Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.

NB: *Use* of this infrastructure is so far only skeletal.

Fixed a few typos and minor issues along the way.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2012-12-13 00:05:26 +00:00
parent 5d3e2e35b6
commit 9fd55bd338
31 changed files with 1662 additions and 706 deletions

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5
Test/run.bat Normal file
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.\StandAlone.exe -i sample.vert > sample.vert.newout
diff sample.vert.out sample.vert.newout
.\StandAlone.exe -i sample.frag > sample.frag.newout
diff sample.frag.out sample.frag.newout

1
Test/runlist.bat Normal file
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@ -0,0 +1 @@
for /F "tokens=*" %%f in (testlist) do .\StandAlone.exe -i %%f

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@ -36,5 +36,5 @@ varying vec3 color;
void main()
{
gl_FragColor = vec4(color, 1.0);
gl_FragColor = vec4(color, 1.0f);
}

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@ -6,7 +6,7 @@
0:39 move second child to first child (4-component vector of float)
0:39 'gl_FragColor' (FragColor 4-component vector of float)
0:39 Construct vec4 (4-component vector of float)
0:39 'color' (varying 3-component vector of float)
0:39 'color' (varying in 3-component vector of float)
0:39 1.000000 (const float)
#### END COMPILER 0 INFO LOG ####

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@ -4,7 +4,7 @@
0:37 Function Parameters:
0:39 Sequence
0:39 move second child to first child (3-component vector of float)
0:39 'color' (varying 3-component vector of float)
0:39 'color' (varying out 3-component vector of float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)
0:39 1.000000 (const float)

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Test/specExamples.frag Normal file
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#version 430
#extension GL_3DL_array_objects : enable
int a = 0xffffffff; // 32 bits, a gets the value -1
//int b = 0xffffffffU; // ERROR: can't convert uint to int
uint c = 0xffffffff; // 32 bits, c gets the value 0xFFFFFFFF
//uint d = 0xffffffffU; // 32 bits, d gets the value 0xFFFFFFFF
int e = -1; // the literal is “1”, then negation is performed,
// and the resulting non-literal 32-bit signed
// bit pattern of 0xFFFFFFFF is assigned, giving e
// the value of -1.
//uint f = -1u; // the literal is “1u”, then negation is performed,
// and the resulting non-literal 32-bit unsigned
// bit pattern of 0xFFFFFFFF is assigned, giving f
// the value of 0xFFFFFFFF.
int g = 3000000000; // a signed decimal literal taking 32 bits,
// setting the sign bit, g gets -1294967296
int h = 0xA0000000; // okay, 32-bit signed hexadecimal
//int i = 5000000000; // ERROR: needs more than 32 bits
//int j = 0xFFFFFFFFF; // ERROR: needs more that 32 bits
int k = 0x80000000; // k gets -2147483648 == 0x80000000
int l = 2147483648; // l gets -2147483648 (the literal set the sign bit)
float fa, fb = 1.5; // single-precision floating-point
//double fc, fd = 2.0LF; // double-precision floating-point
vec2 texcoord1, texcoord2;
vec3 position;
vec4 myRGBA;
ivec2 textureLookup;
bvec3 less;
mat2 mat2D;
mat3 optMatrix;
mat4 view, projection;
mat4x4 view; // an alternate way of declaring a mat4
mat3x2 m; // a matrix with 3 columns and 2 rows
dmat4 highPrecisionMVP;
dmat2x4 dm;
struct light {
float intensity;
vec3 position;
} lightVar;
struct S { float f; };
struct T {
//S; // Error: anonymous structures disallowed
//struct { ... }; // Error: embedded structures disallowed
S s; // Okay: nested structures with name are allowed
};
float frequencies[3];
uniform vec4 lightPosition[4];
light lights[];
const int numLights = 2;
light lights[numLights];
in vec3 normal;
centroid in vec2 TexCoord;
invariant centroid in vec4 Color;
noperspective in float temperature;
flat in vec3 myColor;
noperspective centroid in vec2 myTexCoord;
uniform vec4 lightPosition;
uniform vec3 color = vec3(0.7, 0.7, 0.2); // value assigned at link time
in Material {
smooth in vec4 Color1; // legal, input inside in block
smooth vec4 Color2; // legal, 'in' inherited from 'in Material'
vec2 TexCoord; // legal, TexCoord is an input
uniform float Atten; // illegal, mismatched storage qualifier
};
in Light {
vec4 LightPos;
vec3 LightColor;
};
in ColoredTexture {
vec4 Color;
vec2 TexCoord;
} Material; // instance name
vec3 Color; // different Color than Material.Color
in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
// All the following are allowed redeclaration that change behavior
layout(origin_upper_left) in vec4 gl_FragCoord;
layout(pixel_center_integer) in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
layout(early_fragment_tests) in;
// compute shader:
layout (local_size_x = 32, local_size_y = 32) in;
layout (local_size_x = 8) in;
layout(location = 3) out vec4 color;
layout(location = 3, index = 1) out vec4 factor;
layout(location = 2) out vec4 colors[3];
layout (depth_greater) out float gl_FragDepth;
// redeclaration that changes nothing is allowed
out float gl_FragDepth;
// assume it may be modified in any way
layout (depth_any) out float gl_FragDepth;
// assume it may be modified such that its value will only increase
layout (depth_greater) out float gl_FragDepth;
// assume it may be modified such that its value will only decrease
layout (depth_less) out float gl_FragDepth;
// assume it will not be modified
layout (depth_unchanged) out float gl_FragDepth;
in vec4 gl_Color; // predeclared by the fragment language
flat in vec4 gl_Color; // redeclared by user to be flat
float[5] foo(float[5])
{
return float[5](3.4, 4.2, 5.0, 5.2, 1.1);
}
precision highp float;
precision highp int;
precision mediump int;
precision highp float;
void main()
{
{
float a[5] = float[5](3.4, 4.2, 5.0, 5.2, 1.1);
}
{
float a[5] = float[](3.4, 4.2, 5.0, 5.2, 1.1); // same thing
}
{
vec4 a[3][2]; // size-3 array of size-2 array of vec4
vec4[2] a1[3]; // size-3 array of size-2 array of vec4
vec4[3][2] a2; // size-3 array of size-2 array of vec4
vec4 b[2] = vec4[2](vec4(0.0), vec4(0.1));
vec4[3][2] a3 = vec4[3][2](b, b, b); // constructor
void foo(vec4[3][2]); // prototype with unnamed parameter
vec4 a4[3][2] = {vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)) };
}
{
float a[5];
{
float b[] = a; // b is explicitly size 5
}
{
float b[5] = a; // means the same thing
}
{
float b[] = float[](1,2,3,4,5); // also explicitly sizes to 5
}
a.length(); // returns 5
}
{
vec4 a[3][2];
a.length(); // this is 3
a[x].length(); // this is 2
}
// for an array b containing a member array a:
b[++x].a.length(); // b is never dereferenced, but “++x” is evaluated
// for an array s of a shader storage object containing a member array a:
s[x].a.length(); // s is dereferenced; x needs to be a valid index
//
//All of the following declarations result in a compile-time error.
//float a[2] = { 3.4, 4.2, 5.0 }; // illegal
//vec2 b = { 1.0, 2.0, 3.0 }; // illegal
//mat3x3 c = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal
//mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
//struct {
// float a;
// int b;
//} e = { 1.2, 2, 3 }; // illegal
struct {
float a;
int b;
} e = { 1.2, 2 }; // legal, all types match
struct {
float a;
int b;
} e = { 1, 3 }; // legal, first initializer is converted
//All of the following declarations result in a compile-time error.
//int a = true; // illegal
//vec4 b[2] = { vec4(0.0), 1.0 }; // illegal
//mat4x2 c = { vec3(0.0), vec3(1.0) }; // illegal
//struct S1 {
// vec4 a;
// vec4 b;
//};
//struct {
// float s;
// float t;
//} d[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal
{
float a[] = float[](3.4, 4.2, 5.0, 5.2, 1.1);
float b[] = { 3.4, 4.2, 5.0, 5.2, 1.1 };
float c[] = a; // c is explicitly size 5
float d[5] = b; // means the same thing
}
{
const vec3 zAxis = vec3 (0.0, 0.0, 1.0);
const float ceiling = a + b; // a and b not necessarily constants
}
{
in vec4 position;
in vec3 normal;
in vec2 texCoord[4];
}
{
lowp float color;
out mediump vec2 P;
lowp ivec2 foo(lowp mat3);
highp mat4 m;
}
}

196
Test/specExamples.vert Normal file
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#version 110
#extension GL_3DL_array_objects : enable
out Vertex {
vec4 Position; // API transform/feedback will use “Vertex.Position”
vec2 Texture;
} Coords; // shader will use “Coords.Position”
out Vertex2 {
vec4 Color; // API will use “Color”
};
uniform Transform { // API uses “Transform[2]” to refer to instance 2
mat4 ModelViewMatrix;
mat4 ModelViewProjectionMatrix;
vec4 a[]; // array will get implicitly sized
float Deformation;
} transforms[4];
layout(location = 3) in vec4 normal;
layout(location = 6) in vec4 colors[3];
layout(location = 9) in mat4 transforms[2];
layout(location = 3) struct S {
vec3 a;
mat2 b;
vec4 c[2];
} s;
layout(triangles, invocations = 6) in;
layout(lines) in; // legal for Color2, input size is 2, matching Color2
layout(triangle_strip, max_vertices = 60) out; // order does not matter
layout(max_vertices = 60) out; // redeclaration okay
layout(triangle_strip) out; // redeclaration okay
//layout(points) out; // error, contradicts triangle_strip
//layout(max_vertices = 30) out; // error, contradicts 60
layout(stream = 1) out;
layout(stream=1) out; // default is now stream 1
out vec4 var1; // var1 gets default stream (1)
layout(stream=2) out Block1 { // "Block1" belongs to stream 2
layout(stream=2) vec4 var2; // redundant block member stream decl
layout(stream=3) vec2 var3; // ILLEGAL (must match block stream)
vec3 var4; // belongs to stream 2
};
layout(stream=0) out; // default is now stream 0
out vec4 var5; // var5 gets default stream (0)
out Block2 { // "Block2" gets default stream (0)
vec4 var6;
};
layout(stream=3) out vec4 var7; // var7 belongs to stream 3
layout(shared, column_major) uniform;
layout(shared, column_major) buffer;
layout(row_major, column_major)
layout(shared, row_major) uniform; // default is now shared and row_major
layout(std140) uniform Transform { // layout of this block is std140
mat4 M1; // row_major
layout(column_major) mat4 M2; // column major
mat3 N1; // row_major
};
layout(column_major) uniform T3 { // shared and column_major
mat4 M3; // column_major
layout(row_major) mat4 m4; // row major
mat3 N2; // column_major
};
// in one compilation unit...
layout(binding=3) uniform sampler2D s; // s bound to unit 3
// in another compilation unit...
uniform sampler2D s; // okay, s still bound at 3
// in another compilation unit...
//layout(binding=4) uniform sampler2D s; // ERROR: contradictory bindings
layout (binding = 2, offset = 4) uniform atomic_uint a;
layout (binding = 2) uniform atomic_uint bar;
layout (binding = 2, offset = 4) uniform atomic_uint;
layout (binding = 2) uniform atomic_uint bar; // offset is 4
layout (offset = 8) uniform atomic_uint bar; // error, no default binding
layout (binding=3, offset=4) uniform atomic_uint a2; // offset = 4
layout (binding=2) uniform atomic_uint b2; // offset = 0
layout (binding=3) uniform atomic_uint c2; // offset = 8
layout (binding=2) uniform atomic_uint d2; // offset = 4
//layout (offset=4) // error, must include binding
layout (binding=1, offset=0) a; // okay
layout (binding=2, offset=0) b; // okay
//layout (binding=1, offset=0) c; // error, offsets must not be shared
// // between a and c
//layout (binding=1, offset=2) d; // error, overlaps offset 0 of a
flat in vec4 gl_FrontColor; // input to geometry shader, no “gl_in[]”
flat out vec4 gl_FrontColor; // output from geometry shader
invariant gl_Position; // make existing gl_Position be invariant
out vec3 Color;
invariant Color; // make existing Color be invariant
invariant centroid out vec3 Color4;
precise out vec4 position;
out vec3 Color5;
precise Color5; // make existing Color be precise
in vec4 a, b, c, d;
precise out vec4 v;
coherent buffer Block {
readonly vec4 member1;
vec4 member2;
};
buffer Block {
coherent readonly vec4 member1;
coherent vec4 member2;
};
shared vec4 shv;
vec4 funcA(restrict image2D a) { }
vec4 funcB(image2D a) { }
layout(rgba32f) uniform image2D img1;
layout(rgba32f) coherent uniform image2D img2;
float func(float e, float f, float g, float h)
{
return (e*f) + (g*h); // no constraint on order or
// operator consistency
}
float func2(float e, float f, float g, float h)
{
precise float result = (e*f) + (g*h); // ensures same precision for
// the two multiplies
return result;
}
float func3(float i, float j, precise out float k)
{
k = i * i + j; // precise, due to <k> declaration
}
void main()
{
vec3 r = vec3(a * b); // precise, used to compute v.xyz
vec3 s = vec3(c * d); // precise, used to compute v.xyz
v.xyz = r + s; // precise
v.w = (a.w * b.w) + (c.w * d.w); // precise
v.x = func(a.x, b.x, c.x, d.x); // values computed in func()
// are NOT precise
v.x = func2(a.x, b.x, c.x, d.x); // precise!
func3(a.x * b.x, c.x * d.x, v.x); // precise!
funcA(img1); // OK, adding "restrict" is allowed
funcB(img2); // illegal, stripping "coherent" is not
{
struct light {
float intensity;
vec3 position;
};
light lightVar = light(3.0, vec3(1.0, 2.0, 3.0));
}
{
const float c[3] = float[3](5.0, 7.2, 1.1);
const float d[3] = float[](5.0, 7.2, 1.1);
float g;
float a[5] = float[5](g, 1, g, 2.3, g);
float b[3];
b = float[3](g, g + 1.0, g + 2.0);
}
{
vec4 b[2] = { vec4(1.0), vec4(1.0) };
vec4[3][2](b, b, b); // constructor
vec4[][2](b, b, b); // constructor, valid, size deduced
vec4[3][](b, b, b); // compile-time error, invalid type constructed
}
}

45
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@ -0,0 +1,45 @@
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of LunarG Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#version 300 es
in vec3 color;
out vec4 foo;
uniform sampler2DRect bar;
void main()
{
foo = vec4(color, 142.0f);
discard;
}

43
Test/versionsClean.vert Normal file
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@ -0,0 +1,43 @@
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of LunarG Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#version 420 compatibility
attribute vec3 color;
uniform sampler2DRect foo;
void main()
{
gl_Position = vec4(color, 142.0f);
}

46
Test/versionsErrors.frag Normal file
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@ -0,0 +1,46 @@
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of LunarG Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#version 110 es
#extension GL_ARB_texture_rectangle : disable
attribute vec3 color;
uniform sampler2DRect foo;
void main()
{
gl_FragColor = vec4(color, 142.0f);
discard;
}

46
Test/versionsErrors.vert Normal file
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@ -0,0 +1,46 @@
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of LunarG Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#version 420 core
#extension GL_ARB_texture_rectangle : enable
attribute vec3 color;
uniform sampler2DRect foo;
void main()
{
gl_Position = vec4(color, 142.0f);
discard;
}

16
Todo.txt Normal file
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@ -0,0 +1,16 @@
Minor "to do" items are identified in the source code with "TODO..." comments.
Major items to do:
* Use the new versioning infrastructure to identify all errors specific to
- profile
- extension
- version
- stage
* Add semantics for all new grammar (1.2 through 4.3)
* Replace the preprocessor with a better one.
* Verify/fix thread safety of the parse context.

View File

@ -1,436 +0,0 @@
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234
glslang.vcxproj.filters Normal file
View File

@ -0,0 +1,234 @@
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View File

@ -739,8 +739,8 @@ bool TParseContext::arrayQualifierErrorCheck(int line, TPublicType type)
return true;
}
if (type.qualifier == EvqConst && extensionErrorCheck(line, "GL_3DL_array_objects"))
return true;
if (type.qualifier == EvqConst)
profileRequires(line, ENoProfile, 120, "GL_3DL_array_objects", "const array");
return false;
}
@ -948,20 +948,6 @@ bool TParseContext::paramErrorCheck(int line, TQualifier qualifier, TType* type)
}
}
bool TParseContext::extensionErrorCheck(int line, const char* extension)
{
if (extensionBehavior[extension] == EBhWarn) {
infoSink.info.message(EPrefixWarning, ("extension " + TString(extension) + " is being used").c_str(), line);
return false;
}
if (extensionBehavior[extension] == EBhDisable) {
error(line, "extension", extension, "is disabled");
return true;
}
return false;
}
/////////////////////////////////////////////////////////////////////////////////
//
// Non-Errors.
@ -1448,7 +1434,7 @@ void TParseContext::initializeExtensionBehavior()
// example code: extensionBehavior["test"] = EBhDisable; // where "test" is the name of
// supported extension
//
extensionBehavior["GL_ARB_texture_rectangle"] = EBhRequire;
extensionBehavior["GL_ARB_texture_rectangle"] = EBhDisable;
extensionBehavior["GL_3DL_array_objects"] = EBhDisable;
}
@ -1457,7 +1443,7 @@ OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
bool InitializeParseContextIndex()
{
if (GlobalParseContextIndex != OS_INVALID_TLS_INDEX) {
assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
assert(0 && "InitializeParseContextIndex(): Parse Context already initialised");
return false;
}
@ -1467,7 +1453,7 @@ bool InitializeParseContextIndex()
GlobalParseContextIndex = OS_AllocTLSIndex();
if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
assert(0 && "InitializeParseContextIndex(): Parse Context already initialised");
return false;
}
@ -1477,13 +1463,13 @@ bool InitializeParseContextIndex()
bool InitializeGlobalParseContext()
{
if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitializeGlobalParseContext(): Parse Context index not initalised");
assert(0 && "InitializeGlobalParseContext(): Parse Context index not initialized");
return false;
}
TThreadParseContext *lpParseContext = static_cast<TThreadParseContext *>(OS_GetTLSValue(GlobalParseContextIndex));
if (lpParseContext != 0) {
assert(0 && "InitializeParseContextIndex(): Parse Context already initalised");
assert(0 && "InitializeParseContextIndex(): Parse Context already initialized");
return false;
}
@ -1513,7 +1499,7 @@ TParseContextPointer& GetGlobalParseContext()
bool FreeParseContext()
{
if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "FreeParseContext(): Parse Context index not initalised");
assert(0 && "FreeParseContext(): Parse Context index not initialized");
return false;
}
@ -1529,7 +1515,7 @@ bool FreeParseContextIndex()
OS_TLSIndex tlsiIndex = GlobalParseContextIndex;
if (GlobalParseContextIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "FreeParseContextIndex(): Parse Context index not initalised");
assert(0 && "FreeParseContextIndex(): Parse Context index not initialized");
return false;
}

View File

@ -2,6 +2,8 @@
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Copyright (C) 2012 LunarG, Inc.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
@ -34,6 +36,7 @@
#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_
#include "Versions.h"
#include "../Include/ShHandle.h"
#include "SymbolTable.h"
#include "localintermediate.h"
@ -67,8 +70,9 @@ struct TParseContext {
TParseContext(TSymbolTable& symt, TIntermediate& interm, EShLanguage L, TInfoSink& is) :
intermediate(interm), symbolTable(symt), infoSink(is), language(L), treeRoot(0),
recoveredFromError(false), numErrors(0), lexAfterType(false), loopNestingLevel(0),
switchNestingLevel(0),
inTypeParen(false), contextPragma(true, false) { }
switchNestingLevel(0), inTypeParen(false),
version(110), profile(ENoProfile), futureCompatibility(false),
contextPragma(true, false) { }
TIntermediate& intermediate; // to hold and build a parse tree
TSymbolTable& symbolTable; // symbol table that goes with the language currently being parsed
TInfoSink& infoSink;
@ -82,7 +86,16 @@ struct TParseContext {
bool inTypeParen; // true if in parentheses, looking only for an identifier
const TType* currentFunctionType; // the return type of the function that's currently being parsed
bool functionReturnsValue; // true if a non-void function has a return
TMap<TString, TBehavior> extensionBehavior;
int version; // the declared version in the shader (110 by default)
EProfile profile; // the declared profile in the shader (core by default)
bool futureCompatibility; // true if requesting errors for future compatibility (false by default)
TMap<TString, TBehavior> extensionBehavior; // for each extension string, what it's current enablement is
struct TPragma contextPragma;
TString HashErrMsg;
bool AfterEOF;
void initializeExtensionBehavior();
void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
@ -117,7 +130,6 @@ struct TParseContext {
bool nonInitConstErrorCheck(int line, TString& identifier, TPublicType& type);
bool nonInitErrorCheck(int line, TString& identifier, TPublicType& type);
bool paramErrorCheck(int line, TQualifier qualifier, TType* type);
bool extensionErrorCheck(int line, const char*);
const TFunction* findFunction(int line, TFunction* pfnCall, bool *builtIn = 0);
bool executeInitializer(TSourceLoc line, TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable = 0);
@ -131,9 +143,12 @@ struct TParseContext {
TIntermTyped* addConstArrayNode(int index, TIntermTyped* node, TSourceLoc line);
TIntermTyped* addConstStruct(TString& , TIntermTyped*, TSourceLoc);
bool arraySetMaxSize(TIntermSymbol*, TType*, int, bool, TSourceLoc);
struct TPragma contextPragma;
TString HashErrMsg;
bool AfterEOF;
void requireProfile(int line, EProfileMask profileMask, const char *featureDesc);
void requireStage(int line, EShLanguageMask languageMask, const char *featureDesc);
void profileRequires(int line, EProfile callingProfile, int minVersion, int numExtensions, const char* extensions[], const char *featureDesc);
void profileRequires(int line, EProfile callingProfile, int minVersion, const char* extension, const char *featureDesc);
void checkDeprecated(int line, EProfile callingProfile, int depVersion, const char *featureDesc);
void requireNotRemoved(int line, EProfile callingProfile, int removedVersion, const char *featureDesc);
};
int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&);

View File

@ -282,6 +282,8 @@ int ShCompile(
GenerateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage());
// TODO: this is happening *after* initialization, which already parsed some things... what parse context was that?
// what extensions did it have?
TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink);
parseContext.initializeExtensionBehavior();

View File

@ -0,0 +1,161 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
//
// Help manage multiple profiles, versions, extensions etc.
//
// These don't return error codes, as the presumption is parsing
// will always continue as if the feature were present, and there
// is no error recovery needed to enable that.
//
#include "ParseHelper.h"
char* StageName[EShLangCount] = {
"vertex",
"tessellation control",
"tessellation evaluation",
"geometry",
"fragment"
};
char* ProfileName[EProfileCount] = {
"none",
"core",
"compatibility",
"es"
};
//
// If only some profiles support a feature, use requireProfile() to specify
// which subset allows the feature. If the current profile is not present,
// give an error message.
//
void TParseContext::requireProfile(int line, EProfileMask profileMask, const char *featureDesc)
{
if (((1 << profile) & profileMask) == 0) {
error(line, "not supported with this profile:", featureDesc, ProfileName[profile]);
recover();
}
}
//
// If only some stages support a feature, use requireStage() to specify
// which subset allows the feature. If the current stage is not present,
// give an error message.
//
void TParseContext::requireStage(int line, EShLanguageMask languageMask, const char *featureDesc)
{
if (((1 << language) & languageMask) == 0) {
error(line, "not supported in this stage:", featureDesc, StageName[language]);
recover();
}
}
//
// Within a profile, if a feature requires a version level or extension, use
// ProfileRequires(). This only checks if the current profile matches
// the passed-in profile.
//
// one that takes multiple extensions
void TParseContext::profileRequires(int line, EProfile callingProfile, int minVersion, int numExtensions, const char* extensions[], const char *featureDesc)
{
if (profile == callingProfile) {
bool okay = false;
if (version >= minVersion)
okay = true;
for (int i = 0; i < numExtensions; ++i) {
TBehavior behavior = extensionBehavior[extensions[i]];
switch (behavior) {
case EBhWarn:
infoSink.info.message(EPrefixWarning, ("extension " + TString(extensions[i]) + " is being used for " + featureDesc).c_str(), line);
// fall through
case EBhRequire:
case EBhEnable:
okay = true;
break;
}
}
if (! okay) {
error(line, "not supported for this version or the enabled extensions", featureDesc, "");
recover();
}
}
}
// one that takes a single extension
void TParseContext::profileRequires(int line, EProfile callingProfile, int minVersion, const char* extension, const char *featureDesc)
{
profileRequires(line, callingProfile, minVersion, 1, &extension, featureDesc);
}
//
// Within a profile, see if a feature is deprecated and error or warn based on whether
// a future compatibility context is being use.
//
void TParseContext::checkDeprecated(int line, EProfile callingProfile, int depVersion, const char *featureDesc)
{
if (profile == callingProfile) {
if (version >= depVersion) {
if (futureCompatibility) {
error(line, "deprecated, may be removed in future release", featureDesc, "");
recover();
} else {
infoSink.info.message(EPrefixWarning, (TString(featureDesc) + " being used, but may be removed in future release").c_str(), line);
}
}
}
}
//
// Within a profile, see if a feature has now been removed and if so, give an error.
// The version argument is the first version no longer having the feature.
//
void TParseContext::requireNotRemoved(int line, EProfile callingProfile, int removedVersion, const char *featureDesc)
{
if (profile == callingProfile) {
if (version >= removedVersion) {
const int maxSize = 60;
char buf[maxSize];
sprintf_s(buf, maxSize, "%s profile; removed in version %d", ProfileName[profile], removedVersion);
error(line, "no longer supported in", featureDesc, buf);
recover();
}
}
}

View File

@ -0,0 +1,59 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Copyright (C) 2012 LunarG, Inc.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _VERSIONS_INCLUDED_
#define _VERSIONS_INCLUDED_
//
// Help manage multiple profiles, versions, extensions etc.
//
typedef enum {
ENoProfile, // only for desktop, before profiles showed up
ECoreProfile,
ECompatibilityProfile,
EEsProfile,
EProfileCount,
} EProfile;
typedef enum {
ENoProfileMask = (1 << ENoProfile),
ECoreProfileMask = (1 << ECoreProfile),
ECompatibilityProfileMask = (1 << ECompatibilityProfile),
EEsProfileMask = (1 << EEsProfile)
} EProfileMask;
#endif // _VERSIONS_INCLUDED_

View File

@ -3,6 +3,8 @@
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Copyright (C) 2012 LunarG, Inc.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
@ -568,7 +570,7 @@ void CPPShInfoLogMsg(const char *msg)
void CPPErrorToInfoLog(char *msg)
{
((TParseContext *)cpp->pC)->error(yylineno,"syntax error", "",msg,"");
((TParseContext *)cpp->pC)->error(yylineno, "CPP error:", "",msg,"");
GlobalParseContext->recover();
}
@ -708,6 +710,48 @@ void ResetTString(void)
((TParseContext *)cpp->pC)->HashErrMsg = "";
}
void SetVersion(int version)
{
((TParseContext *)cpp->pC)->version = version;
}
const int FirstProfileVersion = 150;
// Important assumption: SetVersion() is called before SetProfile(), and is always called
// if there is a version, sending in a ENoProfile if there is no profile given.
void SetProfile(EProfile profile)
{
int version = ((TParseContext *)cpp->pC)->version;
if (profile == ENoProfile) {
if (version == 100 || version == 300) {
CPPErrorToInfoLog("versions 100 and 300 require specifying the es profile");
((TParseContext *)cpp->pC)->profile = ENoProfile;
} else if (version >= FirstProfileVersion)
((TParseContext *)cpp->pC)->profile = ECoreProfile;
else
((TParseContext *)cpp->pC)->profile = ENoProfile;
} else {
// a profile was provided...
if (version == 100 || version == 300) {
if (profile != EEsProfile)
CPPErrorToInfoLog("versions 100 and 300 only support the es profile");
((TParseContext *)cpp->pC)->profile = EEsProfile;
} else {
if (profile == EEsProfile) {
CPPErrorToInfoLog("only versions 100 and 300 support the es profile");
if (version >= FirstProfileVersion)
((TParseContext *)cpp->pC)->profile = ECoreProfile;
else
((TParseContext *)cpp->pC)->profile = ENoProfile;
} else {
// typical desktop case... e.g., "#version 410 core"
((TParseContext *)cpp->pC)->profile = profile;
}
}
}
}
TBehavior GetBehavior(const char* behavior)
{
if (!strcmp("require", behavior))

View File

@ -2,6 +2,8 @@
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Copyright (C) 2012 LunarG, Inc.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
@ -70,20 +72,6 @@ Jutta Degener, 1995
extern void yyerror(char*);
#endif
#define VERTEX_ONLY(S, L) { \
if (parseContext.language != EShLangVertex) { \
parseContext.error(L, " supported in vertex shaders only ", S, "", ""); \
parseContext.recover(); \
} \
}
#define FRAG_ONLY(S, L) { \
if (parseContext.language != EShLangFragment) { \
parseContext.error(L, " supported in fragment shaders only ", S, "", "");\
parseContext.recover(); \
} \
}
%}
%union {
struct {
@ -384,12 +372,8 @@ postfix_expression
// TODO: if next token is not "(", then this is an error
if (*$3.string == "length") {
if (parseContext.extensionErrorCheck($3.line, "GL_3DL_array_objects")) {
parseContext.recover();
$$ = $1;
} else {
$$ = parseContext.intermediate.addMethod($1, TType(EbtInt), $3.string, $2.line);
}
parseContext.profileRequires($3.line, ENoProfile, 120, "GL_3DL_array_objects", ".length");
$$ = parseContext.intermediate.addMethod($1, TType(EbtInt), $3.string, $2.line);
} else {
parseContext.error($3.line, "only the length method is supported for array", $3.string->c_str(), "");
parseContext.recover();
@ -695,10 +679,7 @@ function_identifier
$$.intermNode = 0;
if ($1.array) {
if (parseContext.extensionErrorCheck($1.line, "GL_3DL_array_objects")) {
parseContext.recover();
$1.setArray(false);
}
parseContext.profileRequires($1.line, ENoProfile, 120, "GL_3DL_array_objects", "array");
}
if ($1.userDef) {
@ -966,8 +947,8 @@ equality_expression
constUnion *unionArray = new constUnion[1];
unionArray->setBConst(false);
$$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
} else if (($1->isArray() || $3->isArray()) && parseContext.extensionErrorCheck($2.line, "GL_3DL_array_objects"))
parseContext.recover();
} else if (($1->isArray() || $3->isArray()))
parseContext.profileRequires($2.line, ENoProfile, 120, "GL_3DL_array_objects", "==");
}
| equality_expression NE_OP relational_expression {
$$ = parseContext.intermediate.addBinaryMath(EOpNotEqual, $1, $3, $2.line, parseContext.symbolTable);
@ -977,8 +958,8 @@ equality_expression
constUnion *unionArray = new constUnion[1];
unionArray->setBConst(false);
$$ = parseContext.intermediate.addConstantUnion(unionArray, TType(EbtBool, EvqConst), $2.line);
} else if (($1->isArray() || $3->isArray()) && parseContext.extensionErrorCheck($2.line, "GL_3DL_array_objects"))
parseContext.recover();
} else if (($1->isArray() || $3->isArray()))
parseContext.profileRequires($2.line, ENoProfile, 120, "GL_3DL_array_objects", "!=");
}
;
@ -1088,8 +1069,8 @@ assignment_expression
parseContext.assignError($2.line, "assign", $1->getCompleteString(), $3->getCompleteString());
parseContext.recover();
$$ = $1;
} else if (($1->isArray() || $3->isArray()) && parseContext.extensionErrorCheck($2.line, "GL_3DL_array_objects"))
parseContext.recover();
} else if (($1->isArray() || $3->isArray()))
parseContext.profileRequires($2.line, ENoProfile, 120, "GL_3DL_array_objects", "=");
}
;
@ -1394,22 +1375,20 @@ init_declarator_list
parseContext.recover();
}
if (parseContext.extensionErrorCheck($$.line, "GL_3DL_array_objects"))
parseContext.profileRequires($5.line, ENoProfile, 120, "GL_3DL_array_objects", "initializer");
TIntermNode* intermNode;
if (!parseContext.executeInitializer($3.line, *$3.string, $1.type, $6, intermNode, variable)) {
//
// build the intermediate representation
//
if (intermNode)
$$.intermAggregate = parseContext.intermediate.growAggregate($1.intermNode, intermNode, $5.line);
else
$$.intermAggregate = $1.intermAggregate;
} else {
parseContext.recover();
else {
TIntermNode* intermNode;
if (!parseContext.executeInitializer($3.line, *$3.string, $1.type, $6, intermNode, variable)) {
//
// build the intermediate representation
//
if (intermNode)
$$.intermAggregate = parseContext.intermediate.growAggregate($1.intermNode, intermNode, $5.line);
else
$$.intermAggregate = $1.intermAggregate;
} else {
parseContext.recover();
$$.intermAggregate = 0;
}
$$.intermAggregate = 0;
}
}
| init_declarator_list COMMA IDENTIFIER EQUAL initializer {
@ -1492,22 +1471,20 @@ single_declaration
parseContext.recover();
}
if (parseContext.extensionErrorCheck($$.line, "GL_3DL_array_objects"))
parseContext.recover();
else {
TIntermNode* intermNode;
if (!parseContext.executeInitializer($2.line, *$2.string, $1, $5, intermNode, variable)) {
//
// Build intermediate representation
//
if (intermNode)
$$.intermAggregate = parseContext.intermediate.makeAggregate(intermNode, $4.line);
else
$$.intermAggregate = 0;
} else {
parseContext.recover();
parseContext.profileRequires($4.line, ENoProfile, 120, "GL_3DL_array_objects", "initializer");
TIntermNode* intermNode;
if (!parseContext.executeInitializer($2.line, *$2.string, $1, $5, intermNode, variable)) {
//
// Build intermediate representation
//
if (intermNode)
$$.intermAggregate = parseContext.intermediate.makeAggregate(intermNode, $4.line);
else
$$.intermAggregate = 0;
}
} else {
parseContext.recover();
$$.intermAggregate = 0;
}
}
| fully_specified_type IDENTIFIER EQUAL initializer {
@ -1538,17 +1515,13 @@ fully_specified_type
$$ = $1;
if ($1.array) {
if (parseContext.extensionErrorCheck($1.line, "GL_3DL_array_objects")) {
parseContext.recover();
$1.setArray(false);
}
parseContext.profileRequires($1.line, ENoProfile, 120, "GL_3DL_array_objects", "array");
}
}
| type_qualifier type_specifier {
if ($2.array && parseContext.extensionErrorCheck($2.line, "GL_3DL_array_objects")) {
parseContext.recover();
$2.setArray(false);
}
if ($2.array)
parseContext.profileRequires($1.line, ENoProfile, 120, "GL_3DL_array_objects", "array");
if ($2.array && parseContext.arrayQualifierErrorCheck($2.line, $1)) {
parseContext.recover();
$2.setArray(false);
@ -1661,12 +1634,15 @@ storage_qualifier
$$.setBasic(EbtVoid, EvqConst, $1.line);
}
| ATTRIBUTE {
VERTEX_ONLY("attribute", $1.line);
//parseContext.requireProfile($1.line, (EProfileMask)(ENoProfileMask | ECompatibilityProfileMask), "attribute");
parseContext.requireStage($1.line, EShLangVertexMask, "attribute");
parseContext.requireNotRemoved($1.line, ECoreProfile, 420, "attribute");
if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "attribute"))
parseContext.recover();
$$.setBasic(EbtVoid, EvqAttribute, $1.line);
}
| VARYING {
parseContext.requireNotRemoved($1.line, ECoreProfile, 420, "varying");
if (parseContext.globalErrorCheck($1.line, parseContext.symbolTable.atGlobalLevel(), "varying"))
parseContext.recover();
if (parseContext.language == EShLangVertex)
@ -2162,29 +2138,25 @@ type_specifier_nonarray
$$.setBasic(EbtSampler2DShadow, qual, $1.line);
}
| SAMPLER2DRECT {
if (parseContext.extensionErrorCheck($1.line, "GL_ARB_texture_rectangle"))
parseContext.recover();
parseContext.profileRequires($1.line, ENoProfile, 140, "GL_ARB_texture_rectangle", "rectangle texture");
TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerRect, qual, $1.line);
}
| SAMPLER2DRECTSHADOW {
if (parseContext.extensionErrorCheck($1.line, "GL_ARB_texture_rectangle"))
parseContext.recover();
parseContext.profileRequires($1.line, ECoreProfile, 140, "GL_ARB_texture_rectangle", "rectangle texture");
TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerRectShadow, qual, $1.line);
}
| ISAMPLER2DRECT {
if (parseContext.extensionErrorCheck($1.line, "GL_ARB_texture_rectangle"))
parseContext.recover();
parseContext.profileRequires($1.line, ECoreProfile, 140, "GL_ARB_texture_rectangle", "rectangle texture");
TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerRect, qual, $1.line);
}
| USAMPLER2DRECT {
if (parseContext.extensionErrorCheck($1.line, "GL_ARB_texture_rectangle"))
parseContext.recover();
parseContext.profileRequires($1.line, ECoreProfile, 140, "GL_ARB_texture_rectangle", "rectangle texture");
TQualifier qual = parseContext.symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerRect, qual, $1.line);
@ -2760,7 +2732,7 @@ jump_statement
}
}
| DISCARD SEMICOLON {
FRAG_ONLY("discard", $1.line);
parseContext.requireStage($1.line, EShLangFragmentMask, "discard");
$$ = parseContext.intermediate.addBranch(EOpKill, $1.line);
}
;

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@ -127,10 +127,6 @@ struct CPPStruct_Rec {
int PaArgc; // count of strings in the array
char** PaArgv; // our array of strings to parse
unsigned int tokensBeforeEOF : 1;
// Declared version of the shader
int version;
int profileAtom;
};
#endif // !defined(__COMPILE_H)

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@ -685,18 +685,22 @@ static int CPPversion(yystypepp * yylvalpp)
yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
cpp->version = yylvalpp->sc_int;
SetVersion(yylvalpp->sc_int);
token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);
if (token == '\n'){
if (token == '\n') {
SetProfile(ENoProfile);
return token;
}
else{
cpp->profileAtom = yylvalpp->sc_ident;
if (cpp->profileAtom != coreAtom &&
cpp->profileAtom != compatibilityAtom &&
cpp->profileAtom != esAtom)
else {
if (yylvalpp->sc_ident == coreAtom)
SetProfile(ECoreProfile);
else if (yylvalpp->sc_ident == compatibilityAtom)
SetProfile(ECompatibilityProfile);
else if (yylvalpp->sc_ident == esAtom)
SetProfile(EEsProfile);
else
CPPErrorToInfoLog("#version profile name");
token = cpp->currentInput->scan(cpp->currentInput, yylvalpp);

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@ -83,6 +83,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "parser.h"
#include "tokens.h"
#include "Versions.h"
int InitCPP(void);
int FinalCPP(void);
@ -113,6 +114,8 @@ void SetStringNumber(int); // Set string number.
int GetLineNumber(void); // Get the current String Number.
int GetStringNumber(void); // Get the current String Number.
const char* GetStrfromTStr(void); // Convert TString to String.
void SetVersion(int);
void SetProfile(EProfile);
void updateExtensionBehavior(const char* extName, const char* behavior);
int FreeCPP(void);

View File

@ -132,8 +132,6 @@ int ResetPreprocessor(void)
cpp->elsedepth[cpp->elsetracker]=0;
cpp->elsetracker=0;
cpp->tokensBeforeEOF = 0;
cpp->version = 110;
cpp->profileAtom = 0;
return 1;
}

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@ -71,10 +71,23 @@ SH_IMPORT_EXPORT int __fastcall ShFinalize();
//
typedef enum {
EShLangVertex,
EShLangTessControl,
EShLangTessEvaluation,
EShLangGeometry,
EShLangFragment,
EShLangCount,
} EShLanguage;
typedef enum {
EShLangVertexMask = (1 << EShLangVertex),
EShLangTessControlMask = (1 << EShLangTessControl),
EShLangTessEvaluationMask = (1 << EShLangTessEvaluation),
EShLangGeometryMask = (1 << EShLangGeometry),
EShLangFragmentMask = (1 << EShLangFragment),
} EShLanguageMask;
extern char* StageName[EShLangCount];
//
// Types of output the linker will create.
//