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https://github.com/KhronosGroup/glslang
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HLSL: Add SampleCmp and SampleCmpLevelZero texture methods
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Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
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588
Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
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hlsl.samplecmp.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float FragDepth)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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||||
0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float FragDepth)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 173
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 8 "r10"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 28 "r12"
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Name 32 "g_tTex1di4a"
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Name 41 "r14"
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Name 45 "g_tTex1du4a"
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Name 54 "r30"
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Name 57 "g_tTex2df4a"
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Name 69 "r32"
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Name 72 "g_tTex2di4a"
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Name 81 "r34"
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Name 84 "g_tTex2du4a"
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Name 93 "r60"
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Name 96 "g_tTexcdf4a"
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Name 107 "r62"
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Name 110 "g_tTexcdi4a"
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Name 118 "r64"
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Name 121 "g_tTexcdu4a"
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Name 129 "PS_OUTPUT"
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MemberName 129(PS_OUTPUT) 0 "Color"
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MemberName 129(PS_OUTPUT) 1 "Depth"
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Name 131 "psout"
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Name 139 "g_tTex1df4"
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Name 142 "g_tTex1di4"
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Name 145 "g_tTex1du4"
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Name 148 "g_tTex2df4"
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Name 151 "g_tTex2di4"
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Name 154 "g_tTex2du4"
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Name 157 "g_tTex3df4"
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Name 160 "g_tTex3di4"
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Name 163 "g_tTex3du4"
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Name 166 "g_tTexcdf4"
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Name 169 "g_tTexcdi4"
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Name 172 "g_tTexcdu4"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 32(g_tTex1di4a) DescriptorSet 0
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||||
Decorate 45(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 57(g_tTex2df4a) DescriptorSet 0
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||||
Decorate 72(g_tTex2di4a) DescriptorSet 0
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||||
Decorate 84(g_tTex2du4a) DescriptorSet 0
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||||
Decorate 96(g_tTexcdf4a) DescriptorSet 0
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||||
Decorate 110(g_tTexcdi4a) DescriptorSet 0
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Decorate 121(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 139(g_tTex1df4) DescriptorSet 0
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Decorate 142(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 145(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 148(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 151(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 154(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 157(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 160(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 163(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 166(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 169(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 172(g_tTexcdu4) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1036831949
|
||||
22: 6(float) Constant 1045220557
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
24: 6(float) Constant 1061158912
|
||||
29: TypeInt 32 1
|
||||
30: TypeImage 29(int) 1D array sampled format:Unknown
|
||||
31: TypePointer UniformConstant 30
|
||||
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
|
||||
35: TypeImage 29(int) 1D depth array sampled format:Unknown
|
||||
36: TypeSampledImage 35
|
||||
42: TypeInt 32 0
|
||||
43: TypeImage 42(int) 1D array sampled format:Unknown
|
||||
44: TypePointer UniformConstant 43
|
||||
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
|
||||
48: TypeImage 42(int) 1D depth array sampled format:Unknown
|
||||
49: TypeSampledImage 48
|
||||
55: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
56: TypePointer UniformConstant 55
|
||||
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
|
||||
60: TypeImage 6(float) 2D depth array sampled format:Unknown
|
||||
61: TypeSampledImage 60
|
||||
63: TypeVector 6(float) 3
|
||||
64: 6(float) Constant 1050253722
|
||||
65: 63(fvec3) ConstantComposite 21 22 64
|
||||
70: TypeImage 29(int) 2D array sampled format:Unknown
|
||||
71: TypePointer UniformConstant 70
|
||||
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
|
||||
75: TypeImage 29(int) 2D depth array sampled format:Unknown
|
||||
76: TypeSampledImage 75
|
||||
82: TypeImage 42(int) 2D array sampled format:Unknown
|
||||
83: TypePointer UniformConstant 82
|
||||
84(g_tTex2du4a): 83(ptr) Variable UniformConstant
|
||||
87: TypeImage 42(int) 2D depth array sampled format:Unknown
|
||||
88: TypeSampledImage 87
|
||||
94: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
95: TypePointer UniformConstant 94
|
||||
96(g_tTexcdf4a): 95(ptr) Variable UniformConstant
|
||||
99: TypeImage 6(float) Cube depth array sampled format:Unknown
|
||||
100: TypeSampledImage 99
|
||||
102: TypeVector 6(float) 4
|
||||
103: 6(float) Constant 1053609165
|
||||
104: 102(fvec4) ConstantComposite 21 22 64 103
|
||||
108: TypeImage 29(int) Cube array sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTexcdi4a): 109(ptr) Variable UniformConstant
|
||||
113: TypeImage 29(int) Cube depth array sampled format:Unknown
|
||||
114: TypeSampledImage 113
|
||||
119: TypeImage 42(int) Cube array sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTexcdu4a): 120(ptr) Variable UniformConstant
|
||||
124: TypeImage 42(int) Cube depth array sampled format:Unknown
|
||||
125: TypeSampledImage 124
|
||||
129(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
|
||||
130: TypePointer Function 129(PS_OUTPUT)
|
||||
132: 29(int) Constant 1
|
||||
133: 6(float) Constant 1065353216
|
||||
137: TypeImage 6(float) 1D sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTex1df4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 29(int) 1D sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTex1di4): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 42(int) 1D sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTex1du4): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 6(float) 2D sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTex2df4): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 29(int) 2D sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTex2di4): 150(ptr) Variable UniformConstant
|
||||
152: TypeImage 42(int) 2D sampled format:Unknown
|
||||
153: TypePointer UniformConstant 152
|
||||
154(g_tTex2du4): 153(ptr) Variable UniformConstant
|
||||
155: TypeImage 6(float) 3D sampled format:Unknown
|
||||
156: TypePointer UniformConstant 155
|
||||
157(g_tTex3df4): 156(ptr) Variable UniformConstant
|
||||
158: TypeImage 29(int) 3D sampled format:Unknown
|
||||
159: TypePointer UniformConstant 158
|
||||
160(g_tTex3di4): 159(ptr) Variable UniformConstant
|
||||
161: TypeImage 42(int) 3D sampled format:Unknown
|
||||
162: TypePointer UniformConstant 161
|
||||
163(g_tTex3du4): 162(ptr) Variable UniformConstant
|
||||
164: TypeImage 6(float) Cube sampled format:Unknown
|
||||
165: TypePointer UniformConstant 164
|
||||
166(g_tTexcdf4): 165(ptr) Variable UniformConstant
|
||||
167: TypeImage 29(int) Cube sampled format:Unknown
|
||||
168: TypePointer UniformConstant 167
|
||||
169(g_tTexcdi4): 168(ptr) Variable UniformConstant
|
||||
170: TypeImage 42(int) Cube sampled format:Unknown
|
||||
171: TypePointer UniformConstant 170
|
||||
172(g_tTexcdu4): 171(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r10): 7(ptr) Variable Function
|
||||
28(r12): 7(ptr) Variable Function
|
||||
41(r14): 7(ptr) Variable Function
|
||||
54(r30): 7(ptr) Variable Function
|
||||
69(r32): 7(ptr) Variable Function
|
||||
81(r34): 7(ptr) Variable Function
|
||||
93(r60): 7(ptr) Variable Function
|
||||
107(r62): 7(ptr) Variable Function
|
||||
118(r64): 7(ptr) Variable Function
|
||||
131(psout): 130(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4a)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
25: 6(float) CompositeExtract 23 0
|
||||
26: 6(float) CompositeExtract 25 0
|
||||
27: 6(float) ImageSampleDrefImplicitLod 19 25 26
|
||||
Store 8(r10) 27
|
||||
33: 30 Load 32(g_tTex1di4a)
|
||||
34: 13 Load 15(g_sSamp)
|
||||
37: 36 SampledImage 33 34
|
||||
38: 6(float) CompositeExtract 23 0
|
||||
39: 6(float) CompositeExtract 38 0
|
||||
40: 6(float) ImageSampleDrefImplicitLod 37 38 39
|
||||
Store 28(r12) 40
|
||||
46: 43 Load 45(g_tTex1du4a)
|
||||
47: 13 Load 15(g_sSamp)
|
||||
50: 49 SampledImage 46 47
|
||||
51: 6(float) CompositeExtract 23 0
|
||||
52: 6(float) CompositeExtract 51 0
|
||||
53: 6(float) ImageSampleDrefImplicitLod 50 51 52
|
||||
Store 41(r14) 53
|
||||
58: 55 Load 57(g_tTex2df4a)
|
||||
59: 13 Load 15(g_sSamp)
|
||||
62: 61 SampledImage 58 59
|
||||
66: 6(float) CompositeExtract 65 0
|
||||
67: 6(float) CompositeExtract 66 0
|
||||
68: 6(float) ImageSampleDrefImplicitLod 62 66 67
|
||||
Store 54(r30) 68
|
||||
73: 70 Load 72(g_tTex2di4a)
|
||||
74: 13 Load 15(g_sSamp)
|
||||
77: 76 SampledImage 73 74
|
||||
78: 6(float) CompositeExtract 65 0
|
||||
79: 6(float) CompositeExtract 78 0
|
||||
80: 6(float) ImageSampleDrefImplicitLod 77 78 79
|
||||
Store 69(r32) 80
|
||||
85: 82 Load 84(g_tTex2du4a)
|
||||
86: 13 Load 15(g_sSamp)
|
||||
89: 88 SampledImage 85 86
|
||||
90: 6(float) CompositeExtract 65 0
|
||||
91: 6(float) CompositeExtract 90 0
|
||||
92: 6(float) ImageSampleDrefImplicitLod 89 90 91
|
||||
Store 81(r34) 92
|
||||
97: 94 Load 96(g_tTexcdf4a)
|
||||
98: 13 Load 15(g_sSamp)
|
||||
101: 100 SampledImage 97 98
|
||||
105: 6(float) CompositeExtract 104 0
|
||||
106: 6(float) ImageSampleDrefImplicitLod 101 105 24
|
||||
Store 93(r60) 106
|
||||
111: 108 Load 110(g_tTexcdi4a)
|
||||
112: 13 Load 15(g_sSamp)
|
||||
115: 114 SampledImage 111 112
|
||||
116: 6(float) CompositeExtract 104 0
|
||||
117: 6(float) ImageSampleDrefImplicitLod 115 116 24
|
||||
Store 107(r62) 117
|
||||
122: 119 Load 121(g_tTexcdu4a)
|
||||
123: 13 Load 15(g_sSamp)
|
||||
126: 125 SampledImage 122 123
|
||||
127: 6(float) CompositeExtract 104 0
|
||||
128: 6(float) ImageSampleDrefImplicitLod 126 127 24
|
||||
Store 118(r64) 128
|
||||
134: 7(ptr) AccessChain 131(psout) 132
|
||||
Store 134 133
|
||||
135:129(PS_OUTPUT) Load 131(psout)
|
||||
ReturnValue 135
|
||||
FunctionEnd
|
568
Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
Normal file
568
Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
Normal file
@ -0,0 +1,568 @@
|
||||
hlsl.samplecmp.basic.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r00' (temp float)
|
||||
0:42 texture (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r02' (temp float)
|
||||
0:43 texture (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r04' (temp float)
|
||||
0:44 texture (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r20' (temp float)
|
||||
0:47 texture (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r22' (temp float)
|
||||
0:48 texture (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r24' (temp float)
|
||||
0:49 texture (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r50' (temp float)
|
||||
0:53 texture (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r52' (temp float)
|
||||
0:54 texture (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp float)
|
||||
0:55 'r54' (temp float)
|
||||
0:55 texture (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:58 move second child to first child (temp float)
|
||||
0:58 Depth: direct index for structure (temp float FragDepth)
|
||||
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r00' (temp float)
|
||||
0:42 texture (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r02' (temp float)
|
||||
0:43 texture (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r04' (temp float)
|
||||
0:44 texture (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r20' (temp float)
|
||||
0:47 texture (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r22' (temp float)
|
||||
0:48 texture (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r24' (temp float)
|
||||
0:49 texture (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r50' (temp float)
|
||||
0:53 texture (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r52' (temp float)
|
||||
0:54 texture (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp float)
|
||||
0:55 'r54' (temp float)
|
||||
0:55 texture (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:58 move second child to first child (temp float)
|
||||
0:58 Depth: direct index for structure (temp float FragDepth)
|
||||
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 171
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
Name 11 "g_tTex1df4"
|
||||
Name 15 "g_sSamp"
|
||||
Name 24 "r02"
|
||||
Name 28 "g_tTex1di4"
|
||||
Name 36 "r04"
|
||||
Name 40 "g_tTex1du4"
|
||||
Name 48 "r20"
|
||||
Name 51 "g_tTex2df4"
|
||||
Name 63 "r22"
|
||||
Name 66 "g_tTex2di4"
|
||||
Name 75 "r24"
|
||||
Name 78 "g_tTex2du4"
|
||||
Name 87 "r50"
|
||||
Name 90 "g_tTexcdf4"
|
||||
Name 102 "r52"
|
||||
Name 105 "g_tTexcdi4"
|
||||
Name 114 "r54"
|
||||
Name 117 "g_tTexcdu4"
|
||||
Name 127 "PS_OUTPUT"
|
||||
MemberName 127(PS_OUTPUT) 0 "Color"
|
||||
MemberName 127(PS_OUTPUT) 1 "Depth"
|
||||
Name 129 "psout"
|
||||
Name 137 "g_tTex3df4"
|
||||
Name 140 "g_tTex3di4"
|
||||
Name 143 "g_tTex3du4"
|
||||
Name 146 "g_tTex1df4a"
|
||||
Name 149 "g_tTex1di4a"
|
||||
Name 152 "g_tTex1du4a"
|
||||
Name 155 "g_tTex2df4a"
|
||||
Name 158 "g_tTex2di4a"
|
||||
Name 161 "g_tTex2du4a"
|
||||
Name 164 "g_tTexcdf4a"
|
||||
Name 167 "g_tTexcdi4a"
|
||||
Name 170 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 28(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 40(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 51(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 78(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 90(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 105(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 117(g_tTexcdu4) DescriptorSet 0
|
||||
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 137(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 140(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 143(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 146(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 149(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 152(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 155(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 158(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 161(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 164(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 167(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 170(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: 6(float) Constant 1036831949
|
||||
21: 6(float) Constant 1061158912
|
||||
25: TypeInt 32 1
|
||||
26: TypeImage 25(int) 1D sampled format:Unknown
|
||||
27: TypePointer UniformConstant 26
|
||||
28(g_tTex1di4): 27(ptr) Variable UniformConstant
|
||||
31: TypeImage 25(int) 1D depth sampled format:Unknown
|
||||
32: TypeSampledImage 31
|
||||
37: TypeInt 32 0
|
||||
38: TypeImage 37(int) 1D sampled format:Unknown
|
||||
39: TypePointer UniformConstant 38
|
||||
40(g_tTex1du4): 39(ptr) Variable UniformConstant
|
||||
43: TypeImage 37(int) 1D depth sampled format:Unknown
|
||||
44: TypeSampledImage 43
|
||||
49: TypeImage 6(float) 2D sampled format:Unknown
|
||||
50: TypePointer UniformConstant 49
|
||||
51(g_tTex2df4): 50(ptr) Variable UniformConstant
|
||||
54: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
55: TypeSampledImage 54
|
||||
57: TypeVector 6(float) 2
|
||||
58: 6(float) Constant 1045220557
|
||||
59: 57(fvec2) ConstantComposite 20 58
|
||||
64: TypeImage 25(int) 2D sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2di4): 65(ptr) Variable UniformConstant
|
||||
69: TypeImage 25(int) 2D depth sampled format:Unknown
|
||||
70: TypeSampledImage 69
|
||||
76: TypeImage 37(int) 2D sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
||||
81: TypeImage 37(int) 2D depth sampled format:Unknown
|
||||
82: TypeSampledImage 81
|
||||
88: TypeImage 6(float) Cube sampled format:Unknown
|
||||
89: TypePointer UniformConstant 88
|
||||
90(g_tTexcdf4): 89(ptr) Variable UniformConstant
|
||||
93: TypeImage 6(float) Cube depth sampled format:Unknown
|
||||
94: TypeSampledImage 93
|
||||
96: TypeVector 6(float) 3
|
||||
97: 6(float) Constant 1050253722
|
||||
98: 96(fvec3) ConstantComposite 20 58 97
|
||||
103: TypeImage 25(int) Cube sampled format:Unknown
|
||||
104: TypePointer UniformConstant 103
|
||||
105(g_tTexcdi4): 104(ptr) Variable UniformConstant
|
||||
108: TypeImage 25(int) Cube depth sampled format:Unknown
|
||||
109: TypeSampledImage 108
|
||||
115: TypeImage 37(int) Cube sampled format:Unknown
|
||||
116: TypePointer UniformConstant 115
|
||||
117(g_tTexcdu4): 116(ptr) Variable UniformConstant
|
||||
120: TypeImage 37(int) Cube depth sampled format:Unknown
|
||||
121: TypeSampledImage 120
|
||||
126: TypeVector 6(float) 4
|
||||
127(PS_OUTPUT): TypeStruct 126(fvec4) 6(float)
|
||||
128: TypePointer Function 127(PS_OUTPUT)
|
||||
130: 25(int) Constant 1
|
||||
131: 6(float) Constant 1065353216
|
||||
135: TypeImage 6(float) 3D sampled format:Unknown
|
||||
136: TypePointer UniformConstant 135
|
||||
137(g_tTex3df4): 136(ptr) Variable UniformConstant
|
||||
138: TypeImage 25(int) 3D sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTex3di4): 139(ptr) Variable UniformConstant
|
||||
141: TypeImage 37(int) 3D sampled format:Unknown
|
||||
142: TypePointer UniformConstant 141
|
||||
143(g_tTex3du4): 142(ptr) Variable UniformConstant
|
||||
144: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
145: TypePointer UniformConstant 144
|
||||
146(g_tTex1df4a): 145(ptr) Variable UniformConstant
|
||||
147: TypeImage 25(int) 1D array sampled format:Unknown
|
||||
148: TypePointer UniformConstant 147
|
||||
149(g_tTex1di4a): 148(ptr) Variable UniformConstant
|
||||
150: TypeImage 37(int) 1D array sampled format:Unknown
|
||||
151: TypePointer UniformConstant 150
|
||||
152(g_tTex1du4a): 151(ptr) Variable UniformConstant
|
||||
153: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
154: TypePointer UniformConstant 153
|
||||
155(g_tTex2df4a): 154(ptr) Variable UniformConstant
|
||||
156: TypeImage 25(int) 2D array sampled format:Unknown
|
||||
157: TypePointer UniformConstant 156
|
||||
158(g_tTex2di4a): 157(ptr) Variable UniformConstant
|
||||
159: TypeImage 37(int) 2D array sampled format:Unknown
|
||||
160: TypePointer UniformConstant 159
|
||||
161(g_tTex2du4a): 160(ptr) Variable UniformConstant
|
||||
162: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
163: TypePointer UniformConstant 162
|
||||
164(g_tTexcdf4a): 163(ptr) Variable UniformConstant
|
||||
165: TypeImage 25(int) Cube array sampled format:Unknown
|
||||
166: TypePointer UniformConstant 165
|
||||
167(g_tTexcdi4a): 166(ptr) Variable UniformConstant
|
||||
168: TypeImage 37(int) Cube array sampled format:Unknown
|
||||
169: TypePointer UniformConstant 168
|
||||
170(g_tTexcdu4a): 169(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
24(r02): 7(ptr) Variable Function
|
||||
36(r04): 7(ptr) Variable Function
|
||||
48(r20): 7(ptr) Variable Function
|
||||
63(r22): 7(ptr) Variable Function
|
||||
75(r24): 7(ptr) Variable Function
|
||||
87(r50): 7(ptr) Variable Function
|
||||
102(r52): 7(ptr) Variable Function
|
||||
114(r54): 7(ptr) Variable Function
|
||||
129(psout): 128(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
22: 6(float) CompositeExtract 20 0
|
||||
23: 6(float) ImageSampleDrefImplicitLod 19 20 22
|
||||
Store 8(r00) 23
|
||||
29: 26 Load 28(g_tTex1di4)
|
||||
30: 13 Load 15(g_sSamp)
|
||||
33: 32 SampledImage 29 30
|
||||
34: 6(float) CompositeExtract 20 0
|
||||
35: 6(float) ImageSampleDrefImplicitLod 33 20 34
|
||||
Store 24(r02) 35
|
||||
41: 38 Load 40(g_tTex1du4)
|
||||
42: 13 Load 15(g_sSamp)
|
||||
45: 44 SampledImage 41 42
|
||||
46: 6(float) CompositeExtract 20 0
|
||||
47: 6(float) ImageSampleDrefImplicitLod 45 20 46
|
||||
Store 36(r04) 47
|
||||
52: 49 Load 51(g_tTex2df4)
|
||||
53: 13 Load 15(g_sSamp)
|
||||
56: 55 SampledImage 52 53
|
||||
60: 6(float) CompositeExtract 59 0
|
||||
61: 6(float) CompositeExtract 60 0
|
||||
62: 6(float) ImageSampleDrefImplicitLod 56 60 61
|
||||
Store 48(r20) 62
|
||||
67: 64 Load 66(g_tTex2di4)
|
||||
68: 13 Load 15(g_sSamp)
|
||||
71: 70 SampledImage 67 68
|
||||
72: 6(float) CompositeExtract 59 0
|
||||
73: 6(float) CompositeExtract 72 0
|
||||
74: 6(float) ImageSampleDrefImplicitLod 71 72 73
|
||||
Store 63(r22) 74
|
||||
79: 76 Load 78(g_tTex2du4)
|
||||
80: 13 Load 15(g_sSamp)
|
||||
83: 82 SampledImage 79 80
|
||||
84: 6(float) CompositeExtract 59 0
|
||||
85: 6(float) CompositeExtract 84 0
|
||||
86: 6(float) ImageSampleDrefImplicitLod 83 84 85
|
||||
Store 75(r24) 86
|
||||
91: 88 Load 90(g_tTexcdf4)
|
||||
92: 13 Load 15(g_sSamp)
|
||||
95: 94 SampledImage 91 92
|
||||
99: 6(float) CompositeExtract 98 0
|
||||
100: 6(float) CompositeExtract 99 0
|
||||
101: 6(float) ImageSampleDrefImplicitLod 95 99 100
|
||||
Store 87(r50) 101
|
||||
106: 103 Load 105(g_tTexcdi4)
|
||||
107: 13 Load 15(g_sSamp)
|
||||
110: 109 SampledImage 106 107
|
||||
111: 6(float) CompositeExtract 98 0
|
||||
112: 6(float) CompositeExtract 111 0
|
||||
113: 6(float) ImageSampleDrefImplicitLod 110 111 112
|
||||
Store 102(r52) 113
|
||||
118: 115 Load 117(g_tTexcdu4)
|
||||
119: 13 Load 15(g_sSamp)
|
||||
122: 121 SampledImage 118 119
|
||||
123: 6(float) CompositeExtract 98 0
|
||||
124: 6(float) CompositeExtract 123 0
|
||||
125: 6(float) ImageSampleDrefImplicitLod 122 123 124
|
||||
Store 114(r54) 125
|
||||
132: 7(ptr) AccessChain 129(psout) 130
|
||||
Store 132 131
|
||||
133:127(PS_OUTPUT) Load 129(psout)
|
||||
ReturnValue 133
|
||||
FunctionEnd
|
482
Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
Normal file
482
Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
Normal file
@ -0,0 +1,482 @@
|
||||
hlsl.samplecmp.offset.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r01' (temp float)
|
||||
0:42 textureOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r03' (temp float)
|
||||
0:43 textureOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r05' (temp float)
|
||||
0:44 textureOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r21' (temp float)
|
||||
0:47 textureOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r23' (temp float)
|
||||
0:48 textureOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r25' (temp float)
|
||||
0:49 textureOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:63 move second child to first child (temp float)
|
||||
0:63 Depth: direct index for structure (temp float FragDepth)
|
||||
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r01' (temp float)
|
||||
0:42 textureOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r03' (temp float)
|
||||
0:43 textureOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r05' (temp float)
|
||||
0:44 textureOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r21' (temp float)
|
||||
0:47 textureOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r23' (temp float)
|
||||
0:48 textureOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r25' (temp float)
|
||||
0:49 textureOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:63 move second child to first child (temp float)
|
||||
0:63 Depth: direct index for structure (temp float FragDepth)
|
||||
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 145
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r01"
|
||||
Name 11 "g_tTex1df4"
|
||||
Name 15 "g_sSamp"
|
||||
Name 26 "r03"
|
||||
Name 29 "g_tTex1di4"
|
||||
Name 37 "r05"
|
||||
Name 41 "g_tTex1du4"
|
||||
Name 49 "r21"
|
||||
Name 52 "g_tTex2df4"
|
||||
Name 67 "r23"
|
||||
Name 70 "g_tTex2di4"
|
||||
Name 79 "r25"
|
||||
Name 82 "g_tTex2du4"
|
||||
Name 92 "PS_OUTPUT"
|
||||
MemberName 92(PS_OUTPUT) 0 "Color"
|
||||
MemberName 92(PS_OUTPUT) 1 "Depth"
|
||||
Name 94 "psout"
|
||||
Name 102 "g_tTex3df4"
|
||||
Name 105 "g_tTex3di4"
|
||||
Name 108 "g_tTex3du4"
|
||||
Name 111 "g_tTexcdf4"
|
||||
Name 114 "g_tTexcdi4"
|
||||
Name 117 "g_tTexcdu4"
|
||||
Name 120 "g_tTex1df4a"
|
||||
Name 123 "g_tTex1di4a"
|
||||
Name 126 "g_tTex1du4a"
|
||||
Name 129 "g_tTex2df4a"
|
||||
Name 132 "g_tTex2di4a"
|
||||
Name 135 "g_tTex2du4a"
|
||||
Name 138 "g_tTexcdf4a"
|
||||
Name 141 "g_tTexcdi4a"
|
||||
Name 144 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 41(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 70(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 82(g_tTex2du4) DescriptorSet 0
|
||||
MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 102(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 105(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 108(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 111(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 114(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 117(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 120(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 123(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 126(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 129(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 132(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 135(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 138(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 141(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 144(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: 6(float) Constant 1036831949
|
||||
21: 6(float) Constant 1061158912
|
||||
22: TypeInt 32 1
|
||||
23: 22(int) Constant 2
|
||||
27: TypeImage 22(int) 1D sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex1di4): 28(ptr) Variable UniformConstant
|
||||
32: TypeImage 22(int) 1D depth sampled format:Unknown
|
||||
33: TypeSampledImage 32
|
||||
38: TypeInt 32 0
|
||||
39: TypeImage 38(int) 1D sampled format:Unknown
|
||||
40: TypePointer UniformConstant 39
|
||||
41(g_tTex1du4): 40(ptr) Variable UniformConstant
|
||||
44: TypeImage 38(int) 1D depth sampled format:Unknown
|
||||
45: TypeSampledImage 44
|
||||
50: TypeImage 6(float) 2D sampled format:Unknown
|
||||
51: TypePointer UniformConstant 50
|
||||
52(g_tTex2df4): 51(ptr) Variable UniformConstant
|
||||
55: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
56: TypeSampledImage 55
|
||||
58: TypeVector 6(float) 2
|
||||
59: 6(float) Constant 1045220557
|
||||
60: 58(fvec2) ConstantComposite 20 59
|
||||
62: TypeVector 22(int) 2
|
||||
63: 22(int) Constant 3
|
||||
64: 62(ivec2) ConstantComposite 23 63
|
||||
68: TypeImage 22(int) 2D sampled format:Unknown
|
||||
69: TypePointer UniformConstant 68
|
||||
70(g_tTex2di4): 69(ptr) Variable UniformConstant
|
||||
73: TypeImage 22(int) 2D depth sampled format:Unknown
|
||||
74: TypeSampledImage 73
|
||||
80: TypeImage 38(int) 2D sampled format:Unknown
|
||||
81: TypePointer UniformConstant 80
|
||||
82(g_tTex2du4): 81(ptr) Variable UniformConstant
|
||||
85: TypeImage 38(int) 2D depth sampled format:Unknown
|
||||
86: TypeSampledImage 85
|
||||
91: TypeVector 6(float) 4
|
||||
92(PS_OUTPUT): TypeStruct 91(fvec4) 6(float)
|
||||
93: TypePointer Function 92(PS_OUTPUT)
|
||||
95: 22(int) Constant 1
|
||||
96: 6(float) Constant 1065353216
|
||||
100: TypeImage 6(float) 3D sampled format:Unknown
|
||||
101: TypePointer UniformConstant 100
|
||||
102(g_tTex3df4): 101(ptr) Variable UniformConstant
|
||||
103: TypeImage 22(int) 3D sampled format:Unknown
|
||||
104: TypePointer UniformConstant 103
|
||||
105(g_tTex3di4): 104(ptr) Variable UniformConstant
|
||||
106: TypeImage 38(int) 3D sampled format:Unknown
|
||||
107: TypePointer UniformConstant 106
|
||||
108(g_tTex3du4): 107(ptr) Variable UniformConstant
|
||||
109: TypeImage 6(float) Cube sampled format:Unknown
|
||||
110: TypePointer UniformConstant 109
|
||||
111(g_tTexcdf4): 110(ptr) Variable UniformConstant
|
||||
112: TypeImage 22(int) Cube sampled format:Unknown
|
||||
113: TypePointer UniformConstant 112
|
||||
114(g_tTexcdi4): 113(ptr) Variable UniformConstant
|
||||
115: TypeImage 38(int) Cube sampled format:Unknown
|
||||
116: TypePointer UniformConstant 115
|
||||
117(g_tTexcdu4): 116(ptr) Variable UniformConstant
|
||||
118: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTex1df4a): 119(ptr) Variable UniformConstant
|
||||
121: TypeImage 22(int) 1D array sampled format:Unknown
|
||||
122: TypePointer UniformConstant 121
|
||||
123(g_tTex1di4a): 122(ptr) Variable UniformConstant
|
||||
124: TypeImage 38(int) 1D array sampled format:Unknown
|
||||
125: TypePointer UniformConstant 124
|
||||
126(g_tTex1du4a): 125(ptr) Variable UniformConstant
|
||||
127: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
128: TypePointer UniformConstant 127
|
||||
129(g_tTex2df4a): 128(ptr) Variable UniformConstant
|
||||
130: TypeImage 22(int) 2D array sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTex2di4a): 131(ptr) Variable UniformConstant
|
||||
133: TypeImage 38(int) 2D array sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTex2du4a): 134(ptr) Variable UniformConstant
|
||||
136: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTexcdf4a): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 22(int) Cube array sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTexcdi4a): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 38(int) Cube array sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTexcdu4a): 143(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r01): 7(ptr) Variable Function
|
||||
26(r03): 7(ptr) Variable Function
|
||||
37(r05): 7(ptr) Variable Function
|
||||
49(r21): 7(ptr) Variable Function
|
||||
67(r23): 7(ptr) Variable Function
|
||||
79(r25): 7(ptr) Variable Function
|
||||
94(psout): 93(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
24: 6(float) CompositeExtract 20 0
|
||||
25: 6(float) ImageSampleDrefImplicitLod 19 20 24 ConstOffset 23
|
||||
Store 8(r01) 25
|
||||
30: 27 Load 29(g_tTex1di4)
|
||||
31: 13 Load 15(g_sSamp)
|
||||
34: 33 SampledImage 30 31
|
||||
35: 6(float) CompositeExtract 20 0
|
||||
36: 6(float) ImageSampleDrefImplicitLod 34 20 35 ConstOffset 23
|
||||
Store 26(r03) 36
|
||||
42: 39 Load 41(g_tTex1du4)
|
||||
43: 13 Load 15(g_sSamp)
|
||||
46: 45 SampledImage 42 43
|
||||
47: 6(float) CompositeExtract 20 0
|
||||
48: 6(float) ImageSampleDrefImplicitLod 46 20 47 ConstOffset 23
|
||||
Store 37(r05) 48
|
||||
53: 50 Load 52(g_tTex2df4)
|
||||
54: 13 Load 15(g_sSamp)
|
||||
57: 56 SampledImage 53 54
|
||||
61: 6(float) CompositeExtract 60 0
|
||||
65: 6(float) CompositeExtract 61 0
|
||||
66: 6(float) ImageSampleDrefImplicitLod 57 61 65 ConstOffset 64
|
||||
Store 49(r21) 66
|
||||
71: 68 Load 70(g_tTex2di4)
|
||||
72: 13 Load 15(g_sSamp)
|
||||
75: 74 SampledImage 71 72
|
||||
76: 6(float) CompositeExtract 60 0
|
||||
77: 6(float) CompositeExtract 76 0
|
||||
78: 6(float) ImageSampleDrefImplicitLod 75 76 77 ConstOffset 64
|
||||
Store 67(r23) 78
|
||||
83: 80 Load 82(g_tTex2du4)
|
||||
84: 13 Load 15(g_sSamp)
|
||||
87: 86 SampledImage 83 84
|
||||
88: 6(float) CompositeExtract 60 0
|
||||
89: 6(float) CompositeExtract 88 0
|
||||
90: 6(float) ImageSampleDrefImplicitLod 87 88 89 ConstOffset 64
|
||||
Store 79(r25) 90
|
||||
97: 7(ptr) AccessChain 94(psout) 95
|
||||
Store 97 96
|
||||
98:92(PS_OUTPUT) Load 94(psout)
|
||||
ReturnValue 98
|
||||
FunctionEnd
|
500
Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
Normal file
500
Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
Normal file
@ -0,0 +1,500 @@
|
||||
hlsl.samplecmp.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r11' (temp float)
|
||||
0:42 textureOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r13' (temp float)
|
||||
0:43 textureOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r15' (temp float)
|
||||
0:44 textureOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r31' (temp float)
|
||||
0:47 textureOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r33' (temp float)
|
||||
0:48 textureOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r35' (temp float)
|
||||
0:49 textureOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:64 move second child to first child (temp float)
|
||||
0:64 Depth: direct index for structure (temp float FragDepth)
|
||||
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:64 Constant:
|
||||
0:64 1 (const int)
|
||||
0:64 Constant:
|
||||
0:64 1.000000
|
||||
0:66 Branch: Return with expression
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r11' (temp float)
|
||||
0:42 textureOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r13' (temp float)
|
||||
0:43 textureOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r15' (temp float)
|
||||
0:44 textureOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r31' (temp float)
|
||||
0:47 textureOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r33' (temp float)
|
||||
0:48 textureOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r35' (temp float)
|
||||
0:49 textureOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:64 move second child to first child (temp float)
|
||||
0:64 Depth: direct index for structure (temp float FragDepth)
|
||||
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:64 Constant:
|
||||
0:64 1 (const int)
|
||||
0:64 Constant:
|
||||
0:64 1.000000
|
||||
0:66 Branch: Return with expression
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 151
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r11"
|
||||
Name 11 "g_tTex1df4a"
|
||||
Name 15 "g_sSamp"
|
||||
Name 30 "r13"
|
||||
Name 33 "g_tTex1di4a"
|
||||
Name 42 "r15"
|
||||
Name 46 "g_tTex1du4a"
|
||||
Name 55 "r31"
|
||||
Name 58 "g_tTex2df4a"
|
||||
Name 73 "r33"
|
||||
Name 76 "g_tTex2di4a"
|
||||
Name 85 "r35"
|
||||
Name 88 "g_tTex2du4a"
|
||||
Name 98 "PS_OUTPUT"
|
||||
MemberName 98(PS_OUTPUT) 0 "Color"
|
||||
MemberName 98(PS_OUTPUT) 1 "Depth"
|
||||
Name 100 "psout"
|
||||
Name 108 "g_tTex1df4"
|
||||
Name 111 "g_tTex1di4"
|
||||
Name 114 "g_tTex1du4"
|
||||
Name 117 "g_tTex2df4"
|
||||
Name 120 "g_tTex2di4"
|
||||
Name 123 "g_tTex2du4"
|
||||
Name 126 "g_tTex3df4"
|
||||
Name 129 "g_tTex3di4"
|
||||
Name 132 "g_tTex3du4"
|
||||
Name 135 "g_tTexcdf4"
|
||||
Name 138 "g_tTexcdi4"
|
||||
Name 141 "g_tTexcdu4"
|
||||
Name 144 "g_tTexcdf4a"
|
||||
Name 147 "g_tTexcdi4a"
|
||||
Name 150 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 33(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 46(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 76(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 88(g_tTex2du4a) DescriptorSet 0
|
||||
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 108(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 111(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 114(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 117(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 120(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 123(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 126(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 129(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 132(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 135(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 138(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 141(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 144(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 147(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 150(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1036831949
|
||||
22: 6(float) Constant 1045220557
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
24: 6(float) Constant 1061158912
|
||||
26: TypeInt 32 1
|
||||
27: 26(int) Constant 2
|
||||
31: TypeImage 26(int) 1D array sampled format:Unknown
|
||||
32: TypePointer UniformConstant 31
|
||||
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
|
||||
36: TypeImage 26(int) 1D depth array sampled format:Unknown
|
||||
37: TypeSampledImage 36
|
||||
43: TypeInt 32 0
|
||||
44: TypeImage 43(int) 1D array sampled format:Unknown
|
||||
45: TypePointer UniformConstant 44
|
||||
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
|
||||
49: TypeImage 43(int) 1D depth array sampled format:Unknown
|
||||
50: TypeSampledImage 49
|
||||
56: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4a): 57(ptr) Variable UniformConstant
|
||||
61: TypeImage 6(float) 2D depth array sampled format:Unknown
|
||||
62: TypeSampledImage 61
|
||||
64: TypeVector 6(float) 3
|
||||
65: 6(float) Constant 1050253722
|
||||
66: 64(fvec3) ConstantComposite 21 22 65
|
||||
68: TypeVector 26(int) 2
|
||||
69: 26(int) Constant 3
|
||||
70: 68(ivec2) ConstantComposite 27 69
|
||||
74: TypeImage 26(int) 2D array sampled format:Unknown
|
||||
75: TypePointer UniformConstant 74
|
||||
76(g_tTex2di4a): 75(ptr) Variable UniformConstant
|
||||
79: TypeImage 26(int) 2D depth array sampled format:Unknown
|
||||
80: TypeSampledImage 79
|
||||
86: TypeImage 43(int) 2D array sampled format:Unknown
|
||||
87: TypePointer UniformConstant 86
|
||||
88(g_tTex2du4a): 87(ptr) Variable UniformConstant
|
||||
91: TypeImage 43(int) 2D depth array sampled format:Unknown
|
||||
92: TypeSampledImage 91
|
||||
97: TypeVector 6(float) 4
|
||||
98(PS_OUTPUT): TypeStruct 97(fvec4) 6(float)
|
||||
99: TypePointer Function 98(PS_OUTPUT)
|
||||
101: 26(int) Constant 1
|
||||
102: 6(float) Constant 1065353216
|
||||
106: TypeImage 6(float) 1D sampled format:Unknown
|
||||
107: TypePointer UniformConstant 106
|
||||
108(g_tTex1df4): 107(ptr) Variable UniformConstant
|
||||
109: TypeImage 26(int) 1D sampled format:Unknown
|
||||
110: TypePointer UniformConstant 109
|
||||
111(g_tTex1di4): 110(ptr) Variable UniformConstant
|
||||
112: TypeImage 43(int) 1D sampled format:Unknown
|
||||
113: TypePointer UniformConstant 112
|
||||
114(g_tTex1du4): 113(ptr) Variable UniformConstant
|
||||
115: TypeImage 6(float) 2D sampled format:Unknown
|
||||
116: TypePointer UniformConstant 115
|
||||
117(g_tTex2df4): 116(ptr) Variable UniformConstant
|
||||
118: TypeImage 26(int) 2D sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTex2di4): 119(ptr) Variable UniformConstant
|
||||
121: TypeImage 43(int) 2D sampled format:Unknown
|
||||
122: TypePointer UniformConstant 121
|
||||
123(g_tTex2du4): 122(ptr) Variable UniformConstant
|
||||
124: TypeImage 6(float) 3D sampled format:Unknown
|
||||
125: TypePointer UniformConstant 124
|
||||
126(g_tTex3df4): 125(ptr) Variable UniformConstant
|
||||
127: TypeImage 26(int) 3D sampled format:Unknown
|
||||
128: TypePointer UniformConstant 127
|
||||
129(g_tTex3di4): 128(ptr) Variable UniformConstant
|
||||
130: TypeImage 43(int) 3D sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTex3du4): 131(ptr) Variable UniformConstant
|
||||
133: TypeImage 6(float) Cube sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTexcdf4): 134(ptr) Variable UniformConstant
|
||||
136: TypeImage 26(int) Cube sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTexcdi4): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 43(int) Cube sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTexcdu4): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTexcdf4a): 143(ptr) Variable UniformConstant
|
||||
145: TypeImage 26(int) Cube array sampled format:Unknown
|
||||
146: TypePointer UniformConstant 145
|
||||
147(g_tTexcdi4a): 146(ptr) Variable UniformConstant
|
||||
148: TypeImage 43(int) Cube array sampled format:Unknown
|
||||
149: TypePointer UniformConstant 148
|
||||
150(g_tTexcdu4a): 149(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r11): 7(ptr) Variable Function
|
||||
30(r13): 7(ptr) Variable Function
|
||||
42(r15): 7(ptr) Variable Function
|
||||
55(r31): 7(ptr) Variable Function
|
||||
73(r33): 7(ptr) Variable Function
|
||||
85(r35): 7(ptr) Variable Function
|
||||
100(psout): 99(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4a)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
25: 6(float) CompositeExtract 23 0
|
||||
28: 6(float) CompositeExtract 25 0
|
||||
29: 6(float) ImageSampleDrefImplicitLod 19 25 28 ConstOffset 27
|
||||
Store 8(r11) 29
|
||||
34: 31 Load 33(g_tTex1di4a)
|
||||
35: 13 Load 15(g_sSamp)
|
||||
38: 37 SampledImage 34 35
|
||||
39: 6(float) CompositeExtract 23 0
|
||||
40: 6(float) CompositeExtract 39 0
|
||||
41: 6(float) ImageSampleDrefImplicitLod 38 39 40 ConstOffset 27
|
||||
Store 30(r13) 41
|
||||
47: 44 Load 46(g_tTex1du4a)
|
||||
48: 13 Load 15(g_sSamp)
|
||||
51: 50 SampledImage 47 48
|
||||
52: 6(float) CompositeExtract 23 0
|
||||
53: 6(float) CompositeExtract 52 0
|
||||
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 27
|
||||
Store 42(r15) 54
|
||||
59: 56 Load 58(g_tTex2df4a)
|
||||
60: 13 Load 15(g_sSamp)
|
||||
63: 62 SampledImage 59 60
|
||||
67: 6(float) CompositeExtract 66 0
|
||||
71: 6(float) CompositeExtract 67 0
|
||||
72: 6(float) ImageSampleDrefImplicitLod 63 67 71 ConstOffset 70
|
||||
Store 55(r31) 72
|
||||
77: 74 Load 76(g_tTex2di4a)
|
||||
78: 13 Load 15(g_sSamp)
|
||||
81: 80 SampledImage 77 78
|
||||
82: 6(float) CompositeExtract 66 0
|
||||
83: 6(float) CompositeExtract 82 0
|
||||
84: 6(float) ImageSampleDrefImplicitLod 81 82 83 ConstOffset 70
|
||||
Store 73(r33) 84
|
||||
89: 86 Load 88(g_tTex2du4a)
|
||||
90: 13 Load 15(g_sSamp)
|
||||
93: 92 SampledImage 89 90
|
||||
94: 6(float) CompositeExtract 66 0
|
||||
95: 6(float) CompositeExtract 94 0
|
||||
96: 6(float) ImageSampleDrefImplicitLod 93 94 95 ConstOffset 70
|
||||
Store 85(r35) 96
|
||||
103: 7(ptr) AccessChain 100(psout) 101
|
||||
Store 103 102
|
||||
104:98(PS_OUTPUT) Load 100(psout)
|
||||
ReturnValue 104
|
||||
FunctionEnd
|
625
Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
Normal file
625
Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
Normal file
@ -0,0 +1,625 @@
|
||||
hlsl.samplecmplevelzero.array.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r10' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r12' (temp float)
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r14' (temp float)
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r30' (temp float)
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r32' (temp float)
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r34' (temp float)
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp float)
|
||||
0:52 'r60' (temp float)
|
||||
0:52 textureLod (global float)
|
||||
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
|
||||
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:52 'g_sSamp' (uniform sampler)
|
||||
0:52 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
0:52 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r62' (temp float)
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
|
||||
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r64' (temp float)
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
|
||||
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:57 move second child to first child (temp float)
|
||||
0:57 Depth: direct index for structure (temp float FragDepth)
|
||||
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:61 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r10' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r12' (temp float)
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r14' (temp float)
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r30' (temp float)
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r32' (temp float)
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r34' (temp float)
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp float)
|
||||
0:52 'r60' (temp float)
|
||||
0:52 textureLod (global float)
|
||||
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
|
||||
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:52 'g_sSamp' (uniform sampler)
|
||||
0:52 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:52 Constant:
|
||||
0:52 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r62' (temp float)
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
|
||||
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r64' (temp float)
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
|
||||
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:57 move second child to first child (temp float)
|
||||
0:57 Depth: direct index for structure (temp float FragDepth)
|
||||
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 174
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r10"
|
||||
Name 11 "g_tTex1df4a"
|
||||
Name 15 "g_sSamp"
|
||||
Name 29 "r12"
|
||||
Name 33 "g_tTex1di4a"
|
||||
Name 42 "r14"
|
||||
Name 46 "g_tTex1du4a"
|
||||
Name 55 "r30"
|
||||
Name 58 "g_tTex2df4a"
|
||||
Name 70 "r32"
|
||||
Name 73 "g_tTex2di4a"
|
||||
Name 82 "r34"
|
||||
Name 85 "g_tTex2du4a"
|
||||
Name 94 "r60"
|
||||
Name 97 "g_tTexcdf4a"
|
||||
Name 108 "r62"
|
||||
Name 111 "g_tTexcdi4a"
|
||||
Name 119 "r64"
|
||||
Name 122 "g_tTexcdu4a"
|
||||
Name 130 "PS_OUTPUT"
|
||||
MemberName 130(PS_OUTPUT) 0 "Color"
|
||||
MemberName 130(PS_OUTPUT) 1 "Depth"
|
||||
Name 132 "psout"
|
||||
Name 140 "g_tTex1df4"
|
||||
Name 143 "g_tTex1di4"
|
||||
Name 146 "g_tTex1du4"
|
||||
Name 149 "g_tTex2df4"
|
||||
Name 152 "g_tTex2di4"
|
||||
Name 155 "g_tTex2du4"
|
||||
Name 158 "g_tTex3df4"
|
||||
Name 161 "g_tTex3di4"
|
||||
Name 164 "g_tTex3du4"
|
||||
Name 167 "g_tTexcdf4"
|
||||
Name 170 "g_tTexcdi4"
|
||||
Name 173 "g_tTexcdu4"
|
||||
Decorate 11(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 33(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 46(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 73(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 85(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 97(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 111(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 122(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 140(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 143(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 146(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 149(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 152(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 155(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 158(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 161(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 164(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 167(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 170(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 173(g_tTexcdu4) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1036831949
|
||||
22: 6(float) Constant 1045220557
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
24: 6(float) Constant 1061158912
|
||||
26: 6(float) Constant 0
|
||||
30: TypeInt 32 1
|
||||
31: TypeImage 30(int) 1D array sampled format:Unknown
|
||||
32: TypePointer UniformConstant 31
|
||||
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
|
||||
36: TypeImage 30(int) 1D depth array sampled format:Unknown
|
||||
37: TypeSampledImage 36
|
||||
43: TypeInt 32 0
|
||||
44: TypeImage 43(int) 1D array sampled format:Unknown
|
||||
45: TypePointer UniformConstant 44
|
||||
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
|
||||
49: TypeImage 43(int) 1D depth array sampled format:Unknown
|
||||
50: TypeSampledImage 49
|
||||
56: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4a): 57(ptr) Variable UniformConstant
|
||||
61: TypeImage 6(float) 2D depth array sampled format:Unknown
|
||||
62: TypeSampledImage 61
|
||||
64: TypeVector 6(float) 3
|
||||
65: 6(float) Constant 1050253722
|
||||
66: 64(fvec3) ConstantComposite 21 22 65
|
||||
71: TypeImage 30(int) 2D array sampled format:Unknown
|
||||
72: TypePointer UniformConstant 71
|
||||
73(g_tTex2di4a): 72(ptr) Variable UniformConstant
|
||||
76: TypeImage 30(int) 2D depth array sampled format:Unknown
|
||||
77: TypeSampledImage 76
|
||||
83: TypeImage 43(int) 2D array sampled format:Unknown
|
||||
84: TypePointer UniformConstant 83
|
||||
85(g_tTex2du4a): 84(ptr) Variable UniformConstant
|
||||
88: TypeImage 43(int) 2D depth array sampled format:Unknown
|
||||
89: TypeSampledImage 88
|
||||
95: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
96: TypePointer UniformConstant 95
|
||||
97(g_tTexcdf4a): 96(ptr) Variable UniformConstant
|
||||
100: TypeImage 6(float) Cube depth array sampled format:Unknown
|
||||
101: TypeSampledImage 100
|
||||
103: TypeVector 6(float) 4
|
||||
104: 6(float) Constant 1053609165
|
||||
105: 103(fvec4) ConstantComposite 21 22 65 104
|
||||
109: TypeImage 30(int) Cube array sampled format:Unknown
|
||||
110: TypePointer UniformConstant 109
|
||||
111(g_tTexcdi4a): 110(ptr) Variable UniformConstant
|
||||
114: TypeImage 30(int) Cube depth array sampled format:Unknown
|
||||
115: TypeSampledImage 114
|
||||
120: TypeImage 43(int) Cube array sampled format:Unknown
|
||||
121: TypePointer UniformConstant 120
|
||||
122(g_tTexcdu4a): 121(ptr) Variable UniformConstant
|
||||
125: TypeImage 43(int) Cube depth array sampled format:Unknown
|
||||
126: TypeSampledImage 125
|
||||
130(PS_OUTPUT): TypeStruct 103(fvec4) 6(float)
|
||||
131: TypePointer Function 130(PS_OUTPUT)
|
||||
133: 30(int) Constant 1
|
||||
134: 6(float) Constant 1065353216
|
||||
138: TypeImage 6(float) 1D sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTex1df4): 139(ptr) Variable UniformConstant
|
||||
141: TypeImage 30(int) 1D sampled format:Unknown
|
||||
142: TypePointer UniformConstant 141
|
||||
143(g_tTex1di4): 142(ptr) Variable UniformConstant
|
||||
144: TypeImage 43(int) 1D sampled format:Unknown
|
||||
145: TypePointer UniformConstant 144
|
||||
146(g_tTex1du4): 145(ptr) Variable UniformConstant
|
||||
147: TypeImage 6(float) 2D sampled format:Unknown
|
||||
148: TypePointer UniformConstant 147
|
||||
149(g_tTex2df4): 148(ptr) Variable UniformConstant
|
||||
150: TypeImage 30(int) 2D sampled format:Unknown
|
||||
151: TypePointer UniformConstant 150
|
||||
152(g_tTex2di4): 151(ptr) Variable UniformConstant
|
||||
153: TypeImage 43(int) 2D sampled format:Unknown
|
||||
154: TypePointer UniformConstant 153
|
||||
155(g_tTex2du4): 154(ptr) Variable UniformConstant
|
||||
156: TypeImage 6(float) 3D sampled format:Unknown
|
||||
157: TypePointer UniformConstant 156
|
||||
158(g_tTex3df4): 157(ptr) Variable UniformConstant
|
||||
159: TypeImage 30(int) 3D sampled format:Unknown
|
||||
160: TypePointer UniformConstant 159
|
||||
161(g_tTex3di4): 160(ptr) Variable UniformConstant
|
||||
162: TypeImage 43(int) 3D sampled format:Unknown
|
||||
163: TypePointer UniformConstant 162
|
||||
164(g_tTex3du4): 163(ptr) Variable UniformConstant
|
||||
165: TypeImage 6(float) Cube sampled format:Unknown
|
||||
166: TypePointer UniformConstant 165
|
||||
167(g_tTexcdf4): 166(ptr) Variable UniformConstant
|
||||
168: TypeImage 30(int) Cube sampled format:Unknown
|
||||
169: TypePointer UniformConstant 168
|
||||
170(g_tTexcdi4): 169(ptr) Variable UniformConstant
|
||||
171: TypeImage 43(int) Cube sampled format:Unknown
|
||||
172: TypePointer UniformConstant 171
|
||||
173(g_tTexcdu4): 172(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r10): 7(ptr) Variable Function
|
||||
29(r12): 7(ptr) Variable Function
|
||||
42(r14): 7(ptr) Variable Function
|
||||
55(r30): 7(ptr) Variable Function
|
||||
70(r32): 7(ptr) Variable Function
|
||||
82(r34): 7(ptr) Variable Function
|
||||
94(r60): 7(ptr) Variable Function
|
||||
108(r62): 7(ptr) Variable Function
|
||||
119(r64): 7(ptr) Variable Function
|
||||
132(psout): 131(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4a)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
25: 6(float) CompositeExtract 23 0
|
||||
27: 6(float) CompositeExtract 25 0
|
||||
28: 6(float) ImageSampleDrefExplicitLod 19 25 27 Lod 26
|
||||
Store 8(r10) 28
|
||||
34: 31 Load 33(g_tTex1di4a)
|
||||
35: 13 Load 15(g_sSamp)
|
||||
38: 37 SampledImage 34 35
|
||||
39: 6(float) CompositeExtract 23 0
|
||||
40: 6(float) CompositeExtract 39 0
|
||||
41: 6(float) ImageSampleDrefExplicitLod 38 39 40 Lod 26
|
||||
Store 29(r12) 41
|
||||
47: 44 Load 46(g_tTex1du4a)
|
||||
48: 13 Load 15(g_sSamp)
|
||||
51: 50 SampledImage 47 48
|
||||
52: 6(float) CompositeExtract 23 0
|
||||
53: 6(float) CompositeExtract 52 0
|
||||
54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 26
|
||||
Store 42(r14) 54
|
||||
59: 56 Load 58(g_tTex2df4a)
|
||||
60: 13 Load 15(g_sSamp)
|
||||
63: 62 SampledImage 59 60
|
||||
67: 6(float) CompositeExtract 66 0
|
||||
68: 6(float) CompositeExtract 67 0
|
||||
69: 6(float) ImageSampleDrefExplicitLod 63 67 68 Lod 26
|
||||
Store 55(r30) 69
|
||||
74: 71 Load 73(g_tTex2di4a)
|
||||
75: 13 Load 15(g_sSamp)
|
||||
78: 77 SampledImage 74 75
|
||||
79: 6(float) CompositeExtract 66 0
|
||||
80: 6(float) CompositeExtract 79 0
|
||||
81: 6(float) ImageSampleDrefExplicitLod 78 79 80 Lod 26
|
||||
Store 70(r32) 81
|
||||
86: 83 Load 85(g_tTex2du4a)
|
||||
87: 13 Load 15(g_sSamp)
|
||||
90: 89 SampledImage 86 87
|
||||
91: 6(float) CompositeExtract 66 0
|
||||
92: 6(float) CompositeExtract 91 0
|
||||
93: 6(float) ImageSampleDrefExplicitLod 90 91 92 Lod 26
|
||||
Store 82(r34) 93
|
||||
98: 95 Load 97(g_tTexcdf4a)
|
||||
99: 13 Load 15(g_sSamp)
|
||||
102: 101 SampledImage 98 99
|
||||
106: 6(float) CompositeExtract 105 0
|
||||
107: 6(float) ImageSampleDrefExplicitLod 102 106 24 Lod 24
|
||||
Store 94(r60) 107
|
||||
112: 109 Load 111(g_tTexcdi4a)
|
||||
113: 13 Load 15(g_sSamp)
|
||||
116: 115 SampledImage 112 113
|
||||
117: 6(float) CompositeExtract 105 0
|
||||
118: 6(float) ImageSampleDrefExplicitLod 116 117 24 Lod 24
|
||||
Store 108(r62) 118
|
||||
123: 120 Load 122(g_tTexcdu4a)
|
||||
124: 13 Load 15(g_sSamp)
|
||||
127: 126 SampledImage 123 124
|
||||
128: 6(float) CompositeExtract 105 0
|
||||
129: 6(float) ImageSampleDrefExplicitLod 127 128 24 Lod 24
|
||||
Store 119(r64) 129
|
||||
135: 7(ptr) AccessChain 132(psout) 133
|
||||
Store 135 134
|
||||
136:130(PS_OUTPUT) Load 132(psout)
|
||||
ReturnValue 136
|
||||
FunctionEnd
|
605
Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
Normal file
605
Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
Normal file
@ -0,0 +1,605 @@
|
||||
hlsl.samplecmplevelzero.basic.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r00' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r02' (temp float)
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r04' (temp float)
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r20' (temp float)
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r22' (temp float)
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r24' (temp float)
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r50' (temp float)
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r52' (temp float)
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp float)
|
||||
0:55 'r54' (temp float)
|
||||
0:55 textureLod (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
0:55 0.000000
|
||||
0:58 move second child to first child (temp float)
|
||||
0:58 Depth: direct index for structure (temp float FragDepth)
|
||||
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r00' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r02' (temp float)
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r04' (temp float)
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r20' (temp float)
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r22' (temp float)
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r24' (temp float)
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r50' (temp float)
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r52' (temp float)
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp float)
|
||||
0:55 'r54' (temp float)
|
||||
0:55 textureLod (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
0:55 0.000000
|
||||
0:58 move second child to first child (temp float)
|
||||
0:58 Depth: direct index for structure (temp float FragDepth)
|
||||
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 172
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
Name 11 "g_tTex1df4"
|
||||
Name 15 "g_sSamp"
|
||||
Name 25 "r02"
|
||||
Name 29 "g_tTex1di4"
|
||||
Name 37 "r04"
|
||||
Name 41 "g_tTex1du4"
|
||||
Name 49 "r20"
|
||||
Name 52 "g_tTex2df4"
|
||||
Name 64 "r22"
|
||||
Name 67 "g_tTex2di4"
|
||||
Name 76 "r24"
|
||||
Name 79 "g_tTex2du4"
|
||||
Name 88 "r50"
|
||||
Name 91 "g_tTexcdf4"
|
||||
Name 103 "r52"
|
||||
Name 106 "g_tTexcdi4"
|
||||
Name 115 "r54"
|
||||
Name 118 "g_tTexcdu4"
|
||||
Name 128 "PS_OUTPUT"
|
||||
MemberName 128(PS_OUTPUT) 0 "Color"
|
||||
MemberName 128(PS_OUTPUT) 1 "Depth"
|
||||
Name 130 "psout"
|
||||
Name 138 "g_tTex3df4"
|
||||
Name 141 "g_tTex3di4"
|
||||
Name 144 "g_tTex3du4"
|
||||
Name 147 "g_tTex1df4a"
|
||||
Name 150 "g_tTex1di4a"
|
||||
Name 153 "g_tTex1du4a"
|
||||
Name 156 "g_tTex2df4a"
|
||||
Name 159 "g_tTex2di4a"
|
||||
Name 162 "g_tTex2du4a"
|
||||
Name 165 "g_tTexcdf4a"
|
||||
Name 168 "g_tTexcdi4a"
|
||||
Name 171 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 41(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 67(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 79(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 91(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 106(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 118(g_tTexcdu4) DescriptorSet 0
|
||||
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 138(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 141(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 144(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 147(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 150(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 153(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 156(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 159(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 162(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 165(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 168(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 171(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: 6(float) Constant 1036831949
|
||||
21: 6(float) Constant 1061158912
|
||||
22: 6(float) Constant 0
|
||||
26: TypeInt 32 1
|
||||
27: TypeImage 26(int) 1D sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex1di4): 28(ptr) Variable UniformConstant
|
||||
32: TypeImage 26(int) 1D depth sampled format:Unknown
|
||||
33: TypeSampledImage 32
|
||||
38: TypeInt 32 0
|
||||
39: TypeImage 38(int) 1D sampled format:Unknown
|
||||
40: TypePointer UniformConstant 39
|
||||
41(g_tTex1du4): 40(ptr) Variable UniformConstant
|
||||
44: TypeImage 38(int) 1D depth sampled format:Unknown
|
||||
45: TypeSampledImage 44
|
||||
50: TypeImage 6(float) 2D sampled format:Unknown
|
||||
51: TypePointer UniformConstant 50
|
||||
52(g_tTex2df4): 51(ptr) Variable UniformConstant
|
||||
55: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
56: TypeSampledImage 55
|
||||
58: TypeVector 6(float) 2
|
||||
59: 6(float) Constant 1045220557
|
||||
60: 58(fvec2) ConstantComposite 20 59
|
||||
65: TypeImage 26(int) 2D sampled format:Unknown
|
||||
66: TypePointer UniformConstant 65
|
||||
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
||||
70: TypeImage 26(int) 2D depth sampled format:Unknown
|
||||
71: TypeSampledImage 70
|
||||
77: TypeImage 38(int) 2D sampled format:Unknown
|
||||
78: TypePointer UniformConstant 77
|
||||
79(g_tTex2du4): 78(ptr) Variable UniformConstant
|
||||
82: TypeImage 38(int) 2D depth sampled format:Unknown
|
||||
83: TypeSampledImage 82
|
||||
89: TypeImage 6(float) Cube sampled format:Unknown
|
||||
90: TypePointer UniformConstant 89
|
||||
91(g_tTexcdf4): 90(ptr) Variable UniformConstant
|
||||
94: TypeImage 6(float) Cube depth sampled format:Unknown
|
||||
95: TypeSampledImage 94
|
||||
97: TypeVector 6(float) 3
|
||||
98: 6(float) Constant 1050253722
|
||||
99: 97(fvec3) ConstantComposite 20 59 98
|
||||
104: TypeImage 26(int) Cube sampled format:Unknown
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_tTexcdi4): 105(ptr) Variable UniformConstant
|
||||
109: TypeImage 26(int) Cube depth sampled format:Unknown
|
||||
110: TypeSampledImage 109
|
||||
116: TypeImage 38(int) Cube sampled format:Unknown
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_tTexcdu4): 117(ptr) Variable UniformConstant
|
||||
121: TypeImage 38(int) Cube depth sampled format:Unknown
|
||||
122: TypeSampledImage 121
|
||||
127: TypeVector 6(float) 4
|
||||
128(PS_OUTPUT): TypeStruct 127(fvec4) 6(float)
|
||||
129: TypePointer Function 128(PS_OUTPUT)
|
||||
131: 26(int) Constant 1
|
||||
132: 6(float) Constant 1065353216
|
||||
136: TypeImage 6(float) 3D sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTex3df4): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 26(int) 3D sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTex3di4): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 38(int) 3D sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTex3du4): 143(ptr) Variable UniformConstant
|
||||
145: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
146: TypePointer UniformConstant 145
|
||||
147(g_tTex1df4a): 146(ptr) Variable UniformConstant
|
||||
148: TypeImage 26(int) 1D array sampled format:Unknown
|
||||
149: TypePointer UniformConstant 148
|
||||
150(g_tTex1di4a): 149(ptr) Variable UniformConstant
|
||||
151: TypeImage 38(int) 1D array sampled format:Unknown
|
||||
152: TypePointer UniformConstant 151
|
||||
153(g_tTex1du4a): 152(ptr) Variable UniformConstant
|
||||
154: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
155: TypePointer UniformConstant 154
|
||||
156(g_tTex2df4a): 155(ptr) Variable UniformConstant
|
||||
157: TypeImage 26(int) 2D array sampled format:Unknown
|
||||
158: TypePointer UniformConstant 157
|
||||
159(g_tTex2di4a): 158(ptr) Variable UniformConstant
|
||||
160: TypeImage 38(int) 2D array sampled format:Unknown
|
||||
161: TypePointer UniformConstant 160
|
||||
162(g_tTex2du4a): 161(ptr) Variable UniformConstant
|
||||
163: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTexcdf4a): 164(ptr) Variable UniformConstant
|
||||
166: TypeImage 26(int) Cube array sampled format:Unknown
|
||||
167: TypePointer UniformConstant 166
|
||||
168(g_tTexcdi4a): 167(ptr) Variable UniformConstant
|
||||
169: TypeImage 38(int) Cube array sampled format:Unknown
|
||||
170: TypePointer UniformConstant 169
|
||||
171(g_tTexcdu4a): 170(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
25(r02): 7(ptr) Variable Function
|
||||
37(r04): 7(ptr) Variable Function
|
||||
49(r20): 7(ptr) Variable Function
|
||||
64(r22): 7(ptr) Variable Function
|
||||
76(r24): 7(ptr) Variable Function
|
||||
88(r50): 7(ptr) Variable Function
|
||||
103(r52): 7(ptr) Variable Function
|
||||
115(r54): 7(ptr) Variable Function
|
||||
130(psout): 129(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
23: 6(float) CompositeExtract 20 0
|
||||
24: 6(float) ImageSampleDrefExplicitLod 19 20 23 Lod 22
|
||||
Store 8(r00) 24
|
||||
30: 27 Load 29(g_tTex1di4)
|
||||
31: 13 Load 15(g_sSamp)
|
||||
34: 33 SampledImage 30 31
|
||||
35: 6(float) CompositeExtract 20 0
|
||||
36: 6(float) ImageSampleDrefExplicitLod 34 20 35 Lod 22
|
||||
Store 25(r02) 36
|
||||
42: 39 Load 41(g_tTex1du4)
|
||||
43: 13 Load 15(g_sSamp)
|
||||
46: 45 SampledImage 42 43
|
||||
47: 6(float) CompositeExtract 20 0
|
||||
48: 6(float) ImageSampleDrefExplicitLod 46 20 47 Lod 22
|
||||
Store 37(r04) 48
|
||||
53: 50 Load 52(g_tTex2df4)
|
||||
54: 13 Load 15(g_sSamp)
|
||||
57: 56 SampledImage 53 54
|
||||
61: 6(float) CompositeExtract 60 0
|
||||
62: 6(float) CompositeExtract 61 0
|
||||
63: 6(float) ImageSampleDrefExplicitLod 57 61 62 Lod 22
|
||||
Store 49(r20) 63
|
||||
68: 65 Load 67(g_tTex2di4)
|
||||
69: 13 Load 15(g_sSamp)
|
||||
72: 71 SampledImage 68 69
|
||||
73: 6(float) CompositeExtract 60 0
|
||||
74: 6(float) CompositeExtract 73 0
|
||||
75: 6(float) ImageSampleDrefExplicitLod 72 73 74 Lod 22
|
||||
Store 64(r22) 75
|
||||
80: 77 Load 79(g_tTex2du4)
|
||||
81: 13 Load 15(g_sSamp)
|
||||
84: 83 SampledImage 80 81
|
||||
85: 6(float) CompositeExtract 60 0
|
||||
86: 6(float) CompositeExtract 85 0
|
||||
87: 6(float) ImageSampleDrefExplicitLod 84 85 86 Lod 22
|
||||
Store 76(r24) 87
|
||||
92: 89 Load 91(g_tTexcdf4)
|
||||
93: 13 Load 15(g_sSamp)
|
||||
96: 95 SampledImage 92 93
|
||||
100: 6(float) CompositeExtract 99 0
|
||||
101: 6(float) CompositeExtract 100 0
|
||||
102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod 22
|
||||
Store 88(r50) 102
|
||||
107: 104 Load 106(g_tTexcdi4)
|
||||
108: 13 Load 15(g_sSamp)
|
||||
111: 110 SampledImage 107 108
|
||||
112: 6(float) CompositeExtract 99 0
|
||||
113: 6(float) CompositeExtract 112 0
|
||||
114: 6(float) ImageSampleDrefExplicitLod 111 112 113 Lod 22
|
||||
Store 103(r52) 114
|
||||
119: 116 Load 118(g_tTexcdu4)
|
||||
120: 13 Load 15(g_sSamp)
|
||||
123: 122 SampledImage 119 120
|
||||
124: 6(float) CompositeExtract 99 0
|
||||
125: 6(float) CompositeExtract 124 0
|
||||
126: 6(float) ImageSampleDrefExplicitLod 123 124 125 Lod 22
|
||||
Store 115(r54) 126
|
||||
133: 7(ptr) AccessChain 130(psout) 131
|
||||
Store 133 132
|
||||
134:128(PS_OUTPUT) Load 130(psout)
|
||||
ReturnValue 134
|
||||
FunctionEnd
|
507
Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
Normal file
507
Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
Normal file
@ -0,0 +1,507 @@
|
||||
hlsl.samplecmplevelzero.offset.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r01' (temp float)
|
||||
0:42 textureLodOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r03' (temp float)
|
||||
0:43 textureLodOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r05' (temp float)
|
||||
0:44 textureLodOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r21' (temp float)
|
||||
0:47 textureLodOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r23' (temp float)
|
||||
0:48 textureLodOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r25' (temp float)
|
||||
0:49 textureLodOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:63 move second child to first child (temp float)
|
||||
0:63 Depth: direct index for structure (temp float FragDepth)
|
||||
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r01' (temp float)
|
||||
0:42 textureLodOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r03' (temp float)
|
||||
0:43 textureLodOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r05' (temp float)
|
||||
0:44 textureLodOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r21' (temp float)
|
||||
0:47 textureLodOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r23' (temp float)
|
||||
0:48 textureLodOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r25' (temp float)
|
||||
0:49 textureLodOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:63 move second child to first child (temp float)
|
||||
0:63 Depth: direct index for structure (temp float FragDepth)
|
||||
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 146
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r01"
|
||||
Name 11 "g_tTex1df4"
|
||||
Name 15 "g_sSamp"
|
||||
Name 27 "r03"
|
||||
Name 30 "g_tTex1di4"
|
||||
Name 38 "r05"
|
||||
Name 42 "g_tTex1du4"
|
||||
Name 50 "r21"
|
||||
Name 53 "g_tTex2df4"
|
||||
Name 68 "r23"
|
||||
Name 71 "g_tTex2di4"
|
||||
Name 80 "r25"
|
||||
Name 83 "g_tTex2du4"
|
||||
Name 93 "PS_OUTPUT"
|
||||
MemberName 93(PS_OUTPUT) 0 "Color"
|
||||
MemberName 93(PS_OUTPUT) 1 "Depth"
|
||||
Name 95 "psout"
|
||||
Name 103 "g_tTex3df4"
|
||||
Name 106 "g_tTex3di4"
|
||||
Name 109 "g_tTex3du4"
|
||||
Name 112 "g_tTexcdf4"
|
||||
Name 115 "g_tTexcdi4"
|
||||
Name 118 "g_tTexcdu4"
|
||||
Name 121 "g_tTex1df4a"
|
||||
Name 124 "g_tTex1di4a"
|
||||
Name 127 "g_tTex1du4a"
|
||||
Name 130 "g_tTex2df4a"
|
||||
Name 133 "g_tTex2di4a"
|
||||
Name 136 "g_tTex2du4a"
|
||||
Name 139 "g_tTexcdf4a"
|
||||
Name 142 "g_tTexcdi4a"
|
||||
Name 145 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 30(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 42(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 53(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 71(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 83(g_tTex2du4) DescriptorSet 0
|
||||
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 103(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 106(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 109(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 112(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 115(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 118(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 121(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 124(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 127(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 130(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 133(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 136(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 142(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 145(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: 6(float) Constant 1036831949
|
||||
21: 6(float) Constant 1061158912
|
||||
22: 6(float) Constant 0
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 2
|
||||
28: TypeImage 23(int) 1D sampled format:Unknown
|
||||
29: TypePointer UniformConstant 28
|
||||
30(g_tTex1di4): 29(ptr) Variable UniformConstant
|
||||
33: TypeImage 23(int) 1D depth sampled format:Unknown
|
||||
34: TypeSampledImage 33
|
||||
39: TypeInt 32 0
|
||||
40: TypeImage 39(int) 1D sampled format:Unknown
|
||||
41: TypePointer UniformConstant 40
|
||||
42(g_tTex1du4): 41(ptr) Variable UniformConstant
|
||||
45: TypeImage 39(int) 1D depth sampled format:Unknown
|
||||
46: TypeSampledImage 45
|
||||
51: TypeImage 6(float) 2D sampled format:Unknown
|
||||
52: TypePointer UniformConstant 51
|
||||
53(g_tTex2df4): 52(ptr) Variable UniformConstant
|
||||
56: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
57: TypeSampledImage 56
|
||||
59: TypeVector 6(float) 2
|
||||
60: 6(float) Constant 1045220557
|
||||
61: 59(fvec2) ConstantComposite 20 60
|
||||
63: TypeVector 23(int) 2
|
||||
64: 23(int) Constant 3
|
||||
65: 63(ivec2) ConstantComposite 24 64
|
||||
69: TypeImage 23(int) 2D sampled format:Unknown
|
||||
70: TypePointer UniformConstant 69
|
||||
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
||||
74: TypeImage 23(int) 2D depth sampled format:Unknown
|
||||
75: TypeSampledImage 74
|
||||
81: TypeImage 39(int) 2D sampled format:Unknown
|
||||
82: TypePointer UniformConstant 81
|
||||
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
||||
86: TypeImage 39(int) 2D depth sampled format:Unknown
|
||||
87: TypeSampledImage 86
|
||||
92: TypeVector 6(float) 4
|
||||
93(PS_OUTPUT): TypeStruct 92(fvec4) 6(float)
|
||||
94: TypePointer Function 93(PS_OUTPUT)
|
||||
96: 23(int) Constant 1
|
||||
97: 6(float) Constant 1065353216
|
||||
101: TypeImage 6(float) 3D sampled format:Unknown
|
||||
102: TypePointer UniformConstant 101
|
||||
103(g_tTex3df4): 102(ptr) Variable UniformConstant
|
||||
104: TypeImage 23(int) 3D sampled format:Unknown
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_tTex3di4): 105(ptr) Variable UniformConstant
|
||||
107: TypeImage 39(int) 3D sampled format:Unknown
|
||||
108: TypePointer UniformConstant 107
|
||||
109(g_tTex3du4): 108(ptr) Variable UniformConstant
|
||||
110: TypeImage 6(float) Cube sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTexcdf4): 111(ptr) Variable UniformConstant
|
||||
113: TypeImage 23(int) Cube sampled format:Unknown
|
||||
114: TypePointer UniformConstant 113
|
||||
115(g_tTexcdi4): 114(ptr) Variable UniformConstant
|
||||
116: TypeImage 39(int) Cube sampled format:Unknown
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_tTexcdu4): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTex1df4a): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 23(int) 1D array sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex1di4a): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 39(int) 1D array sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTex1du4a): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTex2df4a): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 23(int) 2D array sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTex2di4a): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 39(int) 2D array sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTex2du4a): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTexcdf4a): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 23(int) Cube array sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTexcdi4a): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 39(int) Cube array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTexcdu4a): 144(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r01): 7(ptr) Variable Function
|
||||
27(r03): 7(ptr) Variable Function
|
||||
38(r05): 7(ptr) Variable Function
|
||||
50(r21): 7(ptr) Variable Function
|
||||
68(r23): 7(ptr) Variable Function
|
||||
80(r25): 7(ptr) Variable Function
|
||||
95(psout): 94(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
25: 6(float) CompositeExtract 20 0
|
||||
26: 6(float) ImageSampleDrefExplicitLod 19 20 25 Lod ConstOffset 22 24
|
||||
Store 8(r01) 26
|
||||
31: 28 Load 30(g_tTex1di4)
|
||||
32: 13 Load 15(g_sSamp)
|
||||
35: 34 SampledImage 31 32
|
||||
36: 6(float) CompositeExtract 20 0
|
||||
37: 6(float) ImageSampleDrefExplicitLod 35 20 36 Lod ConstOffset 22 24
|
||||
Store 27(r03) 37
|
||||
43: 40 Load 42(g_tTex1du4)
|
||||
44: 13 Load 15(g_sSamp)
|
||||
47: 46 SampledImage 43 44
|
||||
48: 6(float) CompositeExtract 20 0
|
||||
49: 6(float) ImageSampleDrefExplicitLod 47 20 48 Lod ConstOffset 22 24
|
||||
Store 38(r05) 49
|
||||
54: 51 Load 53(g_tTex2df4)
|
||||
55: 13 Load 15(g_sSamp)
|
||||
58: 57 SampledImage 54 55
|
||||
62: 6(float) CompositeExtract 61 0
|
||||
66: 6(float) CompositeExtract 62 0
|
||||
67: 6(float) ImageSampleDrefExplicitLod 58 62 66 Lod ConstOffset 22 65
|
||||
Store 50(r21) 67
|
||||
72: 69 Load 71(g_tTex2di4)
|
||||
73: 13 Load 15(g_sSamp)
|
||||
76: 75 SampledImage 72 73
|
||||
77: 6(float) CompositeExtract 61 0
|
||||
78: 6(float) CompositeExtract 77 0
|
||||
79: 6(float) ImageSampleDrefExplicitLod 76 77 78 Lod ConstOffset 22 65
|
||||
Store 68(r23) 79
|
||||
84: 81 Load 83(g_tTex2du4)
|
||||
85: 13 Load 15(g_sSamp)
|
||||
88: 87 SampledImage 84 85
|
||||
89: 6(float) CompositeExtract 61 0
|
||||
90: 6(float) CompositeExtract 89 0
|
||||
91: 6(float) ImageSampleDrefExplicitLod 88 89 90 Lod ConstOffset 22 65
|
||||
Store 80(r25) 91
|
||||
98: 7(ptr) AccessChain 95(psout) 96
|
||||
Store 98 97
|
||||
99:93(PS_OUTPUT) Load 95(psout)
|
||||
ReturnValue 99
|
||||
FunctionEnd
|
@ -0,0 +1,525 @@
|
||||
hlsl.samplecmplevelzero.offsetarray.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r11' (temp float)
|
||||
0:42 textureLodOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r13' (temp float)
|
||||
0:43 textureLodOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r15' (temp float)
|
||||
0:44 textureLodOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r31' (temp float)
|
||||
0:47 textureLodOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r33' (temp float)
|
||||
0:48 textureLodOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r35' (temp float)
|
||||
0:49 textureLodOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:64 move second child to first child (temp float)
|
||||
0:64 Depth: direct index for structure (temp float FragDepth)
|
||||
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:64 Constant:
|
||||
0:64 1 (const int)
|
||||
0:64 Constant:
|
||||
0:64 1.000000
|
||||
0:66 Branch: Return with expression
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp float)
|
||||
0:42 'r11' (temp float)
|
||||
0:42 textureLodOffset (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp float)
|
||||
0:43 'r13' (temp float)
|
||||
0:43 textureLodOffset (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r15' (temp float)
|
||||
0:44 textureLodOffset (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r31' (temp float)
|
||||
0:47 textureLodOffset (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r33' (temp float)
|
||||
0:48 textureLodOffset (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r35' (temp float)
|
||||
0:49 textureLodOffset (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:64 move second child to first child (temp float)
|
||||
0:64 Depth: direct index for structure (temp float FragDepth)
|
||||
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:64 Constant:
|
||||
0:64 1 (const int)
|
||||
0:64 Constant:
|
||||
0:64 1.000000
|
||||
0:66 Branch: Return with expression
|
||||
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 152
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "r11"
|
||||
Name 11 "g_tTex1df4a"
|
||||
Name 15 "g_sSamp"
|
||||
Name 31 "r13"
|
||||
Name 34 "g_tTex1di4a"
|
||||
Name 43 "r15"
|
||||
Name 47 "g_tTex1du4a"
|
||||
Name 56 "r31"
|
||||
Name 59 "g_tTex2df4a"
|
||||
Name 74 "r33"
|
||||
Name 77 "g_tTex2di4a"
|
||||
Name 86 "r35"
|
||||
Name 89 "g_tTex2du4a"
|
||||
Name 99 "PS_OUTPUT"
|
||||
MemberName 99(PS_OUTPUT) 0 "Color"
|
||||
MemberName 99(PS_OUTPUT) 1 "Depth"
|
||||
Name 101 "psout"
|
||||
Name 109 "g_tTex1df4"
|
||||
Name 112 "g_tTex1di4"
|
||||
Name 115 "g_tTex1du4"
|
||||
Name 118 "g_tTex2df4"
|
||||
Name 121 "g_tTex2di4"
|
||||
Name 124 "g_tTex2du4"
|
||||
Name 127 "g_tTex3df4"
|
||||
Name 130 "g_tTex3di4"
|
||||
Name 133 "g_tTex3du4"
|
||||
Name 136 "g_tTexcdf4"
|
||||
Name 139 "g_tTexcdi4"
|
||||
Name 142 "g_tTexcdu4"
|
||||
Name 145 "g_tTexcdf4a"
|
||||
Name 148 "g_tTexcdi4a"
|
||||
Name 151 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 34(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 59(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 77(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 89(g_tTex2du4a) DescriptorSet 0
|
||||
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 109(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 112(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 115(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 118(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 121(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 124(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 127(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 130(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 133(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 136(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 145(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 148(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
||||
13: TypeSampler
|
||||
14: TypePointer UniformConstant 13
|
||||
15(g_sSamp): 14(ptr) Variable UniformConstant
|
||||
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
||||
18: TypeSampledImage 17
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1036831949
|
||||
22: 6(float) Constant 1045220557
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
24: 6(float) Constant 1061158912
|
||||
26: 6(float) Constant 0
|
||||
27: TypeInt 32 1
|
||||
28: 27(int) Constant 2
|
||||
32: TypeImage 27(int) 1D array sampled format:Unknown
|
||||
33: TypePointer UniformConstant 32
|
||||
34(g_tTex1di4a): 33(ptr) Variable UniformConstant
|
||||
37: TypeImage 27(int) 1D depth array sampled format:Unknown
|
||||
38: TypeSampledImage 37
|
||||
44: TypeInt 32 0
|
||||
45: TypeImage 44(int) 1D array sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4a): 46(ptr) Variable UniformConstant
|
||||
50: TypeImage 44(int) 1D depth array sampled format:Unknown
|
||||
51: TypeSampledImage 50
|
||||
57: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2df4a): 58(ptr) Variable UniformConstant
|
||||
62: TypeImage 6(float) 2D depth array sampled format:Unknown
|
||||
63: TypeSampledImage 62
|
||||
65: TypeVector 6(float) 3
|
||||
66: 6(float) Constant 1050253722
|
||||
67: 65(fvec3) ConstantComposite 21 22 66
|
||||
69: TypeVector 27(int) 2
|
||||
70: 27(int) Constant 3
|
||||
71: 69(ivec2) ConstantComposite 28 70
|
||||
75: TypeImage 27(int) 2D array sampled format:Unknown
|
||||
76: TypePointer UniformConstant 75
|
||||
77(g_tTex2di4a): 76(ptr) Variable UniformConstant
|
||||
80: TypeImage 27(int) 2D depth array sampled format:Unknown
|
||||
81: TypeSampledImage 80
|
||||
87: TypeImage 44(int) 2D array sampled format:Unknown
|
||||
88: TypePointer UniformConstant 87
|
||||
89(g_tTex2du4a): 88(ptr) Variable UniformConstant
|
||||
92: TypeImage 44(int) 2D depth array sampled format:Unknown
|
||||
93: TypeSampledImage 92
|
||||
98: TypeVector 6(float) 4
|
||||
99(PS_OUTPUT): TypeStruct 98(fvec4) 6(float)
|
||||
100: TypePointer Function 99(PS_OUTPUT)
|
||||
102: 27(int) Constant 1
|
||||
103: 6(float) Constant 1065353216
|
||||
107: TypeImage 6(float) 1D sampled format:Unknown
|
||||
108: TypePointer UniformConstant 107
|
||||
109(g_tTex1df4): 108(ptr) Variable UniformConstant
|
||||
110: TypeImage 27(int) 1D sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTex1di4): 111(ptr) Variable UniformConstant
|
||||
113: TypeImage 44(int) 1D sampled format:Unknown
|
||||
114: TypePointer UniformConstant 113
|
||||
115(g_tTex1du4): 114(ptr) Variable UniformConstant
|
||||
116: TypeImage 6(float) 2D sampled format:Unknown
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_tTex2df4): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 27(int) 2D sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTex2di4): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 44(int) 2D sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex2du4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 6(float) 3D sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTex3df4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 27(int) 3D sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTex3di4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 44(int) 3D sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTex3du4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 6(float) Cube sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTexcdf4): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 27(int) Cube sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTexcdi4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 44(int) Cube sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTexcdf4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 27(int) Cube array sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTexcdi4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 44(int) Cube array sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTexcdu4a): 150(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r11): 7(ptr) Variable Function
|
||||
31(r13): 7(ptr) Variable Function
|
||||
43(r15): 7(ptr) Variable Function
|
||||
56(r31): 7(ptr) Variable Function
|
||||
74(r33): 7(ptr) Variable Function
|
||||
86(r35): 7(ptr) Variable Function
|
||||
101(psout): 100(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df4a)
|
||||
16: 13 Load 15(g_sSamp)
|
||||
19: 18 SampledImage 12 16
|
||||
25: 6(float) CompositeExtract 23 0
|
||||
29: 6(float) CompositeExtract 25 0
|
||||
30: 6(float) ImageSampleDrefExplicitLod 19 25 29 Lod ConstOffset 26 28
|
||||
Store 8(r11) 30
|
||||
35: 32 Load 34(g_tTex1di4a)
|
||||
36: 13 Load 15(g_sSamp)
|
||||
39: 38 SampledImage 35 36
|
||||
40: 6(float) CompositeExtract 23 0
|
||||
41: 6(float) CompositeExtract 40 0
|
||||
42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod ConstOffset 26 28
|
||||
Store 31(r13) 42
|
||||
48: 45 Load 47(g_tTex1du4a)
|
||||
49: 13 Load 15(g_sSamp)
|
||||
52: 51 SampledImage 48 49
|
||||
53: 6(float) CompositeExtract 23 0
|
||||
54: 6(float) CompositeExtract 53 0
|
||||
55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 26 28
|
||||
Store 43(r15) 55
|
||||
60: 57 Load 59(g_tTex2df4a)
|
||||
61: 13 Load 15(g_sSamp)
|
||||
64: 63 SampledImage 60 61
|
||||
68: 6(float) CompositeExtract 67 0
|
||||
72: 6(float) CompositeExtract 68 0
|
||||
73: 6(float) ImageSampleDrefExplicitLod 64 68 72 Lod ConstOffset 26 71
|
||||
Store 56(r31) 73
|
||||
78: 75 Load 77(g_tTex2di4a)
|
||||
79: 13 Load 15(g_sSamp)
|
||||
82: 81 SampledImage 78 79
|
||||
83: 6(float) CompositeExtract 67 0
|
||||
84: 6(float) CompositeExtract 83 0
|
||||
85: 6(float) ImageSampleDrefExplicitLod 82 83 84 Lod ConstOffset 26 71
|
||||
Store 74(r33) 85
|
||||
90: 87 Load 89(g_tTex2du4a)
|
||||
91: 13 Load 15(g_sSamp)
|
||||
94: 93 SampledImage 90 91
|
||||
95: 6(float) CompositeExtract 67 0
|
||||
96: 6(float) CompositeExtract 95 0
|
||||
97: 6(float) ImageSampleDrefExplicitLod 94 95 96 Lod ConstOffset 26 71
|
||||
Store 86(r35) 97
|
||||
104: 7(ptr) AccessChain 101(psout) 102
|
||||
Store 104 103
|
||||
105:99(PS_OUTPUT) Load 101(psout)
|
||||
ReturnValue 105
|
||||
FunctionEnd
|
91
Test/hlsl.load.dx10.frag
Normal file
91
Test/hlsl.load.dx10.frag
Normal file
@ -0,0 +1,91 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// Load, no offset
|
||||
g_tTex1df4.Load(int2(1,2));
|
||||
g_tTex1di4.Load(int2(1,2));
|
||||
g_tTex1du4.Load(int2(1,2));
|
||||
|
||||
g_tTex2df4.Load(int3(1,2,3));
|
||||
g_tTex2di4.Load(int3(1,2,3));
|
||||
g_tTex2du4.Load(int3(1,2,3));
|
||||
|
||||
g_tTex3df4.Load(int4(1,2,3,4));
|
||||
g_tTex3di4.Load(int4(1,2,3,4));
|
||||
g_tTex3du4.Load(int4(1,2,3,4));
|
||||
|
||||
g_tTex1df4a.Load(int3(1,2,3));
|
||||
g_tTex1di4a.Load(int3(1,2,3));
|
||||
g_tTex1du4a.Load(int3(1,2,3));
|
||||
|
||||
g_tTex2df4a.Load(int4(1,2,3,4));
|
||||
g_tTex2di4a.Load(int4(1,2,3,4));
|
||||
g_tTex2du4a.Load(int4(1,2,3,4));
|
||||
|
||||
// Load, offset
|
||||
g_tTex1df4.Load(int2(1,2), 3);
|
||||
g_tTex1di4.Load(int2(1,2), 3);
|
||||
g_tTex1du4.Load(int2(1,2), 3);
|
||||
|
||||
g_tTex2df4.Load(int3(1,2,3), int2(4,5));
|
||||
g_tTex2di4.Load(int3(1,2,3), int2(4,5));
|
||||
g_tTex2du4.Load(int3(1,2,3), int2(4,5));
|
||||
|
||||
g_tTex3df4.Load(int4(1,2,3,4), int3(5,6,7));
|
||||
g_tTex3di4.Load(int4(1,2,3,4), int3(5,6,7));
|
||||
g_tTex3du4.Load(int4(1,2,3,4), int3(5,6,7));
|
||||
|
||||
g_tTex1df4a.Load(int3(1,2,3), 4);
|
||||
g_tTex1di4a.Load(int3(1,2,3), 4);
|
||||
g_tTex1du4a.Load(int3(1,2,3), 4);
|
||||
|
||||
g_tTex2df4a.Load(int4(1,2,3,4), int2(4,5));
|
||||
g_tTex2di4a.Load(int4(1,2,3,4), int2(4,5));
|
||||
g_tTex2du4a.Load(int4(1,2,3,4), int2(4,5));
|
||||
|
||||
// TODO:
|
||||
// Load, SampleIndex
|
||||
// Load, SampleIndex, Offset
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
60
Test/hlsl.samplecmp.array.dx10.frag
Normal file
60
Test/hlsl.samplecmp.array.dx10.frag
Normal file
@ -0,0 +1,60 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1DArray
|
||||
float r10 = g_tTex1df4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r12 = g_tTex1di4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r14 = g_tTex1du4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
|
||||
// 2DArray
|
||||
float r30 = g_tTex2df4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r32 = g_tTex2di4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r34 = g_tTex2du4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
|
||||
// CubeArray
|
||||
float r60 = g_tTexcdf4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
float r62 = g_tTexcdi4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
float r64 = g_tTexcdu4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
61
Test/hlsl.samplecmp.basic.dx10.frag
Normal file
61
Test/hlsl.samplecmp.basic.dx10.frag
Normal file
@ -0,0 +1,61 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
float r00 = g_tTex1df4 . SampleCmp(g_sSamp, 0.1, 0.75);
|
||||
float r02 = g_tTex1di4 . SampleCmp(g_sSamp, 0.1, 0.75);
|
||||
float r04 = g_tTex1du4 . SampleCmp(g_sSamp, 0.1, 0.75);
|
||||
|
||||
// 2D
|
||||
float r20 = g_tTex2df4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r22 = g_tTex2di4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r24 = g_tTex2du4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
|
||||
// *** There's no SampleCmp on 3D textures
|
||||
|
||||
float r50 = g_tTexcdf4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r52 = g_tTexcdi4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r54 = g_tTexcdu4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
66
Test/hlsl.samplecmp.offset.dx10.frag
Normal file
66
Test/hlsl.samplecmp.offset.dx10.frag
Normal file
@ -0,0 +1,66 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
float r01 = g_tTex1df4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
||||
float r03 = g_tTex1di4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
||||
float r05 = g_tTex1du4 . SampleCmp(g_sSamp, 0.1, 0.75, 2);
|
||||
|
||||
// 2D
|
||||
float r21 = g_tTex2df4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
float r23 = g_tTex2di4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
float r25 = g_tTex2du4 . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
|
||||
// *** There's no SampleCmp on 3D textures
|
||||
|
||||
// This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
|
||||
// claims offset is supported for cube textures, but FXC does not accept it, and that does
|
||||
// not match other methods, so it may be a documentation bug. Those lines are commented
|
||||
// out below.
|
||||
// Cube
|
||||
// float r51 = g_tTexcdf4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
||||
// float r53 = g_tTexcdi4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
||||
// float r55 = g_tTexcdu4 . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(2,3,4));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
67
Test/hlsl.samplecmp.offsetarray.dx10.frag
Normal file
67
Test/hlsl.samplecmp.offsetarray.dx10.frag
Normal file
@ -0,0 +1,67 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1DArray
|
||||
float r11 = g_tTex1df4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
float r13 = g_tTex1di4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
float r15 = g_tTex1du4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
|
||||
// 2DArray
|
||||
float r31 = g_tTex2df4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
float r33 = g_tTex2di4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
float r35 = g_tTex2du4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
|
||||
// *** There's no SampleCmp on 3D textures
|
||||
|
||||
// This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
|
||||
// claims offset is supported for cube textures, but FXC does not accept it, and that does
|
||||
// not match other methods, so it may be a documentation bug. Those lines are commented
|
||||
// out below.
|
||||
|
||||
// CubeArray
|
||||
// float r61 = g_tTexcdf4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
// float r63 = g_tTexcdi4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
// float r65 = g_tTexcdu4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
60
Test/hlsl.samplecmplevelzero.array.dx10.frag
Normal file
60
Test/hlsl.samplecmplevelzero.array.dx10.frag
Normal file
@ -0,0 +1,60 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1DArray
|
||||
float r10 = g_tTex1df4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r12 = g_tTex1di4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r14 = g_tTex1du4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
|
||||
// 2DArray
|
||||
float r30 = g_tTex2df4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r32 = g_tTex2di4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r34 = g_tTex2du4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
|
||||
// CubeArray
|
||||
float r60 = g_tTexcdf4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
float r62 = g_tTexcdi4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
float r64 = g_tTexcdu4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
61
Test/hlsl.samplecmplevelzero.basic.dx10.frag
Normal file
61
Test/hlsl.samplecmplevelzero.basic.dx10.frag
Normal file
@ -0,0 +1,61 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
float r00 = g_tTex1df4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
|
||||
float r02 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
|
||||
float r04 = g_tTex1du4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
|
||||
|
||||
// 2D
|
||||
float r20 = g_tTex2df4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r22 = g_tTex2di4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
float r24 = g_tTex2du4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
|
||||
|
||||
// *** There's no SampleCmpLevelZero on 3D textures
|
||||
|
||||
float r50 = g_tTexcdf4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r52 = g_tTexcdi4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
float r54 = g_tTexcdu4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
66
Test/hlsl.samplecmplevelzero.offset.dx10.frag
Normal file
66
Test/hlsl.samplecmplevelzero.offset.dx10.frag
Normal file
@ -0,0 +1,66 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1D
|
||||
float r01 = g_tTex1df4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
|
||||
float r03 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
|
||||
float r05 = g_tTex1du4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
|
||||
|
||||
// 2D
|
||||
float r21 = g_tTex2df4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
float r23 = g_tTex2di4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
float r25 = g_tTex2du4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
|
||||
|
||||
// *** There's no SampleCmpLevelZero on 3D textures
|
||||
|
||||
// This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
|
||||
// claims offset is supported for cube textures, but FXC does not accept it, and that does
|
||||
// not match other methods, so it may be a documentation bug. Those lines are commented
|
||||
// out below.
|
||||
// Cube
|
||||
// float r51 = g_tTexcdf4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
// float r53 = g_tTexcdi4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
// float r55 = g_tTexcdu4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
67
Test/hlsl.samplecmplevelzero.offsetarray.dx10.frag
Normal file
67
Test/hlsl.samplecmplevelzero.offsetarray.dx10.frag
Normal file
@ -0,0 +1,67 @@
|
||||
SamplerComparisonState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 1DArray
|
||||
float r11 = g_tTex1df4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
float r13 = g_tTex1di4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
float r15 = g_tTex1du4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2);
|
||||
|
||||
// 2DArray
|
||||
float r31 = g_tTex2df4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
float r33 = g_tTex2di4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
float r35 = g_tTex2du4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
|
||||
|
||||
// *** There's no SampleCmpLevelZero on 3D textures
|
||||
|
||||
// This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
|
||||
// claims offset is supported for cube textures, but FXC does not accept it, and that does
|
||||
// not match other methods, so it may be a documentation bug. Those lines are commented
|
||||
// out below.
|
||||
|
||||
// CubeArray
|
||||
// float r61 = g_tTexcdf4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
// float r63 = g_tTexcdi4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
// float r65 = g_tTexcdu4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
@ -104,6 +104,14 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.samplebias.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplebias.offset.dx10.frag", "main"},
|
||||
{"hlsl.samplebias.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.array.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.offset.dx10.frag", "main"},
|
||||
{"hlsl.samplecmp.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.array.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.offset.dx10.frag", "main"},
|
||||
{"hlsl.samplecmplevelzero.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.samplegrad.array.dx10.frag", "main"},
|
||||
{"hlsl.samplegrad.basic.dx10.frag", "main"},
|
||||
{"hlsl.samplegrad.basic.dx10.vert", "main"},
|
||||
|
@ -661,8 +661,11 @@ bool HlslGrammar::acceptSamplerType(TType& type)
|
||||
// read sampler type
|
||||
const EHlslTokenClass samplerType = peek();
|
||||
|
||||
// TODO: for DX9
|
||||
// TSamplerDim dim = EsdNone;
|
||||
|
||||
bool isShadow = false;
|
||||
|
||||
switch (samplerType) {
|
||||
case EHTokSampler: break;
|
||||
case EHTokSampler1d: /*dim = Esd1D*/; break;
|
||||
@ -670,7 +673,7 @@ bool HlslGrammar::acceptSamplerType(TType& type)
|
||||
case EHTokSampler3d: /*dim = Esd3D*/; break;
|
||||
case EHTokSamplerCube: /*dim = EsdCube*/; break;
|
||||
case EHTokSamplerState: break;
|
||||
case EHTokSamplerComparisonState: break;
|
||||
case EHTokSamplerComparisonState: isShadow = true; break;
|
||||
default:
|
||||
return false; // not a sampler declaration
|
||||
}
|
||||
@ -678,10 +681,9 @@ bool HlslGrammar::acceptSamplerType(TType& type)
|
||||
advanceToken(); // consume the sampler type keyword
|
||||
|
||||
TArraySizes* arraySizes = nullptr; // TODO: array
|
||||
bool shadow = false; // TODO: shadow
|
||||
|
||||
TSampler sampler;
|
||||
sampler.setPureSampler(shadow);
|
||||
sampler.setPureSampler(isShadow);
|
||||
|
||||
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
|
||||
|
||||
|
@ -825,6 +825,7 @@ TIntermAggregate* HlslParseContext::handleSamplerTextureCombine(const TSourceLoc
|
||||
|
||||
TSampler samplerType = argTex->getType().getSampler();
|
||||
samplerType.combined = true;
|
||||
samplerType.shadow = argSampler->getType().getSampler().shadow;
|
||||
|
||||
txcombine->setType(TType(samplerType, EvqTemporary));
|
||||
txcombine->setLoc(loc);
|
||||
@ -1063,6 +1064,66 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
||||
break;
|
||||
}
|
||||
|
||||
case EOpMethodSampleCmp: // fall through...
|
||||
case EOpMethodSampleCmpLevelZero:
|
||||
{
|
||||
TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
|
||||
TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
|
||||
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
|
||||
TIntermTyped* argCmpVal = argAggregate->getSequence()[3]->getAsTyped();
|
||||
TIntermTyped* argOffset = nullptr;
|
||||
|
||||
// optional offset value
|
||||
if (argAggregate->getSequence().size() > 4)
|
||||
argOffset = argAggregate->getSequence()[4]->getAsTyped();
|
||||
|
||||
const int coordDimWithCmpVal = argCoord->getType().getVectorSize() + 1; // +1 for cmp
|
||||
|
||||
// AST wants comparison value as one of the texture coordinates
|
||||
TOperator constructOp = EOpNull;
|
||||
switch (coordDimWithCmpVal) {
|
||||
// 1D can't happen: there's always at least 1 coordinate dimension + 1 cmp val
|
||||
case 2: constructOp = EOpConstructVec2; break;
|
||||
case 3: constructOp = EOpConstructVec3; break;
|
||||
case 4: constructOp = EOpConstructVec4; break;
|
||||
case 5: constructOp = EOpConstructVec4; break; // cubeArrayShadow, cmp value is separate arg.
|
||||
default: assert(0); break;
|
||||
}
|
||||
|
||||
TIntermAggregate* coordWithCmp = new TIntermAggregate(constructOp);
|
||||
coordWithCmp->getSequence().push_back(argCoord);
|
||||
if (coordDimWithCmpVal != 5) // cube array shadow is special.
|
||||
coordWithCmp->getSequence().push_back(argCmpVal);
|
||||
coordWithCmp->setLoc(loc);
|
||||
|
||||
TOperator textureOp = (op == EOpMethodSampleCmpLevelZero ? EOpTextureLod : EOpTexture);
|
||||
if (argOffset != nullptr)
|
||||
textureOp = (op == EOpMethodSampleCmpLevelZero ? EOpTextureLodOffset : EOpTextureOffset);
|
||||
|
||||
// Create combined sampler & texture op
|
||||
TIntermAggregate* txcombine = handleSamplerTextureCombine(loc, argTex, argSamp);
|
||||
TIntermAggregate* txsample = new TIntermAggregate(textureOp);
|
||||
txsample->getSequence().push_back(txcombine);
|
||||
txsample->getSequence().push_back(coordWithCmp);
|
||||
|
||||
if (coordDimWithCmpVal == 5) // cube array shadow is special: cmp val follows coord.
|
||||
txsample->getSequence().push_back(argCmpVal);
|
||||
|
||||
// the LevelZero form uses 0 as an explicit LOD
|
||||
if (op == EOpMethodSampleCmpLevelZero)
|
||||
txsample->getSequence().push_back(intermediate.addConstantUnion(0.0, EbtFloat, loc, true));
|
||||
|
||||
// Add offset if present
|
||||
if (argOffset != nullptr)
|
||||
txsample->getSequence().push_back(argOffset);
|
||||
|
||||
txsample->setType(node->getType());
|
||||
txsample->setLoc(loc);
|
||||
node = txsample;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break; // most pass through unchanged
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ const char* BaseTypeName(const char argOrder, const char* scalarName, const char
|
||||
|
||||
bool IsTextureType(const char argOrder) { return argOrder == '%' || argOrder == '@'; }
|
||||
bool IsTextureArrayed(const char argOrder) { return argOrder == '@'; }
|
||||
bool IsTextureMS(const char /*argOrder*/) { return false; } // TODO: ...
|
||||
bool IsTextureMS(const char /*argOrder*/) { return false; } // TODO: ...
|
||||
|
||||
// Reject certain combinations that are illegal sample methods. For example,
|
||||
// 3D arrays.
|
||||
@ -78,33 +78,47 @@ bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim
|
||||
const bool isArrayed = IsTextureArrayed(*argOrder);
|
||||
const bool isMS = IsTextureMS(*argOrder);
|
||||
|
||||
// there are no 3D arrayed textures, or 3D SampleCmp
|
||||
if (dim0 == 3 && (isArrayed || name == "SampleCmp"))
|
||||
// there are no 3D arrayed textures, or 3D SampleCmp(LevelZero)
|
||||
if (dim0 == 3 && (isArrayed || name == "SampleCmp" || name == "SampleCmpLevelZero"))
|
||||
return true;
|
||||
|
||||
const int numArgs = int(std::count(argOrder, argOrder + strlen(argOrder), ',')) + 1;
|
||||
|
||||
// Reject invalid offset arrayed forms with cubemaps
|
||||
if (isArrayed && dim0 == 4) {
|
||||
// Reject invalid offset forms with cubemaps
|
||||
if (dim0 == 4) {
|
||||
if ((name == "Sample" && numArgs >= 4) ||
|
||||
(name == "SampleBias" && numArgs >= 5) ||
|
||||
(name == "SampleCmp" && numArgs >= 5) ||
|
||||
(name == "SampleCmpLevelZero" && numArgs >= 4) ||
|
||||
(name == "SampleCmpLevelZero" && numArgs >= 5) ||
|
||||
(name == "SampleGrad" && numArgs >= 6) ||
|
||||
(name == "SampleLevel" && numArgs >= 5))
|
||||
return true;
|
||||
}
|
||||
|
||||
// Reject invalid Loads
|
||||
if (name == "Load") {
|
||||
if ((numArgs >= 3 && !isMS) || // Load with sampleindex requires multisample
|
||||
(dim0 == 4)) // Load does not support any cubemaps, arrayed or not.
|
||||
return true;
|
||||
}
|
||||
if (name == "Load" && dim0 == 4)
|
||||
return true; // Load does not support any cubemaps, arrayed or not.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Return the number of the coordinate arg, if any
|
||||
int CoordinateArgPos(const glslang::TString& name, bool isTexture)
|
||||
{
|
||||
if (!isTexture || (name == "GetDimensions"))
|
||||
return -1; // has none
|
||||
else if (name == "Load")
|
||||
return 1;
|
||||
else
|
||||
return 2; // other texture methods are 2
|
||||
}
|
||||
|
||||
// Some texture methods use an addition coordinate dimension for the mip
|
||||
bool HasMipInCoord(const glslang::TString& name)
|
||||
{
|
||||
return name == "Load";
|
||||
}
|
||||
|
||||
// Create and return a type name. This is done in GLSL, not HLSL conventions, until such
|
||||
// time as builtins are parsed using the HLSL parser.
|
||||
//
|
||||
@ -141,17 +155,18 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
||||
|
||||
if (UseHlslTypes) {
|
||||
switch (type) {
|
||||
case '-': s += "void"; break;
|
||||
case 'F': s += "float"; break;
|
||||
case 'D': s += "double"; break;
|
||||
case 'I': s += "int"; break;
|
||||
case 'U': s += "uint"; break;
|
||||
case 'B': s += "bool"; break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 'T': s += "Texture"; break;
|
||||
case 'i': s += "Texture <int4>"; break;
|
||||
case 'u': s += "Texture <uint4>"; break;
|
||||
default: s += "UNKNOWN_TYPE"; break;
|
||||
case '-': s += "void"; break;
|
||||
case 'F': s += "float"; break;
|
||||
case 'D': s += "double"; break;
|
||||
case 'I': s += "int"; break;
|
||||
case 'U': s += "uint"; break;
|
||||
case 'B': s += "bool"; break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 's': s += "SamplerComparisonState"; break;
|
||||
case 'T': s += "Texture"; break;
|
||||
case 'i': s += "Texture <int4>"; break;
|
||||
case 'u': s += "Texture <uint4>"; break;
|
||||
default: s += "UNKNOWN_TYPE"; break;
|
||||
}
|
||||
} else {
|
||||
switch (type) {
|
||||
@ -162,6 +177,7 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
||||
case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break;
|
||||
case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 's': s += "samplerShadow"; break;
|
||||
case 'T': // fall through
|
||||
case 'i': // ...
|
||||
case 'u': // ...
|
||||
@ -369,7 +385,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
||||
// orderKey can be:
|
||||
// S = scalar, V = vector, M = matrix, - = void
|
||||
// typekey can be:
|
||||
// D = double, F = float, U = uint, I = int, B = bool, S = sampler
|
||||
// D = double, F = float, U = uint, I = int, B = bool, S = sampler, s = shadowSampler
|
||||
// An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM.
|
||||
// '>' as first letter of order creates an output parameter
|
||||
// '<' as first letter of order creates an input parameter
|
||||
@ -555,33 +571,35 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
||||
{ "SampleBias", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangFragmentMask },
|
||||
{ "SampleBias", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangFragmentMask },
|
||||
|
||||
// { "SampleCmp", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangFragmentMask },
|
||||
// { "SampleCmp", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangFragmentMask },
|
||||
// { "SampleCmp", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangFragmentMask },
|
||||
// { "SampleCmp", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangFragmentMask },
|
||||
// TODO: FXC accepts int/uint samplers here. unclear what that means.
|
||||
{ "SampleCmp", /*!O !A*/ "S", "F", "%V,S,V,S", "FIU,s,F,F", EShLangFragmentMask },
|
||||
{ "SampleCmp", /* O !A*/ "S", "F", "%V,S,V,S,V", "FIU,s,F,F,I", EShLangFragmentMask },
|
||||
{ "SampleCmp", /*!O A*/ "S", "F", "@V,S,V,S", "FIU,s,F,F", EShLangFragmentMask },
|
||||
{ "SampleCmp", /* O A*/ "S", "F", "@V,S,V,S,V", "FIU,s,F,F,I", EShLangFragmentMask },
|
||||
|
||||
// { "SampleCmpLevelZero", /*!O !A*/ "V4", nullptr, "%V,S,V", "FIU,S,F", EShLangFragmentMask },
|
||||
// { "SampleCmpLevelZero", /* O !A*/ "V4", nullptr, "%V,S,V,V", "FIU,S,F,I", EShLangFragmentMask },
|
||||
// { "SampleCmpLevelZero", /*!O A*/ "V4", nullptr, "@V,S,V", "FIU,S,F", EShLangFragmentMask },
|
||||
// { "SampleCmpLevelZero", /* O A*/ "V4", nullptr, "@V,S,V,V", "FIU,S,F,I", EShLangFragmentMask },
|
||||
// TODO: FXC accepts int/uint samplers here. unclear what that means.
|
||||
{ "SampleCmpLevelZero", /*!O !A*/ "S", "F", "%V,S,V,S", "FIU,s,F,F", EShLangFragmentMask },
|
||||
{ "SampleCmpLevelZero", /* O !A*/ "S", "F", "%V,S,V,S,V", "FIU,s,F,F,I", EShLangFragmentMask },
|
||||
{ "SampleCmpLevelZero", /*!O A*/ "S", "F", "@V,S,V,S", "FIU,s,F,F", EShLangFragmentMask },
|
||||
{ "SampleCmpLevelZero", /* O A*/ "S", "F", "@V,S,V,S,V", "FIU,s,F,F,I", EShLangFragmentMask },
|
||||
|
||||
{ "SampleGrad", /*!O !A*/ "V4", nullptr, "%V,S,V,V,V", "FIU,S,F,F,F", EShLangAll },
|
||||
{ "SampleGrad", /* O !A*/ "V4", nullptr, "%V,S,V,V,V,V", "FIU,S,F,F,F,I", EShLangAll },
|
||||
{ "SampleGrad", /*!O A*/ "V4", nullptr, "@V,S,V,V,V", "FIU,S,F,F,F", EShLangAll },
|
||||
{ "SampleGrad", /* O A*/ "V4", nullptr, "@V,S,V,V,V,V", "FIU,S,F,F,F,I", EShLangAll },
|
||||
|
||||
// { "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangFragmentMask },
|
||||
// { "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangFragmentMask },
|
||||
// { "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangFragmentMask },
|
||||
// { "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangFragmentMask },
|
||||
// { "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangAll },
|
||||
// { "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
|
||||
// { "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangAll },
|
||||
// { "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
|
||||
|
||||
// TODO: ...
|
||||
// { "Load", "V4", nullptr, "%V,V", "FIU,I", EShLangFragmentMask },
|
||||
// { "Load", /* +sampleidex*/ "V4", nullptr, "%V,V,S", "FIU,I,I", EShLangFragmentMask },
|
||||
// { "Load", /* +samplindex, offset*/ "V4", nullptr, "%V,V,S,V", "FIU,I,I,I", EShLangFragmentMask },
|
||||
// { "Load", "V4", nullptr, "@V,V", "FIU,I", EShLangFragmentMask },
|
||||
// { "Load", /* +sampleidex*/ "V4", nullptr, "@V,V,S", "FIU,I,I", EShLangFragmentMask },
|
||||
// { "Load", /* +samplindex, offset*/ "V4", nullptr, "@V,V,S,V", "FIU,I,I,I", EShLangFragmentMask },
|
||||
// { "Load", "V4", nullptr, "%V,V", "FIU,I", EShLangAll },
|
||||
// { "Load", "V4", nullptr, "@V,V", "FIU,I", EShLangAll },
|
||||
// { "Load", /* offset*/ "V4", nullptr, "%V,V,V", "FIU,I,I", EShLangAll },
|
||||
// { "Load", /* offset*/ "V4", nullptr, "@V,V,V", "FIU,I,I", EShLangAll },
|
||||
// TODO: MS variants of Load
|
||||
// { "Load", /* +sampleidex*/ "V4", nullptr, "$V,V,S", "FIU,I,I", EShLangAll },
|
||||
// { "Load", /* +samplindex, offset*/ "V4", nullptr, "$V,V,S,V", "FIU,I,I,I", EShLangAll },
|
||||
|
||||
// table of overloads from: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509693(v=vs.85).aspx
|
||||
//
|
||||
@ -660,7 +678,9 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
||||
for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order...
|
||||
const bool isTexture = IsTextureType(*argOrder);
|
||||
const bool isArrayed = IsTextureArrayed(*argOrder);
|
||||
const bool mipInCoord = HasMipInCoord(intrinsic.name);
|
||||
const int fixedVecSize = FixedVecSize(argOrder);
|
||||
const int coordArg = CoordinateArgPos(intrinsic.name, isTexture);
|
||||
|
||||
// calculate min and max vector and matrix dimensions
|
||||
int dim0Min = 1;
|
||||
@ -701,7 +721,11 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
||||
int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0;
|
||||
|
||||
// arrayed textures have one extra coordinate dimension
|
||||
if (isArrayed && arg == 2)
|
||||
if (isArrayed && arg == coordArg)
|
||||
argDim0++;
|
||||
|
||||
// Some texture methods use an addition arg dimension to hold mip
|
||||
if (arg == coordArg && mipInCoord)
|
||||
argDim0++;
|
||||
|
||||
// For textures, the 1D case isn't a 1-vector, but a scalar.
|
||||
@ -916,8 +940,8 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
|
||||
// Texture methods
|
||||
symbolTable.relateToOperator("Sample", EOpMethodSample);
|
||||
symbolTable.relateToOperator("SampleBias", EOpMethodSampleBias);
|
||||
// symbolTable.relateToOperator("SampleCmp", EOpMethodSampleCmp);
|
||||
// symbolTable.relateToOperator("SampleCmpLevelZero", EOpMethodSampleCmpLevelZero);
|
||||
symbolTable.relateToOperator("SampleCmp", EOpMethodSampleCmp);
|
||||
symbolTable.relateToOperator("SampleCmpLevelZero", EOpMethodSampleCmpLevelZero);
|
||||
symbolTable.relateToOperator("SampleGrad", EOpMethodSampleGrad);
|
||||
// symbolTable.relateToOperator("SampleLevel", EOpMethodSampleLevel);
|
||||
// symbolTable.relateToOperator("Load", EOpMethodLoad);
|
||||
|
Loading…
Reference in New Issue
Block a user