[HLSL/Spir-V] fix for incorrect spir-v on int dot(int, int)

Decomposes OpDot into corresponding multiplies and additions.
This commit is contained in:
t.jung 2018-11-15 10:21:36 +01:00
parent e3cc0d35f3
commit b16bea801c
4 changed files with 366 additions and 1 deletions

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@ -6914,6 +6914,17 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
// We might need the remaining arguments, e.g. in the EOpFrexp case.
std::vector<spv::Id> callArguments(operands.begin(), operands.begin() + consumedOperands);
id = builder.createBuiltinCall(typeId, extBuiltins >= 0 ? extBuiltins : stdBuiltins, libCall, callArguments);
} else if (opCode == spv::OpDot && !isFloat) {
// int dot(int, int)
// NOTE: never called for scalar/vector1, this is turned into simple mul before this can be reached
const int componentCount = builder.getNumComponents(operands[0]);
spv::Id mulOp = builder.createBinOp(spv::OpIMul, builder.getTypeId(operands[0]), operands[0], operands[1]);
builder.setPrecision(mulOp, precision);
id = builder.createCompositeExtract(mulOp, typeId, 0);
for (int i = 1; i < componentCount; ++i) {
builder.setPrecision(id, precision);
id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(operands[0], typeId, i));
}
} else {
switch (consumedOperands) {
case 0:

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@ -0,0 +1,339 @@
hlsl.int.dot.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: @main( ( temp 4-component vector of float)
0:1 Function Parameters:
0:? Sequence
0:2 Sequence
0:2 move second child to first child ( temp int)
0:2 'i' ( temp int)
0:2 Constant:
0:2 1 (const int)
0:3 Sequence
0:3 move second child to first child ( temp 1-component vector of int)
0:3 'i2' ( temp 1-component vector of int)
0:3 Constant:
0:3 2 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'i3' ( temp 2-component vector of int)
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 3-component vector of int)
0:5 'i4' ( temp 3-component vector of int)
0:5 Constant:
0:5 4 (const int)
0:5 4 (const int)
0:5 4 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of int)
0:6 'i5' ( temp 4-component vector of int)
0:6 Constant:
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:8 move second child to first child ( temp int)
0:8 'i' ( temp int)
0:8 dot-product ( temp int)
0:8 'i' ( temp int)
0:8 'i' ( temp int)
0:9 move second child to first child ( temp 1-component vector of int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( temp 1-component vector of int)
0:9 dot-product ( temp int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:10 move second child to first child ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:10 Construct ivec2 ( temp 2-component vector of int)
0:10 dot-product ( temp int)
0:10 'i3' ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:11 Construct ivec3 ( temp 3-component vector of int)
0:11 dot-product ( temp int)
0:11 'i4' ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:12 move second child to first child ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:12 Construct ivec4 ( temp 4-component vector of int)
0:12 dot-product ( temp int)
0:12 'i5' ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:13 Branch: Return with expression
0:13 Convert int to float ( temp 4-component vector of float)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 'i' ( temp int)
0:13 Construct ivec4 ( temp 4-component vector of int)
0:13 Construct int ( temp int)
0:13 'i2' ( temp 1-component vector of int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i3' ( temp 2-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i4' ( temp 3-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 'i5' ( temp 4-component vector of int)
0:1 Function Definition: main( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: @main( ( temp 4-component vector of float)
0:1 Function Parameters:
0:? Sequence
0:2 Sequence
0:2 move second child to first child ( temp int)
0:2 'i' ( temp int)
0:2 Constant:
0:2 1 (const int)
0:3 Sequence
0:3 move second child to first child ( temp 1-component vector of int)
0:3 'i2' ( temp 1-component vector of int)
0:3 Constant:
0:3 2 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'i3' ( temp 2-component vector of int)
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 3-component vector of int)
0:5 'i4' ( temp 3-component vector of int)
0:5 Constant:
0:5 4 (const int)
0:5 4 (const int)
0:5 4 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of int)
0:6 'i5' ( temp 4-component vector of int)
0:6 Constant:
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:8 move second child to first child ( temp int)
0:8 'i' ( temp int)
0:8 dot-product ( temp int)
0:8 'i' ( temp int)
0:8 'i' ( temp int)
0:9 move second child to first child ( temp 1-component vector of int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( temp 1-component vector of int)
0:9 dot-product ( temp int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:10 move second child to first child ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:10 Construct ivec2 ( temp 2-component vector of int)
0:10 dot-product ( temp int)
0:10 'i3' ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:11 Construct ivec3 ( temp 3-component vector of int)
0:11 dot-product ( temp int)
0:11 'i4' ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:12 move second child to first child ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:12 Construct ivec4 ( temp 4-component vector of int)
0:12 dot-product ( temp int)
0:12 'i5' ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:13 Branch: Return with expression
0:13 Convert int to float ( temp 4-component vector of float)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 'i' ( temp int)
0:13 Construct ivec4 ( temp 4-component vector of int)
0:13 Construct int ( temp int)
0:13 'i2' ( temp 1-component vector of int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i3' ( temp 2-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i4' ( temp 3-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 'i5' ( temp 4-component vector of int)
0:1 Function Definition: main( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 82
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "i"
Name 15 "i2"
Name 19 "i3"
Name 24 "i4"
Name 29 "i5"
Name 82 "@entryPointOutput"
Decorate 82(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 1
16: 11(int) Constant 2
17: TypeVector 11(int) 2
18: TypePointer Function 17(ivec2)
20: 11(int) Constant 3
21: 17(ivec2) ConstantComposite 20 20
22: TypeVector 11(int) 3
23: TypePointer Function 22(ivec3)
25: 11(int) Constant 4
26: 22(ivec3) ConstantComposite 25 25 25
27: TypeVector 11(int) 4
28: TypePointer Function 27(ivec4)
30: 11(int) Constant 5
31: 27(ivec4) ConstantComposite 30 30 30 30
81: TypePointer Output 7(fvec4)
82(@entryPointOutput): 81(ptr) Variable Output
4(main): 2 Function None 3
5: Label
83: 7(fvec4) FunctionCall 9(@main()
Store 82(@entryPointOutput) 83
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(i): 12(ptr) Variable Function
15(i2): 12(ptr) Variable Function
19(i3): 18(ptr) Variable Function
24(i4): 23(ptr) Variable Function
29(i5): 28(ptr) Variable Function
Store 13(i) 14
Store 15(i2) 16
Store 19(i3) 21
Store 24(i4) 26
Store 29(i5) 31
32: 11(int) Load 13(i)
33: 11(int) Load 13(i)
34: 11(int) IMul 32 33
Store 13(i) 34
35: 11(int) Load 15(i2)
36: 11(int) Load 15(i2)
37: 11(int) IMul 35 36
Store 15(i2) 37
38: 17(ivec2) Load 19(i3)
39: 17(ivec2) Load 19(i3)
40: 17(ivec2) IMul 38 39
41: 11(int) CompositeExtract 40 0
42: 11(int) CompositeExtract 38 1
43: 11(int) IAdd 41 42
44: 17(ivec2) CompositeConstruct 43 43
Store 19(i3) 44
45: 22(ivec3) Load 24(i4)
46: 22(ivec3) Load 24(i4)
47: 22(ivec3) IMul 45 46
48: 11(int) CompositeExtract 47 0
49: 11(int) CompositeExtract 45 1
50: 11(int) IAdd 48 49
51: 11(int) CompositeExtract 45 2
52: 11(int) IAdd 50 51
53: 22(ivec3) CompositeConstruct 52 52 52
Store 24(i4) 53
54: 27(ivec4) Load 29(i5)
55: 27(ivec4) Load 29(i5)
56: 27(ivec4) IMul 54 55
57: 11(int) CompositeExtract 56 0
58: 11(int) CompositeExtract 54 1
59: 11(int) IAdd 57 58
60: 11(int) CompositeExtract 54 2
61: 11(int) IAdd 59 60
62: 11(int) CompositeExtract 54 3
63: 11(int) IAdd 61 62
64: 27(ivec4) CompositeConstruct 63 63 63 63
Store 29(i5) 64
65: 11(int) Load 13(i)
66: 11(int) Load 15(i2)
67: 27(ivec4) CompositeConstruct 66 66 66 66
68: 27(ivec4) CompositeConstruct 65 65 65 65
69: 27(ivec4) IAdd 68 67
70: 17(ivec2) Load 19(i3)
71: 27(ivec4) VectorShuffle 70 70 0 1 0 1
72: 27(ivec4) IAdd 69 71
73: 22(ivec3) Load 24(i4)
74: 27(ivec4) VectorShuffle 73 73 0 1 2 0
75: 27(ivec4) IAdd 72 74
76: 27(ivec4) Load 29(i5)
77: 27(ivec4) IAdd 75 76
78: 7(fvec4) ConvertSToF 77
ReturnValue 78
FunctionEnd

14
Test/hlsl.int.dot.frag Normal file
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@ -0,0 +1,14 @@
float4 main() : SV_Target {
int i = 1;
int1 i2 = 2;
int2 i3 = 3;
int3 i4 = 4;
int4 i5 = 5;
i = dot(i, i);
i2 = dot(i2, i2);
i3 = dot(i3, i3);
i4 = dot(i4, i4);
i5 = dot(i5, i5);
return i + i2.xxxx + i3.xyxy + i4.xyzx + i5;
}

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@ -400,7 +400,8 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.wavequery.frag", "PixelShaderFunction"},
{"hlsl.wavereduction.comp", "CSMain"},
{"hlsl.wavevote.comp", "CSMain"},
{ "hlsl.type.type.conversion.valid.frag", "main" }
{ "hlsl.type.type.conversion.valid.frag", "main" },
{"hlsl.int.dot.frag", "main"}
}),
FileNameAsCustomTestSuffix
);