HLSL: Remove recent change to put locations on SV_TARGET*.

This put locations on members of structures, which is not allowed
in either AST or SPIR-V.

This was caught by asserts in the debug build.
This commit is contained in:
John Kessenich 2016-08-29 16:49:39 -06:00
parent 510d83b384
commit a05d8b5604
56 changed files with 712 additions and 764 deletions

View File

@ -2,7 +2,7 @@ hlsl.calculatelod.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -296,15 +296,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -369,7 +369,6 @@ gl_FragCoord origin is upper left
Decorate 93(g_tTexcdf4a) DescriptorSet 0
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 0 Location 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0

View File

@ -14,7 +14,7 @@ ERROR: 9 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -135,8 +135,8 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -146,15 +146,15 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -176,7 +176,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -297,8 +297,8 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -308,15 +308,15 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -2,7 +2,7 @@ hlsl.constructexpr.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@ -25,8 +25,8 @@ gl_FragCoord origin is upper left
0:? 11.000000
0:? 12.000000
0:15 move second child to first child (temp 4-component vector of float)
0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:15 color: direct index for structure (temp 4-component vector of float)
0:15 'ps_output' (temp structure{temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@ -35,9 +35,9 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:16 Sequence
0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:16 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Branch: Return
0:? Linker Objects
@ -48,7 +48,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:4 Function Parameters:
0:? Sequence
0:6 Constant:
@ -71,8 +71,8 @@ gl_FragCoord origin is upper left
0:? 11.000000
0:? 12.000000
0:15 move second child to first child (temp 4-component vector of float)
0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:15 color: direct index for structure (temp 4-component vector of float)
0:15 'ps_output' (temp structure{temp 4-component vector of float color})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
@ -81,9 +81,9 @@ gl_FragCoord origin is upper left
0:15 1.000000
0:15 1.000000
0:16 Sequence
0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:16 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Branch: Return
0:? Linker Objects
@ -101,7 +101,6 @@ gl_FragCoord origin is upper left
MemberName 22(PS_OUTPUT) 0 "color"
Name 24 "ps_output"
Name 31 "@entryPointOutput"
MemberDecorate 22(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1

View File

@ -2,7 +2,7 @@ hlsl.gather.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
@ -75,8 +75,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -86,15 +86,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -116,7 +116,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
@ -189,8 +189,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -200,15 +200,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -265,7 +265,6 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTexcdf4a) DescriptorSet 0
Decorate 70(g_tTexcdi4a) DescriptorSet 0
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
@ -69,8 +69,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Color: direct index for structure (temp 4-component vector of float)
0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@ -80,15 +80,15 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -114,7 +114,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
@ -181,8 +181,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Color: direct index for structure (temp 4-component vector of float)
0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@ -192,15 +192,15 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -264,7 +264,6 @@ gl_FragCoord origin is upper left
Decorate 59(g_tTexcdf4) DescriptorSet 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_sSamp2d) DescriptorSet 0
Decorate 106(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.gather.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@ -45,8 +45,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -56,15 +56,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -89,7 +89,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -207,7 +207,6 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 0 Location 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 76(g_tTex1df4a) DescriptorSet 0
Decorate 76(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
@ -48,8 +48,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Color: direct index for structure (temp 4-component vector of float)
0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@ -59,15 +59,15 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -86,7 +86,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Color: direct index for structure (temp 4-component vector of float)
0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -195,7 +195,6 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 0 Location 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 77(g_tTex1df4a) DescriptorSet 0
Decorate 77(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.gatherRGBA.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@ -246,8 +246,8 @@ gl_FragCoord origin is upper left
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -257,15 +257,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -291,7 +291,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
@ -535,8 +535,8 @@ gl_FragCoord origin is upper left
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -546,15 +546,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -637,7 +637,6 @@ gl_FragCoord origin is upper left
Decorate 112(g_tTexcdf4a) DescriptorSet 0
Decorate 124(g_tTexcdi4a) DescriptorSet 0
Decorate 134(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 195(PS_OUTPUT) 0 Location 0
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 207(g_sSamp2d) DescriptorSet 0
Decorate 210(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.gatherRGBA.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:78 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
@ -246,8 +246,8 @@ gl_FragCoord origin is upper left
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child (temp 4-component vector of float)
0:73 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Color: direct index for structure (temp 4-component vector of float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
@ -257,15 +257,15 @@ gl_FragCoord origin is upper left
0:73 1.000000
0:74 move second child to first child (temp float)
0:74 Depth: direct index for structure (temp float FragDepth)
0:74 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -295,7 +295,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:78 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
@ -539,8 +539,8 @@ gl_FragCoord origin is upper left
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child (temp 4-component vector of float)
0:73 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Color: direct index for structure (temp 4-component vector of float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
@ -550,15 +550,15 @@ gl_FragCoord origin is upper left
0:73 1.000000
0:74 move second child to first child (temp float)
0:74 Depth: direct index for structure (temp float FragDepth)
0:74 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Sequence
0:76 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:76 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -648,7 +648,6 @@ gl_FragCoord origin is upper left
Decorate 112(g_tTexcdf4) DescriptorSet 0
Decorate 125(g_tTexcdi4) DescriptorSet 0
Decorate 135(g_tTexcdu4) DescriptorSet 0
MemberDecorate 196(PS_OUTPUT) 0 Location 0
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 208(g_sSamp2d) DescriptorSet 0
Decorate 211(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.gatherRGBA.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:117 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
@ -318,8 +318,8 @@ gl_FragCoord origin is upper left
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child (temp 4-component vector of float)
0:112 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:112 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Color: direct index for structure (temp 4-component vector of float)
0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
@ -329,15 +329,15 @@ gl_FragCoord origin is upper left
0:112 1.000000
0:113 move second child to first child (temp float)
0:113 Depth: direct index for structure (temp float FragDepth)
0:113 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
0:115 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -371,7 +371,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:117 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:117 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
@ -687,8 +687,8 @@ gl_FragCoord origin is upper left
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child (temp 4-component vector of float)
0:112 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:112 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Color: direct index for structure (temp 4-component vector of float)
0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
@ -698,15 +698,15 @@ gl_FragCoord origin is upper left
0:112 1.000000
0:113 move second child to first child (temp float)
0:113 Depth: direct index for structure (temp float FragDepth)
0:113 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Sequence
0:115 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:115 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -802,7 +802,6 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 50(g_tTex2du4) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 0 Location 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
@ -318,8 +318,8 @@ gl_FragCoord origin is upper left
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Color: direct index for structure (temp 4-component vector of float)
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@ -329,15 +329,15 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -367,7 +367,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:111 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:111 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
@ -683,8 +683,8 @@ gl_FragCoord origin is upper left
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child (temp 4-component vector of float)
0:106 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:106 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Color: direct index for structure (temp 4-component vector of float)
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@ -694,15 +694,15 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:107 move second child to first child (temp float)
0:107 Depth: direct index for structure (temp float FragDepth)
0:107 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Sequence
0:109 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:109 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -791,7 +791,6 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4a) DescriptorSet 0
Decorate 50(g_tTex2du4a) DescriptorSet 0
MemberDecorate 258(PS_OUTPUT) 0 Location 0
MemberDecorate 258(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 270(g_sSamp2d) DescriptorSet 0
Decorate 273(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.getdimensions.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:281 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
@ -1044,8 +1044,8 @@ gl_FragCoord origin is upper left
0:164 imageQuerySamples (temp uint)
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
0:276 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:276 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Color: direct index for structure (temp 4-component vector of float)
0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
@ -1055,15 +1055,15 @@ gl_FragCoord origin is upper left
0:276 1.000000
0:277 move second child to first child (temp float)
0:277 Depth: direct index for structure (temp float FragDepth)
0:277 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
0:279 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -1102,7 +1102,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:281 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:281 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Function Parameters:
0:? Sequence
0:65 Sequence
@ -2144,8 +2144,8 @@ gl_FragCoord origin is upper left
0:164 imageQuerySamples (temp uint)
0:164 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:276 move second child to first child (temp 4-component vector of float)
0:276 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:276 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Color: direct index for structure (temp 4-component vector of float)
0:276 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:276 Constant:
0:276 0 (const int)
0:276 Constant:
@ -2155,15 +2155,15 @@ gl_FragCoord origin is upper left
0:276 1.000000
0:277 move second child to first child (temp float)
0:277 Depth: direct index for structure (temp float FragDepth)
0:277 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:277 Constant:
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Sequence
0:279 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -2324,7 +2324,6 @@ gl_FragCoord origin is upper left
Decorate 482(g_tTex2dmsf4a) DescriptorSet 0
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 0 Location 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 539(g_sSamp) DescriptorSet 0
Decorate 539(g_sSamp) Binding 0

View File

@ -7,7 +7,7 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
@ -27,8 +27,8 @@ ERROR: node is still EOpNull!
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
0:19 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
@ -38,15 +38,15 @@ ERROR: node is still EOpNull!
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float FragDepth)
0:20 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -60,7 +60,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:13 Function Parameters:
0:? Sequence
0:16 Sequence
@ -80,8 +80,8 @@ ERROR: node is still EOpNull!
0:17 Constant:
0:17 2 (const int)
0:19 move second child to first child (temp 4-component vector of float)
0:19 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
@ -91,15 +91,15 @@ ERROR: node is still EOpNull!
0:19 1.000000
0:20 move second child to first child (temp float)
0:20 Depth: direct index for structure (temp float FragDepth)
0:20 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Sequence
0:22 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -29,13 +29,13 @@ gl_FragCoord origin is upper left
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:33 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)
0:30 move second child to first child (temp 4-component vector of float)
0:30 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:30 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
@ -44,9 +44,9 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:31 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
@ -84,13 +84,13 @@ gl_FragCoord origin is upper left
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:33 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)
0:30 move second child to first child (temp 4-component vector of float)
0:30 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:30 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (temp structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
@ -99,9 +99,9 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:31 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
@ -130,7 +130,6 @@ gl_FragCoord origin is upper left
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
Name 43 "@entryPointOutput"
MemberDecorate 34(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32

View File

@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
@ -36,8 +36,8 @@ gl_FragCoord origin is upper left
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@ -48,7 +48,7 @@ gl_FragCoord origin is upper left
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
@ -56,9 +56,9 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:11 'x' (in float)
0:11 Constant:
0:11 -1.000000
0:26 Function Definition: main(vf4; (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:15 Function Parameters:
0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? Sequence
@ -103,8 +103,8 @@ gl_FragCoord origin is upper left
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:21 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float FragDepth)
0:22 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
@ -123,9 +123,9 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Branch: Return
0:? Linker Objects
@ -155,7 +155,6 @@ gl_FragCoord origin is upper left
Name 33 "psout"
Name 45 "inpos"
Name 53 "@entryPointOutput"
MemberDecorate 31(PS_OUTPUT) 0 Location 0
MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 45(inpos) NoPerspective
Decorate 45(inpos) BuiltIn FragCoord

View File

@ -2,7 +2,7 @@ hlsl.load.2dms.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:57 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
@ -72,8 +72,8 @@ gl_FragCoord origin is upper left
0:49 3 (const int)
0:49 'o2' (uniform 2-component vector of int)
0:51 move second child to first child (temp 4-component vector of float)
0:51 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
@ -83,15 +83,15 @@ gl_FragCoord origin is upper left
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float FragDepth)
0:52 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -117,7 +117,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:57 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
@ -187,8 +187,8 @@ gl_FragCoord origin is upper left
0:49 3 (const int)
0:49 'o2' (uniform 2-component vector of int)
0:51 move second child to first child (temp 4-component vector of float)
0:51 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Color: direct index for structure (temp 4-component vector of float)
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
@ -198,15 +198,15 @@ gl_FragCoord origin is upper left
0:51 1.000000
0:52 move second child to first child (temp float)
0:52 Depth: direct index for structure (temp float FragDepth)
0:52 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -263,7 +263,6 @@ gl_FragCoord origin is upper left
Decorate 49(g_tTex2dmsf4a) DescriptorSet 0
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 0 Location 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 97(g_sSamp) DescriptorSet 0
Decorate 97(g_sSamp) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.load.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -101,15 +101,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -150,7 +150,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:72 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -238,8 +238,8 @@ gl_FragCoord origin is upper left
0:59 Constant:
0:59 3 (const int)
0:67 move second child to first child (temp 4-component vector of float)
0:67 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:67 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Color: direct index for structure (temp 4-component vector of float)
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -249,15 +249,15 @@ gl_FragCoord origin is upper left
0:67 1.000000
0:68 move second child to first child (temp float)
0:68 Depth: direct index for structure (temp float FragDepth)
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Sequence
0:70 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -344,7 +344,6 @@ gl_FragCoord origin is upper left
Decorate 47(g_tTex2df4a) DescriptorSet 0
Decorate 59(g_tTex2di4a) DescriptorSet 0
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 0 Location 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 92(g_sSamp) DescriptorSet 0
Decorate 92(g_sSamp) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.load.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -183,7 +183,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -304,8 +304,8 @@ gl_FragCoord origin is upper left
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -315,15 +315,15 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -414,7 +414,6 @@ gl_FragCoord origin is upper left
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 0 Location 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 123(g_sSamp) DescriptorSet 0
Decorate 123(g_sSamp) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -24,8 +24,8 @@ gl_FragCoord origin is upper left
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@ -35,15 +35,15 @@ gl_FragCoord origin is upper left
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@ -66,7 +66,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:39 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
@ -88,8 +88,8 @@ gl_FragCoord origin is upper left
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 'c1' (uniform int)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@ -99,15 +99,15 @@ gl_FragCoord origin is upper left
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float FragDepth)
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
@ -157,7 +157,6 @@ gl_FragCoord origin is upper left
Decorate 13(g_tTexbf4) DescriptorSet 0
Decorate 27(g_tTexbi4) DescriptorSet 0
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 0 Location 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 58(g_tTexbf4_test) DescriptorSet 0
Decorate 58(g_tTexbf4_test) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.load.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -192,7 +192,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:77 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:77 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
@ -322,8 +322,8 @@ gl_FragCoord origin is upper left
0:64 3 (const int)
0:64 'o3' (uniform 3-component vector of int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:72 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -333,15 +333,15 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:75 Sequence
0:75 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -433,7 +433,6 @@ gl_FragCoord origin is upper left
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 0 Location 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 135(g_sSamp) DescriptorSet 0
Decorate 135(g_sSamp) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.load.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:59 3 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:65 move second child to first child (temp 4-component vector of float)
0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 Constant:
@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
0:65 1.000000
0:66 move second child to first child (temp float)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -156,7 +156,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:70 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
@ -250,8 +250,8 @@ gl_FragCoord origin is upper left
0:59 3 (const int)
0:59 'o2' (uniform 2-component vector of int)
0:65 move second child to first child (temp 4-component vector of float)
0:65 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Color: direct index for structure (temp 4-component vector of float)
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Constant:
0:65 0 (const int)
0:65 Constant:
@ -261,15 +261,15 @@ gl_FragCoord origin is upper left
0:65 1.000000
0:66 move second child to first child (temp float)
0:66 Depth: direct index for structure (temp float FragDepth)
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Constant:
0:66 1.000000
0:68 Sequence
0:68 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -357,7 +357,6 @@ gl_FragCoord origin is upper left
Decorate 51(g_tTex2df4a) DescriptorSet 0
Decorate 66(g_tTex2di4a) DescriptorSet 0
Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 0 Location 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp) DescriptorSet 0
Decorate 101(g_sSamp) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
@ -51,17 +51,17 @@ gl_FragCoord origin is upper left
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
@ -72,7 +72,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
@ -121,17 +121,17 @@ gl_FragCoord origin is upper left
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
@ -158,7 +158,6 @@ gl_FragCoord origin is upper left
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "@entryPointOutput"
MemberDecorate 30(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -2,7 +2,7 @@ hlsl.pp.line.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
@ -11,8 +11,8 @@ gl_FragCoord origin is upper left
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@ -26,15 +26,15 @@ gl_FragCoord origin is upper left
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Branch: Return
0:? Linker Objects
@ -45,7 +45,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
@ -54,8 +54,8 @@ gl_FragCoord origin is upper left
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
@ -69,15 +69,15 @@ gl_FragCoord origin is upper left
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float FragDepth)
0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Branch: Return
0:? Linker Objects
@ -97,7 +97,6 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
Name 27 "@entryPointOutput"
MemberDecorate 12(PS_OUTPUT) 0 Location 0
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2

View File

@ -6,12 +6,12 @@ gl_FragCoord origin is upper left
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:11 color: direct index for structure (noContraction temp 4-component vector of float)
0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@ -20,9 +20,9 @@ gl_FragCoord origin is upper left
0:11 1.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
@ -38,12 +38,12 @@ gl_FragCoord origin is upper left
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
0:11 color: direct index for structure (layout(location=0 ) noContraction temp 4-component vector of float)
0:11 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:11 color: direct index for structure (noContraction temp 4-component vector of float)
0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@ -52,9 +52,9 @@ gl_FragCoord origin is upper left
0:11 1.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:12 'ps_output' (temp structure{layout(location=0 ) noContraction temp 4-component vector of float color})
0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
@ -77,7 +77,6 @@ gl_FragCoord origin is upper left
Name 18 "ps_output"
Name 26 "@entryPointOutput"
Name 30 "precisefloat"
MemberDecorate 16(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 'f3' (uniform 3-component vector of float)
0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
@ -491,15 +491,15 @@ gl_FragCoord origin is upper left
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:199 Color: direct index for structure (temp 4-component vector of float)
0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
@ -755,7 +755,7 @@ gl_FragCoord origin is upper left
0:49 Branch: Return with expression
0:49 Convert float to double (temp 3-component vector of double)
0:49 'f3' (uniform 3-component vector of float)
0:202 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:52 Function Parameters:
0:? Sequence
0:54 Sequence
@ -1009,15 +1009,15 @@ gl_FragCoord origin is upper left
0:196 Convert int to float (temp float)
0:196 'c2' (temp int)
0:199 move second child to first child (temp 4-component vector of float)
0:199 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:199 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:199 Color: direct index for structure (temp 4-component vector of float)
0:199 'psout' (temp structure{temp 4-component vector of float Color})
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:200 Sequence
0:200 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
0:200 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:200 'psout' (temp structure{temp 4-component vector of float Color})
0:200 Branch: Return
0:? Linker Objects
0:? 'i3' (uniform 3-component vector of int)
@ -1129,7 +1129,6 @@ gl_FragCoord origin is upper left
MemberName 471(PS_OUTPUT) 0 "Color"
Name 473 "psout"
Name 477 "@entryPointOutput"
MemberDecorate 471(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -2,7 +2,7 @@ hlsl.sample.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -105,8 +105,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -116,15 +116,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -146,7 +146,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -249,8 +249,8 @@ gl_FragCoord origin is upper left
0:? 0.900000
0:? 1.000000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -260,15 +260,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -332,7 +332,6 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 0 Location 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1

View File

@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
@ -215,8 +215,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Color: direct index for structure (temp 4-component vector of float)
0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
@ -226,15 +226,15 @@ gl_FragCoord origin is upper left
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -261,7 +261,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
@ -472,8 +472,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:86 move second child to first child (temp 4-component vector of float)
0:86 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:86 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Color: direct index for structure (temp 4-component vector of float)
0:86 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:86 Constant:
0:86 0 (const int)
0:86 Constant:
@ -483,15 +483,15 @@ gl_FragCoord origin is upper left
0:86 1.000000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Sequence
0:89 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:89 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -584,7 +584,6 @@ gl_FragCoord origin is upper left
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 0 Location 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 183(g_sSamp2d) DescriptorSet 0
Decorate 184(g_sSamp2D_b) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.sample.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -167,7 +167,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -288,8 +288,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -299,15 +299,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -376,7 +376,6 @@ gl_FragCoord origin is upper left
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -84,8 +84,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -95,15 +95,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -122,7 +122,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -204,8 +204,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -215,15 +215,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -274,7 +274,6 @@ gl_FragCoord origin is upper left
Decorate 59(g_tTex2df4) DescriptorSet 0
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplebias.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -296,15 +296,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -368,7 +368,6 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 0 Location 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplebias.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -164,15 +164,15 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -197,7 +197,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -359,15 +359,15 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -442,7 +442,6 @@ gl_FragCoord origin is upper left
Decorate 119(g_tTexcdf4) DescriptorSet 0
Decorate 128(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
MemberDecorate 143(PS_OUTPUT) 0 Location 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplebias.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -141,8 +141,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -152,15 +152,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -185,7 +185,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -324,8 +324,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -335,15 +335,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -412,7 +412,6 @@ gl_FragCoord origin is upper left
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -134,7 +134,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -228,8 +228,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -239,15 +239,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -298,7 +298,6 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -184,7 +184,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -314,8 +314,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@ -325,15 +325,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -418,7 +418,6 @@ gl_FragCoord origin is upper left
Decorate 96(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 0 Location 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 145(g_tTex1df4) DescriptorSet 0
Decorate 145(g_tTex1df4) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmp.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -175,7 +175,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -296,8 +296,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.750000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@ -307,15 +307,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -401,7 +401,6 @@ gl_FragCoord origin is upper left
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 105(g_tTexcdi4) DescriptorSet 0
Decorate 117(g_tTexcdu4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 0 Location 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 143(g_tTex3df4) DescriptorSet 0
Decorate 146(g_tTex3di4) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmp.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -148,7 +148,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -242,8 +242,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
@ -253,15 +253,15 @@ gl_FragCoord origin is upper left
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -341,7 +341,6 @@ gl_FragCoord origin is upper left
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 70(g_tTex2di4) DescriptorSet 0
Decorate 82(g_tTex2du4) DescriptorSet 0
MemberDecorate 92(PS_OUTPUT) 0 Location 0
MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 108(g_tTex3df4) DescriptorSet 0
Decorate 111(g_tTex3di4) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -102,8 +102,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@ -113,15 +113,15 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -154,7 +154,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@ -265,15 +265,15 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -352,7 +352,6 @@ gl_FragCoord origin is upper left
Decorate 58(g_tTex2df4a) DescriptorSet 0
Decorate 76(g_tTex2di4a) DescriptorSet 0
Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 0 Location 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 114(g_tTex1df4) DescriptorSet 0
Decorate 114(g_tTex1df4) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -150,8 +150,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@ -161,15 +161,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -202,7 +202,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:61 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -350,8 +350,8 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:56 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
@ -361,15 +361,15 @@ gl_FragCoord origin is upper left
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -454,7 +454,6 @@ gl_FragCoord origin is upper left
Decorate 97(g_tTexcdf4a) DescriptorSet 0
Decorate 111(g_tTexcdi4a) DescriptorSet 0
Decorate 122(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 130(PS_OUTPUT) 0 Location 0
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 146(g_tTex1df4) DescriptorSet 0
Decorate 146(g_tTex1df4) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -141,8 +141,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@ -152,15 +152,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -193,7 +193,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -332,8 +332,8 @@ gl_FragCoord origin is upper left
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:57 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@ -343,15 +343,15 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:60 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -437,7 +437,6 @@ gl_FragCoord origin is upper left
Decorate 91(g_tTexcdf4) DescriptorSet 0
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 0 Location 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex3df4) DescriptorSet 0
Decorate 147(g_tTex3di4) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -108,8 +108,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
@ -119,15 +119,15 @@ gl_FragCoord origin is upper left
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -160,7 +160,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -266,8 +266,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:62 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
@ -277,15 +277,15 @@ gl_FragCoord origin is upper left
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Sequence
0:65 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:65 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -365,7 +365,6 @@ gl_FragCoord origin is upper left
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 0 Location 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 109(g_tTex3df4) DescriptorSet 0
Decorate 112(g_tTex3di4) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -114,8 +114,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@ -125,15 +125,15 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -166,7 +166,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:68 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
@ -278,8 +278,8 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:63 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@ -289,15 +289,15 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float FragDepth)
0:64 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Sequence
0:66 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -376,7 +376,6 @@ gl_FragCoord origin is upper left
Decorate 59(g_tTex2df4a) DescriptorSet 0
Decorate 77(g_tTex2di4a) DescriptorSet 0
Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 0 Location 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 115(g_tTex1df4) DescriptorSet 0
Decorate 115(g_tTex1df4) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.samplegrad.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -159,8 +159,8 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -170,15 +170,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -200,7 +200,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -357,8 +357,8 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -368,15 +368,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -440,7 +440,6 @@ gl_FragCoord origin is upper left
Decorate 85(g_tTexcdf4) DescriptorSet 0
Decorate 98(g_tTexcdi4) DescriptorSet 0
Decorate 107(g_tTexcdu4) DescriptorSet 0
MemberDecorate 113(PS_OUTPUT) 0 Location 0
MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 127(g_tTex1df4a) DescriptorSet 0
Decorate 127(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplegrad.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -207,8 +207,8 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -218,15 +218,15 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -251,7 +251,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:52 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -456,8 +456,8 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -467,15 +467,15 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float FragDepth)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Sequence
0:50 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -550,7 +550,6 @@ gl_FragCoord origin is upper left
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(PS_OUTPUT) 0 Location 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 162(g_tTex1df4a) DescriptorSet 0
Decorate 162(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplegrad.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -177,8 +177,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -188,15 +188,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -221,7 +221,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -396,8 +396,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -407,15 +407,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -484,7 +484,6 @@ gl_FragCoord origin is upper left
Decorate 95(g_tTex3df4) DescriptorSet 0
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 121(g_tTex3du4) DescriptorSet 0
MemberDecorate 132(PS_OUTPUT) 0 Location 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -114,8 +114,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:35 move second child to first child (temp 4-component vector of float)
0:35 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Color: direct index for structure (temp 4-component vector of float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
@ -125,15 +125,15 @@ gl_FragCoord origin is upper left
0:35 1.000000
0:36 move second child to first child (temp float)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -155,7 +155,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:40 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -267,8 +267,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:35 move second child to first child (temp 4-component vector of float)
0:35 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Color: direct index for structure (temp 4-component vector of float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
@ -278,15 +278,15 @@ gl_FragCoord origin is upper left
0:35 1.000000
0:36 move second child to first child (temp float)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -344,7 +344,6 @@ gl_FragCoord origin is upper left
Decorate 55(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 0 Location 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 98(g_tTex1df4a) DescriptorSet 0
Decorate 98(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplelevel.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -123,8 +123,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -134,15 +134,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -164,7 +164,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:44 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:39 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@ -296,15 +296,15 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -368,7 +368,6 @@ gl_FragCoord origin is upper left
Decorate 91(g_tTexcdf4a) DescriptorSet 0
Decorate 101(g_tTexcdi4a) DescriptorSet 0
Decorate 111(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 121(PS_OUTPUT) 0 Location 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 134(g_tTex1df4) DescriptorSet 0
Decorate 134(g_tTex1df4) Binding 0

View File

@ -2,7 +2,7 @@ hlsl.samplelevel.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
@ -164,15 +164,15 @@ gl_FragCoord origin is upper left
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
0:51 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -198,7 +198,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
@ -349,8 +349,8 @@ gl_FragCoord origin is upper left
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
@ -360,15 +360,15 @@ gl_FragCoord origin is upper left
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Sequence
0:51 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:51 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -445,7 +445,6 @@ gl_FragCoord origin is upper left
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(PS_OUTPUT) 0 Location 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 158(g_sSamp2d) DescriptorSet 0
Decorate 159(g_tTex1df4a) DescriptorSet 0

View File

@ -2,7 +2,7 @@ hlsl.samplelevel.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -141,8 +141,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -152,15 +152,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -185,7 +185,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
@ -324,8 +324,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@ -335,15 +335,15 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float FragDepth)
0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -412,7 +412,6 @@ gl_FragCoord origin is upper left
Decorate 93(g_tTex3df4) DescriptorSet 0
Decorate 106(g_tTex3di4) DescriptorSet 0
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 0 Location 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 140(g_tTex1df4a) DescriptorSet 0
Decorate 140(g_tTex1df4a) Binding 1

View File

@ -2,7 +2,7 @@ hlsl.samplelevel.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -107,15 +107,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -134,7 +134,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@ -228,8 +228,8 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@ -239,15 +239,15 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -298,7 +298,6 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 0 Location 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 106(g_tTex1df4a) DescriptorSet 0
Decorate 106(g_tTex1df4a) Binding 1

View File

@ -6,12 +6,12 @@ gl_FragCoord origin is upper left
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters:
0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
@ -20,9 +20,9 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:17 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
@ -37,12 +37,12 @@ gl_FragCoord origin is upper left
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (global void)
0:8 Function Parameters:
0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
@ -51,9 +51,9 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
0:17 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
@ -73,7 +73,6 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
Name 22 "@entryPointOutput"
MemberDecorate 12(PS_OUTPUT) 0 Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32

View File

@ -2,12 +2,12 @@ hlsl.stringtoken.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:18 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
@ -16,9 +16,9 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 1.000000
0:19 Sequence
0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
@ -31,12 +31,12 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color})
0:21 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:18 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
@ -45,9 +45,9 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 1.000000
0:19 Sequence
0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color})
0:19 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color})
0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
@ -69,7 +69,6 @@ gl_FragCoord origin is upper left
Name 19 "@entryPointOutput"
Name 24 "TestTexture"
Name 26 "TestUF"
MemberDecorate 8(PS_OUTPUT) 0 Location 0
Decorate 24(TestTexture) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2

View File

@ -30,7 +30,6 @@ Linked fragment stage:
Decorate 3789 DescriptorSet 0
Decorate 3805 DescriptorSet 0
Decorate 3869 DescriptorSet 0
MemberDecorate 1032 0 Location 0
MemberDecorate 1032 1 BuiltIn FragDepth
8: TypeVoid
1282: TypeFunction 8

View File

@ -78,7 +78,6 @@ Linked fragment stage:
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 0 Location 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 182(g_sSamp2d) DescriptorSet 0
Decorate 183(g_sSamp2D_b) DescriptorSet 0

View File

@ -30,7 +30,6 @@ Linked fragment stage:
Decorate 147 DescriptorSet 0
Decorate 156 DescriptorSet 0
Decorate 165 DescriptorSet 0
MemberDecorate 171 0 Location 0
MemberDecorate 171 1 BuiltIn FragDepth
Decorate 182 DescriptorSet 0
Decorate 183 DescriptorSet 0

View File

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1452"
#define GLSLANG_REVISION "Overload400-PrecQual.1453"
#define GLSLANG_DATE "29-Aug-2016"

View File

@ -2343,31 +2343,31 @@ void HlslParseContext::handleSemantic(TSourceLoc loc, TType& type, const TString
//Targets are defined 0-7
else if (semanticUpperCase == "SV_TARGET") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 0;
//type.getQualifier().layoutLocation = 0;
} else if (semanticUpperCase == "SV_TARGET0") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 0;
//type.getQualifier().layoutLocation = 0;
} else if (semanticUpperCase == "SV_TARGET1") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 1;
//type.getQualifier().layoutLocation = 1;
} else if (semanticUpperCase == "SV_TARGET2") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 2;
//type.getQualifier().layoutLocation = 2;
} else if (semanticUpperCase == "SV_TARGET3") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 3;
//type.getQualifier().layoutLocation = 3;
} else if (semanticUpperCase == "SV_TARGET4") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 4;
//type.getQualifier().layoutLocation = 4;
} else if (semanticUpperCase == "SV_TARGET5") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 5;
//type.getQualifier().layoutLocation = 5;
} else if (semanticUpperCase == "SV_TARGET6") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 6;
//type.getQualifier().layoutLocation = 6;
} else if (semanticUpperCase == "SV_TARGET7") {
type.getQualifier().builtIn = EbvNone;
type.getQualifier().layoutLocation = 7;
//type.getQualifier().layoutLocation = 7;
} else if (semanticUpperCase == "SV_SAMPLEINDEX")
type.getQualifier().builtIn = EbvSampleId;
else if (semanticUpperCase == "SV_RENDERTARGETARRAYINDEX")