Add UAV (image) binding offset and HLSL register support

This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
This commit is contained in:
steve-lunarg 2016-11-01 10:31:42 -06:00
parent e5e58cfee3
commit 9088be4c07
13 changed files with 309 additions and 10 deletions

View File

@ -164,6 +164,7 @@ const char* shaderStageName = nullptr;
std::array<unsigned int, EShLangCount> baseSamplerBinding;
std::array<unsigned int, EShLangCount> baseTextureBinding;
std::array<unsigned int, EShLangCount> baseImageBinding;
std::array<unsigned int, EShLangCount> baseUboBinding;
//
@ -252,6 +253,7 @@ void ProcessArguments(int argc, char* argv[])
{
baseSamplerBinding.fill(0);
baseTextureBinding.fill(0);
baseImageBinding.fill(0);
baseUboBinding.fill(0);
ExecutableName = argv[0];
@ -279,6 +281,10 @@ void ProcessArguments(int argc, char* argv[])
lowerword == "shift-texture-binding" ||
lowerword == "stb") {
ProcessBindingBase(argc, argv, baseTextureBinding);
} else if (lowerword == "shift-image-bindings" || // synonyms
lowerword == "shift-image-binding" ||
lowerword == "sib") {
ProcessBindingBase(argc, argv, baseImageBinding);
} else if (lowerword == "shift-ubo-bindings" || // synonyms
lowerword == "shift-ubo-binding" ||
lowerword == "sub") {
@ -544,6 +550,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
@ -941,6 +948,9 @@ void usage()
" --shift-texture-binding [stage] num set base binding number for textures\n"
" --stb [stage] num synonym for --shift-texture-binding\n"
"\n"
" --shift-image-binding [stage] num set base binding number for images (uav)\n"
" --sib [stage] num synonym for --shift-image-binding\n"
"\n"
" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
" --sub [stage] num synonym for --shift-UBO-binding\n"
"\n"

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@ -0,0 +1,158 @@
hlsl.rw.register.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'r00' (temp float)
0:12 imageLoad (temp float)
0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child (temp uint)
0:13 'r01' (temp uint)
0:13 imageLoad (temp uint)
0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child (temp 4-component vector of float)
0:16 Color: direct index for structure (temp 4-component vector of float)
0:16 'psout' (temp structure{temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:17 Color: direct index for structure (temp 4-component vector of float)
0:17 'psout' (temp structure{temp 4-component vector of float Color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'r00' (temp float)
0:12 imageLoad (temp float)
0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child (temp uint)
0:13 'r01' (temp uint)
0:13 imageLoad (temp uint)
0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child (temp 4-component vector of float)
0:16 Color: direct index for structure (temp 4-component vector of float)
0:16 'psout' (temp structure{temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:17 Color: direct index for structure (temp 4-component vector of float)
0:17 'psout' (temp structure{temp 4-component vector of float Color})
0:17 Constant:
0:17 0 (const int)
0:17 Branch: Return
0:? Linker Objects
0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 37
Capability Shader
Capability Sampled1D
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 33
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df1"
Name 18 "r01"
Name 21 "g_tBuf1du1"
Name 25 "PS_OUTPUT"
MemberName 25(PS_OUTPUT) 0 "Color"
Name 27 "psout"
Name 33 "Color"
Decorate 11(g_tTex1df1) DescriptorSet 0
Decorate 11(g_tTex1df1) Binding 2
Decorate 21(g_tBuf1du1) DescriptorSet 0
Decorate 21(g_tBuf1du1) Binding 3
Decorate 33(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D nonsampled format:R32f
10: TypePointer UniformConstant 9
11(g_tTex1df1): 10(ptr) Variable UniformConstant
13: TypeInt 32 1
14: 13(int) Constant 0
16: TypeInt 32 0
17: TypePointer Function 16(int)
19: TypeImage 16(int) Buffer nonsampled format:R32ui
20: TypePointer UniformConstant 19
21(g_tBuf1du1): 20(ptr) Variable UniformConstant
24: TypeVector 6(float) 4
25(PS_OUTPUT): TypeStruct 24(fvec4)
26: TypePointer Function 25(PS_OUTPUT)
28: 6(float) Constant 1065353216
29: 24(fvec4) ConstantComposite 28 28 28 28
30: TypePointer Function 24(fvec4)
32: TypePointer Output 24(fvec4)
33(Color): 32(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
18(r01): 17(ptr) Variable Function
27(psout): 26(ptr) Variable Function
12: 9 Load 11(g_tTex1df1)
15: 6(float) ImageRead 12 14
Store 8(r00) 15
22: 19 Load 21(g_tBuf1du1)
23: 16(int) ImageRead 22 14
Store 18(r01) 23
31: 30(ptr) AccessChain 27(psout) 14
Store 31 29
34: 30(ptr) AccessChain 27(psout) 14
35: 24(fvec4) Load 34
Store 33(Color) 35
Return
FunctionEnd

View File

@ -0,0 +1,70 @@
spv.rw.autoassign.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 37
Capability Shader
Capability Sampled1D
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 33
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df1"
Name 18 "r01"
Name 21 "g_tBuf1du1"
Name 25 "PS_OUTPUT"
MemberName 25(PS_OUTPUT) 0 "Color"
Name 27 "psout"
Name 33 "Color"
Decorate 11(g_tTex1df1) DescriptorSet 0
Decorate 11(g_tTex1df1) Binding 20
Decorate 21(g_tBuf1du1) DescriptorSet 0
Decorate 21(g_tBuf1du1) Binding 21
Decorate 33(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D nonsampled format:R32f
10: TypePointer UniformConstant 9
11(g_tTex1df1): 10(ptr) Variable UniformConstant
13: TypeInt 32 1
14: 13(int) Constant 0
16: TypeInt 32 0
17: TypePointer Function 16(int)
19: TypeImage 16(int) Buffer nonsampled format:R32ui
20: TypePointer UniformConstant 19
21(g_tBuf1du1): 20(ptr) Variable UniformConstant
24: TypeVector 6(float) 4
25(PS_OUTPUT): TypeStruct 24(fvec4)
26: TypePointer Function 25(PS_OUTPUT)
28: 6(float) Constant 0
29: 24(fvec4) ConstantComposite 28 28 28 28
30: TypePointer Function 24(fvec4)
32: TypePointer Output 24(fvec4)
33(Color): 32(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
18(r01): 17(ptr) Variable Function
27(psout): 26(ptr) Variable Function
12: 9 Load 11(g_tTex1df1)
15: 6(float) ImageRead 12 14
Store 8(r00) 15
22: 19 Load 21(g_tBuf1du1)
23: 16(int) ImageRead 22 14
Store 18(r01) 23
31: 30(ptr) AccessChain 27(psout) 14
Store 31 29
34: 30(ptr) AccessChain 27(psout) 14
35: 24(fvec4) Load 34
Store 33(Color) 35
Return
FunctionEnd

View File

@ -0,0 +1,18 @@
RWTexture1D <float> g_tTex1df1 : register(u2);
RWBuffer <uint> g_tBuf1du1 : register(U3);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float r00 = g_tTex1df1[0];
uint r01 = g_tBuf1du1[0];
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}

View File

@ -0,0 +1,18 @@
RWTexture1D <float> g_tTex1df1;
RWBuffer <uint> g_tBuf1du1;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float r00 = g_tTex1df1[0];
uint r01 = g_tBuf1du1[0];
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}

View File

@ -1494,6 +1494,7 @@ void TShader::setEntryPoint(const char* entryPoint)
void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }

View File

@ -222,6 +222,7 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
{
int baseSamplerBinding;
int baseTextureBinding;
int baseImageBinding;
int baseUboBinding;
bool doAutoMapping;
typedef std::vector<int> TSlotSet;
@ -294,6 +295,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
if (type.getQualifier().hasBinding()) {
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isImage())
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
if (sampler.isPureSampler())
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
@ -308,6 +312,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
// first and now all are passed that do not have a binding and needs one
if (type.getBasicType() == glslang::EbtSampler) {
const glslang::TSampler& sampler = type.getSampler();
if (sampler.isImage())
return getFreeSlot(set, baseImageBinding);
if (sampler.isPureSampler())
return getFreeSlot(set, baseSamplerBinding);
@ -339,9 +346,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
// Trivial return if there is nothing to do.
if (intermediate.getShiftSamplerBinding() == 0 &&
intermediate.getShiftTextureBinding() == 0 &&
intermediate.getShiftImageBinding() == 0 &&
intermediate.getShiftUboBinding() == 0 &&
intermediate.getAutoMapBindings() == false &&
resolver == NULL)
resolver == nullptr)
return true;
if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
@ -353,9 +361,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
TDefaultIoResolver defaultResolver;
if (resolver == NULL) {
if (resolver == nullptr) {
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
defaultResolver.baseImageBinding = intermediate.getShiftImageBinding();
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();

View File

@ -144,6 +144,7 @@ public:
multiStream(false), xfbMode(false),
shiftSamplerBinding(0),
shiftTextureBinding(0),
shiftImageBinding(0),
shiftUboBinding(0),
autoMapBindings(false),
flattenUniformArrays(false),
@ -174,6 +175,8 @@ public:
unsigned int getShiftSamplerBinding() const { return shiftSamplerBinding; }
void setShiftTextureBinding(unsigned int shift) { shiftTextureBinding = shift; }
unsigned int getShiftTextureBinding() const { return shiftTextureBinding; }
void setShiftImageBinding(unsigned int shift) { shiftImageBinding = shift; }
unsigned int getShiftImageBinding() const { return shiftImageBinding; }
void setShiftUboBinding(unsigned int shift) { shiftUboBinding = shift; }
unsigned int getShiftUboBinding() const { return shiftUboBinding; }
void setAutoMapBindings(bool map) { autoMapBindings = map; }
@ -403,6 +406,7 @@ protected:
std::string entryPointMangledName;
unsigned int shiftSamplerBinding;
unsigned int shiftTextureBinding;
unsigned int shiftImageBinding;
unsigned int shiftUboBinding;
bool autoMapBindings;
bool flattenUniformArrays;

View File

@ -306,6 +306,7 @@ public:
void setEntryPoint(const char* entryPoint);
void setShiftSamplerBinding(unsigned int base);
void setShiftTextureBinding(unsigned int base);
void setShiftImageBinding(unsigned int base);
void setShiftUboBinding(unsigned int base);
void setAutoMapBindings(bool map);
void setFlattenUniformArrays(bool flatten);

View File

@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.promotions.frag", "main"},
{"hlsl.rw.atomics.frag", "main"},
{"hlsl.rw.bracket.frag", "main"},
{"hlsl.rw.register.frag", "main"},
{"hlsl.rw.scalar.bracket.frag", "main"},
{"hlsl.rw.vec2.bracket.frag", "main"},
{"hlsl.sample.array.dx10.frag", "main"},

View File

@ -46,6 +46,7 @@ struct IoMapData {
const char* entryPoint;
int baseSamplerBinding;
int baseTextureBinding;
int baseImageBinding;
int baseUboBinding;
bool autoMapBindings;
bool flattenUniforms;
@ -123,6 +124,7 @@ TEST_P(HlslIoMap, FromFile)
Target::Spv, GetParam().entryPoint,
GetParam().baseSamplerBinding,
GetParam().baseTextureBinding,
GetParam().baseImageBinding,
GetParam().baseUboBinding,
GetParam().autoMapBindings,
GetParam().flattenUniforms);
@ -136,6 +138,7 @@ TEST_P(GlslIoMap, FromFile)
Target::Spv, GetParam().entryPoint,
GetParam().baseSamplerBinding,
GetParam().baseTextureBinding,
GetParam().baseImageBinding,
GetParam().baseUboBinding,
GetParam().autoMapBindings,
GetParam().flattenUniforms);
@ -283,10 +286,11 @@ INSTANTIATE_TEST_CASE_P(
INSTANTIATE_TEST_CASE_P(
Hlsl, HlslIoMap,
::testing::ValuesIn(std::vector<IoMapData>{
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 20, true, false },
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 15, false, false },
{ "spv.register.autoassign-2.frag", "main", 5, 10, 15, true, true },
{ "spv.buffer.autoassign.frag", "main", 5, 10, 15, true, true },
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 0, 20, true, false },
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 0, 15, false, false },
{ "spv.register.autoassign-2.frag", "main", 5, 10, 0, 15, true, true },
{ "spv.buffer.autoassign.frag", "main", 5, 10, 0, 15, true, true },
{ "spv.rw.autoassign.frag", "main", 5, 10, 20, 15, true, true },
{ "spv.register.autoassign.rangetest.frag", "main",
glslang::TQualifier::layoutBindingEnd-2,
glslang::TQualifier::layoutBindingEnd+5,
@ -299,8 +303,8 @@ INSTANTIATE_TEST_CASE_P(
INSTANTIATE_TEST_CASE_P(
Hlsl, GlslIoMap,
::testing::ValuesIn(std::vector<IoMapData>{
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 20, true, false },
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 15, false, false },
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 0, 20, true, false },
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 0, 15, false, false },
}),
FileNameAsCustomTestSuffixIoMap
);

View File

@ -239,6 +239,7 @@ public:
const std::string& entryPointName, EShMessages controls,
int baseSamplerBinding,
int baseTextureBinding,
int baseImageBinding,
int baseUboBinding,
bool autoMapBindings,
bool flattenUniformArrays)
@ -248,6 +249,7 @@ public:
glslang::TShader shader(kind);
shader.setShiftSamplerBinding(baseSamplerBinding);
shader.setShiftTextureBinding(baseTextureBinding);
shader.setShiftImageBinding(baseImageBinding);
shader.setShiftUboBinding(baseUboBinding);
shader.setAutoMapBindings(autoMapBindings);
shader.setFlattenUniformArrays(flattenUniformArrays);
@ -426,6 +428,7 @@ public:
const std::string& entryPointName,
int baseSamplerBinding,
int baseTextureBinding,
int baseImageBinding,
int baseUboBinding,
bool autoMapBindings,
bool flattenUniformArrays)
@ -440,7 +443,7 @@ public:
const EShMessages controls = DeriveOptions(source, semantics, target);
GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls,
baseSamplerBinding, baseTextureBinding, baseUboBinding,
baseSamplerBinding, baseTextureBinding, baseImageBinding, baseUboBinding,
autoMapBindings,
flattenUniformArrays);

View File

@ -45,6 +45,7 @@
#include "../glslang/OSDependent/osinclude.h"
#include <algorithm>
#include <cctype>
namespace glslang {
@ -3085,11 +3086,12 @@ void HlslParseContext::handleRegister(const TSourceLoc& loc, TQualifier& qualifi
}
// TODO: learn what all these really mean and how they interact with regNumber and subComponent
switch (desc[0]) {
switch (std::tolower(desc[0])) {
case 'b':
case 't':
case 'c':
case 's':
case 'u':
qualifier.layoutBinding = regNumber + subComponent;
break;
default: