Merge pull request #3036 from pmistryNV/bug3019

Fix for bug #3019 : That incorrectly removed perVertexEXT qualifier as…
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Jeremy Hayes 2022-09-27 15:19:44 -06:00 committed by GitHub
commit c799e7bea2
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5 changed files with 64 additions and 5 deletions

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@ -1,14 +1,14 @@
spv.fragmentShaderBarycentric2.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 42
// Id's are bound by 62
Capability Shader
Capability FragmentBarycentricKHR
Extension "SPV_NV_fragment_shader_barycentric"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 11 20
EntryPoint Fragment 4 "main" 8 11 20 44
ExecutionMode 4 OriginUpperLeft
Source ESSL 320
SourceExtension "GL_NV_fragment_shader_barycentric"
@ -16,10 +16,13 @@ spv.fragmentShaderBarycentric2.frag
Name 8 "value"
Name 11 "gl_BaryCoordNoPerspNV"
Name 20 "vertexIDs"
Name 44 "vertexIDs2"
Decorate 8(value) Location 1
Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspKHR
Decorate 20(vertexIDs) Location 0
Decorate 20(vertexIDs) PerVertexKHR
Decorate 44(vertexIDs2) Location 1
Decorate 44(vertexIDs2) PerVertexKHR
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -41,6 +44,7 @@ spv.fragmentShaderBarycentric2.frag
29: 21(int) Constant 1
34: 12(int) Constant 2
37: 21(int) Constant 2
44(vertexIDs2): 19(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13
@ -61,5 +65,25 @@ spv.fragmentShaderBarycentric2.frag
40: 6(float) FMul 36 39
41: 6(float) FAdd 33 40
Store 8(value) 41
42: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13
43: 6(float) Load 42
45: 14(ptr) AccessChain 44(vertexIDs2) 22
46: 6(float) Load 45
47: 6(float) FMul 43 46
48: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26
49: 6(float) Load 48
50: 14(ptr) AccessChain 44(vertexIDs2) 29
51: 6(float) Load 50
52: 6(float) FMul 49 51
53: 6(float) FAdd 47 52
54: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34
55: 6(float) Load 54
56: 14(ptr) AccessChain 44(vertexIDs2) 37
57: 6(float) Load 56
58: 6(float) FMul 55 57
59: 6(float) FAdd 53 58
60: 6(float) Load 8(value)
61: 6(float) FAdd 60 59
Store 8(value) 61
Return
FunctionEnd

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@ -1,14 +1,14 @@
spv.fragmentShaderBarycentric4.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 42
// Id's are bound by 62
Capability Shader
Capability FragmentBarycentricKHR
Extension "SPV_KHR_fragment_shader_barycentric"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 11 20
EntryPoint Fragment 4 "main" 8 11 20 44
ExecutionMode 4 OriginUpperLeft
Source ESSL 320
SourceExtension "GL_EXT_fragment_shader_barycentric"
@ -16,10 +16,13 @@ spv.fragmentShaderBarycentric4.frag
Name 8 "value"
Name 11 "gl_BaryCoordNoPerspEXT"
Name 20 "vertexIDs"
Name 44 "vertexIDs2"
Decorate 8(value) Location 1
Decorate 11(gl_BaryCoordNoPerspEXT) BuiltIn BaryCoordNoPerspKHR
Decorate 20(vertexIDs) Location 0
Decorate 20(vertexIDs) PerVertexKHR
Decorate 44(vertexIDs2) Location 1
Decorate 44(vertexIDs2) PerVertexKHR
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -41,6 +44,7 @@ spv.fragmentShaderBarycentric4.frag
29: 21(int) Constant 1
34: 12(int) Constant 2
37: 21(int) Constant 2
44(vertexIDs2): 19(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspEXT) 13
@ -61,5 +65,25 @@ spv.fragmentShaderBarycentric4.frag
40: 6(float) FMul 36 39
41: 6(float) FAdd 33 40
Store 8(value) 41
42: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspEXT) 13
43: 6(float) Load 42
45: 14(ptr) AccessChain 44(vertexIDs2) 22
46: 6(float) Load 45
47: 6(float) FMul 43 46
48: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspEXT) 26
49: 6(float) Load 48
50: 14(ptr) AccessChain 44(vertexIDs2) 29
51: 6(float) Load 50
52: 6(float) FMul 49 51
53: 6(float) FAdd 47 52
54: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspEXT) 34
55: 6(float) Load 54
56: 14(ptr) AccessChain 44(vertexIDs2) 37
57: 6(float) Load 56
58: 6(float) FMul 55 57
59: 6(float) FAdd 53 58
60: 6(float) Load 8(value)
61: 6(float) FAdd 60 59
Store 8(value) 61
Return
FunctionEnd

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@ -4,6 +4,8 @@
precision highp float;
layout(location = 0) pervertexNV in float vertexIDs[3];
layout(location = 1) pervertexNV in float vertexIDs2[3];
layout(location = 1) out float value;
@ -12,4 +14,8 @@ void main () {
gl_BaryCoordNoPerspNV.y * vertexIDs[1] +
gl_BaryCoordNoPerspNV.z * vertexIDs[2]);
value += (gl_BaryCoordNoPerspNV.x * vertexIDs2[0] +
gl_BaryCoordNoPerspNV.y * vertexIDs2[1] +
gl_BaryCoordNoPerspNV.z * vertexIDs2[2]);
}

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@ -4,6 +4,7 @@
precision highp float;
layout(location = 0) pervertexEXT in float vertexIDs[3];
layout(location = 1) pervertexEXT in float vertexIDs2[3];
layout(location = 1) out float value;
@ -12,4 +13,8 @@ void main () {
gl_BaryCoordNoPerspEXT.y * vertexIDs[1] +
gl_BaryCoordNoPerspEXT.z * vertexIDs[2]);
value += (gl_BaryCoordNoPerspEXT.x * vertexIDs2[0] +
gl_BaryCoordNoPerspEXT.y * vertexIDs2[1] +
gl_BaryCoordNoPerspEXT.z * vertexIDs2[2]);
}

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@ -875,7 +875,7 @@ public:
case EShLangTessEvaluation:
return ! patch && isPipeInput();
case EShLangFragment:
return pervertexNV && isPipeInput();
return (pervertexNV || pervertexEXT) && isPipeInput();
case EShLangMesh:
return ! perTaskNV && isPipeOutput();