HLSL: Fix #1912: add attribute syntax for nonreadable/nonwritable

This commit is contained in:
John Kessenich 2019-09-29 18:02:19 -06:00
parent 2d9b0a3550
commit 8a97d38913
5 changed files with 323 additions and 86 deletions

366
Test/baseResults/hlsl.format.rwtexture.frag.out Executable file → Normal file
View File

@ -3,47 +3,47 @@ Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Parameters:
0:56 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Parameters:
0:? Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Definition: main( ( temp void)
0:30 Function Parameters:
0:59 move second child to first child ( temp 4-component vector of float)
0:59 Color: direct index for structure ( temp 4-component vector of float)
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:60 move second child to first child ( temp float)
0:60 Depth: direct index for structure ( temp float)
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Constant:
0:60 1.000000
0:62 Branch: Return with expression
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Definition: main( ( temp void)
0:56 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 move second child to first child ( temp 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:30 Depth: direct index for structure ( temp float)
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Constant:
0:30 1 (const int)
0:56 Depth: direct index for structure ( temp float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
@ -52,15 +52,40 @@ using depth_any
0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
0:? 'g_tTex3df4' (layout( rg8) readonly uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) writeonly uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) readonly writeonly uniform uimage3D)
0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
0:? 'g_tTex01' (layout( rgba8) uniform iimage2DArray)
0:? 'g_tTex02' (layout( rg16f) uniform iimage2DArray)
0:? 'g_tTex03' (layout( r16f) uniform iimage2DArray)
0:? 'g_tTex04' (layout( rgb10_a2) uniform iimage2DArray)
0:? 'g_tTex05' (layout( rg16) uniform iimage2DArray)
0:? 'g_tTex06' (layout( r32f) uniform iimage2DArray)
0:? 'g_tTex07' (layout( rgba16) uniform iimage2DArray)
0:? 'g_tTex08' (layout( r16) uniform iimage2DArray)
0:? 'g_tTex09' (layout( r8) uniform iimage2DArray)
0:? 'g_tTex10' (layout( rgba16_snorm) uniform iimage2DArray)
0:? 'g_tTex11' (layout( rg16_snorm) uniform iimage2DArray)
0:? 'g_tTex12' (layout( r16_snorm) uniform iimage2DArray)
0:? 'g_tTex13' (layout( r8_snorm) uniform iimage2DArray)
0:? 'g_tTex14' (layout( rgba32i) uniform iimage2DArray)
0:? 'g_tTex15' (layout( r32i) uniform iimage2DArray)
0:? 'g_tTex16' (layout( r32ui) uniform iimage2DArray)
0:? 'g_tTex17' (layout( rg16i) uniform iimage2DArray)
0:? 'g_tTex18' (layout( r16i) uniform iimage2DArray)
0:? 'g_tTex19' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex20' (layout( rg8i) uniform iimage2DArray)
0:? 'g_tTex21' (layout( rg8ui) uniform iimage2DArray)
0:? 'g_tTex22' (layout( rgba32ui) uniform iimage2DArray)
0:? 'g_tTex23' (layout( rgba16ui) uniform iimage2DArray)
0:? 'g_tTex24' (layout( rg32ui) uniform iimage2DArray)
0:? 'g_tTex25' (layout( rg16ui) uniform iimage2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
@ -72,47 +97,47 @@ Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Parameters:
0:56 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Parameters:
0:? Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Definition: main( ( temp void)
0:30 Function Parameters:
0:59 move second child to first child ( temp 4-component vector of float)
0:59 Color: direct index for structure ( temp 4-component vector of float)
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:60 move second child to first child ( temp float)
0:60 Depth: direct index for structure ( temp float)
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Constant:
0:60 1.000000
0:62 Branch: Return with expression
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Definition: main( ( temp void)
0:56 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 move second child to first child ( temp 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:30 Depth: direct index for structure ( temp float)
0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:30 Constant:
0:30 1 (const int)
0:56 Depth: direct index for structure ( temp float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
@ -121,21 +146,46 @@ using depth_any
0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
0:? 'g_tTex3df4' (layout( rg8) uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D)
0:? 'g_tTex3df4' (layout( rg8) readonly uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) writeonly uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) readonly writeonly uniform uimage3D)
0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
0:? 'g_tTex01' (layout( rgba8) uniform iimage2DArray)
0:? 'g_tTex02' (layout( rg16f) uniform iimage2DArray)
0:? 'g_tTex03' (layout( r16f) uniform iimage2DArray)
0:? 'g_tTex04' (layout( rgb10_a2) uniform iimage2DArray)
0:? 'g_tTex05' (layout( rg16) uniform iimage2DArray)
0:? 'g_tTex06' (layout( r32f) uniform iimage2DArray)
0:? 'g_tTex07' (layout( rgba16) uniform iimage2DArray)
0:? 'g_tTex08' (layout( r16) uniform iimage2DArray)
0:? 'g_tTex09' (layout( r8) uniform iimage2DArray)
0:? 'g_tTex10' (layout( rgba16_snorm) uniform iimage2DArray)
0:? 'g_tTex11' (layout( rg16_snorm) uniform iimage2DArray)
0:? 'g_tTex12' (layout( r16_snorm) uniform iimage2DArray)
0:? 'g_tTex13' (layout( r8_snorm) uniform iimage2DArray)
0:? 'g_tTex14' (layout( rgba32i) uniform iimage2DArray)
0:? 'g_tTex15' (layout( r32i) uniform iimage2DArray)
0:? 'g_tTex16' (layout( r32ui) uniform iimage2DArray)
0:? 'g_tTex17' (layout( rg16i) uniform iimage2DArray)
0:? 'g_tTex18' (layout( r16i) uniform iimage2DArray)
0:? 'g_tTex19' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex20' (layout( rg8i) uniform iimage2DArray)
0:? 'g_tTex21' (layout( rg8ui) uniform iimage2DArray)
0:? 'g_tTex22' (layout( rgba32ui) uniform iimage2DArray)
0:? 'g_tTex23' (layout( rgba16ui) uniform iimage2DArray)
0:? 'g_tTex24' (layout( rg32ui) uniform iimage2DArray)
0:? 'g_tTex25' (layout( rg16ui) uniform iimage2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 85
// Id's are bound by 160
Capability Shader
Capability Image1D
@ -171,6 +221,31 @@ using depth_any
Name 78 "g_tTex2df4a"
Name 81 "g_tTex2di4a"
Name 84 "g_tTex2du4a"
Name 87 "g_tTex01"
Name 90 "g_tTex02"
Name 93 "g_tTex03"
Name 96 "g_tTex04"
Name 99 "g_tTex05"
Name 102 "g_tTex06"
Name 105 "g_tTex07"
Name 108 "g_tTex08"
Name 111 "g_tTex09"
Name 114 "g_tTex10"
Name 117 "g_tTex11"
Name 120 "g_tTex12"
Name 123 "g_tTex13"
Name 126 "g_tTex14"
Name 129 "g_tTex15"
Name 132 "g_tTex16"
Name 135 "g_tTex17"
Name 138 "g_tTex18"
Name 141 "g_tTex19"
Name 144 "g_tTex20"
Name 147 "g_tTex21"
Name 150 "g_tTex22"
Name 153 "g_tTex23"
Name 156 "g_tTex24"
Name 159 "g_tTex25"
Decorate 29(@entryPointOutput.Color) Location 0
Decorate 33(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 38(g_sSamp) DescriptorSet 0
@ -189,10 +264,14 @@ using depth_any
Decorate 57(g_tTex2du4) Binding 0
Decorate 60(g_tTex3df4) DescriptorSet 0
Decorate 60(g_tTex3df4) Binding 0
Decorate 60(g_tTex3df4) NonWritable
Decorate 63(g_tTex3di4) DescriptorSet 0
Decorate 63(g_tTex3di4) Binding 0
Decorate 63(g_tTex3di4) NonReadable
Decorate 66(g_tTex3du4) DescriptorSet 0
Decorate 66(g_tTex3du4) Binding 0
Decorate 66(g_tTex3du4) NonWritable
Decorate 66(g_tTex3du4) NonReadable
Decorate 69(g_tTex1df4a) DescriptorSet 0
Decorate 69(g_tTex1df4a) Binding 0
Decorate 72(g_tTex1di4a) DescriptorSet 0
@ -205,6 +284,56 @@ using depth_any
Decorate 81(g_tTex2di4a) Binding 0
Decorate 84(g_tTex2du4a) DescriptorSet 0
Decorate 84(g_tTex2du4a) Binding 0
Decorate 87(g_tTex01) DescriptorSet 0
Decorate 87(g_tTex01) Binding 0
Decorate 90(g_tTex02) DescriptorSet 0
Decorate 90(g_tTex02) Binding 0
Decorate 93(g_tTex03) DescriptorSet 0
Decorate 93(g_tTex03) Binding 0
Decorate 96(g_tTex04) DescriptorSet 0
Decorate 96(g_tTex04) Binding 0
Decorate 99(g_tTex05) DescriptorSet 0
Decorate 99(g_tTex05) Binding 0
Decorate 102(g_tTex06) DescriptorSet 0
Decorate 102(g_tTex06) Binding 0
Decorate 105(g_tTex07) DescriptorSet 0
Decorate 105(g_tTex07) Binding 0
Decorate 108(g_tTex08) DescriptorSet 0
Decorate 108(g_tTex08) Binding 0
Decorate 111(g_tTex09) DescriptorSet 0
Decorate 111(g_tTex09) Binding 0
Decorate 114(g_tTex10) DescriptorSet 0
Decorate 114(g_tTex10) Binding 0
Decorate 117(g_tTex11) DescriptorSet 0
Decorate 117(g_tTex11) Binding 0
Decorate 120(g_tTex12) DescriptorSet 0
Decorate 120(g_tTex12) Binding 0
Decorate 123(g_tTex13) DescriptorSet 0
Decorate 123(g_tTex13) Binding 0
Decorate 126(g_tTex14) DescriptorSet 0
Decorate 126(g_tTex14) Binding 0
Decorate 129(g_tTex15) DescriptorSet 0
Decorate 129(g_tTex15) Binding 0
Decorate 132(g_tTex16) DescriptorSet 0
Decorate 132(g_tTex16) Binding 0
Decorate 135(g_tTex17) DescriptorSet 0
Decorate 135(g_tTex17) Binding 0
Decorate 138(g_tTex18) DescriptorSet 0
Decorate 138(g_tTex18) Binding 0
Decorate 141(g_tTex19) DescriptorSet 0
Decorate 141(g_tTex19) Binding 0
Decorate 144(g_tTex20) DescriptorSet 0
Decorate 144(g_tTex20) Binding 0
Decorate 147(g_tTex21) DescriptorSet 0
Decorate 147(g_tTex21) Binding 0
Decorate 150(g_tTex22) DescriptorSet 0
Decorate 150(g_tTex22) Binding 0
Decorate 153(g_tTex23) DescriptorSet 0
Decorate 153(g_tTex23) Binding 0
Decorate 156(g_tTex24) DescriptorSet 0
Decorate 156(g_tTex24) Binding 0
Decorate 159(g_tTex25) DescriptorSet 0
Decorate 159(g_tTex25) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -272,6 +401,81 @@ using depth_any
82: TypeImage 45(int) 2D array nonsampled format:Rgba16f
83: TypePointer UniformConstant 82
84(g_tTex2du4a): 83(ptr) Variable UniformConstant
85: TypeImage 14(int) 2D array nonsampled format:Rgba8
86: TypePointer UniformConstant 85
87(g_tTex01): 86(ptr) Variable UniformConstant
88: TypeImage 14(int) 2D array nonsampled format:Rg16f
89: TypePointer UniformConstant 88
90(g_tTex02): 89(ptr) Variable UniformConstant
91: TypeImage 14(int) 2D array nonsampled format:R16f
92: TypePointer UniformConstant 91
93(g_tTex03): 92(ptr) Variable UniformConstant
94: TypeImage 14(int) 2D array nonsampled format:Rgb10A2
95: TypePointer UniformConstant 94
96(g_tTex04): 95(ptr) Variable UniformConstant
97: TypeImage 14(int) 2D array nonsampled format:Rg16
98: TypePointer UniformConstant 97
99(g_tTex05): 98(ptr) Variable UniformConstant
100: TypeImage 14(int) 2D array nonsampled format:R32f
101: TypePointer UniformConstant 100
102(g_tTex06): 101(ptr) Variable UniformConstant
103: TypeImage 14(int) 2D array nonsampled format:Rgba16
104: TypePointer UniformConstant 103
105(g_tTex07): 104(ptr) Variable UniformConstant
106: TypeImage 14(int) 2D array nonsampled format:R16
107: TypePointer UniformConstant 106
108(g_tTex08): 107(ptr) Variable UniformConstant
109: TypeImage 14(int) 2D array nonsampled format:R8
110: TypePointer UniformConstant 109
111(g_tTex09): 110(ptr) Variable UniformConstant
112: TypeImage 14(int) 2D array nonsampled format:Rgba16Snorm
113: TypePointer UniformConstant 112
114(g_tTex10): 113(ptr) Variable UniformConstant
115: TypeImage 14(int) 2D array nonsampled format:Rg16Snorm
116: TypePointer UniformConstant 115
117(g_tTex11): 116(ptr) Variable UniformConstant
118: TypeImage 14(int) 2D array nonsampled format:R16Snorm
119: TypePointer UniformConstant 118
120(g_tTex12): 119(ptr) Variable UniformConstant
121: TypeImage 14(int) 2D array nonsampled format:R8Snorm
122: TypePointer UniformConstant 121
123(g_tTex13): 122(ptr) Variable UniformConstant
124: TypeImage 14(int) 2D array nonsampled format:Rgba32i
125: TypePointer UniformConstant 124
126(g_tTex14): 125(ptr) Variable UniformConstant
127: TypeImage 14(int) 2D array nonsampled format:R32i
128: TypePointer UniformConstant 127
129(g_tTex15): 128(ptr) Variable UniformConstant
130: TypeImage 14(int) 2D array nonsampled format:R32ui
131: TypePointer UniformConstant 130
132(g_tTex16): 131(ptr) Variable UniformConstant
133: TypeImage 14(int) 2D array nonsampled format:Rg16i
134: TypePointer UniformConstant 133
135(g_tTex17): 134(ptr) Variable UniformConstant
136: TypeImage 14(int) 2D array nonsampled format:R16i
137: TypePointer UniformConstant 136
138(g_tTex18): 137(ptr) Variable UniformConstant
139: TypeImage 14(int) 2D array nonsampled format:Rg32i
140: TypePointer UniformConstant 139
141(g_tTex19): 140(ptr) Variable UniformConstant
142: TypeImage 14(int) 2D array nonsampled format:Rg8i
143: TypePointer UniformConstant 142
144(g_tTex20): 143(ptr) Variable UniformConstant
145: TypeImage 14(int) 2D array nonsampled format:Rg8ui
146: TypePointer UniformConstant 145
147(g_tTex21): 146(ptr) Variable UniformConstant
148: TypeImage 14(int) 2D array nonsampled format:Rgba32ui
149: TypePointer UniformConstant 148
150(g_tTex22): 149(ptr) Variable UniformConstant
151: TypeImage 14(int) 2D array nonsampled format:Rgba16ui
152: TypePointer UniformConstant 151
153(g_tTex23): 152(ptr) Variable UniformConstant
154: TypeImage 14(int) 2D array nonsampled format:Rg32ui
155: TypePointer UniformConstant 154
156(g_tTex24): 155(ptr) Variable UniformConstant
157: TypeImage 14(int) 2D array nonsampled format:Rg16ui
158: TypePointer UniformConstant 157
159(g_tTex25): 158(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
26(flattenTemp): 12(ptr) Variable Function

32
Test/hlsl.format.rwtexture.frag Executable file → Normal file
View File

@ -8,9 +8,9 @@ SamplerState g_sSamp : register(s0);
[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
[[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4;
[[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4;
[[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4;
[[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D <float4> g_tTex3df4;
[[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4> g_tTex3di4;
[[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4> g_tTex3du4;
[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
@ -20,6 +20,32 @@ SamplerState g_sSamp : register(s0);
[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
[[spv::format_rgba8 ]] RWTexture2DArray<int4> g_tTex01;
[[spv::format_rg16f ]] RWTexture2DArray<int4> g_tTex02;
[[spv::format_r16f ]] RWTexture2DArray<int4> g_tTex03;
[[spv::format_rgb10a2 ]] RWTexture2DArray<int4> g_tTex04;
[[spv::format_rg16 ]] RWTexture2DArray<int4> g_tTex05;
[[spv::format_r32f ]] RWTexture2DArray<int4> g_tTex06;
[[spv::format_rgba16 ]] RWTexture2DArray<int4> g_tTex07;
[[spv::format_r16 ]] RWTexture2DArray<int4> g_tTex08;
[[spv::format_r8 ]] RWTexture2DArray<int4> g_tTex09;
[[spv::format_rgba16snorm ]] RWTexture2DArray<int4> g_tTex10;
[[spv::format_rg16snorm ]] RWTexture2DArray<int4> g_tTex11;
[[spv::format_r16snorm ]] RWTexture2DArray<int4> g_tTex12;
[[spv::format_r8snorm ]] RWTexture2DArray<int4> g_tTex13;
[[spv::format_rgba32i ]] RWTexture2DArray<int4> g_tTex14;
[[spv::format_r32i ]] RWTexture2DArray<int4> g_tTex15;
[[spv::format_r32ui ]] RWTexture2DArray<int4> g_tTex16;
[[spv::format_rg16i ]] RWTexture2DArray<int4> g_tTex17;
[[spv::format_r16i ]] RWTexture2DArray<int4> g_tTex18;
[[spv::format_rg32i ]] RWTexture2DArray<int4> g_tTex19;
[[spv::format_rg8i ]] RWTexture2DArray<int4> g_tTex20;
[[spv::format_rg8ui ]] RWTexture2DArray<int4> g_tTex21;
[[spv::format_rgba32ui ]] RWTexture2DArray<int4> g_tTex22;
[[spv::format_rgba16ui ]] RWTexture2DArray<int4> g_tTex23;
[[spv::format_rg32ui ]] RWTexture2DArray<int4> g_tTex24;
[[spv::format_rg16ui ]] RWTexture2DArray<int4> g_tTex25;
struct PS_OUTPUT
{
float4 Color : SV_Target0;

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@ -116,7 +116,9 @@ namespace glslang {
EatFormatRg8ui,
EatFormatR16ui,
EatFormatR8ui,
EatFormatUnknown
EatFormatUnknown,
EatNonWritable,
EatNonReadable
};
class TIntermAggregate;

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@ -98,7 +98,9 @@ namespace glslang {
if (name == "format_rg8ui") return EatFormatRg8ui;
if (name == "format_r16ui") return EatFormatR16ui;
if (name == "format_r8ui") return EatFormatR8ui;
return EatFormatUnknown;
if (name == "nonwritable") return EatNonWritable;
if (name == "nonreadable") return EatNonReadable;
} else if (nameSpace.size() > 0)
return EatNone;

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@ -1993,6 +1993,9 @@ void HlslParseContext::transferTypeAttributes(const TSourceLoc& loc, const TAttr
case EatFormatR8ui: type.getQualifier().layoutFormat = ElfR8ui; break;
case EatFormatUnknown: type.getQualifier().layoutFormat = ElfNone; break;
case EatNonWritable: type.getQualifier().readonly = true; break;
case EatNonReadable: type.getQualifier().writeonly = true; break;
default:
if (! allowEntry)
warn(loc, "attribute does not apply to a type", "", "");