mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
Fix bugs in missing Builtin decoration for some NV builtins for tessellation
control shaders. Fix bug in member remapping.
This commit is contained in:
parent
2bb2da9193
commit
c1e61d6cff
@ -3503,9 +3503,12 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
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memberRemapper[glslangMembers][i] = -1;
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} else {
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if (type.getBasicType() == glslang::EbtBlock) {
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memberRemapper[glslangMembers][i] = i - memberDelta;
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if (filterMember(glslangMember))
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if (filterMember(glslangMember)) {
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memberDelta++;
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memberRemapper[glslangMembers][i] = -1;
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continue;
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}
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memberRemapper[glslangMembers][i] = i - memberDelta;
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}
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// modify just this child's view of the qualifier
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glslang::TQualifier memberQualifier = glslangMember.getQualifier();
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@ -72,8 +72,8 @@ ERROR: node is still EOpNull!
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0:25 move second child to first child ( temp highp 4-component vector of float)
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0:25 'p' ( temp highp 4-component vector of float)
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0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@ -82,8 +82,8 @@ ERROR: node is still EOpNull!
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0:26 move second child to first child ( temp highp float)
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0:26 'ps' ( temp highp float)
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0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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@ -211,8 +211,8 @@ ERROR: node is still EOpNull!
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0:114 move second child to first child ( temp highp float)
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0:114 'ps' ( temp highp float)
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0:114 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:114 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:114 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:114 Constant:
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0:114 1 (const int)
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0:114 Constant:
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@ -442,8 +442,8 @@ ERROR: node is still EOpNull!
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0:25 move second child to first child ( temp highp 4-component vector of float)
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0:25 'p' ( temp highp 4-component vector of float)
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0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@ -452,8 +452,8 @@ ERROR: node is still EOpNull!
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0:26 move second child to first child ( temp highp float)
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0:26 'ps' ( temp highp float)
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0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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@ -76,8 +76,8 @@ ERROR: node is still EOpNull!
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0:36 move second child to first child ( temp highp 4-component vector of float)
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0:36 'p' ( temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@ -86,8 +86,8 @@ ERROR: node is still EOpNull!
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0:37 move second child to first child ( temp highp float)
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0:37 'ps' ( temp highp float)
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0:37 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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@ -209,8 +209,8 @@ ERROR: node is still EOpNull!
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0:36 move second child to first child ( temp highp 4-component vector of float)
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0:36 'p' ( temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@ -219,8 +219,8 @@ ERROR: node is still EOpNull!
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0:37 move second child to first child ( temp highp float)
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0:37 'ps' ( temp highp float)
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0:37 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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@ -66,8 +66,8 @@ ERROR: node is still EOpNull!
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0:23 move second child to first child ( temp highp 4-component vector of float)
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0:23 'p' ( temp highp 4-component vector of float)
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0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@ -76,8 +76,8 @@ ERROR: node is still EOpNull!
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0:24 move second child to first child ( temp highp float)
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0:24 'ps' ( temp highp float)
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0:24 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@ -196,8 +196,8 @@ ERROR: node is still EOpNull!
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0:104 move second child to first child ( temp highp float)
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0:104 'ps' ( temp highp float)
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0:104 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:104 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:104 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:104 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:104 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:104 Constant:
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0:104 1 (const int)
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0:104 Constant:
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@ -424,8 +424,8 @@ ERROR: node is still EOpNull!
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0:23 move second child to first child ( temp highp 4-component vector of float)
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0:23 'p' ( temp highp 4-component vector of float)
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0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:23 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:23 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@ -434,8 +434,8 @@ ERROR: node is still EOpNull!
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0:24 move second child to first child ( temp highp float)
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0:24 'ps' ( temp highp float)
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0:24 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:24 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:24 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@ -66,8 +66,8 @@ ERROR: node is still EOpNull!
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0:32 move second child to first child ( temp highp 4-component vector of float)
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0:32 'p' ( temp highp 4-component vector of float)
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0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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@ -76,8 +76,8 @@ ERROR: node is still EOpNull!
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0:33 move second child to first child ( temp highp float)
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0:33 'ps' ( temp highp float)
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0:33 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@ -184,8 +184,8 @@ ERROR: node is still EOpNull!
|
||||
0:32 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:32 'p' ( temp highp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
|
||||
0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:32 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:32 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@ -194,8 +194,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child ( temp highp float)
|
||||
0:33 'ps' ( temp highp float)
|
||||
0:33 gl_PointSize: direct index for structure ( in highp float PointSize)
|
||||
0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
|
||||
0:33 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:33 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
@ -1,8 +1,7 @@
|
||||
spv.multiviewPerViewAttributes.tesc
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 37
|
||||
// Id's are bound by 41
|
||||
|
||||
Capability Tessellation
|
||||
Capability PerViewAttributesNV
|
||||
@ -24,7 +23,7 @@ Validation failed
|
||||
MemberName 27(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 27(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
MemberName 27(gl_PerVertex) 3 "gl_CullDistance"
|
||||
MemberName 27(gl_PerVertex) 5 "gl_PositionPerViewNV"
|
||||
MemberName 27(gl_PerVertex) 4 "gl_PositionPerViewNV"
|
||||
Name 31 "gl_in"
|
||||
MemberDecorate 13(gl_PerVertex) 0 BuiltIn PositionPerViewNV
|
||||
MemberDecorate 13(gl_PerVertex) 1 BuiltIn ViewportMaskPerViewNV
|
||||
@ -34,6 +33,7 @@ Validation failed
|
||||
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
MemberDecorate 27(gl_PerVertex) 4 BuiltIn PositionPerViewNV
|
||||
Decorate 27(gl_PerVertex) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
@ -61,7 +61,8 @@ Validation failed
|
||||
30: TypePointer Input 29
|
||||
31(gl_in): 30(ptr) Variable Input
|
||||
32: TypePointer Input 7(fvec4)
|
||||
35: TypePointer Output 7(fvec4)
|
||||
35: 11(int) Constant 4
|
||||
39: TypePointer Output 7(fvec4)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
20: 11(int) Load 19(gl_InvocationID)
|
||||
@ -70,7 +71,10 @@ Validation failed
|
||||
25: 11(int) Load 19(gl_InvocationID)
|
||||
33: 32(ptr) AccessChain 31(gl_in) 21 22
|
||||
34: 7(fvec4) Load 33
|
||||
36: 35(ptr) AccessChain 17(gl_out) 25 22 22
|
||||
Store 36 34
|
||||
36: 32(ptr) AccessChain 31(gl_in) 21 35 22
|
||||
37: 7(fvec4) Load 36
|
||||
38: 7(fvec4) FAdd 34 37
|
||||
40: 39(ptr) AccessChain 17(gl_out) 25 22 22
|
||||
Store 40 38
|
||||
Return
|
||||
FunctionEnd
|
||||
|
@ -1,8 +1,7 @@
|
||||
spv.stereoViewRendering.tesc
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 38
|
||||
// Id's are bound by 42
|
||||
|
||||
Capability Geometry
|
||||
Capability Tessellation
|
||||
@ -14,7 +13,7 @@ Validation failed
|
||||
Extension "SPV_NV_viewport_array2"
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 16 18 31 37
|
||||
EntryPoint TessellationControl 4 "main" 16 18 31 41
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
Source GLSL 450
|
||||
SourceExtension "GL_NV_stereo_view_rendering"
|
||||
@ -32,7 +31,7 @@ Validation failed
|
||||
MemberName 27(gl_PerVertex) 3 "gl_CullDistance"
|
||||
MemberName 27(gl_PerVertex) 4 "gl_SecondaryPositionNV"
|
||||
Name 31 "gl_in"
|
||||
Name 37 "gl_Layer"
|
||||
Name 41 "gl_Layer"
|
||||
MemberDecorate 12(gl_PerVertex) 0 BuiltIn SecondaryPositionNV
|
||||
MemberDecorate 12(gl_PerVertex) 1 BuiltIn SecondaryViewportMaskNV
|
||||
Decorate 12(gl_PerVertex) Block
|
||||
@ -41,10 +40,11 @@ Validation failed
|
||||
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
MemberDecorate 27(gl_PerVertex) 4 BuiltIn SecondaryPositionNV
|
||||
Decorate 27(gl_PerVertex) Block
|
||||
Decorate 37(gl_Layer) BuiltIn Layer
|
||||
Decorate 37(gl_Layer) ViewportRelativeNV
|
||||
Decorate 37(gl_Layer) SecondaryViewportRelativeNV 1
|
||||
Decorate 41(gl_Layer) BuiltIn Layer
|
||||
Decorate 41(gl_Layer) ViewportRelativeNV
|
||||
Decorate 41(gl_Layer) SecondaryViewportRelativeNV 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -71,8 +71,9 @@ Validation failed
|
||||
30: TypePointer Input 29
|
||||
31(gl_in): 30(ptr) Variable Input
|
||||
32: TypePointer Input 7(fvec4)
|
||||
35: TypePointer Output 7(fvec4)
|
||||
37(gl_Layer): 22(ptr) Variable Output
|
||||
35: 8(int) Constant 4
|
||||
39: TypePointer Output 7(fvec4)
|
||||
41(gl_Layer): 22(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
19: 8(int) Load 18(gl_InvocationID)
|
||||
@ -81,7 +82,10 @@ Validation failed
|
||||
24: 8(int) Load 18(gl_InvocationID)
|
||||
33: 32(ptr) AccessChain 31(gl_in) 20 21
|
||||
34: 7(fvec4) Load 33
|
||||
36: 35(ptr) AccessChain 16(gl_out) 24 21
|
||||
Store 36 34
|
||||
36: 32(ptr) AccessChain 31(gl_in) 20 35
|
||||
37: 7(fvec4) Load 36
|
||||
38: 7(fvec4) FAdd 34 37
|
||||
40: 39(ptr) AccessChain 16(gl_out) 24 21
|
||||
Store 40 38
|
||||
Return
|
||||
FunctionEnd
|
||||
|
@ -10,5 +10,5 @@ out gl_PerVertex {
|
||||
void main()
|
||||
{
|
||||
gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
|
||||
gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
|
||||
gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position + gl_in[1].gl_PositionPerViewNV[0];
|
||||
}
|
||||
|
@ -15,5 +15,5 @@ layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
|
||||
void main()
|
||||
{
|
||||
gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
|
||||
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position;
|
||||
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position + gl_in[1].gl_SecondaryPositionNV;
|
||||
}
|
||||
|
@ -8095,7 +8095,7 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
BuiltInVariable("gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
|
||||
BuiltInVariable("gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
|
||||
|
||||
if (language != EShLangVertex) {
|
||||
if (language == EShLangVertex || language == EShLangGeometry) {
|
||||
symbolTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
|
||||
symbolTable.setVariableExtensions("gl_in", "gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
|
||||
|
||||
@ -9770,6 +9770,14 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
|
||||
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
|
||||
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
|
||||
|
||||
#ifdef NV_EXTENSIONS
|
||||
symbolTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
|
||||
symbolTable.setVariableExtensions("gl_in", "gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
|
||||
|
||||
BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
|
||||
BuiltInVariable("gl_in", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
|
||||
#endif
|
||||
|
||||
// extension requirements
|
||||
if (profile == EEsProfile) {
|
||||
symbolTable.setVariableExtensions("gl_in", "gl_PointSize", Num_AEP_tessellation_point_size, AEP_tessellation_point_size);
|
||||
|
Loading…
Reference in New Issue
Block a user