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https://github.com/KhronosGroup/glslang
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HLSL: allow self-type cast (as no-op passthrough)
Previously, casting an object of a struct type to an identical type would produce an error. This PR allows this case. As a side-effect of the change, several self-type casts in existing tests go away. For example: 0:10 Construct float ( temp float) 0:10 'f' ( in float) becomes this (without the unneeded constructor op): 0:10 'f' ( in float) For vector or array types this can result in somewhat less overall code. Fixes: #1218
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@ -9,7 +9,6 @@ gl_FragCoord origin is upper left
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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@ -47,7 +46,6 @@ gl_FragCoord origin is upper left
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 Construct vec4 ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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@ -73,62 +71,57 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 39
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 32 35
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EntryPoint Fragment 4 "PixelShaderFunction" 27 30
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 30 "input"
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Name 32 "input"
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Name 35 "@entryPointOutput"
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Name 36 "param"
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Decorate 32(input) Location 0
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Decorate 35(@entryPointOutput) Location 0
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Name 25 "input"
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Name 27 "input"
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Name 30 "@entryPointOutput"
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Name 31 "param"
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Decorate 27(input) Location 0
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Decorate 30(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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20: TypeInt 32 1
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21: TypeVector 20(int) 4
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25: 6(float) Constant 1067014160
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26: 7(fvec4) ConstantComposite 25 25 25 25
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31: TypePointer Input 7(fvec4)
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32(input): 31(ptr) Variable Input
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34: TypePointer Output 7(fvec4)
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35(@entryPointOutput): 34(ptr) Variable Output
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15: TypeInt 32 1
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16: TypeVector 15(int) 4
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20: 6(float) Constant 1067014160
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21: 7(fvec4) ConstantComposite 20 20 20 20
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26: TypePointer Input 7(fvec4)
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27(input): 26(ptr) Variable Input
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29: TypePointer Output 7(fvec4)
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30(@entryPointOutput): 29(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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30(input): 8(ptr) Variable Function
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36(param): 8(ptr) Variable Function
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33: 7(fvec4) Load 32(input)
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Store 30(input) 33
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37: 7(fvec4) Load 30(input)
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Store 36(param) 37
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38: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 36(param)
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Store 35(@entryPointOutput) 38
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25(input): 8(ptr) Variable Function
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31(param): 8(ptr) Variable Function
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28: 7(fvec4) Load 27(input)
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Store 25(input) 28
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32: 7(fvec4) Load 25(input)
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Store 31(param) 32
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33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
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Store 30(@entryPointOutput) 33
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13: 7(fvec4) Load 10(input)
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14: 6(float) CompositeExtract 13 0
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15: 6(float) CompositeExtract 13 1
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16: 6(float) CompositeExtract 13 2
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17: 6(float) CompositeExtract 13 3
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18: 7(fvec4) CompositeConstruct 14 15 16 17
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19: 7(fvec4) Load 10(input)
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22: 21(ivec4) ConvertFToS 19
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23: 7(fvec4) ConvertSToF 22
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24: 7(fvec4) FAdd 18 23
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27: 7(fvec4) FAdd 24 26
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ReturnValue 27
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14: 7(fvec4) Load 10(input)
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17: 16(ivec4) ConvertFToS 14
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18: 7(fvec4) ConvertSToF 17
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19: 7(fvec4) FAdd 13 18
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22: 7(fvec4) FAdd 19 21
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ReturnValue 22
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FunctionEnd
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130
Test/baseResults/hlsl.self_cast.frag.out
Normal file
130
Test/baseResults/hlsl.self_cast.frag.out
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@ -0,0 +1,130 @@
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hlsl.self_cast.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{})
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0:8 'b' ( temp structure{})
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0:8 'a' ( temp structure{})
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp structure{ temp float f})
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0:13 'b' ( temp structure{ temp float f})
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0:13 'a' ( temp structure{ temp float f})
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 2-element array of structure{})
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0:18 'b' ( temp 2-element array of structure{})
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0:18 'a' ( temp 2-element array of structure{})
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 2-element array of structure{ temp float f})
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0:23 'b' ( temp 2-element array of structure{ temp float f})
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0:23 'a' ( temp 2-element array of structure{ temp float f})
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Function Call: @main( ( temp void)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{})
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0:8 'b' ( temp structure{})
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0:8 'a' ( temp structure{})
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp structure{ temp float f})
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0:13 'b' ( temp structure{ temp float f})
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0:13 'a' ( temp structure{ temp float f})
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 2-element array of structure{})
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0:18 'b' ( temp 2-element array of structure{})
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0:18 'a' ( temp 2-element array of structure{})
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 2-element array of structure{ temp float f})
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0:23 'b' ( temp 2-element array of structure{ temp float f})
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0:23 'a' ( temp 2-element array of structure{ temp float f})
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Function Call: @main( ( temp void)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 6 "@main("
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Name 8 "Test0"
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Name 10 "b"
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Name 11 "a"
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Name 14 "Test1"
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MemberName 14(Test1) 0 "f"
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Name 16 "b"
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Name 17 "a"
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Name 23 "b"
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Name 24 "a"
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Name 28 "b"
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Name 29 "a"
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2: TypeVoid
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3: TypeFunction 2
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8(Test0): TypeStruct
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9: TypePointer Function 8(Test0)
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13: TypeFloat 32
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14(Test1): TypeStruct 13(float)
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15: TypePointer Function 14(Test1)
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19: TypeInt 32 0
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20: 19(int) Constant 2
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21: TypeArray 8(Test0) 20
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22: TypePointer Function 21
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26: TypeArray 14(Test1) 20
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27: TypePointer Function 26
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4(main): 2 Function None 3
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5: Label
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31: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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6(@main(): 2 Function None 3
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7: Label
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10(b): 9(ptr) Variable Function
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11(a): 9(ptr) Variable Function
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16(b): 15(ptr) Variable Function
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17(a): 15(ptr) Variable Function
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23(b): 22(ptr) Variable Function
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24(a): 22(ptr) Variable Function
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28(b): 27(ptr) Variable Function
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29(a): 27(ptr) Variable Function
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12: 8(Test0) Load 11(a)
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Store 10(b) 12
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18: 14(Test1) Load 17(a)
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Store 16(b) 18
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25: 21 Load 24(a)
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Store 23(b) 25
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30: 26 Load 29(a)
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Store 28(b) 30
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Return
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FunctionEnd
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@ -40,7 +40,6 @@ gl_FragCoord origin is upper left
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'u' ( temp 3-component vector of float)
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0:10 Construct vec3 ( temp 3-component vector of float)
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0:10 Construct float ( temp float)
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0:10 'f' ( in float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-component vector of float)
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@ -203,7 +202,6 @@ gl_FragCoord origin is upper left
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'u' ( temp 3-component vector of float)
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0:10 Construct vec3 ( temp 3-component vector of float)
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0:10 Construct float ( temp float)
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0:10 'f' ( in float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-component vector of float)
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25
Test/hlsl.self_cast.frag
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25
Test/hlsl.self_cast.frag
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@ -0,0 +1,25 @@
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struct Test0 {};
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struct Test1 { float f; };
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void main()
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{
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{
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Test0 a;
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Test0 b = (Test0)a;
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}
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{
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Test1 a;
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Test1 b = (Test1)a;
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}
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{
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Test0 a[2];
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Test0 b[2] = (Test0[2])a;
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}
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{
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Test1 a[2];
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Test1 b[2] = (Test1[2])a;
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}
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}
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@ -315,6 +315,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.semicolons.frag", "main"},
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{"hlsl.shapeConv.frag", "main"},
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{"hlsl.shapeConvRet.frag", "main"},
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{"hlsl.self_cast.frag", "main"},
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{"hlsl.snorm.uav.comp", "main"},
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{"hlsl.staticMemberFunction.frag", "main"},
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{"hlsl.store.rwbyteaddressbuffer.type.comp", "main"},
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@ -6401,13 +6401,19 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
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return true;
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}
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if (op == EOpConstructStruct && ! type.isArray() && isScalarConstructor(node))
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if (op == EOpConstructStruct && ! type.isArray()) {
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if (isScalarConstructor(node))
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return false;
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if (op == EOpConstructStruct && ! type.isArray() && (int)type.getStruct()->size() != function.getParamCount()) {
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// Self-type construction: e.g, we can construct a struct from a single identically typed object.
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if (function.getParamCount() == 1 && type == *function[0].type)
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return false;
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if ((int)type.getStruct()->size() != function.getParamCount()) {
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error(loc, "Number of constructor parameters does not match the number of structure fields", "constructor", "");
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return true;
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}
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}
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if ((op != EOpConstructStruct && size != 1 && size < type.computeNumComponents()) ||
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(op == EOpConstructStruct && size < type.computeNumComponents())) {
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@ -8132,6 +8138,10 @@ TIntermTyped* HlslParseContext::handleConstructor(const TSourceLoc& loc, TInterm
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if (node == nullptr)
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return nullptr;
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// Construct identical type
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if (type == node->getType())
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return node;
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// Handle the idiom "(struct type)<scalar value>"
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if (type.isStruct() && isScalarConstructor(node)) {
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// 'node' will almost always get used multiple times, so should not be used directly,
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