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https://github.com/KhronosGroup/glslang
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HLSL: Handle greater/less depth modes. Fixes issue #489.
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57
Test/baseResults/hlsl.depthGreater.frag.out
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57
Test/baseResults/hlsl.depthGreater.frag.out
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@ -0,0 +1,57 @@
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hlsl.depthGreater.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(f1; (global void)
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0:2 Function Parameters:
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0:2 'depth' (out float FragDepth)
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:3 'depth' (out float FragDepth)
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0:3 Constant:
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0:3 0.200000
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(f1; (global void)
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0:2 Function Parameters:
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0:2 'depth' (out float FragDepth)
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:3 'depth' (out float FragDepth)
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0:3 Constant:
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0:3 0.200000
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 10
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 8
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthGreater
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Name 4 "PixelShaderFunction"
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Name 8 "depth"
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Decorate 8(depth) BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(depth): 7(ptr) Variable Output
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9: 6(float) Constant 1045220557
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Store 8(depth) 9
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Return
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FunctionEnd
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58
Test/baseResults/hlsl.depthLess.frag.out
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58
Test/baseResults/hlsl.depthLess.frag.out
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hlsl.depthLess.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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using depth_less
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction( (global float FragDepth)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float unknown built-in variable)
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0:3 Constant:
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0:3 0.200000
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0:3 Branch: Return
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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using depth_less
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction( (global float FragDepth)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float unknown built-in variable)
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0:3 Constant:
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0:3 0.200000
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0:3 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 11
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 8
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthLess
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Name 4 "PixelShaderFunction"
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Name 8 "@entryPointOutput"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(@entryPointOutput): 7(ptr) Variable Output
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9: 6(float) Constant 1045220557
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Store 8(@entryPointOutput) 9
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Return
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FunctionEnd
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4
Test/hlsl.depthGreater.frag
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4
Test/hlsl.depthGreater.frag
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void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
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{
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depth = 0.2;
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}
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4
Test/hlsl.depthLess.frag
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4
Test/hlsl.depthLess.frag
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float PixelShaderFunction() : SV_DepthLessEqual
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{
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return 0.2;
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}
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@ -196,6 +196,11 @@ enum TBuiltInVariable {
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EbvBaryCoordPullModel,
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#endif
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// HLSL built-ins that live only temporarily, until they get remapped
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// to one of the above.
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EbvFragDepthGreater,
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EbvFragDepthLesser,
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EbvLast
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};
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1461"
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#define GLSLANG_REVISION "Overload400-PrecQual.1463"
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#define GLSLANG_DATE "02-Sep-2016"
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@ -81,6 +81,8 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.cast.frag", "PixelShaderFunction"},
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{"hlsl.conditional.frag", "PixelShaderFunction"},
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{"hlsl.constructexpr.frag", "main"},
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{"hlsl.depthGreater.frag", "PixelShaderFunction"},
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{"hlsl.depthLess.frag", "PixelShaderFunction"},
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{"hlsl.discard.frag", "PixelShaderFunction"},
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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@ -302,10 +302,10 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
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HlslToken idToken;
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while (acceptIdentifier(idToken)) {
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// function_parameters
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TFunction* function = new TFunction(idToken.string, type);
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if (acceptFunctionParameters(*function)) {
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TFunction& function = *new TFunction(idToken.string, type);
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if (acceptFunctionParameters(function)) {
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// post_decls
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acceptPostDecls(type);
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acceptPostDecls(function.getWritableType());
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// compound_statement (function body definition) or just a prototype?
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if (peekTokenClass(EHTokLeftBrace)) {
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@ -313,11 +313,11 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
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parseContext.error(idToken.loc, "function body can't be in a declarator list", "{", "");
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if (typedefDecl)
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parseContext.error(idToken.loc, "function body can't be in a typedef", "{", "");
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return acceptFunctionDefinition(*function, node);
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return acceptFunctionDefinition(function, node);
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} else {
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if (typedefDecl)
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parseContext.error(idToken.loc, "function typedefs not implemented", "{", "");
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parseContext.handleFunctionDeclarator(idToken.loc, *function, true);
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parseContext.handleFunctionDeclarator(idToken.loc, function, true);
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}
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} else {
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// a variable declaration
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@ -819,6 +819,21 @@ void HlslParseContext::remapEntrypointIO(TFunction& function)
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unsigned int inCount = 0;
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unsigned int outCount = 0;
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const auto remapBuiltInType = [&](TType& type) {
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switch (type.getQualifier().builtIn) {
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case EbvFragDepthGreater:
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intermediate.setDepth(EldGreater);
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type.getQualifier().builtIn = EbvFragDepth;
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break;
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case EbvFragDepthLesser:
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intermediate.setDepth(EldLess);
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type.getQualifier().builtIn = EbvFragDepth;
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break;
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default:
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break;
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}
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};
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// return value is actually a shader-scoped output (out)
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if (function.getType().getBasicType() != EbtVoid) {
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entryPointOutput = makeInternalVariable("@entryPointOutput", function.getType());
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@ -827,6 +842,7 @@ void HlslParseContext::remapEntrypointIO(TFunction& function)
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entryPointOutput->getWritableType().getQualifier().layoutLocation = outCount;
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outCount += intermediate.computeTypeLocationSize(function.getType());
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}
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remapBuiltInType(function.getWritableType());
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}
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// parameters are actually shader-scoped inputs and outputs (in or out)
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@ -844,6 +860,7 @@ void HlslParseContext::remapEntrypointIO(TFunction& function)
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outCount += intermediate.computeTypeLocationSize(*function[i].type);
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}
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}
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remapBuiltInType(*function[i].type);
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}
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}
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@ -2423,13 +2440,11 @@ void HlslParseContext::handleSemantic(TSourceLoc loc, TType& type, const TString
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type.getQualifier().builtIn = EbvFragDepth;
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//TODO, these need to get refined to be more specific
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else if( semanticUpperCase == "SV_DEPTHGREATEREQUAL") {
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type.getQualifier().builtIn = EbvFragDepth;
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warn(loc, "depth mode unimplemented", "SV_DEPTHGREATEREQUAL", "");
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} else if( semanticUpperCase == "SV_DEPTHLESSEQUAL") {
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type.getQualifier().builtIn = EbvFragDepth;
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warn(loc, "depth mode unimplemented", "SV_DEPTHLESSEQUAL", "");
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} else if( semanticUpperCase == "SV_STENCILREF")
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else if( semanticUpperCase == "SV_DEPTHGREATEREQUAL")
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type.getQualifier().builtIn = EbvFragDepthGreater;
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else if( semanticUpperCase == "SV_DEPTHLESSEQUAL")
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type.getQualifier().builtIn = EbvFragDepthLesser;
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else if( semanticUpperCase == "SV_STENCILREF")
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error(loc, "unimplemented", "SV_STENCILREF", "");
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else if( semanticUpperCase == "SV_COVERAGE")
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error(loc, "unimplemented", "SV_COVERAGE", "");
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