diff --git a/Test/baseResults/hlsl.array.flatten.frag.out b/Test/baseResults/hlsl.array.flatten.frag.out index 185c2cc62..cbfb0ef9d 100644 --- a/Test/baseResults/hlsl.array.flatten.frag.out +++ b/Test/baseResults/hlsl.array.flatten.frag.out @@ -6,7 +6,7 @@ gl_FragCoord origin is upper left 0:17 Function Parameters: 0:? Sequence 0:18 Branch: Return with expression -0:18 texture (global 4-component vector of float) +0:18 texture (temp 4-component vector of float) 0:18 Construct combined texture-sampler (temp sampler1D) 0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_samp[1]' (uniform sampler) @@ -18,7 +18,7 @@ gl_FragCoord origin is upper left 0:22 'l_samp' (in 3-element array of sampler) 0:? Sequence 0:23 Branch: Return with expression -0:23 texture (global 4-component vector of float) +0:23 texture (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1D) 0:23 direct index (temp texture1D) 0:23 'l_tex' (in 3-element array of texture1D) @@ -165,7 +165,7 @@ gl_FragCoord origin is upper left 0:17 Function Parameters: 0:? Sequence 0:18 Branch: Return with expression -0:18 texture (global 4-component vector of float) +0:18 texture (temp 4-component vector of float) 0:18 Construct combined texture-sampler (temp sampler1D) 0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_samp[1]' (uniform sampler) @@ -177,7 +177,7 @@ gl_FragCoord origin is upper left 0:22 'l_samp' (in 3-element array of sampler) 0:? Sequence 0:23 Branch: Return with expression -0:23 texture (global 4-component vector of float) +0:23 texture (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1D) 0:23 direct index (temp texture1D) 0:23 'l_tex' (in 3-element array of texture1D) diff --git a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out index 87e968028..6d64b94c8 100644 --- a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out +++ b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out @@ -8,30 +8,33 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'r00' (temp float) -0:28 textureFetch (temp float) -0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:28 c1: direct index for structure (layout(offset=0 ) uniform int) -0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) +0:28 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:28 c1: direct index for structure (layout(offset=0 ) uniform int) +0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:28 Constant: +0:28 0 (const uint) 0:29 Sequence 0:29 move second child to first child (temp int) 0:29 'r01' (temp int) -0:29 textureFetch (temp int) -0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) -0:29 c1: direct index for structure (layout(offset=0 ) uniform int) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) +0:29 Construct int (temp int) +0:? textureFetch (temp 4-component vector of int) +0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) +0:29 c1: direct index for structure (layout(offset=0 ) uniform int) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:29 Constant: +0:29 0 (const uint) 0:30 Sequence 0:30 move second child to first child (temp uint) 0:30 'r02' (temp uint) -0:30 textureFetch (temp uint) -0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) -0:30 c1: direct index for structure (layout(offset=0 ) uniform int) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) +0:30 Construct uint (temp uint) +0:? textureFetch (temp 4-component vector of uint) +0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) +0:30 c1: direct index for structure (layout(offset=0 ) uniform int) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:30 Constant: +0:30 0 (const uint) 0:34 move second child to first child (temp 4-component vector of float) 0:34 Color: direct index for structure (temp 4-component vector of float) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) @@ -86,30 +89,33 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'r00' (temp float) -0:28 textureFetch (temp float) -0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:28 c1: direct index for structure (layout(offset=0 ) uniform int) -0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) +0:28 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:28 c1: direct index for structure (layout(offset=0 ) uniform int) +0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:28 Constant: +0:28 0 (const uint) 0:29 Sequence 0:29 move second child to first child (temp int) 0:29 'r01' (temp int) -0:29 textureFetch (temp int) -0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) -0:29 c1: direct index for structure (layout(offset=0 ) uniform int) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) +0:29 Construct int (temp int) +0:? textureFetch (temp 4-component vector of int) +0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) +0:29 c1: direct index for structure (layout(offset=0 ) uniform int) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:29 Constant: +0:29 0 (const uint) 0:30 Sequence 0:30 move second child to first child (temp uint) 0:30 'r02' (temp uint) -0:30 textureFetch (temp uint) -0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) -0:30 c1: direct index for structure (layout(offset=0 ) uniform int) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) +0:30 Construct uint (temp uint) +0:? textureFetch (temp 4-component vector of uint) +0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) +0:30 c1: direct index for structure (layout(offset=0 ) uniform int) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:30 Constant: +0:30 0 (const uint) 0:34 move second child to first child (temp 4-component vector of float) 0:34 Color: direct index for structure (temp 4-component vector of float) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) @@ -153,13 +159,13 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 70 +// Id's are bound by 74 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 61 65 + EntryPoint Fragment 4 "main" 65 69 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r00" @@ -174,17 +180,17 @@ gl_FragCoord origin is upper left MemberName 18($Global) 6 "o3" MemberName 18($Global) 7 "o4" Name 20 "" - Name 28 "r01" - Name 32 "g_tTexbis" - Name 40 "r02" - Name 44 "g_tTexbus" - Name 51 "PS_OUTPUT" - MemberName 51(PS_OUTPUT) 0 "Color" - MemberName 51(PS_OUTPUT) 1 "Depth" - Name 53 "psout" - Name 61 "Color" - Name 65 "Depth" - Name 69 "g_tTexbfs_test" + Name 30 "r01" + Name 34 "g_tTexbis" + Name 43 "r02" + Name 47 "g_tTexbus" + Name 55 "PS_OUTPUT" + MemberName 55(PS_OUTPUT) 0 "Color" + MemberName 55(PS_OUTPUT) 1 "Depth" + Name 57 "psout" + Name 65 "Color" + Name 69 "Depth" + Name 73 "g_tTexbfs_test" Decorate 12(g_tTexbfs) DescriptorSet 0 MemberDecorate 18($Global) 0 Offset 0 MemberDecorate 18($Global) 1 Offset 8 @@ -196,12 +202,12 @@ gl_FragCoord origin is upper left MemberDecorate 18($Global) 7 Offset 80 Decorate 18($Global) Block Decorate 20 DescriptorSet 0 - Decorate 32(g_tTexbis) DescriptorSet 0 - Decorate 44(g_tTexbus) DescriptorSet 0 - Decorate 61(Color) Location 0 - Decorate 65(Depth) BuiltIn FragDepth - Decorate 69(g_tTexbfs_test) DescriptorSet 0 - Decorate 69(g_tTexbfs_test) Binding 0 + Decorate 34(g_tTexbis) DescriptorSet 0 + Decorate 47(g_tTexbus) DescriptorSet 0 + Decorate 65(Color) Location 0 + Decorate 69(Depth) BuiltIn FragDepth + Decorate 73(g_tTexbfs_test) DescriptorSet 0 + Decorate 73(g_tTexbfs_test) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -219,62 +225,66 @@ gl_FragCoord origin is upper left 20: 19(ptr) Variable Uniform 21: 14(int) Constant 0 22: TypePointer Uniform 14(int) - 27: TypePointer Function 14(int) - 29: TypeImage 14(int) Buffer sampled format:R32i - 30: TypeSampledImage 29 - 31: TypePointer UniformConstant 30 - 32(g_tTexbis): 31(ptr) Variable UniformConstant - 38: TypeInt 32 0 - 39: TypePointer Function 38(int) - 41: TypeImage 38(int) Buffer sampled format:R32ui - 42: TypeSampledImage 41 - 43: TypePointer UniformConstant 42 - 44(g_tTexbus): 43(ptr) Variable UniformConstant - 50: TypeVector 6(float) 4 - 51(PS_OUTPUT): TypeStruct 50(fvec4) 6(float) - 52: TypePointer Function 51(PS_OUTPUT) - 54: 6(float) Constant 1065353216 - 55: 50(fvec4) ConstantComposite 54 54 54 54 - 56: TypePointer Function 50(fvec4) - 58: 14(int) Constant 1 - 60: TypePointer Output 50(fvec4) - 61(Color): 60(ptr) Variable Output - 64: TypePointer Output 6(float) - 65(Depth): 64(ptr) Variable Output -69(g_tTexbfs_test): 11(ptr) Variable UniformConstant + 26: TypeVector 6(float) 4 + 29: TypePointer Function 14(int) + 31: TypeImage 14(int) Buffer sampled format:R32i + 32: TypeSampledImage 31 + 33: TypePointer UniformConstant 32 + 34(g_tTexbis): 33(ptr) Variable UniformConstant + 41: TypeInt 32 0 + 42: TypePointer Function 41(int) + 44: TypeImage 41(int) Buffer sampled format:R32ui + 45: TypeSampledImage 44 + 46: TypePointer UniformConstant 45 + 47(g_tTexbus): 46(ptr) Variable UniformConstant + 52: TypeVector 41(int) 4 + 55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float) + 56: TypePointer Function 55(PS_OUTPUT) + 58: 6(float) Constant 1065353216 + 59: 26(fvec4) ConstantComposite 58 58 58 58 + 60: TypePointer Function 26(fvec4) + 62: 14(int) Constant 1 + 64: TypePointer Output 26(fvec4) + 65(Color): 64(ptr) Variable Output + 68: TypePointer Output 6(float) + 69(Depth): 68(ptr) Variable Output +73(g_tTexbfs_test): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r00): 7(ptr) Variable Function - 28(r01): 27(ptr) Variable Function - 40(r02): 39(ptr) Variable Function - 53(psout): 52(ptr) Variable Function + 30(r01): 29(ptr) Variable Function + 43(r02): 42(ptr) Variable Function + 57(psout): 56(ptr) Variable Function 13: 10 Load 12(g_tTexbfs) 23: 22(ptr) AccessChain 20 21 24: 14(int) Load 23 25: 9 Image 13 - 26: 6(float) ImageFetch 25 24 - Store 8(r00) 26 - 33: 30 Load 32(g_tTexbis) - 34: 22(ptr) AccessChain 20 21 - 35: 14(int) Load 34 - 36: 29 Image 33 - 37: 14(int) ImageFetch 36 35 - Store 28(r01) 37 - 45: 42 Load 44(g_tTexbus) - 46: 22(ptr) AccessChain 20 21 - 47: 14(int) Load 46 - 48: 41 Image 45 - 49: 38(int) ImageFetch 48 47 - Store 40(r02) 49 - 57: 56(ptr) AccessChain 53(psout) 21 - Store 57 55 - 59: 7(ptr) AccessChain 53(psout) 58 - Store 59 54 - 62: 56(ptr) AccessChain 53(psout) 21 - 63: 50(fvec4) Load 62 - Store 61(Color) 63 - 66: 7(ptr) AccessChain 53(psout) 58 - 67: 6(float) Load 66 - Store 65(Depth) 67 + 27: 26(fvec4) ImageFetch 25 24 + 28: 6(float) CompositeExtract 27 0 + Store 8(r00) 28 + 35: 32 Load 34(g_tTexbis) + 36: 22(ptr) AccessChain 20 21 + 37: 14(int) Load 36 + 38: 31 Image 35 + 39: 17(ivec4) ImageFetch 38 37 + 40: 14(int) CompositeExtract 39 0 + Store 30(r01) 40 + 48: 45 Load 47(g_tTexbus) + 49: 22(ptr) AccessChain 20 21 + 50: 14(int) Load 49 + 51: 44 Image 48 + 53: 52(ivec4) ImageFetch 51 50 + 54: 41(int) CompositeExtract 53 0 + Store 43(r02) 54 + 61: 60(ptr) AccessChain 57(psout) 21 + Store 61 59 + 63: 7(ptr) AccessChain 57(psout) 62 + Store 63 58 + 66: 60(ptr) AccessChain 57(psout) 21 + 67: 26(fvec4) Load 66 + Store 65(Color) 67 + 70: 7(ptr) AccessChain 57(psout) 62 + 71: 6(float) Load 70 + Store 69(Depth) 71 Return FunctionEnd diff --git a/Test/baseResults/hlsl.sample.array.dx10.frag.out b/Test/baseResults/hlsl.sample.array.dx10.frag.out index bb2962d97..6c6f187b8 100644 --- a/Test/baseResults/hlsl.sample.array.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.array.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 texture (global 4-component vector of float) +0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -18,7 +18,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 texture (global 4-component vector of int) +0:28 texture (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -28,7 +28,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (global 4-component vector of uint) +0:29 texture (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -38,7 +38,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -49,7 +49,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -60,7 +60,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -71,7 +71,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -83,7 +83,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -95,7 +95,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -164,7 +164,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 texture (global 4-component vector of float) +0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -174,7 +174,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 texture (global 4-component vector of int) +0:28 texture (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -184,7 +184,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (global 4-component vector of uint) +0:29 texture (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -194,7 +194,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -205,7 +205,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -216,7 +216,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -227,7 +227,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -239,7 +239,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -251,7 +251,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.sample.basic.dx10.frag.out b/Test/baseResults/hlsl.sample.basic.dx10.frag.out index b6cc8c6dd..de9a4f4b6 100644 --- a/Test/baseResults/hlsl.sample.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.basic.dx10.frag.out @@ -94,7 +94,7 @@ gl_FragCoord origin is upper left 0:70 Sequence 0:70 move second child to first child (temp 4-component vector of float) 0:70 'txval10' (temp 4-component vector of float) -0:70 texture (global 4-component vector of float) +0:70 texture (temp 4-component vector of float) 0:70 Construct combined texture-sampler (temp sampler1D) 0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:70 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -103,7 +103,7 @@ gl_FragCoord origin is upper left 0:71 Sequence 0:71 move second child to first child (temp 4-component vector of int) 0:71 'txval11' (temp 4-component vector of int) -0:71 texture (global 4-component vector of int) +0:71 texture (temp 4-component vector of int) 0:71 Construct combined texture-sampler (temp isampler1D) 0:71 'g_tTex1di4' (uniform itexture1D) 0:71 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -112,7 +112,7 @@ gl_FragCoord origin is upper left 0:72 Sequence 0:72 move second child to first child (temp 4-component vector of uint) 0:72 'txval12' (temp 4-component vector of uint) -0:72 texture (global 4-component vector of uint) +0:72 texture (temp 4-component vector of uint) 0:72 Construct combined texture-sampler (temp usampler1D) 0:72 'g_tTex1du4' (uniform utexture1D) 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -121,7 +121,7 @@ gl_FragCoord origin is upper left 0:74 Sequence 0:74 move second child to first child (temp 4-component vector of float) 0:74 'txval20' (temp 4-component vector of float) -0:74 texture (global 4-component vector of float) +0:74 texture (temp 4-component vector of float) 0:74 Construct combined texture-sampler (temp sampler2D) 0:74 'g_tTex2df4' (uniform texture2D) 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -131,7 +131,7 @@ gl_FragCoord origin is upper left 0:75 Sequence 0:75 move second child to first child (temp 4-component vector of int) 0:75 'txval21' (temp 4-component vector of int) -0:75 texture (global 4-component vector of int) +0:75 texture (temp 4-component vector of int) 0:75 Construct combined texture-sampler (temp isampler2D) 0:75 'g_tTex2di4' (uniform itexture2D) 0:75 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -141,7 +141,7 @@ gl_FragCoord origin is upper left 0:76 Sequence 0:76 move second child to first child (temp 4-component vector of uint) 0:76 'txval22' (temp 4-component vector of uint) -0:76 texture (global 4-component vector of uint) +0:76 texture (temp 4-component vector of uint) 0:76 Construct combined texture-sampler (temp usampler2D) 0:76 'g_tTex2du4' (uniform utexture2D) 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -151,7 +151,7 @@ gl_FragCoord origin is upper left 0:78 Sequence 0:78 move second child to first child (temp 4-component vector of float) 0:78 'txval30' (temp 4-component vector of float) -0:78 texture (global 4-component vector of float) +0:78 texture (temp 4-component vector of float) 0:78 Construct combined texture-sampler (temp sampler3D) 0:78 'g_tTex3df4' (uniform texture3D) 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -162,7 +162,7 @@ gl_FragCoord origin is upper left 0:79 Sequence 0:79 move second child to first child (temp 4-component vector of int) 0:79 'txval31' (temp 4-component vector of int) -0:79 texture (global 4-component vector of int) +0:79 texture (temp 4-component vector of int) 0:79 Construct combined texture-sampler (temp isampler3D) 0:79 'g_tTex3di4' (uniform itexture3D) 0:79 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -173,7 +173,7 @@ gl_FragCoord origin is upper left 0:80 Sequence 0:80 move second child to first child (temp 4-component vector of uint) 0:80 'txval32' (temp 4-component vector of uint) -0:80 texture (global 4-component vector of uint) +0:80 texture (temp 4-component vector of uint) 0:80 Construct combined texture-sampler (temp usampler3D) 0:80 'g_tTex3du4' (uniform utexture3D) 0:80 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -184,7 +184,7 @@ gl_FragCoord origin is upper left 0:82 Sequence 0:82 move second child to first child (temp 4-component vector of float) 0:82 'txval40' (temp 4-component vector of float) -0:82 texture (global 4-component vector of float) +0:82 texture (temp 4-component vector of float) 0:82 Construct combined texture-sampler (temp samplerCube) 0:82 'g_tTexcdf4' (uniform textureCube) 0:82 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -195,7 +195,7 @@ gl_FragCoord origin is upper left 0:83 Sequence 0:83 move second child to first child (temp 4-component vector of int) 0:83 'txval41' (temp 4-component vector of int) -0:83 texture (global 4-component vector of int) +0:83 texture (temp 4-component vector of int) 0:83 Construct combined texture-sampler (temp isamplerCube) 0:83 'g_tTexcdi4' (uniform itextureCube) 0:83 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:84 Sequence 0:84 move second child to first child (temp 4-component vector of uint) 0:84 'txval42' (temp 4-component vector of uint) -0:84 texture (global 4-component vector of uint) +0:84 texture (temp 4-component vector of uint) 0:84 Construct combined texture-sampler (temp usamplerCube) 0:84 'g_tTexcdu4' (uniform utextureCube) 0:84 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -363,7 +363,7 @@ gl_FragCoord origin is upper left 0:70 Sequence 0:70 move second child to first child (temp 4-component vector of float) 0:70 'txval10' (temp 4-component vector of float) -0:70 texture (global 4-component vector of float) +0:70 texture (temp 4-component vector of float) 0:70 Construct combined texture-sampler (temp sampler1D) 0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:70 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -372,7 +372,7 @@ gl_FragCoord origin is upper left 0:71 Sequence 0:71 move second child to first child (temp 4-component vector of int) 0:71 'txval11' (temp 4-component vector of int) -0:71 texture (global 4-component vector of int) +0:71 texture (temp 4-component vector of int) 0:71 Construct combined texture-sampler (temp isampler1D) 0:71 'g_tTex1di4' (uniform itexture1D) 0:71 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -381,7 +381,7 @@ gl_FragCoord origin is upper left 0:72 Sequence 0:72 move second child to first child (temp 4-component vector of uint) 0:72 'txval12' (temp 4-component vector of uint) -0:72 texture (global 4-component vector of uint) +0:72 texture (temp 4-component vector of uint) 0:72 Construct combined texture-sampler (temp usampler1D) 0:72 'g_tTex1du4' (uniform utexture1D) 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -390,7 +390,7 @@ gl_FragCoord origin is upper left 0:74 Sequence 0:74 move second child to first child (temp 4-component vector of float) 0:74 'txval20' (temp 4-component vector of float) -0:74 texture (global 4-component vector of float) +0:74 texture (temp 4-component vector of float) 0:74 Construct combined texture-sampler (temp sampler2D) 0:74 'g_tTex2df4' (uniform texture2D) 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -400,7 +400,7 @@ gl_FragCoord origin is upper left 0:75 Sequence 0:75 move second child to first child (temp 4-component vector of int) 0:75 'txval21' (temp 4-component vector of int) -0:75 texture (global 4-component vector of int) +0:75 texture (temp 4-component vector of int) 0:75 Construct combined texture-sampler (temp isampler2D) 0:75 'g_tTex2di4' (uniform itexture2D) 0:75 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -410,7 +410,7 @@ gl_FragCoord origin is upper left 0:76 Sequence 0:76 move second child to first child (temp 4-component vector of uint) 0:76 'txval22' (temp 4-component vector of uint) -0:76 texture (global 4-component vector of uint) +0:76 texture (temp 4-component vector of uint) 0:76 Construct combined texture-sampler (temp usampler2D) 0:76 'g_tTex2du4' (uniform utexture2D) 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -420,7 +420,7 @@ gl_FragCoord origin is upper left 0:78 Sequence 0:78 move second child to first child (temp 4-component vector of float) 0:78 'txval30' (temp 4-component vector of float) -0:78 texture (global 4-component vector of float) +0:78 texture (temp 4-component vector of float) 0:78 Construct combined texture-sampler (temp sampler3D) 0:78 'g_tTex3df4' (uniform texture3D) 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -431,7 +431,7 @@ gl_FragCoord origin is upper left 0:79 Sequence 0:79 move second child to first child (temp 4-component vector of int) 0:79 'txval31' (temp 4-component vector of int) -0:79 texture (global 4-component vector of int) +0:79 texture (temp 4-component vector of int) 0:79 Construct combined texture-sampler (temp isampler3D) 0:79 'g_tTex3di4' (uniform itexture3D) 0:79 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -442,7 +442,7 @@ gl_FragCoord origin is upper left 0:80 Sequence 0:80 move second child to first child (temp 4-component vector of uint) 0:80 'txval32' (temp 4-component vector of uint) -0:80 texture (global 4-component vector of uint) +0:80 texture (temp 4-component vector of uint) 0:80 Construct combined texture-sampler (temp usampler3D) 0:80 'g_tTex3du4' (uniform utexture3D) 0:80 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -453,7 +453,7 @@ gl_FragCoord origin is upper left 0:82 Sequence 0:82 move second child to first child (temp 4-component vector of float) 0:82 'txval40' (temp 4-component vector of float) -0:82 texture (global 4-component vector of float) +0:82 texture (temp 4-component vector of float) 0:82 Construct combined texture-sampler (temp samplerCube) 0:82 'g_tTexcdf4' (uniform textureCube) 0:82 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -464,7 +464,7 @@ gl_FragCoord origin is upper left 0:83 Sequence 0:83 move second child to first child (temp 4-component vector of int) 0:83 'txval41' (temp 4-component vector of int) -0:83 texture (global 4-component vector of int) +0:83 texture (temp 4-component vector of int) 0:83 Construct combined texture-sampler (temp isamplerCube) 0:83 'g_tTexcdi4' (uniform itextureCube) 0:83 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -475,7 +475,7 @@ gl_FragCoord origin is upper left 0:84 Sequence 0:84 move second child to first child (temp 4-component vector of uint) 0:84 'txval42' (temp 4-component vector of uint) -0:84 texture (global 4-component vector of uint) +0:84 texture (temp 4-component vector of uint) 0:84 Construct combined texture-sampler (temp usamplerCube) 0:84 'g_tTexcdu4' (uniform utextureCube) 0:84 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.sample.offset.dx10.frag.out b/Test/baseResults/hlsl.sample.offset.dx10.frag.out index 9de5f49b9..67bf043f7 100644 --- a/Test/baseResults/hlsl.sample.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.offset.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureOffset (global 4-component vector of float) +0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -19,7 +19,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureOffset (global 4-component vector of int) +0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -30,7 +30,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureOffset (global 4-component vector of uint) +0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -41,7 +41,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureOffset (global 4-component vector of float) +0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -54,7 +54,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureOffset (global 4-component vector of int) +0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -67,7 +67,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureOffset (global 4-component vector of uint) +0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -80,7 +80,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureOffset (global 4-component vector of float) +0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -95,7 +95,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureOffset (global 4-component vector of int) +0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -110,7 +110,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureOffset (global 4-component vector of uint) +0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -185,7 +185,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureOffset (global 4-component vector of float) +0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -196,7 +196,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureOffset (global 4-component vector of int) +0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -207,7 +207,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureOffset (global 4-component vector of uint) +0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -218,7 +218,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureOffset (global 4-component vector of float) +0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -231,7 +231,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureOffset (global 4-component vector of int) +0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -244,7 +244,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureOffset (global 4-component vector of uint) +0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -257,7 +257,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureOffset (global 4-component vector of float) +0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureOffset (global 4-component vector of int) +0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -287,7 +287,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureOffset (global 4-component vector of uint) +0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out index f4646d44f..83a0e8b7d 100644 --- a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (global 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -20,7 +20,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (global 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -32,7 +32,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (global 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -44,7 +44,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (global 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -58,7 +58,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (global 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -72,7 +72,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (global 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -140,7 +140,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (global 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (global 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -164,7 +164,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (global 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -176,7 +176,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (global 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -190,7 +190,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (global 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -204,7 +204,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (global 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out b/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out new file mode 100644 index 000000000..abe1cb5a3 --- /dev/null +++ b/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out @@ -0,0 +1,252 @@ +hlsl.sample.sub-vec4.dx10.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Parameters: +0:? Sequence +0:17 Sequence +0:17 move second child to first child (temp float) +0:17 'txval10' (temp float) +0:17 Construct float (temp float) +0:? texture (temp 4-component vector of float) +0:17 Construct combined texture-sampler (temp sampler1D) +0:17 'g_tTex1df1' (uniform texture1D) +0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:17 Constant: +0:17 0.100000 +0:18 Sequence +0:18 move second child to first child (temp 2-component vector of float) +0:18 'txval11' (temp 2-component vector of float) +0:18 Construct float (temp 2-component vector of float) +0:? texture (temp 4-component vector of float) +0:18 Construct combined texture-sampler (temp sampler1D) +0:18 'g_tTex1df2' (uniform texture1D) +0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:18 Constant: +0:18 0.200000 +0:19 Sequence +0:19 move second child to first child (temp 3-component vector of float) +0:19 'txval12' (temp 3-component vector of float) +0:19 Construct float (temp 3-component vector of float) +0:? texture (temp 4-component vector of float) +0:19 Construct combined texture-sampler (temp sampler1D) +0:19 'g_tTex1df3' (uniform texture1D) +0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:19 Constant: +0:19 0.200000 +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:20 'txval13' (temp 4-component vector of float) +0:20 texture (temp 4-component vector of float) +0:20 Construct combined texture-sampler (temp sampler1D) +0:20 'g_tTex1df4' (uniform texture1D) +0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:20 Constant: +0:20 0.200000 +0:22 move second child to first child (temp 4-component vector of float) +0:22 Color: direct index for structure (temp 4-component vector of float) +0:22 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 Constant: +0:22 0 (const int) +0:22 Constant: +0:22 1.000000 +0:22 1.000000 +0:22 1.000000 +0:22 1.000000 +0:23 Sequence +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:23 Color: direct index for structure (temp 4-component vector of float) +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:23 Constant: +0:23 0 (const int) +0:23 Branch: Return +0:? Linker Objects +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df1' (uniform texture1D) +0:? 'g_tTex1df2' (uniform texture1D) +0:? 'g_tTex1df3' (uniform texture1D) +0:? 'g_tTex1df4' (uniform texture1D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Parameters: +0:? Sequence +0:17 Sequence +0:17 move second child to first child (temp float) +0:17 'txval10' (temp float) +0:17 Construct float (temp float) +0:? texture (temp 4-component vector of float) +0:17 Construct combined texture-sampler (temp sampler1D) +0:17 'g_tTex1df1' (uniform texture1D) +0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:17 Constant: +0:17 0.100000 +0:18 Sequence +0:18 move second child to first child (temp 2-component vector of float) +0:18 'txval11' (temp 2-component vector of float) +0:18 Construct float (temp 2-component vector of float) +0:? texture (temp 4-component vector of float) +0:18 Construct combined texture-sampler (temp sampler1D) +0:18 'g_tTex1df2' (uniform texture1D) +0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:18 Constant: +0:18 0.200000 +0:19 Sequence +0:19 move second child to first child (temp 3-component vector of float) +0:19 'txval12' (temp 3-component vector of float) +0:19 Construct float (temp 3-component vector of float) +0:? texture (temp 4-component vector of float) +0:19 Construct combined texture-sampler (temp sampler1D) +0:19 'g_tTex1df3' (uniform texture1D) +0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:19 Constant: +0:19 0.200000 +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:20 'txval13' (temp 4-component vector of float) +0:20 texture (temp 4-component vector of float) +0:20 Construct combined texture-sampler (temp sampler1D) +0:20 'g_tTex1df4' (uniform texture1D) +0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:20 Constant: +0:20 0.200000 +0:22 move second child to first child (temp 4-component vector of float) +0:22 Color: direct index for structure (temp 4-component vector of float) +0:22 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 Constant: +0:22 0 (const int) +0:22 Constant: +0:22 1.000000 +0:22 1.000000 +0:22 1.000000 +0:22 1.000000 +0:23 Sequence +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:23 Color: direct index for structure (temp 4-component vector of float) +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:23 Constant: +0:23 0 (const int) +0:23 Branch: Return +0:? Linker Objects +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df1' (uniform texture1D) +0:? 'g_tTex1df2' (uniform texture1D) +0:? 'g_tTex1df3' (uniform texture1D) +0:? 'g_tTex1df4' (uniform texture1D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 67 + + Capability Shader + Capability Sampled1D + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 63 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "txval10" + Name 11 "g_tTex1df1" + Name 15 "g_sSamp" + Name 25 "txval11" + Name 26 "g_tTex1df2" + Name 37 "txval12" + Name 38 "g_tTex1df3" + Name 48 "txval13" + Name 49 "g_tTex1df4" + Name 54 "PS_OUTPUT" + MemberName 54(PS_OUTPUT) 0 "Color" + Name 56 "psout" + Name 63 "Color" + Decorate 11(g_tTex1df1) DescriptorSet 0 + Decorate 15(g_sSamp) DescriptorSet 0 + Decorate 15(g_sSamp) Binding 0 + Decorate 26(g_tTex1df2) DescriptorSet 0 + Decorate 38(g_tTex1df3) DescriptorSet 0 + Decorate 49(g_tTex1df4) DescriptorSet 0 + Decorate 63(Color) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 9: TypeImage 6(float) 1D sampled format:Unknown + 10: TypePointer UniformConstant 9 + 11(g_tTex1df1): 10(ptr) Variable UniformConstant + 13: TypeSampler + 14: TypePointer UniformConstant 13 + 15(g_sSamp): 14(ptr) Variable UniformConstant + 17: TypeSampledImage 9 + 19: 6(float) Constant 1036831949 + 20: TypeVector 6(float) 4 + 23: TypeVector 6(float) 2 + 24: TypePointer Function 23(fvec2) + 26(g_tTex1df2): 10(ptr) Variable UniformConstant + 30: 6(float) Constant 1045220557 + 35: TypeVector 6(float) 3 + 36: TypePointer Function 35(fvec3) + 38(g_tTex1df3): 10(ptr) Variable UniformConstant + 47: TypePointer Function 20(fvec4) + 49(g_tTex1df4): 10(ptr) Variable UniformConstant + 54(PS_OUTPUT): TypeStruct 20(fvec4) + 55: TypePointer Function 54(PS_OUTPUT) + 57: TypeInt 32 1 + 58: 57(int) Constant 0 + 59: 6(float) Constant 1065353216 + 60: 20(fvec4) ConstantComposite 59 59 59 59 + 62: TypePointer Output 20(fvec4) + 63(Color): 62(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 8(txval10): 7(ptr) Variable Function + 25(txval11): 24(ptr) Variable Function + 37(txval12): 36(ptr) Variable Function + 48(txval13): 47(ptr) Variable Function + 56(psout): 55(ptr) Variable Function + 12: 9 Load 11(g_tTex1df1) + 16: 13 Load 15(g_sSamp) + 18: 17 SampledImage 12 16 + 21: 20(fvec4) ImageSampleImplicitLod 18 19 + 22: 6(float) CompositeExtract 21 0 + Store 8(txval10) 22 + 27: 9 Load 26(g_tTex1df2) + 28: 13 Load 15(g_sSamp) + 29: 17 SampledImage 27 28 + 31: 20(fvec4) ImageSampleImplicitLod 29 30 + 32: 6(float) CompositeExtract 31 0 + 33: 6(float) CompositeExtract 31 1 + 34: 23(fvec2) CompositeConstruct 32 33 + Store 25(txval11) 34 + 39: 9 Load 38(g_tTex1df3) + 40: 13 Load 15(g_sSamp) + 41: 17 SampledImage 39 40 + 42: 20(fvec4) ImageSampleImplicitLod 41 30 + 43: 6(float) CompositeExtract 42 0 + 44: 6(float) CompositeExtract 42 1 + 45: 6(float) CompositeExtract 42 2 + 46: 35(fvec3) CompositeConstruct 43 44 45 + Store 37(txval12) 46 + 50: 9 Load 49(g_tTex1df4) + 51: 13 Load 15(g_sSamp) + 52: 17 SampledImage 50 51 + 53: 20(fvec4) ImageSampleImplicitLod 52 30 + Store 48(txval13) 53 + 61: 47(ptr) AccessChain 56(psout) 58 + Store 61 60 + 64: 47(ptr) AccessChain 56(psout) 58 + 65: 20(fvec4) Load 64 + Store 63(Color) 65 + Return + FunctionEnd diff --git a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out index 539855e06..b2b38b657 100644 --- a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 texture (global 4-component vector of float) +0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -20,7 +20,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 texture (global 4-component vector of int) +0:28 texture (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -32,7 +32,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (global 4-component vector of uint) +0:29 texture (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -44,7 +44,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -57,7 +57,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -70,7 +70,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -83,7 +83,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -97,7 +97,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -111,7 +111,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -182,7 +182,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 texture (global 4-component vector of float) +0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -194,7 +194,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 texture (global 4-component vector of int) +0:28 texture (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (global 4-component vector of uint) +0:29 texture (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -218,7 +218,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -231,7 +231,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -244,7 +244,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -257,7 +257,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -271,7 +271,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -285,7 +285,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out index 9fb8b1a0c..c7949146f 100644 --- a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -19,7 +19,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -30,7 +30,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -41,7 +41,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -53,7 +53,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -65,7 +65,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -77,7 +77,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 texture (global 4-component vector of float) +0:39 texture (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -90,7 +90,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 texture (global 4-component vector of int) +0:40 texture (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -103,7 +103,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 texture (global 4-component vector of uint) +0:41 texture (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -116,7 +116,7 @@ gl_FragCoord origin is upper left 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) -0:43 texture (global 4-component vector of float) +0:43 texture (temp 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -129,7 +129,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) -0:44 texture (global 4-component vector of int) +0:44 texture (temp 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -142,7 +142,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) -0:45 texture (global 4-component vector of uint) +0:45 texture (temp 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -215,7 +215,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 texture (global 4-component vector of float) +0:31 texture (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -226,7 +226,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 texture (global 4-component vector of int) +0:32 texture (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -237,7 +237,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 texture (global 4-component vector of uint) +0:33 texture (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -248,7 +248,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 texture (global 4-component vector of float) +0:35 texture (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -260,7 +260,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 texture (global 4-component vector of int) +0:36 texture (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 texture (global 4-component vector of uint) +0:37 texture (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -284,7 +284,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 texture (global 4-component vector of float) +0:39 texture (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -297,7 +297,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 texture (global 4-component vector of int) +0:40 texture (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -310,7 +310,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 texture (global 4-component vector of uint) +0:41 texture (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -323,7 +323,7 @@ gl_FragCoord origin is upper left 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) -0:43 texture (global 4-component vector of float) +0:43 texture (temp 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -336,7 +336,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) -0:44 texture (global 4-component vector of int) +0:44 texture (temp 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -349,7 +349,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) -0:45 texture (global 4-component vector of uint) +0:45 texture (temp 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out index 643e00395..900eb4b05 100644 --- a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureOffset (global 4-component vector of float) +0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -21,7 +21,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureOffset (global 4-component vector of int) +0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -34,7 +34,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureOffset (global 4-component vector of uint) +0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -47,7 +47,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureOffset (global 4-component vector of float) +0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -62,7 +62,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureOffset (global 4-component vector of int) +0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -77,7 +77,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureOffset (global 4-component vector of uint) +0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -92,7 +92,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureOffset (global 4-component vector of float) +0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -109,7 +109,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureOffset (global 4-component vector of int) +0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -126,7 +126,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureOffset (global 4-component vector of uint) +0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -203,7 +203,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureOffset (global 4-component vector of float) +0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -216,7 +216,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureOffset (global 4-component vector of int) +0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -229,7 +229,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureOffset (global 4-component vector of uint) +0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -242,7 +242,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureOffset (global 4-component vector of float) +0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -257,7 +257,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureOffset (global 4-component vector of int) +0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureOffset (global 4-component vector of uint) +0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -287,7 +287,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureOffset (global 4-component vector of float) +0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -304,7 +304,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureOffset (global 4-component vector of int) +0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -321,7 +321,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureOffset (global 4-component vector of uint) +0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out index 3ab84b9a8..bd2162224 100644 --- a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (global 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -22,7 +22,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (global 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -36,7 +36,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (global 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (global 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -66,7 +66,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (global 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -82,7 +82,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (global 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (global 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -166,7 +166,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (global 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -180,7 +180,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (global 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -194,7 +194,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (global 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -210,7 +210,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (global 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -226,7 +226,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (global 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out index 1513492a9..46a6bbc11 100644 --- a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureGrad (global 4-component vector of float) +0:27 textureGrad (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -22,7 +22,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureGrad (global 4-component vector of int) +0:28 textureGrad (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -36,7 +36,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGrad (global 4-component vector of uint) +0:29 textureGrad (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureGrad (global 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -67,7 +67,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureGrad (global 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -84,7 +84,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGrad (global 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -101,7 +101,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 textureGrad (global 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -121,7 +121,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 textureGrad (global 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -141,7 +141,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 textureGrad (global 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -218,7 +218,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureGrad (global 4-component vector of float) +0:27 textureGrad (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -232,7 +232,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureGrad (global 4-component vector of int) +0:28 textureGrad (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -246,7 +246,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGrad (global 4-component vector of uint) +0:29 textureGrad (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -260,7 +260,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureGrad (global 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -277,7 +277,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureGrad (global 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -294,7 +294,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGrad (global 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -311,7 +311,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 textureGrad (global 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -331,7 +331,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 textureGrad (global 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -351,7 +351,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 textureGrad (global 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out index 92c0c3426..395efc262 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureGrad (global 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -21,7 +21,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureGrad (global 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -34,7 +34,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGrad (global 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -47,7 +47,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureGrad (global 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -63,7 +63,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureGrad (global 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -79,7 +79,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGrad (global 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -95,7 +95,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureGrad (global 4-component vector of float) +0:39 textureGrad (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -114,7 +114,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureGrad (global 4-component vector of int) +0:40 textureGrad (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -133,7 +133,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGrad (global 4-component vector of uint) +0:41 textureGrad (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) -0:43 textureGrad (global 4-component vector of float) +0:43 textureGrad (temp 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -171,7 +171,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) -0:44 textureGrad (global 4-component vector of int) +0:44 textureGrad (temp 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -190,7 +190,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) -0:45 textureGrad (global 4-component vector of uint) +0:45 textureGrad (temp 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -269,7 +269,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureGrad (global 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -282,7 +282,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureGrad (global 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -295,7 +295,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGrad (global 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -308,7 +308,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureGrad (global 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -324,7 +324,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureGrad (global 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -340,7 +340,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGrad (global 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -356,7 +356,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureGrad (global 4-component vector of float) +0:39 textureGrad (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -375,7 +375,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureGrad (global 4-component vector of int) +0:40 textureGrad (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -394,7 +394,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGrad (global 4-component vector of uint) +0:41 textureGrad (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -413,7 +413,7 @@ gl_FragCoord origin is upper left 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:43 'txval40' (temp 4-component vector of float) -0:43 textureGrad (global 4-component vector of float) +0:43 textureGrad (temp 4-component vector of float) 0:43 Construct combined texture-sampler (temp samplerCube) 0:43 'g_tTexcdf4' (uniform textureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -432,7 +432,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of int) 0:44 'txval41' (temp 4-component vector of int) -0:44 textureGrad (global 4-component vector of int) +0:44 textureGrad (temp 4-component vector of int) 0:44 Construct combined texture-sampler (temp isamplerCube) 0:44 'g_tTexcdi4' (uniform itextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -451,7 +451,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of uint) 0:45 'txval42' (temp 4-component vector of uint) -0:45 textureGrad (global 4-component vector of uint) +0:45 textureGrad (temp 4-component vector of uint) 0:45 Construct combined texture-sampler (temp usamplerCube) 0:45 'g_tTexcdu4' (uniform utextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out index e89093456..2e79be323 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out @@ -7,7 +7,7 @@ Shader version: 450 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:30 'txval10' (temp 4-component vector of float) -0:30 textureGrad (global 4-component vector of float) +0:30 textureGrad (temp 4-component vector of float) 0:30 Construct combined texture-sampler (temp sampler1D) 0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -20,7 +20,7 @@ Shader version: 450 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of int) 0:31 'txval11' (temp 4-component vector of int) -0:31 textureGrad (global 4-component vector of int) +0:31 textureGrad (temp 4-component vector of int) 0:31 Construct combined texture-sampler (temp isampler1D) 0:31 'g_tTex1di4' (uniform itexture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -33,7 +33,7 @@ Shader version: 450 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of uint) 0:32 'txval12' (temp 4-component vector of uint) -0:32 textureGrad (global 4-component vector of uint) +0:32 textureGrad (temp 4-component vector of uint) 0:32 Construct combined texture-sampler (temp usampler1D) 0:32 'g_tTex1du4' (uniform utexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -46,7 +46,7 @@ Shader version: 450 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) -0:34 textureGrad (global 4-component vector of float) +0:34 textureGrad (temp 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -62,7 +62,7 @@ Shader version: 450 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) -0:35 textureGrad (global 4-component vector of int) +0:35 textureGrad (temp 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -78,7 +78,7 @@ Shader version: 450 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) -0:36 textureGrad (global 4-component vector of uint) +0:36 textureGrad (temp 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -94,7 +94,7 @@ Shader version: 450 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'txval30' (temp 4-component vector of float) -0:38 textureGrad (global 4-component vector of float) +0:38 textureGrad (temp 4-component vector of float) 0:38 Construct combined texture-sampler (temp sampler3D) 0:38 'g_tTex3df4' (uniform texture3D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -113,7 +113,7 @@ Shader version: 450 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of int) 0:39 'txval31' (temp 4-component vector of int) -0:39 textureGrad (global 4-component vector of int) +0:39 textureGrad (temp 4-component vector of int) 0:39 Construct combined texture-sampler (temp isampler3D) 0:39 'g_tTex3di4' (uniform itexture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -132,7 +132,7 @@ Shader version: 450 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of uint) 0:40 'txval32' (temp 4-component vector of uint) -0:40 textureGrad (global 4-component vector of uint) +0:40 textureGrad (temp 4-component vector of uint) 0:40 Construct combined texture-sampler (temp usampler3D) 0:40 'g_tTex3du4' (uniform utexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -151,7 +151,7 @@ Shader version: 450 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 'txval40' (temp 4-component vector of float) -0:42 textureGrad (global 4-component vector of float) +0:42 textureGrad (temp 4-component vector of float) 0:42 Construct combined texture-sampler (temp samplerCube) 0:42 'g_tTexcdf4' (uniform textureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -170,7 +170,7 @@ Shader version: 450 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'txval41' (temp 4-component vector of int) -0:43 textureGrad (global 4-component vector of int) +0:43 textureGrad (temp 4-component vector of int) 0:43 Construct combined texture-sampler (temp isamplerCube) 0:43 'g_tTexcdi4' (uniform itextureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -189,7 +189,7 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 'txval42' (temp 4-component vector of uint) -0:44 textureGrad (global 4-component vector of uint) +0:44 textureGrad (temp 4-component vector of uint) 0:44 Construct combined texture-sampler (temp usamplerCube) 0:44 'g_tTexcdu4' (uniform utextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -253,7 +253,7 @@ Shader version: 450 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:30 'txval10' (temp 4-component vector of float) -0:30 textureGrad (global 4-component vector of float) +0:30 textureGrad (temp 4-component vector of float) 0:30 Construct combined texture-sampler (temp sampler1D) 0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -266,7 +266,7 @@ Shader version: 450 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of int) 0:31 'txval11' (temp 4-component vector of int) -0:31 textureGrad (global 4-component vector of int) +0:31 textureGrad (temp 4-component vector of int) 0:31 Construct combined texture-sampler (temp isampler1D) 0:31 'g_tTex1di4' (uniform itexture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -279,7 +279,7 @@ Shader version: 450 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of uint) 0:32 'txval12' (temp 4-component vector of uint) -0:32 textureGrad (global 4-component vector of uint) +0:32 textureGrad (temp 4-component vector of uint) 0:32 Construct combined texture-sampler (temp usampler1D) 0:32 'g_tTex1du4' (uniform utexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -292,7 +292,7 @@ Shader version: 450 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) -0:34 textureGrad (global 4-component vector of float) +0:34 textureGrad (temp 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -308,7 +308,7 @@ Shader version: 450 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) -0:35 textureGrad (global 4-component vector of int) +0:35 textureGrad (temp 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -324,7 +324,7 @@ Shader version: 450 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) -0:36 textureGrad (global 4-component vector of uint) +0:36 textureGrad (temp 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -340,7 +340,7 @@ Shader version: 450 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'txval30' (temp 4-component vector of float) -0:38 textureGrad (global 4-component vector of float) +0:38 textureGrad (temp 4-component vector of float) 0:38 Construct combined texture-sampler (temp sampler3D) 0:38 'g_tTex3df4' (uniform texture3D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -359,7 +359,7 @@ Shader version: 450 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of int) 0:39 'txval31' (temp 4-component vector of int) -0:39 textureGrad (global 4-component vector of int) +0:39 textureGrad (temp 4-component vector of int) 0:39 Construct combined texture-sampler (temp isampler3D) 0:39 'g_tTex3di4' (uniform itexture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -378,7 +378,7 @@ Shader version: 450 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of uint) 0:40 'txval32' (temp 4-component vector of uint) -0:40 textureGrad (global 4-component vector of uint) +0:40 textureGrad (temp 4-component vector of uint) 0:40 Construct combined texture-sampler (temp usampler3D) 0:40 'g_tTex3du4' (uniform utexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -397,7 +397,7 @@ Shader version: 450 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 'txval40' (temp 4-component vector of float) -0:42 textureGrad (global 4-component vector of float) +0:42 textureGrad (temp 4-component vector of float) 0:42 Construct combined texture-sampler (temp samplerCube) 0:42 'g_tTexcdf4' (uniform textureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -416,7 +416,7 @@ Shader version: 450 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'txval41' (temp 4-component vector of int) -0:43 textureGrad (global 4-component vector of int) +0:43 textureGrad (temp 4-component vector of int) 0:43 Construct combined texture-sampler (temp isamplerCube) 0:43 'g_tTexcdi4' (uniform itextureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -435,7 +435,7 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 'txval42' (temp 4-component vector of uint) -0:44 textureGrad (global 4-component vector of uint) +0:44 textureGrad (temp 4-component vector of uint) 0:44 Construct combined texture-sampler (temp usamplerCube) 0:44 'g_tTexcdu4' (uniform utextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out index 9145aa4db..7ef5e0778 100644 --- a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureGradOffset (global 4-component vector of float) +0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -23,7 +23,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureGradOffset (global 4-component vector of int) +0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -38,7 +38,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGradOffset (global 4-component vector of uint) +0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -53,7 +53,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureGradOffset (global 4-component vector of float) +0:35 textureGradOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -72,7 +72,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureGradOffset (global 4-component vector of int) +0:36 textureGradOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -91,7 +91,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGradOffset (global 4-component vector of uint) +0:37 textureGradOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -110,7 +110,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureGradOffset (global 4-component vector of float) +0:39 textureGradOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -133,7 +133,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureGradOffset (global 4-component vector of int) +0:40 textureGradOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -156,7 +156,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGradOffset (global 4-component vector of uint) +0:41 textureGradOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -239,7 +239,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureGradOffset (global 4-component vector of float) +0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -254,7 +254,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureGradOffset (global 4-component vector of int) +0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -269,7 +269,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGradOffset (global 4-component vector of uint) +0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -284,7 +284,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureGradOffset (global 4-component vector of float) +0:35 textureGradOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -303,7 +303,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureGradOffset (global 4-component vector of int) +0:36 textureGradOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -322,7 +322,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGradOffset (global 4-component vector of uint) +0:37 textureGradOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -341,7 +341,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureGradOffset (global 4-component vector of float) +0:39 textureGradOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -364,7 +364,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureGradOffset (global 4-component vector of int) +0:40 textureGradOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -387,7 +387,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGradOffset (global 4-component vector of uint) +0:41 textureGradOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out index e964ff936..2043f38af 100644 --- a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureGradOffset (global 4-component vector of float) +0:27 textureGradOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -24,7 +24,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureGradOffset (global 4-component vector of int) +0:28 textureGradOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -40,7 +40,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGradOffset (global 4-component vector of uint) +0:29 textureGradOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -56,7 +56,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureGradOffset (global 4-component vector of float) +0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -76,7 +76,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureGradOffset (global 4-component vector of int) +0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -96,7 +96,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGradOffset (global 4-component vector of uint) +0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -173,7 +173,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureGradOffset (global 4-component vector of float) +0:27 textureGradOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -189,7 +189,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureGradOffset (global 4-component vector of int) +0:28 textureGradOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -205,7 +205,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGradOffset (global 4-component vector of uint) +0:29 textureGradOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -221,7 +221,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureGradOffset (global 4-component vector of float) +0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -241,7 +241,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureGradOffset (global 4-component vector of int) +0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -261,7 +261,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGradOffset (global 4-component vector of uint) +0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out index d031665f8..351e2ed18 100644 --- a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureLod (global 4-component vector of float) +0:27 textureLod (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -20,7 +20,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureLod (global 4-component vector of int) +0:28 textureLod (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -32,7 +32,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureLod (global 4-component vector of uint) +0:29 textureLod (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -44,7 +44,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureLod (global 4-component vector of float) +0:31 textureLod (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -57,7 +57,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureLod (global 4-component vector of int) +0:32 textureLod (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -70,7 +70,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureLod (global 4-component vector of uint) +0:33 textureLod (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -83,7 +83,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 textureLod (global 4-component vector of float) +0:35 textureLod (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -97,7 +97,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 textureLod (global 4-component vector of int) +0:36 textureLod (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -111,7 +111,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 textureLod (global 4-component vector of uint) +0:37 textureLod (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -182,7 +182,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) -0:27 textureLod (global 4-component vector of float) +0:27 textureLod (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -194,7 +194,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) -0:28 textureLod (global 4-component vector of int) +0:28 textureLod (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -206,7 +206,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) -0:29 textureLod (global 4-component vector of uint) +0:29 textureLod (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -218,7 +218,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) -0:31 textureLod (global 4-component vector of float) +0:31 textureLod (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -231,7 +231,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) -0:32 textureLod (global 4-component vector of int) +0:32 textureLod (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -244,7 +244,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) -0:33 textureLod (global 4-component vector of uint) +0:33 textureLod (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -257,7 +257,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) -0:35 textureLod (global 4-component vector of float) +0:35 textureLod (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -271,7 +271,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) -0:36 textureLod (global 4-component vector of int) +0:36 textureLod (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -285,7 +285,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) -0:37 textureLod (global 4-component vector of uint) +0:37 textureLod (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out index 4a937502a..d37090fad 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'txval10' (temp 4-component vector of float) -0:32 textureLod (global 4-component vector of float) +0:32 textureLod (temp 4-component vector of float) 0:32 Construct combined texture-sampler (temp sampler1D) 0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -19,7 +19,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of int) 0:33 'txval11' (temp 4-component vector of int) -0:33 textureLod (global 4-component vector of int) +0:33 textureLod (temp 4-component vector of int) 0:33 Construct combined texture-sampler (temp isampler1D) 0:33 'g_tTex1di4' (uniform itexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -30,7 +30,7 @@ gl_FragCoord origin is upper left 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of uint) 0:34 'txval12' (temp 4-component vector of uint) -0:34 textureLod (global 4-component vector of uint) +0:34 textureLod (temp 4-component vector of uint) 0:34 Construct combined texture-sampler (temp usampler1D) 0:34 'g_tTex1du4' (uniform utexture1D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -41,7 +41,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of float) 0:36 'txval20' (temp 4-component vector of float) -0:36 textureLod (global 4-component vector of float) +0:36 textureLod (temp 4-component vector of float) 0:36 Construct combined texture-sampler (temp sampler2D) 0:36 'g_tTex2df4' (uniform texture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -53,7 +53,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of int) 0:37 'txval21' (temp 4-component vector of int) -0:37 textureLod (global 4-component vector of int) +0:37 textureLod (temp 4-component vector of int) 0:37 Construct combined texture-sampler (temp isampler2D) 0:37 'g_tTex2di4' (uniform itexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -65,7 +65,7 @@ gl_FragCoord origin is upper left 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of uint) 0:38 'txval22' (temp 4-component vector of uint) -0:38 textureLod (global 4-component vector of uint) +0:38 textureLod (temp 4-component vector of uint) 0:38 Construct combined texture-sampler (temp usampler2D) 0:38 'g_tTex2du4' (uniform utexture2D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -77,7 +77,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'txval30' (temp 4-component vector of float) -0:40 textureLod (global 4-component vector of float) +0:40 textureLod (temp 4-component vector of float) 0:40 Construct combined texture-sampler (temp sampler3D) 0:40 'g_tTex3df4' (uniform texture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -90,7 +90,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of int) 0:41 'txval31' (temp 4-component vector of int) -0:41 textureLod (global 4-component vector of int) +0:41 textureLod (temp 4-component vector of int) 0:41 Construct combined texture-sampler (temp isampler3D) 0:41 'g_tTex3di4' (uniform itexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -103,7 +103,7 @@ gl_FragCoord origin is upper left 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of uint) 0:42 'txval32' (temp 4-component vector of uint) -0:42 textureLod (global 4-component vector of uint) +0:42 textureLod (temp 4-component vector of uint) 0:42 Construct combined texture-sampler (temp usampler3D) 0:42 'g_tTex3du4' (uniform utexture3D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -116,7 +116,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of float) 0:44 'txval40' (temp 4-component vector of float) -0:44 textureLod (global 4-component vector of float) +0:44 textureLod (temp 4-component vector of float) 0:44 Construct combined texture-sampler (temp samplerCube) 0:44 'g_tTexcdf4' (uniform textureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -129,7 +129,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of int) 0:45 'txval41' (temp 4-component vector of int) -0:45 textureLod (global 4-component vector of int) +0:45 textureLod (temp 4-component vector of int) 0:45 Construct combined texture-sampler (temp isamplerCube) 0:45 'g_tTexcdi4' (uniform itextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -142,7 +142,7 @@ gl_FragCoord origin is upper left 0:46 Sequence 0:46 move second child to first child (temp 4-component vector of uint) 0:46 'txval42' (temp 4-component vector of uint) -0:46 textureLod (global 4-component vector of uint) +0:46 textureLod (temp 4-component vector of uint) 0:46 Construct combined texture-sampler (temp usamplerCube) 0:46 'g_tTexcdu4' (uniform utextureCube) 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -216,7 +216,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of float) 0:32 'txval10' (temp 4-component vector of float) -0:32 textureLod (global 4-component vector of float) +0:32 textureLod (temp 4-component vector of float) 0:32 Construct combined texture-sampler (temp sampler1D) 0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -227,7 +227,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of int) 0:33 'txval11' (temp 4-component vector of int) -0:33 textureLod (global 4-component vector of int) +0:33 textureLod (temp 4-component vector of int) 0:33 Construct combined texture-sampler (temp isampler1D) 0:33 'g_tTex1di4' (uniform itexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -238,7 +238,7 @@ gl_FragCoord origin is upper left 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of uint) 0:34 'txval12' (temp 4-component vector of uint) -0:34 textureLod (global 4-component vector of uint) +0:34 textureLod (temp 4-component vector of uint) 0:34 Construct combined texture-sampler (temp usampler1D) 0:34 'g_tTex1du4' (uniform utexture1D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -249,7 +249,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of float) 0:36 'txval20' (temp 4-component vector of float) -0:36 textureLod (global 4-component vector of float) +0:36 textureLod (temp 4-component vector of float) 0:36 Construct combined texture-sampler (temp sampler2D) 0:36 'g_tTex2df4' (uniform texture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -261,7 +261,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of int) 0:37 'txval21' (temp 4-component vector of int) -0:37 textureLod (global 4-component vector of int) +0:37 textureLod (temp 4-component vector of int) 0:37 Construct combined texture-sampler (temp isampler2D) 0:37 'g_tTex2di4' (uniform itexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -273,7 +273,7 @@ gl_FragCoord origin is upper left 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of uint) 0:38 'txval22' (temp 4-component vector of uint) -0:38 textureLod (global 4-component vector of uint) +0:38 textureLod (temp 4-component vector of uint) 0:38 Construct combined texture-sampler (temp usampler2D) 0:38 'g_tTex2du4' (uniform utexture2D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -285,7 +285,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'txval30' (temp 4-component vector of float) -0:40 textureLod (global 4-component vector of float) +0:40 textureLod (temp 4-component vector of float) 0:40 Construct combined texture-sampler (temp sampler3D) 0:40 'g_tTex3df4' (uniform texture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -298,7 +298,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of int) 0:41 'txval31' (temp 4-component vector of int) -0:41 textureLod (global 4-component vector of int) +0:41 textureLod (temp 4-component vector of int) 0:41 Construct combined texture-sampler (temp isampler3D) 0:41 'g_tTex3di4' (uniform itexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -311,7 +311,7 @@ gl_FragCoord origin is upper left 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of uint) 0:42 'txval32' (temp 4-component vector of uint) -0:42 textureLod (global 4-component vector of uint) +0:42 textureLod (temp 4-component vector of uint) 0:42 Construct combined texture-sampler (temp usampler3D) 0:42 'g_tTex3du4' (uniform utexture3D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -324,7 +324,7 @@ gl_FragCoord origin is upper left 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of float) 0:44 'txval40' (temp 4-component vector of float) -0:44 textureLod (global 4-component vector of float) +0:44 textureLod (temp 4-component vector of float) 0:44 Construct combined texture-sampler (temp samplerCube) 0:44 'g_tTexcdf4' (uniform textureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -337,7 +337,7 @@ gl_FragCoord origin is upper left 0:45 Sequence 0:45 move second child to first child (temp 4-component vector of int) 0:45 'txval41' (temp 4-component vector of int) -0:45 textureLod (global 4-component vector of int) +0:45 textureLod (temp 4-component vector of int) 0:45 Construct combined texture-sampler (temp isamplerCube) 0:45 'g_tTexcdi4' (uniform itextureCube) 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -350,7 +350,7 @@ gl_FragCoord origin is upper left 0:46 Sequence 0:46 move second child to first child (temp 4-component vector of uint) 0:46 'txval42' (temp 4-component vector of uint) -0:46 textureLod (global 4-component vector of uint) +0:46 textureLod (temp 4-component vector of uint) 0:46 Construct combined texture-sampler (temp usamplerCube) 0:46 'g_tTexcdu4' (uniform utextureCube) 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out index c18fa89bd..043829979 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out @@ -7,7 +7,7 @@ Shader version: 450 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:30 'txval10' (temp 4-component vector of float) -0:30 textureLod (global 4-component vector of float) +0:30 textureLod (temp 4-component vector of float) 0:30 Construct combined texture-sampler (temp sampler1D) 0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -18,7 +18,7 @@ Shader version: 450 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of int) 0:31 'txval11' (temp 4-component vector of int) -0:31 textureLod (global 4-component vector of int) +0:31 textureLod (temp 4-component vector of int) 0:31 Construct combined texture-sampler (temp isampler1D) 0:31 'g_tTex1di4' (uniform itexture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -29,7 +29,7 @@ Shader version: 450 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of uint) 0:32 'txval12' (temp 4-component vector of uint) -0:32 textureLod (global 4-component vector of uint) +0:32 textureLod (temp 4-component vector of uint) 0:32 Construct combined texture-sampler (temp usampler1D) 0:32 'g_tTex1du4' (uniform utexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -40,7 +40,7 @@ Shader version: 450 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) -0:34 textureLod (global 4-component vector of float) +0:34 textureLod (temp 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -52,7 +52,7 @@ Shader version: 450 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) -0:35 textureLod (global 4-component vector of int) +0:35 textureLod (temp 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -64,7 +64,7 @@ Shader version: 450 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) -0:36 textureLod (global 4-component vector of uint) +0:36 textureLod (temp 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -76,7 +76,7 @@ Shader version: 450 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'txval30' (temp 4-component vector of float) -0:38 textureLod (global 4-component vector of float) +0:38 textureLod (temp 4-component vector of float) 0:38 Construct combined texture-sampler (temp sampler3D) 0:38 'g_tTex3df4' (uniform texture3D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -89,7 +89,7 @@ Shader version: 450 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of int) 0:39 'txval31' (temp 4-component vector of int) -0:39 textureLod (global 4-component vector of int) +0:39 textureLod (temp 4-component vector of int) 0:39 Construct combined texture-sampler (temp isampler3D) 0:39 'g_tTex3di4' (uniform itexture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -102,7 +102,7 @@ Shader version: 450 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of uint) 0:40 'txval32' (temp 4-component vector of uint) -0:40 textureLod (global 4-component vector of uint) +0:40 textureLod (temp 4-component vector of uint) 0:40 Construct combined texture-sampler (temp usampler3D) 0:40 'g_tTex3du4' (uniform utexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -115,7 +115,7 @@ Shader version: 450 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 'txval40' (temp 4-component vector of float) -0:42 textureLod (global 4-component vector of float) +0:42 textureLod (temp 4-component vector of float) 0:42 Construct combined texture-sampler (temp samplerCube) 0:42 'g_tTexcdf4' (uniform textureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -128,7 +128,7 @@ Shader version: 450 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'txval41' (temp 4-component vector of int) -0:43 textureLod (global 4-component vector of int) +0:43 textureLod (temp 4-component vector of int) 0:43 Construct combined texture-sampler (temp isamplerCube) 0:43 'g_tTexcdi4' (uniform itextureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -141,7 +141,7 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 'txval42' (temp 4-component vector of uint) -0:44 textureLod (global 4-component vector of uint) +0:44 textureLod (temp 4-component vector of uint) 0:44 Construct combined texture-sampler (temp usamplerCube) 0:44 'g_tTexcdu4' (uniform utextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -199,7 +199,7 @@ Shader version: 450 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:30 'txval10' (temp 4-component vector of float) -0:30 textureLod (global 4-component vector of float) +0:30 textureLod (temp 4-component vector of float) 0:30 Construct combined texture-sampler (temp sampler1D) 0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -210,7 +210,7 @@ Shader version: 450 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of int) 0:31 'txval11' (temp 4-component vector of int) -0:31 textureLod (global 4-component vector of int) +0:31 textureLod (temp 4-component vector of int) 0:31 Construct combined texture-sampler (temp isampler1D) 0:31 'g_tTex1di4' (uniform itexture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -221,7 +221,7 @@ Shader version: 450 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of uint) 0:32 'txval12' (temp 4-component vector of uint) -0:32 textureLod (global 4-component vector of uint) +0:32 textureLod (temp 4-component vector of uint) 0:32 Construct combined texture-sampler (temp usampler1D) 0:32 'g_tTex1du4' (uniform utexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -232,7 +232,7 @@ Shader version: 450 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) -0:34 textureLod (global 4-component vector of float) +0:34 textureLod (temp 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -244,7 +244,7 @@ Shader version: 450 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) -0:35 textureLod (global 4-component vector of int) +0:35 textureLod (temp 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -256,7 +256,7 @@ Shader version: 450 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) -0:36 textureLod (global 4-component vector of uint) +0:36 textureLod (temp 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -268,7 +268,7 @@ Shader version: 450 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:38 'txval30' (temp 4-component vector of float) -0:38 textureLod (global 4-component vector of float) +0:38 textureLod (temp 4-component vector of float) 0:38 Construct combined texture-sampler (temp sampler3D) 0:38 'g_tTex3df4' (uniform texture3D) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -281,7 +281,7 @@ Shader version: 450 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of int) 0:39 'txval31' (temp 4-component vector of int) -0:39 textureLod (global 4-component vector of int) +0:39 textureLod (temp 4-component vector of int) 0:39 Construct combined texture-sampler (temp isampler3D) 0:39 'g_tTex3di4' (uniform itexture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -294,7 +294,7 @@ Shader version: 450 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of uint) 0:40 'txval32' (temp 4-component vector of uint) -0:40 textureLod (global 4-component vector of uint) +0:40 textureLod (temp 4-component vector of uint) 0:40 Construct combined texture-sampler (temp usampler3D) 0:40 'g_tTex3du4' (uniform utexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -307,7 +307,7 @@ Shader version: 450 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 'txval40' (temp 4-component vector of float) -0:42 textureLod (global 4-component vector of float) +0:42 textureLod (temp 4-component vector of float) 0:42 Construct combined texture-sampler (temp samplerCube) 0:42 'g_tTexcdf4' (uniform textureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -320,7 +320,7 @@ Shader version: 450 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 'txval41' (temp 4-component vector of int) -0:43 textureLod (global 4-component vector of int) +0:43 textureLod (temp 4-component vector of int) 0:43 Construct combined texture-sampler (temp isamplerCube) 0:43 'g_tTexcdi4' (uniform itextureCube) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -333,7 +333,7 @@ Shader version: 450 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 'txval42' (temp 4-component vector of uint) -0:44 textureLod (global 4-component vector of uint) +0:44 textureLod (temp 4-component vector of uint) 0:44 Construct combined texture-sampler (temp usamplerCube) 0:44 'g_tTexcdu4' (uniform utextureCube) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out index 4d8164992..0f0f96810 100644 --- a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureLodOffset (global 4-component vector of float) +0:31 textureLodOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -21,7 +21,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureLodOffset (global 4-component vector of int) +0:32 textureLodOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -34,7 +34,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureLodOffset (global 4-component vector of uint) +0:33 textureLodOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -47,7 +47,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureLodOffset (global 4-component vector of float) +0:35 textureLodOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -62,7 +62,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureLodOffset (global 4-component vector of int) +0:36 textureLodOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -77,7 +77,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureLodOffset (global 4-component vector of uint) +0:37 textureLodOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -92,7 +92,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureLodOffset (global 4-component vector of float) +0:39 textureLodOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -109,7 +109,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureLodOffset (global 4-component vector of int) +0:40 textureLodOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -126,7 +126,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureLodOffset (global 4-component vector of uint) +0:41 textureLodOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -203,7 +203,7 @@ gl_FragCoord origin is upper left 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) -0:31 textureLodOffset (global 4-component vector of float) +0:31 textureLodOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -216,7 +216,7 @@ gl_FragCoord origin is upper left 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) -0:32 textureLodOffset (global 4-component vector of int) +0:32 textureLodOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -229,7 +229,7 @@ gl_FragCoord origin is upper left 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) -0:33 textureLodOffset (global 4-component vector of uint) +0:33 textureLodOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -242,7 +242,7 @@ gl_FragCoord origin is upper left 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) -0:35 textureLodOffset (global 4-component vector of float) +0:35 textureLodOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -257,7 +257,7 @@ gl_FragCoord origin is upper left 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) -0:36 textureLodOffset (global 4-component vector of int) +0:36 textureLodOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -272,7 +272,7 @@ gl_FragCoord origin is upper left 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) -0:37 textureLodOffset (global 4-component vector of uint) +0:37 textureLodOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -287,7 +287,7 @@ gl_FragCoord origin is upper left 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) -0:39 textureLodOffset (global 4-component vector of float) +0:39 textureLodOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -304,7 +304,7 @@ gl_FragCoord origin is upper left 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) -0:40 textureLodOffset (global 4-component vector of int) +0:40 textureLodOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -321,7 +321,7 @@ gl_FragCoord origin is upper left 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) -0:41 textureLodOffset (global 4-component vector of uint) +0:41 textureLodOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out index ef3dcf192..8eb74cd0d 100644 --- a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureLodOffset (global 4-component vector of float) +0:23 textureLodOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -22,7 +22,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureLodOffset (global 4-component vector of int) +0:24 textureLodOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -36,7 +36,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureLodOffset (global 4-component vector of uint) +0:25 textureLodOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -50,7 +50,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureLodOffset (global 4-component vector of float) +0:27 textureLodOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -66,7 +66,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureLodOffset (global 4-component vector of int) +0:28 textureLodOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -82,7 +82,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureLodOffset (global 4-component vector of uint) +0:29 textureLodOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -152,7 +152,7 @@ gl_FragCoord origin is upper left 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) -0:23 textureLodOffset (global 4-component vector of float) +0:23 textureLodOffset (temp 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -166,7 +166,7 @@ gl_FragCoord origin is upper left 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) -0:24 textureLodOffset (global 4-component vector of int) +0:24 textureLodOffset (temp 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -180,7 +180,7 @@ gl_FragCoord origin is upper left 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) -0:25 textureLodOffset (global 4-component vector of uint) +0:25 textureLodOffset (temp 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -194,7 +194,7 @@ gl_FragCoord origin is upper left 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) -0:27 textureLodOffset (global 4-component vector of float) +0:27 textureLodOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -210,7 +210,7 @@ gl_FragCoord origin is upper left 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) -0:28 textureLodOffset (global 4-component vector of int) +0:28 textureLodOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -226,7 +226,7 @@ gl_FragCoord origin is upper left 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) -0:29 textureLodOffset (global 4-component vector of uint) +0:29 textureLodOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) diff --git a/Test/hlsl.sample.sub-vec4.dx10.frag b/Test/hlsl.sample.sub-vec4.dx10.frag new file mode 100644 index 000000000..991d976a1 --- /dev/null +++ b/Test/hlsl.sample.sub-vec4.dx10.frag @@ -0,0 +1,24 @@ +SamplerState g_sSamp : register(s0); + +Texture1D g_tTex1df1; +Texture1D g_tTex1df2; +Texture1D g_tTex1df3; +Texture1D g_tTex1df4; + +struct PS_OUTPUT +{ + float4 Color : SV_Target0; +}; + +PS_OUTPUT main() +{ + PS_OUTPUT psout; + + float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1); + float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2); + float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2); + float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2); + + psout.Color = 1.0; + return psout; +} diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index fb3fb92f5..6c8cb825c 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -78,6 +78,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler, bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler bool sampler : 1; // true means a pure sampler, other fields should be clear() bool external : 1; // GL_OES_EGL_image_external + unsigned int vectorSize : 3; // return vector size. TODO: support arbitrary types. bool isImage() const { return image && dim != EsdSubpass; } bool isSubpass() const { return dim == EsdSubpass; } @@ -99,6 +100,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler, combined = false; sampler = false; external = false; + vectorSize = 4; } // make a combined sampler and texture @@ -164,7 +166,8 @@ struct TSampler { // misnomer now; includes images, textures without sampler, image == right.image && combined == right.combined && sampler == right.sampler && - external == right.external; + external == right.external && + vectorSize == right.vectorSize; } bool operator!=(const TSampler& right) const @@ -823,53 +826,6 @@ public: default: return "none"; } } - static int getLayoutComponentCount(TLayoutFormat f) - { - switch (f) { - case ElfRgba32f: return 4; - case ElfRgba16f: return 4; - case ElfRg32f: return 2; - case ElfRg16f: return 2; - case ElfR11fG11fB10f: return 3; - case ElfR32f: return 1; - case ElfR16f: return 1; - case ElfRgba16: return 4; - case ElfRgb10A2: return 4; - case ElfRgba8: return 4; - case ElfRg16: return 2; - case ElfRg8: return 2; - case ElfR16: return 1; - case ElfR8: return 1; - case ElfRgba16Snorm: return 4; - case ElfRgba8Snorm: return 4; - case ElfRg16Snorm: return 2; - case ElfRg8Snorm: return 2; - case ElfR16Snorm: return 1; - case ElfR8Snorm: return 1; - - case ElfRgba32i: return 4; - case ElfRgba16i: return 4; - case ElfRgba8i: return 4; - case ElfRg32i: return 2; - case ElfRg16i: return 2; - case ElfRg8i: return 2; - case ElfR32i: return 1; - case ElfR16i: return 1; - case ElfR8i: return 1; - - case ElfRgba32ui: return 4; - case ElfRgba16ui: return 4; - case ElfRgba8ui: return 4; - case ElfRg32ui: return 2; - case ElfRg16ui: return 2; - case ElfRgb10a2ui: return 4; - case ElfRg8ui: return 2; - case ElfR32ui: return 1; - case ElfR16ui: return 1; - case ElfR8ui: return 1; - default: return 4; - } - } static const char* getLayoutDepthString(TLayoutDepth d) { switch (d) { diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index cfca4b98f..04e2d1704 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -177,6 +177,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.samplelevel.basic.dx10.vert", "main"}, {"hlsl.samplelevel.offset.dx10.frag", "main"}, {"hlsl.samplelevel.offsetarray.dx10.frag", "main"}, + { "hlsl.sample.sub-vec4.dx10.frag", "main"}, {"hlsl.semicolons.frag", "main"}, {"hlsl.shapeConv.frag", "main"}, {"hlsl.shapeConvRet.frag", "main"}, diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index c9c4716e2..f064f1fab 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -907,12 +907,6 @@ bool HlslGrammar::acceptTextureType(TType& type) return false; } - // if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4 && !image) { - // // TODO: handle vec2/3 types - // expected("vector size not yet supported in texture type"); - // return false; - // } - if (ms && acceptTokenClass(EHTokComma)) { // read sample count for multisample types, if given if (! peekTokenClass(EHTokIntConstant)) { @@ -957,6 +951,9 @@ bool HlslGrammar::acceptTextureType(TType& type) sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms); } } + + // Remember the declared vector size. + sampler.vectorSize = txType.getVectorSize(); type.shallowCopy(TType(sampler, EvqUniform, arraySizes)); type.getQualifier().layoutFormat = format; diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 1ba7d08af..97999d0e7 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -154,15 +154,15 @@ TLayoutFormat HlslParseContext::getLayoutFromTxType(const TSourceLoc& loc, const { const int components = txType.getVectorSize(); - const auto select = [&](TLayoutFormat v1, TLayoutFormat v2, TLayoutFormat v4) { + const auto selectFormat = [&components](TLayoutFormat v1, TLayoutFormat v2, TLayoutFormat v4) { return components == 1 ? v1 : components == 2 ? v2 : v4; }; switch (txType.getBasicType()) { - case EbtFloat: return select(ElfR32f, ElfRg32f, ElfRgba32f); - case EbtInt: return select(ElfR32i, ElfRg32i, ElfRgba32i); - case EbtUint: return select(ElfR32ui, ElfRg32ui, ElfRgba32ui); + case EbtFloat: return selectFormat(ElfR32f, ElfRg32f, ElfRgba32f); + case EbtInt: return selectFormat(ElfR32i, ElfRg32i, ElfRgba32i); + case EbtUint: return selectFormat(ElfR32ui, ElfRg32ui, ElfRgba32ui); default: error(loc, "unknown basic type in image format", "", ""); return ElfNone; @@ -286,6 +286,8 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char* TIntermTyped* object = lhsAsAggregate->getSequence()[0]->getAsTyped(); TIntermTyped* coord = lhsAsAggregate->getSequence()[1]->getAsTyped(); + const TSampler& texSampler = object->getType().getSampler(); + const TLayoutFormat fmt = object->getType().getQualifier().layoutFormat; // We only handle this subset of the possible formats. @@ -293,8 +295,7 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char* fmt == ElfRg32f || fmt == ElfRg32i || fmt == ElfRg32ui || fmt == ElfR32f || fmt == ElfR32i || fmt == ElfR32ui); - const TType objDerefType(object->getType().getSampler().type, EvqTemporary, - TQualifier::getLayoutComponentCount(fmt)); + const TType objDerefType(texSampler.type, EvqTemporary, texSampler.vectorSize); if (nodeAsBinary) { TIntermTyped* rhs = nodeAsBinary->getRight(); @@ -604,10 +605,9 @@ TIntermTyped* HlslParseContext::handleBracketOperator(const TSourceLoc& loc, TIn if (base->getType().getBasicType() == EbtSampler && !base->isArray()) { const TSampler& sampler = base->getType().getSampler(); if (sampler.isImage() || sampler.isTexture()) { - const int vecSize = TQualifier::getLayoutComponentCount(base->getType().getQualifier().layoutFormat); TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch); - load->setType(TType(sampler.type, EvqTemporary, vecSize)); + load->setType(TType(sampler.type, EvqTemporary, sampler.vectorSize)); load->setLoc(loc); load->getSequence().push_back(base); load->getSequence().push_back(index); @@ -1444,6 +1444,31 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType if (!node || !node->getAsOperator()) return; + const auto clampReturn = [&loc, &node, this](TIntermTyped* result, const TSampler& sampler) { + // Sampler return must always be a vec4, but we can construct a shorter vector + result->setType(TType(node->getType().getBasicType(), EvqTemporary, node->getVectorSize())); + + if (sampler.vectorSize < node->getVectorSize()) { + // Too many components. Construct shorter vector from it. + const TType clampedType(result->getType().getBasicType(), EvqTemporary, sampler.vectorSize); + + TOperator op; + + switch (sampler.type) { + case EbtInt: op = EOpConstructInt; break; + case EbtUint: op = EOpConstructUint; break; + case EbtFloat: op = EOpConstructFloat; break; + default: + error(loc, "unknown basic type in texture op", "", ""); + } + + result = constructBuiltIn(clampedType, op, result, loc, false); + } + + result->setLoc(loc); + return result; + }; + const TOperator op = node->getAsOperator()->getOp(); const TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr; @@ -1452,10 +1477,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType case EOpTexture: { // Texture with ddx & ddy is really gradient form in HLSL - if (argAggregate->getSequence().size() == 4) { + if (argAggregate->getSequence().size() == 4) node->getAsAggregate()->setOperator(EOpTextureGrad); - break; - } break; } @@ -1471,14 +1494,16 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType TIntermTyped* bias = intermediate.addIndex(EOpIndexDirect, arg1, w, loc); TOperator constructOp = EOpNull; - switch (arg0->getType().getSampler().dim) { + const TSampler& sampler = arg0->getType().getSampler(); + + switch (sampler.dim) { case Esd1D: constructOp = EOpConstructFloat; break; // 1D case Esd2D: constructOp = EOpConstructVec2; break; // 2D case Esd3D: constructOp = EOpConstructVec3; break; // 3D case EsdCube: constructOp = EOpConstructVec3; break; // also 3D default: break; } - + TIntermAggregate* constructCoord = new TIntermAggregate(constructOp); constructCoord->getSequence().push_back(arg1); constructCoord->setLoc(loc); @@ -1487,8 +1512,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType tex->getSequence().push_back(arg0); // sampler tex->getSequence().push_back(constructCoord); // coordinate tex->getSequence().push_back(bias); // bias - tex->setLoc(loc); - node = tex; + + node = clampReturn(tex, sampler); break; } @@ -1502,6 +1527,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped(); TIntermTyped* argBias = nullptr; TIntermTyped* argOffset = nullptr; + const TSampler& sampler = argTex->getType().getSampler(); int nextArg = 3; @@ -1527,9 +1553,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType if (argOffset != nullptr) txsample->getSequence().push_back(argOffset); - txsample->setType(node->getType()); - txsample->setLoc(loc); - node = txsample; + node = clampReturn(txsample, sampler); break; } @@ -1542,6 +1566,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType TIntermTyped* argDDX = argAggregate->getSequence()[3]->getAsTyped(); TIntermTyped* argDDY = argAggregate->getSequence()[4]->getAsTyped(); TIntermTyped* argOffset = nullptr; + const TSampler& sampler = argTex->getType().getSampler(); TOperator textureOp = EOpTextureGrad; @@ -1561,9 +1586,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType if (argOffset != nullptr) txsample->getSequence().push_back(argOffset); - txsample->setType(node->getType()); - txsample->setLoc(loc); - node = txsample; + node = clampReturn(txsample, sampler); break; } @@ -1582,9 +1605,9 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType assert(texType.getBasicType() == EbtSampler); - const TSampler& texSampler = texType.getSampler(); - const TSamplerDim dim = texSampler.dim; - const bool isImage = texSampler.isImage(); + const TSampler& sampler = texType.getSampler(); + const TSamplerDim dim = sampler.dim; + const bool isImage = sampler.isImage(); const int numArgs = (int)argAggregate->getSequence().size(); int numDims = 0; @@ -1600,11 +1623,11 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType } // Arrayed adds another dimension for the number of array elements - if (texSampler.isArrayed()) + if (sampler.isArrayed()) ++numDims; // Establish whether we're querying mip levels - const bool mipQuery = (numArgs > (numDims + 1)) && (!texSampler.isMultiSample()); + const bool mipQuery = (numArgs > (numDims + 1)) && (!sampler.isMultiSample()); // AST assumes integer return. Will be converted to float if required. TIntermAggregate* sizeQuery = new TIntermAggregate(isImage ? EOpImageQuerySize : EOpTextureQuerySize); @@ -1662,7 +1685,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType } // 2DMS formats query # samples, which needs a different query op - if (texSampler.isMultiSample()) { + if (sampler.isMultiSample()) { TIntermTyped* outParam = argAggregate->getSequence()[outParamBase + numDims]->getAsTyped(); TIntermAggregate* samplesQuery = new TIntermAggregate(EOpImageQuerySamples); @@ -1751,9 +1774,10 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType TIntermTyped* lodComponent = nullptr; TIntermTyped* coordSwizzle = nullptr; - const bool isMS = argTex->getType().getSampler().isMultiSample(); - const bool isBuffer = argTex->getType().getSampler().dim == EsdBuffer; - const bool isImage = argTex->getType().getSampler().isImage(); + const TSampler& sampler = argTex->getType().getSampler(); + const bool isMS = sampler.isMultiSample(); + const bool isBuffer = sampler.dim == EsdBuffer; + const bool isImage = sampler.isImage(); const TBasicType coordBaseType = argCoord->getType().getBasicType(); // Last component of coordinate is the mip level, for non-MS. we separate them here: @@ -1807,11 +1831,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType txfetch->getSequence().push_back(argOffset); } - int vecSize = TQualifier::getLayoutComponentCount(argTex->getType().getQualifier().layoutFormat); - - txfetch->setType(TType(node->getType().getBasicType(), EvqTemporary, vecSize)); - txfetch->setLoc(loc); - node = txfetch; + node = clampReturn(txfetch, sampler); break; } @@ -1823,7 +1843,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped(); TIntermTyped* argLod = argAggregate->getSequence()[3]->getAsTyped(); TIntermTyped* argOffset = nullptr; - + const TSampler& sampler = argTex->getType().getSampler(); + const int numArgs = (int)argAggregate->getSequence().size(); if (numArgs == 5) // offset, if present @@ -1841,9 +1862,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType if (argOffset != nullptr) txsample->getSequence().push_back(argOffset); - txsample->setType(node->getType()); - txsample->setLoc(loc); - node = txsample; + node = clampReturn(txsample, sampler); break; } diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index a2d500f2e..d33cfb89a 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -708,15 +708,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c { "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll }, { "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll }, - { "Load", /*!O*/ "V4", nullptr, "%@*,V", "FIU,I", EShLangAll }, + { "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll }, { "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll }, { "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll }, { "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll }, // RWTexture loads { "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll }, - // RWBuffer loads - { "Load", "V4", nullptr, "~1,V", "FIU,I", EShLangAll }, + // (RW)Buffer loads + { "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll }, { "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll }, { "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll },