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https://github.com/KhronosGroup/glslang
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Merge pull request #896 from KhronosGroup/spv-location
SPV: Give error on not assigning locations to I/O when generating SPIR-V.
This commit is contained in:
commit
ab0847ef01
@ -90,6 +90,7 @@ enum TOptions {
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EOptionKeepUncalled = (1 << 22),
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EOptionHlslOffsets = (1 << 23),
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EOptionHlslIoMapping = (1 << 24),
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EOptionAutoMapLocations = (1 << 25),
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};
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//
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@ -386,6 +387,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "auto-map-locations" || // synonyms
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lowerword == "aml") {
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Options |= EOptionAutoMapLocations;
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} else {
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usage();
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}
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@ -648,6 +652,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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if (Options & EOptionAutoMapBindings)
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shader->setAutoMapBindings(true);
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if (Options & EOptionAutoMapLocations)
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shader->setAutoMapLocations(true);
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shaders.push_back(shader);
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const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
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@ -1063,6 +1070,11 @@ void usage()
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" explicit bindings.\n"
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" --amb synonym for --auto-map-bindings\n"
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"\n"
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" --auto-map-locations automatically locate input/output lacking 'location'\n"
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" (fragile, not cross stage: recommend explicit\n"
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" 'location' use in shader)\n"
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" --aml synonym for --auto-map-locations\n"
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"\n"
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" --flatten-uniform-arrays flatten uniform texture & sampler arrays to scalars\n"
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" --fua synonym for --flatten-uniform-arrays\n"
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"\n"
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@ -78,6 +78,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
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Decorate 126(g_tTex_unused2) DescriptorSet 0
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Decorate 126(g_tTex_unused2) Binding 12
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Decorate 128(g_sSamp_unused2) DescriptorSet 0
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Decorate 137(FragColor) Location 0
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Decorate 141(g_tTex_unused3) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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@ -72,6 +72,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre
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Decorate 126(g_tTex_unused2) DescriptorSet 0
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Decorate 126(g_tTex_unused2) Binding 12
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Decorate 128(g_sSamp_unused2) DescriptorSet 0
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Decorate 137(FragColor) Location 0
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Decorate 141(g_tTex_unused3) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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8
Test/baseResults/spv.noLocation.vert.out
Normal file
8
Test/baseResults/spv.noLocation.vert.out
Normal file
@ -0,0 +1,8 @@
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spv.noLocation.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: spv.noLocation.vert:4: 'location' : SPIR-V requires location for user input/output
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ERROR: spv.noLocation.vert:8: 'location' : SPIR-V requires location for user input/output
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ERROR: 2 compilation errors. No code generated.
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SPIR-V is not generated for failed compile or link
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@ -86,12 +86,19 @@ $EXE -i --hlsl-offsets -D -e main -H hlsl.hlslOffset.vert > $TARGETDIR/hlsl.hls
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diff -b $BASEDIR/hlsl.hlslOffset.vert.out $TARGETDIR/hlsl.hlslOffset.vert.out || HASERROR=1
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#
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# Tesing --resource-set-binding
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# Testing --resource-set-binding
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#
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echo Configuring HLSL descriptor set and binding number manually
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$EXE -V -D -e main -H hlsl.multiDescriptorSet.frag --rsb frag t0 0 0 t1 1 0 s0 0 1 s1 1 1 b0 2 0 b1 2 1 b2 2 2 > $TARGETDIR/hlsl.multiDescriptorSet.frag.out
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diff -b $BASEDIR/hlsl.multiDescriptorSet.frag.out $TARGETDIR/hlsl.multiDescriptorSet.frag.out
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#
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# Testing location error
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#
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echo Testing SPV no location
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$EXE -V -C spv.noLocation.vert > $TARGETDIR/spv.noLocation.vert.out
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diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out
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#
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# Final checking
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#
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14
Test/spv.noLocation.vert
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14
Test/spv.noLocation.vert
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@ -0,0 +1,14 @@
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#version 450
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layout(location = 1) in vec4 in1;
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in vec4 in2;
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layout(location = 3) in vec4 in3;
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layout(location = 1) out vec4 out1;
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out vec4 out2;
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layout(location = 3) out vec4 out3;
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void main()
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{
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}
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@ -4332,6 +4332,18 @@ void TParseContext::layoutObjectCheck(const TSourceLoc& loc, const TSymbol& symb
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default:
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break;
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}
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} else if (spvVersion.spv > 0) {
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switch (qualifier.storage) {
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case EvqVaryingIn:
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case EvqVaryingOut:
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if (! parsingBuiltins && qualifier.builtIn == EbvNone) {
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if (!intermediate.getAutoMapLocations())
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error(loc, "SPIR-V requires location for user input/output", "location", "");
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}
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break;
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default:
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break;
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}
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}
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// Check packing and matrix
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@ -5022,6 +5034,8 @@ TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& iden
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// look for errors in layout qualifier use
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layoutObjectCheck(loc, *symbol);
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// fix up
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fixOffset(loc, *symbol);
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return initNode;
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@ -5728,6 +5742,7 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
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// Check for general layout qualifier errors
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layoutObjectCheck(loc, variable);
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// fix up
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if (isIoResizeArray(blockType)) {
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ioArraySymbolResizeList.push_back(&variable);
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checkIoArraysConsistency(loc, true);
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@ -1571,6 +1571,8 @@ void TShader::setShiftUavBinding(unsigned int base) { intermediate->setShift
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void TShader::setShiftSsboBinding(unsigned int base) { intermediate->setShiftSsboBinding(base); }
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// Enables binding automapping using TIoMapper
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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// Fragile: currently within one stage: simple auto-assignment of location
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void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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@ -214,6 +214,8 @@ struct TNotifyUniformAdaptor
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{
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resolver.notifyBinding(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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}
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private:
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TNotifyUniformAdaptor& operator=(TNotifyUniformAdaptor&);
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};
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struct TNotifyInOutAdaptor
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@ -229,6 +231,8 @@ struct TNotifyInOutAdaptor
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{
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resolver.notifyInOut(stage, ent.symbol->getName().c_str(), ent.symbol->getType(), ent.live);
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}
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private:
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TNotifyInOutAdaptor& operator=(TNotifyInOutAdaptor&);
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};
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struct TResolverUniformAdaptor
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@ -350,7 +354,8 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
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int baseSsboBinding;
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int baseUavBinding;
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std::vector<std::string> baseResourceSetBinding;
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bool doAutoMapping;
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bool doAutoBindingMapping;
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bool doAutoLocationMapping;
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typedef std::vector<int> TSlotSet;
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typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
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TSlotSetMap slots;
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@ -401,9 +406,19 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
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{
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return true;
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}
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int resolveInOutLocation(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
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int resolveInOutLocation(EShLanguage /*stage*/, const char* /*name*/, const TType& type, bool /*is_live*/) override
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{
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return -1;
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if (!doAutoLocationMapping || type.getQualifier().hasLocation())
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return -1;
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// Placeholder.
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// TODO: It would be nice to flesh this out using
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// intermediate->computeTypeLocationSize(type), or functions that call it like
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// intermediate->addUsedLocation()
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// These in turn would want the intermediate, which is not available here, but
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// is available in many places, and a lot of copying from it could be saved if
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// it were just available.
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return 0;
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}
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int resolveInOutComponent(EShLanguage /*stage*/, const char* /*name*/, const TType& /*type*/, bool /*is_live*/) override
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{
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@ -493,7 +508,7 @@ struct TDefaultIoResolver : public TDefaultIoResolverBase
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if (isUboType(type))
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return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
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} else if (is_live && doAutoMapping) {
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} else if (is_live && doAutoBindingMapping) {
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// find free slot, the caller did make sure it passes all vars with binding
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// first and now all are passed that do not have a binding and needs one
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@ -607,7 +622,7 @@ struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
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if (isUboType(type))
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return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
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} else if (is_live && doAutoMapping) {
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} else if (is_live && doAutoBindingMapping) {
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// find free slot, the caller did make sure it passes all vars with binding
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// first and now all are passed that do not have a binding and needs one
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@ -659,6 +674,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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intermediate.getShiftUavBinding() == 0 &&
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intermediate.getResourceSetBinding().empty() &&
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intermediate.getAutoMapBindings() == false &&
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intermediate.getAutoMapLocations() == false &&
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resolver == nullptr)
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return true;
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@ -689,7 +705,8 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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resolverBase->baseSsboBinding = intermediate.getShiftSsboBinding();
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resolverBase->baseUavBinding = intermediate.getShiftUavBinding();
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resolverBase->baseResourceSetBinding = intermediate.getResourceSetBinding();
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resolverBase->doAutoMapping = intermediate.getAutoMapBindings();
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resolverBase->doAutoBindingMapping = intermediate.getAutoMapBindings();
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resolverBase->doAutoLocationMapping = intermediate.getAutoMapLocations();
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resolver = resolverBase;
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}
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@ -860,7 +860,7 @@ int TIntermediate::checkLocationRange(int set, const TIoRange& range, const TTyp
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return -1; // no collision
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}
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// Accumulate locations used for inputs, outputs, and uniforms, and check for collisions
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// Accumulate bindings and offsets, and check for collisions
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// as the accumulation is done.
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//
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// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
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@ -177,6 +177,7 @@ public:
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shiftSsboBinding(0),
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shiftUavBinding(0),
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autoMapBindings(false),
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autoMapLocations(false),
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flattenUniformArrays(false),
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useUnknownFormat(false),
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hlslOffsets(false),
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@ -218,9 +219,11 @@ public:
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unsigned int getShiftUavBinding() const { return shiftUavBinding; }
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void setResourceSetBinding(const std::vector<std::string>& shift) { resourceSetBinding = shift; }
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const std::vector<std::string>& getResourceSetBinding() const { return resourceSetBinding; }
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void setAutoMapBindings(bool map) { autoMapBindings = map; }
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void setAutoMapBindings(bool map) { autoMapBindings = map; }
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bool getAutoMapBindings() const { return autoMapBindings; }
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void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
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void setAutoMapLocations(bool map) { autoMapLocations = map; }
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bool getAutoMapLocations() const { return autoMapLocations; }
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void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
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bool getFlattenUniformArrays() const { return flattenUniformArrays; }
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void setNoStorageFormat(bool b) { useUnknownFormat = b; }
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bool getNoStorageFormat() const { return useUnknownFormat; }
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@ -516,6 +519,7 @@ protected:
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unsigned int shiftUavBinding;
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std::vector<std::string> resourceSetBinding;
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bool autoMapBindings;
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bool autoMapLocations;
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bool flattenUniformArrays;
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bool useUnknownFormat;
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bool hlslOffsets;
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@ -309,6 +309,7 @@ public:
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void setShiftSsboBinding(unsigned int base);
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void setResourceSetBinding(const std::vector<std::string>& base);
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void setAutoMapBindings(bool map);
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void setAutoMapLocations(bool map);
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void setHlslIoMapping(bool hlslIoMap);
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void setFlattenUniformArrays(bool flatten);
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void setNoStorageFormat(bool useUnknownFormat);
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@ -60,6 +60,7 @@ TEST_P(LinkTestVulkan, FromFile)
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shaders.emplace_back(
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new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
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auto* shader = shaders.back().get();
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shader->setAutoMapLocations(true);
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compile(shader, contents, "", controls);
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result.shaderResults.push_back(
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{fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog()});
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@ -202,6 +202,7 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@ -254,6 +255,7 @@ public:
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shader.setShiftUboBinding(baseUboBinding);
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shader.setShiftSsboBinding(baseSsboBinding);
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shader.setAutoMapBindings(autoMapBindings);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@ -295,6 +297,8 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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bool success = compile(&shader, code, entryPointName, controls);
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glslang::TProgram program;
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