GLSL: Error when using location on an arrayed block.

This implements a recent change to the GLSL specification to enforce
this ill-defined situation.
This commit is contained in:
John Kessenich 2017-06-04 13:05:50 -06:00
parent 99f289d438
commit 8de7e7bf14
6 changed files with 55 additions and 4 deletions

View File

@ -54,3 +54,12 @@ float cull(int i)
{
return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
}
layout(location = 6) in bName1 {
float f;
layout(location = 7) float g;
} bInst1;
layout(location = 8) in bName2 {
float f;
layout(location = 9) float g; // ERROR, location on array
} bInst2[3];

View File

@ -12,3 +12,12 @@ void main()
{
gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}
layout(location = 4) out bName1 {
float f;
layout(location = 5) float g;
} bInst1[2];
layout(location = 6) out bName2 {
float f;
layout(location = 7) float g; // ERROR, location on array
} bInst2[2][3];

View File

@ -1,8 +1,11 @@
450.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:62: 'location' : cannot use in a block array where new locations are needed for each block element
ERROR: 1 compilation errors. No code generated.
Shader version: 450
0:? Sequence
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
@ -160,13 +163,15 @@ Shader version: 450
0:? 'us2dmsa' ( uniform usampler2DMSArray)
0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
0:? 'bInst1' ( in block{layout( location=6 component=0) in float f, layout( location=7) in float g})
0:? 'bInst2' ( in 3-element array of block{layout( location=8 component=0) in float f, layout( location=9) in float g})
Linked fragment stage:
Shader version: 450
0:? Sequence
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
@ -273,4 +278,6 @@ Shader version: 450
0:? 'us2dmsa' ( uniform usampler2DMSArray)
0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
0:? 'bInst1' ( in block{layout( location=6 component=0) in float f, layout( location=7) in float g})
0:? 'bInst2' ( in 3-element array of block{layout( location=8 component=0) in float f, layout( location=9) in float g})

View File

@ -1,9 +1,12 @@
450.tesc
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element
ERROR: 1 compilation errors. No code generated.
Shader version: 450
vertices = -1
0:? Sequence
ERROR: node is still EOpNull!
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
@ -30,6 +33,8 @@ vertices = -1
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'bInst1' ( out 2-element array of block{layout( location=4 component=0) out float f, layout( location=5) out float g})
0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6 component=0) out float f, layout( location=7) out float g})
Linked tessellation control stage:
@ -38,7 +43,7 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 450
vertices = -1
0:? Sequence
ERROR: node is still EOpNull!
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
@ -65,4 +70,6 @@ vertices = -1
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'bInst1' ( out 2-element array of block{layout( location=4 component=0) out float f, layout( location=5) out float g})
0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6 component=0) out float f, layout( location=7) out float g})

View File

@ -4391,6 +4391,22 @@ void TParseContext::layoutObjectCheck(const TSourceLoc& loc, const TSymbol& symb
}
}
// "For some blocks declared as arrays, the location can only be applied at the block level:
// When a block is declared as an array where additional locations are needed for each member
// for each block array element, it is a compile-time error to specify locations on the block
// members. That is, when locations would be under specified by applying them on block members,
// they are not allowed on block members. For arrayed interfaces (those generally having an
// extra level of arrayness due to interface expansion), the outer array is stripped before
// applying this rule."
void TParseContext::layoutMemberLocationArrayCheck(const TSourceLoc& loc, bool memberWithLocation, TArraySizes* arraySizes)
{
if (memberWithLocation && arraySizes != nullptr) {
if (arraySizes->getNumDims() > (currentBlockQualifier.isArrayedIo(language) ? 1 : 0))
error(loc, "cannot use in a block array where new locations are needed for each block element",
"location", "");
}
}
// Do layout error checking with respect to a type.
void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
{
@ -5693,6 +5709,8 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
memberQualifier = newMemberQualification;
}
layoutMemberLocationArrayCheck(loc, memberWithLocation, arraySizes);
// Process the members
fixBlockLocations(loc, currentBlockQualifier, typeList, memberWithLocation, memberWithoutLocation);
fixBlockXfbOffsets(currentBlockQualifier, typeList);

View File

@ -338,6 +338,7 @@ public:
void setLayoutQualifier(const TSourceLoc&, TPublicType&, TString&, const TIntermTyped*);
void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
void layoutObjectCheck(const TSourceLoc&, const TSymbol&);
void layoutMemberLocationArrayCheck(const TSourceLoc&, bool memberWithLocation, TArraySizes* arraySizes);
void layoutTypeCheck(const TSourceLoc&, const TType&);
void layoutQualifierCheck(const TSourceLoc&, const TQualifier&);
void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);