Definition: main( ( temp void)
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
|
||||
0:? 'po' ( temp 4-component vector of float)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'o1' (layout( location=2) out 4-component vector of float)
|
||||
0:12 o1: direct index for structure ( temp 4-component vector of float)
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'o2' (layout( location=3) out 4-component vector of float)
|
||||
0:12 o2: direct index for structure ( temp 4-component vector of float)
|
||||
0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'po' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'po' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'o1' (layout( location=2) out 4-component vector of float)
|
||||
0:? 'o2' (layout( location=3) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
|
||||
0:? 'po' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 65
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 43 57 60 63
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PSInput"
|
||||
MemberName 8(PSInput) 0 "interp"
|
||||
MemberName 8(PSInput) 1 "no_interp"
|
||||
Name 12 "PSOutput"
|
||||
MemberName 12(PSOutput) 0 "o1"
|
||||
MemberName 12(PSOutput) 1 "o2"
|
||||
Name 16 "@main(struct-PSInput-f1-u11;vf4;"
|
||||
Name 14 "input"
|
||||
Name 15 "po"
|
||||
Name 19 "pso"
|
||||
Name 40 "input"
|
||||
Name 41 "PSInput"
|
||||
MemberName 41(PSInput) 0 "interp"
|
||||
MemberName 41(PSInput) 1 "no_interp"
|
||||
Name 43 "input"
|
||||
Name 49 "flattenTemp"
|
||||
Name 50 "po"
|
||||
Name 51 "param"
|
||||
Name 53 "param"
|
||||
Name 57 "o1"
|
||||
Name 60 "o2"
|
||||
Name 63 "po"
|
||||
MemberDecorate 41(PSInput) 1 Flat
|
||||
Decorate 43(input) Location 0
|
||||
Decorate 57(o1) Location 2
|
||||
Decorate 60(o2) Location 3
|
||||
Decorate 63(po) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeInt 32 0
|
||||
8(PSInput): TypeStruct 6(float) 7(int)
|
||||
9: TypePointer Function 8(PSInput)
|
||||
10: TypeVector 6(float) 4
|
||||
11: TypePointer Function 10(fvec4)
|
||||
12(PSOutput): TypeStruct 10(fvec4) 10(fvec4)
|
||||
13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr)
|
||||
18: TypePointer Function 12(PSOutput)
|
||||
20: TypeInt 32 1
|
||||
21: 20(int) Constant 0
|
||||
22: 20(int) Constant 1
|
||||
23: TypePointer Function 7(int)
|
||||
27: TypePointer Function 6(float)
|
||||
30: 6(float) Constant 0
|
||||
31: 6(float) Constant 1065353216
|
||||
34: 10(fvec4) ConstantComposite 31 31 31 31
|
||||
36: 10(fvec4) ConstantComposite 30 30 30 30
|
||||
41(PSInput): TypeStruct 6(float) 7(int)
|
||||
42: TypePointer Input 41(PSInput)
|
||||
43(input): 42(ptr) Variable Input
|
||||
56: TypePointer Output 10(fvec4)
|
||||
57(o1): 56(ptr) Variable Output
|
||||
60(o2): 56(ptr) Variable Output
|
||||
63(po): 56(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
40(input): 9(ptr) Variable Function
|
||||
49(flattenTemp): 18(ptr) Variable Function
|
||||
50(po): 11(ptr) Variable Function
|
||||
51(param): 9(ptr) Variable Function
|
||||
53(param): 11(ptr) Variable Function
|
||||
44: 41(PSInput) Load 43(input)
|
||||
45: 6(float) CompositeExtract 44 0
|
||||
46: 27(ptr) AccessChain 40(input) 21
|
||||
Store 46 45
|
||||
47: 7(int) CompositeExtract 44 1
|
||||
48: 23(ptr) AccessChain 40(input) 22
|
||||
Store 48 47
|
||||
52: 8(PSInput) Load 40(input)
|
||||
Store 51(param) 52
|
||||
54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param)
|
||||
55: 10(fvec4) Load 53(param)
|
||||
Store 50(po) 55
|
||||
Store 49(flattenTemp) 54
|
||||
58: 11(ptr) AccessChain 49(flattenTemp) 21
|
||||
59: 10(fvec4) Load 58
|
||||
Store 57(o1) 59
|
||||
61: 11(ptr) AccessChain 49(flattenTemp) 22
|
||||
62: 10(fvec4) Load 61
|
||||
Store 60(o2) 62
|
||||
64: 10(fvec4) Load 50(po)
|
||||
Store 63(po) 64
|
||||
Return
|
||||
FunctionEnd
|
||||
16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13
|
||||
14(input): 9(ptr) FunctionParameter
|
||||
15(po): 11(ptr) FunctionParameter
|
||||
17: Label
|
||||
19(pso): 18(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 14(input) 22
|
||||
25: 7(int) Load 24
|
||||
26: 6(float) ConvertUToF 25
|
||||
28: 27(ptr) AccessChain 14(input) 21
|
||||
29: 6(float) Load 28
|
||||
32: 10(fvec4) CompositeConstruct 26 29 30 31
|
||||
33: 11(ptr) AccessChain 19(pso) 21
|
||||
Store 33 32
|
||||
35: 11(ptr) AccessChain 19(pso) 22
|
||||
Store 35 34
|
||||
Store 15(po) 36
|
||||
37:12(PSOutput) Load 19(pso)
|
||||
ReturnValue 37
|
||||
FunctionEnd
|
10
Test/hlsl.target.frag
Normal file
10
Test/hlsl.target.frag
Normal file
@ -0,0 +1,10 @@
|
||||
struct PSInput {
|
||||
float interp;
|
||||
uint no_interp;
|
||||
};
|
||||
|
||||
void main(PSInput input : INPUT, out float4 out1 : SV_TARGET1, out float4 out2 : SV_TARGET3)
|
||||
{
|
||||
out1 = 1;
|
||||
out2 = 0;
|
||||
}
|
19
Test/hlsl.targetStruct1.frag
Normal file
19
Test/hlsl.targetStruct1.frag
Normal file
@ -0,0 +1,19 @@
|
||||
struct PSInput {
|
||||
float interp;
|
||||
uint no_interp;
|
||||
};
|
||||
|
||||
struct PSOutput {
|
||||
float4 o1 : SV_TARGET2;
|
||||
float4 o2 : SV_TARGET1;
|
||||
};
|
||||
|
||||
PSOutput main(PSInput input : INPUT, out float4 po : SV_TARGET0)
|
||||
{
|
||||
PSOutput pso;
|
||||
pso.o1 = float4(float(input.no_interp), input.interp, 0, 1);
|
||||
pso.o2 = 1;
|
||||
po = 0;
|
||||
|
||||
return pso;
|
||||
}
|
19
Test/hlsl.targetStruct2.frag
Normal file
19
Test/hlsl.targetStruct2.frag
Normal file
@ -0,0 +1,19 @@
|
||||
struct PSInput {
|
||||
float interp;
|
||||
uint no_interp;
|
||||
};
|
||||
|
||||
struct PSOutput {
|
||||
float4 o1 : SV_TARGET1;
|
||||
float4 o2 : SV_TARGET0;
|
||||
};
|
||||
|
||||
PSOutput main(PSInput input : INPUT, out float4 po : SV_TARGET0) : SV_TARGET2
|
||||
{
|
||||
PSOutput pso;
|
||||
pso.o1 = float4(float(input.no_interp), input.interp, 0, 1);
|
||||
pso.o2 = 1;
|
||||
po = 0;
|
||||
|
||||
return pso;
|
||||
}
|
@ -300,6 +300,9 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.struct.frag", "PixelShaderFunction"},
|
||||
{"hlsl.switch.frag", "PixelShaderFunction"},
|
||||
{"hlsl.swizzle.frag", "PixelShaderFunction"},
|
||||
{"hlsl.target.frag", "main"},
|
||||
{"hlsl.targetStruct1.frag", "main"},
|
||||
{"hlsl.targetStruct2.frag", "main"},
|
||||
{"hlsl.templatetypes.frag", "PixelShaderFunction"},
|
||||
{"hlsl.tx.bracket.frag", "main"},
|
||||
{"hlsl.tx.overload.frag", "main"},
|
||||
|
@ -1174,7 +1174,8 @@ void HlslParseContext::flatten(const TSourceLoc& loc, const TVariable& variable)
|
||||
const TType& type = variable.getType();
|
||||
|
||||
auto entry = flattenMap.insert(std::make_pair(variable.getUniqueId(),
|
||||
TFlattenData(type.getQualifier().layoutBinding)));
|
||||
TFlattenData(type.getQualifier().layoutBinding,
|
||||
type.getQualifier().layoutLocation)));
|
||||
|
||||
// the item is a map pair, so first->second is the TFlattenData itself.
|
||||
flatten(loc, variable, type, entry.first->second, "");
|
||||
@ -1236,6 +1237,19 @@ int HlslParseContext::addFlattenedMember(const TSourceLoc& loc,
|
||||
if (flattenData.nextBinding != TQualifier::layoutBindingEnd)
|
||||
memberVariable->getWritableType().getQualifier().layoutBinding = flattenData.nextBinding++;
|
||||
|
||||
if (memberVariable->getType().getQualifier().builtIn == EbvNone) {
|
||||
// inherited locations must be auto bumped, not replicated
|
||||
if (flattenData.nextLocation != TQualifier::layoutLocationEnd &&
|
||||
memberVariable->getType().getQualifier().builtIn == EbvNone) {
|
||||
memberVariable->getWritableType().getQualifier().layoutLocation = flattenData.nextLocation;
|
||||
flattenData.nextLocation += intermediate.computeTypeLocationSize(memberVariable->getType());
|
||||
nextOutLocation = std::max(nextOutLocation, flattenData.nextLocation);
|
||||
}
|
||||
} else {
|
||||
// inherited locations are nonsensical for built-ins
|
||||
memberVariable->getWritableType().getQualifier().layoutLocation = TQualifier::layoutLocationEnd;
|
||||
}
|
||||
|
||||
flattenData.offsets.push_back(static_cast<int>(flattenData.members.size()));
|
||||
flattenData.members.push_back(memberVariable);
|
||||
|
||||
@ -1551,7 +1565,7 @@ void HlslParseContext::assignToInterface(TVariable& variable)
|
||||
TType& type = variable.getWritableType();
|
||||
TQualifier& qualifier = type.getQualifier();
|
||||
if (qualifier.storage == EvqVaryingIn || qualifier.storage == EvqVaryingOut) {
|
||||
if (qualifier.builtIn == EbvNone) {
|
||||
if (qualifier.builtIn == EbvNone && !qualifier.hasLocation()) {
|
||||
// Strip off the outer array dimension for those having an extra one.
|
||||
int size;
|
||||
if (type.isArray() && qualifier.isArrayedIo(language)) {
|
||||
@ -1991,7 +2005,7 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct
|
||||
|
||||
assignToInterface(variable);
|
||||
};
|
||||
if (entryPointOutput)
|
||||
if (entryPointOutput != nullptr)
|
||||
makeVariableInOut(*entryPointOutput);
|
||||
for (auto it = inputs.begin(); it != inputs.end(); ++it)
|
||||
if (!isDsPcfInput((*it)->getType())) // skip domain shader PCF input (see comment below)
|
||||
@ -5211,12 +5225,27 @@ TFunction* HlslParseContext::makeConstructorCall(const TSourceLoc& loc, const TT
|
||||
// Handle seeing a "COLON semantic" at the end of a type declaration,
|
||||
// by updating the type according to the semantic.
|
||||
//
|
||||
void HlslParseContext::handleSemantic(TSourceLoc loc, TQualifier& qualifier, TBuiltInVariable builtIn, const TString& upperCase)
|
||||
void HlslParseContext::handleSemantic(TSourceLoc loc, TQualifier& qualifier, TBuiltInVariable builtIn,
|
||||
const TString& upperCase)
|
||||
{
|
||||
// adjust for stage in/out
|
||||
const auto getSemanticNumber = [](const TString& semantic) -> unsigned int {
|
||||
size_t pos = semantic.find_last_not_of("0123456789");
|
||||
if (pos == std::string::npos)
|
||||
return 0u;
|
||||
return (unsigned int)atoi(semantic.c_str() + pos + 1);
|
||||
};
|
||||
|
||||
switch(builtIn) {
|
||||
case EbvNone:
|
||||
// Get location numbers from fragment outputs, instead of
|
||||
// auto-assigning them.
|
||||
if (language == EShLangFragment && upperCase.compare(0, 9, "SV_TARGET") == 0) {
|
||||
qualifier.layoutLocation = getSemanticNumber(upperCase);
|
||||
nextOutLocation = std::max(nextOutLocation, qualifier.layoutLocation + 1u);
|
||||
}
|
||||
break;
|
||||
case EbvPosition:
|
||||
// adjust for stage in/out
|
||||
if (language == EShLangFragment)
|
||||
builtIn = EbvFragCoord;
|
||||
break;
|
||||
|
@ -213,12 +213,14 @@ public:
|
||||
|
||||
protected:
|
||||
struct TFlattenData {
|
||||
TFlattenData() : nextBinding(TQualifier::layoutBindingEnd) { }
|
||||
TFlattenData(int nb) : nextBinding(nb) { }
|
||||
TFlattenData() : nextBinding(TQualifier::layoutBindingEnd),
|
||||
nextLocation(TQualifier::layoutLocationEnd) { }
|
||||
TFlattenData(int nb, int nl) : nextBinding(nb), nextLocation(nl) { }
|
||||
|
||||
TVector<TVariable*> members; // individual flattened variables
|
||||
TVector<int> offsets; // offset to next tree level
|
||||
int nextBinding; // next binding to use.
|
||||
TVector<int> offsets; // offset to next tree level
|
||||
unsigned int nextBinding; // next binding to use.
|
||||
unsigned int nextLocation; // next location to use
|
||||
};
|
||||
|
||||
void fixConstInit(const TSourceLoc&, const TString& identifier, TType& type, TIntermTyped*& initializer);
|
||||
|
Loading…
Reference in New Issue
Block a user