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https://github.com/KhronosGroup/glslang
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Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23470 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -36,7 +36,7 @@ out badout { // ERROR
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float f;
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};
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layout (location = 10) out vec4 badout; // ERROR
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layout (location = 10) out vec4 badoutA; // ERROR
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void main()
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{
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@ -6,8 +6,8 @@ ERROR: 0:12: 'badm4' : cannot specify packing on a variable declaration
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ERROR: 0:15: 'badf' : member of uniform block cannot have an auxiliary or interpolation qualifier
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ERROR: 0:15: 'badg' : member storage qualifier cannot contradict block storage qualifier
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ERROR: 0:28: 'T3' : nameless block contains a member that already has a name at global scope
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ERROR: 0:35: 'badout' : only uniform interface blocks are supported
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ERROR: 0:39: 'badout' : can only use location layout qualifier on a vertex input or fragment output
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ERROR: 0:35: 'in/out block' : not supported with this profile: es
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ERROR: 0:39: 'badoutA' : can only use location layout qualifier on a vertex input or fragment output
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ERROR: 0:47: 'shared' : not supported with this profile: es
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ERROR: 0:47: 'shared' : not supported in this stage: vertex
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ERROR: 12 compilation errors. No code generated.
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@ -62,7 +62,8 @@ ERROR: node is still EOpNull!
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(std140 ) uniform block)
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0:? '__anon__0' (layout(shared ) uniform block)
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0:? 'badout' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? '__anon__2' (out block)
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0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? 'compute_only' (shared highp 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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@ -4,9 +4,7 @@ ERROR: 0:20: '' : numeric literal too big
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ERROR: 0:21: '' : hexidecimal literal too big
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ERROR: 0:37: 'view' : redefinition
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ERROR: 0:68: 'lightPosition' : redefinition
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ERROR: 0:71: 'Material' : only uniform interface blocks are supported
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ERROR: 0:79: 'Light' : only uniform interface blocks are supported
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ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported
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ERROR: 0:71: 'Atten' : member storage qualifier cannot contradict block storage qualifier
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ERROR: 0:87: 'Color' : redefinition
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ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier
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ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier
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@ -54,7 +52,7 @@ ERROR: 0:226: 'in' : only allowed at global scope
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ERROR: 0:227: 'in' : only allowed at global scope
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ERROR: 0:228: 'in' : only allowed at global scope
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ERROR: 0:232: 'out' : only allowed at global scope
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ERROR: 55 compilation errors. No code generated.
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ERROR: 53 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:5 Sequence
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@ -265,6 +263,9 @@ ERROR: node is still EOpNull!
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0:? 0.700000
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0:? 0.700000
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0:? 0.200000
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0:? '__anon__0' (in block)
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0:? '__anon__1' (in block)
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0:? 'Materiala' (in block)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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@ -1,6 +1,4 @@
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Warning, version 430 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:5: 'Vertex' : only uniform interface blocks are supported
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ERROR: 0:10: 'Vertex2' : only uniform interface blocks are supported
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ERROR: 0:23: 'transforms' : redeclaration of array with size
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ERROR: 0:29: 's' : location qualifiers only appy to uniform, in, or out storage qualifiers
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ERROR: 0:31: 'triangles' : unrecognized layout identifier
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@ -15,9 +13,7 @@ ERROR: 0:43: 'stream' : there is no such layout identifier taking an assigned va
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ERROR: 0:45: 'stream' : there is no such layout identifier taking an assigned value
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ERROR: 0:46: 'stream' : there is no such layout identifier taking an assigned value
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ERROR: 0:47: 'stream' : there is no such layout identifier taking an assigned value
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ERROR: 0:45: 'Block1' : only uniform interface blocks are supported
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ERROR: 0:50: 'stream' : there is no such layout identifier taking an assigned value
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ERROR: 0:52: 'Block2' : only uniform interface blocks are supported
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ERROR: 0:55: 'stream' : there is no such layout identifier taking an assigned value
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ERROR: 0:77: 'binding' : not supported
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ERROR: 0:80: 's17' : redefinition
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@ -37,8 +33,8 @@ ERROR: 0:96: 'binding' : not supported
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ERROR: 0:97: 'binding' : not supported
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ERROR: 0:106: '' : vertex input cannot be further qualified
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ERROR: 0:106: 'gl_' : reserved built-in name
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ERROR: 0:112: 'ColorIvn' : identifier not previously declared
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ERROR: 0:119: 'a' : redefinition
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ERROR: 0:127: 'Block2' : nameless block contains a member that already has a name at global scope
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ERROR: 0:132: 'shared' : not supported in this stage: vertex
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ERROR: 0:134: '' : function does not return a value: funcA
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ERROR: 0:136: '' : function does not return a value: funcB
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@ -55,7 +51,7 @@ ERROR: 0:191: '=' : cannot convert from 'const 4-component vector of float' to
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ERROR: 0:192: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:193: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:194: 'constructor' : constructing from a non-dereferenced array
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ERROR: 56 compilation errors. No code generated.
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ERROR: 52 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:134 Function Definition: funcA(I21; (4-component vector of float)
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@ -241,15 +237,19 @@ ERROR: node is still EOpNull!
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0:193 Construct vec4 (3-element array of 4-component vector of float)
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0:194 Construct vec4 (3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'Coords' (out block)
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0:? '__anon__0' (out block)
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0:? 'transforms' (layout(shared ) uniform 4-element array of block)
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0:? 'normal' (layout(location=3 ) in 4-component vector of float)
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0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
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0:? 's' (layout(location=3 ) structure)
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0:? 'var1' (smooth out 4-component vector of float)
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0:? '__anon__1' (out block)
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0:? 'var5' (smooth out 4-component vector of float)
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0:? '__anon__2' (out block)
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0:? 'var7' (smooth out 4-component vector of float)
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0:? '__anon__0' (layout(std140 ) uniform block)
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0:? '__anon__1' (layout(shared ) uniform block)
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0:? '__anon__3' (layout(std140 ) uniform block)
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0:? '__anon__4' (layout(shared ) uniform block)
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0:? 's17' (uniform sampler2D)
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0:? 'a' (uniform int)
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0:? 'bar' (uniform int)
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@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
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0:? 'c2' (uniform int)
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0:? 'd2' (uniform int)
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0:? 'gl_FrontColor' (flat in 4-component vector of float)
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0:? 'Color' (smooth out 3-component vector of float)
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0:? 'ColorInv' (smooth out 3-component vector of float)
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0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
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0:? 'position' (smooth out 4-component vector of float)
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0:? 'Color5' (smooth out 3-component vector of float)
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@ -266,7 +266,8 @@ ERROR: node is still EOpNull!
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0:? 'c' (in 4-component vector of float)
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0:? 'd' (in 4-component vector of float)
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0:? 'v' (smooth out 4-component vector of float)
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0:? '__anon__2' (layout(shared ) uniform block)
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0:? '__anon__5' (layout(shared ) uniform block)
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0:? '__anon__6' (layout(shared ) uniform block)
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0:? 'shv' (shared 4-component vector of float)
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0:? 'img1' (uniform image2D)
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0:? 'img2' (coherent uniform image2D)
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@ -71,7 +71,7 @@ uniform vec3 color = vec3(0.7, 0.7, 0.2); // value assigned at link time
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in Material {
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smooth in vec4 Color1; // legal, input inside in block
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smooth vec4 Color2; // legal, 'in' inherited from 'in Material'
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vec2 TexCoord; // legal, TexCoord is an input
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vec2 TexCoordA; // legal, TexCoord is an input
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uniform float Atten; // illegal, mismatched storage qualifier
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};
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@ -83,7 +83,7 @@ in Light {
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in ColoredTexture {
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vec4 Color;
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vec2 TexCoord;
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} Material; // instance name
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} Materiala; // instance name
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vec3 Color; // different Color than Material.Color
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in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
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@ -108,8 +108,8 @@ flat out vec4 gl_FrontColor; // output from geometry shader
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invariant gl_Position; // make existing gl_Position be invariant
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out vec3 Color;
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invariant Color; // make existing Color be invariant
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out vec3 ColorInv;
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invariant ColorIvn; // make existing Color be invariant
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invariant centroid out vec3 Color4;
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precise out vec4 position;
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@ -124,9 +124,9 @@ coherent buffer Block {
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vec4 member2;
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};
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buffer Block2 {
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coherent readonly vec4 member1;
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coherent vec4 member2;
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buffer Block2a {
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coherent readonly vec4 member1A;
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coherent vec4 member2A;
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};
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shared vec4 shv;
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@ -97,6 +97,10 @@ TParseContext::TParseContext(TSymbolTable& symt, TIntermediate& interm, bool pb,
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globalUniformDefaults.layoutMatrix = ElmColumnMajor;
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globalUniformDefaults.layoutPacking = ElpShared;
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globalBufferDefaults.clear();
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globalBufferDefaults.layoutMatrix = ElmColumnMajor;
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globalBufferDefaults.layoutPacking = ElpShared;
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globalInputDefaults.clear();
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globalOutputDefaults.clear();
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@ -2356,12 +2360,21 @@ void TParseContext::addBlock(TSourceLoc loc, TTypeList& typeList, const TString*
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if (profile == EEsProfile && arraySizes)
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arraySizeRequiredCheck(loc, arraySizes->getSize());
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if (currentBlockDefaults.storage == EvqUniform) {
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requireProfile(loc, ~ENoProfile, "uniform block");
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switch (currentBlockDefaults.storage) {
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case EvqBuffer:
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "buffer block");
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, 0, "buffer block");
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break;
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case EvqUniform:
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profileRequires(loc, EEsProfile, 300, 0, "uniform block");
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} else {
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error(loc, "only uniform interface blocks are supported", blockName->c_str(), "");
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profileRequires(loc, ENoProfile, 140, 0, "uniform block");
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break;
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case EvqIn:
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case EvqOut:
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "in/out block");
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break;
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default:
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error(loc, "only uniform, in, or out interface blocks are supported", blockName->c_str(), "");
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return;
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}
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@ -2384,6 +2397,7 @@ void TParseContext::addBlock(TSourceLoc loc, TTypeList& typeList, const TString*
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TQualifier defaultQualification;
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switch (currentBlockDefaults.storage) {
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case EvqBuffer: defaultQualification = globalBufferDefaults; break;
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case EvqUniform: defaultQualification = globalUniformDefaults; break;
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case EvqIn: defaultQualification = globalInputDefaults; break;
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case EvqOut: defaultQualification = globalOutputDefaults; break;
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@ -2471,6 +2485,12 @@ void TParseContext::addQualifierToExisting(TSourceLoc loc, TQualifier qualifier,
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void TParseContext::updateQualifierDefaults(TQualifier qualifier)
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{
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switch (qualifier.storage) {
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case EvqBuffer:
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if (qualifier.layoutMatrix != ElmNone)
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globalBufferDefaults.layoutMatrix = qualifier.layoutMatrix;
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if (qualifier.layoutPacking != ElpNone)
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globalBufferDefaults.layoutPacking = qualifier.layoutPacking;
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break;
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case EvqUniform:
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if (qualifier.layoutMatrix != ElmNone)
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globalUniformDefaults.layoutMatrix = qualifier.layoutMatrix;
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@ -208,6 +208,7 @@ protected:
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static const int maxSamplerIndex = EsdNumDims * (EbtNumTypes * (2 * 2)); // see computeSamplerTypeIndex()
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TPrecisionQualifier defaultSamplerPrecision[maxSamplerIndex];
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bool afterEOF;
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TQualifier globalBufferDefaults;
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TQualifier globalUniformDefaults;
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TQualifier globalInputDefaults;
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TQualifier globalOutputDefaults;
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@ -340,31 +340,28 @@ bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNo
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// Correct for stage type...
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switch (stage) {
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case EShLangGeometry:
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if (version < 150 || profile == EEsProfile) {
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if (version < 150 || (profile != ECoreProfile && profile != ECompatibilityProfile)) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: geometry shaders require non-es profile and version 150 or above");
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version = 150;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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profile = ECoreProfile;
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}
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break;
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case EShLangTessControl:
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case EShLangTessEvaluation:
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if (version < 400 || profile == EEsProfile) {
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if (version < 400 || (profile != ECoreProfile && profile != ECompatibilityProfile)) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: tessellation shaders require non-es profile and version 400 or above");
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version = 400;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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profile = ECoreProfile;
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}
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break;
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case EShLangCompute:
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if (version < 430 || profile == EEsProfile) {
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if (version < 430 || (profile != ECoreProfile && profile != ECompatibilityProfile)) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: compute shaders require non-es profile and version 430 or above");
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version = 430;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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profile = ECoreProfile;
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}
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break;
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default:
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