glslang PP: make decimal number parser clearer and add boundary tests. Also, disable the warning for "do {} while (true);"

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31215 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-16 01:15:41 +00:00
parent 84ea15f444
commit b06127c513
4 changed files with 92 additions and 7 deletions

View File

@ -10,7 +10,9 @@ ERROR: 0:24: '' : octal literal digit too large
ERROR: 0:49: '' : bad digit in hexidecimal literal
ERROR: 0:50: '' : hexidecimal literal too big
ERROR: 0:88: '' : float literal needs a decimal point or exponent
ERROR: 10 compilation errors. No code generated.
ERROR: 0:98: '' : numeric literal too big
ERROR: 0:101: '' : numeric literal too big
ERROR: 12 compilation errors. No code generated.
Shader version: 400
@ -373,6 +375,36 @@ ERROR: node is still EOpNull!
0:88 'e5' (temp float)
0:88 Constant:
0:88 5.000000
0:98 Sequence
0:98 move second child to first child (temp uint)
0:98 'g1' (global uint)
0:98 Constant:
0:98 4294967295 (const uint)
0:99 Sequence
0:99 move second child to first child (temp uint)
0:99 'g2' (global uint)
0:99 Constant:
0:99 4294967295 (const uint)
0:100 Sequence
0:100 move second child to first child (temp uint)
0:100 'g3' (global uint)
0:100 Constant:
0:100 4294967294 (const uint)
0:101 Sequence
0:101 move second child to first child (temp int)
0:101 'g4' (global int)
0:101 Constant:
0:101 -1 (const int)
0:102 Sequence
0:102 move second child to first child (temp int)
0:102 'g5' (global int)
0:102 Constant:
0:102 -1 (const int)
0:103 Sequence
0:103 move second child to first child (temp int)
0:103 'g6' (global int)
0:103 Constant:
0:103 -2 (const int)
0:? Linker Objects
0:? 'c2' (layout(location=2 ) out 4-component vector of float)
0:? 'c3' (layout(location=3 ) out 4-component vector of float)
@ -380,6 +412,12 @@ ERROR: node is still EOpNull!
0:? 'c5' (layout(location=5 ) out 4-component vector of float)
0:? 'c6' (layout(location=6 ) out 4-component vector of float)
0:? 'c7' (layout(location=7 ) out 4-component vector of float)
0:? 'g1' (global uint)
0:? 'g2' (global uint)
0:? 'g3' (global uint)
0:? 'g4' (global int)
0:? 'g5' (global int)
0:? 'g6' (global int)
Linked fragment stage:
@ -745,6 +783,36 @@ ERROR: node is still EOpNull!
0:88 'e5' (temp float)
0:88 Constant:
0:88 5.000000
0:98 Sequence
0:98 move second child to first child (temp uint)
0:98 'g1' (global uint)
0:98 Constant:
0:98 4294967295 (const uint)
0:99 Sequence
0:99 move second child to first child (temp uint)
0:99 'g2' (global uint)
0:99 Constant:
0:99 4294967295 (const uint)
0:100 Sequence
0:100 move second child to first child (temp uint)
0:100 'g3' (global uint)
0:100 Constant:
0:100 4294967294 (const uint)
0:101 Sequence
0:101 move second child to first child (temp int)
0:101 'g4' (global int)
0:101 Constant:
0:101 -1 (const int)
0:102 Sequence
0:102 move second child to first child (temp int)
0:102 'g5' (global int)
0:102 Constant:
0:102 -1 (const int)
0:103 Sequence
0:103 move second child to first child (temp int)
0:103 'g6' (global int)
0:103 Constant:
0:103 -2 (const int)
0:? Linker Objects
0:? 'c2' (layout(location=2 ) out 4-component vector of float)
0:? 'c3' (layout(location=3 ) out 4-component vector of float)
@ -752,4 +820,10 @@ ERROR: node is still EOpNull!
0:? 'c5' (layout(location=5 ) out 4-component vector of float)
0:? 'c6' (layout(location=6 ) out 4-component vector of float)
0:? 'c7' (layout(location=7 ) out 4-component vector of float)
0:? 'g1' (global uint)
0:? 'g2' (global uint)
0:? 'g3' (global uint)
0:? 'g4' (global int)
0:? 'g5' (global int)
0:? 'g6' (global int)

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@ -94,3 +94,10 @@ layout (location = 04) out vec4 c4;
layout (location = 005u) out vec4 c5;
layout (location = 0x6) out vec4 c6;
layout (location = 0x7u) out vec4 c7;
uint g1 = 4294967296u; // ERROR, too big
uint g2 = 4294967295u;
uint g3 = 4294967294u;
int g4 = 4294967296; // ERROR, too big
int g5 = 4294967295;
int g6 = 4294967294;

View File

@ -80,6 +80,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../ParseHelper.h"
#pragma warning(disable : 4127)
namespace glslang {
class TPpToken {

View File

@ -432,19 +432,21 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken)
} else {
// Finish handling signed and unsigned integers
int numericLen = len;
int uint = 0;
bool uint = false;
if (ch == 'u' || ch == 'U') {
if (len < TPpToken::maxTokenLength)
ppToken->name[len++] = (char)ch;
uint = 1;
uint = true;
} else
pp->ungetChar();
ppToken->name[len] = '\0';
ppToken->name[len] = '\0';
ival = 0;
for (ii = 0; ii < numericLen; ii++) {
ch = ppToken->name[ii] - '0';
if ((ival > 0x19999999u) || (ival == 0x19999999u && ch >= 6)) {
const unsigned oneTenthMaxInt = 0xFFFFFFFFu / 10;
const unsigned remainderMaxInt = 0xFFFFFFFFu - 10 * oneTenthMaxInt;
for (int i = 0; i < numericLen; i++) {
ch = ppToken->name[i] - '0';
if ((ival > oneTenthMaxInt) || (ival == oneTenthMaxInt && ch > remainderMaxInt)) {
pp->parseContext.error(ppToken->loc, "numeric literal too big", "", "");
ival = 0xFFFFFFFFu;
break;