GLSL 4.6: Implement shader group vote.

This commit is contained in:
John Kessenich 2017-07-23 23:31:44 -06:00
parent 941f3bbd7a
commit 934d11b6db
10 changed files with 142 additions and 10 deletions

View File

@ -39,5 +39,10 @@ void foo()
atomicCounterCompSwap(aui, ui, ui); // ERROR, need 4.6 atomicCounterCompSwap(aui, ui, ui); // ERROR, need 4.6
int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
bool b1;
anyInvocation(b1); // ERROR, need 4.6
allInvocations(b1); // ERROR, need 4.6
allInvocationsEqual(b1); // ERROR, need 4.6
} }
; // ERROR: no extraneous semicolons ; // ERROR: no extraneous semicolons

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@ -10,4 +10,8 @@ in S s;
void main() void main()
{ {
interpolateAtCentroid(s.v); interpolateAtCentroid(s.v);
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);
} }

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@ -6,6 +6,10 @@ float f;;;
void main() void main()
{ {
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);
} }
; ;
; ;

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@ -15,8 +15,11 @@ ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier
ERROR: 0:41: 'gl_DrawID' : undeclared identifier ERROR: 0:41: 'gl_DrawID' : undeclared identifier
ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int' ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int'
ERROR: 0:43: 'extraneous semicolon' : not supported for this version or the enabled extensions ERROR: 0:44: 'anyInvocation' : no matching overloaded function found
ERROR: 17 compilation errors. No code generated. ERROR: 0:45: 'allInvocations' : no matching overloaded function found
ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found
ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions
ERROR: 20 compilation errors. No code generated.
Shader version: 450 Shader version: 450
@ -55,6 +58,12 @@ ERROR: node is still EOpNull!
0:38 0.000000 0:38 0.000000
0:39 Constant: 0:39 Constant:
0:39 0.000000 0:39 0.000000
0:44 Constant:
0:44 0.000000
0:45 Constant:
0:45 0.000000
0:46 Constant:
0:46 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool) 0:? 'outb' ( smooth out bool)

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@ -9,6 +9,18 @@ Shader version: 460
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:? Linker Objects 0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
@ -26,6 +38,18 @@ Shader version: 460
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:? Linker Objects 0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})

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@ -3,6 +3,19 @@ Shader version: 460
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp bool)
0:10 'b1' ( temp bool)
0:10 anyInvocation ( global bool)
0:10 'b1' ( temp bool)
0:11 move second child to first child ( temp bool)
0:11 'b1' ( temp bool)
0:11 allInvocations ( global bool)
0:11 'b1' ( temp bool)
0:12 move second child to first child ( temp bool)
0:12 'b1' ( temp bool)
0:12 allInvocationsEqual ( global bool)
0:12 'b1' ( temp bool)
0:? Linker Objects 0:? Linker Objects
0:? 'i' ( global int) 0:? 'i' ( global int)
0:? 'f' ( global float) 0:? 'f' ( global float)
@ -17,6 +30,19 @@ Shader version: 460
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp bool)
0:10 'b1' ( temp bool)
0:10 anyInvocation ( global bool)
0:10 'b1' ( temp bool)
0:11 move second child to first child ( temp bool)
0:11 'b1' ( temp bool)
0:11 allInvocations ( global bool)
0:11 'b1' ( temp bool)
0:12 move second child to first child ( temp bool)
0:12 'b1' ( temp bool)
0:12 allInvocationsEqual ( global bool)
0:12 'b1' ( temp bool)
0:? Linker Objects 0:? Linker Objects
0:? 'i' ( global int) 0:? 'i' ( global int)
0:? 'f' ( global float) 0:? 'f' ( global float)

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@ -0,0 +1,33 @@
spv.460.comp
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 15
Capability Shader
Capability SubgroupVoteKHR
Extension "SPV_KHR_subgroup_vote"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main"
ExecutionMode 4 LocalSize 1 1 1
Source GLSL 460
Name 4 "main"
Name 8 "b1"
2: TypeVoid
3: TypeFunction 2
6: TypeBool
7: TypePointer Function 6(bool)
4(main): 2 Function None 3
5: Label
8(b1): 7(ptr) Variable Function
9: 6(bool) Load 8(b1)
10: 6(bool) SubgroupAnyKHR 9
Store 8(b1) 10
11: 6(bool) Load 8(b1)
12: 6(bool) SubgroupAllKHR 11
Store 8(b1) 12
13: 6(bool) Load 8(b1)
14: 6(bool) SubgroupAllEqualKHR 13
Store 8(b1) 14
Return
FunctionEnd

9
Test/spv.460.comp Normal file
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@ -0,0 +1,9 @@
#version 460
void main()
{
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);
}

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@ -1576,7 +1576,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"\n"); "\n");
} }
// GL_ARB_shader_group_vote // GL_ARB_shader_group_vote
if (profile != EEsProfile && version >= 430) { if (profile != EEsProfile && version >= 430) {
commonBuiltins.append( commonBuiltins.append(
"bool anyInvocationARB(bool);" "bool anyInvocationARB(bool);"
@ -1586,6 +1586,15 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"\n"); "\n");
} }
if (profile != EEsProfile && version >= 460) {
commonBuiltins.append(
"bool anyInvocation(bool);"
"bool allInvocations(bool);"
"bool allInvocationsEqual(bool);"
"\n");
}
#ifdef AMD_EXTENSIONS #ifdef AMD_EXTENSIONS
// GL_AMD_shader_ballot // GL_AMD_shader_ballot
if (profile != EEsProfile && version >= 450) { if (profile != EEsProfile && version >= 450) {
@ -5273,9 +5282,11 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan // Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable); SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote); if (version >= 430) {
symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote); symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote);
symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote); symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote);
symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote);
}
} }
#ifdef AMD_EXTENSIONS #ifdef AMD_EXTENSIONS
@ -6087,10 +6098,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.relateToOperator("readInvocationARB", EOpReadInvocation); symbolTable.relateToOperator("readInvocationARB", EOpReadInvocation);
symbolTable.relateToOperator("readFirstInvocationARB", EOpReadFirstInvocation); symbolTable.relateToOperator("readFirstInvocationARB", EOpReadFirstInvocation);
symbolTable.relateToOperator("anyInvocationARB", EOpAnyInvocation); if (version >= 430) {
symbolTable.relateToOperator("allInvocationsARB", EOpAllInvocations); symbolTable.relateToOperator("anyInvocationARB", EOpAnyInvocation);
symbolTable.relateToOperator("allInvocationsEqualARB", EOpAllInvocationsEqual); symbolTable.relateToOperator("allInvocationsARB", EOpAllInvocations);
symbolTable.relateToOperator("allInvocationsEqualARB", EOpAllInvocationsEqual);
}
if (version >= 460) {
symbolTable.relateToOperator("anyInvocation", EOpAnyInvocation);
symbolTable.relateToOperator("allInvocations", EOpAllInvocations);
symbolTable.relateToOperator("allInvocationsEqual", EOpAllInvocationsEqual);
}
#ifdef AMD_EXTENSIONS #ifdef AMD_EXTENSIONS
symbolTable.relateToOperator("minInvocationsAMD", EOpMinInvocations); symbolTable.relateToOperator("minInvocationsAMD", EOpMinInvocations);
symbolTable.relateToOperator("maxInvocationsAMD", EOpMaxInvocations); symbolTable.relateToOperator("maxInvocationsAMD", EOpMaxInvocations);

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@ -362,6 +362,7 @@ INSTANTIATE_TEST_CASE_P(
::testing::ValuesIn(std::vector<std::string>({ ::testing::ValuesIn(std::vector<std::string>({
"spv.460.frag", "spv.460.frag",
"spv.460.vert", "spv.460.vert",
"spv.460.comp",
"spv.atomic.comp", "spv.atomic.comp",
"spv.glFragColor.frag", "spv.glFragColor.frag",
"spv.specConst.vert", "spv.specConst.vert",