ParseHelper: assign global XfbBuffer to a block missing it

If a block has assigned a XfbOffset it is assumed that it would
inherit the current global XfbBuffer. This commit fixes two use cases:

1) Getting the members of a Block with a XfbOffset to be assigned an
   offset, as explained on GLSL 4.60 spec, section "4.4.2 Output
   Layout Qualifiers", subsection "Transform Feedback Layout
   Qualifiers".

2) Compute properly an error on overlapping ranges if a block is
   assigned a XfbOffset and one of it members is assigned a explicit
   one. This gets working because when the members of a block get
   assigned a Offset/Buffer at fixBlockXfbOffsets, then the block is
   deassigned the Offsets, so ranges are computed only with the block
   members.

BTW, this is already done when redeclaring block builtins.

Fixes #1535
This commit is contained in:
Alejandro Piñeiro 2018-10-23 14:54:26 +02:00
parent 918caa7ee4
commit adba7dfc68
6 changed files with 208 additions and 0 deletions

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@ -0,0 +1,76 @@
spv.xfbOffsetOnBlockMembersAssignment.vert
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 33
Capability Shader
Capability TransformFeedback
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 27 31 32
ExecutionMode 4 Xfb
Source GLSL 450
Name 4 "main"
Name 8 "block2"
MemberName 8(block2) 0 "y1_out"
MemberName 8(block2) 1 "y2_out"
Name 10 ""
Name 25 "gl_PerVertex"
MemberName 25(gl_PerVertex) 0 "gl_Position"
MemberName 25(gl_PerVertex) 1 "gl_PointSize"
MemberName 25(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 25(gl_PerVertex) 3 "gl_CullDistance"
Name 27 ""
Name 31 "gl_VertexID"
Name 32 "gl_InstanceID"
MemberDecorate 8(block2) 0 Offset 0
MemberDecorate 8(block2) 1 Offset 4
Decorate 8(block2) Block
Decorate 10 Location 5
Decorate 10 XfbBuffer 2
Decorate 10 XfbStride 20
MemberDecorate 25(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 25(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 25(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 25(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 25(gl_PerVertex) Block
Decorate 27 XfbBuffer 0
Decorate 27 XfbStride 0
Decorate 31(gl_VertexID) BuiltIn VertexId
Decorate 32(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(block2): TypeStruct 6(float) 7(fvec4)
9: TypePointer Output 8(block2)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: 6(float) Constant 1088421888
14: TypePointer Output 6(float)
16: 11(int) Constant 1
17: 6(float) Constant 1065353216
18: 6(float) Constant 0
19: 7(fvec4) ConstantComposite 17 18 18 17
20: TypePointer Output 7(fvec4)
22: TypeInt 32 0
23: 22(int) Constant 1
24: TypeArray 6(float) 23
25(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 24 24
26: TypePointer Output 25(gl_PerVertex)
27: 26(ptr) Variable Output
28: 7(fvec4) ConstantComposite 18 18 18 18
30: TypePointer Input 11(int)
31(gl_VertexID): 30(ptr) Variable Input
32(gl_InstanceID): 30(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 14(ptr) AccessChain 10 12
Store 15 13
21: 20(ptr) AccessChain 10 16
Store 21 19
29: 20(ptr) AccessChain 27 12
Store 29 28
Return
FunctionEnd

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@ -0,0 +1,88 @@
spv.xfbOverlapOffsetCheckWithBlockAndMember.vert
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 39
Capability Shader
Capability TransformFeedback
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 33 37 38
ExecutionMode 4 Xfb
Source GLSL 450
Name 4 "main"
Name 8 "block2"
MemberName 8(block2) 0 "v"
MemberName 8(block2) 1 "u"
MemberName 8(block2) 2 "w"
MemberName 8(block2) 3 "x"
Name 10 ""
Name 31 "gl_PerVertex"
MemberName 31(gl_PerVertex) 0 "gl_Position"
MemberName 31(gl_PerVertex) 1 "gl_PointSize"
MemberName 31(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 31(gl_PerVertex) 3 "gl_CullDistance"
Name 33 ""
Name 37 "gl_VertexID"
Name 38 "gl_InstanceID"
MemberDecorate 8(block2) 0 Offset 12
MemberDecorate 8(block2) 1 Offset 28
MemberDecorate 8(block2) 2 Offset 40
MemberDecorate 8(block2) 3 Offset 56
Decorate 8(block2) Block
Decorate 10 Location 5
Decorate 10 XfbBuffer 3
Decorate 10 XfbStride 72
MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 31(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 31(gl_PerVertex) Block
Decorate 33 XfbBuffer 0
Decorate 33 XfbStride 0
Decorate 37(gl_VertexID) BuiltIn VertexId
Decorate 38(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(block2): TypeStruct 7(fvec4) 6(float) 7(fvec4) 7(fvec4)
9: TypePointer Output 8(block2)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: 6(float) Constant 1065353216
14: 6(float) Constant 0
15: 7(fvec4) ConstantComposite 13 14 13 14
16: TypePointer Output 7(fvec4)
18: 11(int) Constant 1
19: 6(float) Constant 1084227584
20: TypePointer Output 6(float)
22: 11(int) Constant 2
23: 7(fvec4) ConstantComposite 13 14 14 13
25: 11(int) Constant 3
26: 7(fvec4) ConstantComposite 19 14 14 14
28: TypeInt 32 0
29: 28(int) Constant 1
30: TypeArray 6(float) 29
31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30 30
32: TypePointer Output 31(gl_PerVertex)
33: 32(ptr) Variable Output
34: 7(fvec4) ConstantComposite 14 14 14 14
36: TypePointer Input 11(int)
37(gl_VertexID): 36(ptr) Variable Input
38(gl_InstanceID): 36(ptr) Variable Input
4(main): 2 Function None 3
5: Label
17: 16(ptr) AccessChain 10 12
Store 17 15
21: 20(ptr) AccessChain 10 18
Store 21 19
24: 16(ptr) AccessChain 10 22
Store 24 23
27: 16(ptr) AccessChain 10 25
Store 27 26
35: 16(ptr) AccessChain 33 12
Store 35 34
Return
FunctionEnd

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@ -0,0 +1,13 @@
#version 450
layout(xfb_buffer=2) out;
layout(location=5, xfb_offset=0) out block2 {
float y1_out;
vec4 y2_out;
};
void main() {
y1_out = 7.0;
y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}

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@ -0,0 +1,19 @@
#version 450
/* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */
layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
vec4 v; // v will be written to byte offsets 12 through 27 of buffer
float u; // u will be written to offset 28
layout(xfb_offset = 40) vec4 w;
vec4 x; // x will be written to offset 56, the next available offset
};
void main() {
v = vec4(1.0, 0.0, 1.0, 0.0);
u = 5.0;
w = vec4(1.0, 0.0, 0.0, 1.0);
x = vec4(5.0, 0.0, 0.0, 0.0);
gl_Position = vec4(0.0);
}

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@ -6843,6 +6843,16 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
layoutMemberLocationArrayCheck(loc, memberWithLocation, arraySizes);
// Ensure that the block has an XfbBuffer assigned. This is needed
// because if the block has a XfbOffset assigned, then it is
// assumed that it has implicitly assigned the current global
// XfbBuffer, and because it's members need to be assigned a
// XfbOffset if they lack it.
if (currentBlockQualifier.storage == EvqVaryingOut && globalOutputDefaults.hasXfbBuffer()) {
if (!currentBlockQualifier.hasXfbBuffer() && currentBlockQualifier.hasXfbOffset())
currentBlockQualifier.layoutXfbBuffer = globalOutputDefaults.layoutXfbBuffer;
}
// Process the members
fixBlockLocations(loc, currentBlockQualifier, typeList, memberWithLocation, memberWithoutLocation);
fixXfbOffsets(currentBlockQualifier, typeList);

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@ -440,7 +440,9 @@ INSTANTIATE_TEST_CASE_P(
"spv.rankShift.comp",
"spv.specConst.vert",
"spv.OVR_multiview.vert",
"spv.xfbOffsetOnBlockMembersAssignment.vert",
"spv.xfbOffsetOnStructMembersAssignment.vert",
"spv.xfbOverlapOffsetCheckWithBlockAndMember.vert",
})),
FileNameAsCustomTestSuffix
);