mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
Fix release build, it was missing the custom build steps.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20845 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -226,17 +226,13 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
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SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
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SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
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cd %(RootDir)%(Directory)
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cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp
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%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp;%(RootDir)%(Directory)glslang_tab.cpp.h</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on %(FullPath)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
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SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
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SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
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cd %(RootDir)%(Directory)
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cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
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%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
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if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
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rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
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</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
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</CustomBuild>
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</CustomBuild>
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</ItemGroup>
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</ItemGroup>
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@ -249,6 +245,12 @@ rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
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</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
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</CustomBuild>
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</CustomBuild>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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