From a0010e27baebaffc8db896103c0993392c662fbe Mon Sep 17 00:00:00 2001 From: Ben Clayton Date: Tue, 14 Jul 2020 18:34:45 +0100 Subject: [PATCH] Deprecate InitializeDll functions These were only used for TThreadPool, which now uses `thread_local`. --- OGLCompilersDLL/InitializeDll.cpp | 128 ------------------------------ OGLCompilersDLL/InitializeDll.h | 8 +- 2 files changed, 4 insertions(+), 132 deletions(-) diff --git a/OGLCompilersDLL/InitializeDll.cpp b/OGLCompilersDLL/InitializeDll.cpp index 9d81f5787..ab3762e01 100644 --- a/OGLCompilersDLL/InitializeDll.cpp +++ b/OGLCompilersDLL/InitializeDll.cpp @@ -32,134 +32,6 @@ // POSSIBILITY OF SUCH DAMAGE. // -#define SH_EXPORTING - -#include - -#include "InitializeDll.h" -#include "../glslang/Include/InitializeGlobals.h" -#include "../glslang/Public/ShaderLang.h" -#include "../glslang/Include/PoolAlloc.h" - namespace glslang { -OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX; - -// Per-process initialization. -// Needs to be called at least once before parsing, etc. is done. -// Will also do thread initialization for the calling thread; other -// threads will need to do that explicitly. -bool InitProcess() -{ - glslang::GetGlobalLock(); - - if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) { - // - // Function is re-entrant. - // - - glslang::ReleaseGlobalLock(); - return true; - } - - ThreadInitializeIndex = OS_AllocTLSIndex(); - - if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { - assert(0 && "InitProcess(): Failed to allocate TLS area for init flag"); - - glslang::ReleaseGlobalLock(); - return false; - } - - if (! InitializePoolIndex()) { - assert(0 && "InitProcess(): Failed to initialize global pool"); - - glslang::ReleaseGlobalLock(); - return false; - } - - if (! InitThread()) { - assert(0 && "InitProcess(): Failed to initialize thread"); - - glslang::ReleaseGlobalLock(); - return false; - } - - glslang::ReleaseGlobalLock(); - return true; -} - -// Per-thread scoped initialization. -// Must be called at least once by each new thread sharing the -// symbol tables, etc., needed to parse. -bool InitThread() -{ - // - // This function is re-entrant - // - if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { - assert(0 && "InitThread(): Process hasn't been initalised."); - return false; - } - - if (OS_GetTLSValue(ThreadInitializeIndex) != nullptr) - return true; - - if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) { - assert(0 && "InitThread(): Unable to set init flag."); - return false; - } - - glslang::SetThreadPoolAllocator(nullptr); - - return true; -} - -// Not necessary to call this: InitThread() is reentrant, and the need -// to do per thread tear down has been removed. -// -// This is kept, with memory management removed, to satisfy any exiting -// calls to it that rely on it. -bool DetachThread() -{ - bool success = true; - - if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) - return true; - - // - // Function is re-entrant and this thread may not have been initialized. - // - if (OS_GetTLSValue(ThreadInitializeIndex) != nullptr) { - if (!OS_SetTLSValue(ThreadInitializeIndex, nullptr)) { - assert(0 && "DetachThread(): Unable to clear init flag."); - success = false; - } - } - - return success; -} - -// Not necessary to call this: InitProcess() is reentrant. -// -// This is kept, with memory management removed, to satisfy any exiting -// calls to it that rely on it. -// -// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for -// process-scoped memory tear down. -bool DetachProcess() -{ - bool success = true; - - if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) - return true; - - success = DetachThread(); - - OS_FreeTLSIndex(ThreadInitializeIndex); - ThreadInitializeIndex = OS_INVALID_TLS_INDEX; - - return success; -} - } // end namespace glslang diff --git a/OGLCompilersDLL/InitializeDll.h b/OGLCompilersDLL/InitializeDll.h index 661cee4d2..b18e2ab3c 100644 --- a/OGLCompilersDLL/InitializeDll.h +++ b/OGLCompilersDLL/InitializeDll.h @@ -38,10 +38,10 @@ namespace glslang { -bool InitProcess(); -bool InitThread(); -bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it -bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it +inline bool InitProcess() { return true; } // DEPRECATED +inline bool InitThread() { return true; } // DEPRECATED +inline bool DetachThread() { return true; } // DEPRECATED +inline bool DetachProcess() { return true; } // DEPRECATED } // end namespace glslang