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https://github.com/KhronosGroup/glslang
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Merge pull request #2100 from travisfoo/master
Fix for #2099: add c interface support for TBuiltInResource and glslang::DefaultTBuiltInResource
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commit
aa95c80e1a
@ -54,6 +54,8 @@ static_assert(int(GLSLANG_TEX_SAMP_TRANS_COUNT) == EShTexSampTransCount, "");
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static_assert(int(GLSLANG_MSG_COUNT) == EShMsgCount, "");
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static_assert(int(GLSLANG_REFLECTION_COUNT) == EShReflectionCount, "");
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static_assert(int(GLSLANG_PROFILE_COUNT) == EProfileCount, "");
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static_assert(sizeof(glslang_limits_t) == sizeof(TLimits), "");
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static_assert(sizeof(glslang_resource_t) == sizeof(TBuiltInResource), "");
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typedef struct glslang_shader_s {
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glslang::TShader* shader;
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@ -165,6 +167,11 @@ int glslang_initialize_process() { return static_cast<int>(glslang::InitializePr
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void glslang_finalize_process() { glslang::FinalizeProcess(); }
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const glslang_resource_t* glslang_default_resource(void)
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{
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return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
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}
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static EShLanguage c_shader_stage(glslang_stage_t stage)
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{
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switch (stage) {
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@ -355,7 +362,7 @@ int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* i
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DirStackFileIncluder Includer;
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/* TODO: use custom callbacks if they are available in 'i->callbacks' */
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return shader->shader->preprocess(
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input->resource,
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reinterpret_cast<const TBuiltInResource*>(input->resource),
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input->default_version,
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c_shader_profile(input->default_profile),
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input->force_default_version_and_profile != 0,
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@ -372,7 +379,7 @@ int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input)
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shader->shader->setStrings(&preprocessedCStr, 1);
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return shader->shader->parse(
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input->resource,
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reinterpret_cast<const TBuiltInResource*>(input->resource),
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input->default_version,
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input->forward_compatible != 0,
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(EShMessages)c_shader_messages(input->messages)
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@ -33,13 +33,124 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLSLANG_C_IFACE_H_INCLUDED
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#define GLSLANG_C_IFACE_H_INCLUDED
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#include <stdbool.h>
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#include <stdlib.h>
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#include "glslang_c_shader_types.h"
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typedef struct glslang_shader_s glslang_shader_t;
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typedef struct glslang_program_s glslang_program_t;
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typedef struct TBuiltInResource glslang_resource_t;
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/* TLimits counterpart */
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typedef struct glslang_limits_s {
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bool non_inductive_for_loops;
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bool while_loops;
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bool do_while_loops;
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bool general_uniform_indexing;
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bool general_attribute_matrix_vector_indexing;
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bool general_varying_indexing;
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bool general_sampler_indexing;
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bool general_variable_indexing;
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bool general_constant_matrix_vector_indexing;
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} glslang_limits_t;
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/* TBuiltInResource counterpart */
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typedef struct glslang_resource_s {
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int max_lights;
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int max_clip_planes;
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int max_texture_units;
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int max_texture_coords;
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int max_vertex_attribs;
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int max_vertex_uniform_components;
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int max_varying_floats;
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int max_vertex_texture_image_units;
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int max_combined_texture_image_units;
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int max_texture_image_units;
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int max_fragment_uniform_components;
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int max_draw_buffers;
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int max_vertex_uniform_vectors;
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int max_varying_vectors;
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int max_fragment_uniform_vectors;
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int max_vertex_output_vectors;
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int max_fragment_input_vectors;
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int min_program_texel_offset;
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int max_program_texel_offset;
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int max_clip_distances;
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int max_compute_work_group_count_x;
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int max_compute_work_group_count_y;
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int max_compute_work_group_count_z;
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int max_compute_work_group_size_x;
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int max_compute_work_group_size_y;
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int max_compute_work_group_size_z;
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int max_compute_uniform_components;
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int max_compute_texture_image_units;
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int max_compute_image_uniforms;
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int max_compute_atomic_counters;
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int max_compute_atomic_counter_buffers;
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int max_varying_components;
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int max_vertex_output_components;
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int max_geometry_input_components;
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int max_geometry_output_components;
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int max_fragment_input_components;
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int max_image_units;
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int max_combined_image_units_and_fragment_outputs;
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int max_combined_shader_output_resources;
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int max_image_samples;
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int max_vertex_image_uniforms;
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int max_tess_control_image_uniforms;
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int max_tess_evaluation_image_uniforms;
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int max_geometry_image_uniforms;
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int max_fragment_image_uniforms;
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int max_combined_image_uniforms;
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int max_geometry_texture_image_units;
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int max_geometry_output_vertices;
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int max_geometry_total_output_components;
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int max_geometry_uniform_components;
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int max_geometry_varying_components;
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int max_tess_control_input_components;
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int max_tess_control_output_components;
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int max_tess_control_texture_image_units;
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int max_tess_control_uniform_components;
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int max_tess_control_total_output_components;
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int max_tess_evaluation_input_components;
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int max_tess_evaluation_output_components;
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int max_tess_evaluation_texture_image_units;
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int max_tess_evaluation_uniform_components;
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int max_tess_patch_components;
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int max_patch_vertices;
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int max_tess_gen_level;
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int max_viewports;
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int max_vertex_atomic_counters;
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int max_tess_control_atomic_counters;
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int max_tess_evaluation_atomic_counters;
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int max_geometry_atomic_counters;
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int max_fragment_atomic_counters;
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int max_combined_atomic_counters;
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int max_atomic_counter_bindings;
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int max_vertex_atomic_counter_buffers;
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int max_tess_control_atomic_counter_buffers;
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int max_tess_evaluation_atomic_counter_buffers;
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int max_geometry_atomic_counter_buffers;
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int max_fragment_atomic_counter_buffers;
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int max_combined_atomic_counter_buffers;
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int max_atomic_counter_buffer_size;
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int max_transform_feedback_buffers;
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int max_transform_feedback_interleaved_components;
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int max_cull_distances;
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int max_combined_clip_and_cull_distances;
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int max_samples;
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int max_mesh_output_vertices_nv;
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int max_mesh_output_primitives_nv;
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int max_mesh_work_group_size_x_nv;
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int max_mesh_work_group_size_y_nv;
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int max_mesh_work_group_size_z_nv;
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int max_task_work_group_size_x_nv;
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int max_task_work_group_size_y_nv;
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int max_task_work_group_size_z_nv;
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int max_mesh_view_count_nv;
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glslang_limits_t limits;
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} glslang_resource_t;
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typedef struct glslang_input_s {
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glslang_source_t language;
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@ -94,6 +205,8 @@ extern "C" {
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int glslang_initialize_process();
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void glslang_finalize_process();
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const glslang_resource_t* glslang_default_resource(void);
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glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
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void glslang_shader_delete(glslang_shader_t* shader);
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int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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