mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
Add UAV (image) binding offset and HLSL register support
This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
This commit is contained in:
parent
e5e58cfee3
commit
9088be4c07
@ -164,6 +164,7 @@ const char* shaderStageName = nullptr;
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std::array<unsigned int, EShLangCount> baseSamplerBinding;
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std::array<unsigned int, EShLangCount> baseTextureBinding;
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std::array<unsigned int, EShLangCount> baseImageBinding;
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std::array<unsigned int, EShLangCount> baseUboBinding;
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//
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@ -252,6 +253,7 @@ void ProcessArguments(int argc, char* argv[])
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{
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baseSamplerBinding.fill(0);
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baseTextureBinding.fill(0);
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baseImageBinding.fill(0);
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baseUboBinding.fill(0);
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ExecutableName = argv[0];
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@ -279,6 +281,10 @@ void ProcessArguments(int argc, char* argv[])
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lowerword == "shift-texture-binding" ||
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lowerword == "stb") {
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ProcessBindingBase(argc, argv, baseTextureBinding);
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} else if (lowerword == "shift-image-bindings" || // synonyms
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lowerword == "shift-image-binding" ||
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lowerword == "sib") {
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ProcessBindingBase(argc, argv, baseImageBinding);
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} else if (lowerword == "shift-ubo-bindings" || // synonyms
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lowerword == "shift-ubo-binding" ||
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lowerword == "sub") {
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@ -544,6 +550,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
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shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
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shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
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shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
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shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
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shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
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@ -941,6 +948,9 @@ void usage()
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" --shift-texture-binding [stage] num set base binding number for textures\n"
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" --stb [stage] num synonym for --shift-texture-binding\n"
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"\n"
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" --shift-image-binding [stage] num set base binding number for images (uav)\n"
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" --sib [stage] num synonym for --shift-image-binding\n"
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"\n"
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" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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"\n"
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158
Test/baseResults/hlsl.rw.register.frag.out
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158
Test/baseResults/hlsl.rw.register.frag.out
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@ -0,0 +1,158 @@
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hlsl.rw.register.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'r00' (temp float)
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0:12 imageLoad (temp float)
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0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp uint)
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0:13 'r01' (temp uint)
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0:13 imageLoad (temp uint)
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0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:13 Constant:
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0:13 0 (const int)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:17 Color: direct index for structure (temp 4-component vector of float)
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0:17 'psout' (temp structure{temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'r00' (temp float)
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0:12 imageLoad (temp float)
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0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp uint)
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0:13 'r01' (temp uint)
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0:13 imageLoad (temp uint)
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0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:13 Constant:
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0:13 0 (const int)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:17 Color: direct index for structure (temp 4-component vector of float)
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0:17 'psout' (temp structure{temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 37
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Capability Shader
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Capability Sampled1D
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df1"
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Name 18 "r01"
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Name 21 "g_tBuf1du1"
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Name 25 "PS_OUTPUT"
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MemberName 25(PS_OUTPUT) 0 "Color"
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Name 27 "psout"
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Name 33 "Color"
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Decorate 11(g_tTex1df1) DescriptorSet 0
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Decorate 11(g_tTex1df1) Binding 2
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Decorate 21(g_tBuf1du1) DescriptorSet 0
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Decorate 21(g_tBuf1du1) Binding 3
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Decorate 33(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D nonsampled format:R32f
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10: TypePointer UniformConstant 9
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11(g_tTex1df1): 10(ptr) Variable UniformConstant
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13: TypeInt 32 1
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14: 13(int) Constant 0
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16: TypeInt 32 0
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17: TypePointer Function 16(int)
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19: TypeImage 16(int) Buffer nonsampled format:R32ui
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20: TypePointer UniformConstant 19
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21(g_tBuf1du1): 20(ptr) Variable UniformConstant
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24: TypeVector 6(float) 4
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25(PS_OUTPUT): TypeStruct 24(fvec4)
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26: TypePointer Function 25(PS_OUTPUT)
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28: 6(float) Constant 1065353216
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29: 24(fvec4) ConstantComposite 28 28 28 28
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30: TypePointer Function 24(fvec4)
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32: TypePointer Output 24(fvec4)
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33(Color): 32(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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18(r01): 17(ptr) Variable Function
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27(psout): 26(ptr) Variable Function
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12: 9 Load 11(g_tTex1df1)
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15: 6(float) ImageRead 12 14
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Store 8(r00) 15
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22: 19 Load 21(g_tBuf1du1)
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23: 16(int) ImageRead 22 14
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Store 18(r01) 23
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31: 30(ptr) AccessChain 27(psout) 14
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Store 31 29
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34: 30(ptr) AccessChain 27(psout) 14
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35: 24(fvec4) Load 34
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Store 33(Color) 35
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Return
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FunctionEnd
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70
Test/baseResults/spv.rw.autoassign.frag.out
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70
Test/baseResults/spv.rw.autoassign.frag.out
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@ -0,0 +1,70 @@
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spv.rw.autoassign.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 37
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Capability Shader
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Capability Sampled1D
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df1"
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Name 18 "r01"
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Name 21 "g_tBuf1du1"
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Name 25 "PS_OUTPUT"
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MemberName 25(PS_OUTPUT) 0 "Color"
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Name 27 "psout"
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Name 33 "Color"
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Decorate 11(g_tTex1df1) DescriptorSet 0
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Decorate 11(g_tTex1df1) Binding 20
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Decorate 21(g_tBuf1du1) DescriptorSet 0
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Decorate 21(g_tBuf1du1) Binding 21
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Decorate 33(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D nonsampled format:R32f
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10: TypePointer UniformConstant 9
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11(g_tTex1df1): 10(ptr) Variable UniformConstant
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13: TypeInt 32 1
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14: 13(int) Constant 0
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16: TypeInt 32 0
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17: TypePointer Function 16(int)
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19: TypeImage 16(int) Buffer nonsampled format:R32ui
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20: TypePointer UniformConstant 19
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21(g_tBuf1du1): 20(ptr) Variable UniformConstant
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24: TypeVector 6(float) 4
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25(PS_OUTPUT): TypeStruct 24(fvec4)
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26: TypePointer Function 25(PS_OUTPUT)
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28: 6(float) Constant 0
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29: 24(fvec4) ConstantComposite 28 28 28 28
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30: TypePointer Function 24(fvec4)
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32: TypePointer Output 24(fvec4)
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33(Color): 32(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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18(r01): 17(ptr) Variable Function
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27(psout): 26(ptr) Variable Function
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12: 9 Load 11(g_tTex1df1)
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15: 6(float) ImageRead 12 14
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Store 8(r00) 15
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22: 19 Load 21(g_tBuf1du1)
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23: 16(int) ImageRead 22 14
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Store 18(r01) 23
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31: 30(ptr) AccessChain 27(psout) 14
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Store 31 29
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34: 30(ptr) AccessChain 27(psout) 14
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35: 24(fvec4) Load 34
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Store 33(Color) 35
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Return
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FunctionEnd
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18
Test/hlsl.rw.register.frag
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18
Test/hlsl.rw.register.frag
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@ -0,0 +1,18 @@
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RWTexture1D <float> g_tTex1df1 : register(u2);
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RWBuffer <uint> g_tBuf1du1 : register(U3);
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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float r00 = g_tTex1df1[0];
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uint r01 = g_tBuf1du1[0];
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PS_OUTPUT psout;
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psout.Color = 1.0;
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return psout;
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}
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18
Test/spv.rw.autoassign.frag
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18
Test/spv.rw.autoassign.frag
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@ -0,0 +1,18 @@
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RWTexture1D <float> g_tTex1df1;
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RWBuffer <uint> g_tBuf1du1;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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float r00 = g_tTex1df1[0];
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uint r01 = g_tBuf1du1[0];
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PS_OUTPUT psout;
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psout.Color = 0;
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return psout;
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}
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@ -1494,6 +1494,7 @@ void TShader::setEntryPoint(const char* entryPoint)
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void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
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void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
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void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
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void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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@ -222,6 +222,7 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
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{
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int baseSamplerBinding;
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int baseTextureBinding;
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int baseImageBinding;
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int baseUboBinding;
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bool doAutoMapping;
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typedef std::vector<int> TSlotSet;
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@ -294,6 +295,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
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if (type.getQualifier().hasBinding()) {
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isImage())
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return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
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if (sampler.isPureSampler())
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return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
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@ -308,6 +312,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
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// first and now all are passed that do not have a binding and needs one
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if (type.getBasicType() == glslang::EbtSampler) {
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const glslang::TSampler& sampler = type.getSampler();
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if (sampler.isImage())
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return getFreeSlot(set, baseImageBinding);
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if (sampler.isPureSampler())
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return getFreeSlot(set, baseSamplerBinding);
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@ -339,9 +346,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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// Trivial return if there is nothing to do.
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if (intermediate.getShiftSamplerBinding() == 0 &&
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intermediate.getShiftTextureBinding() == 0 &&
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intermediate.getShiftImageBinding() == 0 &&
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intermediate.getShiftUboBinding() == 0 &&
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intermediate.getAutoMapBindings() == false &&
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resolver == NULL)
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resolver == nullptr)
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return true;
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if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
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@ -353,9 +361,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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// if no resolver is provided, use the default resolver with the given shifts and auto map settings
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TDefaultIoResolver defaultResolver;
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if (resolver == NULL) {
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if (resolver == nullptr) {
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defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
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defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
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defaultResolver.baseImageBinding = intermediate.getShiftImageBinding();
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defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
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defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
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@ -144,6 +144,7 @@ public:
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multiStream(false), xfbMode(false),
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shiftSamplerBinding(0),
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shiftTextureBinding(0),
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shiftImageBinding(0),
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shiftUboBinding(0),
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autoMapBindings(false),
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flattenUniformArrays(false),
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@ -174,6 +175,8 @@ public:
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unsigned int getShiftSamplerBinding() const { return shiftSamplerBinding; }
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void setShiftTextureBinding(unsigned int shift) { shiftTextureBinding = shift; }
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unsigned int getShiftTextureBinding() const { return shiftTextureBinding; }
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void setShiftImageBinding(unsigned int shift) { shiftImageBinding = shift; }
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unsigned int getShiftImageBinding() const { return shiftImageBinding; }
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void setShiftUboBinding(unsigned int shift) { shiftUboBinding = shift; }
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unsigned int getShiftUboBinding() const { return shiftUboBinding; }
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void setAutoMapBindings(bool map) { autoMapBindings = map; }
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@ -403,6 +406,7 @@ protected:
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std::string entryPointMangledName;
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unsigned int shiftSamplerBinding;
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unsigned int shiftTextureBinding;
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unsigned int shiftImageBinding;
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unsigned int shiftUboBinding;
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bool autoMapBindings;
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bool flattenUniformArrays;
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@ -306,6 +306,7 @@ public:
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void setEntryPoint(const char* entryPoint);
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void setShiftSamplerBinding(unsigned int base);
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void setShiftTextureBinding(unsigned int base);
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void setShiftImageBinding(unsigned int base);
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void setShiftUboBinding(unsigned int base);
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void setAutoMapBindings(bool map);
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void setFlattenUniformArrays(bool flatten);
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@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.promotions.frag", "main"},
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{"hlsl.rw.atomics.frag", "main"},
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{"hlsl.rw.bracket.frag", "main"},
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{"hlsl.rw.register.frag", "main"},
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{"hlsl.rw.scalar.bracket.frag", "main"},
|
||||
{"hlsl.rw.vec2.bracket.frag", "main"},
|
||||
{"hlsl.sample.array.dx10.frag", "main"},
|
||||
|
@ -46,6 +46,7 @@ struct IoMapData {
|
||||
const char* entryPoint;
|
||||
int baseSamplerBinding;
|
||||
int baseTextureBinding;
|
||||
int baseImageBinding;
|
||||
int baseUboBinding;
|
||||
bool autoMapBindings;
|
||||
bool flattenUniforms;
|
||||
@ -123,6 +124,7 @@ TEST_P(HlslIoMap, FromFile)
|
||||
Target::Spv, GetParam().entryPoint,
|
||||
GetParam().baseSamplerBinding,
|
||||
GetParam().baseTextureBinding,
|
||||
GetParam().baseImageBinding,
|
||||
GetParam().baseUboBinding,
|
||||
GetParam().autoMapBindings,
|
||||
GetParam().flattenUniforms);
|
||||
@ -136,6 +138,7 @@ TEST_P(GlslIoMap, FromFile)
|
||||
Target::Spv, GetParam().entryPoint,
|
||||
GetParam().baseSamplerBinding,
|
||||
GetParam().baseTextureBinding,
|
||||
GetParam().baseImageBinding,
|
||||
GetParam().baseUboBinding,
|
||||
GetParam().autoMapBindings,
|
||||
GetParam().flattenUniforms);
|
||||
@ -283,10 +286,11 @@ INSTANTIATE_TEST_CASE_P(
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
Hlsl, HlslIoMap,
|
||||
::testing::ValuesIn(std::vector<IoMapData>{
|
||||
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 20, true, false },
|
||||
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 15, false, false },
|
||||
{ "spv.register.autoassign-2.frag", "main", 5, 10, 15, true, true },
|
||||
{ "spv.buffer.autoassign.frag", "main", 5, 10, 15, true, true },
|
||||
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 0, 20, true, false },
|
||||
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 0, 15, false, false },
|
||||
{ "spv.register.autoassign-2.frag", "main", 5, 10, 0, 15, true, true },
|
||||
{ "spv.buffer.autoassign.frag", "main", 5, 10, 0, 15, true, true },
|
||||
{ "spv.rw.autoassign.frag", "main", 5, 10, 20, 15, true, true },
|
||||
{ "spv.register.autoassign.rangetest.frag", "main",
|
||||
glslang::TQualifier::layoutBindingEnd-2,
|
||||
glslang::TQualifier::layoutBindingEnd+5,
|
||||
@ -299,8 +303,8 @@ INSTANTIATE_TEST_CASE_P(
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
Hlsl, GlslIoMap,
|
||||
::testing::ValuesIn(std::vector<IoMapData>{
|
||||
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 20, true, false },
|
||||
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 15, false, false },
|
||||
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 0, 20, true, false },
|
||||
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 0, 15, false, false },
|
||||
}),
|
||||
FileNameAsCustomTestSuffixIoMap
|
||||
);
|
||||
|
@ -239,6 +239,7 @@ public:
|
||||
const std::string& entryPointName, EShMessages controls,
|
||||
int baseSamplerBinding,
|
||||
int baseTextureBinding,
|
||||
int baseImageBinding,
|
||||
int baseUboBinding,
|
||||
bool autoMapBindings,
|
||||
bool flattenUniformArrays)
|
||||
@ -248,6 +249,7 @@ public:
|
||||
glslang::TShader shader(kind);
|
||||
shader.setShiftSamplerBinding(baseSamplerBinding);
|
||||
shader.setShiftTextureBinding(baseTextureBinding);
|
||||
shader.setShiftImageBinding(baseImageBinding);
|
||||
shader.setShiftUboBinding(baseUboBinding);
|
||||
shader.setAutoMapBindings(autoMapBindings);
|
||||
shader.setFlattenUniformArrays(flattenUniformArrays);
|
||||
@ -426,6 +428,7 @@ public:
|
||||
const std::string& entryPointName,
|
||||
int baseSamplerBinding,
|
||||
int baseTextureBinding,
|
||||
int baseImageBinding,
|
||||
int baseUboBinding,
|
||||
bool autoMapBindings,
|
||||
bool flattenUniformArrays)
|
||||
@ -440,7 +443,7 @@ public:
|
||||
|
||||
const EShMessages controls = DeriveOptions(source, semantics, target);
|
||||
GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls,
|
||||
baseSamplerBinding, baseTextureBinding, baseUboBinding,
|
||||
baseSamplerBinding, baseTextureBinding, baseImageBinding, baseUboBinding,
|
||||
autoMapBindings,
|
||||
flattenUniformArrays);
|
||||
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include "../glslang/OSDependent/osinclude.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
|
||||
namespace glslang {
|
||||
|
||||
@ -3085,11 +3086,12 @@ void HlslParseContext::handleRegister(const TSourceLoc& loc, TQualifier& qualifi
|
||||
}
|
||||
|
||||
// TODO: learn what all these really mean and how they interact with regNumber and subComponent
|
||||
switch (desc[0]) {
|
||||
switch (std::tolower(desc[0])) {
|
||||
case 'b':
|
||||
case 't':
|
||||
case 'c':
|
||||
case 's':
|
||||
case 'u':
|
||||
qualifier.layoutBinding = regNumber + subComponent;
|
||||
break;
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user